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From Prototype to Finished Game - Photo Comparisons of Well-Known Games
Rob Bartel
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This Geeklist is inspired by a recent Art in Prototypes thread. The basic question (and one that comes up fairly frequently among new designers) was "How much effort should be put into the art for a prototype before it gets submitted to publishers?" There are various answers to that question of course (and I'd encourage you to reply to the original thread with yours) but it prompted an interesting journey through the BGG image gallery.

This Geeklist provides some side-by-side image comparisons of original prototypes and the now-familiar games that they became.
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Popular Tags: photos [+] comparison [+] prototype [+] [View All]
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26. Board Game: Royal Palace [Average Rating:6.96 Overall Rank:505]
Xavier Georges
Belgium

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27. Board Game: Diamant [Average Rating:6.73 Overall Rank:510]
bruno faidutti
France
LES ANGLES
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The prototype :


The published game, european edition :


The published game, US edition :
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Dale Moore
United States
Winston-salem
North Carolina
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It's a shame they took out all that lush greenery for the US version.
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  • Posted Thu May 26, 2011 1:33 pm
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Jeremy Diachuk


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Don't worry! At least they got green felt.
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  • Posted Wed Dec 21, 2011 11:36 am
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28. Board Game: Vanuatu [Average Rating:7.51 Overall Rank:517]
EPRON Alain
France
LA GENEVRAYE
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The prototype



The published game

 
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29. Board Game: Castle Panic [Average Rating:6.74 Overall Rank:581]
Rob Bartel
Canada
Edmonton
Alberta
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30. Board Game: Assyria [Average Rating:7.08 Overall Rank:590]
bruno faidutti
France
LES ANGLES
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The prototype :


The published game :
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31. Board Game: Felix: The Cat in the Sack [Average Rating:6.66 Overall Rank:617]
bruno faidutti
France
LES ANGLES
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Prototype :


Published game :
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32. Board Game: Revolution! [Average Rating:6.76 Overall Rank:656]
Daniel Danzer
Germany
Stuttgart
southwest
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Not yet published, but development quite obvious already:


Playtest copy at BGG.CON

...to be continued with the final art ...
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Rob White
United States
Richmond
Virginia
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This is one where I sort of like the first version better. Clearer about what's going on. And the shapes seem pleasing to me. I asked my wife what she thought and she feels the second is much more attractive because of the artwork.

Either way, I think it's a game I'll be interested in playing.

Rob
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  • Posted Wed Mar 4, 2009 3:01 pm
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Philip duBarry
United States
Cincinnati
Ohio
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I'll have to upload the "real" prototype image sometime. It was just plain white with black lines. I finally colored one with colored pencils just to get my family and friends to try it.
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  • Posted Fri Mar 6, 2009 7:53 pm
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Frank Hussey
United States
Olympia
Washington
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Yup, the composition is far more appealing in the prototype.
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  • Posted Sat Mar 7, 2009 10:51 am
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John Brock
United States

Pennsylvania
Brazen Hussey wrote:
Yup, the composition is far more appealing in the prototype.

And it looks like an authentic period map -- or, perhaps, like a modern map of an "authentick" period location. (That is, a historical reenactment kind of museum, such as Mystic Seaport, Sturbridge Village... 'fraid I don't have any examples outside the NE US!)

And the difference between what's important to the game and what's just there to look pretty is totally clear. Unlike, say, all those big green trees on the board in the second picture, which do nothing for the game and are very distracting to the eye.
 
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  • Edited Tue Mar 10, 2009 4:29 am
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Samo Gosaric
Slovenia
Ljubljana
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Pegasus Spiele.
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  • Posted Tue May 18, 2010 3:21 pm
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33. Board Game: Mystery of the Abbey [Average Rating:6.56 Overall Rank:694]
bruno faidutti
France
LES ANGLES
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The prototype :


The first edition of the game :


The published game :
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34. Board Game: Galactic Emperor [Average Rating:6.77 Overall Rank:710]
A. B. West
United States
Beech Grove
Indiana
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Early prototype II (but not the first):

...then prototype III...

...and the final product
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Rob Bartel
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Edmonton
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Nice protos. You should include some links to your other threads and geeklists explaining your design and manufacturing process.
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  • Posted Sun Jun 21, 2009 4:55 am
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35. Board Game: Red November [Average Rating:6.47 Overall Rank:814]
Jaroslaw Kuczynski
Poland
Warsaw
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Nick Fisk
United Kingdom
Stoke on Trent
Staffordshire
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That's weird. This bit used to mention Shire Games, and tell you all how wonderful we are. But it seems to have got deleted. Let's see what happens this time ....
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I wish they'd kept the board the same size .....


N.
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  • Posted Wed Mar 4, 2009 10:48 am
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Pete Belli
United States

Florida
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I would be saying "Please get those drinks away from my precious prototype!"

Perhaps this is why I have a constant shortage of playtesters.
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  • Posted Wed Mar 4, 2009 10:49 am
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Dominic Crapuchettes
United States
Bethesda
MD
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This overtext is brought to you by the abstract strategy game Battle of LITS and the number 20.
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I'd be saying "Anyone want another beer? They're on me this time!"
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  • Posted Wed Mar 4, 2009 5:33 pm
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Gerry Smit
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pete belli wrote:
I would be saying "Please get those drinks away from my precious prototype!"


Hmm, or just use a color copier of your prototype map, so you can write notes on it, adjust territory boundaries, etc, during play. The proto-type stays safe, and the players can drink anything they want?

(Just thinking out loud...)
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  • Posted Wed Mar 4, 2009 5:34 pm
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Tim Seitz
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Glen Allen
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It's grog, this was originally a role-playing version of the game.
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  • Posted Thu Mar 5, 2009 5:48 am
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Sebastian
Germany
Merzig
Saarland
Thank you for stopping at this OverText. Your cursor is now being scanned for the purpose of security. Please don't move for 3 seconds . . . . . . . . . . . . . . . . . Thank you for your cooperation. You may proceed.
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Moviebuffs wrote:
I wish they'd kept the board the same size .....


N.


Actually I don't. I like it the way it comes.

It's way easier to convince my girlfriend to get a Game that comes in a smaller box because there are already way to many games (in her opinion) in our small appartement...
 
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  • Posted Thu Mar 5, 2009 8:19 am
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36. Board Game: Municipium [Average Rating:6.83 Overall Rank:924]
 
Rob Bartel
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Sebastian
Germany
Merzig
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Thank you for stopping at this OverText. Your cursor is now being scanned for the purpose of security. Please don't move for 3 seconds . . . . . . . . . . . . . . . . . Thank you for your cooperation. You may proceed.
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This is one of the games, where the prototype reveals how little there aktually is on the board and how much is just shiny appearance.
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  • Posted Thu Mar 5, 2009 8:12 am
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Jack van Riel
Netherlands
Nijmegen
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I like shiny appearance!
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  • Posted Thu Mar 5, 2009 1:02 pm
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Drew Spencer
United States
Tucson
Arizona
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It looks like the prototype had the benefit of being able to stick to walls.
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  • Posted Thu Mar 5, 2009 11:41 pm
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Christopher Seguin
United States
Cleveland
Ohio
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purplewurple wrote:
I like shiny appearance!


Especially when it is Michael Doyle doing the shiny!
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  • Posted Tue Apr 21, 2009 3:21 pm
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37. Board Game: Senji [Average Rating:6.68 Overall Rank:939]
bruno faidutti
France
LES ANGLES
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The prototype (LO5R version, I think):


The published game :

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38. Board Game: Antics! [Average Rating:7.08 Overall Rank:971]
Daniel Danzer
Germany
Stuttgart
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The designers sent out graphics and rules with assembly instructions for a PnP playtest version using "Ingenious" tiles.
The board has the same topology, but looks quite a bit different in the published game ...


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Mike S
Netherlands

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That's truly ingenious cool
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  • Edited Tue Oct 5, 2010 7:25 pm
  • Posted Tue Oct 5, 2010 7:25 pm
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Kris Wolff
United States
poulsbo
Washington
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Cool... The first prototype of my game used old Ingenious tiles too!
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  • Posted Tue Oct 5, 2010 7:39 pm
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39. Board Game: Talisman [Average Rating:6.50 Overall Rank:987]
Jon New
United Kingdom
Sunny North Devon
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Prototype of Talisman - or Necromancer as it was known originally!


Which became this little beauty...



...and now this!
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Stefan
Germany

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Woho! Nice to see, that this 3rd pictures was taken from me
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  • Posted Fri Mar 6, 2009 11:55 am
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Jon New
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I'm glad you uploaded it actually as there aren't many examples of the Revised 4th Edition in the database! thumbsup
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  • Posted Fri Mar 6, 2009 7:53 pm
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Stefan
Germany

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No Problem... I was just trying to get some geekgold for myself
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  • Posted Thu Mar 12, 2009 3:37 pm
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40. Board Game: Opera [Average Rating:6.72 Overall Rank:1044]
Rob Bartel
Canada
Edmonton
Alberta
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41. Board Game: Jerusalem [Average Rating:7.03 Overall Rank:1040]
Michele Mura
Italy
Pisa
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From the first sketch of the board to the final version:





Here on BGN you can find more info and also images of the first prototype:
http://www.boardgamenews.com/index.php/boardgamenews/comment...
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42. Board Game: Viktory II [Average Rating:6.97 Overall Rank:1191]
Gerry Paquette
Canada
Ottawa
Ontario
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Early play test vewrsion using spare Settler hexes along with Axis & Allies pieces.





There's a wonderfully detailed description of the design & manufacturing process on game's website:

http://www.viktorygame.com/viktoryiihistory/
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Second in a one horse race
United Kingdom
Bromsgrove, Worcs
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Quote:
There's a wonderfully detailed description of the design & manufacturing process on game's website...


Absolutely brilliant game design diary. Anyone designing their first game should read this. I've read through it a number of times now and find it inspirational...

... even though I'm not a designer.
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  • Posted Wed Jul 15, 2009 11:45 pm
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43. Board Game: It's Alive! [Average Rating:6.46 Overall Rank:1208]
Rob Bartel
Canada
Edmonton
Alberta
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Scott Everts
United States
Foothill Ranch
California
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This is an astounding change of theme. Even though this game is very good, I imagine if they had not rethemed it the game would of died a quick death.
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  • Edited Wed Mar 4, 2009 8:43 pm
  • Posted Wed Mar 4, 2009 8:43 pm
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Rob Bartel
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Agreed. The prototype itself is quite clean and functional (although too color-dependent, in my opinion) but far harder to market. Reiver Games' retheme of it from "The Menorah Game" to the more Frankensteinian "It's Alive!" was a stroke of genius, in my opinion.
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  • Posted Wed Mar 4, 2009 9:53 pm
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Just call me Erik
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Waldorf
Maryland
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RobBartel wrote:
Agreed. The prototype itself is quite clean and functional (although too color-dependent, in my opinion) but far harder to market. Reiver Games' retheme of it from "The Menorah Game" to the more Frankensteinian "It's Alive!" was a stroke of genius, in my opinion.


I can't imagine it making much thematic sense as "The Menorah Game." I bought it mostly due to its unusual theme, and found it to be a wonderful game besides
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  • Posted Thu Mar 5, 2009 3:01 pm
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44. Board Game: Gonzaga [Average Rating:6.76 Overall Rank:1231]
Silvano Sorrentino
Italy
Bari
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One of the latest prototypes, using flat cardboard fiefs yuk , a different scoretrack and cards showing 3D pieces:


An image of the boxed game:
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45. Board Game: Kill Doctor Lucky [Average Rating:6.17 Overall Rank:1430]
Gerry Paquette
Canada
Ottawa
Ontario
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Rob Bartel
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The only trouble is that the first image isn't a prototype - that's the game in its original published form.
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  • Posted Mon Jun 29, 2009 7:35 am
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Gerry Paquette
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True enough, but it still serves as a good example of a game in its most basic form prior to being embellished with artwork. The fact that the game became so wildly popular in such a crude state is a testament to the importance of playability over looks; something designers need to keep in mind.
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  • Posted Mon Jun 29, 2009 2:05 pm
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Heiko GĂĽnther
Germany
SaarbrĂĽcken
Saarland
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Also a good example of how the »embellishment« of a game with heaps of detailled artwork can take away a lot of charm, which this first edition had in spades, partially due to it's minimal artwork.
Showing more leaves less to your imagination.
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  • Posted Tue Aug 17, 2010 4:28 pm
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46. Board Game: Caribbean [Average Rating:6.23 Overall Rank:1454]
bruno faidutti
France
LES ANGLES
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A very underrated game, and an old favorite :

The prototype :


The published game :
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47. Board Game: D-Day Dice: Free Trial Version [Average Rating:6.97 Overall Rank:1536]
Emmanuel Aquin
Canada
Mont-Saint-Hilaire
Quebec
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And D-Day Dice, too!
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My game's not well-known (it's only a little print-and-play), but here is its prototype:



And the final product:

 


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The root of all evil... but you can call me cookie.
United States
Gainesville
Florida
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Pretty well known now...with published version coming soon.
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  • Posted Tue Jul 5, 2011 12:50 am
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48. Board Game: Pony Express [Average Rating:6.52 Overall Rank:1553]
bruno faidutti
France
LES ANGLES
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The prototype (with designer Antoine Bauza and publisher Philippe Nourah):


The published game :
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49. Board Game: Basilica [Average Rating:6.79 Overall Rank:1663]
Lukasz Pogoda
Poland
Warszawa
Mazowieckie
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Picture below shows two very, very early prototypes, one cancelled offspring, and working prototype from the beginning of the final development.



This picture shows final stable prototype (2008/2009) that was sent to publishers and finally acquired by Rebel, just before introduction of the lastest development changes.



This photo shows almost final prototype, all the final changes to the mechanics, introduced by Ignacy Trzewiczek, are in. The board is still in working form (it was cut down in production to smallest possible size).



Now, the game components look like that. It is done!

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50. Board Game: Airborne in my Pocket [Average Rating:7.44 Overall Rank:1802]
Rogério de Leon Pereira
Brazil
Maringa
Paraná
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Prototype


Final version
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Keith Medlin
United States
Holly Springs
North Carolina
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Love the concept for this list
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  • Posted Wed Mar 4, 2009 9:14 pm
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Julian Steindorfer
Austria
Vienna
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nice idea !
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  • Posted Mon Mar 9, 2009 11:37 am
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Michele Mura
Italy
Pisa
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Why this so good list doesn't go on? It's a sin since it's very interesting.. I like to see games I like so much during their "first steps.."
 
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  • Posted Thu Apr 9, 2009 2:55 pm
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David Ells
United States
San Clemente
California
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Notice how many of the original / playtest versions of these games feature beer in the pictures - it's amazing the lengths designers must go to get 'willing' playtesters for their games, now matter how good they are ...
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  • Posted Sun Jun 20, 2010 6:48 pm
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Michael Ptak


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I like this idea.

Personally I enjoy seeing the earliest iterations of my favorite games... it goes so far that I kind of feel like owning a copy of the prototype to play with for some reason.
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  • Posted Sat May 14, 2011 4:44 am
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