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10 Mysteries of the Board Game World
Martin Smith
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In life much is certain such as taxes, death and war. However when it comes to board games there are eternal mysteries which no man will ever solve. Below are some of the most common phenomena known to the Board Game Geek. Behold and marvel these wonders of the Board Gaming World....
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1. Board Game: Pandemic [Average Rating:7.62 Overall Rank:43]
Martin Smith
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Mystery 1 : The mystery of shuffling new cards

Description : No matter how much you shuffle the cards when playing a newly purchased game for the first time, the cards will still be in perfect grouped order.

Example Game : Pandemic

"Are you sure you shuffled these cards properly ? All the starting diseases are black"

"Yes I really really shuffled them, threw them up in the air, shuffled them again and then again to be sure"

Next 10 turns : Nothing but black cards are drawn.

Solution : Nothing. There is nothing you can do about this. After you have played the game 25 times the cards may appear to start having some random element to them. Maybe.


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Wulf Corbett
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I now deal out 9 stacks of cards - a 3x3 grid - of every pack of cards from every game with cards. Pick the stacks up in random order & repeat 3-5 times. Quite lengthy with some games (A Touch of Evil: The Supernatural Game for instance - or, worse yet, American Megafauna surprise ), but sorts this problem out.
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  • Posted Wed Jan 28, 2009 3:23 pm
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Peter Andersson
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Use a gamers best friend. The D10. Roll the dice and take the card that is in that position in the deck. Put the rest of the cards at the bottom of the deck. If this doesn't work change the dice.
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  • Posted Fri Dec 18, 2009 7:17 pm
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Wei-Hwa Huang
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Draw one card. Ask everyone if they think it's random. If anyone thinks it's not random, put it somewhere in the deck and draw another one. Repeat.

Eventually all your cards are guaranteed to be random. Well, technically, they aren't, but it's guaranteed that all players in the game will think that they're random, because after all, they all voted that it was random.

Your games will also take 10 times as long to play, but it's worth it if you can guarantee pure randomness, right?
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  • Posted Fri Feb 5, 2010 12:13 am
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Driven by inspiration
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Crokinole Dundee wrote:
A careful Hindu shuffle should randomize the cards.


You burn the deck and hope that it will get reborn shuffled?
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  • Posted Tue Apr 20, 2010 12:56 pm
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Edmund Davis-Quinn
United States

Maine
thdizzy wrote:
The same thing happens when playing Magic. Either you get an opening hand that is all lands or one that doesn't have a single land in it. In Magic this is actually a permanent feature of the game.


Thus the rule to dump the initial draw and take 6 cards instead -- one of the weird things have to live with. Dominion can be really good at same combo of cards showing up too.
 
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  • Posted Thu Jul 1, 2010 12:35 am
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2. Board Game: World of Warcraft: The Boardgame [Average Rating:6.63 Overall Rank:734]
Martin Smith
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Mystery Number 2 : Watch Out Below

Description : At some point during setup or during game (or usually both) at least one piece, card or dice will fall on the floor. This is guaranteed to happen in every game session and has actuallly hapenned in every board game ever played since 1903. Some theorists have tried to expand on this rule by suggesting all dropped pieces are drawn to under the sofa but this has never been proved. Clever BGGs have tried to bypass this rule by playing on the floor - unsuccessfully as the rule still applies and the pieces just fall through the floor

Solution : Avoid playing games with more than 1 piece. This will still fall on the floor but at least it's easier to keep track.
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James Faulkner
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To expand on this mystery:
The piece that falls to the floor will always be of a colour that blends in perfectly with the colour of the flooring/carpet. Participants shall in the end be forced to get on their hands and knees and scrape their hands across the flooring in a desperate hope of feeling the offending piece.
The eventual finder of said piece will be hailed a hero for winning this mini-game.
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  • Posted Wed Jan 28, 2009 2:42 pm
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Ervino Cus
Italy
Trieste
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Well, I totally agree!!!
A lot of years ago me and a couple of friends were playing a game of SpaceEmpires ( http://www.bsoardgamegeek.com/boardgame/1557) at a local game store. One of us made one of playing starships piece really airborne with a clumsy hand movement. We searched for it for some minutes... before finding it ***inserted in the folded fabric at the end of a sleeve of the short-sleeved shirt of a person seated at a table near us***.
I swear this is real!
I think we LOLed for over ten minutes before gathering the courage to pick it up from its unblievable position. The shirted guy never understood what exacly happened, I suppose...
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  • Posted Sun Feb 8, 2009 9:58 pm
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Bakilas Lamort
Australia

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I know that feeling, I spend an hour a few nights ago desperately searching for a black cube from Pandemic. Under couches, pillows, tables and chairs. But I rest not until every little piece is returned to its proper place.
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  • Posted Fri Sep 4, 2009 3:40 am
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Mark Slater
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Neil Thomson wrote:
In our house we experience a slight variation...

"If the game involves dice, expect Neil to roll them off the table at least 5 times per hour...IDIOT!"


I bet he can manage to role D4's off the table too eh?
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  • Posted Tue Oct 13, 2009 1:34 pm
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Jonathan Powell
Ukraine
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ercus wrote:
Well, I totally agree!!!
A lot of years ago me and a couple of friends were playing a game of SpaceEmpires ( http://www.bsoardgamegeek.com/boardgame/1557) at a local game store. One of us made one of playing starships piece really airborne with a clumsy hand movement. We searched for it for some minutes... before finding it ***inserted in the folded fabric at the end of a sleeve of the short-sleeved shirt of a person seated at a table near us***.
I swear this is real!
I think we LOLed for over ten minutes before gathering the courage to pick it up from its unblievable position. The shirted guy never understood what exacly happened, I suppose...


That's why you were laughing at me?!
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  • Posted Thu Jan 6, 2011 1:23 pm
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3. Board Game: Arkham Horror [Average Rating:7.56 Overall Rank:71]
Martin Smith
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Mystery Number 3 : The rule of expanding space

Descrption : No matter how much game space you clear to play a game, it expands to need about 5 times that space. If you then find a game space 5 times that size it will still be no good - the game wiill then need a space 5 times that size. And so on.

Solution : The art of balancing. Remember cards, rule books and other bits can be balanced very well on chairs, the sofa, your wife, your pets etc.
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Tiago Ali de Oliveira Bueno
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Flamehearted wrote:
Solution : The art of balancing. Remember cards, rule books and other bits can be balanched very well on chairs, the sofa, your wife, your pets etc.

This is perfect, so perfect. thumbsupthumbsupthumbsupthumbsupthumbsup
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  • Posted Wed Jan 28, 2009 3:38 pm
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Erling
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Ahhhrgh! The impossible angles! This game obviously is not meant for fragile human minds...
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  • Posted Thu Jan 29, 2009 11:45 am
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Francois Petitclerc
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Flamehearted wrote:
Solution : The art of balancing. Remember cards, rule books and other bits can be balanched very well on chairs, the sofa, your wife, your pets etc.


How did the original "balanced" become "balanched"?

Did anyone not close the gate at the Library?!?

What's this odd 400 ft shadow lurking on the horizon???
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  • Edited Thu Jan 29, 2009 6:36 pm
  • Posted Thu Jan 29, 2009 6:35 pm
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Elwyn Darden
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faqtotum wrote:
Flamehearted wrote:
Solution : The art of balancing. Remember cards, rule books and other bits can be balanched very well on chairs, the sofa, your wife, your pets etc.


How did the original "balanced" become "balanched"?

Did anyone not close the gate at the Library?!?

What's this odd 400 ft shadow lurking on the horizon???


Whether intentional or not, quite clearly balanched is a useful neologism referring to game pieces that have been unsuccessfully balanced on a cup of coffee or any near-boiling liquid.
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  • Posted Fri Jan 30, 2009 4:02 pm
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Miikka Sohlman
Finland
Lahti
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I live in the city of Gulf, on the shores of Lake Water. This fun fact has nothing to do with this badge you're pointing at.
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Interesting observation. And true.

I've played Twilight Imperium on a tiny tiny table and I've dedicated a whole living room floor to it. Both felt equally cramped.
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  • Posted Tue Sep 8, 2009 1:23 pm
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4. Board Game: Agricola [Average Rating:8.25 Overall Rank:2]
Martin Smith
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Mystery Number 4 : Which game are we playing again ?

Descrption : During any gaming session someone will be using part (or all) of the rules from a completely different game. Sometimes this is a completely unrelated game which no logical link to the game you are playing.

Example Game : Agricola.

"So can I put my meeple on this farm ?"

Solution : This is usually the first sign of insanity so slowly move away from the person in question (sliding the game table with you). If the person in question actually has meeples in front of them then beware - it really is an advanced case.

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Geoff Burkman
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My buddy Ron really, really wants to use his Settlers of Catan roads to build fences with, but so far I've been able to convince him that his animals would escape.
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  • Posted Wed Jan 28, 2009 9:07 pm
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Tanner Griffin
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Blake Stone wrote:
ProfT wrote:
KnobDoctor wrote:
Siamese Kat wrote:
How about trying to play a game when you forget that you are not playing a game.


It's like playing Doom all day, and then having the urge to blow up every trash can you see...


Played this for 8 hours straight when it first came out and found myself strafing round corners on the way home from the computer room.


I've done something similar, but a lot more dangerous.

When I've been on binges of playing Nascar or Formula One video racing games, I start taking the "ideal line" when driving around curves on the highway, ignoring lane dividers!!

There's a mall near me that has a 2-lane road encircling the parking lots, and it has so many twists and turns that it's practically a Formula One track. I zoned out on this road once and started taking the ideal line and cut a guy off who started honking and shaking his fist at me! Can't blame him since there were no other cars around and he had to be wondering why I shut down his passing lane!


This is an extreme problem when you've been playing Burnout.
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  • Posted Fri Mar 6, 2009 12:42 am
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Mark Slater
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KnobDoctor wrote:
Siamese Kat wrote:
How about trying to play a game when you forget that you are not playing a game.


It's like playing Doom all day, and then having the urge to blow up every trash can you see...


In a similar vien,
WARNING: DO NOT DRIVE ANYWHERE IMMIDATLY FOLLOWING A BURNOUT GAMING SESSION!

Oops, didnt see Tanner Griffin's Post whistle
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  • Edited Mon May 4, 2009 6:59 pm
  • Posted Mon May 4, 2009 6:57 pm
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Bakilas Lamort
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Liggur wrote:
KnobDoctor wrote:
Siamese Kat wrote:
How about trying to play a game when you forget that you are not playing a game.


It's like playing Doom all day, and then having the urge to blow up every trash can you see...


In a similar vien,
WARNING: DO NOT DRIVE ANYWHERE IMMIDATLY FOLLOWING A BURNOUT GAMING SESSION!

Oops, didnt see Tanner Griffin's Post whistle

My worst moment was after playing Dead Rising for days on end, eventually needed to brave the sunlight to grab some food and house supplies... at a shopping center. The store was crowded and was getting renovations done.
It was at this point I was standing surrounded by swaying moaning bodies and three feet in front on me, laying on the ground, was a sledge hammer.

And they have no idea how close they all came to a blunt sudden doom.
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  • Posted Fri Sep 4, 2009 3:45 am
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Tomas Syrovatka
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Friff14 wrote:
Blake Stone wrote:
ProfT wrote:
KnobDoctor wrote:
Siamese Kat wrote:
How about trying to play a game when you forget that you are not playing a game.


It's like playing Doom all day, and then having the urge to blow up every trash can you see...


Played this for 8 hours straight when it first came out and found myself strafing round corners on the way home from the computer room.


I've done something similar, but a lot more dangerous.

When I've been on binges of playing Nascar or Formula One video racing games, I start taking the "ideal line" when driving around curves on the highway, ignoring lane dividers!!

There's a mall near me that has a 2-lane road encircling the parking lots, and it has so many twists and turns that it's practically a Formula One track. I zoned out on this road once and started taking the ideal line and cut a guy off who started honking and shaking his fist at me! Can't blame him since there were no other cars around and he had to be wondering why I shut down his passing lane!


This is an extreme problem when you've been playing Burnout.


Or Carmageddon...
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  • Posted Wed Dec 16, 2009 9:26 am
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5. Board Game: Last Night On Earth: Growing Hunger [Average Rating:7.84 Unranked] [Average Rating:7.84 Unranked]
Martin Smith
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Mystery Number 5 : The inverse law of game box size

Description : The bigger the box the less will be in it. The smaller the box the more pieces there will be that don't fit in it. Expansions just make this worse - there was no room for the original game so you might as well just abandon hope now. A board game with 10000000000000 pieces will come in a biscuit tin 10cm square. Magically it all fits until you push out all the parts - after which you might as well try to fit an elephant in a microwave.

Solution : Be selective. Do you reallly need all the bits in a game ? Many games are improved 50% by losing just a few bits. Tip : Start with throwing away the cards you don't like.
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Wulf Corbett
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flamehearted wrote:
The bigger the box the less will be in it.

Corollary: Virtually every boxed hex-and-counter wargame produced.
Quote:
The smaller the box the more pieces there will be that don't fit in it.

Corollary: Red November
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  • Edited Wed Jan 28, 2009 3:50 pm
  • Posted Wed Jan 28, 2009 3:47 pm
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Darren Dew
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A wise man wrote:
Solution : Be selective. Do you reallly need all the bits in a game ? Many games are improved 50% by losing just a few bits.


See Mystery Two, above.




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  • Edited Wed Jan 28, 2009 11:14 pm
  • Posted Wed Jan 28, 2009 11:13 pm
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Kurt La Botz
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An elephant properly dried and cut buy a game company will fit in a microwave it's when required by rule to add liquid that it no longer fits. Game companies suck all air out of the pieces they regain shape after opening.
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  • Posted Thu Jan 29, 2009 4:45 pm
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Mike Young
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Wouldn't enough plays with Mystery #2 eventually cancel this one out?
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  • Edited Fri Jan 30, 2009 9:50 pm
  • Posted Fri Jan 30, 2009 9:50 pm
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Martin Deslauriers
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This goes for the never ending waves of samurais in Heroscape
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  • Posted Thu Feb 5, 2009 1:16 am
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6. Board Game: A Touch of Evil: The Supernatural Game [Average Rating:7.02 Overall Rank:394]
Martin Smith
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Mystery Number 6 : The vagueness of plastic people

Description : Despite studying all the minatues for 10 minutes, you are not able to be sure that the minature you have picked is actually the character you are supposed to be playing. It is always fun to discover half way throught the game that the fearsome male warrior who has slaughtered 100 elves is actually the minature for daisy the cow.

Solution : Don't worry - it is likely everyone has the wrong minature. Also if you losing you can always reclaim the right one from another player midgame and most likely get away with it.
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Cpl. Sadler 8-0
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This leads to quite a few accidental player piece swaps in games like Runebound.
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  • Posted Wed Jan 28, 2009 2:54 pm
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Martin Smith
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sbilbey wrote:
For me, the biggest culprit in this category is Last Night on Earth: The Zombie Game.
I can never tell the two kid minis (Billy? Johnny?) apart.


Billy is the one in grey plastic, whereas Johnny is the one in grey plastic. Hope this helps.
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  • Posted Thu Jan 29, 2009 4:12 pm
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Alan & Susan
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Flamehearted wrote:
sbilbey wrote:
For me, the biggest culprit in this category is Last Night on Earth: The Zombie Game.
I can never tell the two kid minis (Billy? Johnny?) apart.


Billy is the one in grey plastic, whereas Johnny is the one in grey plastic. Hope this helps.


Gee, thanks! Now I can play LNOE with confidence!
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  • Posted Thu Jan 29, 2009 4:59 pm
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Michael Hellyer
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The horses in Winner's Circle can be tricky to differentiate. How many shades of beige can there be?
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  • Posted Fri Jan 30, 2009 4:40 am
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Gavin Wynford-Jones
France
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Quote:
Description : Despite studying all the minatues for 10 minutes, you are not able to be sure that the minature you have picked is actually the character you are supposed to be playing. It is always fun to discover half way throught the game that the fearsome male warrior who has slaughtered 100 elves is actually the minature for daisy the cow.


I am sooo glad I'd put my tea mug down before reading this! Priceless!
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  • Posted Sun Feb 1, 2009 7:23 pm
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7. Board Game: Race for the Galaxy [Average Rating:7.87 Overall Rank:14]
Martin Smith
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Mystery Number 7 : The Game to end all games

Description : It's your favourite game. You've played it endlessly over the last few months. Then comes "The Game". The best game of the game you have ever played. People laugh. People are happy. People fall in love over the gameboard and all is well in the world of gaming. But that's it. The next day the game is on Ebay for £3 buy it now - how could you ever play it again ?

Solution : Only play the game with really really dull people. I know some if you want references.
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Bruce Padget
United States
Pomona
California [CA]
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I owe you. I was running out reasons to give my SO for turning down another game of Agricola.
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  • Posted Wed Jan 28, 2009 3:54 pm
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Wulf Corbett
Scotland
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bapadget wrote:
I owe you. I was running out reasons to give my SO for turning down another game of Agricola.

Yeah, but now you'll have to enthuse wildly about how wonderful one game is, before you can turn down the next...

Or else tell her she's really dull people... zombie
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  • Posted Wed Jan 28, 2009 4:22 pm
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Chris Crowder
Canada
North Bay
Ontario
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I thought you were about to explore the mystery of how people get locked into one 'game of the week' that carries over into multiple weeks and create a backlog of others yet to be tried because they can't break away from their fascination. Hypnosis or something.

Especially unfortunate when this was the warm-up for the game you really wanted to introduce.
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  • Posted Wed Jan 28, 2009 5:26 pm
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alan beaumont
United Kingdom
LONDON
Unspecified
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Shouldn't that be a Dominion image? RftG is soooo 2008.
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  • Posted Wed Jan 28, 2009 9:04 pm
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8. Board Game: War of the Ring [Average Rating:7.93 Overall Rank:16]
Martin Smith
United Kingdom
Pimlico
London
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Mystery Number 8 : Fail to launch

Description : You really want to play the game. You have people who want to play it. However the anticpation of setting it up overtakes the exctiment of playing so you decide not to bother and instead watch that rerun of Friends - hey you've only seen this episode 36 times before. Often called "BGF" by medical experts (Board Game Fatique).

Solution : Leave the game setup all the time. Tip : Use super glue to make sure those parts don't get knocked about over time.
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Cpl. Sadler 8-0
United States
Rockville
Maryland
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Hey, MMP! I want Marines, not Finns! RISING SUN NOW! HAAKAKAKAKA PALAAAAAAA LATER!
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I would have played this a lot more if it came with attractive counters (a la Phalanx games). For some reason, fumbling with all of the miniatures just became draining after the novelty wore off.

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  • Edited Wed Jan 28, 2009 6:51 pm
  • Posted Wed Jan 28, 2009 2:56 pm
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Joe Baptist
United States

California
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BeatPosse wrote:
I would have played this a lot more if it came with attractive counters (a la Phalanx games). For some reason, fumbling with all of the miniatures just became draining after the novelty wore off.



I would love to have an optional counter set for this.

I would probably still use minis for the characters, but use counters for the armies.

This would solve the problem of trying to fit every mini in the game into one or two sections of the board.
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  • Posted Sat Jan 31, 2009 6:40 pm
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Shawn Baldwin
United States
St. Robert
Missouri
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Oh yes. Heroscape is the game I do this with. You almost need a room just for this game.
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  • Posted Mon Dec 21, 2009 9:56 pm
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Hilko Drude
Germany
Goettingen
Lower Saxony
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As a side effect, this solves problem number 5, too.
 
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  • Posted Sun Feb 7, 2010 9:18 pm
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Just Jeff
United States
Sterling
Illinois
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ejcarter wrote:
Trekspert1 wrote:
Sadly, due to repeated and extensive Feline Intervention, we cannot do this anymore. The last case, however, was with Risk, so that's not too bad. Perhaps she was just trying to rescue us?


Reason #68 why I no longer have pets, and don't miss them one bit.


My cat learned her lesson one time, with Advanced Third Reich. She won't get on my table ever again! sauron
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  • Posted Tue Mar 2, 2010 8:50 pm
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9. Board Game: Stone Age [Average Rating:7.72 Overall Rank:28]
Martin Smith
United Kingdom
Pimlico
London
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Mystery Number 9 : The Power of Imagination

Description : No matter how basic the game bits you can transform them in your head into wonderful images of the subject matter. Most people see a few counters, dice and cards...in your head you can see cavemen hunting and trading and have even given them all names. You can ever smell the dinosaurs.

Solution : None needed. Just be careful to come back to the real world at some point - for example every year around 300 people never come back from Agricola and start up new lives as farmers, trying to effect small scale farming with wooden block hedges and meeples.
  • 11 comments [Hide]
Zé Mário
Portugal
Senhora da Hora
Matosinhos
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Dinosaurs.. yuk
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  • Posted Wed Jan 28, 2009 3:09 pm
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Doc Bullseye
United States
Brownsburg
Indiana
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bapadget wrote:
Oh...I thought the sheeple in my yard wasn't moving because it was sick.


Don't knock the cubical sheep. Those things are so easy to pack in a deep freeze when butchered into little rectangles.
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  • Posted Thu Jan 29, 2009 3:50 am
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Martyn Smith
England
Bourne
Lincolnshire
Is it wrong that I feel more 'adult' now that I am starting out on Wargaming?
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bapadget wrote:
Oh...I thought the sheeple in my yard wasn't moving because it was sick.


That is SO funny... laugh
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  • Posted Thu Jan 29, 2009 2:37 pm
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Manuel Medicus
Germany
Würzburg / Augsburg
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bapadget wrote:
Oh...I thought the sheeple in my yard wasn't moving because it was sick.

you need your "Pandemic"-doctor to come around - to mee these symptoms sound very much like the blue disease
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  • Posted Sat Jan 31, 2009 11:43 am
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Michael Gilbert
United States
Summit
New Jersey
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misteralan wrote:
If you can smell the dinosaurs while playing Stone Age you have clearly begun to suffer from Mystery No4......

Ha ha, exactly right.

I've been trying to figure out how the Stone Age cavemen manage to form their gold into such nice ingots.

I'm also wondering when people developed enough sense of modesty to require the Hut...
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  • Posted Sat Dec 26, 2009 5:37 am
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10. Board Game: Power Grid [Average Rating:8.09 Overall Rank:5]
Martin Smith
United Kingdom
Pimlico
London
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Mystery Number 10 : The fun of Cellophane

Description : You've been trying for 10 minutes already to open the game with just your fingernails. It's never going to work. After an hour you admit defeat and finally fetch scissors to break open the cellophane. And then joy - you have 6 decks of cards to break free as well.

Solution : Leave the cards in the cellophane and play with the block of cards.
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Joe Donnelly
Canada
Unspecified
BC
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And yet, somehow, in that tightly wrapped deck of crisp new cards, there will be one missing.
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  • Posted Wed Jan 28, 2009 3:09 pm
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Greg Parker
United States
Redding
California
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I always tear it open with my teeth, I want a DNA imprint on the game incase of future ownership disputes.
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  • Posted Fri Jan 30, 2009 8:12 pm
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Gary Jinxon
England

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You really shouldn't play with knives, as the top 5 cards are sure to be scored from all that hacking.
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  • Posted Sat Jan 31, 2009 12:32 pm
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Tim Royal
United States

Washington
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I too open it with my teeth, all the while telling my kids not to use their teeth when opening their presents and gifts and goodies because it'll hurt their teeth.

Some call it hypocrisy. I call it bringing balance to the force.
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  • Posted Sat Jan 31, 2009 7:45 pm
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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JinxedSan wrote:
You really shouldn't play with knives, as the top 5 cards are sure to be scored from all that hacking.
I don't need knives, my nails are sharp enough to cut through cellophane ... and socks ... and cards ... and other players ... shake
 
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  • Posted Thu Jul 23, 2009 10:25 am
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11. Board Game: Summon the Dragon [Average Rating:6.00 Unranked]
Ian Klinck
Canada
Toronto
Ontario
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Mystery 11: The Summoning Ritual

Description: You're expecting one more player - maybe. Finally, you decide that they're not coming, so you start the game. If it's a new game, especially one with complicated rules, then the player finally shows up just after all the rules have been explained and the board is set up. Otherwise, they show up when you've played about 3-5 turns.

Solution: Just start the game, so they'll show up sooner! Our group calls this "performing the summoning ritual". Often, a quick filler game will work just as well.
  • 18 comments [Hide]
Michael Gregory
United States
Wilmington
Delaware
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Or the 5th person will show up after you have assembled the board for a game that maxes out at four.
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  • Posted Wed Jan 28, 2009 7:55 pm
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Daniel Blumentritt
United States
Austin
Texas
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This is THE most immutable law of gaming.
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  • Posted Fri Feb 20, 2009 11:07 am
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Ed Kowalczewski
United States
Buffalo
New York
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With one group, the Summoning Ritual usually involves calling the person on their cellphone to ask where they are- which inevitably causes them to ring the doorbell.
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  • Posted Tue Jan 5, 2010 9:31 am
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Linda Baldwin
United States
White Plains
New York
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I wish that worked. With us, calling on the cell phone usually gets the response, "I'm leaving now." Which will actually happen within the hour, and several stops (and possibly a meal) will take place on the way.

Or it used to be that way. Now he just spends every game on his cell with his SO.
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  • Posted Tue Jan 5, 2010 9:26 pm
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Just Jeff
United States
Sterling
Illinois
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Orcoteuthis wrote:
LEHaskell wrote:
StormKnight wrote:
Its scientifically proven that if you and 3 other people go to an empty parking lot in the middle of nowhere with some games and a table, spend half an hour debating what to to play then finally pick a game that only plays 4, a fifth player will appear at exactly the moment you finish explaining the rules.



...and his name will be Bob.
Actually, I find it's usually Daniel.



Sorry, his name is Kenny
arrrh
 
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  • Posted Tue Mar 2, 2010 9:31 pm
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12. Board Game: El Grande [Average Rating:7.89 Overall Rank:13]
Christopher O
Canada
Toronto
Ontario
Summer grasses / All that remains / Of soldiers' dreams. - Basho.
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Mystery 12: Box Inserts

With a few shining exceptions (most of the Days of Wonder product line) box inserts seem to have been designed to maximize the number of small, shallow depressions where game pieces can pool together and get hopelessly mixed up.

It seems apparent that some box inserts are generic in nature and are designed to work with many games, except that there seems to be no one game that they actually work well with. Examples: Theophrastus, Wreckage, Colossal Area, In the Year of the Dragon.

Some "generic" inserts are so perfunctory as to be better off not being included (Betrayal at House on the Hill, Nexus Ops, Vegas Showdown), while others are incredibly complex while managing to keep virtually nothing in place (Wildlife)

Other inserts (such as that for El Grande) serve no useful purpose at all (other than being decorative). In the case of El Grande, the single component which might otherwise wedge nicely into the box and not slide about, the Castillo, cannot actually fit in the box while assembled with the cover closed!

(Yes, almost all of my games are carefully ziplock bagged)
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James Webb
Australia
Canowindra
NSW
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"...Colossal Area..."

Best. Typo. Ever.
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  • Posted Thu Jan 29, 2009 3:10 am
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Elizabeth Gurnack

Americus
Georgia
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I'm sure it's just a phase you're going through.
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  • Posted Sat Jan 31, 2009 6:59 pm
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Geoff Burkman
United States
Kettering
Ohio
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egurnack wrote:
I'm sure it's just a phase you're going through.


Okay, this lunacy has to stop! Stop, I say!
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  • Posted Sat Jan 31, 2009 11:36 pm
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Red Dragon
United States
Campbell
California
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Darius Hawthorn wrote:
The Elasund box insert also belongs amongst the list of excellent inserts.


You mean excellent example of this problem, I presume? I can't describe what a relief it was, and how much easier it was to set up Elasund without having to deal with the mess, when I finally got the idea to just throw away the stupid insert and bag everything up by color.
 
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  • Posted Sun Feb 1, 2009 6:04 am
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fen
Wales
Cardiff
The Vale of Glamorgan
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MisterG wrote:
egurnack wrote:
I'm sure it's just a phase you're going through.


Okay, this lunacy has to stop! Stop, I say!

It's ok, this only happens once a month.
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  • Posted Sun Feb 1, 2009 10:54 am
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13. Board Game: Break Down [Average Rating:0.00 Unranked]
Jonathan Apuan
United States
Shoreline
Washington
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Mystery #13 - BGG will be down when needed the most.

The game is at an important juncture and the outcome of the game depends on the interpretation of a few rules. So, wisely, the gamers surf over to BGG.com for rule clarification. Needless to say that will be the one night of the quarter that BGG.com is down for maintenance or problems.

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Darren Dew
United States
Savannah
Georgia
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1-3/4-6 rule time! Let FATE decide!
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  • Posted Wed Jan 28, 2009 11:23 pm
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Leonardo Rota-Rossi
Brazil
Rio de Janeiro
Rio de Janeiro
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rock-paper-scissor-lizard-spock?
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  • Posted Fri Feb 6, 2009 6:18 pm
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Darren Dew
United States
Savannah
Georgia
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GerryRailBaron wrote:
Zelif wrote:
1-3/4-6 rule time! Let FATE decide!

Right. Because "heads or tails" is too mundane for a member of bgg.
(And you forgot "7-10: re-roll"!)

Gerry


Bite me, Gerry!
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John Chapin
United States
Barnhart
Missouri
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JackFlash wrote:
How about 10-12? ninja


Or 13-100?
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  • Posted Thu Jul 23, 2009 7:57 am
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Simon Auger
England

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leorossi wrote:
rock-paper-scissor-lizard-spock?


Bazinga!
 
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14. Board Game: Cosmic Encounter [Average Rating:7.53 Overall Rank:84]
Jean-Michel Petit
Canada
Montreal
Quebec
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Mystery #14 : The reprint Doom

Description : It's been proven by empiric studies that just when you buy the most expensive game ever, it will be announce a couple days later that a reprint has been secretly scheduled and is due out in less than a week.

Solution : Don't refrain from buying old version of a game you want, else, it will never come to the mass market again.
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David Dixon
United States
Cincinnati
Ohio
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My oft-referenced-in-my-postings Dune experience in a nutshell...

Diis
 
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  • Posted Thu Jan 29, 2009 12:42 am
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Linda Baldwin
United States
White Plains
New York
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Corollary: The more you pay for the old game, the better the reprint/reissue/redesign will be.
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  • Posted Thu Jan 7, 2010 2:35 pm
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Just Jeff
United States
Sterling
Illinois
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[sarcasm]Magic Realm is being reprinted now? arrrh [/sarcasm]
 
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  • Edited Tue Mar 2, 2010 9:37 pm
  • Posted Tue Mar 2, 2010 9:36 pm
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Fabian Trunz
Switzerland
Degersheim
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Hasn't happened to my copy of Antiquity yet.
 
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  • Posted Sat Nov 13, 2010 7:31 pm
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Christopher Boat
United States
Des Moines
Iowa
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Saw a copy of Fury of Dracula for $40 the other day. Said to my friend- "That's actually a really good deal. I'm pretty sure it's out of print and selling for way more than that online".

So we snatch it up. The VERY NEXT DAY, the reprint is released.
 
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15. Board Game: Railroad Tycoon [Average Rating:7.68 Overall Rank:50]
Bob Henry
United States
Basking Ridge
New Jersey
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Mystery #15: The Cross Breeding Colors

Description: Color selections which looked perfectly fine to the game producer / artistic coordinator, and in fact perfectly fine in the pre-production samples, are somehow muddled and confusing when the game buyers open the box.

This mystery has been known to show up on boards, playing tiles, and the various wooden bits that are used to designate particular players. Playing the game in anything less than high strength lighting will lead to the previously mentioned player confusion (such as, "Oh, that's a blue city??")

Solution: The pieces must be cross breeding in the boxes after they leave the factory. To prevent this, all pieces of different colors should be packaged separately in pentration proof plastic. (Although, see the 'cellophane mystery' for potential adverse sied effects of this.)
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Benjamin Maggi
United States
Clifton Park
New York
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Not only is this true, but usually when the colors are very similar they are also not at all attractive or logically based. I mean, if you are going to have four colors, why can't you use yellow, or green, or something besides blue and black, and red and orange. Consult with Crayola if you need to!
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  • Posted Thu Jan 29, 2009 3:35 pm
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Teppo Saarinen
Finland
Turku
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kusinohki wrote:
red-green color blindness.

I've seen the occasional rant on the subject. I even remember a trivial stat that it affects 7%-10% of the male population.


Thumbs up for a good point.

I'll still choose easily discernible basic colours over variation anyday.
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  • Posted Sat Jan 31, 2009 4:14 pm
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Jim Jackson
United States
Amity
Pennsylvania
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I always wondered why people pimped their agricola sets. I then played it in a poorly lit area and concluded...1. My wife and son might as well be playing together as the blurple family. 2. I stopped gathering wood or clay and simply gathered clood. 3. I will now play only in direct sunlight (sorry vampires.)
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  • Posted Thu Feb 5, 2009 8:08 pm
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Brian Lewis
United Kingdom

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Re red green colour blindness.

That`s the affliction I`ve got(some would say there are others).

All I can say is it`s a good job the Runebound jewels have numbers on the
back, otherwise setup would take twice as long.

Does anyone have problems seeing the difference between the backs of the bronze and gold treasure cards in Descent?

I find a 100 watt(minimum) bulb positioned just out of board scorching
range helps.

And your parents start worrying when their 7 tear old tells them that
the green dog from across the road is in the garden again (I forget the
breed, but apparently it was definitely brown).

And you can`t join the Air Force


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  • Edited Mon Jun 15, 2009 1:50 pm
  • Posted Mon Jun 15, 2009 1:48 pm
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Linda Baldwin
United States
White Plains
New York
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I'm not colorblind, but I'm STILL grateful for games that use distinguishing icons/backgrounds/shapes as well as color (i.e. Thebes, Coloretto, Stone Age.)
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  • Posted Thu Sep 10, 2009 4:20 pm
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16. Board Game: Punch! [Average Rating:6.33 Overall Rank:4963]
Ralph T
United States
Signal Hill
California
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Mystery #15. Paradox of the new-in-shrink game

Description: You cannot know whether the game you just bought is worth keeping or should be traded from BGG reviews alone. Removing the shrink so you can review the rules lowers your game's value by 10-20%. Punching the counters will drop the value by another 30%. Actually playing the game will drop the value to 50%. By this time you will wish you had traded your game for a much better new or like new game, but you can't, because you played it.

Solution: Don't open your new in shrink game. Just admire it on the shelf. If you must open the game, do not punch the counters. Just read the instructions and imagine what it would like to play the game. If the imagined game isn't perfect, trade the game for other games whose counters you will not punch or cards you will not unwrap, ad nauseum. Or better yet, be one of those dastardly individuals that owns a shrink-wrapping machine.
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Marshall Miller
United States
Medford
Massachusetts
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My solution: Keep games in their shrink until I actually need to play my own copy. Continue playing other people's copy until such a time. I'm looking at you Age of Steam, Imperial, Pitchcar, Mu & Much More, Tichu, For Sale, etc......
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  • Posted Thu Jan 29, 2009 4:43 pm
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Justin Hoeger
United States
Oceano
California
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Ah, but not until you opened them. You never know.

P.S: Non-game boxes will have a cat inside.
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  • Posted Fri Jan 30, 2009 4:09 pm
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P M
United States

Most of my gaming collection is still on the shelves of the game stores, where they have the greatest value.
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  • Posted Sat Jan 31, 2009 5:28 pm
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rekz karz
United States
El Cerrito
California
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Some folks who have the bucks buy 2 copies:
One for the shelf, the other for use/wear/destruction/fun.

I've never done it, but I've seen collectors do it.
Somehow, it seems to pay off. I'm always impressed.

FORESIGHT. It's powerful, and generally, humans don't have it.
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  • Posted Wed Feb 4, 2009 7:30 pm
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Brian Lewis
United Kingdom

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Sarcasmorator wrote:
Ah, but not until you opened them. You never know.

P.S: Non-game boxes will have a cat inside.


Is the cat green? (see above)
 
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  • Posted Mon Jun 15, 2009 1:55 pm
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17. Board Game: Union Pacific [Average Rating:7.35 Overall Rank:161]
Keith Jones
Scotland
Kilmacolm
Inverclyde
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Mystery 17 : The curse of the tower

Description : No matter how irregularly shaped the pieces someone will always try and build a tower with them

Solution : Play marbles
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The Seal of Approval
Austria
Vienna
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And I am that guy.
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  • Posted Thu Jan 29, 2009 3:25 pm
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alan beaumont
United Kingdom
LONDON
Unspecified
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Quote:
No matter how irregularly shaped the pieces someone will always try and build a tower with them

This is used as a gentleman's heckle, when someone is inflicting Analysis Paralysis upon his fellows.
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  • Posted Wed Feb 4, 2009 7:55 pm
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Camelorn
Germany
Koblenz
Rheinland-Pfalz
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Quote:
Solution : Play marbles

Hey, you can build extremly aesthetical pyramids with marbles, if the underground is just sandy enough.
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  • Posted Wed Feb 4, 2009 10:09 pm
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Hunter E
United States
Kirkland
Washington
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Camelorn wrote:
Quote:
Solution : Play marbles

Hey, you can build extremly aesthetical pyramids with marbles, if the underground is just sandy enough.


I remember trying to see how big a tetrahedron I could build of marbles on the carpet when I was a child... I could never get higher than three tiers, but I spent entire afternoons trying to get up to four.
 
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  • Posted Fri Sep 11, 2009 6:10 am
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Gary McCammon
United States
Columbia
South Carolina
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RPG Corollary: There will always be someone at the table who insists on building towers with the dice, taking the pyramid-shaped d4s as a particular challenge.

Also note that they will have scooped up at least one die that's actually needed at the time.
 
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  • Posted Mon Oct 12, 2009 2:24 pm
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18. Board Game: The Settlers of Catan [Average Rating:7.50 Overall Rank:85]
Neil Whyman
United States
Williamsport
Pennsylvania
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Mystery 18: Settling on what to play

When asked to choose a game to play with your significant other, the only certainty is that the game you choose will not be the one that you actually play.

Even more mysteriously, once you are wise to this and suggest that your significant other chooses the game, he/she will still insist that you should choose!

But if you dare to deliberately choose something you hate . . .
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Jonathan Apuan
United States
Shoreline
Washington
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Sounds a lot like our, "Where do you want to go to dinner?" conversations.
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  • Posted Thu Jan 29, 2009 9:23 pm
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Justin, Karen, Acacia, and Janek
United States
Willmar
Minnesota
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crusader4x wrote:
Sounds a lot like our, "Where do you want to go to dinner?" conversations.


Hallelujah!
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  • Posted Fri Jan 30, 2009 3:20 pm
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Jim Jackson
United States
Amity
Pennsylvania
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Sounds like ALL of our conversations.
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  • Posted Thu Feb 5, 2009 8:26 pm
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Darren McCain
United States
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I always bring back a stack of games. The trick is to make your game the most desireable in the stack (or end up playing Monopoly).
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  • Posted Thu Apr 23, 2009 12:52 am
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19. Board Game: Monopoly [Average Rating:4.50 Overall Rank:7958]
Geir Erik Ø
Norway
Sandnes
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Mystery 19: Disappering text

The first person in a network of people, who reads the rules for a game will experience that important text have vanished from the rules, no matter how many times he/she read the text. The text will only reappear if a second person is reading the text. The text will then be visible to the first person to.

The mystery is even larger as it appears that this happens even if different copies of the rules is used. So if person 1 reads the rules and play the game, some text is removed in his rule set.

Player 2 who have never played the game, and is in the same sosial network as player 1, buy his/her own copy and read the rules. This copy will Not have vanished text.

When player 1 and player 2 is playing the game together, the text, to player 1's suprise, have reappeared.



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Kyle W.
United States
Up Nort' Der
Wisconsin
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...and furthermore, tipping answers in GeekQuestions should be fixed.
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fnord
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  • Posted Fri Jan 30, 2009 6:36 pm
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Kyle W.
United States
Up Nort' Der
Wisconsin
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...and furthermore, tipping answers in GeekQuestions should be fixed.
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It gets really strange when the text doesn't disappear until after reading the rules, at the precise moment when you need to refer back to it to settle a rules dispute.


You know it was there, but no one else will believe you until you find it...
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  • Posted Fri Jan 30, 2009 6:42 pm
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Linda Baldwin
United States
White Plains
New York
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... and it will not reappear for you until you are in a situation where the rule actually hurts you. All the times it would have helped you, it was NOT THERE.
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  • Posted Thu Jan 7, 2010 3:21 pm
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Sarah Thomson
United States

Texas
Yes, and even worse, that particular bit of text will be Bolded and Italic and probably, like,
Quote:
Set Off In A Big Box
So there's really no excuse for missing it. 3 times.
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  • Posted Thu Apr 22, 2010 10:59 pm
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20. Board Game: The Original Lazy Man's Pool [Average Rating:4.50 Unranked]
Mikko Ämmälä
Finland
Oulu
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90% of us ruin the reputation of whole 100%.

"Look what I got from Essen/Milan-spiele/bought from local store.... Magnificent games. I have studied the rules and for example this is very fun/good/original game to try and takes only 1h, lets play it!"

"err...may be not now, I am not in the mood of trying new games because it is Monday/Tuesday/...January/August/year 2009.../my friend has a cough/my sack itches/...let's play my Web of Power/Euphat&Tigris/Taj Mahal/something old mainstream instead....but I will promise to play it next time, OK?

Even with all the love for boardgamehobby a repeat chance for above "next time" scenario rises exponentially after you turn 30y...

.mikko
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Richard Roberts
United States
East Windsor
New Jersey
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I have a feeling that something will come up, and out Power Grid session will be postponed again. The other couple even bought us the Power Grid plant pack for Christmas, but we still haven't played ityuk
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  • Posted Wed Feb 4, 2009 9:17 am
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21. Board Game: Dicefest [Average Rating:6.70 Unranked]
Bill Wood
United States
Eden
North Carolina
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A Set of Laws involving Dice (esp in Wargames)

1. If the dice is rolled on the map, no matter what you do, the roll will slam into the largest stack.

2. The force of the dice throw is directly proportional to the size of container provided to throw them into.

3. The height the dice will jump after being thrown into the container is equal to the Height of the container plus 2 inches.

4. No matter what container is used, the dice will always leave it.

5. When uttering the words 'Roll anything but number X', one will roll that number.

6. The chances of finding dice in the game box is Nil.

7. No matter how good you are at ASL, box cars will undo everything.

8. No matter how high the initiative modifier is, at the critical moment, the initiative will be lost by the dice.

9. No matter how many times you 'try another pair', your dice rolling will still be horrible.

10. Bill, where did you put the box of dice this time?!>?!#%!???%?
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Joseph Crockett
United States
Bridgewater
Virginia
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Corollary:

IF you do store your dice with the games, the dice will "learn" what game they are stored with and adapt. This is the reason the dice in your Axis and Allies game cannot roll anything less than a six, while the dice you keep with Arkham Horror can roll fifteen twos out of sixteen rolls.

Solution: None, swapping the dice, while apparently a good idea, will simply lead to dice that can only roll threes and fours, which doesn't really work for either game most of the time. You're doomed.
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  • Posted Tue Feb 10, 2009 4:20 pm
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Jon Hall
United States
Honolulu
Hawaii
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Vertayk wrote:
Corollary:

IF you do store your dice with the games, the dice will "learn" what game they are stored with and adapt. This is the reason the dice in your Axis and Allies game cannot roll anything less than a six, while the dice you keep with Arkham Horror can roll fifteen twos out of sixteen rolls.

Solution: None, swapping the dice, while apparently a good idea, will simply lead to dice that can only roll threes and fours, which doesn't really work for either game most of the time. You're doomed.


LOL, awesome.
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  • Posted Wed Feb 18, 2009 2:33 am
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Tanner Griffin
United States
Layton
Utah
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I honestly believe Hasbro shaves their dice so as to make 6's roll EVERY FREAKING TIME in Risk. My friends like Risk, but it always seems that those red dice always roll 6's and the white ones roll 2's and 3's. The player who attacks the most, as a result, always wins.
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  • Posted Fri Mar 6, 2009 1:11 am
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Darren Dew
United States
Savannah
Georgia
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Friff14 wrote:
I honestly believe Hasbro shaves their dice so as to make 6's roll EVERY FREAKING TIME in Risk. My friends like Risk, but it always seems that those red dice always roll 6's and the white ones roll 2's and 3's. The player who attacks the most, as a result, always wins.


They do want the game to end at some point, right?
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  • Posted Thu Nov 19, 2009 3:04 pm
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22. Board Game: Amnesia [Average Rating:5.96 Unranked]
Mark Pollard
United States

Minnesota
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Mystery #22, The irrational imaginary precedent

You've played a game at least 30 times, and you've got the rules down pat. This is your 31st game with the same group.

Someone makes a move that violates a well-established and often-obeyed rule. When you call him or her on it, he or she will argue, quite adamantly, that "we've never done it that way before."

It becomes clear that this person really believes what he or she is saying, even though you know that he or she has correctly played the rule countless times before.

Solution:
Arguing is pointless, as the offender is certain that he or she is correct. You must show this person the rules, but even then, he or she will go on believing that this is just the first time you've chosen to play the correct rule. The delusion will persist, and is unstoppable.
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Darren Dew
United States
Savannah
Georgia
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There's a corollary here, also, and a mystrey to boot:

They are correct, and then, forever more ARE TRULY AND FACTUALLY SUPPORTED in their "unstoppability" in every future gaming session no matter how many times they are proven to have a poor memory.

"Well, YEAH, THIS TIME. But, you remember when I thought you could..."
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  • Posted Thu Nov 19, 2009 3:07 pm
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Edmund Davis-Quinn
United States

Maine
The other side of this is you read the rules wrong and played it incorrectly the first 10 times -- or another player played it wrong the first 10 times ---

Happened to me with Carcassone -- was scoring farmers wrong and how they can be placed -- and someone else had the wrong idea how to score things.
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  • Posted Tue Feb 16, 2010 4:10 pm
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David Anam


Oklahoma
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I cannot possibly tell you how many times this has happened in our group, and yes, always from the same offender. What's worse is when he volunteers to check the rulebook, finds the relevant section, reads the first line and claims "see? It says it right there."

It will be 20 minutes before we can convince him to hand over the rulebook so we can finish reading the rest of the paragraph where it clearly explains the exception to the line he just read.
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  • Posted Fri Mar 26, 2010 9:49 pm
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Stephen Teixeira
United Kingdom
Birmingham
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Oh I could not agree more. I have one particular person who does just this, he also plays his turns very quickly, geting the turn sequence wrong as he always knows best.
Thinking about it there is another player who whenever we are playing anything with a fantasy theme (mainly Runebound) insists on comparing things to D&D such as this Gnome is the wrong colour? or why does this Dwarf not have a beard? and why can't I dual wield? - oh for gods sake!!!!
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  • Edited Mon Dec 13, 2010 1:15 pm
  • Posted Mon Dec 13, 2010 1:15 pm
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23. Board Game: Brain Chain [Average Rating:4.67 Unranked]
Tiago Luchini
Finland
Oulu
Oulu
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Mystery #23: The chain-explanation-loss paradigm

Description: Player A reads the rule book and explains them to a group of players. Player B, participant of this first session, explains the same rules to a second group of players where Player C is playing and who, in turn, will explain the rules to a third group. In each link of this chain-explanation important rules are simply lost until the game being played after N iterations is completely different from the one initially intended by the designers.

Solution: Sending people back to primary school would certainly improve the odds of someone actually reading the rules. In case this is not feasible, simply let this mystery happen as it will be pretty entertaining to have "nature" shape a completely new game.
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Joe Baptist
United States

California
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A better solution would be for game manufacturers to write clear rules that are easy to read, understand, and reference as needed.

Yes, this may require writing the rules in a narrative form and then having them repeated in a logical reference format. Great care must be taken to ensure that both versions match.
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  • Posted Sat Jan 31, 2009 6:55 pm
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Todd McCorkle
United States
Anderson
Indiana
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joedogboy wrote:
A better solution would be for game manufacturers to write clear rules that are easy to read, understand, and reference as needed.

Yes, this may require writing the rules in a narrative form and then having them repeated in a logical reference format. Great care must be taken to ensure that both versions match.
The best written rules won't do any good if people don't read them.

I've seen this happen too many times. It reminds me of the old 'telephone game'. What really makes it worse is when someone teaches a game with a house rule without telling anyone they are using a house rule.

And yet, people look at me funny when I'm reading rules to a game I've already have played...
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  • Posted Sun Feb 1, 2009 5:06 am
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Mike Cooper
United States
Flower Mound
Texas
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You should have chosen Monopoly for your representative image. I am of the opinion that only one person has ever attempted to read the rules, gave up, put $500 under Free Parking and taught the entirety of the world to play that way. I call that person Player Zero. You now know him as "that jerk".
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  • Edited Thu Sep 10, 2009 1:54 am
  • Posted Thu Feb 5, 2009 1:04 am
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Jim Jackson
United States
Amity
Pennsylvania
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Worse yet, my older cousins first taught me to play monopoly with the rule that a player had to round the board completely before he/she could purchase a property. Roll a three on your first few turns and realize, you're not getting a property. Why? Because they didn't auction properties either! Hah! You thought $500 under Free Parking was bad what about all the payments from the Income Tax and Luxury Tax, etc... I remember my cousin swapping $500s for $100s because they were all in the middle of the board. Around age 11, I started reading the rules.
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  • Edited Thu Feb 5, 2009 8:49 pm
  • Posted Thu Feb 5, 2009 8:48 pm
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24. Board Game: Lost Cities [Average Rating:7.13 Overall Rank:204]
Tor Åsmund Hatlebakk
Norway
Laksevåg
Hordaland
Mystery number 24: The disapearence of time
You play a boardgame and you have timed everything perfectly. You have counted the cards or bits left, still the game ends somehow before you have finished what you startet.
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25. Board Game: SuperGang [Average Rating:7.03 Overall Rank:1994]
Hilko Drude
Germany
Goettingen
Lower Saxony
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Mystery #25: Ganging up on the person who explains the rules

All players in a game group automatically gang up on the player who taught them the rules, no matter whether that player has actually played the game before or shows any other sign of increased competence.

Solution: Always claim that you left your glasses at home/just had your tonsils out/are too drunk to explain. Lean back and pretend to listen to someone else's explanations while plotting his/her downfall.

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Greg F
United States

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This always happens to me with Cash 'N Guns. More recently, I had a streak of being Plagued every single game of Cosmic Encounter, even when someone else was doing the explanation.
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  • Posted Sat Mar 13, 2010 9:58 pm
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Jose Augusto Moreira
Brazil
Sao Paulo
Sao Paulo
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I dont can stop laugh....love this list.

About celophane...has this problem yesterday with my 4 decks of Battleground: fantasy warfare. My idea is using the blocks and each player try hit the other with the decks..can be very funny.
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  • Posted Wed Jan 28, 2009 4:12 pm
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Just call me Erik
United States
Waldorf
Maryland
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have a tip for a job well done! I think we're going to have another ace contributor on our hands.

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  • Posted Thu Jan 29, 2009 8:26 pm
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Scott Anderson
United States
Casper
Wyoming
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This made me almost burst out in laughter several times... Unfortunately I was sitting in class when I tried reading it... shake blush
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  • Posted Thu Jan 29, 2009 9:51 pm
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Wendell
United States
Arlington
Virginia
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All the little chicks with crimson lips, go...
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Hey, get your stinking cursor off my face! I got nukes, you know.
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All so very true... shake
 
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  • Posted Fri Jan 30, 2009 1:55 am
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Jason Wiebe
Canada
Edmonton
Alberta
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Well done lad!
 
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  • Posted Fri Jan 30, 2009 3:27 am
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