Descent: JitD - A Geeklist Experiment
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Here we begin an Experiment to create a moderated adventure using the BGG Geeklist medium merged with the Descent: Journeys in the Dark Game.
The Overlord will moderate and serve data to the player. The player will provide turn action detail to the comment section as needed.

Conventions in use:
Advanced Town Rules
per the Road to Legend Rules, Treasure may NOT be sold immediately for full price. They must be sold in town for 1/2
Overlord WILL use the spawn token per Road to Legend Rules
OL will no use treachery mod for the OL deck this game.

Any other rule modifications open to discussion.

The First entry requires Hero Player to draft two characters, one from group A, one from group B. Hero Player may outfit characters per normal setup. (300 to spend on common market items)
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1. Board Game: Descent: Journeys in the Dark [Average Rating:7.40 Overall Rank:163]
Angus the Bull
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Hero Selection: Please select one from each group
Group A: Shiver, Lanric, Gyr
Group B:Varikas, Bogran, Aurim

Then state starting equipment from common market items.
 
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2. Board Game: Heartthrob [Average Rating:6.84 Overall Rank:6762]
 
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Intro:
As mighty heroes and adventurers, Varikas and Shiver have saved countless villages, rescued princesses and had more treasure run through their fingers than they thought they could ever spend. They’ve also killed more monsters on their quests than they'd care to count. So, they can’t honestly remember if they’ve killed any giants of the Durnog Clan or not, but this giant Kanthar claims they did and is looking for vengeance. In fact, he woke your party in the middle of the night with his enormous bellow to inform them he’d magically taken their hearts and encased them in ice. In a short time they’ll die and no temple priest can save them!

Goals:
You’ve tracked Kanthar to his lair in the frozen north, but as you prepare to enter, Kanthar burst from hiding in ambush! Although you attack bravely, Kanthar is so tough he barely seems to notice.
"Fools," he bellows. "Your mere pinpricks do not frighten me! By taking your hearts, I’ve made your very life my own!"
In desperation, you flee in to the frozen caverns Kanthar calls home. You must find your hidden hearts and break Kanthar’s spell, but the giant is hot on your heels. If you can just defeat Kanthar you life will be yours again.

You start with 5 conquest tokens

 


You've hurled yourselves down a frozen mineshaft in desperation. Kanthar's minions move to attack, while above you the giant bellows, "Puny "heros"! You can't escape me!" You'd better start running - it sounds like Kanthar is about to jump....

 
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3. Board Game: Tunnel Rats: The Escape From TERROR CAVE [Average Rating:5.91 Unranked]
 
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Ice coats the walls and floor here in a twisting tunnel scarcely large enough for the giant who calls this place home. You hear him behind you: "Oooh, midgets! Don't go that way, that's not the way out!"

 


Edit: Updated Board
OL hand / Pit @ F1 / Show Spawn Token
 
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4. Board Game: Giant Monster Rampage [Average Rating:7.38 Overall Rank:5667]
 
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Board reflects state as Overlord starts turn.

Overlord begins turn 1. Collects 2 threat and draws 3 cards.

Overlord plays no cards.

Shade @ K2 attacks Shiver @ K5
Shade rolls white/yellow; results: range=4 / wounds=2 / surge=1
Shade has Pierce 2 inflicting 2 wounds on Shiver.
Shade moves to J1

Medusa @ M1 attempts to navigate ice @ L2 sucessfully
Medusa moves to K2 and attacks Shiver @ K5
Medusa rolls white/yellow/green; results: range=6 / wounds=4 / surge=1
Shiver's Wizard Robe stops 2 wounds.
Medusa inflicts 2 wounds on Shiver and Shiver is Stunned
Medusa successfully navigates the Ice @ M2 again moving to guard chest @N2

Keeping one foot planted on the solid ground behind him, the Ogre moves forward to I2 and strikes @ Varikas
The Ogre cocks back with the massive flail it's carrying but just as it swings he slips on the ice beneath him causing his strike fly wide and fracture the wall ten feet above Varikas' crouched figure.
Ogre rolls red/green(2); results: Miss on red
The Ogre stumbles back to G2 to guard the door nursing his wounded pride.
 
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5. Board Game: Return of the Heroes [Average Rating:6.52 Overall Rank:1166] [Average Rating:6.52 Unranked]
 
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Heroes start of turn 2.
Varikas has recovered 1 fatigue (reflected on board image)
 
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6. Board Game: The Gray Ghost [Average Rating:0.00 Unranked]
 
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Overlord Turn 2.

OL takes 2 threat and draws 3 cards
OL discards 6 cards and gains 14 threat
OL places Brilliant Commander Power card into play for 17 threat.

Howling the shade launches a return attack at Shiver.
shade rolls white/yellow
Miss on white.
The shade flys to M1 moaning to itself in dejection.

The medusa attempts to navigate the ice at L2 but slips and reaches out for the dungeon wall to steady herself, not daring to take another step.
(Medusa rolls suge on power die while navigating ice.)
Busy trying to keep herself upright, the medusa misses her chance to attack.
 
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7. Board Game: Big Foot [Average Rating:5.56 Overall Rank:8881]
 
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"Look out below!" bellows Kanthar.
The boisterous giant leaps to the bottom of the shaft in pursuit.

Kanthar is a named Master Giant with 10 armor and 40 wounds.

 


Heroes start turn 3
Varikas has recovered 1 fatigue.
 
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8. Board Game: Don't Break the Ice [Average Rating:4.66 Overall Rank:10740]
 
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A collection of monsters - possibly Kanthar's lieutenants - are clustered around a low table with a map stretched out across it here, but what really catches your eye is the pillar of ice in one corner. Frozen in the core of that pillar you see one of your missing hearts! If you can just break the ice you can recover it and possible wound Kanthar in the process!

(The encounter marker indicates the location of the ice pillar. It may be attacked and treated as a monster with 4 armor and 4 wounds.)
 
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9. Board Game: Attack! [Average Rating:5.88 Overall Rank:3299]
 
Angus the Bull
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OL draws 3 cards, gains 2 threat
OL discards one card and gains 2 threat
OL plays Spawn - Skeleton Patrol for 4 threat
Skeleton spawn @ E6, F6, F7 (master @ E6)

"Fee Fie Foe Fum! I smell a warlock that I'm gonna squish like a plum!" Har! Har! Har!"
Kanthar continues his banter as he follows the trail of the heroes deeper into the labrynth. As Kanthar nears Shiver he senses something strange about the area near the hero.
"Protective Spells, huh? Well, it's nothing more than the bite of a gnat to me. It's time to reach out and CRUSH someone!"

Kanthar moves to J3 and suffers 4 wounds for moving adjacent to Shiver.
Kanthar attacks Shiver. (rolls red/green(2)/yellow/black)
Results: wounds=7 surge=2 (OL gains one threat)
Shiver takes 7 wounds and is Stunned

"Finish Him!"
Kanthar yells to his troops at the other end of the tunnel. The Master Skeleton, hearing his lord's command rushes to D1 in the hopes of raining a hail of arrows down the hall before the the heroes know what have hit them. Failing to see Varikas pressed against the wall nearby the Master skeleton takes aim at the badly wounded Shiver.

Master Skeleton rolls green/blue/black
results: range=4 / wounds=4 / surge=2
Range falls short, OL gains one threat.

Sensing the failure of the Master Skeleton, the Master Shade also responds to its master's call. The Shade flys to F2 and launches a crippling spell @ Shiver.

Master Shade rolls white/yellow/black
White shows miss result.

The Master Shade howls in fury. Kanthar wonders just how powerful the protective spells this warlock has wrapped himself with are. Perhaps he had underestimated his quarry.

Knowing that she couldn't possible be of any help against the warlock, the Master Medusa decides to confront the warrior she saw duck quickly back around the corner before Kanthar called for help. She moves to C4 so Varikas can fully face the horror of a Master Medusa.

Master Medusa rolls white/green/yellow/black
results: range=4 / wounds=4 / surge=2
Varikas takes no wounds but is Stunned
Master Medusa has quickshot and rolls again
results: range=4 / wounds=4 / surge=3
Varikas takes no wounds but is Stunned again. OL gains one threat.

With a bloodthirsty growl, the Master Beastman launches itself into the fray. The Master Beastman moves to D2 and slashes at Varikas with it's claws. Varikas moves quickly to the side allowing the Beastman's claws to rake harmlessly against his chainmail. Forgetting that the Beastman would rather bite his victims was a mistake though. The Master Beastman snaps and removes a bit of flesh from Varikas' white-knuckled hands holding his axe in a defensive crouch.

Master Beastman rolls red/gree/black
results: wounds=4 surge=2 +2 damage for Master Beastmen
Varikas takes 2 wounds; OL gains one threat

As they had been drilled by Kanthar, the grunt skeletons and shade move to to form a defsive wedge around the ice column containing the hero heart.
Skeletons move to B7, C8.
Shade moves to C7.


 
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10. Board Game: Dire Straits [Average Rating:3.40 Unranked]
 
Angus the Bull
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Varikas surrounded by foes and Shiver badly wounded in the hallway behind him. All he can think is,
"I wish I'd worn my Ruby Slippers!"

Varikas recovers 1 fatigue.

 
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11. Board Game: Death in the Dark [Average Rating:5.50 Unranked]
 
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Image note: Varikas should only have 1 stun token, Shiver has none.

OL gains 2 threat
OL draws 2 cards
OL chosses not to play any cards

You Fools! I'll finish him myself!
bellows Kanthar. Kanthar moves to J1 and uses his incredible reach to aim the killing blow at Shiver.

Kanthar rolls red/green/green/yellow/black
Results: wounds=7 / surge=1
Shiver exceeds his wound limit.

Sensing his impending doom, and knowing he can do nothing to help his friend in his current state. Shiver ususes the last of his strength to teleport himself to the temple in the nearest town. The clerics, not unused to the appearance of near dead heroes appearing in theri midst, set to work immediately.

Shiver moves to town
Heroes lose 3 conquest tokens
Shiver has no coins to lose.

The master shade unpo seeing Kanthar drive Shiver from the dungeon turns in fury upon Varikas.
Master Shade rolls: wounds=3 / enhancement=1 / surge=1
The shade fails to claw it's way through Varikas' armor. In frustration, the master shade floats off to D5

With Varikas so close, the master skeleton attempts to stab Varikas with a arrow clutched in it's bony fist.
master skeleton rolls: blue/green/black
results: wounds=5 / enhancement=1
The sharp points of the arrows find chinks in the chainmail at such close range and Varikas takes 2 wounds. Not wanting to push it's luck against the fury of the injured warrior, the master skeleton backs up a step to C1

The master medusa fixes Varikas with her deadly gaze and lashes out.
master medusa rolls: white/green/yellow/black
Verikas, now experienced in the methods of the medusa looks quickly away before she does further harm.
result: miss on white
The medusa persists in the attack with quickshot
results: wounds=5 / enhancement=1 / surge=1
Verikas, choosing to look back too soon, is caught by the medusa's gaze and suffers 2 wounds and gains a stun token.

Feeling he may have the upper hand, Kanthar calls for his troops to press the attack.

Skeleton @ B7 moves to C2 and fires
Skeleton rolls blue/green
results: wounds=4 / surge=1
Skeleton has pierce 1, Varikas takes 1 wound

Skeleton @ C8 moves to C3
Skeleton rolls blue/green
results: wounds=3 / surge=2
Skeleton has pierce 1, Varikas takes 1 wound
OL gains 1 threat

The shade @ C7 moves to D3
shade rolls white/yellow
results: wounds=4 / surge=1
Varikas' armor sucessfully stops the shade's attack
 
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12. Board Game: Schlotti Schlotter [Average Rating:6.25 Unranked]
 
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Verikas regains 1 fatigue (image shows 2, Varikas now has 1)
 
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13. Board Game: Wit's End [Average Rating:5.04 Overall Rank:10407]
 
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Overlord draws three cards and gains 2 threat.

 


Overlord plays the Dark Charm trap for 8 threat, would Shiver like to use Preventing Evil feat?
 
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