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Starter Wargames
Patrick Carroll
United States
Carver
Minnesota
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In the Wargames forum, someone is always coming along asking which game to start with--which one to buy as a first-ever wargame. That generates a thread, and several games end up being recommended. But I've noticed the same games are recommended over and over again.

So, this GeekList is a place to compile all the good "starter" wargames we can think of. If it turns out well, we can refer newcomers here instead of having to rethink our recommendations each time.

Consider: Which wargame(s) would you suggest to someone just starting out in the hobby? Or to a whole group of newbies with different period and scale interests?
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26. Board Game: Victoria Cross [Average Rating:7.13 Overall Rank:1562]
Jimmy Shaftoe
Japan

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An easy intro to block games. Short rule book and fast game play.


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Patrick Carroll
United States
Carver
Minnesota
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Great subject, too! Be sure to watch the movie Zulu! to get fired up first.
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  • Posted Sat Jan 31, 2009 4:46 pm
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Chris Buhl
United States
Pittsfield
Massachusetts
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Patrick Carroll wrote:
Great subject, too! Be sure to watch the movie Zulu! to get fired up first.


It's a different battle, but don't forget Zulu Dawn. Different battle, better movie.
 
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  • Posted Sun Feb 1, 2009 6:52 am
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David Wickes
United Kingdom
London
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Better movie? Better movie?

I think maybe that Zulu Dawn has more meat on the bone than Zulu WRT the political and strategic state of affairs. But Zulu is the one I'd watch repeatedly - it's a tighter film.

And of course it has this:

Quote:
Chard: [the Zulus are chanting before their final charge] Do you think the Welsh can do better than that, Owen?

Pte. Owen: Well, they've got a very good bass section, mind, but no top tenors, that's for sure.


All together now chaps...

Men of Harlech stop your dreaming
Can't you see their spear points gleaming...


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  • Posted Sun Feb 1, 2009 10:39 am
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Tanks Alot
United States
Fort Mill
South Carolina
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Great game. Simple rules. Massive Zulu attacks, fun to try and rescue to soldiers in the hospital, OH NO FIRE!! Certainly a great flavor to the game and comparison to history. With the Zulu's coming back again and again, it's a tough ride for the British if you play games to win.
 
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  • Posted Thu Oct 28, 2010 7:11 pm
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27. Board Game: Washington's War [Average Rating:7.85 Overall Rank:122]
Will DeMorris
United States
El Paso
Texas
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Easy sell if your audience has an interest in American history. Most likely the simplest of all the CDGs and heavily influenced by We the People but a whole lot more affordable.

-Will
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Chester Ogborn
United States
Albuquerque
New Mexico
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This will be a good choice when its actually released, assuming its still closely related to We the People.
 
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  • Posted Sat Jan 31, 2009 6:18 pm
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Tanks Alot
United States
Fort Mill
South Carolina
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Great game, but because the English and the Americans actions are so different I would say this is a hard "Starter Wargame" unless both sides read the rules first and the new player has a copy of Major Sholto's player aide. Lot's of decisions to make.
 
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  • Posted Thu Oct 28, 2010 7:16 pm
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J.L. Robert
United States
Sherman Oaks
California
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The games from this series of releases all had a basic rules set that fit on a single, 8.5" x 14" sheet of paper. Additional rules were added in Battle Manuals, much like the older "AH Classics" of the 60's.
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Michael Lavoie
United States
Nashua
New Hampshire
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Not the most popular game around here,but a fun time and a good introduction to the genre.
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  • Posted Thu Feb 26, 2009 6:44 pm
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alex w
Singapore

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I have used this game to intro more than a dozen gamers into a wargaming lifestyle....

Pretty good in my opinion....may not be the best historical view on the actual battle, but its good nevertheless.....

Enjoyed every game I played....
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  • Posted Sun Nov 7, 2010 5:29 am
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Jeremy Fridy
United States
Kent
Ohio
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I remember playing this one evening by myself when I was young. I was just trying to play out logical actions for both sides, and when I got to nightfall on July 1st, I noticed I had created the double fishhook almost perfectly! I was really impressed that it encouraged that without ever forcing you to do it.
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  • Posted Wed May 2, 2012 6:25 pm
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29. Board Game: Warriors of God [Average Rating:7.43 Overall Rank:412]
Jimmy Shaftoe
Japan

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This is a great intro game. Clear ,concise rule book, not an overwhelming amount of counters,great production,balanced play and an interesting period to boot.
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Iain K
United States
Arvada
Colorado
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I agree, but be advised that this game is "different" enough that it might not introduce your opponents to many basic wargaming mechanisms. Understanding that this is the case this might well wet their appetite to learn other, more traditional games.
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  • Posted Sat Jan 31, 2009 5:05 pm
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Chris Montgomery
United States
Joliet
Illinois
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
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The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
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MidKentGamerUK wrote:
The rules are simple and its very pretty to look at, but it's chaotic to the point of being silly. It's like placing 15 blue beans and 15 red beans onto a shaker-table and switching it on and declaring the last bean standing the winner...


It is chaotic, but the better player will usually win. I really "grok" this game.
 
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  • Posted Thu Jun 3, 2010 12:10 am
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Tanks Alot
United States
Fort Mill
South Carolina
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It seems chaotic, but the hard part of this game is you have to look at the leaders coming in, what country they can go to and the age of the leaders who are carrying a lot of troops.
If you have a 3 star guy who can carry 9 troops in an important area who is 4 turns old, he is probably gonna die. There are a lot of decisions to be made and when playing the game you have to realize the game is managing the chaos. The northern part of the board has a lot of 3 value countries, where the south is spread thinner. The west coast of the board has seas support.
There is a lot to this game. Historical? Probably not as much as Historically influenced...but one of the best games I have played in a while
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  • Posted Thu Oct 28, 2010 7:08 pm
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30. Board Game: The Battle for Hill 218 [Average Rating:6.76 Overall Rank:705]
J. S.
United States
Manhattan Beach
California
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Not a traditional wargame but, in a very short game time, it gives a sense of an assault on a hill. I actually like this game a lot and even play solo - playing both sides at the best of my ability.
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31. Board Game: Squad Leader [Average Rating:7.46 Overall Rank:191]
Joe Baptist
United States

California
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With the programmed instruction setup, this is a pretty good introductory wargame. It starts simple, and builds in complexity.

I'm sorry that I'm posting it a second time, but I missed it earlier in the list.
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Patrick Carroll
United States
Carver
Minnesota
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If this is a good starter wargame, noobs are a whole lot smarter than they were when I got into wargaming!
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  • Posted Wed Nov 11, 2009 5:27 pm
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alex w
Singapore

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Started playing SL when I was 16.....not too bright then, but managed to enjoy the first 3 scenarios (combined) with minimal 'mistakes' with a good friend.

Its because of SL, that I'm an ASL convert! Collected every module that ever came out.......(almost)

Not Exactly an intro wargame, but with some patience.....it could be an intro to a gaming lifestyle with ASL....
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  • Posted Sun Nov 7, 2010 5:35 am
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Craig Truesdell
United States
Uniontown
Ohio
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I had good luck with this game as a starter, just played the first 3 scenarios though but they get the hang of it real quick. Stay out of the street when a MG is covering it.
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  • Posted Fri Dec 3, 2010 4:28 am
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32. Board Game: Cowboys: The Way of the Gun [Average Rating:6.19 Overall Rank:2176]
Preston Fuller
United States
Ashland
New Hampshire
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It does list on BGG as a wargame and for this list I think it works as a very simple and fun introduction into, minatures, hex (squares) style squad level game. Great intro into line of site, movement, weapons in hand, reloading and even mounted movement. There are some fair historical sceanrios as well.

The game Desperados takes it one step further but you can bring desperado rules into CWotG

Besides, you get to be cowboys with six shooters and shotguns. Can't beat that.
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Sean Roberts
United States
Lead
South Dakota
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Blech.
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  • Posted Sat Jan 31, 2009 5:53 pm
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Patrick Carroll
United States
Carver
Minnesota
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spyridon wrote:
Blech.


What, not your period or favorite theme?

Think of it as a skirmish-level American Civil War game (or Plains Indian War game) set in the Far West.

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  • Edited Sat Jan 31, 2009 7:25 pm
  • Posted Sat Jan 31, 2009 7:24 pm
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33. Board Game: Onslaught [Average Rating:6.45 Overall Rank:3053]
Jim Wickson
United States
Unspecified
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I don't think this list would be complete without this entry
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Jonathan Arnold
United States
Medford
Massachusetts
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I agree! This game is a real blast to play even. Part (maybe the only one?) of the mythical "SPI Lightning Simulation Game" series.

Quote:
What This Country Needs is a Good, Four-Hour Wargame!


Can't wait to spring it on my daughters. Kids are the perfect place for an "intro" wargame.
 
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  • Posted Thu Jun 10, 2010 2:49 pm
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34. Board Game: Tide of Iron [Average Rating:7.38 Overall Rank:199]
Malcolm Green
Canada
Victoria
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I'm surprised this hasn't been entered yet. It is an ideal introduction to the wargame genre. It combines some key concepts and yet keeps things relatively simple. I do find that a lot of players get some of the ideas confused but once an understanding is reached, this one is a gem. Not perfect by any means, but head and shoulders above the competition imo.

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Rolling bad dice in wargames since 1977
United States
Austin
Texas
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I don't deny its appeal, but I don't think this is one that players can pick and learn on their own. Gamers new to wargaming would need a fan like you to help them through those confusing parts.
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  • Posted Sun Feb 1, 2009 11:35 am
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Malcolm Green
Canada
Victoria
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BradyLS wrote:
I don't deny its appeal, but I don't think this is one that players can pick and learn on their own. Gamers new to wargaming would need a fan like you to help them through those confusing parts.


Good point Brady...ok, maybe 'advanced introductory'.
 
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  • Posted Sun Feb 1, 2009 5:19 pm
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Kevin Sussman
United States
Los Angeles
California
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This was my first war game and I taught myself. The rulebook is excellent and well illustrated. My wife and I were playing after one read through the rules. The first few games had us referring back to the rule book, but I do think this game belongs on the list.
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  • Posted Mon Aug 24, 2009 6:23 pm
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35. Board Game: 2 de Mayo [Average Rating:7.11 Overall Rank:437]
D L
Malaysia

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Quick and easy to play.
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Kevin Garnica
United States
Buena Park
California
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Yes!

Substitute little wooden cubes for blocks or counters, and you have a "card-driven, LWC" wargame. Plays in about a half-hour!
 
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  • Posted Wed Jun 23, 2010 5:23 pm
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meenki boo
United States
Jersey City
New Jersey
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Unfortunately, this game is not strictly a wargame. It's more like Fox and Geese. The game is thematically related to a historical battle, but the game play has nothing to do with the battle.

You're not hopelessly battling the French, instead your playing Escape from Colditz . . . I mean Madrid.
 
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  • Posted Mon Sep 12, 2011 7:30 pm
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36. Board Game: Hordes of the Things [Average Rating:7.27 Overall Rank:1440]
Patrick Carroll
United States
Carver
Minnesota
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If you know you want to get into miniatures wargaming, and you're a fantasy buff, this might be just the ticket. It's the equivalent of DBA (De Bellis Antiquitatis, see above) for the fantasy genre.

Oh, and the rules are now available for free!
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Jose Augusto Moreira
Brazil
Sao Paulo
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This game is too a good choice.
Cheap and elegant

Battleground: Fantasy Warfare
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  • Posted Fri Jan 30, 2009 9:20 pm
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Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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HOTT is easier to learn on one's own than DBA is, because the rules are better formated and less densely written.
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  • Edited Thu Mar 5, 2009 8:10 pm
  • Posted Thu Mar 5, 2009 8:09 pm
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37. Board Game: A Victory Lost [Average Rating:7.72 Overall Rank:289]
William Barnett-Lewis
United States

Wisconsin
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The in print introductory operational level hex and counter game. High production values and good easy rules make for a good beginners combination.
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Tim Benjamin
United States
Los Alamos
New Mexico
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Absolutely NOT! Too long, too one-sided, and totally dependent on avoiding a fatal sequence of activation chit draws.
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  • Posted Sat Jan 31, 2009 1:24 am
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Chester Ogborn
United States
Albuquerque
New Mexico
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RaffertyA wrote:
Absolutely NOT! Too long, too one-sided, and totally dependent on avoiding a fatal sequence of activation chit draws.

I agree that its too long. And its POSSIBLE to have a killer chit draw combo in the first two turns for the Soviets, essentially knocking the Axis out. But its a highly unlikely combo (and there is even an optional rule to mitigate that possibility if so desired).

But I disagree that its one-sided. This game provides a really amazing pendulum tide on the map, depicting the Backhand Blow. The last 3 turns, the Axis...although probably having lost tons of weak units, will have a powerful panzer corps and has to strategically pick their attack. The Soviet numerical superiority gets whittled a bit and the more mobile panzers become deadly.

I've played this one a lot...and love it. But I recommend it via VASSAL and not face to face for a beginner.
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  • Posted Sat Jan 31, 2009 6:17 pm
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Peter Pariseau
United States
Tulsa
Oklahoma
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The rules and systems in this game are fine for beginners - the rules are very good, in fact. But I'm not sure a beginner won't lose heart playing the Germans. I've been playing 35 years and I almost failed my player morale check a couple of times. Unless you have some skill at analyzing how you can use German reinforcements to plug the inevitable holes, you may find yourself thinking "I've had it - the Russians are unstoppable." They're not, but it's gonna look that way a time or two or three. Experience helps.
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  • Posted Sat Jan 31, 2009 6:55 pm
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meenki boo
United States
Jersey City
New Jersey
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Deconstructing Wargames

You guys sound like a bunch of pedophiles trying to lure kids to a birthday party. If someone can't handle A Victory Lost they're never going to be a wargamer. Kids don't think about a thick physics textbook when they say they want to be scientists! Kids that want to be scientists don't care what they have to read or study. Kids and people interested in wargaming know it the second they see it. If they can't handle a game they go back to the game store and buy more ... more ... and more.

Introduce new gamers to a game that is simple. AVL
A side that has tons of armies and lots of potential. Both sides are great, especially Russsians, in AVL.
High production values, good rules? Yes, yes, that's all true but there is something 100 times more important! Fun.

Cry when your armies are being held back or worse, disappearing. Laugh when your armies are pounding your opponents lines and your breakthroughs salt and pepper the map. Next turn your an insufferable moan. You know in your heart you've lost again. Then it starts up again. You feel like your right in Mellenthin's Panzer Battles, on the verge of East Front exhaustion and mental collapse from the strain. By the end you are Stalin or Hitler literally going crazy!

You don't like the pressure chit pull brings on? Your scared of wargames. Go back to SoC.


You want to introduce an unrealized wargamer to wargaming? Or do you want to find a new Memoir '44 opponent.

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  • Posted Sun Feb 1, 2009 5:01 pm
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Andrew Carlstrom
United States
San Marcos
California
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I agree this game is a but 'much' for a intro game. If it weren't for the STAVKA chit (which allows the Soviet to move his entire force with a single activiatio) I would probably have a different opinion.
 
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  • Posted Thu Mar 5, 2009 8:14 pm
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38. Board Game: June '44 [Average Rating:7.24 Overall Rank:3521]
Danny Holte
United States
Fullerton
California
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I humbly suggest this one. 120 counters, playable in an afternoon and quick, easy rules. It has proven to be well-balanced as well.
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alex w
Singapore

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Got this game recently, Looking very good and simple.

Can't wait to play it.
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  • Posted Sun Nov 7, 2010 5:31 am
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39. Board Game: Strike Force One [Average Rating:4.25 Overall Rank:7793]
Patrick Carroll
United States
Carver
Minnesota
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For those who want a very, very small, simple introduction to hex-and-counter wargaming, this might be the thing. Wargames don't get much smaller or simpler than this. It might be called the tic-tac-toe of wargaming (but I understand Victory Point Games has improved it somewhat since I last played it, and there's an expansion for it too).

You can read all about it on this Web page. And if you scroll down to the bottom, you'll see a subhead that reads "Computer Strike Force One." There's a link to a FREE computer version of the game, complete with AI.
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Tim Benjamin
United States
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New Mexico
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Way too small; it's like playing checkers or chess on a 4 x 4 board. NAW is a much better choice for first hex-and-counter wargame.
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  • Posted Fri Jan 30, 2009 7:13 pm
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Patrick Carroll
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bartman347 wrote:

If something says introductory game it's probably poop. Introduce new gamers to your favorite games. period.


1. I'm not in a position to "introduce new gamers" to anything. You make it sound like we all live in the same city and belong to the same club. Nearly 100 percent of the time, I'm recommending games to strangers--most of whom are likely to buy a wargame and play at it solitaire or (if they're lucky) talk another newbie into trying it.

2. The most exciting and satisfying wargame I ever played was Advanced Squad Leader. I think it'd be stupid to tell newbies to run out and buy ASL (or even an ASL Starter Kit). Most people would be overwhelmed by it. I'm reluctant to recommend any tactical-level game at all, because they tend to have a lot of fussy, complicated rules.

3. I figure any newcomer to wargaming who's reading this GeekList will end up buying what appeals to him the most anyway. If he's into WWII or modern stuff, he'll shrug off Napoleonic games. If he thinks ancient warfare is cool, he'll try a game of that kind. Some people just like tanks or horses or swords or whatever, and that's reason enough to try a game. So, if someone decides to buy Case Blue to start out with, maybe he'll have the good sense to also get Napoleon at Waterloo or even Strike Force One just to use as a stepping-stone to the game he really wants to be playing.

In short, we can't tell anybody what they should like; they're going to like what they like anyhow. What we can do is steer newcomers away from purchases that might be over their head or out of their league or whatever.

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  • Posted Wed Feb 4, 2009 2:26 am
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Gideon Marcus
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citizen k wrote:
This game is a terrible intro to wargaming. It was 30 years ago, and it still is today.


Tell her that...



Strike Force One was a great starter game for a 5 year old. Now she's starting Napoleon at Waterloo, another great introductory game.
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  • Posted Mon Oct 12, 2009 5:09 am
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Peter B
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bartman347 wrote:
introduction to deconstruction
It's stupid a waste of time to introduce someone to Risk to get them eventually into wargames. People interested in wargames don't need to be coddled and lured into the hobby. How were you seduced? As soon as you saw the hex maps and pieces you were seduced.


As we can see from the massive continued success of Avalon-Hill and SPI, and from the millions of people getting into the hobby, this strategy is totally working great!

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  • Posted Mon Oct 19, 2009 1:23 am
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meenki boo
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Jersey City
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Patrick Carroll wrote:
Nearly 100 percent of the time, I'm recommending games to strangers--most of whom are likely to buy a wargame and play at it solitaire or (if they're lucky) talk another newbie into trying it.
Wow, you're success rate is much higher than mine so I tip my hat to you and your methods.

Patrick Carroll wrote:
2. The most exciting and satisfying wargame I ever played was Advanced Squad Leader.
Woops, you got me there. When I said introduce noobies to your most fun game, I should have made it clear. Don't pick your most complex game.
 
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  • Posted Mon Sep 12, 2011 7:40 pm
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40. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.93 Overall Rank:32]
 
Donald Wilbur III
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My pitch for those who love the BIG SCALE. If you like individual units, start with Ogre.

This is a big leap, but if you make the jump, you'll never turn back. A nice smaller leap is We the People. Unfortunately it's out of print and expensive. Hopefully, Washington's War will fill this niche. We'll see in a few months!
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41. Board Game: Canvas Eagles [Average Rating:7.82 Overall Rank:1452]
♬♪♪ ♫ ♩ ♫♫♪ ♩♬♪ ♫
Australia
Victoria
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This list isn't complete without Blue Max Canvas Eagles.

It can be taught in 10 minutes (even less if you ignore the rules for altitude) and is easy to handicap for differing player numbers or experience. Played with Wings of War minis, it's fantastic. Check out the files available here and at the homepage. A great game for the end of the evening.

And it's free! http://canvaseagles.diplomacy.ca/canvas_eagles.htm
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Neil
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Toronto
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E J
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Isn't this a bit over the introductory level? I have not played it but was curious how difficult this is to learn.
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  • Posted Mon Dec 28, 2009 9:41 pm
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Joel Langenfeld
United States
Shoreview
Minnesota
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It's a CDG of course, so there will be a card-management aspect that can be a little tough on a beginner.

Apart from that, however, the rule complexity is well within the norm for this list.

It does have a lot of strategic depth, so some insight from an experienced player might be useful for pointing newer players to viable strategies.
 
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  • Posted Thu Jun 10, 2010 1:37 pm
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Chris Montgomery
United States
Joliet
Illinois
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The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
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SkunkyBeer wrote:
It's a CDG of course, so there will be a card-management aspect that can be a little tough on a beginner.

Apart from that, however, the rule complexity is well within the norm for this list.

It does have a lot of strategic depth, so some insight from an experienced player might be useful for pointing newer players to viable strategies.


I don't think this is an introductory-level wargame. This is a read-the-rules-then-have-the-game-explained-to-you-then-get-your-butt-kicked-and-replay-the-game-five-more-times-before-you-get-it game.

My opinion only, of course. But in the off-chance someone uses this list, I would highly caution against this game as a way to introduce someone to the hobby.

Still, it's a great game.
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  • Posted Thu Oct 28, 2010 10:49 pm
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43. Board Game: War at Sea (second edition) [Average Rating:6.77 Overall Rank:3124]
Patrick Carroll
United States
Carver
Minnesota
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There's also an earlier edition of this game, by Avalon Hill. Haven't played this one, but I used to own Victory in the Pacific, which is similar but more complex.

Naval fans need a place to start too.
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44. Board Game: Wizard Kings [Average Rating:6.79 Overall Rank:820]
Jeff Brown
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Colorado Springs
Colorado
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I find that my kids at school have little trouble picking this up. I only have the first edition though, but I hear that the 2nd edition isn't more complex.

I picked up Texas Glory also as it looked like it was equally accessible but I haven't had a chance to try it.

My kids like Battleground Fantasy Warfare also.
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Chester Ogborn
United States
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2nd edition sells expansions as 'blind purchase' like CCG. That's the end of my interest.
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  • Posted Sat Jan 31, 2009 6:49 pm
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Donald Wilbur III
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Sacramento
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cornjob wrote:
2nd edition sells expansions as 'blind purchase' like CCG. That's the end of my interest.


No "Wizard's Crack" for me thank you. I got enough Magic.
 
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  • Posted Fri Mar 6, 2009 3:07 am
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Ted Kostek
United States
Camano Island
Washington
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You need to realize that WK is more of a *kit* than a game. The included scenarios are a bit weak. However, if you're interested in making your own scenarios, then this will give you a lot of fun.
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  • Posted Wed Dec 23, 2009 12:23 am
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45. Board Game: High Ground [Average Rating:6.10 Overall Rank:5713]
Tom Volpe
United States
Evanston
Illinois
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I bought this game at a Sci-Fi convention back in the 80's. A wargame for hardcore wargamers it is not. However, it would be a very good introduction to wargaming. The rules are simple (you can even get your kids hooked on wargaming early with this one). The game introduces basic combat units (infantry, cavalry and artillery) as well as concepts like the advantages of high ground and supply.
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46. Board Game: Viktory II [Average Rating:6.97 Overall Rank:1191]
Patrick Carroll
United States
Carver
Minnesota
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Here I go again, adding a game I haven't seen to the list.

Can anyone who has played this game comment on it, please? It looks like a simple, abstract intro to wargaming--and a fine game in its own right.
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Rolling bad dice in wargames since 1977
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Austin
Texas
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I have it. I love the modular system and the game is very simple. The rules include several different variants, so freshening the game is no problem. I kinda wish the pieces were more abstract, since the moves are kinda chess-like. But then the battles are resolved with d6's--much as players do in RISK or DUST. It's a good introductory-level game for multiple players.
 
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  • Edited Sun Feb 1, 2009 1:41 pm
  • Posted Sun Feb 1, 2009 12:00 pm
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Donald Walsh
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Columbia
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Add this one to the "Risk Upgrade list"

In the same category as:

Dust
Nexus Ops
Axis and Allies
Newer Risk versions
etc.

A good game, no inherent imbalance, apart from the randomness of the board (like TI3's setup). The size of the board makes it scale nicely. Components are great (except board tiles a bit thin).

Really a gem of the "self-published" lot.
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  • Posted Sun Feb 1, 2009 2:18 pm
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47. Board Game: Risk [Average Rating:5.62 Overall Rank:6468]
meenki boo
United States
Jersey City
New Jersey
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Deconstructing Wargames
It's ridicules to introduce Risk to someone. Unless you want a Risk opponent. Don't introduce Memoir '44 to someone unless you want to end up playing Memoir '44. If you want to play wargames introduce your potential wargamer to a wargame. If they can't handle it and aren't particularly interested, they are never going to be interested. We need a new list without Memoir '44, Axis and Allies or misguided junk like Strikeforce 1. Or anything that is a so-called 'introductory' game like Manoeuver.shake
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J.L. Robert
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Sherman Oaks
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Boy, am I glad people don't have the power to deny the existence of games just because of personal tastes. I've had many enjoyable gaming experiences, and have made friends, by playing these (and other) games deemed so unworthy.
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  • Posted Sun Feb 1, 2009 6:24 pm
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Donald Wilbur III
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Sacramento
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Or maybe we need a new list without arrogant prejudice against simple but fun games. devil

My 2 cents.

I bet more people got interested in wargaming thru Risk than any other title on BGG.
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  • Posted Fri Mar 6, 2009 3:13 am
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Rick W
Canada

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It is spelled Maneuver and whats wrong with that game?
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  • Posted Fri Nov 12, 2010 9:50 pm
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Tanks Alot
United States
Fort Mill
South Carolina
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LOL its actually Manoeuvre
Ahh there are 2 different games with 2 different spellings DOH!
And its a GREAT starter game!
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  • Edited Thu Dec 2, 2010 5:37 pm
  • Posted Thu Dec 2, 2010 5:32 pm
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meenki boo
United States
Jersey City
New Jersey
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A lot of great counter-comments. Thanks for everyone's opinion.

I still can't stand risk (though the name is great).
 
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  • Posted Mon Sep 12, 2011 7:55 pm
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48. Board Game: 1st Alamein [Average Rating:6.08 Unranked]
Canada

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Best starter wargame, I have used so far... And unlike many of the games listed it is a real wargme in the classic sens of the term : hex, zoc, CRT...

It is simple, quickly, strategic and fun...
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49. Board Game: Space Hulk (third edition) [Average Rating:7.63 Overall Rank:83]
sacha cauvin
France
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Not exactly a wargame but i did find it a good game to get people into wargaming.cool
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50. Board Game: Hellenes: Campaigns of the Peloponnesian War [Average Rating:7.54 Overall Rank:981]
D L
Malaysia

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This was recommended to me by a few BGG wargamers.
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Christopher
Belgium
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Very good idea, indeed!
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  • Posted Fri Jan 30, 2009 5:58 pm
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Patrick Carroll
United States
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I'd also encourage newcomers to wargaming to read this amazing BGG post, which is an intro to wargaming.

And read (or at least skim) this article:
http://en.wikipedia.org/wiki/Wargaming
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  • Edited Thu Aug 13, 2009 4:28 pm
  • Posted Sat Jan 31, 2009 2:12 am
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Jimmy Shaftoe
Japan

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Good list.

While this isn`t the first list of its kind, I think it is great that they come up periodically. Very useful when you are trying to find some entry point that doesn`t land you with a giant rule book that is possibly going to put you off playing the excellent games out there.

Jimmy


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  • Edited Sat Jan 31, 2009 4:26 am
  • Posted Sat Jan 31, 2009 4:11 am
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George Nickols
United States
Van Nuys
California
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What about....
War at Sea / VITP
If you have Memoir 44 then must include Battle Cry

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  • Posted Sat Jan 31, 2009 5:01 am
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Patrick Carroll
United States
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gnickols wrote:
What about....
War at Sea / VITP
If you have Memoir 44 then must include Battle Cry



Please feel free to add those games. Just click "Add Item" on the original post, then fill in the blanks, add comments, and submit.

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  • Posted Sat Jan 31, 2009 4:48 pm
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