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Small World - Custom Races & Powers Ready to Print - Geeklist
United States Steubenville Ohio
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So many custom races and powers in so many places. I wanted to collect the races with complete artwork into one place and perhaps leave room for discussion under each design.
I started to fill in this list adding each design as an new item but it looked like I was responsible for all of the work. So instead, I sent an invitation to each of the creators and hope they each respond. If not, you can still use this header as a link to the completed designs to date.
Images ready to print...
Files ready to print...
Custom Race and Two Powers for Small World Leprechauns/Plague/Nuclear
Custom Small World - Set 02 Demons/Cowardly
Custom Small World - Set 03 Dryads/Trapper
Custom Small World - Set 04 Necromancers/Death Eaters
Goblins & Hydras - Printable homemade races (French version )
Player-Aid for New Races
Related Forum Threads...
Condensed List of Variant Races / Powers posted elsewhere
Allright, lets hear some homemade races / abilities!
What to make of your blank Race & Power, suggestion and call for ideas!
New Powers and Races
DOW Small World - English ยป Fan Creations - Races and Powers
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United States Steubenville Ohio
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Name_________Sirens
Rules__________Gives you (5) race tokens. Sea and Lake regions can be conquered and are also considered adjacent to each another for your conquest purposes. In addition, any region with three or more Siren race tokens are immune to enemy conquests as well as to their racial and special powers. What's Unique__________Links adjacency to water regions. Allows for exceptional defense with the power of three tokens.
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United States Steubenville Ohio
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Name__________Lightning
Rules__________Gives (4) race tokens. You also receive two lightning tokens. With two adjacent areas on your turn you can clear the way with your two lightning tokens. All of your opponents active tokens are returned to them to redeploy while declined races and lost tribes are lost to the tray. The two regions hit by lightning must first be adjecent to an occupied space and also adjacent to one another. The cleared out regions are now conquerable for the least tokens possible (ei. 2 tokens per empty land or 3 for empty mountain areas). During troop redeployment you pickup your two lightning tokens to use again during your next conquest. The Halflings hole is immune from lightning but fortresses and troll lairs are not and must be removed from the board. What's Unique__________Allows quick movement with the use of a thunder bolt for up to two adjacent regions per active conquest.
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United States Steubenville Ohio
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Name_________Cloning
Rules__________Gives (4) race tokens. During the beginning of a conquest turn you can set aside up to 2 race tokens for the conquering portion of your turn. You pay one point per token set aside. You may conquer with any remaining tokens. During your troop redeployment take back the tokens set aside plus one per token and point given. (ei. if you set aside 2 tokens and gave 2 victory points to the bank, you now receive 4 tokens to redeploy) If there are no more tokens in the storage tray, you cannot clone your existing troops. What's Unique__________You gain race tokens for the loss of use of those tokens during one conquest and cost of one point. Allows you to keep an active race viable for when you don't want to lose a powerful declined race.
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United States Steubenville Ohio
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"Conquer all Reqions occupied by a declined race (or Lost Tribe) at 1 less Goblin token than usual. A minimum of 1 token is required." [power art done by -MrNecro-] [original idea by -Paladin_fin-]
This was inspired by MrNecro's Goblins
I'm setting out to make 14 new races for a personal expansion taking all of my favorite ideas posted here on the geek.
My goal is to make all of the imagery similar for a deliberate "put-together" look.
So far i've got my Sirens and now my Hobgoblins. I plan to post the races as I complete each design. I'll do my best to give credit to the original creators.
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United States Steubenville Ohio
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Unfinished design artwork...
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Name_________River
Rules__________With the river boats you can conquer the Lake Region (but not the 2 Sea Regions), the Swamps and any River crossed Farmland Region at 1 less token than usual. A minimum of 1 token is still required. The Lake Region is retained after going into decline. What's Unique__________Specific use of the River crossing the Farmland Regions. allows some interaction on the Lake with Seafaring power.
The first power I have designed, I have included it in the Compendium I
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Several races and powers have been tested and tuned to be put together in this Compendium.
3 new Small World Races : - Demons - Dryads - Hydras and 4 new Special Power Badges: - Riverine - Martyr - Cowardly - Trapper
It is a ready to print pdf...
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Lucky by niklas ternvall (warTever)
You get to roll the dice, and collect an equal amount of VP's; every turn. Also, you get to roll the re-enforcement-dice twice; adding results together.
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Two headed by Joe Fling (joefling34)
All your active race tokens count as two
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Mountainous by Joe Fling (joefling34)
For each Mountain your active race owns gain +3 Victory tokens.
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Centaurs by Marc Du Rietz (Steek)
You may cross empty regions during your conquest phase, in order to attack the regions beyond. In addition centaurs conquer empty regions for one less race token, a minimum of 1 token is still required
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Converting by Joe Fling (joefling34)
Roll the dice for each opponent. Convert enemy tokens up to the number rolled. The enemy picks which tokens get converted.
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Shades Marc Du Rietz (Steek)
You may use your shades as assassins, sending one shade into an enemy region. At the end of your turn the shade will eliminate one enemy race token without conquering the region, and then be redeployed as usual. You can only assassinate one enemy of each active race per turn.
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Gargoyles by niklas ternvall (warTever)
When the enemy conquers one of your regions, your gargoyle wont die but turn itself into stone; it will stay in that region waiting until it's cleansed of enemies. Gargoyles attack regions with a stone-formed gargoyle in it for one less. If the region gets abandoned the gargoyle will turn back. While in stone-form gargoyles can stay in enemy territory no matter what. The gargoyles ability to assume stoneform remains in decline.
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Spiders by Conrad Mickelsen (conradius)
See image for power
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colin oatway
United Kingdom wokingham, Nr reading berkshire
Year of the rabbit
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Flanking by Ian Grutze (Grutzujin)
When conquering a Region, use 1 less Race token than normal for each Region you occupy that is adjacent to the target Region. A minimum of 1 Race token is still required
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