The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Among the Stars
Eclipse
Mice and Mystics
Thunder Road
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Collapsible D: The Final Minutes of the Titanic
Virgin Queen
The Big Bang Theory: The Party Game
Agricola: All Creatures Big and Small
Skyline
Dominion
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Dungeon Fighter
1989: Dawn of Freedom
Android: Netrunner
Ace of Spies
Alien Frontiers
Twilight Struggle
Arkham Horror
Agricola
7 Wonders
Ora et Labora
Dungeon Command: Sting of Lolth
Village
Wrong Chemistry
War of the Ring
Hawaii
Glory to Rome
Through the Ages: A Story of Civilization
Kingdom Builder
Twilight Imperium (third edition)
The Castles of Burgundy
Trajan
Targi
Quarriors! Quarmageddon
Race for the Galaxy
Battlestar Galactica
Zombicide
Omen: A Reign of War
Power Grid
Caylus
Dominant Species
Tammany Hall
Small World
Le Havre
'Spiel des Josh' Award: 2008 Edition
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Recommend
378 
 Thumb up
1.75
 tip
 Thumb up
Hey everybody, the time has arrived for your friendly neighborhood Spiel des Josh awards ceremony. 2008 was not a very good year for new games, in my estimation. I'm happy with my #1 pick, but the rest of the top ten is not as strong as it has been in recent years.

If you don't know about the Spiel des Josh, it's just my little roundup of what I think are the best games of the year. It goes all the way back to 1980 and beyond. Here are links to all the other lists currently available:

2007 - 2006 - 2005 - 2004 - 2003 - 2002 - 2001 - 2000 - 1999 - 1998 - all prior years

As always, the first ten games listed are the "official" 2008 Spiel des Josh selections, ranked in order starting with the best. The entries following the first ten are for thoughts and discussion on other games from 2008 that I've enjoyed.
Your Tags: Add tags
Popular Tags: awards [+] best_by_year [+] 2008 [+] investigate [+] euro [+] spiel_des_josh [+] [View All]
1. Board Game: Say Anything [Average Rating:6.97 Overall Rank:455]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



The Spiel des Josh winner for 2008 is Say Anything, designed by Dominic Crapuchettes and Satish Pillalamarri and published by North Star Games. This is the first Spiel des Josh win for all involved. Their previous game Wits & Wagers made the Spiel des Josh top ten in 2005.

The 2007 award was a very difficult selection, with three games essentially tied at the top: Through the Ages, Agricola, and Race for the Galaxy (and Galaxy Trucker right behind). This year's pick was very easy, with only one game I judged to be outstanding.

This is the first time a party game has won the Spiel des Josh in twenty years (Taboo, 1989). I'm sure that some of you will be disappointed that I didn't pick a more gamer-ly game this year. But Say Anything is a very deserving winner. It's a nearly perfect game for casual social play with a diverse range of non-gamer friends. If you've only tried Say Anything within your regular gaming group, you haven't seen it in full bloom. Try it over a few beers with friends from work, and you'll see what I mean.

I've bought 36 copies of Say Anything so far. The game was such a hit with my co-workers that I gave each one of them a copy as a gift last July. There was no end to the glowing reports as they introduced the game to other friends and family. And I'm apparently now a rock star with some of the kids who've recently seen the game appear in stores. "Wow, Mom, we got that awesome game way before it was even in the store!"

Unless you absolutely cannot tolerate party games, there really is no reason not to buy Say Anything. It's cheap. It's short. It takes literally one minute to explain. It supports up to eight players. It works with pretty much any crowd, even the most game-a-phobic. The only criticism I have of the game is that you're likely to need replacement markers sooner rather than later. The ones that are included dry out very easily, although snapping the caps tightly does help. [EDIT: apparently this problem only pertains to the 1st print run. The game is now entering its 3rd print run.] Be warned that there's usually one question per card that can easily provoke "adult" content. This has never been a problem in the games I've played, since it's usually pretty clear whether bawdy answers would be considered appropriate for the current group or setting.

If you're unfamiliar with Say Anything, the description on its BGG page provides a great synopsis.

Special Honors
The Award That Was Only Trying To Be Affable - Best Party or Social Game of 2008
also considered: Climb!, Dixit, Pandemic

The "Damn, Here Comes Sam, Shall We Split Into Threes?" Award - Best Six-Player Game of 2008
also considered: Dixit
39 
 Thumb up
1.00
 tip
 Thumb up
  • 13 comments [Hide]
Steve McIlhatton
Australia
Leumeah
NSW
flag msg tools
Avatar
mbmbmbmbmb
I'm not normally a fan of party games but I've found this to be a hit with everyone who has tried it.

Works with a variety of crowds since you can make it as 'adult' as you like or keep it nice and clean.

A great game to play with 'non-gamers', I'd recommend picking it up unless as Josh says you have a severe aversion to party games.

Disclosure: I won my copy in a competition here on the geek
8 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 1:00 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Luis
Costa Rica

Avatar
mbmbmbmbmb
Hmmmmmm...... interesting. I look forward to your Spiel des Josh every year (probably even moreso than that one award they give out in Germany... what was it called?) as it always has really interesting commentary on the games and helps pad my wishlist. It's really surprising you picked this one over the usual crew (Le Havre and Dominion mostly) but it's officially on my radar.

As someone who enjoyed Dominic's previous games (Cluzzle is pretty good and Wits & Wagers is my second favorite party game of all time) but absolutely HATES the blemishes on humanity known as Apples to Apples and Imaginiff (never, ever, ever, ever, ever, EVER want to play those again) do you think I'd enjoy Say Anything? From reading the description it seems like it has some similarities to those 2 terrible games.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 2:33 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Louis Sylvester
United States
Lewiston
Idaho
Avatar
mbmbmbmbmb
I took Dominic's advice (above) and sent an email requesting replacements for my bad markers and they sent the pens the very next day. What a great company!

While I'm more of a Wits and Wagers guy, my entire gaming group agrees with Josh that Say Anything is fantastic. It comes out every week.
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 6:08 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Luke Warren
United States

Dist of Columbia
Avatar
waddball wrote:
Interesting. We have not had good luck with this game. It's funny and creates some hilarious moments, but then just hanging out with friends can do that, so that's a low bar.

Having no anonymity with the answers makes for some blatant gamesmanship, and basically every round consists of remarks like "well, I would pick that, but I can't, because Orange is way ahead."

...but the process should make sense, and here I don't think it quite does... I think it's more interesting to focus on the answers than on the player colors, but the game pushes you to the latter. And this is a casual audience!


Actually, trying to 'game' Say Anything is basically impossible. By not picking Orange's answer, you are simply denying them one point. They can still gain 2 points from betting correctly, and it makes it easier for Orange to bet correctly if they know you are not going to pick their answer. If Orange is the judge and you do not want them to get points, then you have to bet on lame answers that Orange will not pick. But then you do not get any points either since Orange did not pick the answer you bet on!

In fact, the scoring system of Say Anything is elegant in the way it really prevents 'gaming' for points. I have played over 100 games of Say Anything, and while I have seen a couple of people try to avoid giving people points, they quickly give up, seeing its futility. And then they just start enjoying the game for what it is.

So my experience is completely opposite yours. The game pushes you to give up worrying about points and instead focus on the fun part, the answers. And that is the essence of a great party game.
4 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 11:20 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jon W
United States
Aurora
Colorado
Avatar
mbmbmbmbmb
lukewarren wrote:
If Orange is the judge and you do not want them to get points, then you have to bet on lame answers that Orange will not pick. But then you do not get any points either since Orange did not pick the answer you bet on!

Yes, I generally don't want them to get more points, unless the game is close. If they're way ahead, then I'm hoping Orange gets zero, regardless of what I get. So it becomes about guessing which of the "lame" answers they're likely to pick, which isn't fun, for us anyway. Glad you enjoy it.

EDIT: Also, just revisiting this (been a few months since we played it), probably the most frustrating part of the game is that, if you're Orange (in the "example" I'm using), it doesn't matter if your guess is by far the best one, as it will not be chosen. You truly might as well "say anything," as it's irrelevant. And again, at that point you're into some weird second-order guessing that isn't based just on the answers on the table, as you (Orange) try to figure out which of the other answers will be chosen.
 
 Thumb up
 tip
 Thumb up
  • Edited Sun Apr 26, 2009 6:03 am
  • Posted Sun Apr 26, 2009 5:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
2. Board Game: Le Havre [Average Rating:8.09 Overall Rank:7]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb




Designer Uwe Rosenberg has never won the Spiel des Josh, but he's the runner up for the second year in a row and the third time in his career. In fact Rosenberg has made my top ten five times now:

Bohnanza - #2 in 1997
Schnäppchen Jagd - #7 in 1998
Babel - #4 in 2000
Agricola - #2 in 2007
Le Havre - #2 in 2008

Rosenberg's confident move from quirky card games to thinky gamer's games has been one of the more astonishing developments of the past couple years. I don't like Le Havre as much as Agricola, but it's a very good game nonetheless.

Le Havre probably shares more genes with Caylus than Agricola. The periodic harvest phases are very similar to Agricola, but the remainder of the game is much more like Caylus. There are a few starting buildings, then individual players build others. Anyone can use any empty building, but may have to offer a fee or kickback to the owner.

I thought Caylus was an average game at best. Le Havre, though, has won me over by addressing all of my major concerns about Caylus.

(1) Le Havre has a larger, more diverse, more flexible menu of options than Caylus. There is more to do, and a greater chance that you'll get to do it (since there's only one "worker" per player to block your action).

(2) Le Havre allows for more long-term strategy, whereas Caylus is mostly tactical. In Le Havre, you can plan more sophisticated chains of moves. You can grab a big pile of resources which will have lasting effects. You can build permanent ships that no one else can use.

(3) Unlike Caylus, Le Havre has a much better narrative "shape" from start to finish. You'll be doing very different things at the end of the game than you were doing in the beginning or the middle.

(4) Le Havre offers more variety from game to game than Caylus, due to the ordering of the building queues and the randomly selected special buildings.

(5) Le Havre's game flow is more elegant with no need for resolution phases or end of turn resets.

I think that last point is the game's greatest achievement. Le Havre has perfected the "microturn" to a degree that hardly seems possible for a game of this depth and complexity. Nearly everything that happens in the game is sewn simply and seamlessly into each individual bite-sized player turn: resource growth, changes to available actions, choice of action, effects of action. The only extra regulation happens in the painless harvest phase after every seven player turns. Pay a few food, maybe grab a cow or a wheat, flip a card, and you're immediately back into the player actions.

Special Honors
The Massive and Imposing Granite Trophy - Best Gamer's Game of 2008
also considered: After the Flood

The Baker's Pair - Best Three-Player Game of 2008
also considered: After the Flood, Dominion, Uruk

19 
 Thumb up
 tip
 Thumb up
  • 10 comments [Hide]
Jon W
United States
Aurora
Colorado
Avatar
mbmbmbmbmb
Curious: how many players have you had in your games?

I'm concerned that there's too much of a straight path towards shipping huge lots of coke and/or steel in the 2p, even possibly 3p game (there certainly is in the 1p game). Takes a lot of the breadth and variety away.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 2:57 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Sharon Khan
United Kingdom
Shefford
Bedfordshire
Games, games and more games!
Avatar
mbmbmbmbmb
It is very fiddly. While I like some of the ideas, the fiddliness of lots of cardboard bits, huge numbers of cards with tiny text on, and the length of the game all put me off, and I don't expect to play this very often, although we do have a copy. But then, I wasn't a fan of Cayllus either, which is the game this is compared to most often (I do love Agricola though).

 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 3:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
matt tolman
Canada
Calgary
Alberta
designer
publisher
Look for my first published game, Undermining! Coming soon from Z-man games.
badge
Avatar
mbmbmbmbmb
Strange, I find this to be way less fiddly than agricola. Restocking in Agricola = epic fiddly fail. "Do you do the wood yet?" "Yes... No wait I did that one and the clay, but not the others. Oh, and I did the sheep."
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
I agree that it's less fiddly than Agricola.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Aaron Cinzori
United States
Holland
Michigan
Avatar
mbmb
mopeymatt wrote:
Strange, I find this to be way less fiddly than agricola. Restocking in Agricola = epic fiddly fail. "Do you do the wood yet?" "Yes... No wait I did that one and the clay, but not the others. Oh, and I did the sheep."


http://www.boardgamegeek.com/filepage/34373

This little player aid solves that problem nicely.

-Aaron
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 26, 2009 6:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
3. Board Game: Dominion [Average Rating:7.95 Overall Rank:11]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



My history with Dominion has gone through three distinct stages.

Act I: Courtship
I first played the game at Great Lakes Games last fall, and immediately liked it. It wasn't the orgasmic gaming revolution that some had claimed, but it was very good. I was happy to snag one of the copies from the prize table, and it saw a lot of play in those early weeks.

Act II: Malaise
After a while I lost my desire to play the game. It suffered in comparison to Race for the Galaxy, which I can play endlessly without feeling like I've exhausted its depth. In comparison, Dominion was much less challenging and much less interactive. In Race for the Galaxy, I feel like I'm playing against the other players. In Dominion, I feel like I'm playing against the 10-card tableau for the round.

Act III: Reconciliation
I'm now playing Dominion again and enjoying it. The key for me has been to play it less often and with more realistic, mature expectations. Dominion is what it is. No, it doesn't have the depth of Race for the Galaxy, but it does have good depth in comparison to its ease of play. There's just enough depth there to keep me engaged rather than playing on autopilot. It has found its niche as a very light game that can and should be played very quickly. If it were easier to set up and tear down, I would play it more often.

[UPDATE] And now we have a fourth act . . .

Act IV: A Happy Marriage
The release of the expansions has opened up the game space. I now feel like there is something (slightly) new to explore in every game of Dominion. I guess the game just a greater variety of cards and ideas. I've bought most of the expansions, but even adding just one of the big boxes greatly increases the game's possibilities.

I'd also like to mention that Dominion is surprisingly great as a game for families and children - even young children. The game is a lot simpler than it looks, with the exception of the Throne Room card (which can easily be set aside if necessary).

Special Honors
The Extremely Thin Trophy - Best Card Game of 2008
also considered: Uruk

The Dainty and Adorable Trophy - Best Quick Filler of 2008
also considered: Climb!, Alice in Wonderland Parade

The Well-Tempered Kazoo - Best Light Strategy Game of 2008
also considered: Pandemic, Snow Tails, Powerboats, Hanging Gardens

28 
 Thumb up
 tip
 Thumb up
  • 16 comments [Hide]
Matthew Marquand
United States
Columbus
Ohio
flag msg tools
Avatar
mbmbmbmbmb
I've played my fair share of games but it is beginning to get a bit mechanical. I'm not a groupie for the game but I do know what a Chapel deck is (but I do play one on tv). Here's to hoping Intrigue will spice it up a bit. I'm looking forward to more players.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 1:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jon W
United States
Aurora
Colorado
Avatar
mbmbmbmbmb
domcrap wrote:
That's like saying there is no interaction in a war game because the interaction is only with the board and the cardboard chits.

Well, that's not what I meant, but it's a fair reading of what I wrote, and I was trying to riff off of Josh's phrasing. And mangled it, no shock there.

blush
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 10:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
M C
United States
Orem
Utah
Avatar
mbmbmbmbmb
Quote:
If it were easier to set up and tear down, I would play it more often.


I find myself playing Archaeology with the kids more than D. for this reason.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 12:13 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
I agree with all your comments except that I never got to the "reconciliation" phase. Playing dominion gave me a new term to describe games:

A "bubble gum" game - lots of activity, big flavor at start but just a tastless chewy mass after a while.
7 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:27 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
PK WADDLE
United States
Austin
Texas
flag msg tools
Avatar
mbmbmbmbmb
I agree totally with Fubar... I admit this game is not from me from the getgo because I am not a deckbuilding sort of feller-- but I play it occasionally because it's like you can't sit at the cool kids' lunch table if you don't at least TRY to play it some ( heh ) -- and to me it's like " Shuffle a million times to try to buy the duchys" and then it's like.. hey wait.. you can buy 2,182,726 other cards with 100 complex invocations on them so you ...

um..

still shuffle a million times to try to buy the duchys. Again I know I am in the minority because so many people think this is the best game since sliced bread , but I really am just all kinds of meh.

( Actually I would rather play a game that involved sliced bread than hours of THIS.)
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jul 1, 2011 11:03 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
4. Board Game: Pandemic [Average Rating:7.62 Overall Rank:43]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Anyone who follows the new releases surely noticed the glut of new cooperative games in 2008: Pandemic, Space Alert, Ghost Stories, A Touch of Evil, Red November, Witch of Salem. I was comfortable ignoring most of these, since the genre has failed to excite me outside of the exceptional Lord of the Rings. But I'm happy I didn't ignore Pandemic, which is now my second favorite cooperative game. It fills a useful niche in my collection as a short, approachable cooperative game.

Pandemic is an exceptionally well crafted game. Just sitting back and watching the game system work is part of the joy of playing. The masterstroke is the way the discard pile gets shuffled and stacked on top of the deck at somewhat unpredictable intervals. That simple rule generates an amazing amount of paranoia.

We usually play with 5 epidemic cards and the infection rate boosted to start on the second space.

Consolation Prize
Special Prize for Largest Pawn-to-Metropolis Ratio

30 
 Thumb up
 tip
 Thumb up
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
I'm not really into co-ops either, although I have played LoTR and Shadows several times each. However, I've enjoyed Pandemic each time I've played - It just feels more exciting and less process-heavy.

It has been a great game to share with non-gaming friends: every time it has been a hit.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:33 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
I haven't had as much success playing Pandemic with non-gaming friends, but I can definitely see the game's potential in that arena.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 1:07 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
The Fiend
United States
Avon Lake
Ohio
flag msg tools
Avatar
mbmbmbmbmb
Having owned and sold hundreds of games I no longer care to buy a new game that isn't really different. GALAXY TRUCKER was that game from 2007 and PANDEMIC form 2008. The game doesn't suffer the "do as the leader tells you" syndrome from LOTR (I actually prefer it solataire) or the annoying game-killing traitor from SOC. The rules are concise, clear and easy to learn while also being extremelly clever, interesting and different. Set-up is a breeze and the game plays very fast with virtually no down-time between players because each players actions are important to the whole. This is a game I'll never sell.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 7:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Francis K. Lalumiere
Canada
Brossard
Quebec
designer
Avatar
mbmbmbmbmb
I have to agree with The Fiend. In fact, I usually describe the LOTR game as a solitaire game that you happen to play with a bunch of friends.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 6:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
5. Board Game: Space Alert [Average Rating:7.65 Overall Rank:57]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Space Alert was the other 2008 cooperative game that I couldn't ignore. The designer Vlaada Chvatil has racked up such an impressive string of hits that I preordered this one and had someone pick it up for me as Essen (along with Snow Tails and the Galaxy Trucker expansion).

I've played Space Alert a bunch of times now, and I still haven't completely decided what I think of it. I admire it. But I go back and forth on the question of whether I actually enjoy it. Mostly, I do enjoy it. However, it's a difficult, stressful, often frustrating game. I guess that's both its weakness and its strength.

I definitely don't enjoy teaching Space Alert to new players. There's a lot to explain, and it tends to befuddle new cadets. But with people who already know how to play, or have at least observed the game being played, it's a lot of fun.

I also find that the game is a hassle to set up and put away. That might seem like a dumb issue to raise, but it does keep me from suggesting it more often. There are a lot of little fiddly pieces and decks and tokens and markers and boards for such a short game.

Despite these issues, Space Alert is a captivating game that's unlike any other I've played. It's as much a sociology experiment as it is a game. In other cooperative games, there's the potential for one player to bully the others, trying to control all aspects of the game himself. This is simply not possible with Space Alert. The game is played in real time, and it won't be possible to execute a perfect plan. Each player will be scurrying around the ship trying to put out fires while trying to stay in communication with the rest of the team. Some coordination of effort is necessary, but there's not enough time to carefully map out everyone's moves. And inevitably, you'll screw something up or forget something or time your action incorrectly or run out of power or try to use a gravlift at the same time as someone else. Honestly, I think it's more fun to lose this game than to win.

So far, we've mostly played our cards face up on the action boards. Otherwise, it's too hard to keep track of what you're doing and where you are on the ship. As we get better, we might flip them upside down, but so far we prefer to keep them exposed.

Special Honors
The Amazing Male Uterus - Most Innovative or Original Game of 2008
also considered: Dominion, Climb!, Ghost Stories, Pandemic

The Cardboard Rabbit Hole - Most Effective Presentation of Theme and Setting in 2008
also considered: Pandemic, Ghost Stories

The Athletic Cup - Best Action or Dexterity Game of 2008
also considered: Climb!

The Harmony of the Wu Xing - Best Five-Player Game of 2008
also considered: Snow Tails, Cosmic Encounter*
* I'd have given this to Cosmic Encounter if it had been a truly new game of 2008

12 
 Thumb up
 tip
 Thumb up
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
I always look forwared to your awards, such insightful commentary - insightful comments here.

I think my enjoyment of the game suffered from teaching it too many times in a row to new players. I'd like to try it as a bystander (not the guy explaining it) with a group that is not playing it for the first time.

Still, I appreciated the chaotic wackyness of it. A fun little romp.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:39 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tony
United States
Wyoming
Michigan
Avatar
mbmbmbmbmb
I really like to play this a few times with a group that isn't learning the game, just to get to play some of the more complicated missions. I agree that losing can be more fun than winning.

Robo-Rally (which I dislike) with a time limit. And aliens! Lots of chaotic fun!

 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 5:06 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
6. Board Game: Hab & Gut [Average Rating:7.09 Overall Rank:508]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb


Craig Berg
United States
Munroe Falls
OH
Avatar
mbmbmbmbmb

New list item added May 9, 2012

When I read the initial descriptions of Hab & Gut, it looked like it would be a dull and unremarkable game. My friend Invisible Craig convinced me to try it in the fall of 2009, and I thank him for that. It's a very good game that I have enjoyed playing many times. I feel like Hab & Gut is the game that the old Knizia game Palmyra was trying to be, but failing.

Players buy or sell commodities, then play cards affecting the commodity prices. The cards are displayed on Scrabble-like racks between each of the players, so that each player can see two sets of cards. Players can control the order in which these cards are played, along with choosing whether they have full impact on the price or only half their advertised impact. Watching the other players buy and sell will give you some additional information about what to expect.

The added twist is that players may donate some of their commodities to charity. Those stocks are cashed in twice during the game, and whoever has been least generous will not be eligible to win. We've seen this before, in a slightly different form, in games like High Society, Cleopatra and the Society of Architects, and Himalaya. It works especially well here because unlike those games, the charity donations are done in secret and are not trackable. You know when someone donates a commodity, but you don't know how valuable of a commodity it was. You do get one update halfway through the game, which will help you decide how generous to be in the second half.

Special Honors
Sumo Westbank's G@mebox Cabinet of Friends - Best Middleweight "German School" Game of 2008
also considered: Pandemic, Tribune, Nefertiti, Snow Tails, Uruk, Tinners' Trail

The Tro-lo-lo Trophy - Game That Most Exceeded My Expectations in 2008
also considered: Say Anything, Uruk
1 
 Thumb up
 tip
 Thumb up
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Love this game!
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed May 9, 2012 1:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
7. Board Game: Uruk: Wiege der Zivilisation [Average Rating:6.89 Overall Rank:996]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Uruk is a fascinating little short-but-meaty game that I just discovered this week. I'll caution that I've only played it twice at the time of posting this list, so it could easily move up or down.

In Uruk, you're collecting cards and then playing them in front of you as inventions. Each invention has a special power that can be activated once it is played. Many of these powers are ways to get goods cubes in four colors. The goods cubes can then be traded in for settlement disks, which are your primary way of scoring points. The disks are placed in front of an invention card and score points equal to the number at the top of the card. So the invention cards are useful both for their special abilities and for their ability to score points in combination with the disks.

Play is swift with just three actions per turn. There is a menu of actions to choose: draw a card, play an invention, activate an invention, buy a settlement disk, or trade cards in hand for cubes. You're very much working in your own sandbox here, except for an occasional auction or contest of strength when special disaster or god cards are drawn. There is also constant competition to get the cheapest settlement disks before they run out.

The game Uruk most reminds me of is Jambo. Both games are about pulling off little combo sequences in order to get goods or points or more combo machinery. With Jambo, the first plays were the most enjoyable and I eventually traded the game away (although I'd still gladly play if asked). Uruk could suffer the same fate, but so far I'm very impressed.

Special Honors
The Sad Phantom - Overlooked or Undiscovered Game of 2008
also considered: Climb!

5 
 Thumb up
 tip
 Thumb up
Larry Rice
United States
Irvine
California
Avatar
mbmbmbmbmb
Definitely a favorite deeper filler at the moment.

Instead of adding a new comment to respond to Mikko's comments, figured I'd just edit. I actually find the god/disaster cards to add a bit of drama/excitement to the game - it is the only area that you truly interact with each other outside of the race for settlement stones and certain cards. Adds flavor too - but each their own.

After playing with 2,3,and 4, I prefer with 3, then 2, and finally four. Two is almost too easy to find the cards you want, four is almost too difficult, and three feels like the best balance of the two.

just my two cents!
4 
 Thumb up
 tip
 Thumb up
  • Edited Thu Apr 23, 2009 4:25 pm
  • Posted Wed Apr 22, 2009 3:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mikko Ämmälä
Finland
Oulu
designer
Avatar
mbmbmbmbmb
Uruk is great two player filler game (I actually prefer 2-player game to other player #).

Though I still find disaster/god effects boring.

.mikko
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 7:33 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
Sounds like a cool game Josh. Thanks for the tip!
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:41 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
You're welcome. And in turn, I'd like to thank Larry (larryjrice) and Tony (Sal M) for bringing this game to my attention.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 1:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tony
United States
Wyoming
Michigan
Avatar
mbmbmbmbmb
Even though I seem to be getting worse at this one the more I play, I'm really liking this as a "gamer-y filler".

But (as an english speaker) you NEED to have the english player aides, otherwise the learning curve will be too steep for many non german speakers!
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 5:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
8. Board Game: Snow Tails [Average Rating:7.03 Overall Rank:308]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



I like to describe Snow Tails as Advanced Ave Caesar. Advanced Ave Caesar is a game I've always wished existed. Ausgebremst was supposed to be Advanced Ave Caesar, but it was more like Very Slightly Advanced But Also Ruinously Ugly Ave Caesar.

The killer twist in Snow Tails is that your dogsled's movement is controlled not by one card but by three. You have a left dog, a right dog, and a brake. Your movement is the sum of both dogs minus the brake. But you also have to consider your drift from left to right. Whenever one dog is stronger than the other, your sled is pulled in that direction a number of spaces equal to the difference in strength. These drifts are like enforced lane changes, and they're the only way to change lanes in this game. The values assigned to left dog, right dog, and brake will remain in effect until you're able to change them, and you're never able to change them as quickly as you'd like. What seems like a strong move this turn may end up sending your sled careening toward disaster the following turn.

Great stuff on the whole, although the turns sometimes feel too slow when people are having trouble planning their moves. The designers, the Fragor brothers, have anticipated this problem. The game comes with a "Big Paws" marker that can be slapped down in front of the offending slowpoke. The Big Paws doesn't actually do anything, but it's a cute idea and a helpful reminder to keep dogs moving.

Consolation Prize
Special Prize for Most Gratuitous Use of Pinwheel Technology
20 
 Thumb up
 tip
 Thumb up
Eric Knauer
United States
Heathrow
Florida
Avatar
mbmbmbmbmb
This is a splendid hand management/racing game. Someone recently posted "If you could keep 20 games from your collection" on another forum and this was the only game in the last two years to make my list.
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 1:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
Pure race games are not my thing, but this one temps me!
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:43 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Daryl Wilks
United States
Peshastin
Washington
flag msg tools
"Love killed the dinosaurs."
Avatar
mbmbmbmbmb
We played a few games of this at CamasCon and loved it! It immediately went on several wishlists, including mine - I will also be looking for the reprint.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 5:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tony
United States
Wyoming
Michigan
Avatar
mbmbmbmbmb
fubar awol wrote:
Pure race games are not my thing, but this one temps me!


I'm not a fan of race games in general (maybe because I'm so BAD at them), but this one is Just. Plain. Fun.

I've played 2 or 3 times, lost every time - by a lot, and loved it.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 5:04 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Francis K. Lalumiere
Canada
Brossard
Quebec
designer
Avatar
mbmbmbmbmb
Sal M wrote:
fubar awol wrote:
Pure race games are not my thing, but this one temps me!


I'm not a fan of race games in general (maybe because I'm so BAD at them), but this one is Just. Plain. Fun.

I've played 2 or 3 times, lost every time - by a lot, and loved it.

That's very valuable praise.
If you get trashed (repeatedly!) at something and you still love the game, it must be something.

(I'm also waiting for the reprint...)
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 7:18 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
9. Board Game: Powerboats [Average Rating:6.76 Overall Rank:666]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



I haven't had a traditional racing game in the Spiel des Josh since Turfmaster in 1998, and here we go with two in a row this year. Strange. I actually enjoy Powerboats just as much if not more than Snow Tails, because of its faster pace. But I ranked Snow Tails higher because it's been a much bigger hit with others I've introduced to the game. They all like Snow Tails, and they don't all like Powerboats.

The only thing I don't like about Powerboats is the scoring system. I prefer to score all races equally, with ties broken according to order of finish in the final race. This makes the first race more meaningful, at the expense of a greater likelihood of someone being out of contention before the final race. I'm happy playing 1, 2, or 3 rounds depending on how much the players are enjoying the game.

I like the way the dice are used in Powerboats. You've got a pile of 3-sided dice. Each turn you can keep the same number of dice or add or subtract one die. In any case, you can keep some or all of your dice rolls from last round, and reroll the ones you don't like. This makes it possible to plan several turns ahead because you know you have certain numbers locked in. It also allows you to manage your risk based on how well positioned you are in the race. If things aren't going smoothly, you may want to re-roll a lot of dice or make risky moves.

Special Honors
The Roll of a Lifetime - Best Use of Dice in 2008

Special Prize for Blandest and Least Exciting Name You Could Possibly Give to Your Game
Although Cities and Diamonds Club gave it a real run for its money. . .

13 
 Thumb up
 tip
 Thumb up
Pedro
Portugal
Lisbon
Avatar
mbmbmbmbmb
I really, really like this one and I play it a lot online at www.mastermoves.eu. It's really addictive!
4 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 4:01 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John Brier
United States
Aventura
Florida
flag msg tools
Avatar
mbmbmbmbmb
I see you haven't tried Leader 1. While I haven't played Powerboats or Snow Tails (pretty excited about trying the latter), Leader 1 has become my favorite racing game and one of my favorite games, period. I strongly suggest giving it a try if you can- based on your comments I think you'd like.
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 7:44 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chaddyboy
United States
Olathe
Kansas
admin
Bloooooop.
badge
Bluuuuuurp.
Avatar
mbmbmbmbmb
I'm generally a fan of racing games, so I'm very pleased that Powerboats and Snow Tails are both exceptional additions to the genre. It's been a while since there has been a really good new race game, and now we suddenly get two! To top it off, Fast Flowing Forest Fellers isn't half bad either.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 3:01 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
10. Board Game: Tribune: Primus Inter Pares [Average Rating:7.33 Overall Rank:193]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Tribune was actually released in 2007, but the English language edition didn't arrive until 2008. I'm considering it a 2008 game for purposes of this list.

Tribune is a very weird worker placement game. The board is like a little casino with each table offering a different way to get cards or money. The cards are used to wrestle for control of various factions, and each faction gives a one-time benefit when you gain control of it as well as an ongoing benefit if you keep control of it. The game has different scenarios you can play, and each of these allows each player to choose their own victory conditions from among several goals. For example, in the scenario "Pecunia non Olet" (with four players), everyone must get 30 bucks in order to contend for a win. You must also do three other things, chosen from a menu of: become tribune, gain the favor of the gods, raise 3 legions, get 10 laurels, or control 5 different factions during the game.

Tribune is a relatively light and random game, yet there are a surprising number of moving parts and mini-games within the game. It makes for an odd mix. But this designer, Karl-Heinz Schmiel, always makes odd games. I like that he does, and I like Tribune. It's not on par with his very best work (Was Sticht, Die Macher), but it's nice to see something new from a designer who has only published one other game in the past 12 years.

Be warned that the two scenarios requiring the tribune achievement can be unfairly balanced and frustrating - especially for new players. They're okay for veteran players, although I still prefer the more flexible scenarios. Four players seems best for Tribune, and five is also good. Choose something else if you have fewer than four.

[UPDATE] After several enjoyable plays, I felt satisfied and traded my copy of Tribune. Then I played someone else's copy with the expansion included. The expansion rekindled my interest in the game, and now it's back in my collection - and moves into the year's top ten, replacing Hanging Gardens.

5 
 Thumb up
 tip
 Thumb up
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
I've only played this once and enjoyed it - not enough to comment. Thanks for the input!

I'm looking for the "culmination" of the worker-placement genre and I think this might be a candidate. Agricola and Caylus are too long and fiddly for my tastes and I found Caylus Magna Carta to be boring after a while.

Any suggestions?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 12:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
fubar awol wrote:
I'm looking for the "culmination" of the worker-placement genre and I think this might be a candidate. Agricola and Caylus are too long and fiddly for my tastes and I found Caylus Magna Carta to be boring after a while.

Any suggestions?

I generally disliked this genre of games before Agricola happened, and Agricola and Le Havre are by far my two favorites. My next tier would be Tribune and Leonardo da Vinci.

If you thought Agricola was too long and fiddly, then Tribune is the only one of those four you're likely to enjoy. Stone Age is another possibility, but for me it started to get boring after a couple games. I'm lukewarm on Kingsburg, but that might be another one to try if you haven't already.

[Edit: Duh, I forgot about Nefertiti. Definitely try that one! It's a worker placement/auction hybrid, but most of the "worker placement" games are simply disguised auction/drafting games.]
 
 Thumb up
 tip
 Thumb up
  • Edited Thu Apr 23, 2009 1:43 pm
  • Posted Thu Apr 23, 2009 1:40 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
11. Board Game: Leftovers [Average Rating:5.58 Unranked]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
There's your top ten, ladies and gentlemen. No Spiel des Josh list would be complete, of course without mentioning some of the other games from 2008. The rest of the list is devoted to that end.

As the years go by, I'm doing a better job of cherry picking the games I'm most likely to enjoy, and not fretting about the others. This task has been made easier by the declining quality of the German manufacturers' catalogues.

Here are the most promising 2008 games that remain unplayed as this list goes live. Over time, I'll mark off the ones I get a chance to try.







[UPDATE] I've played most of these by now

Hab & Gut - Has been added to the year's top ten! See above
Climb! - Made the list! See below
Dixit - Made the list! See below
Parade - Made the list! See below
Jet Set - Pretty much hated it. See "Run Screaming" under item #25
Witch's Brew - It was okay. See "Borderline Games" under item #25
Witch of Salem - Decided I don't need to try it
Battlestar Galactica - Decided I don't need to try it

Regarding Battlestar Galactica: I know it's popular, but I just don't think there's much chance I would enjoy this game. I hated the TV show, I didn't like Shadows over Camelot, and I never seem to like Fantasy Flight's in-house designs. The first time I observed the game being played, it appeared that many of the players were just begging for the game to end. And it seemed like they were trapped at the table for a very long time.
1 
 Thumb up
 tip
 Thumb up
Larry Rice
United States
Irvine
California
Avatar
mbmbmbmbmb
Witch's Brew is a fun social game of double-guessing. My major quibble with the game is that I once won a game just drawing random cards from my deck (but perhaps that just signals that when I think about what I play, I tend to play cards that other people also play and potentially lose out more often).

Battlestar is a mixed bag for me. It is fun when the tension starts - problem is you may have to play a couple hours before it happens...or it happens right away and then one side is just playing out the string realizing the cause is hopeless. I'm not certain 3 hours of play time is worth what may only end up being 20 minutes of nailbiting, intense action!

Jet Set is interesting - not sure that I'd compare it to TTR like some do though. I'm not convinced in variability or longevity though. I enjoy it currently - it is mostly about timing and knowing when to stop going after other routes and focusing on pushing for your final flight and setting the gameboard and flight decks to push for that final moment.

Haven't tried Municipium yet. Hope to soon. Just played Municipium and was pleasantly surprised. It had some interesting twists although I truly dislike the garish, butt-ugly board which doesn't tend to lay flat. Definitely one of Knizia's better efforts of recent years (but I realize that only says so much).
3 
 Thumb up
 tip
 Thumb up
  • Edited Mon May 4, 2009 1:03 am
  • Posted Wed Apr 22, 2009 3:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
fubar awol wrote:
Do you carry over current-year games that you haven't played for consideration next year?

Sometimes I carry them over if they're either especially notable or especially late in getting into circulation in the English-speaking world. I did this with Tribune this year and Through the Ages last year. Usually, though, I'll just splice them into their correct year's list - even if it means shuffling the top ten retroactively. Most years' lists will see at least some changes as time goes by.

Which reminds me that I've been a slacker. . . . Combat Commander: Europe, Antiquity, and Glory to Rome all need to go into the top ten for their year. All were games I hadn't tried when their lists were first released.
2 
 Thumb up
 tip
 Thumb up
  • Edited Thu Apr 23, 2009 6:32 pm
  • Posted Thu Apr 23, 2009 1:28 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Matt Sargent
United States
Portland
Oregon
Avatar
mbmb
Wow, those are some great games you missed out on. Definitely play Jet Set, it's fast paced and strategically deep. Municipium was a decent typical euro game, and Witch's Brew is good light fun.

Also, don't let not liking Shadows Over Camelot put you off Battlestar Galactica. Not liking SOC just means you have good taste.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 6:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Had a chance to try Witch's Brew last night. It was okay, but not something I'd ask for again. A decent light game of outguessing your opponents and timing your plays. Some tactics, but mostly chaos. I'd prefer to play Hoity Toity, Edel Stein & Reich, Pick Picknick, or Mission Red Planet.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 27, 2009 6:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Hope you still get Battlestar in some day when you don't play the other game. I've always had a blast but feel lucky they had all been fun groups to play with.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed May 9, 2012 11:59 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
12. Board Game: Cosmic Encounter [Average Rating:7.53 Overall Rank:84]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Cosmic Encounter isn't eligible for this year's top ten list since it already won the Spiel des Josh for the year "1970s" (a long year that was!). Had this been a new game, it definitely would have won this year's Spiel des Josh. It's one of the best games ever created, and Fantasy Flight has done a beautiful job with this new edition. I'm thrilled that they (1) included lots of powers, (2) returned to the Eon-style permanent flares, (3) supported a fifth player right out of the box, and (4) did a great job with the art and production.

Special Honors
New Paint and Custom Rims - Best Remake or Spinoff of 2008
also considered: none

The Yellow Toddler Stomp Boot - Best Game of Conquest, Trampling, and Smashing of 2008
also considered: After the Flood

11 
 Thumb up
 tip
 Thumb up
Larry Rice
United States
Irvine
California
Avatar
mbmbmbmbmb
Looking forward to the expansions on this one. I really enjoy this one despite the randomness factor. As long as I don't get stuck playing for much more than an hour at least. There was that one time I got stuck with no ships and lost my special power...angry
4 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 4:00 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Francis K. Lalumiere
Canada
Brossard
Quebec
designer
Avatar
mbmbmbmbmb
I don't see this one (which I adore) as a great game per se.
It's more like a great template that CAN become a great game if the timing and the people involved are right.

Mechanically speaking, we've got something very bare-bones here. But it's given me some of my favorite gaming moments ever. Again, provided the atmosphere is right and the gang you're playing with really get into the mood.
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 8:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
13. Board Game: Climb! [Average Rating:6.04 Overall Rank:4434]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb


I think this little game is brilliant, although judging from the ratings, there are only a few BGGers who agree with me. Climb is a dexterity game in the truest sense of the word. You use the fingers of one hand to climb a mountain that's represented by a series of cards with punched-out holes of various shapes, sizes, and colors. The colors dictate which finger you must place in the hole. The more fingers you can properly position at one time, the more points you score. If you jostle one of the cards or perform any illegal move, your climb ends and you collect the points that you've earned up to that moment. It's much more difficult than it looks!

There really is nothing else in my collection like Climb. I get a lot of enjoyment out of playing it, and showing it to people. It's the kind of game that draws crowds of onlookers. The only problem is actually finding a copy. I had to mail-order mine through an outdoor apparel store.

Special Honors
The Thingamabob Doodad - Best Gaming Oddity of 2008
also considered: Space Alert

 
 Thumb up
 tip
 Thumb up
  • 0 comments
14. Board Game: Dixit [Average Rating:7.50 Overall Rank:77]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Dixit is kind of like a cross between Apples to Apples (meh) and Thingamajig (woot!), but the target you're trying to match is an image instead of a word.

The fantastical, childlike art is the key to the game's success. It stimulates the imagination, and is sufficiently ambiguous to offer several possible approaches for the sentence clues.

I bought this game for my sister and brother-in-law, and they keep telling me how huge a hit it has been with all their different groups of friends (some of which are avid game players, but not all). Personally, I've only played it once so far. I enjoyed the experience, and would like to play more.

Dixit has definite potential to move into this year's top ten. Over the years, Thingamajig has gone from a rating of 7 to 8 to 9 for me. We'll see whether Dixit can follow a similar trajectory. I do wonder whether the game becomes less fun once the players are overly familiar with the cards, and are able to reference past clues from past games. But there are already two expansions with new cards, and I'm guessing there are more on the way.

Special Honors
The Slate and Clamshell - Best Art Design of 2008
also considered: Cosmic Encounter, Ghost Stories, Tribune
3 
 Thumb up
 tip
 Thumb up
  • 0 comments
15. Board Game: After the Flood [Average Rating:6.96 Overall Rank:706]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



After the Flood has gotten the least attention among the three Martin Wallace Treefrog games last year (Tinner's Trail, Steel Driver, After the Flood), but I've enjoyed it the most of the three. For me, it's probably his best game since Age of Steam. But I was never much of a fan of Brass or Struggle of Empires, so that's not as high of a bar for me as it might be for others.

My favorite Martin Wallace games have always been his "competitive cooperation" games: Liberte, Princes of the Renaissance, Pampas Railroads, and to a degree Age of Steam. After the Flood is not such a game. You're completely on your own here.

I enjoy After the Flood for two reasons. First of all, it's a game with real finesse. The timing and pacing decisions are interesting. Sometimes, you want to make every effort to be rush ahead with something before the window of opportunity closes. Other times, you'd rather play a game of chicken and wait as long as possible. The game is a series of little jockeying moves, setting up threats and counterthreats, and trying to stay mobile and flexible enough to respond to your opponents' moves. There's a lot going on all at once, all of it intertwined. You're competing to produce goods, to upgrade them at various board locations, to get the biggest and best army, to conquer territory, to build cities in safe and/or powerful areas, and to place a majority of workers in certain areas.

The second reason I enjoy After the Flood is the way that it handles the classic problems of a three player game of conflicts. The players do not have permanent military forces or borders in this game. Empires rise and fall quickly in different parts of the board, much like in History of the World or Britannia. You don't even necessarily know which empires will be controlled by which players. This fluid, chaotic structure makes it impossible for one player to get squeezed out of the game. You may be getting pounded this turn, but next turn you could just as easily be the one doing the pounding.

My one concern about After the Flood is replayability. I've played three times so far, and enjoyed each game. Will I still enjoy it after three more plays? I don't know, but I suspect I'll be tired of it by then. For all its subtlety, it's basically the same game each time. There is some variability with the attack die rolls, but I doubt that's enough to dramatically change the complexion from game to game. After the Flood relies on players trying different strategies for its replayability. I can easily see the same group of players getting in a rut if they played it repeatedly. My prediction is that After the Flood will be the type of game that gets played several times, then relegated to the shelf or the trade pile.

[UPDATE] That's exactly what happened. After four plays, I feel like I've explored everything here, and I've traded the game. I've dropped the game down several spots (had it at #4 initially) and lowered the rating by one point as a compromise between initial enjoyment and current desire to play.

Consolation Prize
Special Prize For Having All Information on Board Face the Same Direction
This new technology will be appreciated by Treefrog subscribers.
6 
 Thumb up
 tip
 Thumb up
Matthew Marquand
United States
Columbus
Ohio
flag msg tools
Avatar
mbmbmbmbmb
I traded my copy of the game for a copy of Wallenstein. A game strictly for 3 won't, unfortunately, see much light in my group soblue
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 1:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lou Moratti
United States
Parchment
Michigan
Avatar
mbmbmbmbmb
Agreed here. This is a great, typical Walllace offering that has has different paths to victory and some novel ideas. His best since....well, Brass. Unlike you, Brass, Struggle of Empires, Liberte--all great games and this is right up there--and works great for 3 players to boot.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 2:08 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
A mild dissent here...

I bought it, played it a few times and sold it off. For the game length, there just wasn't enough there, there.

Primary complaint (and the thing, at the core that I think probably turned me off on the game): everything is so incremental - each action (100-150 of them, per game, per player) is so small that it seems to take forever for things to develop. Pair that up with a 2-4 hour game length and you've got a problem.

I guess I prefer games that have fewer, more meaningful actions - even if those games might take an equal time to complete (e.g. Age of Steam).


Components and art? Wow! This game is definitely tops in that category.
3 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:13 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
fubar awol wrote:
Pair that up with a 2-4 hour game length and you've got a problem.

At 4 hours, I wouldn't be liking this game either. Our games have been much faster than that.

I can sympathize with the "incremental" criticism. It definitely is. I usually don't like that quality in a game, either, but somehow it doesn't especially bother me here. I'll have to think about why that is.

Le Havre has that incremental quality as well. Maybe that's a factor in my opinion that it wasn't a good year for gamer's games. The only two that I liked (Le Havre, After the Flood) both were a little lacking in drama. They do have some amount of drama, but it's a slow-developing kind. I like to have the chance to make a big, decisive move from time to time, rather than just hoarding small efficiencies.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 1:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
Glamorous Mucus wrote:
At 4 hours, I wouldn't be liking this game either. Our games have been much faster than that.


Yeah - I listed 2-4 hours as the range because 4 hours is what my first full game took (with rules explanation); other BBGers have had the same experience same. It is hard for me to imagine this game going less than 2 hours, and I think 3 hours is probably reasonable for a normal group.

The only way I would play this again would be with a group that knew the rules and who were in "speed play" mode.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 1:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
16. Board Game: Ghost Stories [Average Rating:7.39 Overall Rank:125]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb




NEW ADDITION to the list, October 2011

I played Ghost Stories two or three times when it first came out. I was disappointed by the game, because it was a solitaire game "pretending" to be a multiplayer cooperative game.

With other cooperative games, there is at least a modicum of concealment with players having hands of cards that cannot be displayed. Even if you're allowed to tell your teammates what cards you have, there is still the need to communicate and the need to involve everyone in the planning. In Ghost Stories, a player can just stare at the board and the chips in front of each player and come up with the "right" move. Someone else might have a better idea, or they might not, but in any case they're doing exactly the same analysis you're doing.

I eventually returned to the game, with the brilliant (by which I mean blatantly obvious) idea that since Ghost Stories is a solitaire game, I should play and re-evaluate it [i]as a solitaire game[/b]. And you know what? It's a damn good solitaire game! I play on Hell or Nightmare difficulty with all four Taoists, rather than using the included solitaire rules where you only control a single figure. It's tougher and more interesting with all the Taoists in play.

The game really reaches its full potential when you add the mini-expansion Ghost Stories: The Guardhouse Expansion. The Guardhouse location tile is nice because it allows you to plan ahead in a way that wasn't previously possible. More importantly, it replaces one of the standard locations, helping to shake up the strategies from game to game. Having to cope with the absence of one of the important tiles makes Ghost Stories more interesting. The ghosts included with the Guardhouse are perhaps a bit weak, but at least they add a little variety to the mix.

Special Honors
The Brain-Shaped Grenade - Best Puzzler or Brainburner of 2008
also considered: Ubongo: Das Duell, Duck Dealer

The Diamond Solitaire - Best Solo Game of 2008
 
 Thumb up
 tip
 Thumb up
  • 0 comments
17. Board Game: The Hanging Gardens [Average Rating:6.81 Overall Rank:605]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Notice that there is not a single game in this year's top 10 from any of the traditional German publishers. [See update below] 2008 was the worst year in recent memory for the usual suspects like Hans im Glück, alea, Kosmos, Ravensburger, Abacus, Amigo, Queen, Goldsieber, Winning Moves, etc. Looking back at my past Spiel des Josh lists, I'd say it was the worst year since 1993 for the big German firms.

I think it's fair to ask whether the "German game" era has ended. I'm seeing more innovation these days from publishers in the U.S., the Netherlands, the Czech Republic, France, and the U.K. The mainstream German publishers have been offering us mostly reheated gruel for a few years now. In fact, The Hanging Gardens was the only game I liked in 2008 from any of those publishers I listed above, apart from the two-player edition of Ubongo (again - reheated).

Okay, back to The Hanging Gardens. It plays kind of like Flowerpower crossed with Alhambra crossed with Taluva. If you're bothered by capricious luck of the draw, then this is not the game for you. I enjoy the game because of the miniature tactical puzzles it presents - trying to figure out how to score regions while setting up for future opportunities. But there's no way to look ahead to future landscape cards, so planning ahead is an inexact science. Play the probabilities and keep your options open, and hope for the best.

[UPDATE] Hab & Gut from Winning Moves did in fact eventually make this year's top ten. Huzzah! My general comments on the state of the mainstream German game publishers still apply.

Special Honors
Das "Ich und Du" - Best Two-Player Game of 2008
7 
 Thumb up
 tip
 Thumb up
Brian Bankler
United States
San Antonio
Texas
flag msg tools
"I'm a soldier, I've killed people." "You are a doctor." "I've had bad days."
Avatar
mbmbmbmbmb
Quote:
I think it's fair to ask whether the "German game" era has ended. I'm seeing far more innovation these days from publishers in the U.S., the Netherlands, the Czech Republic, France, and the U.K.


I think "German games" has always been a bit of a misnomer, but the sentiment holds. Lots of game designers who would have been too isolated (pre-internet) can now riff off designs and designers ... undoubtedly they would have done this without the Geek, but it's certainly helped.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 4:00 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
Quote:
The mainstream German publishers have been offering us mostly reheated gruel for a few years now.


Run away alert: this IS reheated gruel.

Admittedly, I have not played it with two and with games of this type, that is usually the best number.

Quote:
If you're bothered by capricious luck of the draw, then this is not the game for you.


I tried to "fix" it after the first game by separating, shuffling and dealing the 6 or 7 special chits, one to each player before the game began. This had the effect of giving each player a "secret mission" and it did somewhat improve the game and the luck of the draw problem. However, luck of the draw was not the only problem...

Quote:
And it's not even very good, frankly. There were several 7/10-ish games that I could have picked for this last spot, and I chose The Hanging Gardens mostly so I could write this little epitaph.


Apparently...
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 11:51 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Andy Daglish
United Kingdom
Cheadle
Cheshire
Avatar
mbmbmbmbmb
It seems to be best with three and its more-or-less necessary to play with the rules variant that fills the tiles from the top, sliding the others down. Obvious really, because otherwise it doesn't work very well. After a while you begin to realise that which tiles you take depends on what others have taken, and not always because of likely future frequency. To win you'll need one big set but probably not two. Its not always a good idea to score whenever you can, since a six-chain can be better than two threes. There are also one or two little tricks you can pull with your card layout to accommodate the awkward ones.

Its one of those where it all seems so very easy but where one keeps making mistakes, and that it shouldn't have much repeat play value but strangely it does.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 11:19 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
aforandy wrote:
…(1) best with three… (2) necessary to play with the rules variant that fills the tiles from the top, sliding the others down. Obvious really, because otherwise it doesn't work very well. (3) After a while you begin to realize that which tiles you take depends on what others have taken, and not always because of likely future frequency. (4) To win you'll need one big set but probably not two. Its not always a good idea to score whenever you can, since a six-chain can be better than two threes. (5) There are also one or two little tricks you can pull with your card layout to accommodate the awkward ones. (6) Its one of those where it all seems so very easy but where one keeps making mistakes, and that it shouldn't have much repeat play value but strangely it does.


Meaty comments Andy. It needed a defense. Thanks.

If point (2) is obvious, why didn’t the designer/developer catch it? Your comment is especially interesting paired with Josh’s point that this came from one of the “traditional German publishers”. I guess their development teams are not so reliable after all? I like the idea, it is a simple solution.

Your points (3) and (4) are obvious, and I couldn’t see any (5) “little tricks” to the card layout – it always seemed totally obvious which card to take and what to do with it.

I just don’t agree with your point (6). The game suffers from too much “obvious”.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 1:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
18. Board Game: Nefertiti [Average Rating:7.10 Overall Rank:425]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



If you had told me that Reiner Knizia was the designer of this game, I'd have believed you. Well, actually I wouldn't, because I knew that wasn't . . . but you get the idea. It's just got that Knizia feel, even down to the Egyptian theme he seems to be so fond of.

Nefertiti is a set collection game with a series of fiendishly clever auctions at its core. The "auctions" are not the traditional type but rather an auction/worker placement hybrid. Players take turns placing workers on to the board until an auction is triggered in any area. But the "workers" are really nothing more than advance bids for these auctions. But the tricky part is that each worker can (with some restrictions) either buy something or just grab some cash and run. The order of the bids is very important in determining who profits the most from these auctions, but it can be difficult to predict how it will all go down. Good players will try to set up incentives for the next player to bid in a way that triggers an immediate auction, helping both players.

I think it's a cool little game. Kind of swing-y and capricious, but always enjoyable.

Consolation Prize
Special Prize for Greatest Number of Chickens With Cheese Graters on Their Heads

9 
 Thumb up
 tip
 Thumb up
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
Looks like this might be a suggestion. Thanks!
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 12:06 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wade
United States
Pueblo
Colorado
flag msg tools
designer
Avatar
mbmbmbmbmb
I think this was my favorite of all the games you mentioned. This has just the right amount of action for the time it takes, and its easy on the eyes. I've really enjoyed both my games of this one.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 12:48 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
19. Board Game: Tinners' Trail [Average Rating:7.46 Overall Rank:150]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



Tinners' Trail is a solid game with some interesting pacing and budgeting tradeoffs to evaluate. Yet I have an uneasy feeling about it. Is the whole game really just one giant gamble on the results of the dice for the copper market? Maybe. I'm not usually one to complain about randomness or chaos in games but here it seems that the dice will often (not always) overshadow my tactics and strategy. A copper market that swings unpredictably from £2 to £10 seems excessive for a game with just four turns.

I also wonder whether the overwrought VP investment phase is dead weight. I would prefer to see either real tradeoffs or a smoother, faster method.

Consolation Prize
Special Prize for Teaching Me That Pasties Are Consumed in Places Other Than Northern Michigan


* pasties not included
7 
 Thumb up
 tip
 Thumb up
Железный комиссар
United States
Madison
Wisconsin
flag msg tools
Avatar
mbmbmbmbmb
Quote:
I also wonder whether the overwrought VP investment phase is dead weight. I would prefer to see either real tradeoffs or a smoother, faster method.


Completely agree. The investment game in this phase feels raw and underdeveloped. Especially with three players, where the blocking is practically nonexistent.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 1:26 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Matthew Marquand
United States
Columbus
Ohio
flag msg tools
Avatar
mbmbmbmbmb
Both Tinners' Trail and Steel Driver, in my opinion, have rather odd end phases that are relatively jarring to the rest of the game. It's unfortunate that in both games you work through a much more tactical and strategic game only to be presented with seemingly busy work of letting the end game play itself out.
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 1:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jeff Myers
United States
Los Ranchos
New Mexico
"Always rely upon a happy mind alone." Geshe Chekhawa.
badge
Avatar
mbmbmbmbmb
At least as of 20 years ago or so, pasties are also consumed in downtown Madison, Wisconsin. Is the pastie place still there on capitol square?
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 8:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
20. Board Game: Yahtzee Free for All [Average Rating:6.35 Overall Rank:1845]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb


Yup, Yahtzee Free for All. Did you know that this mass market game was designed by Richard Borg (BattleLore, Commands & Colors Ancients, Hera & Zeus, Liar's Dice)?

This is a faster, more interactive, more focused version of Yahtzee. It's very good, and very cheap. Grab one if you like dice games . . . or if you need an inexpensive gift. Or if you need to complete your "hexagonal game box" shelf, I guess.

Special Honors
The Lead-Free Trophy With No Sharp Edges - Best Childish Game for Adults of 2008

4 
 Thumb up
 tip
 Thumb up
Steve Wagner
United States
Kenesaw
Nebraska
designer
Avatar
mbmbmbmbmb
Sorry! Sliders was is the game that made feel like a kid again.
7 
 Thumb up
 tip
 Thumb up
  • Edited Wed Apr 22, 2009 7:16 pm
  • Posted Wed Apr 22, 2009 4:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
21. Board Game: Parade [Average Rating:6.85 Overall Rank:704]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb



NEW ADDITION to the list, April 2011

The first image is the box for the original 2008 Japanese release by Grimpeur. The other images are the 2010 Z-Man edition.

Most of these little Japanese card games that I've tried have quickly been dismissed as "clever mechanism, middling game." Alice in Wonderland Parade fits this mold, except the game is actually decent. I'd like to try it with two or three players, because I think the added tactical control might move my opinion from "decent" to "good." With a larger table, I'd play it but not suggest it. Parade reminds me of 6 nimmt, even though play is sequential not simultaneous. It has a similar feel to the scoring, the hand management, and the way that each card is strong or weak depending on the tableau situation.

It's always nice to have a few filler games available that can be taught in a couple minutes and played in maybe 20-30 minutes. If you need another game for those situations, Parade is worth a look.
3 
 Thumb up
 tip
 Thumb up
  • 0 comments
22. Board Game: Ubongo: Duel [Average Rating:7.04 Overall Rank:698]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb


This two-player-only version of Ubongo is much harder than the original version, with 4- and 5-piece puzzles instead of the original's 3 and 4. Das Duell also removes all the randomness from the game. Both players have the same puzzle to solve each round, and the winner always gets one point rather than a semi-random gemstone award. Regular Ubongo has a frantic pace, this one is slower and more thoughtful. I prefer these puzzles, but miss the multiplayer format of the original Ubongo.

At different times, I've owned Ubongo, Ubongo Das Duell, and Ubongo Extreme. I no longer own any of the three, but if I had chosen one of them to keep, it would have been Ubongo Das Duell.

Special Honors
The Nondescript Cube - Best Abstract Strategy Game of 2008*
also considered: Kamisado? The Climbers? Magnate? Haven't played any of these yet.
* I use a broad definition of "abstract strategy game" that does not preclude multiplayer games or games with random or hidden elements.
2 
 Thumb up
 tip
 Thumb up
  • 0 comments
23. Board Game: Aquaretto [Average Rating:7.13 Overall Rank:333]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb


So let's say you don't own Zooloretto or its spinoff Aquaretto, but were thinking of buying one or the other. Which one should you get? Here's my take.

I like the new spatial decisions that must be made in Aquaretto, and I like the increased menu of money actions. However, I'm concerned that going for lots of fish symbols seems to be awfully hard to beat. Also, I don't think it's wise to allow players to play five different types of animals when their parks are fully expanded. With three players, that's all but one type of animal - where's the pain? Finally, and this is important, I don't like how the game looks. Squares of water magically float in the middle of a grassy field.

On balance, I rate Aquaretto about the same as Zooloretto. If you were playing exclusively with gamers, I might give Aquaretto the slight edge. But is either one of these is a game you're going to buy to play with your hardcore gaming buddies? You're probably buying this as a game to play with kids and mixed groups and less ardent gamers, so go with Zooloretto.

Consolation Prize
Special Prize for Correctly Circling All Baby Animals with No Mistakes!


7 
 Thumb up
 tip
 Thumb up
Mark Jackson
United States
Fresno
California
Am I a man or am I a muppet? If I'm a muppet then I'm a very manly muppet!
Avatar
mbmbmbmbmb
Just checking - did you notice that you NEVER remove trainable animals from the game w/less players? That should keep the fish-eaters in appropriate amounts.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 5:33 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Yes, we always kept the trainable animals in the game.
 
 Thumb up
 tip
 Thumb up
  • Edited Wed Apr 22, 2009 5:48 pm
  • Posted Wed Apr 22, 2009 5:44 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Darcy Dueck
Canada
Vancouver
BC
Avatar
mbmbmbmbmb
Our three-player games have found plenty of pain when people have run out of space to add the fish-eating animals. "Hurray I have 6 fish-eaters and baby makes 7 ... I have to put the 8th in the pool because I ran out of space! I should have stayed with 6 and picked the trainable instead, I just wasted my last two truck choices"
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 8:53 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
24. Board Game: Galaxy Trucker: The Big Expansion [Average Rating:8.03 Unranked] [Average Rating:8.03 Unranked]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb


Anyone who plays Galaxy Trucker a lot is going to want this expansion! There's all sorts of stuff in here that can be combined to add difficulty and/or variety to your games. I absolutely love what it does for an already great game. Expansions don't get much better than this.

Special Honors
The Wreath and Crest - Best Game Expansion of 2008
also considered: see below

I'll briefly discuss some of the other excellent expansions from 2008. There were several.





Some people complained about the small number of cards in Race for the Galaxy: The Gathering Storm, but look at all the other stuff besides the cards! Four new start worlds, new cards that help balance the strategies without adding new game mechanisms, optional goal tiles, components for a fifth player, and rules and components for an outstanding "man vs. robot" solitaire version. To me that represents great value.






Tribune really blossoms into a better game once you add the Tribune Expansion.

There are two modular expansions in the box. The Brutii module adds a player who pursues the same goals as the others, but uses different methods to achieve them. It expands the game to six players, but also can be played with fewer. I haven't tried this module, but it looks interesting.

The other module adds three new locations to the board, and adds a faction of slaves to the card deck. These new locations are VERY interesting, offering the players "special power" tiles and a couple new victory goals. Good stuff.





Agricola: Through the Seasons is a very cool, low maintenance mini-expansion that I often like to use. It's nothing essential, but adds a little variety.





Power Grid: China/Korea is the best of the Power Grid map expansions, because both of these maps force players to rethink their usual strategies. South Korea has two different resource markets (North Korea and South Korea), and a player may only buy from one or the other each turn. China produces very strange games, with the power plants coming out in strict numerical order.





Age of Steam Expansion: Washington DC and The Berlin Wall is a solid set of maps from Alban Viard. Washington DC is probably the ugliest Age of Steam map you'll ever see, but it provides a nice challenge with its slow, expensive track building and its chaotic, traffic-clogged highway that can move goods quickly from one corner of the map to another . . . sometimes. The Berlin Wall is a brutal map divided into two halves, with very limited shipping opportunities until the wall falls late in the game. Certain colors of cubes also act as army garrisons that halt any shipment passing through their city.
6 
 Thumb up
 tip
 Thumb up
Larry Rice
United States
Irvine
California
Avatar
mbmbmbmbmb
As far as I'm concerned, Galaxy Trucker Big Expansion is a must have. It takes the base game to a whole new and far more difficult level. I feel like I can play the base game now on cruise control - not so the Big Expansion!
7 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 4:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
You can call me Foob
United States
Deale
Maryland
Avatar
mbmbmbmbmb
An expansion each this year for two of my favorite games: Age of Steam and Race for the Galaxy. Expansion heaven!

Washington D.C. and Berlin Wall are both excellent AoS maps... wonderful with 4 players. Viard really did good. I've posted move-by-move session reports here:
http://www.boardgamegeek.com/thread/394111

and here:
http://www.boardgamegeek.com/thread/355407

Both sessions were played against the designer, Alban Viard and include his comments.


I was really ready for the Race expansion too: the game needed more starting planet options and more 6-value card paths.

Both are worthwhile expansions.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 12:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Pierce, I agree with all your comments on the two expansions you mention. Both excellent! I just with the AoS:WashDC/Berlin weren't quite so ugly. Where was Alban going with those graphics?

Honestly, the expansions for Galaxy Trucker and Race for the Galaxy excited me more than the new games this year (Say Anything excepted).
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 1:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
25. Board Game: What's Missing? [Average Rating:4.88 Unranked]
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
Now for a few brief thoughts on the some of games that I thought fell short.

BORDERLINE GAMES

Duck Dealer - Liked it initially but lacked replay value; a very taxing game to play.
Stone Age - Enjoyable but disposable game; workmanlike, sterotyped, lacking in nuance.
Steel Driver - Too simplistic when measured against something like Pampas Railroads.
Diamonds Club - Feels like a Lite Brite with a small number of holes and only 2 or 3 colors.
Keltis / Lost Cities BG - Decent, but the delicious tension of Lost Cites is lacking.
Via Romana - Pleasant but forgettable old school German family game.
Scripts & Scribes - Inoffensive drafting/auction filler that lacks a hook.
Witch's Brew - Decent light outguessing game; some tactics, but mostly chaos.
Gulf, Mobile & Ohio - One of the least annoying Winsome games. 100% tactics and opportunism.

NOT SO GOOD

Planet Steam - Market system is clever, but fails to generate an interesting game trajectory.
Manoeuvre - Too static, too little action, too vanilla, too boring.
Cities - I'm not sure why I'd ever want to return to this.
Sushizock im Gockelwok - Less interesting than Pickomino, which was itself not that interesting.
Sylla - Sift through a big pile of mechanisms searching for a few VPs here and there. No thanks.
Shanghaien - Typical Schachtian minimalist mechanism-disguised-as-a-game sort of thing.
Los Banditos - Unnecessary; its inspiration Schotten-Totten is a far better game.

RUN SCREAMING

Jet Set - Tedious, incremental pace + few meaningful choices = bored stiff.
Krakow 1325 AD - Overwrought, underdeveloped game that lacks interesting decisions.
Genji - Extremely mechanical game with little clarity or focus; poor card design.
Ticket to Ride: The Card Game - Way too taxing for such a light card game. Hated it.
Ticket to Ride: The Dice Expansion - Ticket to Ride without the strategy and balance.
3 
 Thumb up
 tip
 Thumb up
Joe Huber

Westborough
Massachusetts
msg tools
Quote:
BORDERLINE GAMES

Steel Driver - Too simplistic when measured against competitors Pampas RRs and Gulf, Mobile & Ohio.

NOT SO GOOD

Planet Steam - Market system is clever, but fails to generate an interesting game trajectory.


Just goes to show you...

While I consider 2008 a really weak year for new games, Steel Driver and Planet Steam are two of the four games I believe will last for me from 2008 (along with Le Havre and Hanging Gardens).
2 
 Thumb up
0.01
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 12:49 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joe Huber

Westborough
Massachusetts
msg tools
Glamorous Mucus wrote:
Keep in mind that most of the games in the "Not So Good" and the "Run Screaming" category are one-and-done types for me. This year, Ghost Stories was the only one I've played more than once. So my take on Planet Steam is more of a first impression. With a game of that complexity, you can't see everything it has to offer in one play. We played with five players, and my impression was that it would be better with fewer. Four rounds just didn't seem like enough time for the market to cycle through its boom and bust phases.


Oh, my.

Go play it again. _NOT_ with five players; three or four are both fine, if very different games.

I first played it (well, in published form) with five, and if it weren't for the fact that I thought I saw something more than the not-very-enjoyable game we played indicated, I'm not sure I would have played it a second time.

But it's probably my second favorite 2008 release.

Actually, I'd recommend Giants to you as well.

If I were to redo my top ten for 2008 again now, the order would likely be:

1) Le Havre
2) Planet Steam
3) Hanging Gardens
4) Giants
5) Steel Driver
6) Dry Gulch Junction
7) Snow Tails
8) ...aber bitte mit Sahne
9) Big Points
10) Tinner's Trail
11) Uruk: Weige von Zivilization
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 9:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
I doubt I'll play Planet Steam again. Though I could tell it would have been better with fewer players, I'm pretty sure it's not a game I would love. And for a game that large(!) and expensive, I'd have to love it to want to buy it.

Giants is one I might try if I ever have the chance.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 9:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joe Huber

Westborough
Massachusetts
msg tools
Oh, I'm not suggesting you _buy_ it. I'm just suggesting that it's worth _playing_ again, under better circumstances. (Ideally - as is always ideal, actually - with an enthusiast of the game.)
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 23, 2009 10:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
I don't think anyone in my group owns it, so it's unlikely to happen unless I make time for it at a bigger game weekend.

And really, I don't want to like it because then I'll want to buy it, and I don't want to want to buy it . . . . wow
3 
 Thumb up
 tip
 Thumb up
  • Edited Thu Apr 23, 2009 11:38 pm
  • Posted Thu Apr 23, 2009 11:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
15 comments [Hide]
Post Comment
michael casey
Australia
Blue Mountains
NSW
Avatar
mbmbmbmbmb
have been waiting for this list and I am proud to add the first thumb.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 22, 2009 10:41 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joshua Miller
United States
Holland
Michigan
flag msg tools
Avatar
mbmbmbmbmb
I decided that every game should get some kind of special award. I've just added "consolation prizes" to the games that didn't already have a special honor.

(After the Flood, Pandemic, Snow Tails, Powerboats, Tribune, Nefertiti, Tinner's Trail, Gulf Mobile & Ohio, and Aquaretto)
1 
 Thumb up
 tip
 Thumb up
  • Edited Thu Apr 23, 2009 8:46 pm
  • Posted Thu Apr 23, 2009 8:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Wei Jen Seah
Singapore

Avatar
mbmbmbmbmb
Awesome list Josh, you've made me all interested in Uruk, a game I'd never heard of previously!
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 24, 2009 2:25 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
All Hail Knucklebeard!
Australia
Wodonga
Victoria
flag msg tools
BorderCon 101 - Bring the fun, bring a smile, grab a game from the pile. Place the Meeple, play a card, swing your sword and kill the guard! So make the trip, don't be docile, look for details on my profile!
Avatar
mbmbmbmbmb
Did you get a glimpse of Leader 1 at all Josh?

I'd be curious as to your thoughts on it as compared to some of the other 'racing games' from 2008.
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 25, 2009 8:47 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Mark Johnson
United States
Santa Clarita
California
Avatar
mbmbmbmb
Great list for the critical analysis on display. I'm pretty sure I've read your previous lists/awards before, but now I'm off to go check them out.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 26, 2009 3:47 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.