The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Among the Stars
Eclipse
Mice and Mystics
Thunder Road
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Collapsible D: The Final Minutes of the Titanic
Virgin Queen
The Big Bang Theory: The Party Game
Agricola: All Creatures Big and Small
Skyline
Dominion
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Dungeon Fighter
1989: Dawn of Freedom
Android: Netrunner
Ace of Spies
Alien Frontiers
Twilight Struggle
Arkham Horror
Agricola
7 Wonders
Ora et Labora
Dungeon Command: Sting of Lolth
Village
Wrong Chemistry
War of the Ring
Hawaii
Glory to Rome
Through the Ages: A Story of Civilization
Kingdom Builder
Twilight Imperium (third edition)
The Castles of Burgundy
Trajan
Targi
Quarriors! Quarmageddon
Race for the Galaxy
Battlestar Galactica
Zombicide
Omen: A Reign of War
Power Grid
Caylus
Dominant Species
Tammany Hall
Small World
Le Havre
What Specific Game Mechanics Make You Say "Cool!"
Patiently waiting for the zombie apocalypse...
United States
Colorado Springs
Colorado
Avatar
mbmbmbmbmb
Recommend
324 
 Thumb up
0.18
 tip
 Thumb up
Now, I've yet to create a GeekList that really strikes a chord here on BGG... and that is ok. However, I have a BGG goal this summer. So here I go again.

In my enthusiastic, though short, experience in the board gaming world, I have come to love many things about board games, but for many games I come to really enjoy certain specific mechanics or aspects. Now, I am not talking about generic mechanics, i.e. "I like auction games." I am talking about specific game mechanics that really make players say, "Now that is pretty cool...."

So I'm going to start a list, by no means all encompassing, of specific gaming mechanics that really stand out to me. I encourage all BGGers to add their items and tell why they enjoy said mechanic.


Edit: WOW! surprise I just want to say a big THANKS to all the contributors and comments added to this GeekList! This has truly been a lot of fun watching one of my first GeekLists really take off! ONE BIG thumbsup FOR ALL OF YOU!

Your Tags: Add tags
Popular Tags: mechanics [+] design [+] innovative [+] investigate [+] [View All]
[1]  Prev «  3 , 4 , 5 , 6 , 7  | 
151. Board Game: Don [Average Rating:6.20 Overall Rank:1710]
Jason John
United States
Whitinsville
Massachusetts
Avatar
mbmbmbmbmb
Excuse me if anyone has already mentioned this, but the fact that this game gives dual meanings of bids makes it interesting. The cards are numbered from 0-9. Owning a certain # restricts you from being able to make bids that end in that number (so, if I have a 5, I can't bid 5, 15, 25, ect.) In addition, if someone else makes a bid with that number as the last digit, then you get their money (or split it with anyone else who has that number.) This addition adds a bit of spice to the auctions.
1 
 Thumb up
0.05
 tip
 Thumb up
  • 0 comments
152. Board Game: Genoa [Average Rating:7.32 Overall Rank:158]
Michael Mehl
United States
Colorado Springs
Colorado
Avatar
mbmbmbmbmb
The mechanic that made me say cool was the power of influence over the lead trader. There is a lot of table talk and trading your goods, messages, and delivery cards can make for an interesting game. I really liked this one and left the table thinking it is a great title by Mr. Dorn.
5 
 Thumb up
0.05
 tip
 Thumb up
Patiently waiting for the zombie apocalypse...
United States
Colorado Springs
Colorado
Avatar
mbmbmbmbmb
Don't have enough experience to know what your talking about, but I hear you on the overall impression.

For me, it is a game full of interaction. That is what makes it shine. Thanks for sharing!
5 
 Thumb up
 tip
 Thumb up
  • Edited Sat Mar 27, 2010 2:50 am
  • Posted Sat Mar 27, 2010 2:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
153. Board Game: Plague & Pestilence [Average Rating:6.06 Overall Rank:2506]
Ray Jankowski
United States
Overland Park
Kansas
Avatar
mbmbmbmbmb
The whole ebb and flow of this game made me say 'cool!'.....Building up your population as much as you can, and then after the death ship comes you feel a sense of desperation as you're trying to keep them alive before the game is over.

Love this game!
1 
 Thumb up
0.05
 tip
 Thumb up
Patiently waiting for the zombie apocalypse...
United States
Colorado Springs
Colorado
Avatar
mbmbmbmbmb
Thank you for the addition. I've never had the opprotunity to play.
4 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 27, 2010 5:27 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
154. Board Game: Macao [Average Rating:7.48 Overall Rank:132]
John Chapin
United States
Barnhart
Missouri
Avatar
mbmbmbmbmb
Macao has a unique way of allocating action points. There are 6 colors of action cubes. Each of which has the same number of city squares and offices. At the beginning of each turn (after card selection) the 6 colored dice are rolled. Each player may take 2 dice worth of action cubes. You have to balance taking a few cubes for now and taking a bunch of cubes for future turns in order to manage card activation, shipping, player position, and commodity purchasing. Excellent game based largely around this wonderful mechanic.
7 
 Thumb up
0.05
 tip
 Thumb up
Patiently waiting for the zombie apocalypse...
United States
Colorado Springs
Colorado
Avatar
mbmbmbmbmb
A new release! Thanks for sharing.
4 
 Thumb up
 tip
 Thumb up
  • Posted Wed May 5, 2010 1:57 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
155. Board Game: Malifaux [Average Rating:7.88 Overall Rank:1013]
Patrick Cassidy
United States
Madison
Wisconsin
This may have already been mentioned, but I love that Malifaux uses a standard deck of playing cards for resolution instead of dice. But what really makes this mechanic shine is that it isn't just a "d13" system, but that the suits of cards matter and can trigger additional effects. What is also innovative is that you have a hand of cards to play and 'cheat fate' and replace your result. Your hand gets refreshed at the beginning of every round, so you want to use high AND low cards from your hand. If you only use good ones, eventually you'll just have a hand full of junk and you won't have much control over the game.
5 
 Thumb up
0.05
 tip
 Thumb up
Joel Carlson
United States
Merrimack
New Hampshire
Avatar
mbmbmbmbmb
This has been seeing a fair amount of play from our game group. I really like the theme, seems like a fairly unique offering. The deck of cards is cool
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jul 26, 2010 6:54 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Caleb Glave
United States
Norman
Oklahoma
flag msg tools
designer
Avatar
mbmbmbmbmb
I think the more interesting mechanic is actually picking schemes that award VP. This lets you control the game play and can make battles extremely varied.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jun 3, 2011 10:19 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
156. Board Game: Plague! [Average Rating:5.33 Overall Rank:6692]
Sean Murphy
Ireland
Ballincollig
Cork
the use of the vacuum cleaner (which arrives through a time warp) to catch fleas is pretty cool but the mechanic which most appeals is that graveyards are open (the objective is to dump bodies in graveyards) for a period of real time vs game time and the criteria for opening include factors such as whether it is raining (in the real world) this adds to the atmosphere and mayhem.
1 
 Thumb up
 tip
 Thumb up
Dan Edelen
United States
Mount Orab
Ohio
flag msg tools
Avatar
mbmbmbmbmb
zombie for the "dump bodies" mechanic.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Sep 29, 2010 2:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
157. Board Game: Cyclades [Average Rating:7.55 Overall Rank:98]
Julio Escandon
Mexico
Hidalgo
Texas
Avatar
mbmbmbmbmb
The auction system in Cyclades let you bid not only for turn order but for the god's favors defining your actions this turn. I love that each action is linked to a god favor thematically (Ares for battle, Apollo for money, Athenea for philosophers, etc.)
1 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
158. Board Game: Mystery Express [Average Rating:6.59 Overall Rank:866]
Will Allbritain
United States
Foresthill
California
mbmbmbmbmb
The idea of having each suspect, location, etc., be represented by two cards instead of one really upped the interest factor for me. Add the ability of cards to change hands, and good note-taking becomes very important.
1 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
159. Board Game: The Dungeon of D [Average Rating:7.15 Overall Rank:2303]
Perry Fergin
United States
Baltimore
MD
flag msg tools
Avatar
mbmbmbmbmb
No brainer: the Power Cards.
(For those unfamiliar: you have a hand of cards numbered 1-5. For challenges and fights, you choose one of your cards and add it to a randomly chosen card. But that's just the beginning of the brilliance. The game must really be played to appreciate it.)
2 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
160. Board Game: Jutland [Average Rating:6.48 Overall Rank:1982]
Perry Fergin
United States
Baltimore
MD
flag msg tools
Avatar
mbmbmbmbmb
The movement ruler. It tells you how to move your ship, and even how to turn.
3 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
161. Board Game: Finca [Average Rating:7.08 Overall Rank:282]
Gary Averett
United States
Salt Lake City
Utah
flag msg tools
uh...whose turn is it?
badge
I spent 100gg for this?!?!
Avatar
mbmbmbmbmb
I like the rondel on this one, I'm not sure how similar it is to other rondel games, but I like this, you move as many spaces as the number of pawns on your starting space and take as many resources as there are pawns on your destination space, cool stuff.
3 
 Thumb up
0.25
 tip
 Thumb up
Patiently waiting for the zombie apocalypse...
United States
Colorado Springs
Colorado
Avatar
mbmbmbmbmb
I agree it is a simple but unique rondel. Thanks for adding!
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 30, 2011 2:19 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
162. Board Game: Origins: How We Became Human [Average Rating:6.76 Overall Rank:1263]
Matthew Eklund
United States
Tucson
Arizona
designer
Avatar
mbmbmbmbmb
It's not even close to the best mechanic in the game... but the brainmap certainly stands out as one of the ones that made me go "cool".
2 
 Thumb up
 tip
 Thumb up
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
Avatar
mbmbmbmbmb
The brain map is a great aspect of the game - really interesting and a great way to demonstrate the information!

Hopefully I'll be playing a game of this and AM tonight - looking forward to it!

Cheers,

Giles.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed May 25, 2011 3:30 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
163. Board Game: Samurai & Katana [Average Rating:6.07 Overall Rank:3209]
Stefano Crespi
Italy
Bologna
Italy
Avatar
mbmbmbmbmb
I love the way casualties are determined in battles.
It depends on how many swords are depicted on the cards (upper half) you play.
It doesn't matter if you win or lose, you decide how much samurai your opponent will lose.
1 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
164. Board Game: Grand Conquest [Average Rating:8.62 Overall Rank:2864]
chet carmody
United States

California
Avatar
mbmbmbmbmb
I really like the "recapture" bit.
2 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
165. Board Game: Jamaica [Average Rating:6.82 Overall Rank:496]
Ray Diebel
United States
Phildelphia
Pennsylvania
The whole MOVE/LOAD concept based on all players having to use their OWN card combination based on a common die roll, AND the fact that the card combination has a STage 1 (Day) and Stage 2 (Night) portion is the most unique concept I've come across.

The hardest part is teaching it, since every one sees a number, so when it's their turn, their instict is to MOVE that many. But NOPE, doesn't work that way!

The other two beautiful things that result from this mechanic is
1. Players have the same 11 cards, but get them at different times. In essence, players are bound to go through their hands twice befor the game ends, and this ends up keeping the game "close" almost every step of the way, and

2. when the perfect dice are thrown, but they are layed opposite your needs (noght on day or day on night) and that just totally ticks you off. AND, just when you think you resolved which of your three cards you intend to play, the guy who goes before you lands on the treasure that made your card perfect!

GREAT GAME!!!! AWESOME MECHANIC!!!!
2 
 Thumb up
0.25
 tip
 Thumb up
  • 0 comments
166. Board Game: Seven Dragons [Average Rating:6.33 Overall Rank:2390]
Peter Elsenheimer
United States
Howard City
Michigan
Avatar
mbmbmbmbmb
In the Seven Dragons card game, the starting dragon is silver, which is a "wild card" color until someone declares it (with an appropriate card) a different constant color; that declaration of color change is optional! Throughout the game, that same dragon can be changed again, even back to silver. I find this optional and varying wild mechanic utterly "Cool!" This mechanic adds options to the players, and increases the level of strategy for the players in reaching their goals.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
167. Board Game: Khronos [Average Rating:6.45 Overall Rank:1057]
Rob Steward
United States
Meridian
Idaho
designer
Brought to you by the letter R... r... r...
badge
Hold. Your. Fire.
Avatar
mbmbmbmbmb
Time traveling, represented by three sections on the board.

Buildings built in the past "ripple" forward into the future.

Cool. (And really hard to get your head around.) But cool.
2 
 Thumb up
 tip
 Thumb up
  • 0 comments
168. Board Game: Metropolys [Average Rating:7.07 Overall Rank:304]
Kevin Shillinglaw
Canada
Kitchener
Ontario
mbmbmbmbmb
I love the bidding mechanic for two reasons.

First, with each auction you win that is one less piece to bid with later. You must choose what auctions to win and lose.

Second, the way bidding works. I bid on a neighbourhood. The next player then bids on an adjacent neighbourhood and so on. This means you never start on the neighbourhood you actually want. Start someplace else and try to move the bidding to where you want it to go.
2 
 Thumb up
 tip
 Thumb up
  • 0 comments
169. Board Game: Hab & Gut [Average Rating:7.09 Overall Rank:508]
Kevin Shillinglaw
Canada
Kitchener
Ontario
mbmbmbmbmb
I love the "partial knowledge" of how the commodities will fluctuate. Especially when I see a player buying a lot of a commodity and I have the cards to plummet the price.

Not so much when it happens to me.

Also, I love the fact that whoever donates the least to charity CAN'T win, no matter how much money they have. And since you donate with commodities, you may be reducing your net worth making sure you have a chance to win.

Simply delicious.
3 
 Thumb up
 tip
 Thumb up
  • 0 comments
170. Board Game: Perry Rhodan: The Cosmic League [Average Rating:6.80 Overall Rank:778]
Kevin Shillinglaw
Canada
Kitchener
Ontario
mbmbmbmbmb
The double sided goods cards are very cool.

When you deliver goods you flip them over. This way you may suddenly have a huge supply of a type of good (combined with what was already at the planet) to pick up. However, if two of the flipped delivered cards match, then those cards are discarded from the game.

Very awesome!
2 
 Thumb up
 tip
 Thumb up
  • 0 comments
171. Board Game: Gloom [Average Rating:6.29 Overall Rank:1187]
Two Steps Ahead
United States
Fairfax
Virginia
mbmbmb
Transparent cards that can be played on top of other cards to modify them. The laminate material must be really expensive; otherwise I can't understand why no one except Atlas Games has used this idea.
3 
 Thumb up
 tip
 Thumb up
Dan Edelen
United States
Mount Orab
Ohio
flag msg tools
Avatar
mbmbmbmbmb
 
 Thumb up
 tip
 Thumb up
  • Edited Sat Feb 4, 2012 4:09 pm
  • Posted Sat Feb 4, 2012 4:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
[1]  Prev «  3 , 4 , 5 , 6 , 7  | 
35 comments [Hide]
Post Comment
Chris Schenck
United States
Dayton
Ohio
GO BUCKS!
badge
Stop touching me!
Avatar
mbmbmbmbmb
Roll and Move.

It's the game mechanic of the future, baby!
22 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jun 16, 2008 2:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ryan Morgan
United States
Sanger
California
Avatar
mbmbmbmbmb
Oh ha ha i just saw the flag on your name LOL, thats hilarious.

feel free to point out the fact that i can't read where people are from when making points. i just laughed my self to tears over that.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 19, 2008 4:28 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steve Cox
United States
Alton
Illinois
Avatar
mbmbmb
For those who missed out, here's a recap:

fellonmyhead wrote:
Points to note:

1. Your definition is for "mechanics", not "mechanic".

2. The only definitions given for "mechanic" from dictionary.com are as follows:

dictionary.com wrote:

me·chan·ic /məˈkænɪk/ [muh-kan-ik] –noun

1. a person who repairs and maintains machinery, motors, etc.: an automobile mechanic.

2. a worker who is skilled in the use of tools, machines, equipment, etc.

3. Slang. a person skilled in the dishonest handling of cards, dice, or other objects used in games of chance.


--------------------------------------------------------------------------------

[Origin: 1350–1400; ME: mechanical < L méchanicus < Gk méchanikós, equiv. to méchan() machine + -ikos -ic]



3. If you're going to try to manipulate definitions to support your argument, make sure they're the correct ones for the correct word.

4. I'm right; you're wrong.



Neil Up wrote:
As is often the case, an American English usage that sounds neologistic to British English speakers has its origins in a sixteenth or seventeenth century form which is obsolete on this side of the pond. This is from the Oxford English Dictionary's definitions for "MECHANIC" (which might just trump Dictionary.com, I reckon). It's supported by a quotation from the great Francis Bacon, who'd be right at home in this kind of argument.

II. 3. Mechanism, mechanical structure. Obs.
1605 BACON Of the Aduancement of Learning II. sig. Ll1v, "The fault being in the very frame and Mechanicke of the parte".

So the word has a fine precedent for legitimate usage in the sense in which it's in common use on the Geek -- even the best of pedants can be undone by inadequate scholarly resources!



fellonmyhead wrote:
To me it all depends whether we're viewing this as art or science. I mean, the boardgame is art in the sense that the components, the design and the artwork are all art. But the structure (or "game mechanics"), the mechanisms, the flow of play, the interfacing and how we describe all of this is science.




fellonmyhead wrote:
Being a "scientist" of sorts I tend to preclude inaccurate laguage or ill-fitting words from my vocabulary when talking about the scientific elements of games. Now "mechanic" is not really ill-fitting, I just feel it's a tad inaccurate; but if you're saying it's slang then it's out.



leroy43 wrote:
snore snore snore
3 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 19, 2008 8:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Matthew Barratt
United Kingdom
Royal Leamington Spa
Warwickshire
Beware the nun of doom
Avatar
mbmbmbmbmb
4 
 Thumb up
 tip
 Thumb up
  • Posted Sun Jul 20, 2008 2:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Minty Hunter
New Zealand

designer
Avatar
mbmbmbmbmb
13 
 Thumb up
 tip
 Thumb up
  • Posted Tue Nov 25, 2008 12:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
[1]  Prev «  3 , 4 , 5 , 6 , 7  | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.