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Which way do you play? Vote on your favorite variants.
Kevin Bourrillion
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Recommend
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Many games either come with a published variant, or have one particular variant that has gained massive popularity in the gaming community through other means.

If you have a preference for playing with or without the variant, vote with your thumbs!

(disclaimer: others have been accused of creating lists like this just to get lots of thumbs for themselves. I'm sorry. I don't care about thumbs, I just legitimately think this would be a really useful thing to have people vote on. So there!)

Again: It does not have to be an official published variant; it could just be one that's reasonably popular among geeks.

This list is NOT for discussion of whether or not to play with a particular expansion, or of differences between similar games that are bought separately. It's purely for RULES variations that any owner of the game can freely use or not use without having to buy anything extra.

Also, please don't post any variants that are like "do you play with open [something trackable] or closed?" as it's pretty well-known that some gaming subcultures prefer to play with all trackable information open and this would lead to a lot of pointless bloat in the list.

All right, let's get voting!
Your Tags: Add tags
Popular Tags: variant [+] [View All]
Posted Mon Mar 31, 2008 9:07 am
Edited Wed Apr 2, 2008 4:36 am
1 , 2 , 3 , 4 , 5  Next »   | 
1. Board Game: San Juan [Average Rating:7.42 Overall Rank:71]
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Kevin Bourrillion
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Do you use the published variant, where the players get 5, 6, 7, 8 cards (governor gets 5, then so on around the table) and discard down to 4 before the game begins?

(Corrected.)
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Edited Tue Apr 1, 2008 4:25 am
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Werner Baer
Germany
Karlsruhe
Baden
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We play with the variant setup in the published rules. The first round governor gets 5 cards, the next players 6, 7, and 8. What is the intention of this mini-variant with one less card to chose from?
D L
United States
Ankeny
Iowa
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Unless I'm teaching new people to play, we always use the 5,6,7,8 cards variant.
User-maat-Re Ramses
Germany
Unspecified
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We always use the variant.
peter in seattle
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Seattle
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Always. The game is much better with the variant.
Donald Wilbur III
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We always use this variant.
2. Board Game: San Juan [Average Rating:7.42 Overall Rank:71]
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Kevin Bourrillion
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... Or do you just deal four to everyone and go?

(Corrected.)
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Edited Tue Apr 1, 2008 4:26 am
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Joe of the Original Twelve
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Kevin Bourrillion
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I had never even known that! Fixed.
tim
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generalpf wrote:
Why do you say "published rules" here? The variable card setup variant above is in the published rules.
Its in the published rules as a variant.
3. Board Game: Lord of the Rings - The Confrontation: Deluxe Edition [Average Rating:7.70 Overall Rank:60]
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Kevin Bourrillion
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Three choices on this one: Regular characters only?
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Mark Kittel
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Albany
New York
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Only have the original and, frankly, was not impressed by the deluxe edition's new characters.
Chester Ogborn
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Nothing against the deluxe edition....I just felt like the original characters were so thematic and interestingly balanced, that I can't get too excited about the new guys.
4. Board Game: Lord of the Rings - The Confrontation: Deluxe Edition [Average Rating:7.70 Overall Rank:60]
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Kevin Bourrillion
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... Variant characters only?
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5. Board Game: Lord of the Rings - The Confrontation: Deluxe Edition [Average Rating:7.70 Overall Rank:60]
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Kevin Bourrillion
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... Or a custom mix?
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The New Rasputin
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Morriston
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We use a mixture.
Martin DeOlden
United States
Reno
Nevada
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This is my favorite. A draft of both characters for a different mix each time.
Richard Calkins
United States
Oklahoma city
Oklahoma
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I don't really fit any of these, sometimes i play all variant and sometimes all original, but I hate the draft games (I might like them if you had to write down who you picked and give the list to the other player for reference). It's not a very fun game when you have no idea what your facing...
Mark Chiddicks
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Auckland
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er... the standard rules for the draft game involve you putting out the cardboard tokens for the pieces you have chosen specifically to show your opponent who you are using.

Playing blind is the 4th variant.
José Agüero
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mixture, without letting your opponent know what you chose.
6. Board Game: Carcassonne [Average Rating:7.48 Overall Rank:65]
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Kevin Bourrillion
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Play it by the book?
128
Joe of the Original Twelve
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Kevin Bourrillion
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Werbaer wrote:
You forgot to ask:

If you play by the written rules, do you use
- 1st edition rules
- 2nd edition rules
- 3rd edition rules
- HiG Big box rules
- RGG Big box rules?

:p


Actually, I remembered some of the other issues like how farmer scoring works, but I decided to leave that open for someone else add to the geeklist themselves!
D L
United States
Ankeny
Iowa
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90% of the time we play by the book. No extra tile variants.
Patrick Twitchell
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Littleton
Massachusetts
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by the book.
Donald Wilbur III
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Sacramento
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By the book, basically. My 6.75 year old is too young for the farmer rules just yet, but the rest is strictly by the book.
7. Board Game: Carcassonne [Average Rating:7.48 Overall Rank:65]
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Kevin Bourrillion
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Or do you use any one of the variants that give players some choice over which tile they will play?
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Sheamus Parkes
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Indianapolis
Indiana
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And take away the player interactivity of everyone trying to see all the places it would work well?!? I don't think so. I like discussion and chat at my table :)
Play Games - Interact - Have Fun (A - Geek - Cola)
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Starting hand of 2-3 and you draw immediately after your turn - much better strategically methinks.
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Isamoor wrote:
And take away the player interactivity of everyone trying to see all the places it would work well?!? I don't think so. I like discussion and chat at my table :)


Not all of the variants take that aspect away. For example, one I played recently is that a starting player turns up N tiles, then the players each choose and place one in turn, then the starting player honors go to the next person to the left, etc.

BUT, it is very clear that most people feel this game doesn't need to be fixed!
Dominic Crapuchettes
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Bethesda
MD
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I normally play by the book because I play this game with non-gamers (my girlfriend and sometimes my parents). But my favorite variant is to play with a hand of tiles that is equal to the number of your meeples that are not in play.

If you place a meeple, you do not draw a tile at the end of your turn. As soon as one of your meeples comes off the board, you draw another tile. This means you start off with a hand full of tiles, but your hand gets progressively smaller as you place your meeples. This variant creates an interesting tension between placing meeples for points, and holding them back for more strategic control.
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domcrap wrote:
I normally play by the book because I play this game with non-gamers (my girlfriend and sometimes my parents). But my favorite variant is to play with a hand of tiles that is equal to the number of your meeples that are not in play.

If you place a meeple, you do not draw a tile at the end of your turn. As soon as one of your meeples comes off the board, you draw another tile. This means you start off with a hand full of tiles, but your hand gets progressively smaller as you place your meeples. This variant creates an interesting tension between placing meeples for points, and holding them back for more strategic control.


it also means the more meeples you play, the harder it will be to get them back, effectively punishing you for taking risks.

Also, when you have all your meeples deployed, do you cease taking turns?
8. Board Game: Battle Line [Average Rating:7.51 Overall Rank:62]
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Kevin Bourrillion
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NOTE: This question applies to either Battle Line or Schotten Totten!

Do you play using the Tactics cards?
49
Joe McKinley
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San Jose
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Well, I play with them, but they are almost never used. (Basically, when someone is getting desperate, they go fishing in the tactics deck.)
Russ Williams
Poland
Wrocław
Dolny ÅšlÄ…sk
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"This question applies to either Battle Line or Schotten Totten!"

When playing Schotten Totten I don't use Tactics cards because (unlike Battle Line) Schotten Totten doesn't have Tactics cards...
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Russ, you just have an older edition of Schotten Totten. The ones for sale nowadays, and when I got mine, do have them.
9. Board Game: Battle Line [Average Rating:7.51 Overall Rank:62]
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Kevin Bourrillion
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NOTE: This question applies to either Battle Line or Schotten Totten!

... Or leave them out?
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Melbourne
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Mainly because we have Schotten Totten and Melissa has not bothered to translate the rules ;)
10. Board Game: Schotten-Totten [Average Rating:7.33 Overall Rank:163]
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Kevin Bourrillion
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NOTE: This second question ALSO applies to either Battle Line or Schotten Totten!

Do you prefer to allow claiming stones (flags) only at the beginning of a turn? (a la flexgames.com)
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Gary Pressler
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West Lafayette
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Giving an opponent a rare chance to ditch a useless card is an important tradeoff for when the other player is able to quickly lay down an unbeatable combo. It is often better to just work on what you can, but having the option helps to mitigate the effects of a bad draw.
11. Board Game: Schotten-Totten [Average Rating:7.33 Overall Rank:163]
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Kevin Bourrillion
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NOTE: This second question ALSO applies to either Battle Line or Schotten Totten!

... Or do you allow stones (flags) to be claimed at the end of a turn? (a la yucata.de)
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12. Board Game: Ingenious [Average Rating:7.41 Overall Rank:76]
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Kevin Bourrillion
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When playing four-player, do you like to use partnerships?
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Charles Hasegawa
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Mesa
Arizona
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I've played a load of the computer game and in the end, I've decided there is a serious lack of control in 4-player-everyone-for-themselves play. If I make a sub-optimal play to stymie someone, I only hurt myself and one other player, and then the other two go to town at my expense. If I do nothing but play "optimally" then I'm at the luck of the draw.

At least in partnership, your luck is drastically reduced and you can be aggressive against the other team.

If you are going to play 4-player, I'd rather see a common visible stock that EVERYONE chooses from - it makes taking a tile more tactical as you can try and score to your advantage as well as keep it away from someone else.
Edited Wed Apr 2, 2008 4:50 am
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Ingenious with more than 2 players is horrible. Ingenious with partnership rules is not as bad.
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Boo, to partners.
13. Board Game: Ingenious [Average Rating:7.41 Overall Rank:76]
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Kevin Bourrillion
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... Or every player for him/herself?
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Andreas Johansson (fanatical rubber ducky cultist)
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Linköping
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This is the only way I've played it. Partnerships sounds worth trying ...
Randall Bart
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Seattle
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Cutthroat Ingenious works very well. It's a little confusing, but you just have to watch everyone's scoreboard. When you are in the lead in a color, you want to block it off. When everyone has a low score in a particular color, don't play that color until someone else goes first, because you know they will. Lots of plays to look for. Sure there is a lot of luck, but the good player is the one who makes best use of that luck.
Bruce Gibson
Canada
Okotoks
Alberta
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Here we've been playing the Cutthroat version all along and didn't even know it.

But I think we may give partnerships a try as well.
14. Board Game: Tikal [Average Rating:7.42 Overall Rank:73]
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Kevin Bourrillion
United States
Mountain View
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Auction version?
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Play Games - Interact - Have Fun (A - Geek - Cola)
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The game goes from really, really good to simply outstanding by adding in the auction rules. Luck is reduced to almost nothing with this addition too (the only luck left is which treasure you draw).
Kevin Bourrillion
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I agree -- it really gives you more control over your own destiny, and I like that.
Kevin Beckey
United States
Minneapolis
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I prefer the Auction version.
Jason Gische
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San Carlos
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Auction version when I play in person.
15. Board Game: Tikal [Average Rating:7.42 Overall Rank:73]
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Kevin Bourrillion
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Or regular version?
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Paul M
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Elkhart
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Simplicity is my choice here - I'm usually playing with either new people or people who haven't played in so long that they've forgotten most of the rules, so we kick the auctions to the curb.

If I played with people who were familiar with the game - thumbsupauctionsthumbsup
♫ Eric Herman ♫
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Richland
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I think auctions make this otherwise great game very, very tedious.

People keep claiming that auctions reduce the luck in Tikal, and I find that strange, as there is already very little luck to begin with (the tile draws and the treasure draws, which are really elements of randomness, not necessarily luck) and the auctions do little to change that (tiles are still drawn randomly and you're still only going to end up with one out of four of them, and your treasure draws are still entirely random).

There should be the level of randomness in Tikal that there is, as you are exploring into a jungle and digging for treasure, unsure of what might be there. And it's not as though you are tied to the tiles you draw... you can move into the tiles other people drew and they can move into yours. Yes, drawing a 5 temple late in the game when you can place it next to your camp where nobody else can reach it will benefit you and you only, but that is your reward for placing your camp where you did, or should be to the detriment of other players who didn't have their workers within range of that. Even the treasure draws can be mitigated somewhat by trading at the right times.

The auction variant is also a big negative for what is otherwise a nearly perfectly themed game. The mechanics in Tikal generally match what you would be doing in terms of exploration. Stopping every four turns to gather together again and auction which areas you each want to go to doesn't make much sense and loses the "exploration" aspect for me.

Non-auction Tikal is a 9.5 for me. :D Auction Tikal is a 5. :yuk:
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Edited Wed Apr 2, 2008 3:26 pm
Jason Gische
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Regular version when I play at SpielByWeb, and some of the time in person. I think the auction version drags terribly in PBEM mode.
Martin Cassel
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I don't like the auction in this game, but only because of the thematic aspect. I do think that it balances the luck somewhat; if you're always stuck with a volcano you're not going anywhere in this game...
16. Board Game: Union Pacific [Average Rating:7.42 Overall Rank:91]
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Kevin Bourrillion
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Question A:

Limited quantities of Union Pacific shares?
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Fraser
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Melbourne
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This is the "by the rules" option?
Paul M
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Yes this is the "by the rules" option - there are 20 and only 20 UP shares. I find this rule doesn't matter so much with 3 or even 4 players, but if you play with 5 or 6 then unlimited shares is mandatory.
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In my experiences, if you do not limit the number of UP shares then the game just degrades into a battle of who has the most UP. All the other shares get turned under and everyone just goes for UP. That makes for a horrible and boring game. That is why the rules limit the UP shares to 20.
Tony Watson
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Shares for all railroads should be limited, UP included, regardless of the number of players. In my opinion, it's a fundamental element in the game's design.
17. Board Game: Union Pacific [Average Rating:7.42 Overall Rank:91]
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Kevin Bourrillion
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Question A:

... Or unlimited quantities?
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18. Board Game: Union Pacific [Average Rating:7.42 Overall Rank:91]
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Kevin Bourrillion
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Question B:

Can players take a Union Pacific share like any other share (as well as being able to exchange a share for one)?
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We need an answer for both. You can acquire UP by either directly picking a UP stock or by turning under another drawn share.
Kevin Bourrillion
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I meant this item to mean "both"! I considered it beyond question that you could do the exchange; doesn't everyone do the exchange? Was I wrong?

Edit: ok, I reworded the description. thanks!
Edited Thu Apr 3, 2008 12:46 am
19. Board Game: Union Pacific [Average Rating:7.42 Overall Rank:91]
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Kevin Bourrillion
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Question B:

... Or can UP shares only be acquired by exchanging a regular share?
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Bill Gallagher
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I believe the corrected rules state that this is the only way to acquire shares of the Union Pacific. One can no longer choose a UP share in lieu of taking one of the face-up shares (or random share).
20. Board Game: Shadows over Camelot [Average Rating:7.23 Overall Rank:133]
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Kevin Bourrillion
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Do you prefer the "Squires" variant, where you aren't assigned a Knight (with his special power) until after you've completed a quest?
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David Clark
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Houghton
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We also play with these sub-variations:

- Each quest can only make one player a knight (i.e. if someone is knighted by beating the black knight, no other player can get knighted by fighting the black knight in the future). Rationale: It's just not that heroic once someone else has done it.

- Squires cannot spend life to take a second action. Rationale: squires aren't heroic yet.
21. Board Game: Shadows over Camelot [Average Rating:7.23 Overall Rank:133]
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Kevin Bourrillion
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... Or do you not like that variant?
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Edited Mon Mar 31, 2008 9:00 am
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Joe of the Original Twelve
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Hutto
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Kevin Bourrillion
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Wow, that is conclusive.
Dennis Ugolini
United States
San Antonio
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kevinb9n wrote:
Wow, that is conclusive.


And surprising. I think the game is too easy without the Squires variant.
Greg Jones
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California
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Sounds fun, but I'd never heard of it. I don't own the game and I never read the rules.
Chad Harrison
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Sugar Hill
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morningstar wrote:
Sounds fun, but I'd never heard of it. I don't own the game and I never read the rules.


I don't know why, but this comment made me laugh so hard I could hardly breathe. Sucks I'm in my school's cyber cafe, which was pretty quiet until I showed up.
Kevin Bourrillion
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Chad, you might wanna check with your supplier to see if he slipped a little something special in there this time. :)
22. Board Game: For Sale [Average Rating:7.24 Overall Rank:125]
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Kevin Bourrillion
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Pay half rounded down? (as mistranslated in the English rules)
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Joe of the Original Twelve
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Paul Sauberer
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Wellington
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The original German version had the half rounded down rule. I think that the designer's issue, that someone could bid one and not have to pay anything, could have been solved better by just making a minimum cost of 1 when a player did not immediately pass. Personally, I don't have a problem with a bid of one ending up being a payment of zero.
Randall Bart
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Actually the rule is worded strangely and mistranslated. The original German said you get half of your bid back "rundet ab" (rounded down). This was mistranslated into English as take half your bid back rounded up. The logical way to describe this is pay half your bid, rounded down.

Actually, I prefer no rounding at all. You bid in $1000 increments, but use $500 chits for change. If you are down to your last $500 you have nothing left to bid.
23. Board Game: For Sale [Average Rating:7.24 Overall Rank:125]
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Kevin Bourrillion
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... Or pay half rounded up? (as was the designer's intent)
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5 comments [Hide]
Edited Wed Apr 2, 2008 4:32 am
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Gil Hova
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I actually like this version better, but I leave it up to the group.
Rayito CarterClaytonCarson Gauguin
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I've played both ways and have found absolutely no affect on game play either way.
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Edited Wed Apr 2, 2008 6:50 am
Kevin Wood
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Vote. The designer himself has indicated this is the proper rule!
Damon Asher
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It doesn't make a big difference as long as you account for the rule you're using when you bids. Having played many games each way, I prefer paying half your bid rounded up, so that you can't bid 1 then pay nothing.
Jools Thomas
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I play this way too.
24. Board Game: Santiago [Average Rating:7.27 Overall Rank:148]
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Kevin Bourrillion
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Palm trees?
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25. Board Game: Santiago [Average Rating:7.27 Overall Rank:148]
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Kevin Bourrillion
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... Or no palm trees?
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26 comments [Hide]
Andrew Tullsen
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Sorry, I don't own any of the games. :cry: Sorry .
I have a business, installing styrofoam nuns. (Erik Warnes)
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manowarplayer wrote:
Larry Levy wrote:


You say that the list never showed up on the front page (I don't recall seeing it there). I wonder if you made a mistake that I've done in the past with long lists--work on them for a few days, saving as you go along, and then posting when you're done. The problem with that is if you don't do it right, the system looks at the date you started to create the list, so it starts life on page 2 or 3. There's a way of getting around that, but don't remember how to do it; I'm sure one of the more prolific Geeklisters will be able to tell you how.


I've often wondered how the lists with 200 entries get made without this happening to them. Where did you hear that there was a way around this and why is it not more well known? Is this speculation on your part or is there really a way to avoid the "timer" from starting?



My geeklist about the NFL was something I did one day, but decided not to release it for something like a couple weeks. It showed up in the Recents properly. I didn't do anything special.

And Kevin, again, don't worry about what people say. Thumbs are cool and all, but I know you aren't just harvesting them.

We need a checkbox during geeklist creation, called "Voting Geeklist", where thumbs on geeklist items for that list don't count towards your total.

That, or after you close voting, tally the scores, delete the original items and post the final scores. No more thumbs!
Carl Bussema
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Last I knew (a while ago I admit), thumbs for geeklist entries didn't count toward your thumbs anyway. Only the thumbs for the list itself.
Morgan Dontanville
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I set up fake accounts here. Do some serious thumb harvesting to get them all leveled up. Then I turn around and sell them on ebay.
Tony Ackroyd
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FIREBOUND wrote:
Big Bad Lex wrote:
A clever way to harvest thumbs by the bucket.

The geeklist/thumb combo is a great mechanism for holding votes on things, and the results are quite entertaining. I've got no problem at all handing out thumbs for a good vote.

But I agree, these lists are thumb magnets. Sky Knight X is a master of this technique, and I've not been here long enough to tell for sure, but he may have even pioneered it. Check out his thumb distribution: ( http://www.boardgamegeek.com/user/Sky+Knight+X/contributions)

Heres a history of voting geeklists, Sky Knight X was certainly one of the pioneers, but the technique has evolved....
Voting Geeklists: History & Evolution
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