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MMP P500 for March 2009
Iain K
United States
Arvada
Colorado
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Welcome to the continuing saga of MMP preorders.

I’d like to say thank you to all who contributed to last month’s list. We had several great discussions, most prominently a discussion of P500 systems, innovation, Adam and Area Impulse last month in the Kawaguchi’s Gamble entry:
http://www.boardgamegeek.com/geeklist/39404/item/860961#item...

Contributors included developer extraordinaire Nick (Doctor Nick) Richardson, friend of the show Gary Sax, and accomplished game designer Michael Rinella.

It’s conversations like these that are the reason I make these lists. Thanks again to all who contribute.

I'll be removing some games from certain features of this list going forward. Games that have made the cut will not have any of their preorder growth number tracked or graphed. It's just too much work.

As for preorder performance during February … well let's say it wasn't pretty. The two titles that have received the most impassioned pleas for support, Angola and Kawaguchi's gamble both had negative growth, as did Tide at Sunrise. All titles trended downward, ie. had reduced growth rates which in part is due to their being mature titles on the preorder chart.

Still, there are bright spots, Battle Above the Clouds continues a healthy growth rate that could hit it's goal next month, after three months on the chart. It's the new concepts that are facing hard times, with the notable exception of Angola, a reprint.

In production news – The Mighty Mighty Bastogne (aka just plain Bastogne) has begun shipping, so it becomes the first game to leave this list on good terms since the list began last September.


MMP’s Brian Youse told the peanut gallery on Feb 25th that the next three titles to ship will be Panzerblitz: Hill of Death, followed by A Most Dangerous Time and finally GD'42. Noting that PBII and AMDT could potentially switch places.

Odd side note, I noticed that Compass Games has picked up “No Peace Without Spain”, which you might recall was dropped by MMP last autumn and is taking it straight into production.

(ref http://talk.consimworld.com/WebX?13@1016.dWnfeAl9Stn.1435942...)

Makes you think …


My standard disclaimer regarding MMP's ASL titles:
I don't include any ASL preorders in this list since:
(a) ASL preorders rocket up to their goals in a few weeks. They don't need wider visibility to make it to press.
(b) These lists are a ton of work, and take time that has to come out of my limited game time budget
(c) I have no interest in ASL myself.

In short, I don't have the time or desire to spend time including ASL titles here. I have nothing *against* ASL, but if you want to make an ASL preorders geeklist, more power to you.


Keep your sticks on the ice people and enjoy the list!

Preorder Summary Stats:



Bamm! (Games that just made the cut)
- None

Damn Close (to hitting their preorder Goal)
- War of the Suns, 18 orders away
- Baltic Gap, 35 orders away
- The Tide at Sunrise, 47 orders away
- Battle Above the Clouds, 54 orders away

Last month's
Winners:

55 Battle Above
20 Baltic Gap
13 Karelia
10 Guderian's
6 Kingdom of Heaven
4 Help Arrives
3 France 1940
2 Breakthrough
1 War of the Suns

Losers:
-1 Tide at Sunrise
-4 Angola
-5 Kawaguchi's


Production Queue news:
Released Last Month:
- Bastogne


Shipping Soon:
- Panzerblitz: Hill of Death
- A Most Dangerous Time
- GD'42

In Production:
Under Development:
No Question of Surrender

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1. Board Game: A Most Dangerous Time: Japan in Chaos, 1570-1584 [Average Rating:7.44 Overall Rank:1321]
Iain K
United States
Arvada
Colorado
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A Most Dangerous Time (IGS)


Pre-Order Goal Exceeded

Production Status
"Bastogne shipping now. Then PBII. Then AMDT. PBII and AMDT may swap places, depending on a few things. Then GD'42."
- Source: Brian Youse (MMP), CSW Feb 25th 2009
"cards due in at end of January, counters (still waiting), boxes before end of January. Map is finished. Rules before end of January."
- Source: Brian Youse (MMP), CSW Jan 5th 2009
" its a race between GD'42, PBII, and AMDT to see whose components fully arrive. I won't bother predicting order."
- Source: Brian Youse (MMP), CSW Jan 25th 2009


My Two Cents:
It's about time !

The Buzz:
Soon ...

The Company Line:
This is the game that made Tetsuya Nakamura famous. As you have seen from MMP’s Fire in the Sky and you will see from MMP's A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort. While Samurai Lords provides a broad overview of Feudal Japan, A Most Dangerous Time focuses in on the most dire moment of all – 1570-1584. Oda Nobunaga, the most revered figure in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan.
Retail Price: $70.00
Pre-Order Price: $41.25

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=3...
Designer: Tetsuya Nakamura (of AVL fame)
Developer: Adam Starkweather
Artwork: Mark Mahaffey

Components:
- one 22" x 34"map
- 440 5/8" counters
- 36 page color rulebook
- 110 "poker quality" cards
- dice

Players: 2
Complexity: Medium
Playing Time: 4 hours

Game Turn: bi-annual
Counters: Individual leaders and 1000 men per strength point
Map: point-to-point
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Marc Guenette
Canada
Laval
Quebec
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It's been a long time into coming, but if it's anywere close to standard IGS quality, it will have been worth the wait. And it's Adam Starkweather's favourite, so I heard...
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  • Posted Mon Mar 2, 2009 4:37 pm
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Steve Herron
United States
Johnson City
Tennessee
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I have very little interest in the history of Japan however I am sure that this game would convert me. If I got it I would bet that I would be glad I did. He is an excellent game designer.
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  • Posted Mon Mar 2, 2009 8:44 pm
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Will DeMorris
United States
El Paso
Texas
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I'm so weak that I pre-ordered. Hopefully it plays well over VASSAL.


-Will
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  • Posted Mon Mar 9, 2009 5:21 pm
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Edward Jamer
Canada
Fredericton
NB
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There's only one way to find out... We'll have to create a VASSAL sign-up sheet once the game is release.
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  • Posted Mon Mar 9, 2009 5:54 pm
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Edward Jamer
Canada
Fredericton
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Bulwyf wrote:
Hopefully it plays well over VASSAL.


Note: The designer recently mentioned at www.consimworld.com that a VASSAL module might need some playtesting before being released. Not sure if this will take place before or after the game is released, or if a public call for assistance will be made.

If this particularly interests you, it might be wise to watch the MMP and AVL forums over there.
 
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  • Posted Tue Mar 10, 2009 7:18 pm
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2. Board Game: Panzerblitz: Hill of Death [Average Rating:6.84 Overall Rank:2509]
Iain K
United States
Arvada
Colorado
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Panzerblitz: Hill of Death


Pre-Order Goal Exceeded

Production Status
"Bastogne shipping now. Then PBII. Then AMDT. PBII and AMDT may swap places, depending on a few things. Then GD'42."
- Source: Brian Youse (MMP), CSW Feb 25th 2009
"Finishing up layout of rules/scenarios - probably done any day now. Counters (still waiting). Box by end of January."
Source: Brian Youse (MMP), CSW Jan 5th 2009


My Two Cents:
My first wargame was checked out from the Wickliffe Public Library in the late 1970''s. It was Panzerblitz. How many of us discovered this hobby within than bookcase game? I remember trying to absorb the rules, moving the counters around, stumbling through the first scenario, loving the tank silhouettes and wondering what chance in hell the wagon would have in combat ... and now the Grandson's coming to town.

The Buzz:
It's release has been predicted for over a year ... soon ... soon ... this time for real. And the price, awful nice given what wargames go for now-a-days. Still, I'll miss the geomorphic maps and scenario mix.

The Company Line:
Take command of Infantry and Armor to control key terrain features on Hill 112 and the surrounding countryside. This epic battle waged for over 4 weeks with the hill and surrounding objectives changing hands several times. Can you take and hold this vital piece of high ground the key to Normandy?

Panzerblitz: Hill of Death (PB:HOD) is based upon the timeless classics Panzerblitz and Panzer Leader. It has been thoroughly updated, though, to remove the known issues with the old games while adding a whole new artistic look.

Retail Price: $36.00
Pre-Order Price: $27.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=3...

Designer: Darren Emge
Developer:
Artwork: Nicolás Eskubi

Components:
- 1 22"x32" mapsheet
- 2 countersheets
- 8 scenarios
- Panzerblitz rules
- Player Aid card
- Two dice
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Hunga Dunga
United States
Portland
Oregon
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Quote:
It's release has been predicted for over a year ... soon ... soon ... this time for real.

It's release has been predicted for over 10 years...
 
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  • Posted Mon Mar 2, 2009 2:46 am
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David Wickes
United Kingdom
London
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Got wood for Pz.Kpfw. IV?
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  • Posted Tue Mar 3, 2009 9:54 pm
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James Lowry
United States
Sunnyvale
California
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yazpah wrote:
It seems intriguing, but please tell me why would I want to buy this one? :-).

I find A Victory Lost and Combat Commander to be very good games (and in my reach) and have played them a lot.

I tried Hannibal (liked it), Twillight Struggle (liked it), Red Star Rising (liked it, but it is on the edge of what I have the time for), Warrior of God and Stalingrad.

Like Hunga, I don't really know what this will end up like, but I assume the goal is to hit all the high points of the original early-'70s release.

It should be a relatively simple fast-playing tactical game (units, I believe, would be platoons) of combat in WWII. So consider it to be a little higher level than Combat Commander, but more in the traditional hex-counter-turns-dice mold (sort of like AVL and RSR).

If you're looking for something that's just a little more 'zoomed out' than CC, you should at least keep an eye on the reviews.
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  • Posted Wed Mar 4, 2009 8:01 pm
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John Owen
United States
Lisle
New York
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Alright, I'm a little late to the party, but I just preordered this one.
 
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  • Posted Tue Mar 10, 2009 5:27 pm
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Ryan Powers
United States
Marble
Minnesota
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Hungadunga wrote:

In the original Panzerblitz, wood is as important as it is in Settlers of Catan.


LOL! Well said.
 
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  • Posted Tue Mar 10, 2009 8:09 pm
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3. Board Game: Crucible of Courage [Average Rating:0.00 Unranked]
Iain K
United States
Arvada
Colorado
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Crucible of Courage (CWTS)


Pre-Order Goal Exceeded

My Two Cents:
I find this game's designer much more personable on CSW then here on BGG - I suspect his avatars are the cause. On CSW we see present day RHB, the accomplished grandfatherly game designer. Here on BGG, the brash, acrid witted RHB of his youth.

The Buzz:
In February, RHB had this to say:

The Boys of MMP have started "work" on CRUCIBLE . . . which means that at least it isn't sitting in the back of the closet, where it's been hiding for umpteen years.

In the past he told us:
The scenarios in CRUCIBLE are easily playable in one sitting, or less. (A half sitting?) And many of my recent (last few years) games ave scenarios playable in two hours or less: cf. MEN OF IRON.
And where can you find a game in which one side uses a hollow log as a cannon, hmmm?



The Company Line:
Crucible of Courage introduces Richard Berg’s long-awaited “Civil War Tactical System” ... a company-level American Civil War game system, at 25 yards per hex, designed by Richard when MMP asked him to create a SQUAD LEADER type ACW game.
The heart of the CWTS system is in commanding the companies, issuing orders actively (not reactively), and determining what your units actually do when given orders. Do they follow their commanders? Can they even hear them? Is there too much smoke? Do they form line of battle, or do they fall prone? Do they Hold and Volley Fire, or do they recklessly Charge? Can you get your men to do what you want them to do?

Retail Price: $48.00
Pre-Order Price: $36.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=4...

Designer: Richard Berg
Developer: Bill Ramsay
Artwork: Nicolas Eskubi

Components:
- 4 22"x17" mapsheets
- 2 countersheets
- Rulebook
- Scenario book
- 4 player aid cards
- 2 dice
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Lee Massey
United States
Teachey
North Carolina
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I think this will be a very good game! Can't wait till it's published!
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  • Posted Mon Mar 2, 2009 5:27 am
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joe palmisano


Arizona
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Agreed. Am surprised it has taken so long to get produced and shipped.
 
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  • Posted Wed Mar 4, 2009 5:56 am
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4. Board Game: GD '42 [Average Rating:8.24 Overall Rank:2385]
Iain K
United States
Arvada
Colorado
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GD'42 (TCS )


Pre-Order Goal Exceeded

Production Status
"Bastogne shipping now. Then PBII. Then AMDT. PBII and AMDT may swap places, depending on a few things. Then GD'42."
- Source: Brian Youse (MMP), CSW Feb 25th 2009
"same status as Bastogne except map/rules are in progress at printers instead of already delivered.."
- Source: Brian Youse (MMP), CSW Jan 5th 2009


My Two Cents:
Lord knows I wish I had the time to try this series. I have to wonder how Dean finds the time ... then again his kids are 10-15 years older than mine.

The Buzz:

The Company Line:
GD ’42 covers the desperate battle for survival of the GD Division as it faced down the entire Soviet 3rd Mech Corps (with over 200 tanks) over several days. Designer Wig Graves conducted extensive research, combing both German and Soviet sources to create the order of battle. The Soviets begin with seemingly overwhelming force, while the Germans trade space for time and attempt to rush reinforcements to the front to plug inevitable gaps. While the Germans are primarily on the defense, careful counter-attacks against the relatively immobile Soviet formations can prove to be key to victory. And if the Soviets do not preserve their forces carefully, they will end with the historical result: stable German lines and an entire mechanized corps wrecked.

Retail Price: $70.00
Pre-Order Price: $52.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=4...

Designer: Wig Graves
Series Design: Dean Essig and Lee Forester
Artwork: Nicolas Eskubi and Dean Ess

Components:
- 3 22”x34” maps
- 3 countersheets (840 ½” counters)
- 1 TCS 4.0 Series Rulebook
- 2 TCS 4.0 charts
- 1 GD ’42 Rulebook
- 2 Morale Charts
- 2 Dice
 
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the scrub
Canada
Mississauga
Ontario
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Question: would this be a good intro to the TCS?
 
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  • Posted Tue Mar 3, 2009 12:11 am
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Colin Hunter
New Zealand
Auckland
Stop the admins removing history from the Wargaming forum.
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I haven't played this, but I suspect this will be one of the larger games in the series. If it comes with smallish scenarios I imagine it would be an ok introduction, the new rules set eliminates some of the complexity.
 
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  • Posted Wed Mar 4, 2009 8:29 am
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Marc Guenette
Canada
Laval
Quebec
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I would think the best intro would be Bloody Ridge...
 
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  • Posted Wed Mar 4, 2009 7:44 pm
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5. Board Game: A Victory Denied [Average Rating:7.54 Overall Rank:1174]
 
Iain K
United States
Arvada
Colorado
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A Victory Denied (IGS)


Pre-Order Goal Exceeded


My Two Cents:
The sequel to the enormously successful A Victory Lost, this time designed by AVL's developer and IGS founding father Adam Starkweather. I'm very excited about this title as the fluid campaign between Smolensk and Moscow has always appealed to me as a gamer. I wish the counters were 5/8 and the map hexes big enough to avoid stacking, but then I wish the counters were 1" so we have to draw a line somewhere. Still this game's slow climb up the P500 has been a bit of a mystery, happy it's there now.

Only one question remains, is the playing time "Adam Time" or real time?

The Buzz:
Adam says AVD is next in the IGS production cue after A Most Dangerous Time - consimworld Sept 5, 2008.

The Company Line:
Building on the enormous critical success of A Victory Lost, A Victory Denied is a wargame that offers the same elegant simplicity of A Victory Lost but also covers the unique aspects of this great battle. While the system remains the same, upgraded supply rules and command structure rules will be added to model how important these problems were in this battle – and air power and Stalin’s Organs will make their first appearance in the system. But what made A Victory Lost so special will still be in full force – easy rules, unpredictable chit pulls, wild game play, and the ability to play the game almost right out of the box.

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=4...

Retail Price: $38.00
Pre-Order Price: $28.50

Components:
- 1 32 by 22 map
- 280 1/2” counters
- 16 page full color rulebook

Solitaire rating: Excellent
Complexity: Low
Playing time: 6 hours
Scenarios: 1

Designer: Adam Starkweather
Developer: Nick Richardson
Graphic Artist: Niko Eskubi
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William Barnett-Lewis
United States

Wisconsin
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I am so looking forward to this. I want it now...
 
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  • Posted Mon Mar 2, 2009 4:00 am
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Iain K
United States
Arvada
Colorado
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Sadly, I've heard nothing as to when we can expect to see this title ...

Adam, I invoke thee !
 
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  • Posted Mon Mar 2, 2009 5:07 am
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Edward Jamer
Canada
Fredericton
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Adam might not comment here, but the (totally unofficial) word over at www.consimworld.com is that the material for AVD is almost ready to be given to MMP. Then it just needs to find a printing slot... but with several games in line already, and the printers currently full, that might take a little while. MMP is a small company, so it takes time to process orders and turn around games even after they get printed.

My personal guess is that AVD will be a late-2009 release - but that's not based on any "real" knowledge, so take it with a huge grain of salt.
 
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  • Posted Tue Mar 10, 2009 7:15 pm
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6. Board Game: War of the Suns [Average Rating:0.00 Unranked]
Iain K
United States
Arvada
Colorado
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War of the Suns (IGS)

Total Pre-Orders: 392 (1)
Pre-Orders Needed: 410
Months on the List: 17



My Two Cents:
After a good January, preorders trickled in last month. Still it was a positive month :-/


The Buzz:

The Company Line:
War of the Suns was first designed by Leonard To, a Hong Kong native, more than 20 years ago. It won the championship of the First Wargame Design Competition in Hong Kong in 1984. The game has since been updated in the early 90's, and extensively again during the last 3 years. Offering exclusive research based on recently opened Chinese archives, as well as many Japanese and English sources, has made War of the Suns one of the most painstakingly researched and accurate games of its type ever made.

The game covers the period from July 1937 to August 1945. The roughly 1:3,000,000 map covers most of China proper, Burma, Assam area of India, and parts of Thailand and Indochina.

Retail Price: $160.00
Pre-Order Price: $120.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=4...

Designer: Leonard To
Developer:
Artwork: Mark Mahaffey

Components:
- 3 22"x32" mapsheets
- Over 1500 counters on 12 countersheets
- 48 page rulebook
- 9 player aid cards
- 4 six-sided dice

Game Turn: 3 months
Counters: Army/Division for the Chinese;
Division/Brigade for the Japanese and British

Game Details: Players: 1-4
Scenarios: 5
Complexity: Medium to Hard
Playing Time: 5 to 34 hours
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  • 14 comments [Hide]
Andrew Heath
China

Liaoning
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+1

This is unacceptable bullshit. angry
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  • Posted Mon Mar 2, 2009 5:33 am
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Iain K
United States
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citizen k wrote:

PPS - Seriously, please never again make counters with borders like the PC markers in Spartacus - they look awful when trimmed ...


And they show just if and how badly the die cutting is misaligned.

No borders on counters!
 
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  • Posted Wed Mar 4, 2009 10:06 pm
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Ryan Powers
United States
Marble
Minnesota
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This one's still teetering on the edge for me. My current contact runs out in a month or two. If it gets picked back up, I think I'll preorder this in celebration. Until then, big purchases, even theoretical ones, are off limits.

I've been told that preordering from a retailer doesn't help the p500(410?). Is this correct? I'd want my order to count after all if it won't make the cut otherwise.
 
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  • Posted Tue Mar 10, 2009 8:13 pm
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David Siskin
United States
Playa Del Rey
California
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1) If you order from MMP through their P500, you will be helping MMP quite a bit over what they get from a retailer. MMP sells a P500 game for about 25% off retail. An online retailer might get a discount down to about 50% to 60% off of retail (which they then sell for 30% off retail).

2) You may save money by purchasing from a retailer, but you will see fewer games coming out as a small company like MMP NEEDS that capital to produce their next game.

3) The bottome line is that when you purchase from an online retailer, you save a few dollars, but MMP gets a lot less than when you purchase through their p500.
 
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  • Posted Thu Apr 30, 2009 9:19 pm
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Ryan Powers
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dumpty wrote:
1) If you order from MMP through their P500, you will be helping MMP quite a bit over what they get from a retailer. MMP sells a P500 game for about 25% off retail. An online retailer might get a discount down to about 50% to 60% off of retail (which they then sell for 30% off retail).

2) You may save money by purchasing from a retailer, but you will see fewer games coming out as a small company like MMP NEEDS that capital to produce their next game.

3) The bottome line is that when you purchase from an online retailer, you save a few dollars, but MMP gets a lot less than when you purchase through their p500.


Thank you for not answering my question in your attempt to jump up on the soapbox. I know the math. Which is why I preorder most stuff through MMP. With or without this I already have hundreds of $ on preorder directly with MMP.
 
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  • Edited Thu Apr 30, 2009 9:29 pm
  • Posted Thu Apr 30, 2009 9:27 pm
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7. Board Game: The Tide at Sunrise: The Russo-Japanese War 1904-1905 [Average Rating:7.17 Overall Rank:2226]
Iain K
United States
Arvada
Colorado
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The Tide at Sunrise(IGS)

Total Pre-Orders: 503 (-1)
Pre-Orders Needed: 550
Months on the List: 17


My Two Cents:
This title has seen single digit growth and a loss so far this year - not good and it's so close to its goal. It's like it's approaching an asymptote.


The Buzz:


The Company Line:
Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.

Retail Price: $40.00
Pre-Order Price: $30.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Playtime: 3-5 hours
Complexity: Simple
Solitaire rating: excellent

Game scale: Turns: 12 (each turn represents one month of real time)
Counters: Divisions and Brigades for the land units, Capital Ships for the naval units
Hex scale: 10 kilometers

Game Credits: Designer: Yukihiro Kuroda
Developer: Adam Starkweather
Artwork: Niko Eskubi

Components:
- One 22” by 39” full color map
- 140 1/2” land formation counters
- 44 1 1/4” by 5/8” ship counters
- 16 page full color rulebook
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Andrew Heath
China

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500 is enough. Print the damn thing and let positive word of mouth sell the rest. arrrh
 
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  • Posted Thu Mar 5, 2009 4:30 am
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Edward Jamer
Canada
Fredericton
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Shad wrote:
500 is enough. Print the damn thing and let positive word of mouth sell the rest. arrrh


As a gamer I agree. Accountants might think otherwise.

Can't wait for Tide at Sunrise to reach it's numbers... although I doubt we'll see a 2009 publication date regardless, with the current economy and a couple International Games Series titles sitting in front of it anyway.
 
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  • Posted Tue Mar 10, 2009 6:39 pm
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8. Board Game: Kingdom of Heaven: The Crusader States 1097-1291 [Average Rating:8.05 Unranked]
Iain K
United States
Arvada
Colorado
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Kingdom of Heaven

Total Pre-Orders: 453 (+6)
Pre-Orders Needed: 530
Months on the List: 15




My Two Cents:
I'll tell you what has me paying attention to this title ... Neil Randall. I'm becoming convinced that a good game results from a good developer. Having Neil at the helm of this one bodes well.

The setting is dynamite as well - particularly when married to the CDG engine.

If you want to see what Neil can do or you just love a good CDG, check out Compass's recently released Spartacus.


The Buzz:
Some excellent "interactive" designer's notes on consimworld, but decent photos or sample cards are scarce - More Eye Candy please!


The Company Line:
Kingdom of Heaven is a two-player card-driven game that allows the players to experience the great campaigns in the Middle East between A.D. 1097 and 1291. Nine different historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others.
Each turn represents one year, and the scenarios range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. The game emphasizes playability, and every scenario should be completable in a 3-4 hour evening. Complexity is approximately the same as Wilderness War by GMT or Shifting Sands by MMP.

Retail Price: $80.00
Pre-Order Price: $60.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Scott de Brestian
Developer: Neil Randall
Artwork: Mark Mahaffey and Niko Eskubi

Components:
- 1 22x34” cardstock map
- 110 “poker quality” playing cards
- 528 5/8” counters
- 24 page rule book
- 24 page scenario book
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Chris Hansen
United States
Midvale
Utah
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See my Favorite Contribution Microbadges (Purple Dot) for my collection of reviews from the 2011 Solitaire Print and Play Contest and (Purple Square) for the 2012 Solitaire Print and Play Contest
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I think it's time for MMP to say, "Close enough!" and publish.
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  • Posted Tue Mar 3, 2009 5:31 am
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9. Board Game: Breakthrough: Cambrai [Average Rating:6.36 Overall Rank:3846]
Iain K
United States
Arvada
Colorado
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Breakthrough: Cambrai

Total Pre-Orders: 417 (+2)
Pre-Orders Needed: 550
Months on the List: 15



[COLOR=#0033FF]
My Two Cents:
This game appeared on my radar for one simple reason, Michael Rinella. His Not War But Murder was a favorite of mine this past summer. An affordable, in print, area impulse game - a rare goose a year ago, but the flood gates have opened on Area control games in the past year. It's too bad the preorder haven't flooded in as well.

Cambrai has 1 inch counters too - be still my heart.
[COLOR]

The Buzz:
Pictures are worth a thousand words (and the exchange rate on my verbiage is even worse) so here's some images from the web.

Playtest Map on the designer's website:


A playtest in progress:


and another view of the map:


Yes ... I want this game to do well ;-)

Designer Michael Rinella has written that the game is completely playtested (in Germany) and ready to go. He wrote in January that "once the game hits the pxxx mark I would expect it to go to the printers quickly."

If the photos above haven't thrown your wallet open, Michael told us last autumn:


Breakthrough: Cambrai is the best thing I've designed to date, and that includes Not War But Murder.

I can tell you it was more heavily researched, and it's been in continuous playtest and refinement with the developer Uli who lives in Germany and who along with the playtest group researched German-language sources I couldn't access (plus my German is pretty bad). I was shown the light on some order of battle issues, thanks to them.
Three sheets of 70 one-inch counters. BIG.

Unlike Monty's Gamble we have ONE person for map, counter, and box art, and it's the MMP house artist, Niko. The art is gonna kick ass on this one. I love the samples I've seen.
Quick playing. Multiple scenarios. Sudden death possibilities (the Haig Decision die roll). The "diceless advantage" that made its debut in Not War But Murder.


The Company Line:
Breakthrough: Cambrai is two player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones.
Breakthrough: Cambrai is an area-movement game which uses impulse mechanics (where players alternate "mini-turns") similar to popular games like Breakout:Normandy and Monty's Gamble, Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack.

Retail Price: $48.00
Pre-Order Price: $36.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Michael Rinella
Developer: Uli Blennemann
Artwork: Niko Eskubi.

Components:
- 1 22” x 34” map
- 1 16-page rulebook
- 1 16 page scenario/play booklet
- 3 Sheets of 1” counters
- 4 Setup and Reinforcement Cards
- 2 player aid cards
- 4 dice
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Gordon Watson
United Kingdom
Banstead
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I missed the discussion on Area Impulse games and the P500 system on the list last month (under Kawaguchi's Gamble: Edson's Ridge). I have posted a comment here as it is the first area impulse on the list that I'm interested in.

Michael Rinella said...

Quote:
Monty's Gamble eventually reached a pre-order number of 430 at a price of $30.00 back in better economic times. At the full price of $40.00 it sold out its print run, mainly it appears through international sales via the internet. These international buyers are by and large, I suspect, totally unaware of "p-500" pre-order lists. They see a game they find interesting at an on-line store and they buy it.


I'm not convinced that international buyers are unaware of the P500 pre-order lists at MMP, GMT or Columbia for that matter. I have used the GMT P500 on many occasions. However there are a number of problems for international buyers using P500 and recent events have exacerbated these. Also MMP's P500 is possibly more vulnerable to the issues than GMT's.

- Due to fluctuating exchange rates an international buyer does not really know at what price he is potentially going to buy at. E.g. I pre-ordered Unhappy King Charles! from GMT when the pound = 2 dollars, but by the time I was charged the pound was less than 1.5 dollars.
- The longer an item tends to spend on the pre-order list prior to actual printing/charging the more this is an issue. Typically things spend a lot longer on the MMP list than the GMT list (ASL items notwithstanding).
- Increases in cost as per the above are pushing the prices up to above the level where, in the UK at least, import VAT and therefore handling charges kick in - so that's typically +17.5% + another £8-£12 handling. If shipping is via USPS it's a bit of a lottery as to whether you end up getting charged these however MMP's default shipper (UPS) will always trigger the charges. I have emailed MMP and they will use USPS if you specifically request it, however many people may not bother with this step.
- GMT incentivise the use of their P500 by regular new year discounts for those who have used it during the past year. As far as I am aware MMP don't do this.

I know the international market is more than the UK but I suspect that the above also affect most other countries and recent economic events have made all of the above worse.

Of course none of the above is specific to area-impulse games but is bound to be a hit against all of the MMP P500 numbers, non-ASL titles (follow-up Grand Tactical Series excepted).

All of which is very annoying as I was keen to support a number of titles on the MMP P500 list - Cambrai - Kingdom of Heaven - Where Eagles Dare - and some more, but due to the above haven't.

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  • Edited Wed Mar 4, 2009 9:31 am
  • Posted Mon Mar 2, 2009 10:40 am
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the scrub
Canada
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Ontario
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citizen k wrote:
scrub wrote:

Am I on crack or do I recall a screenshot of an improved MMP website in recent months?


Why are these options mutually exclusive Scrubbie?

The website was upgraded a couple of months ago, eliminating the SQL error, but it remains a beast which MMP seems to have little or not control over.


Quite true, I could be totally on crack. Seriously though, I think I did see a pic of a very different MMP website in (s l o w ) production...
 
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  • Posted Tue Mar 3, 2009 9:18 pm
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Michael Rinella
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The complete map for my Cambrai game has been posted for months. Niko will make it look tastier, but he's not going to change things like area boundaries. There is a very large amount of information about the game available. Certainly enough to allow for an informed decision to purchase. And it isn't like I don't have a track record now. Not War But Murder uses a very similar system and it won two awards.

I do, however, agree some new art, and an improved MMP website, wouldn't hurt. Right now the game has reached it's highest number of orders yet, 421 (76.5%). Usually there is a "fence jump" phenomena at around 75% to 80% of orders, though that was in better economic times, with different exchange rates, and so on. If the game gets to 85-90% of pre-orders and MMP instructs Niko to supply more art I believe the last 10-15% would not take more than 6-8 weeks.
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  • Edited Fri Mar 13, 2009 6:17 pm
  • Posted Tue Mar 10, 2009 6:10 pm
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Michael Rinella
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Nine more orders in the last six days, not bad. We've actually reached the Monty's Gamble pxxx number of 430. The orders are now at 78.2% ... with that many orders in six days I'm hoping the fence sitters are jumping ...
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  • Edited Wed Mar 25, 2009 11:34 pm
  • Posted Sat Mar 21, 2009 2:18 am
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Iain K
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Jump Jump Jump !
 
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  • Posted Sat Mar 21, 2009 3:29 am
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10. Board Game: La Bataille de France, 1940 [Average Rating:8.50 Unranked]
Iain K
United States
Arvada
Colorado
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La Bataille de France 1940

Total Pre-Orders: 187 (+3)
Pre-Orders Needed: 300



My Two Cents:
For the past five months I haven't had the time or interest to include expansions and ASL titles on the MMP preorder list. And let's face it, ASL expansions don't need any help hitting their numbers.
Then earlier this month I received a really nice geekmail from Nicolás Eskub, artist on this title and several IGS titles I love. He asked if I could take the time to add this game to the list. I started looking at the game's components, people's comments and then I found the time

The Buzz:
The sample map artwork posted here on BGG is some of the most gorgeous I have ever seen.

Take a look:


Let's hear from "A las Barricadas" fans, how anticipated is this title?

The Company Line:
In May, 1940, World War II took a turn that will change history forever—the German Army invaded France through the neutral countries of Belgium and Netherlands and thus avoiding the fearsome Maginot Line. The French Army, supposedly the best army of the time, felt far from any threat. Against all expectations, the neutral nations were quickly overrun, and the British Expeditionary Corps was forced to be evacuated, almost miraculously, from the channel port of Dunkirk. France capitulated in two months.

This game recreates those events and allows players to reproduce, at a tactical level, the most famous battles of the “Blitzkrieg”. Based on the “A las Barricadas” game system, with new rules added to simulate to this historical period, France 1940 promises many enjoyable hours of fierce game play involving infantry, tanks, artillery, and aircraft from all the armies that took part in this campaign.

Retail Price: $61.00
Pre-Order Price: $53.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Juan Carlos Cebrián
Developer:
Artwork: Nicolás "Niko" Eskubi

Components:
- four 11.5" x 15.7" maps
- 3 sheets of counters and markers (400+ counters)
- 30 page rulebook printed in two languages—Spanish and English
- Two dice
- 12 Scenario cards
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John Vasilakos
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Annandale
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This is my most anticipated game of any publisher. I have had a soft spot for the France 40 campaign ever since Kampfpanzer. I also like what I have read about this system.... including the download demo, it seems to met my sweet spot of action to process for more fun. And finally Niko's counters are awesome. Especially the profile views of the tanks, which for platoon level and above are my preffered approach, I find the top views of other games, to be boring little boxes.
 
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  • Posted Mon Mar 2, 2009 2:00 pm
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Ryan Powers
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I have A las Barricadas! and am lukewarm (nod bad, but doesn't particularly grab me either) on the system but high on the topic.

This applies to this one as well.

I'm torn between this and thee expansion. I'll likely end up with one but not both.
 
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  • Edited Tue Mar 10, 2009 8:18 pm
  • Posted Tue Mar 10, 2009 8:17 pm
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11. Board Game: Help Arrives! [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Iain K
United States
Arvada
Colorado
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A las Barricadas ...Help Arrives!

Total Pre-Orders: 163 (+4)
Pre-Orders Needed: 300



My Two Cents:
See my comments above, if the gameplay is anywhere near as good as the artwork on this title ... Wow

The Buzz:
[/COLOR]

The Company Line:
War Storm Series presents the first expansion of the tactical game set in the Spanish Civil War, A las Barricadas!. Help Arrives... in the form of new units such as the International Brigades, the Italian Corpo Troppe Volontarie, and the German Cóndor Legion.
Help Arrives... with 300 new counters and 12 exciting new scenarios that expand the original game and cover almost every type of unit that took part in the conflict.

Retail Price: $40.00
Pre-Order Price: $31.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Juan Carlos Cebrián
Developer:
Artwork: Nicolás "Niko" Eskubi

Components:
- 1 map
- 2 counter sheets
- 12 scenario cards
- Charts
 
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Ryan Powers
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See above.
 
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  • Posted Tue Mar 10, 2009 8:18 pm
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12. Board Game: Kawaguchi's Gamble: Edson's Ridge [Average Rating:10.00 Unranked]
Iain K
United States
Arvada
Colorado
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Kawaguchi's Gamble: Edson's Ridge

Total Pre-Orders: 368 (-5)
Pre-Orders Needed: 530
Months on the List: 12




My Two Cents:
This title generated a great discussion of P500 systems, innovation, Adam and Area Impulse last month:
http://www.boardgamegeek.com/geeklist/39404/item/860961#item...

The Buzz:
In February, friend of the show Michael Rinella had this to add regarding Gamble and Area Impulse games in general

I've seen this game kicking around at the WBCs for a couple of years. Had it demonstrated to me last year. This is a sweet addition to the area-movement line, and a World War Two Pacific theme is especially welcome.

And that leads to my main point. It's time for MMP to promote an "Area Movement" or "Area-Impulse" series. These games need to be a distinct product line, not lumped into a vauge (sic) category of "other" at their webpage. Promotion, promotion, promotion. This is even more necessary with the area-impulse system which is a fantastic way to simulate conflict. For some reason it remains on the periphery, scarcely on the radar of traditional hex-CRT and CDG players.

Monty's Gamble eventually reached a pre-order number of 430 at a price of $30.00 back in better economic times. At the full price of $40.00 it sold out its print run, mainly it appears through international sales via the internet. These international buyers are by and large, I suspect, totally unaware of "p-500" pre-order lists. They see a game they find interesting at an on-line store and they buy it.

So the key is getting the games published. The pre-order model is fine, but in the case of these games, at least, limited. Once published there is strong evidence these game will sell. A final note: ATO magazine has said that Not War But Murder was their best-selling game of 2007. I believe this is further evidence that if you publish an area-impulse game there is a market out there for them.



CSW folder (Edson's Ridge):
http://talk.consimworld.com/WebX?14@166.L8WaetvBo4f.22@.1dd2...
Cover art : http://talk.consimworld.com/WebX?233@166.L8WaetvBo4f.30@.1dd...

The Company Line:
Kawaguchi's Gamble: Edson's Ridge covers the area of Edson's Ridge and the surrounding jungle just south of Henderson Airfield on the island of Guadalcanal during September 1942. The Japanese, as part of a complicated multi-pronged attack, sent three battalions, nearly 3000 men, charging towards the ridge protecting the airfield. Almost 800 Paramarines and Raiders defended the ridge with amazing courage and, despite suffering horrible casualties, kept from being overrun and saved both the airfield and possibly the Marine presence on Guadalcanal. The Japanese are often cited as having lost nearly 80% of their men attacking the ridge.
Kawaguchi's Gamble: Edson's Ridge is five turns long, each turn is a variable length of alternating impulses. The game length between experienced gamers is 2.5 to 3 hours.

Retail Price: $44.00
Pre-Order Price: $33.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=5...

Designer: Brian Youse & Ken Dunn
Developer: Ken Dunn
Artwork: Nicolas Eskubi

Components:
- 22"x34" full-color mapsheet
- 2 sheets of 5/8" counters
- 4 player aid cards
- full-color rulebook with examples
- 4 six-sided dice
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Nick Richardson
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Staten Island
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Ken Dunn has posted some more information about the game, with a detailed AAR.

http://talk.consimworld.com/WebX?14@404.x7pUes4ASj1.191@.1dd...

Having played the game a few times, it's really a great game, and deserves some pre-order love.
 
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  • Posted Mon Mar 2, 2009 1:38 pm
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Elijah Lau
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Shad is complaining about +1 on War of the Suns?! This game has taken -5! Now, this is unacceptable bullshit.

I don't get it. Look at what this game has.

WWII theme - check
US Marines in action - check
area-impulse game system - check
short playing time - check

But it just isn't climbing up the charts. Come on people, I'm paying double the cost of shipping compared to most folks, taken the risk of currency fluctuation and I've still pre-ordered.
 
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  • Posted Mon Mar 2, 2009 2:21 pm
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Mark Humphries
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I pre-ordered this, it's good to see MMP breathing new life into their area-impulse line.
 
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  • Posted Mon Mar 2, 2009 3:05 pm
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Michael Rinella
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My Cambrai game was lucky to finish the month out of the negative. It was down 3-4 orders for quite a while. I looked over this one pretty closely at the WBCs last year. This is a really good-looking simulation of the island fighting. It's funny, I remember talking with Don Greenwood about this subject about 17 or 18 years ago. Our letters went over how to incorporate the naval combat into the land battle ... seeing this I realize now you can have a great game without the naval stuff.
 
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  • Edited Wed Mar 25, 2009 11:41 pm
  • Posted Mon Mar 2, 2009 5:15 pm
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Tom Hancock
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I am trying to get the designer to let me interview him for an article on Fortress Ameritrash about this game. I'm hoping it will give the game a boost on preorders and be entertaining to boot. Assuming he agrees to subject himself to my questioning I'll be publishing the article next week sometime.
 
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  • Posted Tue Mar 3, 2009 12:26 pm
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13. Board Game: Where Eagles Dare [Average Rating:8.93 Overall Rank:2738]
Iain K
United States
Arvada
Colorado
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Where Eagles Dare


Pre-Order Goal Exceeded


My Two Cents:

The Buzz:
Sequel to an obscure but apparently well liked game by some unknown new designer.
OK, I'll take my tongue out of my cheek *now*.

The Company Line:
The eagerly-awaited sequel to The Devil’s Cauldron, Where Eagles Dare completes the Market Garden saga and allows players to play out the entire operation. In addition, Where Eagles Dare is also a complete and standalone game and offers a fascinating game situation in which the outnumbered, elite 101st Airborne division must race from emergency to emergency to maintain the vital lifeline to the British 1st Airborne Division fighting for its life in Arnhem. This single and fragile lifeline would come to be called “Hell’s Highway”.
Where Eagles Dare: the Battle for Hell’s Highway is the next game in the Grand Tactical Series of company level games offered by Multi-Man Publishing. The game will also introduce new terrain types and new special rules to fully explore the battle. Where Eagles Dare will introduce a special off map movement system to allow the Germans to move forces from sector to sector of the battlefield and a host of other rules to make this game as unique and interesting as The Devil’s Cauldron.

Retail Price: $160.00
Pre-Order Price: $120.00

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer: Unknown
Developer: Nick Richardson
Artwork: Niko Eskubi

Components:
- Series Rulebook (in full-color)
- Series Rules Summary (in full-color)
- Exclusive Rulebook (in full-color)
- Historical Booklet (in full-color)
- 6 Player aids (in full-color)
- Turn Record and Weather Table Chart (in full-color)
- 2 CRT/TEC (in full-color)
- 4 23.5" by 35.5" full-color mapsheets
- 10 counter sheets
- 4 10-sided dice
- large (TDC sized) box
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14. Board Game: No Question Of Surrender [Average Rating:7.96 Unranked]
Iain K
United States
Arvada
Colorado
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No Question of Surrender


Pre-Order Goal Exceeded


My Two Cents:
Hell, we all want to try the Grand Tactical Series, but who needs a second mortgage in this day and age. Finally a game using the system that fits the budget.

Take 3,600 criminals, free Frenchmen, East European Jews, and other relatives of mine that have no intention of surrendering to the Nazis and watch them battle Rommel's finest to a standstill. Leading an aide of his to write:

"In the course of the desert war ... we never encountered a more heroic and better sustained defense."

After two weeks, out of ammo and water, 2,600 punched their way through Rommel's finest to fight again another day. To Rommel's credit, he ignored Hilter's orders to execute the severely wounded left behind, and treated them per the rules of war.

The Buzz:
This title passed it's preorder goal in a big way earlier this year so I'll stop tracking its growth.

The Company Line:
No Question of Surrender is the first game in the Grand Tactical Series of company-level games offered by Multi-Man Publishing to examine the North African campaign. The game will also introduce new terrain types to the system and new special rules to cover events from the battle.

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Retail Price: $68.00
Pre-Order Price: $51.00

Designer: Nick Richardson
Developer: Adam Starkweather
Rules Writer: Jon Gautier
Graphics: Niko Eskubi

Components:
- Series Rulebook
- Series Rules Summary
- NQOS Exclusive Rulebook
- 4 color division cards
- one 22"x34" map sheet
- 3 counter sheets
- 4 10-sided dice
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15. Board Game: Angola [Average Rating:8.23 Overall Rank:2066]
Iain K
United States
Arvada
Colorado
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Angola (IGS)

Total Pre-Orders: 281 (-4)
Pre-Orders Needed: 500
Months on the List: 9



My Two Cents:
This title had decent growth in January, owing to campaigning by fans - but sees a drop in preorders this month. No, no, no, no, no that won't do at all!


The Buzz:


The Company Line:
Angola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics. Angola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the UK, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences.

The map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies.

Retail Price: $75.00
Pre-Order Price: $56.25

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer: Phil Kendall
Developer: Adam Starkweather
Artwork: Lee Brimmicombe-Wood

Components:
- 2 decks of cards (110 total)
- 32 page full-color rulebook
- 2 player aid cards
- 22" by 34" inch map
- 3 countersheets
- 4 six-sided dice
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Steve M
United States
Lubbock
Texas
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heh, the people have spoken! They want more East Front WWII!
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  • Posted Mon Mar 2, 2009 3:11 am
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Chris Hansen
United States
Midvale
Utah
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I tell you what, I'll preorder Angola if you'll preoder Kingdom of Heaven.
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  • Posted Wed Mar 4, 2009 5:50 am
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Carlos Ocaña Salceda
Spain
Madrid
Madrid
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Already Preordered. Want this one to go on.
 
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  • Posted Wed Mar 4, 2009 9:56 pm
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Ryan Powers
United States
Marble
Minnesota
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CoryC wrote:
For Pete's sake why did this go down! MMP doesn't charge the CC until they hit production - dunno why people have to urgently change their minds so suddenly...

If this doesn't make it, i have a feeling it's gonna be like when they cancelled Firefly or something.


A few years ago I had to cancel a pile of preorders with GMT. Due to having lost my job. But we know there's none of that going around, right? yuk
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  • Posted Tue Mar 10, 2009 8:20 pm
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Jeb Adams
United States
Agoura Hills
California
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This is going to be one of those games that no one orders, it languishes and languishes, somehow attrits over the limit, gets published and WHAMMO--everyone wants it and complains about how pricy the game became. DEVIL'S CAULDRON redux. $132 pre-order, now used ones are getting close to $200.
 
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  • Posted Wed Mar 18, 2009 8:44 pm
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16. Board Game: Karelia '44 [Average Rating:7.54 Overall Rank:3454]
Iain K
United States
Arvada
Colorado
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Karelia '44

Total Pre-Orders: 336 (+13)
Pre-Orders Needed: 550
Months on the List: 4




My Two Cents:
This title's growth rate continues at a double digit pace, but it's slowing, perhaps a picture would help?


The Buzz:

The Company Line:
Karelia ’44 is an operational level game that focuses on the last major campaign of the Russo-Finnish Continuation War (25 June 42—4 Sept 44). STAVKA planned an offensive during the summer of 1944 to coincide with the Normandy landings. The objective was to force Finland out of the war. Towards this end, the Soviets amassed two ground armies, one air army, and an impressive amount of artillery. Confident after a series of victories against the Germans, the Red Army attacked in Karelia on 9 June 44. The attack began with an overwhelming artillery barrage (second only to the Oder crossings in intensity). Finnish lines were pushed back and then breached—the race for Viipuri/Vyborg was on. The capture of this city would open the road to Helsinki.

The game features a unique “Boss Point” System which precludes either player from knowing how long the game will last. For the Russian player, this represents the gun to his head of an unhappy dictator who will gladly send you to a Gulag forever if you fail in your goals. For the Finns, you know that you are understrength and that the Russians will destroy you if given enough time, but you need to hang on for dear life in order to be in the best possible position when the Boss’ patience runs out.

Karelia '44 is the 14th game in the award winning Standard Combat Series. Emphasizing easy to play rules, SCS lets the player get right into the game!

Retail Price: $42.00
Pre-Order Price: $31.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer:
Developer:
Artwork:

Components:
- SCS Series Rulebook
- Specific Rulebook
- Two Full Color Play Aids
- Full Color Game Map
- 280 Counters
- 3 Scenarios
- Box and Dice
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Jonas Jacobsson
Sweden
Upplands Vasby
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I just ordered this to help the climb on the pre-order list. But I think that some pictures of the components would truly help the climb.
 
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  • Posted Mon Mar 2, 2009 11:58 am
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Marc Guenette
Canada
Laval
Quebec
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I figure if Bastogne is successful, it should get to his numbers pretty fast... Waht will be the next SCS ;-)

 
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  • Posted Mon Mar 2, 2009 4:40 pm
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Ryan Powers
United States
Marble
Minnesota
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Not as fond of SCS as I am of it's big brother, but do like the topic. If the The Finnish Trilogy 1939-1945: Winter war 1939-1940 (vol. 1) doesn't get moving soon I may have to order this.
 
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  • Posted Tue Mar 10, 2009 8:23 pm
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17. Board Game: Baltic Gap [Average Rating:8.49 Overall Rank:1276]
Iain K
United States
Arvada
Colorado
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Baltic Gap

Total Pre-Orders: 585 (+20)
Pre-Orders Needed: 610
Months on the List: 4




My Two Cents:
This title's continues to be the best of the November class of preorders. It is Damn Close to hitting it's preorder goal.


The Buzz:
It sounds like this monster has already seen a fair amount of playtesting.

The Company Line:
Baltic Gap depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia.

Baltic Gap is the 11th game in the award winning Operational Combat Series. It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary.

Retail Price: $70.00
Pre-Order Price: $52.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer: John Kisner
Developer:
Artwork:

Components:
- OCS Series Rulebook
- Baltic Gap Specific Rulebook
- Two OCS Charts and Tables Booklets
- Two 22"x34" Full Color Game Maps
- Five countersheets (1,400 Counters)
- 8 Scenarios (3 are one map or less)
- Box and Dice
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Ryan Powers
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Marble
Minnesota
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I'm sure I'll buy this as part of a bigger order from somewhere like wargamedepot.com. Since it's OCS, I doubt it needs any preorder help. The Big East Front OCS stuff doesn't interest me much, this seems like a better choice.
 
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  • Edited Tue Mar 10, 2009 8:41 pm
  • Posted Tue Mar 10, 2009 8:24 pm
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John Kisner
United States
Windsor Heights
Iowa
designer
Baltic Gap reached its preorder target of 610 copies in mid-March, and will move into production as soon as MMP assigns it a slot in their printing schedule. Design and testing was completed quite some time ago, and I'm currently going over the rules and scenarios to one last time to eliminate as many errors as possible prior to publication. Many thanks to all of you who have ordered this!
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  • Posted Sat Mar 28, 2009 12:11 am
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18. Board Game: Guderian's Blitzkrieg II [Average Rating:8.29 Overall Rank:1080]
Iain K
United States
Arvada
Colorado
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Guderian’s Blitzkrieg II

Total Pre-Orders: 290 (+10)
Pre-Orders Needed: 450
[COLOR=#0033FF] Months on the List: 4




My Two Cents:

The Buzz:
God I wish they'd make an SCS title based on this same campaign ... hoping A Victory Lost scratches that itch ...

The Company Line:
Guderian’s Blitzkrieg II depicts the German drive to capture Moscow in the fall of 1941 (Operation Typhoon) and the first Russian Winter Counteroffensive. In 1942, the German player can attempt another stab at Moscow, or conserve his strength to deal a death-blow to the November 1942 Russian offensive Operation Mars (as happened historically).

Guderian’s Blitzkrieg II is a reprint of the 8th game in the award winning Operational Combat Series. It mates with the 2007 CSR Award winning game Case Blue to show all of the Eastern Front south of Army Group North from 1 Oct 41 through the end of May 1943.

Owners of the 2001 printing of this game that have Case Blue do not need to purchase this printing. Owners that do not have Case Blue might be interested in this version because it incoporates the upgrades that occurred in Case Blue. In any event. The set ups, rules, and Orders of Arrival have been updated to the Case Blue Standards. Known errata in the original has been corrected.

Retail Price: $160
Pre-Order Price: $120

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=6...

Designer:
Developer:
Artwork:

Components:
- OCS Series Rulebook
- Guderian’s Blitzkrieg II Specific Rulebook
- Two OCS Charts and Tables Booklets
- Three 22"x34" Full Color Game Maps
- Four 22"x14" Full Color Game Maps (includes Moscow Blow Up Map)
- 2,800 Counters (7 sheets of units, 3 sheets of markers)
- 19 Scenarios (1 one map, 3 are two map games)
- Box and Dice
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19. Board Game: Battle Above the Clouds [Average Rating:8.32 Overall Rank:1507]
Iain K
United States
Arvada
Colorado
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The Battle Above the Clouds

Total Pre-Orders: 496 (+55)
Pre-Orders Needed: 550
Months on the List: 2





My Two Cents:
Sure the preorder rate is slowing, but so did the pace of the Soviet advance. At the current rate this would hit its goal in a month.


Finally fans have a chance to preorder a new member of the esteemed GCACW series, this time set in the Western theater. I can't say I'm excited about the price, but when have I been excited about anything's price? It would be like being excited about "detailed systems" (which I get my fill of at work) or "special rules". The new price is in line with the growing costs of two map, three counter sheet games. Given this game's 9 scenarios include notables like Chickamauga and Missionary Ridge, I know it will be worth the money. Only problem is, will others believe ...

The Buzz:
Ed Beach had this to say on CSW (12/31/08):

The most interesting terrain the GCACW series has seen to date, and campaign situations that allow both sides to take the offensive. However both players are hampered by troublesome logistical issues that make good operational planning a necessity. I'm definitely looking forward to playing these campaign scenarios again and again. I've got a good feel for them from our playtesting so far, but I've still got new approaches I haven't had a chance to fully explore.
As to speed to print, although the map is 100% complete, we still have some materials to finish up in other areas (have to include all the usual historical materials). So we don't expect to have everything turned in to MMP until late February. That means we're looking good for a release in the first half of 2009, assuming MMP's production schedule obliges.


To which MMP's Brian Youse added:

they're not anticipating delivery of materials until February but generally we'd expect 6-8 weeks after it hits for delivery as the size of this game makes printing easier.
Most delays are trying to coordinate countersheet print runs, this game is nearly a run on its own so less to coordinate = faster turnaround.


The Company Line:
Battle Above the Clouds is the 8th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This is the first game covering a western theater campaign and will serve as the core area for a series of maps covering the entire corridor from Nashville, Tennessee to Atlanta, Georgia. The game includes both the Chickamauga campaign of August/September, 1863 and the Chattanooga campaign of October/November of the same year.
Battle Above the Clouds includes a wide variety of engagements in the Basic Game scenarios. The seven actions include two introductory scenarios, a cavalry raid, a fighting withdrawal, a series of operational maneuvers through mountainous terrain, and two large battles:
- McLemore’s Cove (4 turns, September 10-13, 1863)
- Crossing Chickamauga Creek (1 turn, September 18, 1863)
- The Battle of Chickamauga (3 turns, September 18-20, 1863)
- Wheeler’s Raid (8 turns, September 29-October 6, 1863)
- Opening the Cracker Line (1 turn, October 28, 1863)
- Lookout Mountain & Missionary Ridge (2 turns, November 24-25, 1863)
- Ringgold Gap (2 turns, November 26-27, 1863)

The two Advanced Game scenarios cover both major periods of campaigning in the region:
-The Chickamauga Campaign (32 turns, August 29- September 29, 1863)
- The Siege of Chattanooga (40 turns, October 28-December 6, 1863)

Retail Price: $83.00
Pre-Order Price: $62.50

MMP website:
http://www.multimanpublishing.com/preorder/viewGame.php?id=7...

Designer: Ed Beach and Mike Belles
Developer: Ed Beach ?
Artwork: Charlie Kibler, creator of the legendary GCACW maps

Components:
- Series Rules Booklet (approx 24 pgs)
- Specific Rules Booklet (approx 48 pgs including scenarios/designer notes)
- Two 22"x32" full-color mapsheets (Click to see a map sample! (1.5Mb jpg))
- A full-color 11"x17" Off-Map Display
- Two full-color Force Displays
-Three Countersheets (Click to see a few counters!)
-Two 4-page color Charts and Tables
- Two 6-sided Dice
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Lee Massey
United States
Teachey
North Carolina
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I'm drooling in anticipation of this game! wow
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  • Posted Mon Mar 2, 2009 5:31 am
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Michael
United States
Fairfax Station
Virginia
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Contact With the Enemy just did an interview with Ed during which he talks a fair amount about this game. Sounds interesting.
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  • Posted Mon Mar 2, 2009 9:58 am
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ian morris
United Kingdom
lichfield
staffordshire
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JackFlash wrote:
I'm drooling in anticipation of this game! wow



Likewise !





 
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  • Posted Mon Mar 2, 2009 4:27 pm
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Joseph Willoughby
United States
River Forest
Illinois
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This is my most anticipated game from any publisher.
 
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  • Posted Mon Mar 2, 2009 5:46 pm
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Michael Lavoie
United States
Nashua
New Hampshire
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I love this series, and I've been looking forward to seeing it in the West, but I'm not sure I can justify spending the money at this time. guess I need to figure out a way to free up the necessary cash.
 
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  • Posted Tue Mar 3, 2009 6:45 pm
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James Lowry
United States
Sunnyvale
California
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I'm hoping this will take a little bit to come out. I'm still trying to get a friend's copy of one of the earlier titles on the table so I can see for myself how high up the priority list I want to put this one.
 
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  • Posted Wed Mar 4, 2009 8:24 pm
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20. Board Game: Unpublished Prototype [Average Rating:7.06 Overall Rank:1091]
Iain K
United States
Arvada
Colorado
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Rumored to be in the MMP pipeline to Preorder are:

"Golan"
A new SCS title currently being playtested. I don't know if it's at a different scale than Yom Kippur or not, but I hope so. YK's application of the Standard Combat System to an almost grand tactical scale just did not work for me.


"King Philip's War"
Based on the colonial New England rebellion of the same name, this was demo'ed at MMP's January fling, Winter Offensive. I believe this is a CDG, but I can't find where that was specifically referenced.

The game's designer, John Poniske, has Leaping Lemmings on GMT's preorder list.
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William Barnett-Lewis
United States

Wisconsin
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I just want to see NBS Salamanca hit pre-order... soblue
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  • Posted Mon Mar 2, 2009 4:02 am
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Chris Hansen
United States
Midvale
Utah
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citizen k wrote:
crazyyog wrote:
Gee don't forget Up Front!


Recent buzz is that UF is *still* tied up in legalities.

Which is so bizarre. It's not like it's making any money for whoever holds the rights now (Hasbro?). But this is a discussion we've seen many times before. My guess is that when/if MMP can get all the rights worked out, this will go on the P500 and get it's orders in a month.
 
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  • Posted Tue Mar 3, 2009 5:38 am
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Iain K
United States
Arvada
Colorado
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chansen2794 wrote:
My guess is that when/if MMP can get all the rights worked out, this will go on the P500 and get it's orders in a month.


I'm not so sure about that ... while the lawyers talk - other card driven tactical WWII games have captured market share. Have you heard of Combat Patrol from Compass Games - some amazing artwork by MMP favorite Niko E (IIRC).
 
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  • Posted Tue Mar 3, 2009 3:12 pm
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the scrub
Canada
Mississauga
Ontario
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I wonder if some other part of Hasbro believes the Up Front property to be some trump card they can play in some online gaming portal/network abomination they'd come up with. Perhaps Wizards of the Coast (owned by the Hasborg) has peered over the properties of their benevolent overlords and has designs on making UF collectible? I'm just musing...
 
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  • Posted Tue Mar 3, 2009 9:17 pm
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Chris Hansen
United States
Midvale
Utah
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citizen k wrote:
chansen2794 wrote:
My guess is that when/if MMP can get all the rights worked out, this will go on the P500 and get it's orders in a month.


I'm not so sure about that ... while the lawyers talk - other card driven tactical WWII games have captured market share. Have you heard of Combat Patrol from Compass Games - some amazing artwork by MMP favorite Niko E (IIRC).


That one looks pretty cool. I also think Frontline: D-Day from DVG looks like it could be a competitor to Up Front as well.
 
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  • Posted Wed Mar 4, 2009 5:53 am
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Lehr
United States
Unspecified
California
Thanks for making these lists Iain!thumbsup
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  • Posted Mon Mar 2, 2009 4:10 am
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Jeff Curtis
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Plainfield
Indiana
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I know you don't include the ASL stuff here, but I'm looking forward to Doomed Batallions finally making out.
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  • Posted Mon Mar 2, 2009 1:48 pm
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Robert Wilson
Canada
Riverview
New Brunswick
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Me Too!
 
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  • Posted Mon Mar 2, 2009 6:49 pm
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James Lowry
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Sunnyvale
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jcurtis55 wrote:
I know you don't include the ASL stuff here, but I'm looking forward to Doomed Batallions finally making out.

I'm eagerly anticipating it, my wallet is feeling... doomed.
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  • Posted Wed Mar 4, 2009 8:26 pm
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