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ESSEN 2008: Biggest suprises / Dissapointments
David Ausloos
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Antwerp
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First of all, what a delight it was this second year of Essen.
Last year was good but my 2-day stay this year was a good decission since it allowed me to test alot more titles of my whislist and scan the halls properly for the best deals.

Here follows som of my personal experiences, opnions about tested games and general remarks about the highs and lows of Essen 2008.
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1. Board Game: Powerboats [Average Rating:6.76 Overall Rank:666]
David Ausloos
Belgium
Antwerp
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Ah, one of the biggest suprises of the fair for me.
Yes, I know, this is a not exactly a heavyweight and I had scratched it off and put it back on my wishlist countless times, deciding it looked too much like a filler. Yet, when I passed the Cwali booth I couldn't resist to try it. Empty tables were a seldom sight this year so I thought...what the heck, let's gove this one a go. And boy, am I happy that I did. Not only is this one of the most elegant compact and catchy racing games I played (think a faster version of Missisipi Queen with speciality dice) but it proved alot more strategic than I assumed from the box-art and components.

A great game that forces you to constantly plan ahead and really simulates the speed of these raceboats very well. Somewere in between a lightweight and middleweigth this seems to be the kind of game you can play both with non-gamers who will learn the game in under 10 minutes and will like the elegant mechanics and heavy gamers who will undoubtly
be charmed with the strategic possibilities of movement using the cool dice-mechanic. There IS luck, but it is very subtle and adds a nice element of risk-management like in Formula Dé. Needless to say I immediatly bought the game after the demo had ended. My friend William
was already out of the race after 5 minutes despite his good spatial insights wich made me believe this game is defenitly harder than it looks.
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Anthony Simons
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Royal Wootton Bassett
Wiltshire
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I played this with the full complement for the full three races and it seemed to take longer than it ought to; but then I realised we had only really been playing for about an hour and a half; much of the time the game was being discussed.

I caved in at the Cwali stand the next morning and bought it.
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  • Posted Mon Oct 27, 2008 9:06 am
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Patrik Strömer
Sweden
Lidingo
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I tried this too, but if you got a bad die-roll in the starting turns, you cannot catch up well.

Snowtails and Flussfieber were better racing games.
 
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  • Posted Tue Oct 28, 2008 11:23 am
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Corné van Moorsel
Netherlands
Maastricht
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Fun to see all reactions! (I made this game)
If players feel it is a luck-game, then that is the way they feel. I can't complain about that. But I hope it doesn't miss-inform. If you don't play tactical, you have no chance to win. Unless all players play that way of course. The depth is extreme. After playing hunderds or a thousand races my skills still improve. And often other players think I am lucky, when the dice-rolls look like gambling but sometimes do cover all the riscs. (On Mastermoves I am the current and next competition champion, maybe that proves something. While that smaller computer version is a bit more luck-dependent.)
These days remind me to the reactions about luck in StreetSoccer in the release year ...
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  • Posted Tue Oct 28, 2008 8:44 pm
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Rico Melchert
Sweden
Karlskoga
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Played, loved, bought.
It´s no factory fun when it comes to game design but the game was quick and fast. (Faster then Formula De that we almost never get to the table nowadays)
 
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  • Posted Wed Oct 29, 2008 9:01 am
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Ian Fleming
United Kingdom
Swindon
Wiltshire
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Excellent race game - the best I played at Essen - and there were a few this year. Instant buy after a couple of rounds on the Cwali booth.
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  • Posted Thu Oct 30, 2008 6:33 pm
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2. Board Game: Sator Arepo Tenet Opera Rotas [Average Rating:7.00 Overall Rank:857]
David Ausloos
Belgium
Antwerp
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Talking about commercial suicide: why on earth does a publisher choose to give a game a title that nobody is unable to pronounce, let alone remember? That said, this was a must on my wishlist since the great theme and the cool mechanics seemed right up my alley.
On saturday to my suprise there was a free table at the booth that only counted a measely two demo-copies and my friend and I sat down to have a go at this appealing game. For a small publisher the components were nothing less than stunning: great board and tiles depicting a bottomless chasm and wooden and stone walkways crossing it, cool plastic miniatures representing creepy monks and gargoyles. The game attracted alot of attention of passer-buys with the only excaption of an annoying german kid dressed up as some sort of fungus who took one of my miniatures off the board while I was in the middle of a move, looked at it and commented it looked kind off "nicht ein mänchen das ich interessant finde...dieses spiel ist nicht fur mich..." Yeah, these german kids sure seemed to have their criteria right.

Anyway, 5 minutes into the game my friend William and I looked at each other and agreed with one glance that this was a sure-buy. A fantastic
original and elegant game that played with the right crowd can be a blast as long as nobody in the group suffers from analysis paralysis.
The game offers often a stunning range of possible moves and can be overwhelming because of this but at the same time renders the experience very rich and highly strategic. There is some minor
luck-element in the cards you draw that manipulate the walkways but it is completely countered with the way this mechanic interlocks with other non-luck elements in the game. The rules are truly perfect as they are. All I can say to fans of Dungeon Twister and other strategic fantasy-themed games with a fascination for spatial planning: get this little gem. It is worth every penny. Talking about pennies, at 32 euro's and gazing at the game's wonderful components it was a good deal considering it was a small publisher.



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Suzan
Netherlands
Enschede
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I totally missed this game, didn't see it in any pre-Spiel lists and didn't see it at the fair either, although we must have walked by the booth at least twice (it was probably in hall 4 right?).

It looks really interesting.
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  • Posted Sun Oct 26, 2008 11:52 am
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Brett Denner
United States
Unspecified
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Here's a Wiki article on the SATOR square:

http://en.wikipedia.org/wiki/Sator_Arepo_Tenet_Opera_Rotas
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  • Posted Tue Oct 28, 2008 9:15 pm
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Matteo Panara
Italy
Agrate Conturbia
Novara
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«Quando non c'è energia non c'è colore, non c'è forma, non c'è vita» (Michelangelo Merisi da Caravaggio)
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This is a geek list with palindrome games

http://www.boardgamegeek.com/geeklist/30635/item/778247
 
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  • Posted Wed Oct 29, 2008 12:19 pm
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Mik Svellov
Denmark
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regulus wrote:
Indeed, the name of the game is just"Sator". The other four "names" are just anagrams..... but no-one seems to get it, since it's even spelled with it's supposedly full name here on BGG


Not even the publisher - who seems to one best suited to decide what the title of their game should be...
 
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  • Edited Thu Nov 20, 2008 10:43 am
  • Posted Thu Nov 20, 2008 10:42 am
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John Fiala
United States
Denver
Colorado
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Just gave this game a play and I really liked it. Not sure that three players is the best though.
 
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  • Posted Thu Jan 15, 2009 9:25 pm
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3. Board Game: Wolsung: The Boardgame [Average Rating:5.38 Overall Rank:6388]
David Ausloos
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Antwerp
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Attractive steampunk art, attractive components, cool premise: building of robots and exotic vehicles in a factory.
This surely looked at least like something I would enjoy on a primal level. We sat down for a three-player game but only 10 minuted into the explanation I knew this was going to be a so-so-experience and actualy playing the game didn't made me change my initial impression.
Mind you, it's not a "bad" game in the sense of being broken or amateuristic, but despite the fact it had some interesting mechanics it turned out to be far too limited (the turn-sequence is actually pretty simple and you can't do alot, just bid for resources and buy exotic robots and vehicles. That's about it. Couple this with the fact the game introduces a luck-element in all the wrong places (all three of us agreed on the same weaknesses of the game, especialy the fact that when ties are present the order of who buys first is determined bu randomly drawing cards, turning the crucial strategy of who goes first totaly useless) the final judgement was negative: I would give this game 5/10
and wouldn't be tempted to play it again with so many better similar games at hand.

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Jur dj
Netherlands
Leiden
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agreed. I was initially sold on the artwork but the game drags on to long without any sense of climax or urgency. We suggested they should have a battle with the machines at the end.
 
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  • Posted Sun Oct 26, 2008 8:54 pm
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Adam Slape
United States
Collinsville
Illinois
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That's a shame...I love the look of the board and hoped this would turn out be a good one.
 
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  • Posted Mon Oct 27, 2008 8:18 am
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Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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Ciaran wrote:
That's a shame...I love the look of the board and hoped this would turn out be a good one.


I was almost attracted into buying just by the look of it. In the end I left this alone.
 
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  • Posted Mon Oct 27, 2008 9:09 am
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Richard Rutten
Netherlands
Nijmegen
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Besides the theme there's very little to like about this game. I played with four and after ten turns everybody was happy to call it quits. No interesting actions or mechanics combined with the most awfull tiebreaker does not result in a good game.
 
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  • Posted Mon Oct 27, 2008 1:24 pm
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Andy Parsons
United Kingdom
Chelmsford
Essex
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I said my polite goodbyes after the rules explanation. Seems like I made the right decision.
 
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  • Posted Mon Oct 27, 2008 8:47 pm
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Jonathan Franklin
United States
Seattle
Washington
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I'll stick up for this one. OK, it is not the best in show, but I thought it was quite good with hidden worker placement (for all except JC) and Zoo le Mio type tiebreaking. It felt fresher to me than many of the other games I played.

I agree with the length issue, but have not played enough to figure out to find the right ending point such that getting the fourth guy upgrade is balanced with not automatically going for upgrades. It plays better as meaty filler, which leads me to think that it should end around turn 22 [rather than 30] with four players and 18 or 21 [rather than 25] with three.

I bought it (prepaid) and would be fine playing it if someone wants to play it.
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  • Posted Fri Oct 31, 2008 5:37 pm
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4. Board Game: Space Alert [Average Rating:7.65 Overall Rank:57]
David Ausloos
Belgium
Antwerp
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This was at least a sure-buy for me.
The rules were absolutely stunning, being both innovative and made you want to try the thing for real as soon as possible.
Yet, all the tables were busy during the whole fair so I had no time to actually try it. No problem since I was going to buy it anyway, but what concerned me a bit is that none of the players I had seen at the demos seem to be expressing any sign of actually having fun while playing which is sort of strange since the rules seem to indicate one compact session of 10 minutes full of laughter, anxienty and tension. Seeing all those expression-less faces even made me doubt if it was as good as some hype it up to be, but in the end my curiousness won and pushed a copy in my already bursting bag.

Time for a first (long) walk to the car to load all the stuff into the trunk. I can tell you, these long distances to the carpark are the worst aspect of the fair: you have to imagine a cold rainy carpark that seems to cover and endless strip of the depressing city and you having to walk to the other side of this endless string of cars with plastic bags that seem to cut your fingers off or at least block the bloodflow
in you fingers that would in the end result in lifeless fingers anyway.
The things we have to do for the hobby...

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Anthony DuLac
United States

Minnesota
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I'd imagine a backpack would probably have helped quite a bit - though you'd probably want one of the larger backpacks out there, considering the size of board games these days.
 
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  • Posted Sun Oct 26, 2008 5:21 pm
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Bren Mayhugh
United States
Bloomington
Indiana
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"Seeing all those expression-less faces even made me doubt if it was as good as some hype it up to be, but in the end my curiousness won and pushed a copy in my already bursting bag."

After reading through the rules, I can see why people might have expression-less faces. The planning phase seems to be a stressful time for players and if you are lost on the rules, it could be quite a rough experience. I plan on getting it, but my friends (who never liked Roborally) will probably not enjoy the experience...

-Bren
 
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  • Posted Tue Oct 28, 2008 7:50 am
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We were fortunate to stumble on 5 empty seats when we passed the booth on Saturday. One person joined my three friends and I. My interest was for the the new cooperative games this year and one of my friends was really looking forward to this game.
At first I was really sceptic of the use of the cd and the "real time" mechanics.

We got the basic explanation of the game from one of the girls there and then Vlaada came and told the rest of the mechanics. It was definitely one of the best and funniest explanation of a board game I ever had.

Humor is an impotent part of the game. Not only in the manual but also in the game play, where you must do some crazy tasks like push a button to get rid of a screen saver on a main computer or look out of the window to see something to earn extra points.

They put a lot of effort in explaining the mechanics to new people. There are actually "training" missions which are shorter versions of the actual game but much easier to explain the basics and to get the feel of it right away. After the demo two of us immediately bought the game. We hadn't had that much laughs during a game in a long time laugh
 
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  • Posted Tue Oct 28, 2008 4:24 pm
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Harald Ozolins
Sweden
Göteborg
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Yes, this is surely a great game. One of the best I've ever played, I dare say.

What surprised me a lot about the demo sessions was that so few of the groups trying it out were actually talking to each other. That is a key element of this game, and really what makes it so fun (aren't arguments under stress always fun? )
 
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  • Edited Thu Oct 30, 2008 11:06 am
  • Posted Tue Oct 28, 2008 9:21 pm
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Petr Zikeš
Czech Republic
Kremze
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Played in Essen with Vlaada (thanks once more), enjoyed, now I´m waiting for the native version of the game (Czech ), which will be available in November I hope.
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  • Posted Wed Oct 29, 2008 2:29 pm
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5. Board Game: Battlestar Galactica [Average Rating:7.86 Overall Rank:20]
David Ausloos
Belgium
Antwerp
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Each Essen has it's "phantom" game. This year the honour was for Battlestar Galactica, a game that was announced at great length to be the big Essen release but at the fair seemed to be totaly abscent.
When we arrived at the FFG booth friday morning there was no copy in sight and when asked some seller told me the game was sold out.
What do you mean...sold out? How can such a major release by such a big company like FFG, distributed by a giant like Heidelberger be sold out? The number one hype of Essen 2008 was actually unavailable at Essen?You're joking right? Sadly not.

This was hands down the most Absurd phenomenon of Essen 2008: a game with so much sale potential having only a very limited availability for one of the biggest fairs of boardgames.
In Essen, nobody can hear you scream.

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Anthony DuLac
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Minnesota
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This does not really surpise me, it's fairly typical for FFG to be behind the curve on meeting demand with supply. It's a wonderful game, no doubt about it though.
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  • Posted Sun Oct 26, 2008 5:22 pm
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Yoki Erdtman
Sweden
Södertälje
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Friday night at a party I asked Chris Petersen how BSG could be sold out already. He informed me that Heidelberger only released 45 copies of the game per day, so Saturday morning I headed straight for Heidelberger's booth and bought myself a copy of the game.
 
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  • Posted Tue Oct 28, 2008 12:12 pm
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A Oliveira
Brazil
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On Friday afternoon it was sold out, but a guy at the FFG stand told me to come back on Saturday first thing in the morning.
As soon as the doors opened, I ran to their stand I was able to get one for 50 Euros. But in less than 1 hour it was sold out again...
Poor planning on the part of FFG's sales team if you ask me.
 
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  • Posted Wed Oct 29, 2008 1:12 pm
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Christian Turkiewicz
Germany
Losheim am See
Saarland
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inzivro wrote:
It was not sold out!
I explain...
The game was on sale in fantasy flight stand on friday in the first hours in the morning for 45 euros.
I ask for a copy at 17.00 o' clock and they told me it was sold out, but they suggested me to come back early in the morning next day(they take out a little amount of copies every day of the fair!).
I did it and i found the copy at 50 euros!!!!!!!!!!I insisted with the guy in the stand and bought it at 45 as the day before.... ;D



Heidelberger has indeed strange policies.
I live in Germany, and if I need Service, I always go directly
to FFG, they are Great!!! Quick and friendly. But
some German Companies still don't get it.
Pro Ludo is another bad example.

 
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  • Posted Sun Dec 21, 2008 7:14 am
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Alex P
France
Paris
Ile-de-France
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aro246 wrote:
On Friday afternoon it was sold out, but a guy at the FFG stand told me to come back on Saturday first thing in the morning.
As soon as the doors opened, I ran to their stand I was able to get one for 50 Euros. But in less than 1 hour it was sold out again...
Poor planning on the part of FFG's sales team if you ask me.


Poor planning, possibly. But it seems like a good marketing strategy to me.

1. You increase the possibility of spreading out the game (people who didn't know about the game could get the chance to buy it after seeing it played or having played it) to everyone and not just the uber-geeks who heard about it and are ready, game-unplayed, to plonk down the cash.

2. You create a sort of frenzy over your product. I mean, EVERY day of the con, you have people hurrying over to your booth to buy your product. That line leading to your booth, every day, is advertising directed at the store owners and distributors and even to potential players.

3. It permits you to play with the price and see if it still sells at a higher price-point.

4. Why a lower number of boxes? I mean, why not do all of the above with three times the number of units? Because you can't do all of the above.

- With enough stock, the lines wouldn't be as visible.

- Playing with the price is more difficult because it's a bit less randomized sampling of the population - i.e. all the uber-geeks already got their copies on the first day, the less-than-uber ones on the following day.

- The "frenzy" is less acute. BGG's forums, e.g., would be empty of the "Damn, I couldn't get a copy of X, can't wait for my FLGS to get their units in..."

Cons are marketing opportunities - the sales received are nothing close to what you'll be selling, every day, to distributors. (Well, if your game is anything above horrible and even then...)

It's incredible how obvious all this seems to be, after being in the exact opposite camp. Book recommendation (for anyone who has or wants to start a business of any type): Getting Everything You Can Out of All You've Got by Jay Abraham.
 
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  • Edited Sun Apr 18, 2010 1:19 pm
  • Posted Sun Apr 18, 2010 1:18 pm
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6. Board Game: Planet Steam [Average Rating:7.51 Overall Rank:260]
David Ausloos
Belgium
Antwerp
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Despite of some negative comments and what had to be the ugliest box-art on the fair (why they chose the most amateuristic piece of artwork of the game as the cover is beyond reason) the wealth of cool-looking components and the premise made this little number an attention-magnet and during the my last half hour at the fair this year an empty table appeared and William and I sat down for what we hoped for half an hour of Planet Steam. Sadly we were told the game would take at least 1 hour to get through the first turn since it needed some serious explanations of all the game's sublt aspects so was asked for a brief run-through of the game's gameflow. The friendly guy at the booth did a great job of convincing us that this was far more interesting than we expected and the fluctuating resource-marked mechanic surely looked ver well designed and it is undoubtly one of the highlights of the design.

While I was tempted to grab a copy at 60 euro (wich believe me looked actually a reasonable price considering the game's amazin components...tons of chunky unique wooden pieces and alot of sturdy cardboard and exceptionaly large cards) I decided to wait for some in depth reviews. My main concern is the possiblity that the game could get a bit repetitive. It is, above all, a game about economics and recource-management and I felt It was potentialy missing some variety in the design. However, I still think there is a reasonable chance I will buy it when positive reviews are popping up. For now the so-so ratings seem to indicate it plays alot weaker than it looks.

A new questionable trend: publishers refusing to post any concrete info or rules in PDF on their sites before Essen, seemingly to create some sort of mystery fueling a hype. A very sad development in the wonderful world of boardgames.
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Scott Everts
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ausloosd wrote:
A new questionable trend: publishers refusing to post any concrete info or rules in PDF on their sites before Essen, seemingly to create some sort of mystery fueling a hype. A very sad development in the wonderful world of boardgames.

Sort of reminds me of the movie industry when they are trying to hide an expensive but poor movie by keeping all the details and reviews secret until opening night.

I try to resist buying before I have gotten reviews and/or rules for a game. I sometimes slip and hit the hype machine but I think I've gotten better at resisting.
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  • Posted Sun Oct 26, 2008 8:34 pm
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Martin Munzel
Germany
Göttingen
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I think they did not hide the information on purpose...they were simply late. When I bought my copy, they had to hand me the instructions seperately because they weren't finished on time for the fair. Apparently, the rules available are also full of errors.
 
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  • Posted Tue Oct 28, 2008 7:39 pm
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Matt Smith
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Orion
Michigan
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If Planet Steam faithfully modelled the old computer game M.U.L.E. (and the designer admits being influenced by it), then I suspect replayability will not be a problem. Variable player powers, variable production, constantly varying market conditions, a board configuration that's never the same twice, and auctions (whose impact can vary greatly from game to game), all point toward significant replayability.

As a side note, as long as a game isn't solveable, then I really don't see the concern over replayability. I only have time to play a few games each month. Even if I played the same game every time, I doubt it would feel repetitve, due to the time elapsed between plays. And if you have a decent game collection, you're not likely to play the same game often enough to wear it out anyway.
 
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  • Posted Wed Oct 29, 2008 7:41 pm
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7. Board Game: Switch: Secrets of the Temple [Average Rating:4.88 Overall Rank:6446]
David Ausloos
Belgium
Antwerp
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My friend William made me aware of this game's existance.
Frankly, I had never heared about this title thought I try to follow all the new released in the fantasy genre with a fierce conviction. The board looked stunning with it's detailed modular tiles with my only big fear being the fact there were alot of abstract icons on it forming the movement-paths which made it look rather scripted.

We met the designer of the game, a friendly modest guy who enthousiasticaly talked about his design wich was as a told us targetting for the eastern more mainstream market and when we played it it indeed felt like a game ideal for a more casual gamer: rather light, alot of randomness (not always a bad thing in my book) and very compact in game-length. While I think it surely will have appeal and potential (the stunning graphics surely made alot of people stop at the booth, gazing at the components in awe) it was defenitly not my kind of game and I think the biggest problem for Switch will be to find an audience for it. I could see this being sold in America through K-markt and at least attract some hobby-store drifters looking for a very light combat game. People searching for a deep strategic battlefest better look elsewere thought. I really whish the team behind this product alot of sales, there is clearly put alot of effort into this product.
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Suzan
Netherlands
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Quote:
rather light, alot of randomness (not always a bad thing in my book) and very compact in game-length.


These are things that attracted me to this game, it's always nice to be able to play a nice fast game. I love the fantasy theme, modular tiles and the beautiful board.
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  • Posted Sun Oct 26, 2008 11:59 am
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Michelle Z
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These guys were some of the sweetest, most enthusiastic people at the fair (and there was a lot of competition). I bought a copy based on a friend's recommendation, and I hope that the gameplay lives up to the design.

Switch was sold out by Sunday early afternoon, so at least the team did well at Essen.
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  • Posted Mon Oct 27, 2008 9:46 am
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Bob Aarhus
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Our experience was that, for a large number of players, it was anything but compact in game length. Wore out its welcome long before we finished. Randomness to excess, exacerbated by poor rule-writing that suggested deficiencies in playtesting. Wonderful pieces, but in the end a frustrating and repetitive demolition derby. Players were praying for game-end. May scale better with fewer players (hint: don't try this with six). A good concept gone badly awry.
 
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  • Posted Sun Nov 2, 2008 6:37 pm
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8. Board Game: Ad Astra [Average Rating:7.03 Overall Rank:411]
David Ausloos
Belgium
Antwerp
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Looking at the box cover of this mysterious new little conteder for filling my number 1 wishlist spot I couldn't help think Twilight Imperium. I mean, how many lions do you actually meet in space.
Alot it seems, judging from the fact how many pop up in artwork for science fiction themed games. "Wing Commander" anyone?
I watched a group test this game and the sight of the components alone made me run for the sale-booth. Sadly I was told that this was no yet available.

Ad Astra sure looks like an interesting resource management SF epic with players colonizing planets (civ-style), building structures that help them to slowly grow their resource imperium and try to block other players from forming structures that are too overwhelming.
The only think I kind of find dissapointing but will undoublty have the opposite effect on the euro-crowd is that it doesn't have a
conflict-aspect, rendering the game purely an euro. I wouldn't have mind a bit of ameritrash flavour. That said, it surely looks interesting and I will buy it as soon as the first positive reviews start to appear.

It must be said, ESSEN 2008 is the year of the SF-themed-games.

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Jur dj
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didn't ruffle my feathers. At all.

Even though I won the game
 
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  • Posted Sun Oct 26, 2008 8:51 pm
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Spyros Gkiouzepas
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So how does it play?

I really want to know more about this game.

Anyone, please?
 
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  • Posted Sun Oct 26, 2008 9:13 pm
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The King of Cool
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Will the expansion be "Per Aspera"? chortle chortle
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  • Posted Mon Oct 27, 2008 10:16 pm
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Richard Massey
Wales
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We didn't get to play this but the brief rules summary we were given made it sound a lot like Starfarers of Catan
 
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  • Posted Tue Oct 28, 2008 2:05 pm
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9. Board Game: Duck Dealer [Average Rating:6.46 Overall Rank:1822]
David Ausloos
Belgium
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Ok, this is wihtout any competition the weirdest phenomenon of Essen 2008: The Duck Dealer Craze.
I mean let's be honest here: we are talking about a game about ducks selling blue paint in space, components that look like they were made by an over-enthousiastic kindergarten with a stunning abscence of anything that could justify it's insane retail price of 60! euro, a game that nobody had played, nobody knew anything about...

And yet this overpriced insult on the sanity of the gameing crowd was sold out in 30 minutes? Surely this tells you more about the hobby and its minions than anything else.
Just looking at the game's actual components made me decide I was simply too sober to actually consider paying 60 euro for something this
unappealing. I know, it is a dodgy comparisson on my side, but with Planet Steam offering hundreds of stunning components for exactly the same price coupled to a design that at least in theory looked alot more appealing it was unthinkable to even consider a purchase.

I do understand that people feel tempted to buy this purely on the basis of Splotter's previous higly praised releases but there is only so much credit that a company can be granted. Possibly this is a masterpiece and I will run to the closest shop as soon as it hits the market after countless of raving reviews. In any case, it must be encouraging for small-time publishers to see that a game can be sold out with such a so-so production level and idiotic theme.
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John Earles
Canada
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That's what happens when your last three games are:

Roads & Boats - #58
Antiquity - #69
Indonesia - #91

Now I know very little about Duck Dealer either, but based on the reputation of their last three games I can see why it was sold out in 30 minutes.

Splotter is a small game company with limited resources and only do small print runs, therefore their prices are higher than what you will find with the larger game houses.

Sure it would be nice to see slightly better components, but if the level of gameplay remains this high I'm happy just to see another game from Jeroen and Joris.
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  • Posted Sun Oct 26, 2008 1:04 pm
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Thom Hall
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I also got a copy and love playing it as well. It does have parallels to Merchant of Venus (a favorite of mine) and in that game you trade comical items like "designer genes". Trading rubber ducks had a similar lighthearted feel and didn't turn me off at all. The rules are simple and intuitive and yet the depth of the game is not hindered. Sure, I wish it was cheaper and there were more copies available. But, there were much stranger phenomenon in Essen '08 IMO. (like the horribly slow queue at the lookout games booth, What the hell took so long? 200 games of Duck Dealer were sold in 30 minutes and it took me longer to grab Le Havre with a shorter line *boggle*)
 
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  • Edited Wed Oct 29, 2008 9:50 am
  • Posted Wed Oct 29, 2008 9:42 am
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bran mcmillin
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Batavia
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Sandy Petersen wrote:
I've said it before - if what you want is cardboard and brightly colored paper, you can pick up all you want behind any local grocery store.

When you buy a game, you are buying more than components. You are buying the designer's expertise, the publisher's ongoing survival, playtesting, and development. Nice pieces are a pure bonus.


HA! thats' fantastic! laugh

Well it's quite apparent that the fellas at splotter didn't get their supplies from behind walmart.
 
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  • Posted Wed Oct 29, 2008 10:47 pm
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Michael Debije
Netherlands
Eindhoven
The Netherlands
grimstuff wrote:
To get back to the actual game... I've been a Splotter fan, even imported R&B before it was sent to distributors here in the States, and love Antiquity. However, from what I've read and seen of this game, it sounds dull and boring. Saving up energy and then moving around delivering stuff--Yay. Ducks!? WTF. Splotter is really falling off the wagon, they had been getting better in their designs. Now it looks like they want to milk their good name by having people pay to play-test their turd.


Pretty strong words considering how little you know about it. What kind of description made you buy R&B: you produce stuff, make more stuff. Donkeys?!
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  • Posted Fri Oct 31, 2008 6:55 am
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eric hanuise
Belgium
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When you buy a game you don't just buy a box, board and a handful of game bits.
Splotter has specialised in developping economic engines that are tested to amazing depth (I discussed with them on the booth for some time, and they explained me that they have hundreds of playtest games, complemented with ten of thousands computer-simulated game sessions to make sure no fluke affects the overall game balance/engine.)
So, where some games might be 10 bucks for the bits and 15 for the design/development, theirs are more like 8 bucks for the bits and 52 for the design, development and testing.

Granted 60 bucks for a game may be steep, and a critic along the line of 'it's too much for a game' is all fair and well, however a critic of '60 bucks for these bits is too much' really strikes me as unfair or a total diregard of the kind of product they actually make.

(Of course FFG found a way around this by charging trough the nose for incredible bits and amazing rules - and I won't complain, being the first in line for their products )
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  • Posted Thu Feb 5, 2009 1:17 pm
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10. Board Game: Witch of Salem [Average Rating:6.71 Overall Rank:854]
David Ausloos
Belgium
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In sync with it's theme this co-operative Lovecraftian horrorgame game proved cursed.
While the Kosmos booth had an insane number of tables with people playing the game, my 10+ attempts to find a free table spread over 2 days of Essen all miserably failed. Each time I passed the booth 10 groups had just started a new game. At a certain point I even waited 20 minutes without any luck. totaly desperate to find out more about the game I walked to one of the Kosmos-girls that were supposed to help customers learn the game and asked if she could explain the essence to me. I was stunned to get a reply that she couldn't (with an expression on her face as if I just had asked to touch her boobs, which honestly, I had no intention to do) because the game was too complex.
Too complex? It's a mass-market kosmos-game for heaven's sake!
Too absurd for words and I decided to leave the booth and scrap it off my wishlist. It seemed like my best decission of this year Essen since
ratings have been very so-so until now. Still vaguely on my radar, but surely not in the top 20 must haves. But boy, does that board look gorgeous. wonder if this will be picked up by 999 games for a release in the netherlands. Since there is some crucial text on many cards this is a risky buy for those with a limited knowledge of the german language.


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"Kurosawa"
Belgium
Antwerp
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"I was stunned to get a reply that she couldn't" (with an expression on her face as if I just had asked to touch her boobs, which honestly, I had no intention to do)..."

That's because I had been touching her boobs shortly before you talked to her, didn't you see that David? laugh
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  • Posted Sun Oct 26, 2008 7:47 pm
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pep leysen
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William Hunt wrote:
"I was stunned to get a reply that she couldn't" (with an expression on her face as if I just had asked to touch her boobs, which honestly, I had no intention to do)..."

That's because I had been touching her boobs shortly before you talked to her, didn't you see that David? laugh


Those girls are hired for their looks (or boobs) and not for their knowledge of the games. Sadly for Kosmos, geeks are more interested in games than in the opposite sex.
 
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  • Posted Tue Oct 28, 2008 8:01 am
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Randy Shipp
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Irving
Texas
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pepzaza wrote:
Those girls are hired for their looks (or boobs) and not for their knowledge of the games.


Nothing's true on the Internet without pics to prove it. Just sayin'.

Randy...
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  • Posted Tue Oct 28, 2008 5:43 pm
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Timo Schneider
Germany
Kamen / Unna
Nordrhein-Westfalen
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William Hunt wrote:
"I was stunned to get a reply that she couldn't" (with an expression on her face as if I just had asked to touch her boobs, which honestly, I had no intention to do)..."


...but did it anyway.
 
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  • Posted Fri Oct 31, 2008 5:13 am
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Who Am I Now?
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Rochester
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pepzaza wrote:
Those girls are hired for their looks (or boobs) and not for their knowledge of the games. Sadly for Kosmos, geeks are more interested in games than in the opposite sex.


Speak for yourself...

...or maybe I'm not a geek.

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  • Edited Sat Nov 8, 2008 1:02 am
  • Posted Fri Nov 7, 2008 11:56 pm
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11. Board Game: Supernova [Average Rating:6.24 Overall Rank:2347]
David Ausloos
Belgium
Antwerp
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Hmmm, I was really looking forward to this one.
Honestly, I do like the look of sober graphics and I think Doyle is a very classy graphic designer but overall I like my boardgamegraphics a tad more lively and I prefer that dry tech-style for cd and poster-designs. I loved the playing cards but the board tiles looked a bit too minimal. After watching a group of 5 gamers play it for about 15 minutes I looked at my friend William who judging from his expression had exactly the same impression as me: this is alot more abstract than we had hoped for and somehow the gameplay seemed to complement the dryness of the visuals.

At 40 euro I decided it was probably a bit risky as a purchase. I'm now waiting for more reviews. I was hoping for a bit more Twilight Imperium and less euro.
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Scott Everts
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This used to be high on my wishlist but after the constant delays it's dropped way down. Especially considering the large number of very interesting Scifi games coming out now. Doyle is a great graphic designer but on this game I felt he was experimenting too much and the stark design doesn't do it justice. On the other hand Space Alert is amazing, even though more traditionally Scifi. With boardgames sometimes subtle isn't the right approach. With the high quality art and "wow" factor, a dull design isn't going to get people pumped up to play.
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  • Edited Sun Oct 26, 2008 8:47 pm
  • Posted Sun Oct 26, 2008 8:45 pm
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David McLeod
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I still don't know why they didn't go with the original design on the modular board tiles. In the playtest copy it had all kinds of stars and it looked like space. Then they went to this plain black design, thumbs down.

Having played the game I am still looking forward to it as it had a lot of fun mechanisms and the battles were quick but interesting.

Not TI but nice hybrid-euro.

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  • Posted Tue Oct 28, 2008 10:53 pm
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Timo Schneider
Germany
Kamen / Unna
Nordrhein-Westfalen
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I went to Essen on friday but no Supernova any more... maybe they hid it.

I really looked forward to seeing it in action or playing it myself... bad luck this time.
 
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  • Edited Fri Oct 31, 2008 5:15 am
  • Posted Fri Oct 31, 2008 5:15 am
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Kevin Rohrer
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Medina
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I managed to get a copy of this game that originally came from either Origins or Gencon and was underwhelmed by the dull graphics. My copy of the game looks nothing like what I see here on the Geek. Perhaps it is a pre-production copy?
 
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  • Posted Fri Oct 31, 2008 10:57 pm
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Alexander Taranenko
Ukraine
Kiev
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i've just bought it in general only for the absolutely great graphic design
 
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  • Posted Mon Apr 30, 2012 11:54 am
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12. Board Game: Bushido: Der Weg des Kriegers [Average Rating:6.59 Overall Rank:2477]
Dvonn Yinsh
Canada
Toronto
Ontario
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This was a surprise for me. Quite enjoyed it and picked it up.
 
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David Ausloos
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Was a bit suspicious (probably totaly unnecesarry) about the fact there
was no images of the game on the box except for some cards.
That said, I cans ee this being a hidden gem with what looks like
to be soms nice strategic conquest-mechanics.
Anyone can tell us more about the gameplay?
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  • Posted Sat Nov 1, 2008 1:33 am
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13. Board Game: Krakow 1325 AD [Average Rating:6.46 Overall Rank:1621]
Dvonn Yinsh
Canada
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And this was the other big surprise. I didn't even want to try it but a geekbuddy booked us an appointment and I'm glad he did.

It's a combination of a trick-taking card game with area control and secret-identity deduction.


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Martin Munzel
Germany
Göttingen
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I liked this one, too. I was especially interested because I love the city of Krakow, and I thoroughly enjoyed the test game I played (even though I came out last )
 
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  • Posted Tue Oct 28, 2008 7:43 pm
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Thom Hall
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Santa Clara
California
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Shucks, I really wanted to get this one but never got to the booth.
 
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  • Posted Wed Oct 29, 2008 9:44 am
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Jonathan Franklin
United States
Seattle
Washington
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I wanted this one too, but this was a poster child for the increasing costs of games and the challenge that poses. As I recall, this was 35 Euro. For a four player game that is primarily a card game, that was above my limit. Illusio, another card game, was 25 Euro, which just seemed nuts to me.
 
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  • Posted Fri Oct 31, 2008 5:43 pm
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14. Board Game: The Name of the Rose [Average Rating:6.67 Overall Rank:1020]
Dvonn Yinsh
Canada
Toronto
Ontario
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Another solid release from Stefan Feld following last year's sleeper hit, In the Year of the Dragon. Der Name der Rose is a deduction game of secret identities. It's light-medium and quite fun.
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Uisge Beatha
Scotland

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Great list - thanks for all the detailed commentary - it doesn't hurt at all that most are games on my 'watch' list.

 
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  • Posted Sun Oct 26, 2008 3:52 pm
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Scott Everts
United States
Foothill Ranch
California
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ausloosd wrote:
Scott, thanks for the tip about Macanisburgo.
Missen that one and my guess is that it was an amazingly small stand in a very shady corner in one of the halls because it didn't catch my attention an based on what I saw here defenitly should have.
Placed it on my wishlist.

Kulkmann's G@mebox had a detailed overview of the game and he mentioned it was in a bad show location. But the overview got me pumped for the game. I noticed Funagain has it on the Essen preorder list but wants $90!! So will wait to see if it gets picked up by a US distributor. I've put in a request at Thought Hammer so maybe they will be able to track it down. I don't mind spending that kind of money on a game if its really good (I spent over $100 each for DungeonQuest and Merchant of Venus) but would like abit more info before pulling the trigger.
 
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  • Posted Mon Oct 27, 2008 1:19 am
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Andrew Goenner
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Superior
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This is an amazing list! I'm already bugging my wife to find a way for us to get to Essen next year! She's not super excited about the fair as she is about going to Europe, but I'll take what I can get!
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  • Posted Mon Oct 27, 2008 3:07 pm
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assan Chop
United States

Indiana
great list. thanks for taking the time. looks like I need to update the wish list.
 
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  • Posted Tue Oct 28, 2008 12:18 am
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Karl Deckard
United States
Seattle
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Insightful Geeklist!
 
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  • Posted Tue Oct 28, 2008 12:19 pm
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