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Risk 2210 A.D. and its babies
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Think Risk is too simple? Try playing it with 9 special units featuring unique powers, player factions, capitals, 8 maps, non-playable antagonists, missions and aerial attacks. That is Risk 2210, its 5 official expansions and its many unofficial expansions.

1. Board Game: Risk 2210 A.D. [Average Rating:6.80 Overall Rank:564]
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The base game which is already the best Risk variation on it's own. Great theme, great pieces, and just enough enough complexity to capture older fans of the original risk.
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Ryan O'Rourke
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Have you tried Black Ops yet? Do you think 2210 is the best Risk variation including Black Ops?

Have you played most of the others as well?
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  • Posted Sat Jun 28, 2008 4:38 am
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facesnorth wrote:
Have you tried Black Ops yet? Do you think 2210 is the best Risk variation including Black Ops?

Have you played most of the others as well?


I haven't tried The Star Wars Original Trilogy, Transformers or Narnia Risk but of all the others I really think 2210 is the best. I like Black Ops, especially since it feels more like the original and is a bit easier to get into but I think that the theme and the detail of 2210 still win me over. Risk: Godstorm and The Napoléon Edition Risk come in together at third. However, the best part of Godstorm can be added to 2210 with the Antarctica expansion and Napoléon Edition is a whole different and incomparable beast, taking Risk into historical game territory.
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  • Posted Sat Jun 28, 2008 8:00 am
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Coot Boot


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Does anyone know what differences there are between the original Risk 2210 and the revised edition? Other than the box shape? One amazon person stated that some peices were flimsier in the revised edition? Does anyone agree/disagree or have any other opinions?
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  • Posted Mon Nov 10, 2008 10:23 pm
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You basically got it. I have aught both editions and the latter, smaller boxed game are of much lower quality. The board collapses into a smaller shape with more seams. The tokens are not double sided in the latter addition, which I think really unfortunately. Takes away from the game presentation the most when brown cardboard shows through. Basically, if you can track down the older version it is worth it.
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  • Posted Fri Nov 21, 2008 8:15 am
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J H
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I played this at MisCon a couple of weekends ago, and I very much enjoyed it! I had no idea there were expansions, so this GeekList will likely tempt me to purchase the whole lot!
 
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  • Posted Wed Jun 3, 2009 11:03 am
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Its better just to make them yourselves. eBay prices are often in the crazy ranges. Totally worth it once you add them on though, particularly the Zombie 2210, Tech, and Antarctica expansions.
 
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  • Posted Mon Jun 8, 2009 3:29 am
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Official. Originally given out at GenCon, these cards are impossible to find now. Not that big a difference is made by their inclusion but they are fun none the less.
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3. Board Game: Risk 2210 A.D. Frontline: Season One; Mars [Average Rating:7.04 Unranked] [Average Rating:7.04 Unranked]
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Official. Adds a whole new planet and moon. Cool both for the execution (neutral territories and a new level of openness resulting from the lack of ocean borders) and the choice in the territories names (Heinlein and Asimov). Normally used to replace the Earth map in the game, they can be played together with a little bit of rule jiggering.
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Michael Ross
United States

Ohio
What version (in your opinion) is the best do it yourself print to play Mars map? I've tried one and it wasn't very high def and therefore didn't look to good on 20 X 30 size.
 
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  • Posted Thu Sep 9, 2010 12:16 am
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4. Board Game: Risk 2210 A.D. Frontline: Season Two; Tech Commander [Average Rating:7.78 Unranked] [Average Rating:7.78 Unranked]
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Official. Its worth tracking this one down or making it yourself as it is the best of all the expansions in my opinion. The extra commander gives you even more choice and has some interesting effects.
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Nick Savage
United States

Ohio
where can you find the tech commander set for purchase?
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  • Posted Mon Aug 18, 2008 12:14 am
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It sometimes shows up on Ebay but that's about it. They were only officially given out at conventions or stores as part of the Frontline series of tournaments. However, all the files you need to make the expansion yourself are available here on BGG.

The figure standee: http://www.boardgamegeek.com/file/info/30560
The cards: http://www.boardgamegeek.com/images/game/31727
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  • Posted Mon Aug 18, 2008 6:22 pm
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5. Board Game: Risk 2210 A.D. Frontline: Season Three; Factions [Average Rating:7.26 Unranked] [Average Rating:7.26 Unranked]
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Official. Themed groups with different starting units, energy bonuses and slight modifications to the rules for each player. Okay by itself but add a little role-playing and you get some interesting fights.
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Unofficial expansion to the official Faction expansion. Basically cards that you can print out instead of using the placemats. It also adds 5 extra factions to the original 6 and has some extra command cards as well.

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Unofficial expansion to the official Faction & the unofficial Faction Cards expansions. Adds a new Alien Invader faction. The person playing this faction gets a special commander, special cards, a mothership continent, but starts at a disadvantage. The components are spread out in the image section of the Risk 2210 page.

Rules: http://www.boardgamegeek.com/thread/299886
Card Back: http://www.boardgamegeek.com/image/253459
Command Cards: http://www.boardgamegeek.com/image/253455
Faction Card: http://www.boardgamegeek.com/image/312671
Mothership Territory: http://www.boardgamegeek.com/image/313265?size=original
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8. Board Game: Risk 2210 A.D. Frontline: Season Four; Invasion of the Giant Amoebas [Average Rating:6.36 Unranked] [Average Rating:6.36 Unranked]
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Official. Adds a non-player controlled antagonist. Possibly the weakest of the expansions. Take an already chance based game and makes it even more random.
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9. Board Game: Risk 2210 A.D. - Advanced Tech Command Deck [Average Rating:7.26 Unranked] [Average Rating:7.26 Unranked]
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Unofficial. Good but unnecessary if you already have the Tech Commander.
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10. Board Game: Risk 2210 A.D. - Terror Tactics Command Deck [Average Rating:6.83 Unranked] [Average Rating:6.83 Unranked]
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Unofficial. Great expansion for the post 9/11 world. Adds what basically amounts to a Terrorism Commander. Even has some self-destructive effects.
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11. Board Game: Risk 2210 A.D. - Aerial Assault Command Deck [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
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Unofficial. Adds something notably missing from the original game. Despite having a Land Commander (Army). a Sea Commander (Navy) and even a Space Commander (Spacy?), the game had no Air Commander (Air Force). This expansion fixes that with a new deck. The Aerial Commander also has the ability to make direct attacks into areas that are deeper into enemy territory than is normally possible.
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12. Board Game: Risk 2210 A.D. - Mission Pack [Average Rating:7.58 Unranked] [Average Rating:7.58 Unranked]
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Unofficial. I haven't had a chance to try this out but it adds unique objectives for each player to execute. Worked in the original Risk and I think it will work in 2210.
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13. Board Game: Risk 2210 A.D. - Day of the Dead Command Deck [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
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Unofficial. Have not given this one a shot but it seems similar to Zombies 2210 A.D.
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Unofficial. Created by me and Mohawk (Thomas H). It is basically an update to the old Risk Capitals variant updated with a Homefront Commander, a new deck of Command cards, Capital tokens, and replacements for the Colonial Influence cards. It also has two sets of rules. One plays more like a National Guard and the other is based more on modern politicians.
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Unofficial. Similar to the Amoeba expansion but with Zombies, so it is automatically better. Everything is better with zombies.
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Unofficial. Take the destroyable continent (Atlantis) from Risk: Godstorm and applies it to 2210. Great expansion that fits perfectly with the games theme and style. I never play without it.
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Brian Heid
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New York
This unofficial expansion is amazing in both it's simplicity and it's execution. It is the most "official-looking" unofficial expansion I have ever seen. The basic rules for it's use (regarding changing continent bonuses) can be found here: http://www.dreadgazebo.com/2210/index.php?option=com_content...

Thanks for the heads up!
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  • Posted Mon Jul 7, 2008 10:26 pm
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IG Warmonger
United Kingdom

This expansion can be bought online at http://www.insurgencygaming.com/ig_risk2210_antarctica.htm

Happy Gaming!
 
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  • Posted Mon Apr 11, 2011 7:39 pm
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Unofficial. Like the Mars map but even more of a radical departure. Part of a larger Galactic Risk variant that includes a Galactic commander and new rules for having the Earth, Mars and Europa in one game. I haven't had a chance to map on it yet but it looks very promising.
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O. Ahmed
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Unofficial. After seeing Matt Sklar's (sklar) Europa map, I suddenly had the urge to make this sister map. The basic idea is that humans terraformed Io but something eventually went wrong and the surface became very volcanic. As a result, there are no water colonies. Instead there are lava colonies. The only change in rules are that naval commanders cost an extra energy to buy, in order to outfit them for lava. Additionally, the basic shape of the map is taken from Risk Napoleon Edition, so some of the tactics for that game might work, even though the map is very much modified. I'll post the cards for this map eventually but it might be a few weeks.
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Unofficial. Similar to the The Ac'hra-ta expansion, this expansion adds two new factions of aliens with their own unique cards. However, it also adds new relic cards that can be obtained by holding certain territories. I really like this latter part of the expansion and I think it will make for interesting power struggles.
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Unofficial. Rules that allow the use of extra players without unbalancing the game. Basically adds a way for players who are totally eliminated to mount insurgencies and return with limited territories. Get a few extra sets of armies, paint them different colors with plastic-friendly Krylon Fusion paint and voila, even more of your friends can play.
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Online Implementation. Not really an expansion but a way to play Risk 2210 online. Includes the Mars board and Amoeba expansions in the software.

It's current website is www.smileygames.net/invadeearth
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22. Board Game: Risk (Revised Edition) [Average Rating:6.34 Overall Rank:1490]
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This is the mass-production version of Black Ops which now is replacing the classic version of Risk. But more importantly, it has city pieces that are great for the Capitals 2210 expansion if you don't want to use the tokens.
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23. Board Game: Risk: Black Ops [Average Rating:7.03 Overall Rank:2847]
O. Ahmed
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It's not really related to 2210 in the way an expansion might be but it seems like Hasbro recognized that traditional Risk is getting kinda old and needs to be updated with games like Dust and 2210 in mind. So I view this and the mass production version as Risk 2210 A.D.'s little brother, Risk 2008 A.D.
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Ryan O'Rourke
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I love Black Ops, even more so than traditional Risk (which I suppose is the point of the game). My question is, if I like Black Ops exactly for all the things it fixes about regular Risk, will I like 2210?
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  • Posted Sat Jun 28, 2008 4:37 am
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O. Ahmed
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facesnorth wrote:
I love Black Ops, even more so than traditional Risk (which I suppose is the point of the game). My question is, if I like Black Ops exactly for all the things it fixes about regular Risk, will I like 2210?


I think you would though 2210 feels very different, especially with all the add-ons.
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  • Posted Sat Jun 28, 2008 8:01 am
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24. Board Game: Risk 2042 [Average Rating:6.40 Unranked] [Average Rating:6.40 Unranked]
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Unofficial expansion for the original Risk. Looks pretty interesting and, to be honest, I am sick of those old style Napoleonic pieces. Regardless of the rules, upgrading to modern weaponry pieces would rock, especially on the new Risk (Revised) or Black Ops boards. Great middle sibling to 2008 and 2210.
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Ryan O'Rourke
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Had no idea there was so much to add to 2210.
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  • Posted Sat Jun 28, 2008 4:38 am
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Mr Mouse


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i.a.m wrote:
facesnorth wrote:
It appears insurgencygaming sells alot of these expansions. May make it easier to track down some of them or if you don't like printing your own.


I bought the insurgency gaming packs and trust me on this, you better do your own prints. Paid 25$ for card decks printed on thin flimsy cardstock... Would have cost me half I paid to have the decks printed/laminated at Staples, and the end-result would have been a lot better


Totally have to disagree there Fred. arrrh

I bought the 5 deck expansion pack about a month ago and thought they were excellent quality. Saying that, I did get an email from Insurgency Gaming a little while back saying that they had upgraded their card stock for all their decks - maybe you got the old batch.

Either way, I'd be surprised if you could make so professional looking cards on your own...
 
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  • Edited Mon Jun 28, 2010 3:43 pm
  • Posted Mon Jun 28, 2010 3:41 pm
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Fred Methot
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MrMouse wrote:

Either way, I'd be surprised if you could make so professional looking cards on your own...


Probably if you knew what I do as a full time job you wouldn't be suprised...

Anyways, my card batch was printed on cheap #110 cover stock and I did get the email too about the upgraded cardstock, but it's still not printed on real PCS...
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  • Posted Fri Nov 19, 2010 4:01 pm
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Nate J


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2210 is my favorite board game ever. I have the original release Frontline expansions, but hadn't seen these other fan-made variations ... some of these are very good!

My standard game is to include the Tech and Factions expansion. Though on a couple occasions we've played 2210 with Earth AND Mars and all the expansions ... it requires a double-supply of troops and starting allotments, and takes a really long time, lol, but it's awesome.
 
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  • Edited Thu Dec 30, 2010 10:05 am
  • Posted Thu Dec 30, 2010 10:03 am
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Mr Mouse


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Quote:
PCS...
Sorry to be slow, but PCS?

Thought you were going to say that you were Mr. Monopoly or something like that.
 
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  • Posted Fri Dec 31, 2010 12:05 pm
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