$10.00
GMT P500 for August 2008
Andrew C
United States
San Marcos
California
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The momentum at GMT continues as several more games sold out in July and several more billed and shipped!

As always, input is welcomed and appreciated, whether its from designer, developer, or gamer. It is your comments that make this list so valuable!

If you want to learn more about GMT and it's P500 list, check out their P500 webpage: http://www.gmtgames.com/s-2-p500.aspx

For Brian's GMT Games discussion group go here:
http://games.groups.yahoo.com/group/gmtgames/
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1. Board Game: 1805: Sea of Glory [Average Rating:7.51 Overall Rank:1981]
Andrew C
United States
San Marcos
California
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Current Orders : 837 (+4)

Looks like we are going to have to wait for 2009 for this latest block game from GMT. For those curious about this game, there is a very nice three part illustrated example of play here: http://www.gmtgames.com/p-104-1805-sea-of-glory.aspx

There is also an boardgame news interview with the designer here: http://www.boardgamenews.com/index.php/boardgamenews/comment...


Components:

Two sheets of 5/8" double sided counters (352 counters)
One Rulebook (~16 pages with Notes and examples of play)
Two 11"x17" Fleet Holding Mats (black & white)
Two 8.5"x11" reference cards (double sided)
One 22"x34" Map
44 blocks in two colors (red for British, blue for the allied navies of France and Spain)
One sheet of stickers for the blocks
5 six sided dice

Game Design: Phil C. Fry
Game Development: Greg Kniaz & Dean Zadiraka

Example of play on GMT's website - http://www.gmtgames.com/p-104-1805-sea-of-glory.aspx

Consimworld link - http://talk.consimworld.com/WebX?50@35.xAaZdv9uUb5.2@.1dd139...
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2. Board Game: Barbarossa: Crimea [Average Rating:7.87 Overall Rank:3326]
Andrew C
United States
San Marcos
California
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Current Orders: 753 (+90)

The sixth game in the East Front series is adding on P500 orders faster than just about anything else. I haven't dove into these yet but obviously they have a strong following!

Quote:
GMT is proud to present Vance von Borries' sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942.



COMPONENTS
Two 22 x 34 inch maps (backprinted)
One 17 x 22 inch map
700 counters
Revised Series rule book in color
Scenario book in color
Various player aid cards for charts and tables in color
Set up cards for each scenario in color
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3. Board Game: Barbarossa: Kiev to Rostov, 1941 [Average Rating:7.83 Overall Rank:2179]
Andrew C
United States
San Marcos
California
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Total orders: 1088 (+49)

The fifth game in the East Front series. Looks like the ship date for this four map monster slipped a month to September. Not much longer to wait!

COMPONENTS

Three 22 x 34 inch maps
One 24 x 34 inch map
1120 counters
Series rule book plus a scenarios book
Various player aid cards for charts and tables
Set up cards for each scenario

Designer: Vance von Borries
Developer: Tony Curtis
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4. Board Game: Chandragupta [Average Rating:7.79 Overall Rank:3237]
Andrew C
United States
San Marcos
California
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Current Orders: 862(+16)

A nice bounce back after a negative month for the latest in the long series of games of the Great Battles in History.

I recently started playing the Alexander edition of this series for the first time in several years and I had forgotten how great it is. The rulebook looks a bit intimidating, and its fairly process heavy, but the rules are extremely well written and cross referenced and everything falls into place quickly. Also the alternative rule set known as the Simple Great Battles in History gives gamers a choice of complexity.

There is a whole series of design note available on GMT's site - check them out: http://www.gmtgames.com/p-40-chandragupta.aspx

Components:

2 22" x 34" battle maps, backprinted
1 22" x 17" battle map
4 Countersheets
1 Battle Rules Book
1 Battle Scenario Book
4 Charts and Tables Cards
1 ten-sided die
Game Designer: Stephen R. Welch
Game Developer: Alan J. Ray
GBoH Series Designers: Richard Berg and Mark Herman
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5. Board Game: Clash of Monarchs [Average Rating:7.14 Overall Rank:2044]
Andrew C
United States
San Marcos
California
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Total orders: 1082 (+71)

Charging and shipping in August!! Last time on the list. Congrats to the designer, developed, GMT, and the fans who preordered.


This game has a great page on GMT's site. Check it out: http://www.gmtgames.com/p-42-clash-of-monarchs.aspx

Components:

One 22" x 34" map
110 Strategy cards
456 9/16 inch counters
280 1/2 inch markers
Five 8-1/2" x 11" Player Aid cards
Four 5-1/2" x 8-1/2" Power Displays
One 24-page Rule Book
One 20-page Play Book
Two six-sided dice
Complexity: 6
Solitaire Suitability: 5

Game Design: Bob Kalinowski
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6. Board Game: Combat Commander: Pacific [Average Rating:8.13 Overall Rank:199]
Andrew C
United States
San Marcos
California
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Total orders: 1123 (+33)
Scheduled Release: December 2008

This remains one of GMT's most highly anticipated titles. Production is still slated for December - along with the Stalingrad expansion. This one is on my list. Most of my other tactical WWII games are focused on Europe.

Components:

352x large counters (5/8")
280x small counters (1/2")
216x 2.5 x 3.5 cards
6x 2-sided 17 x 22 maps (twelve maps in total)
3x 2-sided 8.5 x 11 nation-specific player aid cards
2x 1-sided 8.5 x 11 generic player aid cards
1x 32-page Rulebook
1x 32-page Playbook
1x Track Display

Designer: Chad Jensen
Developers: John Foley and Kai Jensen

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.94@.1dd0...
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7. Board Game: Elusive Victory: The Air War over the Suez Canal, 1967-1973 [Average Rating:8.01 Overall Rank:2415]
Andrew C
United States
San Marcos
California
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Total orders: 623 (+8)

A game based on the well received Downtown: Air War over Hanoi system, this one based on the Arab-Isreali Wars. There are some map and counter samples on the games page, but not too much other information.
http://www.gmtgames.com/p-125-elusive-victory.aspx

Doesn't look like we'llsee this one this year.

Elusive Victory Component List:

Two 22"x34" full color maps
Two full color counter sheets
Rules Booklet
Scenario Booklet
2-Aircraft Data Cards
Several Player Aid Cards
2 - Ten Sided Dice
2 - Log Sheets
Game Designer: Terry Simo

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.67@.1dd1...
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8. Board Game: Fields of Fire [Average Rating:7.50 Overall Rank:966]
Andrew C
United States
San Marcos
California
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Total orders: 757 (+16)

A solitaire game where the player leads a rifle company of the US 9th Infantry division in either WWII, Korea, or Vietnam. The multi-war possibilities are very interesting.

Components:

Action Deck + Hint Cards - 55 Cards
3 Terrain Decks of 55 Cards, total of 165 Terrain Cards
Rule Booklet
Mission Briefing Booklet
Company Log Pad (8.5x11 ? expendable)
1 x 8.5 x 11 Player Aid Card Action Menu Front ? Vehicle Info Back
9-12 8.5x11 Mission Cards (each mission has a card ? friendly info on the front, enemy info on the back)
536 Unit Counters (Large Size ? Two-Sided)
234 Informational Markers

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.26@.ee6e...
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9. Board Game: Won by the Sword [Average Rating:5.88 Overall Rank:8270]
Andrew C
United States
San Marcos
California
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Total orders: 684(63)

Ben Hull is very active in supporting his design (always a good sign of what is to come). Some of his comments from last month's list:

Quote:
We have an artist assigned and have made a good deal of progress on the map. Once e post it and some cards that should help. This is a much different scale than the Thirty Years War CDG. A turn in this game covers a month of 4-6 impulses. The map covers Southern Germany. It has over 100 points in what the Thirty Years Covers in half about 6 points.


and

Quote:
A full campaign, that is spring to fall, about 8 months (campaigns have a variabloe ending mechanism). Turn are running at about 30-45 minutes per turn, so that is topping the 6 hour mark. We have shorter scenarios for every campaign year, that play out in under 3 hours. A "battle" scenario is three turns. Each turn is a month and is broken into 4-6 impulses. Each turn has a variable ending, but is a minimum of 4 impulses to a maximum of 6. In an impulse, the player must play a card of each column in play. The card indicates the number of Campaign Points the column may use and how much supply is consumes. Each card also has a special action that may be used if applicable to the situation by the column.


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10. Board Game: Hellenes: Campaigns of the Peloponnesian War [Average Rating:7.48 Overall Rank:1281]
Andrew C
United States
San Marcos
California
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Total orders: 588 (+5)

The latest design from Craig Besinque of EastFront and Rommel in the Desert fame. I'm eagerly awaiting this one.

Early in May, GMT posted an After Action Report on a turn of Hellenes here: http://www.gmtgames.com/t-HellenesAAR.aspx

And you can read the rules here:
http://www.gmtgames.com/p-142-hellenes.aspx


COMPONENTS

Map 25.5 x 33 (9 panel)
60 red + 60 blue blocks (2x2x1 cm)
1 label sheet (120 labels)
55 Playing Cards
4 Setup cards (8.5 x 11)
Rulebook
Designer: Craig Besinque

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.19@.1dcf...
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11. Board Game: PQ-17: Arctic Naval Operations 1941-43 [Average Rating:7.28 Overall Rank:2750]
Andrew C
United States
San Marcos
California
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Total orders: 669 (+7)
Scheduled Release: 2009

Another in GMT's upcoming line of block games...the fog of war provided by the blocks fits perfectly with the theme of searching for an elusive convey on the open seas.

There is an interview with the designer here: http://www.boardgamenews.com/index.php/boardgamenews/comment...

Game Components

One 22x34" map
53 blocks
140 1" square counters
140 1/2" square counters
136 circular counters in three sizes
80 cards
One 24-page Rule Book
One 20-page Scenario Book
Two 11x17" + one or two 8.5x11" Play Aids
Two 8.5x11" Task Force Displays
One 8.5x11" Battle Display
Five 10-sided Dice
Game Designer: Chris Janiec

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.10@.1dd1...
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12. Board Game: Pursuit of Glory [Average Rating:7.98 Overall Rank:996]
 
Andrew C
United States
San Marcos
California
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Charging and Shipping!! Last time on the list.

Components:

1 map
dice
110 card deck
2 player aid cards
1 sheet of Large Combat Unit counters (5/8")
1 sheet of Small Combat Unit counter (1/2")
1 rulebook
1 playbook, with scenarios and extended example of play
1 quick start guides (4-6 pages)
Designer: Brad Stock and Brian Stock
Developers: Tony Curtis and Neil Randall

consimworld link: http://talk.consimworld.com/WebX?50@909.FNvvdYRGVBd.1@.1dd10...
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13. Board Game: Stalin's War [Average Rating:6.64 Overall Rank:2955]
Andrew C
United States
San Marcos
California
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Total orders: 740 (+18)

An interesing mix of hex based movement and card driven OPS for combat. I wonder how this will compare to Empire of the Sun?

There is a lot of information about this game on boardgamenews from an interview with Ted: http://www.boardgamenews.com/index.php/boardgamenews/comment...

Components:

1 22" by 34" hex map
368 die-cut counters
110 Cards
Player-aid cards
Rulebook

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.30@.1dd1...
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14. Board Game: Successors (third edition) [Average Rating:7.56 Overall Rank:541]
Andrew C
United States
San Marcos
California
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CHARGING AND SHIPPING, last time on the list! Woot!

I've played both The Conquerors: Alexander, and Great Battles in History: Alexander in the last week in preperation for this one.
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15. Board Game: Sun of York [Average Rating:6.55 Overall Rank:4416]
Andrew C
United States
San Marcos
California
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Total orders: 548 (+2)

Here is a play test AAR for those who want to learn a bit more about the game: http://www.gmtgames.com/sunyork/Replay.html

Sun of York is a fairly unique game in that there is no map per se, instead there are terrain cards that make up the map.

In any case, we need more games with uncommon design and topics. This one fits that niche nicely.

Components include 220 cards, player aid sheets, one sheet of 140 status markers, and five six-sided dice.
Playtime runs an hour or two.
Designed by Mike Nagel
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16. Board Game: The Battle for Normandy [Average Rating:7.91 Overall Rank:1602]
Andrew C
United States
San Marcos
California
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Total orders: 625 (+28)

Another solid month for the next monster on the largest amphibious invasion in history.

Five maps? no problem, I have a dining room floor we pretty much never use...

One Rule Book
One Scenario Book
Five (5) 22x34 full color Maps
Nine (9) full color counter sheets
8-1/2x11? Allied Air Allocation Log (laminated)
8-1/2x11? Axis AAA Allocation Log (laminated)
11x17? Turn Record Track
8-1/2x11? Terrain Effects Chart (x2)
8-1/2x11? Repl/Recon/Weather chart (x2)
8-1/2x11? German Record Track
8-1/2x11? Allied Record Track
8-1/2x11? Combat Results Table (x2)
Dice - 3d6 and 1d10
One non-permanent marker

Game Design: Dan Holte

consimworld link: http://talk.consimworld.com/WebX?50@909.FNvvdYRGVBd.10@.1dd2...
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17. Board Game: The Caucasus Campaign [Average Rating:7.73 Overall Rank:1254]
Andrew C
United States
San Marcos
California
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Total orders: 600 (+17)

Near final game map and some counter samples are up on GMT's site:
http://www.gmtgames.com/p-215-the-caucasus-campaign.aspx

This is one of my most anticipated games on the P500. A quick playing relatively simple game on a under-gamed topic, and designed by Mark S. and sharing aspects of the A'44 system. Sweet!

Quote:

Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified
with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).



Components
One 33"x22" mapsheet
One and a half sheets of 5/8 counters
Game Rules
2 dice
Player Aid Cards
Game Design: Mark Simonitch

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.70@.1dd2...
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18. Board Game: The Halls of Montezuma [Average Rating:6.55 Overall Rank:3657]
Andrew C
United States
San Marcos
California
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Total orders: 688 (+9)

Still on track for an Oct. release for this CDG on the Mexican American war in which most of our Civil War generals cut their teeth.

Game Components

Rules booklet
Deck of 80 Strategy cards
Deck of 30 Action cards
Two 10-sided dice
One 22x34 mapsheet
Two player aid cards
One and one-half 5/8 inch counter sheets
Game Scale

Map: point to point
Players: 1-2
Units: companies, regiments, squadrons, batteries, individual leaders, guerilla forces, and varied organizational levels
Time: one turn = 3 months
Game Meter

Complexity = 4
Solitaire ability = 4
Designers: David Fox (Great Battles of the Napoleonic Wars, Thirty Years War) and Michael Welker (Thirty Years War)
Developer: William Cooper (Europe Engulfed)
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19. Board Game: Unhappy King Charles! [Average Rating:7.71 Overall Rank:779]
Andrew C
United States
San Marcos
California
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Total orders: 1049 (+13)
Scheduled Release: Oct 2008

Also on track for Octobor, last month the designer said:

Quote:
Progress: Cards and art done, rules done, playbook done but no art,counters being done.


We are close!


Components:

110 Cards
One game map
Two full-color countersheets
Rulebook
Scenario/Playbook
1 Player Aid Card
Designed by Charles Vasey

consimworld link http://talk.consimworld.com/WebX?50@909.FNvvdYRGVBd.14@.ee6f...
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20. Board Game: Bataan! [Average Rating:7.68 Overall Rank:5311]
Andrew C
United States
San Marcos
California
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Total orders: 479 (+4)

Here is the first of the games that Hasn't Made the Cut yet. An intesting and under-gamed topic, this one is just a few months away from making the cut...

There are a couple of playtest pics and a rules draft availble on the game's page (the link is below).

From GMT's site:
Quote:
Bataan! is a two-player operational level game of this WW II Pacific theater campaign, January through April 1942. It presents a fascinating contest of two mismatched armies on a subject our hobby has not gamed often. The US/Filipino defense, embattled, isolated and led initially by Gen. Douglas MacArthur, for three months held off a numerically inferior but well-equipped and very aggressive Japanese force led by General Masaharu Homma.


COMPONENTS

1 map, using 19mm hexes, at a scale of 1.2 km to the hex
362 5/8 inch counters
Rule book with historical notes
Set up cards for five scenarios

game link: http://www.gmtgames.com/p-138-bataan.aspx
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21. Board Game: Blood & Sand [Average Rating:6.45 Unranked]
Andrew C
United States
San Marcos
California
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Total orders: 373 (+10)

I'm looking forward to this introductory wargame!

GMT says:

Quote:
What, another North Africa game? Yes ? but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards ? all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!

The game also uses cards, one deck (of 27) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.

The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.


I had a chance to play a couple of sessions of this with one of the game's playtesters. It played fast, with large swings in momentum. The rules were simple and straightforward.


Blood & Sand will contain:

One 22x34 map (used for all scenarios)
One 11x17 map (used with the full map for the campaign game only)
121 combat counters (9/16?)
50 game markers (9/16?)
One Opportunity Card deck for Allies (27 cards)
One Opportunity Card deck for Axis (27 cards)
One full-color rulebook with 8 pages of rules, four scenarios, and examples of play
Two Reinforcement Schedule play-aid cards (one Allied, one Axis)
One Opportunity Card description play-aid card
6 red and 6 white dice (six-sided)
DESIGNER: Richard Berg
DEVELOPER: Neil Randall

consimworld link http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.53@.1dd1...
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22. Board Game: Crown of Roses [Average Rating:6.79 Overall Rank:3273]
Andrew C
United States
San Marcos
California
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Total Orders: 315 (+26)

The third month on the P500 for this block game on English history. This game also boasts a 4 player version.

There is a playtest map and some other goodies on GMT's game page: http://www.gmtgames.com/p-234-crown-of-roses.aspx

Quote:
Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.

In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'.



Components:
Cardboard map
45 3/4" Blocks (one color)
13 1/2" blocks (2xred, 2xblack, 9xgreen)
240 10mm cubes (60 each red, white, purple, yellow)
124 playing cards (bridge card size)
7 CC:A style indented face dice
1 sheet counters
1 sheet stickers
12 page rule book
4 player aid cards 4/4
4 scenario sheets on cardstock 4/4
Game Design: Stephen A. Cuyler
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23. Board Game: Dead of Winter (second edition) [Average Rating:7.44 Overall Rank:3971]
Andrew C
United States
San Marcos
California
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Current Orders: 438 (+20)

This one is one of the Great Battles of the Civil War series - meaning this is a regimental level monster ont the Battle of Stones River/Murfreesboro

Components:

1,120 full-color, die-cut counters.
Four 22x34" full-color mapsheets
Two 10-sided dice (one blue/one gray)
Rule Book
Battle Book
Player Aid Cards

consimworld link to the series: http://talk.consimworld.com/WebX?50@909.FNvvdYRGVBd.22@.ee6d...
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24. Board Game: Leaping Lemmings [Average Rating:6.51 Overall Rank:1505]
 
Andrew C
United States
San Marcos
California
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Total orders: 373 (+0)

This is moving slowly. Last month Rick Young mentioned this game is scheduled for the "Winds of Plunder" treatment, which I assume means hard mounted map and wooden bit. Come on folks, lets keep this one moving up!

A family game co-designed by Rick Young of Europe Engulfed and FAB:Bulge fame, this one has generated a lot of interest (and looks pretty funny). This one will be a great game to play with my 7 year old.

This game has an excellent overview on GMT's site:
http://www.gmtgames.com/p-143-leaping-lemmings.aspx

The rules are available as well:
http://www.gmtgames.com/leaplemming/LemmingsRules.pdf

Game Components

1 game map
110 cards (in two 55 card decks)
96 blocks (measuring 5/8" * 5/8" * 10/8")
12 page rulebook (includes rules, historical and design notes, and example of play)
2 turn markers
2 impact markers
Game Designer: Matt Calkins

consimworld link: http://talk.consimworld.com/WebX?50@283.RL4gdROfVTY.78@.1dd1...
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25. Board Game: Nightfighter [Average Rating:7.42 Overall Rank:2216]
Andrew C
United States
San Marcos
California
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Total Orders: 354 (+16)

Third month on the P500 for this unique game on WWII Air War at night.

GMT's site says it requires a two participants, a player and an umpire. Its looks interesting... more information can be found both on GMT and on the designer's site: http://www.airbattle.co.uk/nightfighter.html

There is also a bunch of information on the GMT site http://www.gmtgames.com/p-233-nightfighter.aspx

The final game contents will comprise:

Rule book, 20 pages
Scenario book, 16 pages
One counter sheet 1/2" counters
One counter sheet 5/8" counters
One 11 x 17" umpire's map
One 22 x 17" player's map
One 11 x 34" playaid sheet/umpire's screen
Four 6-sided dice
Game Design: Lee Brimmicombe-Wood
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