25 Solutions to the 6 Player Problem (Now with 133 solutions!)
Joshua Miller
United States Holland Michigan
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We've all been there. Ready to start a game with five players, only to have a sixth show up. I'll admit that our group's first impulse is to split into two groups of three. But maybe we're being too hasty? There's something to be said for playing at least one game with the entire group.
Here are 25 balms to soothe your six-player woes, sorted alphabetically.
Page two has bonus coverage of 25 more games that may not be top tier choices, but are worth considering with six.
Page three and beyond is for all the games I've missed. Please add your own favorites!
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126.
Board Game: Gutshot
[Average Rating:7.88 Unranked]

Mike Mitchell
United States Houston Texas
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This game easily handles 6-8 players. Admittedly, though, if you have a bunch of newbies playing, it can go a bit slowly. Still, there are numerous free adventures posted at the Hawgleg site that are designed to keep things moving quickly even with that many players.
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There's no limit on the amount of players, as long as everyone can see the board that is
. Played it with 8 once.
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Henrik Lantz
Sweden Uppsala
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A favorite game of mine, and it works great with 6 players. Strong theme, great components, and fun gameplay.
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Henrik Lantz
Sweden Uppsala
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A long game with six players, but very worthwhile.
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KAS
United States Arlington Virginia
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My new favorite w/ 6 players (you need the expansion).
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KAS
United States Arlington Virginia
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These seems to also play well with 6. A little chaotic, but was fun.
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DoomTurtle
United States Redford Michigan
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This game is good and pretty quick with six players. It is a light game (it is Yahtzee after all), but they made it interactive. At the start there will be three different cards, each one with a classic Yahtzee dice configurations to go for (four cards actually, since a 5 of a kind is always available). For example,the three cards might be: 2's, three of a kind, and small straight. Depending on the difficulty of the roll, each card is worth 2-5 points (5 of a kinds being worth 10).
So you get your normal three rolls to try to get one of those cards. When you get it, you place the card and dice in front of you, and replace the card you took with a new one. Now, the next player tries to go for the 3 available, OR the one you just took if they roll better than you. Then that card goes in front of them, giving the next player more options, etc. Only once your turn comes around again, if you still have your card in front of you, then you bank it and get those points for sure and then take your turn as normal.
What makes this game somewhat strategic are a few of the rules they've come up with. First, everytime you steal a card from someone else, the three cards in the middle get a chip added to them. The chip is a bonus point, so when you take the card, you also get the chips that were added to it. The card is placed in front for others to take as usual, but the chips are banked right away. So the strategy starts to reveal itself in your decisions, do you steal a card from someone and take potential points away from them? Or do you take a card from the middle that is now worth more because of the chips?
Another thing I like is some of the points that the cards are worth. A chance card is worth the max of the non-yahtzee card of 5 points. But a chance card can be taken with any roll. So why so many points for such an easy roll? Because you still have to roll high to keep it. Having it worth so much promotes stealing it from other players. I also like how the 2's through 6's card is worth the least at 2 points, but the 1's, which people usually re-roll, is worth 3 points, so a little bonus for keeping those low numbers.
It's a basic game with lots of chance involved, but with some subtle rules that help add a little strategy and interaction into a normally multi-player solitaire game like Yahtzee.
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DoomTurtle
United States Redford Michigan
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Another fun, albeit light and random game. The updated Bucephalus version (2009) adds enough tiles and minis to allow 6 players, which includes new hazards not seen in the original 4 player version.
Basically you create a random tile-based gameboard at the start as shown in the instructions. The tiles are placed upside down, so you don't know which tiles (cavern chambers) are empty, and which have hazards in them.
You take your team of 4 dwarves (each with a different strength and special ability) to try to get the treasure in the middle, and then get out with it. The problem is there is not enough treasure for everyone, so it becomes a race to the treasure, and usually a battle to get out since everyone starts launching attacks and fighting with the player in the lead.
It is another game ruled by dice, but the neat thing is when you fail dice rolls, you get a token that you can to add +1 to any dice roll you want to use it on. And you can use as many tokens as you have at once, so use enough, and you can automatically succeed. Your dwarves can die from battles and hazards, so lose them all and you will be eliminated.
It is a fun game, as long as you don't put too much emphasis on a strategy, as the randomness is high. Also, the first 1/3 of the game is slightly boring, since everyone is just trying to "dig" to the treasure and not bothering with each other. But once several dwarven parties start meeting in the center, then it becomes an all out war!
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Henrik Johansson
Sweden Järfälla
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Made for 2-6. Beware of the 1:st edition rule errors!
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Henrik Johansson
Sweden Järfälla
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Plays well with 6. Beware of the "reversed kingmaker" problem! Maybe just play several games with 5 players, and rotate the role as a "collapse" winner instead of the 6:th player.
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Henrik Johansson
Sweden Järfälla
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This list has many
and many pages.
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Henrik Johansson
Sweden Järfälla
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This list has 41
at the moment.
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Henrik Johansson
Sweden Järfälla
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This list contains 54 games. I have not checked for overlap.
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139.
Board Game: Nyse
[Average Rating:7.49 Unranked]

Néstor Romeral Andrés
Spain
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Give it a try. It is a tense game. You're warned

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Néstor Romeral Andrés
Spain
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Tom Vasel adds a new one to the collection

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A Spotlight on Games
United States Bay Area California
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A Spotlight on Games
United States Bay Area California
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tex tex
United States Houston Texas
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Plays up to 7 right out of the box, and it's great with six.
With good play your riders move farther between your turns (on others' turns) than on your own turn, so it pays to stay alert for opportunities.
Now, if I could use a D8 then everyone would be rolling my die, too.
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Nottingham
Nottinghamshire
Kitchener
Ontario
Mulhouse
You just invented the multiplication of the solutions
Recommended.
Eau Claire
Michigan
Very long! For me, it's best with three, ok with four.