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Games that can be played with Rainbow Deck
Chen Changcai
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The Rainbow Deck is a cardgame system that has a total of 162 cards. There are 12 suits with each suit having 13 ranks, and 6 Joker cards. The suits are represented by both colour and numbers. The ranks are from 0-9, J-K. The cards also numbered from 0 to 119, and have letters from A to Z.

The deck can be adapted to play a variety of games, just like a deck of Poker cards. The difference is that Rainbow deck has 8 more suits, numbers from 0 to 119 as well as alphabet letters, thus it is most suitable for playing abstract games that require numbers, colours or letters. It can also be used by game designers as components in their own prototype games.

The deck can be complemented by 6 colours x 27 chips.

This Geeklist contains games which can be played using the Rainbow Deck.

The Rainbow Deck is available at BGG, The GameCrafter and Artscow.

BGG
http://boardgamegeek.com/filepage/48531/rainbow-deck

GameCrafter v1.17 (162 cards, plus additional 14 blank cards with Rainbow Deck back)
http://www.thegamecrafter.com/games/rainbow-deck
http://www.thegamecrafter.com/games/rainbow-deck-deluxe (contains additional 6 colours x 27 chips)

Artscow v1.17 (split into 3 x 54 decks)
http://www.artscow.com/gallery/playing-cards/rainbow-deck-v1...
http://www.artscow.com/gallery/playing-cards/rainbow-deck-v1...
http://www.artscow.com/gallery/playing-cards/rainbow-deck-v1...

Discussion thread can be found in the Board Game Design forum here ( http://www.boardgamegeek.com/thread/453565).
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Chen Changcai
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Including this list is a little ambitious. Sticheln decks go from 0 to as high as 20. A Rainbow Deck could play a 3- or 4-handed version of Sticheln with substitutions.
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  • Posted Sat Oct 31, 2009 6:06 pm
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Chen Changcai
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The Rainbow deck has similar colours that pair up together. For example, red with pink , orange with yellow. This method extends the Rainbow deck to include decks with 6 suits 20 ranks. For rank 0, it can be replaced by J,Q or K. In fact, there are 2x(J,Q,K) cards in the same 'suit' available for other values.
 
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  • Posted Sat Oct 31, 2009 6:32 pm
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Tim Stellmach
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ccube78 wrote:
The Rainbow deck has similar colours that pair up together. For example, red with pink , orange with yellow. This method extends the Rainbow deck to include decks with 6 suits 20 ranks.

I don't buy it. Having to constantly mentally adjust that pale color=+10 is just cumbersome.
 
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  • Posted Fri Dec 10, 2010 12:54 pm
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Ron Hale-Evans
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timstellmach wrote:
ccube78 wrote:
The Rainbow deck has similar colours that pair up together. For example, red with pink , orange with yellow. This method extends the Rainbow deck to include decks with 6 suits 20 ranks.

I don't buy it. Having to constantly mentally adjust that pale color=+10 is just cumbersome.


How did the other people with whom you played Sticheln using a Rainbow Deck feel about it?
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  • Posted Sat Dec 11, 2010 8:57 am
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Tim Stellmach
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rwhe wrote:
How did the other people with whom you played Sticheln using a Rainbow Deck feel about it?

Ah, but I don't have to eat everything that smells bad just to be sure.

I also see that this already didn't work out so great for you yourself, as noted over in the design thread:

rwhe wrote:
* My friends also tended to get confused and think that light suits were low (1-10), and dark suits were high (11-15).
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  • Edited Fri Dec 31, 2010 7:47 pm
  • Posted Mon Dec 20, 2010 4:03 am
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0-15 * 6 suits + special cards.
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  • Posted Sat Oct 31, 2009 6:07 pm
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Ron Hale-Evans
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These games can mostly be played with the Rainbow Deck. There is some overlap with the other GeekLists cited above.
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Ron Hale-Evans
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Similar GeekList, many different games and game systems.
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Ron Hale-Evans
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There are too many GeekLists about games that can be played with a Poker deck to add them to this list individually, but this is a particularly good one.

See the Rainbow Deck Wiki for more information:

http://www.ludism.org/rainbow/Games
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6. Board Game: 1-2-3 OY! [Average Rating:5.00 Unranked]
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"1-2-3 OY! is a set of ten card games which are adaptable to any age level or ability. Flexible rules provide for optional use of one or all of the basic math skills (addition, subtraction, multiplication or division) up to 16x tables. Both fast and slower card games are included and the games are suitable for ages 5 to adult." (BGG)

Pagat.com says, "A pack of 90 cards... There are 5 cards for each of the numbers 0 to 16 and 5 wild "OY!" cards."
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7. Board Game: 24/7: The Game [Average Rating:6.65 Overall Rank:2025]
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8. Board Game: Acquire [Average Rating:7.41 Overall Rank:106]
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I feel like this one doesn't quite work, but I'm adding it anyway. At the very least, you need $1.25 to make it work.

This is another Rainbow Deck "deluxe" game.

Use the first 12 cards of 9 suits as your tiles. Deal out 9 cards face-down along the left of the playing area and 12 cards along the bottom to mark out the grid, and start drawing these cards when the deck runs out (or just use cards of the 3 remaining suits to mark the grid).

Use the mini poker chips as your stock certificates. 25 of each is just enough. Now you still need to mark which corporation is which on the board, so use the kings of the corresponding colors (laid crosswise so you can pick them out) for that.

The problem is that Acquire has seven corporations, not 6. So you're short 25 stock chips and a matching card. That's where the $1.25 comes in. (If you feel like that's cheating, there's enough leftover cards to use them as the certificates in the 7th corporation).

Keep track of money on paper, or how you will.
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Randall Bart
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This will take a lot of table space.
 
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  • Posted Sat Jan 8, 2011 10:01 pm
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Tim Stellmach
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Barticus88 wrote:
This will take a lot of table space.

Oh Lord, yes.

Although, if you have a good-sized sheet of paper, you could also mark out the grid on that rather than laying out the cards.
 
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  • Edited Tue Jan 18, 2011 7:51 pm
  • Posted Sat Jan 8, 2011 11:46 pm
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9. Board Game: Au Backe! [Average Rating:6.08 Overall Rank:3380]
Chen Changcai
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10. Board Game: Auf falscher Fährte [Average Rating:6.52 Overall Rank:3210]
Chen Changcai
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11. Board Game: Babel [Average Rating:6.73 Overall Rank:596]
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12. Board Game: Balloon Cup [Average Rating:6.74 Overall Rank:511]
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colour red x 1-13 (Red balloon cards)
colour pink x 7 (Red trophy card)
colour orange x 1-3,5-9,J-K (Orange balloon cards)
colour pink x 6 (Orange trophy card)
colour green x 1,2,4,6,7,8,10,Q,K (Green balloon cards)
colour lightgreen x 5 (Green trophy card)
colour blue x 1,3,5,7,9,J,K (Blue balloon cards)
colour lightblue x 4 (Blue trophy card)
colour violet x 1,4,7,10,K (Violet balloon cards)
colour lightpurple x 3 (Violet trophy card)
colour lightgrey x 1,2,3,4 (Plains card)
colour black x 1,2,3,4 (Mountain card)

13 x red chips (red cubes)
11 x orange chips (orange cubes)
9 x green chips (green cubes)
7 x blue chips (blue cubes)
5 x violet chips (violet cubes)


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13. Board Game: Bargain Hunter [Average Rating:6.90 Overall Rank:941]
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With difficulty. Two each of 1-9 in six suits. Two Rainbow Decks would make it easier.
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  • Posted Sat Oct 31, 2009 6:17 pm
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Chen Changcai
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The Rainbow deck has similar colours that pair up together. For example, red with pink , orange with yellow. This method extends the Rainbow deck to include decks with 6 suits 20 ranks.
 
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  • Posted Sat Oct 31, 2009 6:33 pm
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Tim Stellmach
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ccube78 wrote:
The Rainbow deck has similar colours that pair up together. For example, red with pink , orange with yellow. This method extends the Rainbow deck to include decks with 6 suits 20 ranks.

Who said anything about 20 ranks?
 
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  • Posted Fri Dec 10, 2010 1:58 pm
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Chen Changcai
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I wanted to emphasize on the 6 suits. You can either use it as 6 suits 20 ranks or 6 suits with 2 x 10 ranks.
 
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  • Posted Sun Dec 12, 2010 11:53 am
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14. Board Game: Battle Line [Average Rating:7.48 Overall Rank:92]
Chen Changcai
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Tim Stellmach
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Battle line without the action cards is basically Schotten-Totten, which is already on the list.
 
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  • Posted Fri Dec 10, 2010 1:01 pm
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The fact is Battle Line HAS action cards (of course, you will need a reference sheet if using RD). And I believe there are subtle differences in the rules.
 
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  • Posted Sun Dec 12, 2010 12:04 pm
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Tim Stellmach
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Since you're not allowed to get more than one Tactics card ahead of your opponent, if you're going to proxy Rainbow Deck cards you either need card sleeves, or some additional token to sit between the players and indicate who is currently allowed to draw Tactics.

With only 10 Tactics cards in the deck (4 of which are just different types of wild cards), I guess it isn't entirely out of the question.
 
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  • Posted Sun Dec 26, 2010 12:39 am
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Tim Stellmach
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Actually, card sleeves would be kind of helpful, since they not only let your opponent see how many Tactics cards you're holding, they let you see at a glance that the card should be read according to whatever mapping we're using for Tactics cards.

Let's run with it.

For the leaders (Alexander and Darius) which are simply wild cards, use Jokers. It's easy to remember that Jokers are wild. Or use any Kings and Queens you prefer, since kings and queens are leaders.
For Companion Cavalry, which is wild as to suit but always rank 8, use the pink 8.
For Shield Bearers, which is wild but with rank no greater than 3, use the pink 3.
For Mud, which causes the flag to be judged with 4-card formations, use the pink 4.
Deserter, Fog, Redeploy, Scout, and Traitor can use the 1J, 2J, 91, 90, and 9J (showing the letters D, F, R, S, and T respectively).

Yes, you could use a single suit with a table or something; I greatly prefer mnemonics (which don't prevent you from also having a table).

That leaves ten suits that we didn't have to take a number card from (anything but pink and lavender) to be the Troop cards. Pick your favorite six colors.

(If you don't like reading 0's as 10, just treat 0 as low and use the pink 7 and 2 for Companion Cavalry and Shield Bearers instead of the 8 and 3.)
 
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  • Edited Fri Dec 31, 2010 8:14 pm
  • Posted Thu Dec 30, 2010 12:09 am
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15. Board Game: Biblios [Average Rating:7.20 Overall Rank:278]
Chen Changcai
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The mapping for suits is a bit complicated. Basically, the idea is to use odd numbers for the 1s,3s and even numbers for the 2s,4s.

* symbol suit 0 x 1,2,3,5 + colour 0 x 7 (7x1s , 2x2s in Forbidden Tomes)
* symbol suit 1 x 1,2,3,5 + colour 2 x 7 (7x1s , 2x2s in Manuscripts)
* symbol suit 2 x 1,2,3,5 + colour 4 x 7 (7x1s , 2x2s in Holy Books)
* symbol suit 3 x 0,2,3,4 + colour 6 x 5 (4x2s , 3x3s, 2x4s in Pigments)
* symbol suit 4 x 0,2,3,4 + colour 8 x 5 (4x2s , 3x3s, 2x4s in Monks)
* All J + Joker spade (13x1 gold)
* All Q + Joker heart (13x2 gold)
* All K + Joker club (13x3 gold)
* colour 10 x 1,3 (+1, 1 die church)
* colour 11 x 1,3 (-1, 1 die church)
* colour 10 x 2,4 (+1, 2 dice church)
* colour 11 x 2,4 (-1, 2 dice church)
* colour 10 x 9 (+1/-1, 1 die church)
* 5 coloured dice (red,orange,green,blue,violet)
 
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16. Board Game: The Big Cheese [Average Rating:5.90 Overall Rank:3316]
Tim Stellmach
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This game has two variants, one using polyhedral dice and one using a single d6. The latter can be played with a Rainbow Deck deluxe.

Play to half as many points, and use cards of rank 1, 2, 3, 4, 5, 6, and 10 (zero, really, via the usual convention) rather than 2, 4, 6, 8, 10, 12, and 20. Form a deck of dice out of unused cards for your d6, and use the chips for your "minions." If using the (optional) Veto and Big Cheese cards, proxy Jacks and Kings.

(This one comes very near to being playable with regular playing cards, and the Rainbow Deck set just gets you the needed d6 equivalent and chips as well).
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17. Board Game: Black Monday [Average Rating:5.63 Overall Rank:5971]
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18. Board Game: Bohnanza [Average Rating:7.13 Overall Rank:209]
Chen Changcai
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2 Rainbow decks, and a playsheet that indicates the amount of gold that a number of a particular bean is worth are required. Each card can represent a gold, as in the game rules.
 
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Tim Stellmach
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Why do you need chips to represent gold, rather than taking cards out of play to represent it, like in regular Bohnanza??
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  • Posted Fri Dec 10, 2010 1:53 am
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I thought there were actually chips in the game. I have made the correction. Thanks!
 
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  • Posted Sun Dec 12, 2010 8:19 am
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It's important to the game to use the beans as gold, so that they aren't in the second and third shuffle. Also, if you buy a third bean field, you need to buy it with the three gold/bean cards you took the most recently.
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  • Posted Sat Dec 25, 2010 4:28 am
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Tim Stellmach
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I was wondering what lengths you'd have to go to if you wanted to play this with one deck. It helps a bit that the setup depends a lot on the number of players. I have no solution for 3 players, though.

For 4-5 players, treat Kings and Queens each as their own suit, irrespective of color.
22 Red/pink beans
20 Green/light green beans
18 Blue/light blue beans
16 Purple/light purple beans
14 Black/grey beans
12 King beans
10 Orange beans
8 Yellow beans
6 Queen beans
4 Joker beans.

With 6-7 player, combine the Kings and Queens, and add the Jokers to the Black and Grey sets (according to the color of spot on them) to bring them up to 14 cards.
24 King/Queen beans
14 Black beans
12 Grey beans
... and the rest as above (omitting the sets of 6 and 4, of course).
 
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  • Posted Sun Jan 9, 2011 8:54 am
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19. Board Game: Botswana [Average Rating:6.62 Overall Rank:738]
Chen Changcai
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Requires additional 5 colour x 5 chips to play.
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Tim Stellmach
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You can also use leftover cards of the chosen colors (say, 8,9,J,Q,K) as the prize stock, though chips are certainly nicer.
 
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  • Edited Tue Dec 21, 2010 12:41 pm
  • Posted Mon Dec 20, 2010 3:55 am
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20. Board Game: Bridgette [Average Rating:6.32 Overall Rank:3483]
Ron Hale-Evans
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BGG:

Highly regarded 2-player Bridge variant. Rules for beginner to advanced play.

It uses a standard deck of 52 cards with three extra cards called "Colons." Bridgette can be played with a standard deck of 52 cards. The colon cards can be made with the two jokers and the display card that often comes in a pack of cards.
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21. Board Game: The Bucket King [Average Rating:6.35 Overall Rank:1190]
Chen Changcai
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5 colours x 18 chips to represent buckets
 
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22. Board Game: Bugs [Average Rating:6.09 Overall Rank:4516]
Roger Meertens
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Climbing game: 9 cards of 1 through 1 card of 9. Some special cards.
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23. Board Game: Bunte Runde [Average Rating:6.07 Overall Rank:3677]
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A pawn, 36 counters and 36 cards: 6 numbers in 6 colours.
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24. Board Game: Café International: Das Kartenspiel [Average Rating:5.68 Overall Rank:4535]
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This game has:

* 12 countries (12 suits)
* 2x12 tables (2 face cards of each suit)
* 96 guests from 12 countries: half male, half female (numbers 1-8 of each suit. Male cards are even, female cards are odd).
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25. Board Game: Canasta Caliente [Average Rating:6.40 Overall Rank:1637]
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From Pagat.com:

The ranks from ace down to 4 are each marked with their point values and show fruit on the numeral cards and crowns on the courts. The red and black threes are replaced by "bonus" cards with fireworks and "stop" cards with a stop sign, and the twos and jokers become "small wild" and "big wild" cards showing mice and a parrot. In addition to the normal double deck of 108 cards there are two "caliente" cards.
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Kai Bettzieche
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Hmm ..

You are planning to throw in some games you invented by yourself, aren't you?
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  • Posted Sat Oct 24, 2009 10:09 pm
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Tim Stellmach
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ccube78 wrote:
With a deck of blank card and some pens, you can play all the card games in the world!

Well, I think Mr. Bart was kidding, but even so, some of the games you could easily mock up on blank cards are still hard to do with a Rainbow Deck. Onirim, for example.
 
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  • Posted Fri Dec 24, 2010 8:07 pm
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Randall Bart
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I am saying some of this is really tortured. I could take cards numbered 1 thru 119 and play Race for the Galaxy by looking up on a chart what they all mean. (Caution: Don't try this at home.) So where is the limit?

I don't know most of these games well enough to tell, but For Sale is not quite practical. Houses can be any distinct numbers, but there are 30 checks, two sets of $0 and $2 thru $15. .... Well, I came up with a way. Not a really good way, but a way.
 
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  • Posted Fri Dec 24, 2010 9:08 pm
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Tim Stellmach
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Barticus88 wrote:
I am saying some of this is really tortured.

Agreed. As I've said, I'm skeptical of the ones that need many suits running 1-20, and I'm not entirely comfortable with the quadruple-color suits you'd need for Mahjongg and Poison.

Still, I applaud the effort, and possibly the early attempts will lead to improvements (in either the mapping, or the deck).
 
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  • Posted Sat Dec 25, 2010 12:18 am
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Chen Changcai
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I agree some of the mapping required is not that straight-forward. But there are also quite a number of games that map quite intuitively. The limit as I see it, is that the mapping done during the game has to be contain a few rules as possible (eg 5 rules). For mappings that occur during the start and end of games only, perhaps they can contain more rules. Lastly, the cards in the game should not contain any wordings (eg TCG). If you need 119 unique rules to determine mapping of each card for RFTG, that is out of the limit. This is why it is not in this list.

For games with mapping that is more complicated, I imagine them to get easier after a few rounds. If not, then perhaps just do not play them. They are included in the list with the belief that they are still reasonably playable, using a few mapping rules. Although some might think this geeklist contains too many games that might seem diffcult to play, I think they are not impossible to play, and thus should be included to provide an alternative for whoever has the RD to explore for themselves.
 
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  • Edited Sat Dec 25, 2010 4:40 am
  • Posted Sat Dec 25, 2010 3:57 am
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