The sons of Dominion
Stefano Castelli
Italy
Rome
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So, now Dominion won the Spiel Des Jahres.

I guess it will generate a wave of games which will share the same "draft" and deck building mechanics - pair of games have already been released.

I'd like to list here the so-called "Sons of Dominion".

Or "Dominionish" games, games with in-game deck building mechanic published after Domimion.

UPDATE: changed sort order to "alphabetical".
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51. Board Game: Feudalia [Average Rating:8.25 Overall Rank:4461]
Stefano Castelli
Italy
Rome
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Self-produced deck building game.

From the game page:
"In Feudalia you control three feuds with one small village included in each feud. A small population of vassals work in those feuds and provide you with resources or make you earn money, considering both things necessary in order to make your small village grow, increasing your population, specializing your vassals and hiring the great masters.

Apart from trying to have the most prosperous feuds, you must help in the construction of the cathedral the king demands for his own sake and glory. Both these matters will face the tax collector putting pressure on you and the uncertainty of possible attacks from the neighbouring feudal lords, although negotiation is another way to achieve your objectives.
Turns, phases and actions

Each turn you draw five cards from your vassals’ deck. If you get the tax collector you must play it first and pay half the resources in each of your feuds, or in the case you cannot pay anything, half your profits in your hand.

There are many actions you can do, as many times as you want and whatever order you want, with all the remaining cards in your hand and with the great masters in your feuds. Rules are very easy when paying attention to this aspect of the game. The complexity and gist of it are the different decisions we must make and which should be more strategic than tactical, so long term plans must be considered in order to win the game."

Cards and artwork seems very clear and simple.
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52. Board Game: A Few Acres of Snow [Average Rating:7.52 Overall Rank:134]
Nic Chilton
United Kingdom
Leeds
West Yorks
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Martin Wallace states in an interview the game is heavily influenced by dominion. The Rules are up on the Treefrog Games website and its a two player game that looks quite interesting
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53. Board Game: For the Crown (First edition) [Average Rating:7.22 Overall Rank:5825]
Ian Wakeham
United Kingdom
Chester
Cheshire
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An intriguing new game from Victory Point Games, combining deck-building and chess variations. Basically you're building chess pieces (familiar and new), recruiting, training, placing, and moving them. There are numerous different strategies to discover ("economic" in the decks and "military" on the chessboard).

More information, including rules and artwork, over at the VPG "For the Crown" page.

The game is published tomorrow (23 June).
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54. Board Game: For the Crown Expansion Kit 1: Cover of Night [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
Stefano Castelli
Italy
Rome
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For the Crown expansion.

From the game page:
"The war for the crown has not yet ceased ... not even when the sun goes down. While the war rages on during the day, both princes and their armies hope to catch the other unawares under the blanket of darkness, when all is thought to be quiet on the field. However, both sides have come well prepared, going through lengths to recruit special units to surprise their enemy, including a Phantom to cloak itself in the darkness and capture the King and Heirs.

From our popular deck-building game, For the Crown, comes the first expansion, Cover of Night, introducing a new range of units, and an additional Sovereign, to pit against your opponent. Can you strategize your units wisely on the dark battlefield? Find out if you have what it takes to effectively conquer the kingdom under the Cover of Night!

Note, the For the Crown Expansion Kit 1: Cover of Night is not a ‘stand alone’ game. You must own a copy of For the Crown to use this expansion kit.

Game Data:

Complexity: 3 on a 9 scale
Solitaire Suitability: 2 on a 9 scale
Scale: Each unit represents a brave fighter on the chessboard of battle.

Game Components:

• 42 double-sided 3/4" unit counters
• 40 deck-building cards
• One page full color Rules sheet (Player Aid included)"
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55. Board Game: Friday [Average Rating:7.29 Overall Rank:243]
Raiko Puust
Estonia
Keila
Harju Maakond
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Raiko & Agnes Forever! Feel the Love and Feel the Warmth. Happiness is 2 hugs plus 3 kisses every hour...:D (http://mrboardgames.wordpress.com/)
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Addicted Estonian gamer with big heart and direct winning attitude. Need any help with something, just ask. Need some GG for something, just ask. Need something to be translated, just ask. Meanwhile, behave! :D (http://mrboardgames.wordpress.com/)
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Deck building game from Friedemann Friese

This is the second game in Freitag-Project.
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56. Board Game: Fzzzt! [Average Rating:6.33 Overall Rank:1995]
Stefano Castelli
Italy
Rome
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The draft mechanic is used in this nice auction game with a robotic theme.

It is nice to see that this mechanic also works well with a relatively small deck of cards.
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57. Board Game: Global Domination [Average Rating:7.00 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"The year is 2021.

Environmental upheavals, accelerated resource depletion, and escalating warfare have destabilized world politics past the point of no return. Political alliances have long since dissolved as each power block struggles for survival.

In this declining world, technological advancement has ground to a halt, while the world’s armed forces make do with the weapons available from bygone decades.

You enter this desperate struggle for survival as the leader of one of the six remaining factions.

Game Design

Global Domination uses the "deck Building" game mechanic used by some popular recent games like Dominion.

Deck building is very cool. It takes all the good and none of the bad from collectible card games. In a deck building game, you lay out the different types of cards on the table, and everyone starts with the same handful of cards. As the game plays, you get to select which cards on the table you wish to add to your individual deck, thus creating your own means of winning the game."
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58. Board Game: Glory of the Three Kingdoms: Guandu Core Set [Average Rating:6.33 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"Glory of the Three Kingdoms is a living deck-building game (LDBG) in which each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.

As in most deck-building games, player acquire additional cards to add to their decks. In GOTK, player may acquire cards depicting heroes, military, strategy, items, etc., and some cards provide victory points for endgame scoring. Unlike other games of this type, GOTK has a battle phase during which each player secretly deploys military cards (foot soldiers, pikemen, calvary and archers) and battles for Glory. The victor takes a glory token from the defeated player and a free card in the neutral zone. The victor may also capture and recruit the defeated general – or have him beheaded.

When two out of four card decks are depleted, the game ends and the player with the most victory points wins. However, if one allegiance acquired six or more Tiger Tally or all of opponent's glory tokens, the game ends immediately and the allegiance wins.

The first battle theme of GOTK is Guandu, the first major battle in the Three Kingdoms period. The Guandu Core Set, a two-player game, comes with Cao Cao and Yuan Shao allegiances. Lv Bu and Liu Bei allegiances will be available in a future three- and four-player expansion."
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59. Board Game: Gnominia [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
Rome
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Dice-based rewriting of the deck/pool building mechanic.

From the game page:
"Have you ever tried to manage a community of gnomes? This is quite a difficult task, as they are hard to control and they usually do whatever they want.

Gnominia puts the players in charge of managing a village inhabited by gnomes and have them competing with other villages. The first player who manages to gain 20 trophies is declared winner.

A game for 1-4 players with a dynamic setup which allows for ever-changing experiences, Gnominia is a dice interpretation of the deck/pool building concept made so popular by games such as Dominion or Ascension.

Every player starts with an identical setup for his village and can activate the various buildings using a set of three dice. During the game various cards may be purchased to modify the village, allowing for different dice results.

Players can also hire mercenaries, found guilds, upgrade their buildings, complete missions and cast spells in order to gain trophies and win the game. All of this in frantic 20-minutes games."

(yes, I've added my own game, now that I can reveal it is getting published... )
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60. Board Game: Heart of Crown [Average Rating:7.69 Overall Rank:3651]
Sergio Macias
Spain
Esplugues de Llobregat
Barcelona
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From the game page:

They were tough times, the days when swords and magic still ruled the world. A long, destructive war has ended, and unification of the entire continent was achieved. However, before the empire's subjects had even come to know peace, their great emperor would fall victim to disease, having never declared a successor…

We must not return to that war-torn world!

You are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son, there are seven candidates for succession, starting with the two lineal princesses. Now, let's get your favorite princess on the emperor's throne! Garner support from all over the country, clash with rival candidates and depend on your special skill!

"Heart of Crown" is a deck building card game. Each player starts with the same deck, strengthens his or her deck with strategic cards, and finally, one will declare victory by throning the princess he or she controls. Each player's deck starts with 7 "Rural," territory cards and three "Apprentice Handmaid," succession cards (an unreliable subject). Using the currency (coins) generated by your "Rural," territory cards, you will begin incorporating cards from the market into your deck according to your own strategy.

Each player's main goal is to give the princess they've fielded the throne. First, collect stronger territory cards such as "City," and "Metropolis," to increase your coins, and declare fielding a princess using these coins.

There are five princesses and one set of twin princesses, totaling 6 princess cards. Each princess has special support abilities, but there is only one of each, so be the first to field a princess to get the support you need!

For your princess to take the throne, you player must collect Succession Points that represent the support of your loyal subjects and influential figures in the empire. Once you control 20 Succession Points, you may declare a coronation. Your opponents get one more turn to interrupt your coronation, but if your points remain at or above 20 by your next turn, the coronation was successful and your princess has taken the throne!
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61. Board Game: Heroes of Graxia [Average Rating:5.67 Overall Rank:6825]
Laszlo Molnar
Hungary
Budapest
Hungary
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From the publisher:
Quote:
Heroes of Graxia is played similar to other deck-building card games, though is NOT a collectible card game at this time. Starting with a basic deck of twelve cards, players build their empire by buying with in-game resources (mana) the best cards to prepare them to out-maneuver other players to obtain trophies and prestige.

Heroes of Graxia will contain more than 240 unique cards, as well as miniatures in a deck-building theme. Obtain for your deck the best Weapons, Armor, Spells, Armies, Henchmen, and Mercenary cards.

From Boardgamenews.com:
Quote:
The success of Donald X. Vaccarino’s Dominion was sure to inspire other designers to try their hand at creating a deck-building game – that is, a game in which players create their own deck of action and resource cards during the game itself. Mike Elliott’s Thunderstone is one such game, as he acknowledged in a designer diary on BGN in December 2009, and that game has also found enthusiastic fans.

Daniel Kroegel’s Heroes of Graxia (2-6 players, 10+, 45-60 minutes, $35, August 2010) will be another take on the new genre.
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62. Board Game: Heroes of Metro City [Average Rating:6.16 Overall Rank:5072]
Stefano Castelli
Italy
Rome
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From the game page:
"Play Heroes of Metro City at Gen Con! We'll be in Sagamore 6&7, at the First Exposure Playtest Hall throughout the convention. Stop by for a game with the designers.

Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!"
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63. Board Game: Immortal [Average Rating:8.00 Unranked]
 
Stefano Castelli
Italy
Rome
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From the game page:
"Legends At War is a deck-building card game of mythic strategy. At the edge of time and imagination, an epic war is being waged. Born from the dreams and nightmares of mankind, legendary beings and creatures are uniting to crush their enemies. Strategy, power, and betrayal force allegiances to shift...until one alliance dominates the rest!

In Legends At War, 2 to 4 players build armies of legendary gods, heroes, and monsters. These armies are drafted from three shared decks of cards, representing different dominions of power: Earth, Sea, and Sky. In addition to its dominion, each card is also associated with a different pantheon - the base set includes characters from Norse, Greek, Japanese, and Native American mythologies. Each card has a distinct combination of numbers on its four edges, representing its attack and defense power in those directions. Many cards also have special abilities which allow them to strengthen their allies, weaken their enemies, or bend the normal rules of the game.

When all players have finished drafting their hands, they take turns placing their cards on a modular grid board. Players can take control of their opponents's cards on the board by placing their own cards on an adjacent space north, south, east, or west. The numbers on the cards' touching sides are then compared. If the defender's number is higher, the opponent keeps his card. If the attacker's number is higher, then the card is successfully captured and now belongs to the player. Special abilities of each card in play can influence these results or cause a sequence of cards to be captured. The goal of the game is to be the player controlling the highest number and value of cards on the board once all cards have been played.

Legends At War features multiple game modes. It can be played as a single-round Skirmish, or as a multiple-round Campaign where players can upgrade their armies between rounds by sacrificing cards they captured during the previous round to draft more powerful cards to use in the next. The Pantheon game mode gives each player control of a themed pantheon deck, while Standard mode allows players to mix and match characters from the different pantheons. With an expanding list of pantheons and modular board pieces to choose from, Legends At War provides endless replay value."
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64. Board Game: Kanzume Goddess [Average Rating:6.73 Overall Rank:2702]
Stefano Castelli
Italy
Rome
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Deck-building in a tin?

From the game page:
"It was the age of gods and goddess. Zeus, “King of the Gods,” Poseidon, ”Lord of the Seas,” and Hades, “God of the Underworld” had agreed to separate the sky, the ocean, and the underworld. The “Goddess of Wisdom” Athena would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods, a mass of warriors died, and their souls were sealed in a jar.

And now, they are waiting for you to release them.

Kanzume Goddess is a deck building game. In it you will be one of the Gods of mythology. Each God in the game has their own special powers which players can use to their benefit. Players will purchase cards from the center of the table to add to their decks. They will use these cards to purchase more cards and to do battle with the other players. These cards can be used to damage other players, gain more cards, to draw more cards from your deck, and to protect yourself from damage. The last player with energy left will be the last God standing and the winner of the game.

The game can be played as an Individual Match if you play with 2 to 6 players.
You can also play the game as a Team Match if you play with 4 or 6 players."
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65. Board Game: Kuni Tori! [Average Rating:7.01 Overall Rank:4981]
P. L.
Germany
NRW
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Takes the deck building element but adds battles.
you establish an army to attack other players directly. if you win you gain VP cards.

played it 5 times now and it's pretty interesting. feels quite different to Dominion.
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66. Board Game: Kunitori! Is the World on Fire? [Average Rating:7.15 Unranked]
Stefano Castelli
Italy
Rome
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Another dominion clone from Japan.

From the game page:
"Warrior Feudal Lord Card Game Kunitori! is a deck-building card game for 2-6 players (3-5 recommended). Players play a nameless lord, buy cards such as Cavalry, Fortress and Gold, gradually filling his deck of cards. As the game nears its end, players can take command of his generals and troops, and go to battle against the other players. This battle heavily influences the game. The players who has the most victory points in his possession once the game ends, is declared the winner."
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67. Board Game: Kunitori! Kessen: The Battle of Moegahara [Average Rating:6.61 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"A "side story" of the Kunitori deck building game series.

"Kessen – Moegahara" is for 2, 4 or 6 players forming two teams. Each player starts with a small deck of 8 cards, and gradually buys more cards from the card pool to add to their army. The army is then deployed to the front line, where the two teams compete for gaining the majority of land cards that are displayed there."
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68. Board Game: The Last Edda [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"The great World Tree is rotting...

The forces of Asgard and Vanaheim have turned against one another. The minions of Jotunheim and Svartalfheim have gone insane. Diseased, toxic creatures spew forth into Midgard, and the gods, once protectors of that land, have forsaken humankind in their blind rage against one another. Once their sacred protectorate, Midgard is now their battleground.

In The Last Edda, players take on the role of one of six Norse gods and do battle, taking control of the monstrosities pouring out of the tainted Yggdrasil, in order to defeat their rival.

The Last Edda blends the mechanics of player combat and deck building card games. Each turn, a player has the option of directing monsters from a common pool at his opponent, while his opponent has the opportunity to defend the attack by playing unit cards from his hand. The turn also provides an opportunity for players to buy cards from personal and common supplies, and construct buildings and artifacts that remain in play and help you to defend and attack more effectively.

Yggdrasil, the World Tree is rotting. The air grows colder and drier by the data. Murmurs of Fimbulvetr and Ragnarok can be heard across Midgard. Which of the gods is strong enough to survive the coming storm?"
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69. Board Game: Legendary: A Marvel Deck Building Game [Average Rating:7.63 Overall Rank:104] [Average Rating:7.63 Unranked]
Andrew Snyder
United States
Philadelphia
Pennsylvania
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From the game page...

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spiderman, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.

W. Eric Martin
United States
Apex
North Carolina
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did a interview at Gen Con

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70. Board Game: Little Busters-EX: DOTABATA Ranking Battle [Average Rating:6.00 Unranked]
J G
United States
Plano
Texas
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This is another deck building game from Arclight Games called "Little Busters-Ex Dotabata Ranking Battle. The Japanese word "dotabata" means "slapstick" in this case and refers to the style of fighting between the characters in this game.

I do not have an English translation at this point, but one different spin that I have found in this game is that there are 5 different ranking cards that are assigned to different players (based on the players' victory points I think). All five ranking cards are used in a five player game and fewer in 3 or 4 player games. Each ranking card grants a different ability to the player who has the card, so someone in third place has a different advantage than someone in fifth place. I have not figured out how/when the ranking cards get assigned in the scope of the deck building game--probably after battles are resolved.

If anyone has additional information, please share!
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71. Board Game: The Lord of the Rings Dice Building Game [Average Rating:5.87 Overall Rank:4576]
Stefano Castelli
Italy
Rome
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Interesting cooperative application of the pool-building mechanic seen in Quarriors!.

From the game page:
"Dice-building comes to Middle-earth! In The Lord of the Rings Dice Building Game, which uses the dice-building game engine from Quarriors, players lead an army of brave men, wise elves, battle-hardened dwarfs, and even the short-statured but stout-hearted hobbits – represented by custom dice – to stand between Sauron and his armies of orcs, goblins, trolls and ringwraiths as they scour the land to find The One Ring.

Gain glory for your people as you work together to defeat Sauron and save Middle-earth!"
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72. Board Game: The Lord of the Rings: The Fellowship of the Ring Deck-Building Game [Average Rating:7.01 Overall Rank:1145] [Average Rating:7.01 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"In The Lord of the Rings: The Fellowship of the Ring Deck-building Game, you take on the role of Frodo, Gandalf, Aragon or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.

Each player takes on the role of an iconic hero from The Lord of the Rings: The Fellowship of the Ring, including Aragorn, Frodo, Gandalf, Legolas, Gimli, Samwise, and Boromir. Each hero comes with a special power unique to that character and Usable only by that player.

Each player starts with his or her own basic ten-card deck and draws a hand of five cards each card. Power is the currency you will use to buy new, stronger cards to add to your desk. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies, Allies, Artifacts, Manuevers, and Locations.

To bolster their existing deck of cards, players use Power to acquire cards from "The Path", a large, central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises.

When a player has amassed enough Power, he or she may defeat more powerful enemies from the "Archenemy" deck. "Archenemy" cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring, including Saruman, and the Balrog, among others. When an "Archenemy" is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield, Mithril Armor, "You Shall Not Pass!" and several others.

The objective for each player is to acquire the most "Victory Points" at the end of the game. Nearly every card acquired during the game has a Victory Point value, with the "Archenemy" cards providing the most Victory Points. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game."
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73. Board Game: Mage Knight Board Game [Average Rating:8.15 Overall Rank:8]
Jeremy Mueller
United States
Hillsboro
Oregon
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Deck Building Board Game by Vlaada Chvátil. I've heard nothing but good things about this from friends who have played prototypes.
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74. Board Game: Master Merchant [Average Rating:6.20 Overall Rank:3736]
Matt Hulgan
United States
Norcross
Georgia
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Seiji Kanai is a genius at re-imagining games and this one really has my attention.

It's a complete deck-builder in 40 cards. A main difference is that you don't shuffle your discards when you start your turn with an empty hand you just pick up all your cards.

It's #1 on my wishlist at the moment.
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75. Board Game: Midnight Men [Average Rating:6.00 Unranked]
Sean Ross
Canada
North Vancouver
British Columbia
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Note: The image above shows the prototype's card artwork.

Midnight Men, by Yves Tourigny, is a cooperative superhero game where players use their personal decks of Power Cards to neutralize threats and plots initiated throughout the city by a Villain. The players must work together to stop the Villain before his/her Master Plot succeeds, or before the Terror level becomes unacceptably high.

The game has been signed by an, as yet, undisclosed publisher. I'm not sure what the expected release date is meant to be....


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