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Explaining the Inexplicable
Matt Thrower
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Sometimes, when you're playing a game for the first time you look at or attempt to use some of the components and you go ..

"Wait! What?"

This list proposes some answers.




Disclaimer: I should point out that some of the games on this list are amongst my favourites, and that I am well aware that game designers often don't have any say in the final graphic design of their products.
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Posted Thu Jun 19, 2008 1:24 pm
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1. Board Game: Twilight Imperium 3rd Edition [Average Rating:7.85 Overall Rank:31]
Matt Thrower
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"Hey look at this design bill. Those flags for the individual races cost a fortune! We better use them everywhere we can. Let's see, we can stick them on the command counters, the ships, the control markers and the technology cards."

"There's no way we can stamp designs that detailed on plastic ships! Anyway, that'd mean including eight sets of ships in the game and then you can bet that some damn fool group of players or other will try playing the game with eight, and find out that it sucks vacuum with eight and write in and complain."

"Yeah, good points. All right then, just the counters, markers and cards".

"But if we put them on the technology card, some idiot is going to get them mixed up with the technology symbols."

"You're right again. So just the counters and markers then."

"So let me get this straight. We're going to a ship a game in which a player has a set of ships and tech cards in a matching colour and then has their markers and counters based on a racial flag in a colour which probably doesn't match the ships and the cards?"

"Damn right we are. They can just pick a set of flags that match the colours of the ships."

"Even though we could just have six sets of ships, cards and counters all in matching colours?"

"That's right. Those flags cost a kings bloody ransom! Besides, what the hell else are we going to do with all the excess cardboard around the planet tiles?"
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Edited Wed Jun 18, 2008 7:39 pm
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Dave Heberer
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I think what he's saying is wierd is that the flags for your race (used to mark your territory) probably don't match up to your ships colors as there are 6 (8 with expansion) ship colors and 8 (12 with expansion) races. For some reason it was very important for you to know that the planet you are eying next to your planet is owned by the Mind Net, not Bob the player to your left.
If actions speak louder than words, then actions x2 speak louder than actions.
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'Cause a game of TI3 with the same six races each game would be great!!
David Culp
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MattDP wrote:
"There's no way we can stamp designs that detailed on plastic ships! Anyway, that'd mean including eight sets of ships in the game and then you can bet that some damn fool group of players or other will try playing the game with eight, and find out that it sucks vacuum with eight and write in and complain."


I played an eight player game this weekend. It was great, all players knew the game pretty well and it flowed quite well. I think the total playing time was 5 hours. Great experience.
Aaron Tubb
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joebelanger wrote:
'Cause a game of TI3 with the same six races each game would be great!!
Y'all whipper-snappers with your new-fangled alien races! Back in the day, we only HAD 6 races in Twilight Imperium, and we liked it! AND technologies costed 30 resources! No freebies!

And you didn't hear us complain!
2. Board Game: Railroad Tycoon [Average Rating:7.83 Overall Rank:24]
Matt Thrower
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"Oh, I love railway games. It's great the way the theme comes through in all the components - those railroad accessories used as city markers and the little plastic trains and such. It's just a shame we can't get a railroad theme right there on the board before anyone even puts a piece on it."

"Sure we can! Let's make the scoring track like a railway track and have players put an engine on it to mark their score."

"Ooooh, that's a great idea! Won't it cause a problem if there's a score draw though?"

"Weeeel, it might. But I don't remember any of the playtesters even specifically mentioning that the scores were often tied. And in our own test games I don't remember there ever being a score draw."

"Neither can I. But we were smashed on moonshine most of the time we were playing."

"It wasn't moonshine, we ran out of that months ago. It was meths. Meths doesn't damage your memory at all so we're on safe ground."

"Oh cool! So we'll implement it then. Let's celebrate!"

"Before we party, don't forget to call the printers in China and tell them that the blue is too pale and the purple is too dark, so if they just mix a bit of one into the other and vice-versa, it'll be fine."

"Will do."

"Great! Pour out the antifreeze!"
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Edited Wed Jun 18, 2008 7:51 pm
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Karl Rainer
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Quote:
And in our own test games I don't remember there ever being a score draw."


... make that "test game".
Tony Allen
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Quote:
"Won't it cause a problem if there's a score draw though?"


"We want to discourage draws."

"Exactly!"

"Maybe warping the boards will also keep them from trying to put the score marker engines on the same spot."

"Yes. Good idea."

"Great team work, guys! High fives all around."
nicola taruffi
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Playtesting? Who need playtesting?!? We're Eagle Games, you dumbhead! We don't need no farting palyesting: see our other games, Age of Mythology, Sid Meyer Civilization and so on!
M C
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Playtesting just cuts into the expansion market.
Mike Hoyt
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Very disappointing the way those cool water towers etc. provide no real function in the game. Agree on silly color choices as well.

For all that, still a fun game.
3. Board Game: Nexus Ops [Average Rating:7.24 Overall Rank:148]
Matt Thrower
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"So, what's this monolith going to look like then?"

"Well, it'd better be really imposing and impressive. We'll make it a really tall cardboard tube like a tower, with spiky battlements and everything."

"But won't that mean the player on the other side the table won't be able to see what's on the other side of the Monolith, waiting to attack him?"

"Right. But that's the really clever part. See, not only will the Monolith be tall and impressive but by making it so tall we have, at a stroke, vastly increased the amount of tension and excitement in the game."

"Ah ... yes! Cunning!"
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Edited Wed Jun 18, 2008 4:17 pm
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Swashbucklin' Josh [Here to have fun!]
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070809
It's just their attempt to create "fog of war".

:cool:
Lou Seelbach
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stove wrote:
You just stand up or move your head or something. Sheesh. :shake::D


Not everyone can, you know :shake:
Paul Szilagyi
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Won't people just discard the really tall cardboard tube, and set the Monolith tile down in the center spot?

No, we thought of that; that's why we gave the tile itself all those extra points, it won't even FIT in the center of the board! Genius.

But people will just cut the extra points off, right, make it a simple hex like the others?

Only the really anal ones...

:blush:
5
Edited Sat Jun 21, 2008 10:58 am
If actions speak louder than words, then actions x2 speak louder than actions.
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Lou-Dawg wrote:
stove wrote:
You just stand up or move your head or something. Sheesh. :shake::D


Not everyone can, you know :shake:


If these are the same folks that can't roll dice or move tiny pieces around an easy-to-shift board, I fail to see your point.
Edited Sat Jun 21, 2008 8:03 pm
Not a problem in team play and that's the way Nexus Ops is meant to be played.
4. Board Game: Risk - The Lord of the Rings [Average Rating:5.94 Overall Rank:1910]
Matt Thrower
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"Why don't we have the evil pieces y'know, sort of evil colours, like red and black."

"Cool idea! What about the good pieces."

"Uhmmm ... oh well it'll have to be white and gold, obviously, or maybe silver. Yeah, silver, kind of like Mithril."

"But metallic sparkly plastic is expensive. And white plastic figures just look crap."

"Good point ... erm .. right, I know, we'll make them the colour of snot and pus instead! Because everyone knows that snot and pus are the heroic defences of your body fighting off infection so that's really good isn't it? And they're shiny plastic too, so they'll even look like snot and pus! Everyone will get that reference, won't they?"
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Edited Wed Jun 18, 2008 12:10 pm
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Aaron Tubb
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"So, what should we do for the big good guy piece?"

"How about those walking-tree things from Lord of the Ring II?"

"No, I thought about those things, but it's too hard to make a tree miniature; the branches would break and the leaves would look lame."

"Well, how about that big eagle thing? There was, like, a whole army of those, weren't there?"

"Oh, yeah! At the begining of the movie, I remember! I only remember one, but... maybe there's more in the third movie."

"I guess we'll find out when it comes out in theatres... but, what if there ins't? Do you think the movie fans will notice?"

"Notice? They won't even care! They'll buy it just because it says "Lord of the Ring" on the box!"

"Good point."
Barad The Dwarf
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lol
nicola taruffi
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Maybe Nurgle took over Middle Earth....
5. Board Game: War of the Ring [Average Rating:7.96 Overall Rank:15]
Matt Thrower
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"Okay, so for the political markers we'll use the White Tree for Gondor, a horse for Rohan, the Red Eye for Sauron and the White hand for Saruman. Anyone vaguely familiar with the source material will get those."

"Sure. But what about the other nations?"

"Well. The Elves could be a tree. That's pretty obvious too. And I guess a snake could make sense for the Southrons and Easterlings."

"Yep, I can see that working. Come on, let's keep these ideas flowing while we're on a roll. How about the north and the dwarfs?"

"Right yeah, think ... think. Dwarfs ... Dwarfs like iron don't they ... how about a ball of metal? And for the North ... crap, that's hard as it's not a proper nation at all. But it's pretty cold up there, so let's have a purple-and-blue blur in a sphere to represent that."

" ... "

"Well, what do you think?"

"Frankly, those are shit ideas."

"Thanks for nothing! You come up with something better then, smartarse!"

"Well, I don't think I can to be honest. So we'll have to use them. But I don't reckon the players will like it much."

"Ok, how about this then. Both my designs are in a circle. So let's take all the other ideas and put them in a circle too, and then distort and blur them so badly that no-one will be able to tell what they are either."

"Ok, I could see that working."

"Oh! And I'll tell you what else. If we make all the units on each side the same colour and then have the figure designs virtually identical to each other and make several spaces on the board too small for more than one figure to fit in, all the players will complain about that and ignore the political marker issue!"

"Nice. We'll roll with that."
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Edited Thu Jun 19, 2008 11:28 am
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Swashbucklin' Josh [Here to have fun!]
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"If we make all the units on each side the same colour and then have the figure designs virtually identical to each other and make several spaces on the board too small for more than one figure to fit in, all the players will complain about that and ignore the political marker issue!"

...and then they'll go fork out a few hundred dollars for the "Deluxe Edition".

http://www.boardgamegeek.com/thread/304632
Patrick Twitchell
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LOL, I love the game, but this was funny :)

I'll add to it:

"Now, for the Nazgul...let's make them imposing---tall!"

"But, won't they fall over because they're top heavy?"

"Weeeeellll, maybe if you aren't using tweezers to move them! FP players can also be encouraged when the SP player knocks one over, shouting some menacing threats!"

"Done, then!"
()
05
"Hey, why all the plastic? Can't we just use chits?"

"SHUT UP!!!"
Dan Taylor
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ced1106 wrote:
"Hey, why all the plastic? Can't we just use chits?"

"SHUT UP!!!"


Now, now, this complaint just means you didn't "get it." :) Next you'll be wanting wooden cubes instead of a little Gandalf figure.
3
Edited Thu Jun 19, 2008 10:27 pm
Darin Stephenson
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"Hey, now for the cards.... I was thinking 'lots of text, 4pt font, black print on a dark brown or blue background.'"

"Well, that'll ensure a solid market for the 'large print' edition later on."
6. Board Game: Hannibal: Rome vs. Carthage [Average Rating:8.04 Overall Rank:17]
Matt Thrower
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"Wow, I'm well chuffed with the way this game is looking on the table. But wait a minute, those dice are so boring. Can't we do anything with the dice?"

"Well, dice are like that for a reason. It's a functional design for what the dice does. Dice have been like that for hundreds of years. If it 'aint broke, don't fix it and all that."

"Come on, we're not going to get anywhere with that defeatist attitude! Let me think ... right, let's put Roman numerals on the Roman dice and ... Carthaginian numbers on the Carthaginian dice!"

"But most people can't read ancient Carthaginian!"

"Possibly not. But most of the people who're going to buy this are Grognards. They're so steeped in the history of the games they play that most of them can speak a dozen or more ancient languages."

"What about everyone else?"

"Well, I doubt there will be many. But it can't be that hard, surely. Remember that I got our playtesters for this game to learn ancient Latin and Carthaginian as a way of getting closer to their source material. I don't remember them complaining!"

"Well, actually ..."

"Shut up. We're putting Carthaginian numbers on the die."
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Edited Wed Jun 18, 2008 2:47 pm
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Breno Kümmel
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I love explaining the Carthaginian die.

You see this one that looks like a 1? It's a 4
And this one that looks like a roman 1? It's a 6
This one that looks like a slanted 4 is a 1.
The Y is the 5...
I forget the other two...
paidoniai ludendae est
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I love the Carthaginian numerals more than anything else in this game. Not only is it cool, but it makes those Alps crossings very tense the first few games.

"1! YAY!"
"6"
"Damn"
Phillip White
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It's an object lesson -- the lesson being that if the conflict covered by the game had ended differently, the Roman die might seem as alien to you as the Carthaginian one does now.
Ryan Powers
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jeblucas wrote:
habermanm wrote:
I like it. It takes about 2 minutes of studying, and then it's pretty much second nature.
That's the difference between you and me.

See, plain old dice are first nature.


Sure, but it's not like you don't have a normal d6 somewhere, so why not include somethign with a bit of a neat factor?
Lori
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0708
Wow. That is TOO cool. I don't even fancy this sort of game, but I want to dash out and buy a copy just to have this die. Too, too cool.
7. Board Game: Conquest of the Empire [Average Rating:7.07 Overall Rank:272]
Matt Thrower
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[Phone rings]

"Hello?"

"Hi, yes, is that the North American table manufacturers and retailers association?"

"Why yes it is, can I help you?"

"We have a business proposition for you. Listen: if we were to release a game with a board so absurdly huge that it wouldn't fit on any ordinary table, would you be willing to give us a cut from all the new, vast tables that would get sold as a result?"

"Sounds like a great idea. Shall we say two percent?"

"We have a deal. I'll get the paperwork in the post."

[Click]
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Edited Thu Jun 19, 2008 1:41 pm
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Steve Wagner
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"We were thinking about shrinking our boards when we got the Railroad Tycoon license, but now that we have this new table deal, let's increase it by 5 times the normal size of a game board, add some warping just for kicks, and really make some good kickbacks from the table industry."

"I think 5 times is too small... How about 10 times?"

"Sounds good. It'll have to be 50% wasted space. I can't imagine a board that big being functional."
Roy Hasson
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Sorry but the trademark for huge boards needs to go to Napoleon in Europe! That board is too big to fit on the floor of some ROOMS!
But no one uses the dining room to DINE anymore!

HUGE TABLE, as long as you don't mind your mom watching...
Mike Hoyt
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The problem is less the size of the board as it is the very poor use of all that space. In a typical Eagle Games board you get vast amounts of useless filler, and the areas where your armies actually fight are STILL too small.

For an example of a still larger board, but one that WORKS, see EuroFront II
jack raten
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This board is EPIC WIN!
8. Board Game: Lost Cities [Average Rating:7.25 Overall Rank:121]
Matt Thrower
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"Right, so on the board we're going to have markers to indicate where players should play their cards, and we'll colour the markers with the same colours used on the cards."

"Come on, do we really need a board for this? People can just make up their own stacks, or for the truly desperate we could just put in some more cards to use as markers."

"Ah, but if we put a board in then we can call it a proper board game and charge a price which is astronomical compared with the actual value of the components!"

"Of course, I forgot that! OK, so the colours - red for red cards, green for green cards ..."

"Yellow for yellow and blue for blue, right!"

"But what about white? That won't look very good on this high colour board at all, will it?"

"I suppose not. I know! We'll draw lots of lines on it so it looks black instead."

"No way! Everyone will spot that as a fake."

"Okay then, let's make the green one in the same style so it doesn't look so out of place. And we'll put them next to each other on the board as well - that way they'll be virtually indistinguishable."
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Edited Wed Jun 18, 2008 7:48 pm
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Kevin H
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050607
Seriously. Would it have been that hard to make the white a bit whiter and the green a bit greener?
()
05
"Come on, do we really need a board for this?"

"Of course, you need a board! Every game needs a board! Seen Balderdash? Even if it's only to keep track of a score, the game needs a board!"

"How about more cowbell?"

"Yes! That too!"
9. Board Game: Ra [Average Rating:7.76 Overall Rank:25]
Matt Thrower
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"Excellent news! We've won the license to republish this classic game! Is there anything we can do to improve on the design of previous versions?"

"Well, we could put a player aid on the board."

"Oh yes, that'd help loads! Any other ideas?"

"We could save a little on the costs by getting rid of that useless Ra figurine that everyone complained about in the last edition."

"Oh no, we couldn't possibly do that."

"Why not? Most people thought it was pointless. Anyone who thought otherwise can just use a coin or something to mark where the bidding started, or we could have a custom tile."

"Ah but this game is for the next generation. The current game-buying generation are young and they have no attention spans and can't count. It's in all the papers, so it must be true."

"Well, I'm not so convinced."

"Besides, people who buy games are geeks, and everyone knows that geeks can't count. You find hardly any geeks doing university level maths, computing and science courses!"

"I'm not entirely sure that's true either."

"Well, I know I'm right. And anyway, even if I weren't (which I am) we've got to have the piece in there to get up to the alloted wood quotient."

"The what?"

"The alloted wood quotient. All Eurogames must, by German law, contain a certain amount of wooden components. Why else do you think Tigris & Euphrates has those daft wooden palaces? We're struggling with Ra - the sun tokens we can make out of wood, but wooden tiles or board would just be silly. So we have to keep the Ra token to get up to our alloted wood quotient."
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Edited Thu Jun 19, 2008 1:23 pm
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Daniel Corban
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06070809
Someone complained about the Ra figure? Do they also hate rainbows and kick puppies?
Don Poletti
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goldenboat wrote:
Without the wooden Ra there is nothing to slam on the table when you shout, "RA!"


If they just say RA it doesn't count. They must say "I INVOKE RA"
Anthony Simons
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040506
MattDP wrote:
goldenboat wrote:
Without the wooden Ra there is nothing to slam on the table when you shout, "RA!"


We're Ameritrash gamers. We just bang down the hilts of our knives, or the grips of our pistols, or the head of the person sat next to us instead.


No you don't; you just fantasise about doing it. That's why you envy the Eurosnoots, who do it for real.
Goran Topic
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070809
Homer.
Not Ra.
Homer.
Lori
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0708
Urza47 wrote:
Come to think of it, someone should make an auction game that includes an actual gavel.


Done. I'm not sayin' it's great, but here it is: Going Going Gone
If nothing else, definitely worth thrifting to get the gavel so you can use it in the auction game of your choice.
10. Board Game: Vegas Showdown [Average Rating:7.32 Overall Rank:124]
Sheamus Parkes
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070809
So look, this game needs poker chips.

Poker chips? Aren't those expensive and heavy.

Yea, but there's no way we can do this game with anything else.

So how are we going to keep the cost down?

Well first of all, you know all those pesky player boards? Scrap them. We'll just give out flimsy sheets of paper.



But that still won't be enough money!

Well, you know those nice player aids, why do they all have to be printed on their own piece of cardboard. Couldn't we just print the same player aid on both sides of the same tile to save space?

You mean we could print the same number of player aids with half the cardboard? Brilliant!

21
()
05
"Hey! I need to borrow the truck to get some poker chips from the Really Ugly Game Components Store!"
Paul M
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I can't in good conscience call the plastic discs in Vegas Showdown "Poker Chips". Heck, the money in Santa Fe Rails had more character.
Tony Allen
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You are suppose to hold up the player aid board vertically while you look at it so the player opposite from you can read the other side at the same time. Clever. :p
11. Board Game: Quo Vadis? [Average Rating:6.64 Overall Rank:573]
Sheamus Parkes
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070809
So we have a real surplus of product from our adult novelty line. What should we do with it?

Put them in our next board game...
1 comment [Hide]
Edited Thu Jun 19, 2008 3:05 pm
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Ah... where do they usually go? :p
12. Board Game: El Grande [Average Rating:8.02 Overall Rank:9]
Sheamus Parkes
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070809
... but what about our magnum model?


You're right, that model weighs too much to use a bunch of them in a single game. Find some game in the pipe line that just needs one distinctive piece.
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Patrick Twitchell
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Richard Young
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0809
"Where did you get the demo model for that thing anyway?"

"It was in a magazine ad - ah, I thought it was something else..."

Russ Williams
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0708
Heh-heh, you said "in the pipe". Heh-heh-heh.
Breno Kümmel
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The one in Maharaja pales in comparison to El Grande's... El Grande is just more... grande.
13. Board Game: Betrayal at House on the Hill [Average Rating:6.89 Overall Rank:323]
W Shubert
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0506070809
"Uh-oh. Our artist just went on a journey of self-discovery for the next few years, and he never drew the monsters!"

"Never drew the monsters!!! But this is a horror game, how can we print it without pictures of the monsters on their tiles?"

"Well, we've got to. We'll just print the name of the monster on the tile, and players can use their imagination. Doesn't all the best horror rely on people's imagination?"

"Dang, well if it's that or pay another artist, I guess we'll have to do it. But we can't just have the name, what else could go on the tile? Do we have any extra artwork at all?"

"H'mmm...it looks like we won't need this stoplight picture. Maybe we could chop out the lights and use them as the tile art for monsters? Would that be scary enough?"

42
Dan Taylor
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"So, if we run through every conceivable combination to double check that the haunts work no matter who you pick... how long will that take us?"

"Eleventy billion years."

"Right. Does this look right to you? Good? Ship it."
Francis K. Lalumiere
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070809
stove wrote:
"So, if we run through every conceivable combination to double check that the haunts work no matter who you pick... how long will that take us?"

"Eleventy billion years."

"Right. Does this look right to you? Good? Ship it."

:laugh:
Seppo Kuukasjärvi
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This game would be much cooler if all those tiles were plastic miniatures. Players should make a sanity roll every time when they look at those multi-dimensional multi-purpose thingies that should not be!
Lou Seelbach
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0708
stove wrote:
"So, if we run through every conceivable combination to double check that the haunts work no matter who you pick... how long will that take us?"

"Eleventy billion years."

"Right. Does this look right to you? Good? Ship it."


I lol'ed.
14. Board Game: Age of Mythology: The Boardgame [Average Rating:6.34 Overall Rank:913]
Dan Taylor
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"So, I think I've worked up this neat game for our license. Draws a lot on Puerto Rico, that new game all the cool kids are playing, should be fun."

"Can't wait to play it. We're just getting the demo figures back from China, too, so we can demo it and them together."

"Demo figures?"

"This is a battle game put out by Eagle games. Did you think we'd just have little round brown guys for workers?"

"Well... actually... that's more or less what I was thinking."

"What? This is a license for a battle game. It goes without saying that there should be buckets of dice, a nice big battle mat and serious carnage, every round!"

"Well... it's a game of resource management. I mean, I guess I could put in a battle system..."

"Well, throw something together for the demo. Maybe some rock paper scissors thing."
18
Noah Ban
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"Where is the art for the buildings?"

"Well, we spent our whole budget on the plastic figurine sculpting, and forgot to hire an artist for the building tiles."

"Well, just print out a bunch of cardboard tiles with the name of the building for the demo, and we'll figure out something for the real product."
15. Board Game: Fury of Dracula [Average Rating:7.38 Overall Rank:108]
Matthew Fisk
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040506070809
"Cool! What are these tokens that look like circular arrows?"

"Well you use those during combat - if both character choices equal a standstill they get one of these spin tokens. If it happens three times in a row then combat is over"

"But... Why are there three of them? Wouldn't the combat be over on the third roll? Why would I hand them a third spin token if the combat is over?"

"I... well... Look at these cool blood tokens Dracula uses for his health!"

"Well, why does he have 15 of them and the hunters only have one each?"

"The hunters just move the heart down to show their current health"

"But why doesn't Dracula do that? Wouldn't that be easier than putting 15 of those things all over the board and risking bumping them all over?"

"Just shut up and hand me Uno - lets play that"
32
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Edited Thu Jun 19, 2008 9:55 pm
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Krzysztof Zięba
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Ha, very true indeed ;)
Oh, and for some time I didn't know what "Heavenly Host" was, and I scratched my head and wondered "Hey, whatever it is, why does it look like a cloudy something?".
16. Board Game: Blue & Gray [Average Rating:6.42 Overall Rank:1624]
Pete Belli
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Game Designer
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070809
"We've created an excellent "Attack Effectiveness" rule. It adds depth to the game, but there is one small problem."

"What is it?"

"The rules that say a player should turn a unit over whenever it loses "Attack Effectiveness" but all of the counters are blank on the reverse side. Once the fighting starts a blizzard of 1/2" white squares appears on the map. Nobody can tell what is what and who is who."

"Mmmmmmmmm. No problem! We'll call that a 'Fog Of War' rule."
20
Steve Herron
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0708
I wrote on the back in blue ink the strenght on the union counters and red the confederates. Good one!
17. Board Game: Power Grid [Average Rating:8.22 Overall Rank:3]
Mendon Dornbrook
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0708
"So, there's a lot of money being tossed around, I think that we should probably make money a private matter."

"Yeah, that sounds great, that way the better gamers will have an idea of what other players have but not know exactly how much their opponents have. How will we make the money private, though?"

"Oh, I already thought of that, just print the value on one side and then if you make all of the bills the same size, color, and shape, then you can just turn your money over and no one will be the wiser."

"OH! sort of like the money from Axis and Allies. I get it."

"Exactly, I already sent the intern to the printer to get the money."

....

"Hey guys, I just got back from the printer and, just like you wanted, I made all of the different denominations different colors! It looks awesome but man was it expensive! Also, the paper quality is totally crap so that players can just photocopy more if they need it!"
7
Lou Seelbach
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0708
This applies to most games that use paper money. That's why I invested in a nice set of poker chips.
Greg Jones
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08
Lou-Dawg wrote:
This applies to most games that use paper money. That's why I invested in a nice set of poker chips.


I don't have too much of a problem hiding the amount of money I have in Power Grid. They can only see the color of your top bill. I had a harder time with poker chips. Stacked, it's easy to count the exact amount by looking at the side of the stack. I had to hold my chips in my hand the whole game.
Darren Rigby
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A: "So! We've got a game with different power sources, so it should be clear which wooden bits are what. We've got coal, oil, gar--"

B: "But aren't both of those black? How are you going to makes those distinct?"

C: "Well, um, oil is more black, so..."

A: "And it comes in barrels."

C: "Yes, barrels! So little black cylinders."

A: "Exactly! Problem solved. So--"

B: "Wait! What about the coal?"

A: "Coal can be, ummmmm... brown. It's a rock, isn't it? It can be brown."

C: "And a... cube? We don't have any cubes yet. I like cubes."

A: "Little brown cubes. There we go."

B: "[...]"
Anni Foasberg
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Isn't this a matter of some debate?

We always play with money public, sometimes even going so far as to turn to someone and ask, "How much money do you have?"
Aaron Tubb
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