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Your Comments are Priceless!
Ben Lott
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Mason
Michigan
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A couple weeks ago I did a TGIF poll asking people what contributions they valued the most. As I expected the game comments finished with a large percentage of the vote, losing only by a few percentage points to reviews. Most people admitted to finding comments more valuable than files, images, session reports, etc.

In fact, one of my most thumbed contributions was the statement in a geeklist that "The Ratings are Pointless, but the Comments are Priceless!"

Yet, despite the obvious value, people often complain because comments receive little recognition. They can't be given thumbsup or geekgold. So I figure it's time to remedy this situation. That's where this list comes in.

What I want you to do is quite simple:

1) Select one of your game comments and post it in an item on this list. Make it your comment that you think is the most informative, the most entertaining, the most useful, etc. I really don't care, just share it with us.

2) Go through this list and give thumbsup or geekgold to the comments that you like.

3) If you want, share your comments on other games in the comment section when others' post that game.
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76. Board Game: Darkness Falls on Sevinpold [Average Rating:4.39 Overall Rank:7635]
Mark Jackson
United States
Fresno
California
Am I a man or am I a muppet? If I'm a muppet then I'm a very manly muppet!
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It looks nice, I'll give 'em that. And it's over pretty quickly. But it's kind of like driving from Barstow to Needles - no matter how fast you do it, there's not much to see along on the way.
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Joe Baptist
United States

California
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So it's best to do it at night?


Barstow to Needles - Dang... brings back some evil memories from Ft Irwin...
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  • Posted Wed Jul 29, 2009 7:08 am
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77. Board Game: Amazonas [Average Rating:6.39 Overall Rank:1303]
D Weimer
United States
Unspecified
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I have not made all that many comments that I expect a stranger on the other side gets much use out of. Here's one exception:

Quote:
I could go on about this game. The worst thing about it is that it isn't the worst thing to play. It's the logical conclusion in the evolution of Eurogaming. Throw a bunch of worn to the nub mechanics together in an organized, processional fashion. Make sure nothing's broken, and voila - game. Just because it's not all bad, folks might think it's fun.

Devoid of inspiration and ultimately a total snoozer.
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78. Board Game: Zombies!!! [Average Rating:5.60 Overall Rank:6596]
The father of the Spawn of JoshBot
United States

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Quick rules: 1) Move one space. 2) Fight zombie by flipping coin. If heads, you die and start over at #1. If tails, you live. Go to #1.
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79. Board Game: Mystery Rummy: Jack the Ripper [Average Rating:7.02 Overall Rank:378]
David F
United States
Emeryville
California
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Set up a lot of the PBF framework for BSG, Runewars, Small World, The Devil's Castle. PBF in Gears of War, Death Angel, A Game of Thrones. Currently playing Twilight Struggle, Middle-Earth Quest and Eclipse on Vassal.
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I'm anal about using the right terms to describe games and have posted an alternative glossary to the inconsistent sprawl in BGG's database and lexicon that is clear, accurate and simple. I care big time about my reviews, ratings and comments.
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Not particularly impressed after playing a single hand. Rummy is Rummy, and all the weird kinks this game puts into it doesn't really make it better after all the unintuitive complexity it adds on. A particular disappointment for me was the complete detachment of theme and mechanisms. The game tries really hard to be themed, but fails at it because the gameplay is completely abstract. It's like watching a whore going over the top with a schoolgirl outfit for Halloween.

I do like the idea of 2 mini-games within the game though, and balancing which objective to go for. Seems to me that in more traditional forms of Rummy, one person is lucky and the other person isn't. At least the unlucky person has something else to aim for besides minimizing point losses in hand.
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80. Board Game: Dancing Eggs [Average Rating:6.61 Overall Rank:962]
United States
Lexington
Kentucky
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Lankyengineer wrote:
You haven't played Dancing Eggs correctly until you've seen two grown women wrestling over a rubber egg on your living room floor.
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Matt Doublé
United States
Williamsburg
Virginia
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May have to get a copy of this...
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  • Posted Wed Jul 29, 2009 3:58 am
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Mark Jackson
United States
Fresno
California
Am I a man or am I a muppet? If I'm a muppet then I'm a very manly muppet!
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We nearly had two semi-grown men take out our Christmas tree playing Eiertanz.
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  • Posted Wed Jul 29, 2009 8:09 am
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81. Board Game: Zopp [Average Rating:7.45 Overall Rank:1655]
United States
Lexington
Kentucky
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Lankyengineer wrote:
In my group, Zopp has displaced Crokinole in the pantheon of dexterity games.
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82. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.93 Overall Rank:32]
 
Andy Ravenscroft
United States
Madison
Wisconsin
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Wordy comment:

Quote:
Newbie to the game, bought the Valley Games reprint.

This is a great game - lots of difficult choices to make. The learning curve for the rules isn't too bad if you're used to wargame-type rules layouts, and I suspect it's shorter than the learning curve for strategy.Although it's styled as being a wargame, at its heart, this is really an area-control game, pre-empting by some years the popularity of that game mechanic in eurogames. Yes, there are wargame elements that you don't typically see in a euro, but these are simplified relative to the norm for wargames. The dropping of a few elements here and there, and this wouldn't look too different from some of the more advanced euro-fare out there.The renewed availability of this game, and the wider forum offered by BGG compared to what was available when the game was first published, should produce some interesting cross-polination with other euro mechanics and I look forward to seeing HRVC feeding the development of some more sophisticated and engaging euros in years to come.
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83. Board Game: Nexus Ops [Average Rating:7.28 Overall Rank:168]
Andy Ravenscroft
United States
Madison
Wisconsin
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Simple, fast, brutal. Loved it.
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84. Board Game: Aquädukt [Average Rating:6.45 Overall Rank:1019]
jonathanWC
United States
Missoula
Montana
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This was the first one that made me...not really laugh, but kind of snort...you know when you do that thing when you push air quickly out you nose when you are slightly amused? Yeah that. Anyways, so it probably isn't my best...but it made me breath differently.

Quote:

Its a cheap game from Tanga. Its not a bad for what it is--a cheap game from Tanga.
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85. Board Game: Monopoly: Roppongi Hills [Average Rating:4.08 Unranked]
Matt Doublé
United States
Williamsburg
Virginia
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The best version of them all!

Note: This rating assumes play involves dropping acid and jiggling the box cover in front of your face.
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86. Board Game: Master Thieves [Average Rating:6.49 Overall Rank:1438]
Patrick McNamara
United States
Tequesta
Florida
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Mirror shatters in formless reflections of matter. Glass hand dissolving in ice petal flowers revolving. Lady in velvet, recedes in the nights of good-bye. Shall we go , you and I while we can; through, the transitive nightfall of diamonds?
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I was expecting a little more than I got with Master Thieves. Yes, it is absolutely stunning to look at and has fantastic bits and chrome. However, the gameplay is decidedly ho-hum. I was easily able to remember where all the rubies were and handedly won my only game. The game seems to be more about second guessing what roles your opponents will play as opposed to manipulating the jewelery box.
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87. Board Game: Agricola [Average Rating:8.25 Overall Rank:2]
Neuro Gamer
United States
Grand Prairie
Texas
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Bitter, harsh, but memorable...

Quote:
This isn't a game. I've never seen it, nor do I believe it exists. It's actually a huge prank, who's sole purpose is to expose just how pathetic some of the people on this site are. The hissy-fit/Nerd Rage that has come from this game is staggering in it's intensity and hilarious is it's complete irrelevance. I never knew how many fat middle aged losers who got pantsed in gym class this site had.

Well played gentleman, I didn't think my opinion of this community could get any lower.


Gg
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88. Board Game: Sergeants! On the Eastern Front [Average Rating:6.31 Overall Rank:4098]
paul miles
United States
Austin
Texas
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Well worth the $8. A great idea--cheap, simple quick playing wargame with 4 pages of rules, counters, and a page-sized mapboard. The rules are pretty familiar if you've played a tactical level wargame before; I don't play wargames very much, but I recognized a lot of the ideas from the ones I have played. The scenarios take about an hour-including the normal line of sight discussions/arguments. As an additional bonus, the publisher has additional scenarios and maps for free on their website.
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Michael B.
Canada
Stratford
Ontario
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Good to see that someone else saw past all the typos and found the fun in the game.

Stupid me; I traded this away. Oh well, there's always Christmas.
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  • Posted Wed Jul 29, 2009 1:12 pm
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89. Board Game: BattleLore [Average Rating:7.55 Overall Rank:76]
Matthias Kortleven
Netherlands
Enschede
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matthias_k wrote:
I really like BattleLore even if it has a higher luck factor than I can usually tolerate. I love the theme and I love the lighthearted feel of the artwork.

The tiered rules and scenarios make this game easy to introduce to new players. The game system is obviously designed with expandability in mind and is easily adaptable to your thematic tastes and desired complexity level.

However, sometimes the resolution of a game comes down to a single dice throw without a realistic backdrop. You just try to kill a straggling unit to win even if it would create a situation where you would be destroyed if the game would continue. This really makes me miss having alternate objectives or campaign gameplay.

It's time BattleLore got the expansion to bring it to the next level! Maybe the upcoming Heroes expansion will be the one?


I chose to immortalize this comment now, because it will be the most likely to be changed in the near future. Do you hear this Fantasy Flight? Give me a good reason to write a better comment the next time a list like this is created! You're obviously holding me back!
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90. Board Game: Duck Dealer [Average Rating:6.46 Overall Rank:1822]
Gareth McSorley
Switzerland
Zürich
Switzerland
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Capoeirista wrote:
Interesting idea for a space trading game which suffers from horrible downtime issues endemic to the game system. The progression of products tries a little too hard to be funny at the cost of reducing how intuitive the production graph is. Looks like it was put together from clip art. I'd rather remove my own nipples with an industrial sander than play again.
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91. Board Game: Badaboom [Average Rating:5.37 Overall Rank:6907]
Alain Baum
Luxembourg
Grevenmacher
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Boy, does this game suck.

The flow of play is irritating and most of the time is spent arguing which phase of the turn it is. There are plenty of cards that contradict each other with no way of knowing which rule is to be applied. A lot of cards pass the bomb to another player, which can lead to the bomb being in the other half of the table for several turns. The scoring seems off; ideally you want to collect mechanisms (for gold) and yet die in the explosion (to get 4 cards instead of 1).
And finally, it is much too long - after an hour, one player had 5 gold of the needed 10 to finish the game.


Yeah, not the most fun or extremely informative, but I think it was the best I had.
shake
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92. Board Game: Court of the Medici [Average Rating:6.66 Overall Rank:1125]
Choubi Gogs
France

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May 2009: I was eyeing this one for one year and a half, but it was always delayed... I had totally forgotten about it until I was looking for a short 2p game. I bought it right then after reading its only review, looks like a game I'd appreciate.

June 2009: This one is a winner, both my gf and I LOVE this game. After 6 plays, we are still discovering and trying very hard to see how to play, as it is very counterintuitive. The game is very short, 15 min top), the cards are beautiful.
The only problem is that there is a lot of counting (perhaps even more than in Lost Cities as at each turn, you must count, how much all your nobles are worth, how much your opponent's nobles are worth + the total value of the alliance you want to defeat + the value of your conspiracy + 2 or 3 times these latter so you find where exactly you want to play... Well most of the time you do it by feel but I think with some players they'll be counting and calculating a LOT), but that doesn't bother me and nor does it bother my gf. Moreover, she is usually very prone to AP and I was afraid here she would spend her time calculating but as a matter of fact, the game goes quickly and without any downtime.

Anyway, a real gem, not easy to master and very beautiful to look at.


I always try to keep my comments up to date and leave the old comments so that people could see what I thought after the first game, the second, the tenth game and so on as it often happens that you LOVE a game at first sight then don't care for it after some plays. The contrary can also be true, I think it's important to know how one felt at these different stages.
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93. Board Game: Rommel's Panzers [Average Rating:5.50 Overall Rank:6353]
Michael B.
Canada
Stratford
Ontario
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Does anyone appreciate a Willie Nelson reference?

Quote:
Hitting tanks is easy, but penetrating armor seems to take the longest time
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94. Board Game: Memoir '44: Hedgerow Hell [Average Rating:7.45 Unranked] [Average Rating:7.45 Unranked]
Phil McDonald
England
Staffordshire
UK
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I mixed a session report with a review and rounded it off by interviewing myself

"OK, I forced myself to wait until I had finished painting my M44 miniatures before allowing myself to try one of the map expansions. A kind of incentive to get them finished

So Hedgerow Hell is first to the table and I can look forward to Tigers in the Snow for a little bit longer

Too wide for the coffee table (large one) in the lounge where I do most of my gaming. Try it on the dining table.... and it fits.... just ! About an inch to spare all the way around because of all the helpful stuff they've printed around the edge of the map.

Thickish paper map, so out come two large pieces of plexiglas that I've canibalised from picture frames. They cover half of the map each perfectly. Not enough to cover the printed refernce cards at top and bottom of the map, but who cares? Flattens the map creases nicely and protects the map from tears and spills. If anyone's interested, the plexiglas is 56cm x 71cm each piece, and one of them is obviously perfect for covering the standard Memoir layout once the terrain is laid out.

Ok, game setup is nice and easy because unit/sandbag intial positions are printed on the map, as is # of figures in a unit where not standard, and any unit badges that are necessary.

Stand back and take a look... Wow, with painted units it looks like a war room, and no longer looks like a Eurogame

I've got the Overlord expansion, so I can also give a first try to the overlord card decks. Allies will be played by me, and Germans will be played by myself. Most of my gaming is done solo, I get competition using Vassal. I have become quite adept at playing wargames solo. I don't treat either side as MINE and I play both sides to win. Card driven games make it even easier, because I just play the most logical cards for each side. These days it doesn't even cross my mind to think about what the other side is doing or what cards they have. It would only spoil the game anyway, and I play purely for fun and the experience.

Allies have 8 cards and start. Germans have 10 cards and a useful 3 medal start due to occupying 3 towns at the start that are medal objectives for both sides. 13 medals to win and I'm using red glass gaming beads to record the medals. They show up much better than medal tokens (which there aren't enough of anyway), and don't jeopardise miniatures being used to track scores. I have a habit of knocking them flying with sleeves or dice. It was only a matter of time before I trod on one

Turn 1 and I decide to issue 1 card to each of the 3 sectors for allies to get the ball rolling quickly. This turned out not to be a good idea because next turn they would only have 7 cards to choose from, and the Germans started with 2 extra from the beginning. Worse still, the Germans are in very good entrenched defensive positions and the allies did next to no damage in any sector
German first turn and they too could afford to play 3 cards and still maintain a 2 card advantage, so they did. FIRE ! Wow, 2 allied units killed on turn 1, giving Germans a 5-0 advantage

At this point I'll just say that I REALLY like the new Overlord command decks. Everything you need to know is on the card, explained clearly. The game is playable with the Standard Memoir command deck, but a lot of cards require adjustment and you would do a fair bit of cross-referencing. Also, this way both sides get their own deck. NICE. And as a small bonus, the graphics are nicer too.

Turn 2, and it is now apparent to me that I should not have played 3 cards on turn 1 for the allies, instead saving that option for turns when it can impact the scoring. So I play a card each to the left and centre sections as they are best positioned to use them. I roll a dice for the field general on the right, and wouldn't you just know it, I roll a flag, and none of his units can retreat, so have to take a casualty on a unit of my choice
Dish out some casualties in left and centre, but still no medals

Play 2 cards an a dice for Germans to maintain card superiority (each side take 2 fresh cards at the end of their turn, whether they have played 1,2 or 3 cards). This is beginning to feel like Normandy. Kill two more infantry units and now the Germans lead 7 medals to nil

On Turn 3, allies played 2 cards and a dice, but one of the cards was a Recon card, allowing them to take, and keep, 3 cards at the end of their turn. This is another feature I like about the Overlord rules, and it allowed the allies to put their hand size back to maximum. (You can never exceed your initial card hand size).

OK, I won't carry on with a turn by turn scoresheet cos I'd sooner round it up at this point and give some first impressions.

Well, things started to turn around for the allies in the mid-game, once they could get some targets for their tanks that weren't sitting in bocage (-2 dice for tank attack)
Taking out the 3 sandbagged German infantry in a line in the centre section was a tough nut, but once done things started to look less dismal.
The Germans eventually won 13-9 on turn 9, with the Allies having taken NONE of the 3 dual-medal towns, though they came very close on 2 of them. the Germans JUST managed to take the last medal on turn 9, otherwise the allies would probably have squeaked it, what with the two medal swing on each of the objective hex, plus several german units were in critical condition. So the final score did not fully reflect the situation at game end, but at the same time, thems the rules

Q: Did I have a good time?
A: Sure did !

Q: Did it play well as a solo experience?
A: Hell Yeah !!

Q: How did it compare to a standard game of Memoir?
A: MUCH more engrossing. It feels much more Wargamey and atmospheric, without the negative implications that might have for some people. It's still just as accessible as Memoir, but with more of everything. Not least fun!!

Q: Do I recommend getting the Operation Overlord expansion to get the new command decks?
A: That would be a YES. They made play nice and easy, with no crib sheet. Also, you get 8 extra dice with OP O/L, as well as cardboard unit tokens in case you haven't got 2 base sets of Memoir. If you DO have 2 base sets, it still gives you extra cardboard units for Japan and Russia, in case you ever want to play those nations in Overlord format.
Q: Any tips for playing?
A: Not tactically, cos half the fun is experimenting, but because it is possible to order quite a few units across the board on a single turn, I put a dice (I used to use a coloured gaming gem), next to each ordered unit, and then remove it once they have fired. The extra dice come in handy for this. It saves the memory-challenged like me from having to constantly try and remember what I was doing. Also, remember that all sectors of an army complete their movement BEFORE the first sector begins their attacks. You should also nominate which order the sectors are to make their attacks in BEFORE starting the attack phase, because this could make a difference.

Q: Is there anything I didn't like about Hedgerow Hell?
A: One small gripe. It is already well aired that the miniatures are badly scaled in Memoir '44, but supply trucks that come with this battle map are freakin' tiny !! I hope it was worth them saving a couple of cents in production, but they look about the scale that a jeep should be, with infantry units towering twice as tall

Anyway, I heartily recommend the Hedgerow Hell battle map to all Memoir '44 fans. You'll love it.

I hope one day to be able to play it with 3 or 4 players per side, because I like the idea of the chain of command, but don't be put off trying it solo as both sides. It's a blast !!

Phil."
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95. Board Game: Agricola [Average Rating:8.25 Overall Rank:2]
Daniel Cristofani
United States
Portland
Oregon
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A game about working hard to put food on your family. Very enjoyable, and incidentally quite complicated.


Only funny if you instantly get the reference.
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96. Board Game: A Victory Lost [Average Rating:7.72 Overall Rank:289]
Ian Wakeham
United Kingdom
Chester
Cheshire
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Quote:
On my first solo play the Russian advance wasn't halted by Manstein but by my 3 month old son who managed to roll across the board. Several units managed to flee but many were crushed by the baby's chubbiness.


Why was the baby on the table? He was asleep, I wanted to get on with learning the game and so I balanced him on a large cushion next to the board, forgetting that he might actually decide to move in his sleep. Hey I'm just a natural when it comes to fatherhood.
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97. Board Game: Liar's Dice [Average Rating:6.98 Overall Rank:298]
Christopher Murphy
United States
Winter Springs
Florida
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Apparently, I'm a horrible liar.
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98. Board Game: Settlers of Catan: Gallery Edition [Average Rating:6.96 Overall Rank:3081]
Jesse
Canada
Toronto
Ontario
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Juomes wrote:
Catan - with less flexibility, no expandability and plastic tokens. To get the most out of this edition, glue the dice together as well.
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99. Board Game: The Downfall of Pompeii [Average Rating:7.15 Overall Rank:245]
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
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Quote:
What's more fun than throwing your opponents pieces into a volcano?
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100. Board Game: Zooloretto [Average Rating:6.96 Overall Rank:299]
Patrick W
Canada
Toronto
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patisneat wrote:
A great family game. Play time fits the game. A decent amount of interaction and conversation between players. The last turn of the game can be a bit harsh until you've played the game a few times. Scales well from 2 to 5.

My favorite part is when no one wants the animals in my barn, and I get to talk about making panda slippers and flamingo hot dogs, while loading my virtual shotgun (Chck Chck!)


Hehe. Sometimes a crude enough comment seems to help find those cute animals a new home.
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Go-vangelist
United States
Denver
Colorado
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I think a big reason comments don't get more attention is that they are hard to find. Here is a forum posting I made hoping the site designers might make them easier to locate.

BGG's most valuable feature, buried
http://www.boardgamegeek.com/thread/399495
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  • Posted Tue Jul 28, 2009 1:08 am
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Chris Darden
United States
Lake Saint Louis
Missouri
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Love the idea for this Geeklist.. can't bring myself to submit anything.. feels like whoring for some reason. I love comments, and they deserve so much more than what they get on bgg.
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  • Posted Tue Jul 28, 2009 5:23 pm
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Joe Baptist
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It was interesting looking back over my comments, and trying to find one that was 1) accurate/helpful 2) fun/funny and 3) Brief - most qualified for two out of these three criteria, and some only hit one, but only a few hit all three.
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  • Posted Tue Jul 28, 2009 6:04 pm
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Schuk
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Interesting idea for a Geeklist! but wouldn't it have been nicer to point out comments we love written by other geeks?
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  • Posted Tue Jul 28, 2009 9:43 pm
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Ben Lott
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Schuk wrote:
Interesting idea for a Geeklist! but wouldn't it have been nicer to point out comments we love written by other geeks?

Sounds great, but I couldn't possibly pick out one or two examples from the hundreds I have read and used. This just seemed easier for everyone.
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  • Posted Tue Jul 28, 2009 10:03 pm
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