$10.00
SoloPlay Variants Posted on the Geek
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Recommend
994 
 Thumb up
85.63
 tip
 Hide
This GeekList is a listing of all SoloPlay variants that I have posted to the Geek since February,2009. Since the list has grown over the past year I am consolidating the information to make it easier to update in the future. I would appreciate any comments that you may have.


If you have questions about certain games, please post your questions in the individual forums where the design threads reside or in the file section. I monitor those and try to respond back to the players as soon as I can.

Warning:
All of the Solo variants were put together to challenge experienced players of the various games. The goals set for these variants are not to score the highest possible score ever but to beat the game design. I assure everyone that all of the variants can be beaten.

As some have noted, a byproduct of practicing these variants is that your multi-player play should improve. You are able to try out different strategies that you may/would never try in "live" play. Suddenly you see how you could implement certain play styles. I hope that you enjoy the exploration.

Additions to this list will be made when new variants have been completed and I will update design statuses below in the "update" section.

All links to the variant files have been included.

By subscribing to this GeekList you will be notified when a new variant has been completed.

This games listed are not ranked. I am putting them in the order that I posted them to the Geek.

I hope that you enjoy them.

If you would like a SoloPlay variant to be developed please offer up your opinion(s) in the following geeklist:

Suggest a new SoloPlay Variant
  • [+] Dice rolls
1 , 2 , 3  Next »   | 
1. Board Game: Tichu [Average Rating:7.66 Overall Rank:63]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
The 1st reduced player variant posted.

This by far has been the most played variant and I have taught these to kids, parents, newbies and other gamers. It has been a hit everytime.

Many will tell you it is only good with 4 and this prevented me from buying this for the longest time. This simply is not true, IMO.

Tichu (reduced player variants 2-3 handed play)
Rules file - Tichu Rules for 2-3
Strategy/Design Discussion - Tichu Rule Design Thread
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: San Juan [Average Rating:7.31 Overall Rank:159]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This has been my #1 traveling variant due to its compact size and the limited footprint that is needed to play. With many different ways to success and bolstered building uses, it is a more challenging experience.

San Juan (#1, solo)
Rules file - SanJuan SoloPlay Rules
Strategy/Design Discussion - SanJuan SoloPlay Design Thread

An updated version of the SoloPlay rules for San Juan are available within the same link (v2). The gameplay is a bit more challenging, a scoresheet and a player aid is included along with rules to use the Alea Treasure Chest expansion. The play is more varied and additional paths to success are now possible to achieve. They are there for you to find.

Since this was the 1st variant that I posted it needed to be updated to be consistent with the newer variants that I already uploaded.
36 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Puerto Rico [Average Rating:8.15 Overall Rank:5]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This is actually the 1st SoloPlay variant that I put together back in the summer of 2008. No one wanted to play Puerto Rico but me so I decided to start a project. Little did I know what was to come from this.

Had it not played as well as it does, I might have stopped there.

I tried many different ideas until I hit on the core mechanics present in this variant. The building decisions are more dynamic and scoring opportunities are more variable.

The addition of the player's mat was key to making the game easier to follow and play.

Puerto Rico (#2, solo and dual play,(includes a SoloPlay board expansion to aid in play)
Rules file - Puerto Rico SoloPlay Rules
Strategy/Design Discussion - PuertoRico SoloPlay Design Thread

German Translation by Jan Ostmann
SoloPlay PR German Translation
42 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Caylus [Average Rating:7.90 Overall Rank:20]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
#3 SoloPlay variant

Caylus stopped being fun when the games started lasting 2+ hours even with 3 players. It was excruciating to sit through.

This problem was fixed for me when I decided to put this one together.

The core of this design is the building columns, paying to using a worker and the way the provost moves. It was a complicated design process but I felt that I needed to get everything in there otherwise it just wouldn't be Caylus.

Caylus (#3, solo, includes a SoloPlay board expansion to aid in play)
Rules file – Caylus SoloPlay Rules
Strategy/Design Discussion – Caylus SoloPlay Design Thread

Caylus SoloPlay Video courtesy of bgg user: emzo622

Polish Translation courtesy of bgg user: jestemTrytonem
39 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Power Grid [Average Rating:8.00 Overall Rank:11]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Another excrutiating game to be played when AP set in. I enjoy playing the game but only if it can be played quickly.

The challenge level is very high which is the way I like to play games solo.

I have had the most requests to translate this variant to other languages than any other game (German, French, Italian and Spanish). This is a game that seems to have/maintain a global popularity and interest.

Power Grid (#4, solo, includes 2 player aids, 1 for SoloPlay and 1 resource chart)
Rules file - PowerGrid Soloplay Rules
Strategy/Design Discussion – PowerGrid SoloPlay Design Thread

French Translation - PowerGrid Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)

German Translation - PowerGrid Soloplay Rules(German) Translation by: Jan Ostmann (BGG user: JanMS)
48 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Blue Moon City [Average Rating:7.06 Overall Rank:358]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This is game that offered a "unique" play mechanic but I was disappointed by the static tile placement. My game group burned out on this one quick.

I posted layout variations which was my first file posting to the Geek. It creates the variability that I think the game needs. It certainly gives the game replayability. They are meant for multi-player play as well as solo.

At a recent con I played this game the normal way and it was so easy to blow out the competition since I had played the solo so much and used my Agricola experience to conserve actions.

I like the way that the "game" competes against you and it plays quickly.

Blue Moon City (#5, solo with adjustable skill levels (Easy, normal, challenging and impossible))
40 expansion layouts mentioned in the rules.
40 additional BlueMoonCity layouts

Rules file – BlueMoonCity SoloPlay Rules
Strategy/Design Discussion - BlueMoonCity SoloPlay Design Thread

German Translation by Jan Ostman
SoloPlay BMC German Translation

Spanish Translation by Manolo Vila
SoloPlay BMC Spanish Translation
25 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Ticket to Ride [Average Rating:7.51 Overall Rank:83]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This game has been one of my worst buys since getting back into gaming about 8 years ago. It is not requested by anyone (family or gaming group) and the only plays that I was getting was through a family variant that I put together. That one is actually quite fun to play even with the higher "luck" factor. The kids get a blast out of it.

The draw, draw, draw no limit thing drives me nuts.

This file has been the one that has received the most negative comments because of the significantly higher challenge. I needed the challenge of this game to be that high to keep me interested in the game. This is mentioned in the introduction of the rules.

Since the development of this SoloPlay variant, this game has now paid for itself and I am glad that I purchased it all those years ago. It has become a solo only game for me.

Additionally, I bought the 1910 expansion and it actually increased the challenge even a little more so another bonus.

TtR Europe was my 1st borrowed SoloPlay effort and I enjoy it more than the original due to the way you play the tunnels in the variant. I still do not own a copy of this game although if I can get a copy cheap enough it would be worth the buy to play it solo.

Ticket to Ride & Europe (#6 & #7solo) includes a player’s aide to assist in following the game mechanics)
Rules file – TtR & TtR Europe SoloPlay Rules
Strategy/Design Discussion - TtR & TtR Europe SoloPlay Design Thread
39 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Thurn and Taxis [Average Rating:7.14 Overall Rank:253]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
For whatever reason I am always willing to play this one and it works well as a gateway game. There is a subtle strategy underneath as well.

I created a strategic solo game for this because I enjoy the challenge. It certainly has a different flavor than the original way to play which may turn off some expecting the same light experience.

You have to plan how long you want each route to be because you can't complete more routes of the same length than the number of carriages for the length. This fact with the requirement to use an ability each turn makes for a very challenging experience.

Thurn and Taxis (#8, solo) includes a player’s aide to assist in following the game mechanics)
Rules file – T&T SoloPlay Rules
Strategy/Design Discussion - T&T SoloPlay Design Thread

French Translation - Thurn Und Taxis Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)
22 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Carcassonne [Average Rating:7.44 Overall Rank:108] [Average Rating:7.44 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This is another one of the "casual" games that both myself and my wife like to play. I originally picked it up and the traders and builders expansion. I added the Cathedrals and Inns later.

The solo variant includes ways to use both of those expansions and contains a fun "puzzle type" kind of challenge. Knowing the tile distributions definitely helps in determining which tile locations to leave open.

It plays quick, is interesting to look at and fun the play.

Due to the nature of the 1st scoring track I created another that is more colorblind friendly. It is contained within the file link.

Carcasonne or w/ 1st 2 expansions (#9, solo) includes a player aide containing a scoring track, all scoring methods and reminders to the game play)
Rules file – Carcassonne + Expansions SoloPlay Rules
Strategy/Design Discussion - Carcassonne Soloplay Design Thread
41 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I am glad I took the plunge and got this one. This put the nail in the Settlers coffin. My wife will now gladly play this over Settlers as will my kids. It plays quick and there is a little meat there barring the starvation "strategy".

Making a solo of a dice rolling game was something that I was a little leary about. How do I corral the potentially wild swings of luck involved and make it more "strategic".

The "tribal leader" mechanic is what made this game work. It plays in a very short time frame and provides a very satisfactory result. You really have to consider the food aspect, moreso than in the normal rules. I felt that it was important to do so since there is no competition in a solo environment.

I was very satisfied with the results. I don't know if I can counter the luck in Settlers in a solo format, maybe some day.

Stone Age (#10, solo)
Rules file – StoneAge SoloPlay Rules
Strategy/Design Discussion - StoneAge SoloPlay Design Thread
37 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Taluva [Average Rating:7.19 Overall Rank:305]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This was my 1st borrowed game solo exercise. I played the game normally and while the game looks nice it is very abstract. I used to be into this type of game when it seems like that was all there was but now not so much.

As a result, this became the 1st game that I bought solely for the solo play. The tile placement requirements coupled with the many different ways to score makes this probably one of my most or perhaps the most radical departure from the designer's intention.

The tension is pretty high as you try to work the draw stacks down all the while assembling topographical structures. This was somewhat of an indulgence but since the game does not have a scoring system and I needed to be able to measure my success some liberties had to be taken.

Taluva (#11, solo) includes a visual aide with tile distributions and rules explanations plus a score sheet to determine your success.
Rules file – Taluva SoloPlay Rules
Strategy/Design Discussion - Taluva SoloPlay Design Thread
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Goa [Average Rating:7.70 Overall Rank:52]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This is one of my all-time favorite games and actually one of the 1st games that I worked on after Puerto Rico. The primary mechanic to replace the bidding system and create competition for the player was quite complicated and went through many different changes to smooth out the play to where it stands now.

It has always amazed me how balanced the score comes out given all that is going on. This is much like my solo variant for Agricola. The game is always close which is why in Goa I went with score differential as the victory condition instead of total score. This brings in the variability the solo game needed.

Goa (#12, solo) includes a player’s aide that visually walks the player through a tile selection round to help with the core mechanic
Rules file – Goa SoloPlay Rules
Strategy/Design Discussion - Goa SoloPlay Design Thread
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Dominion [Average Rating:7.78 Overall Rank:30] [Average Rating:7.78 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Well this one had to happen. It's cards and has a solitaire feel in it already. It was a natural and happened very quickly.

It was clear the player needed certain restrictions in the play to make the solo game work. It plays as quick as the multi-player game and adds new dynamics without bogging down.

This variant has been the most active of all of my files and one "fan" of the variant put together a very cool looking "king" card to replace my homemade one.

Progress Note: Supplemental rules for the Intrigue, Seaside and Promo cards are also contained in the same link below.

Dominion (#13, solo) includes a visual player’s aid and a “King” card for use with a key mechanic.
Rules file – Dominion SoloPlay Rules
Strategy/Design Discussion - Dominion SoloPlay Design Thread
43 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Agricola [Average Rating:8.13 Overall Rank:6]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
What did I do all summer? Play and develop variant ideas for Agricola. I played this game 3-4 times a day for what seemed like 3 months. I have a better grasp of this game than most others that I have. It is a pity that I don't have more accomplished players around to require me to play at a higher level.

This project started out as a way to add more variety to the game beyond the cards. I started developing the "village" mini expansions to give the players unique and function choices that increase the decision making process in the game. Many think it has enough but after hundreds of plays it becomes a pretty straight forward experience and one that is constantly interesting.

Which expansions do I find most interesting? The solo variant is exactly what I wanted and came at the tail end of the project when I added the resource cards. From then on the game morphed into what I call the perfect game experience. The Co-Op idea works great and is less intimidating to the new players since I am helping them and it is in both our interests to help each other. The thing about the solo game is that it has made my multi-player game that much stronger and since it incorporates all of the cards it keeps my skills up.

Other than the solo and the rocky tiles, I like to try and get chickens raised or employ the share cropper or find the right time to go to the marketplace. Just adding 4 additional actions in the game can really add to the game dynamics.

It took a lot of plays to get all of the actions balanced and incorporated into the game. As I mentioned with Goa, I was amazed at how balanced the game ended up being. Being successful in the solo game is a very challenging thing to do.

Agricola (#14, solo/multi/Co-Op/partnership) 8 mini expansions in 3 files which include the rules, gameboards, cards and other components.
Rules files:
Agricola Village Expansion 1-3 containing 2 “E’ and 1 “I” village mini-expansions
Agricola Village Expansion 4-6 containing 1 “I’ and 2 “K” village mini-expansions
Agricola Village Expansion 7-8 containing SoloPlay, Co-Op, partnership variants, resource cards, rocky ground expansion and a selection of parts that can be used for all of the expansions.
Strategy/Design Discussion - Agricola Village Expansions Design Thread
35 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Le Havre [Average Rating:8.00 Overall Rank:13]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Like Agricola, I was a little disappointed with the official solo game, although it is better than Agricola's. There just was not enough variety. The resources did not fluctuate and there was of course no competition. Getting the highest score ever just doesn't do it for me.

Le Havre arrived while I was working on the Agricola's expansions and provided a nice break in the middle of development.

For Le Havre I wanted to increase the number of decisions that the player had to make even in choosing to activate buildings. The goal was basically to set in motion a perpetual game engine where every action you performed affected what you could do in a future turn.

It has a good flow to it for the solo long game. The short game is brutally short and very intense. I prefer the long version because of the flow but they both work for what they are.

Le Havre (#15, solo) includes a visual player’s aid and a score sheet.
Rules file – Le Havre SoloPlay Rules
Strategy/Design Discussion - Le Havre SoloPlay Design Thread
29 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Snow Tails [Average Rating:6.98 Overall Rank:448]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I read about Snow Tails online for awhile and didn't actually play it until a game con. It plays well with more players and was light enough to perhaps be a gateway game. It turned out that it was a bit of a stretch. The players were struggling with the drift mechanic.

So one day while taking a break from Le Havre I pulled out Snow Tails to see what I could do and the game came together really quickly. I was surprised by how tense a solo-racing game could be. You really had to be careful with your cards and leave little to chance to overcome the course.

This is another one of those that plays very quickly and is fun to play. It is too bad it takes up so much space as this makes it difficult to play while watching a movie.

Snow Tails (#16, solo) includes a visual player’s aid.
Rules file – Snow Tails SoloPlay Rules
Strategy/Design Discussion - Snow Tails SoloPlay Design Thread
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Empire Builder [Average Rating:6.93 Overall Rank:662]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This was one of the games that I grew up with. I liked the way it played even given the little interaction between the players. It has never been played with my current game groups and most aren't even familiar with it.

Designing this was something I had to do regardless as to how "old" the game is. I wanted to speed the game up, give it variability and replayability.

When I was finished I was glad that I worked on it. It plays beautifully for those that know how to play the game. Even though it is a solo game the "best" path for your tracks are not always the same and the money is just as tight as in the original. You have multiple goals to accomplish to maximize your score and different milestones that you need to achieve to advance your position.

I stated it in the design thread and I say it again here. It plays much better than Power Grid which has a similar game feel in a multi-player format to me. The player has some tough choices to make all throughout and win or lose, I enjoy seeing the fruits of my labor in the network design which is always unique.

Maybe many of you have not heard of this one or don't care for it and that is fine. The solo variant has given the game a rebirth in my collection. My only regret is that I could not get EuroRails done using the same rules set. It just did not work.

Empire Builder (#17, solo) includes a visual player’s aid.
Rules file – Empire Builder SoloPlay Rules
Strategy/Design Discussion - Empire Builder SoloPlay Design Thread
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Endeavor [Average Rating:7.48 Overall Rank:125]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This is the game of the moment right now for me (Nov/Dec 09). I like the way it plays and works great with 4 and 5 players. With fewer players the game starts to break down and even with 3 which it says that it supports. I realize that this is a matter of taste.

Not to be limited by the impossible I set out to convert this game to a reduced player variant for 2 or 3. The changes were really nothing to do and the games plays great. We have been playing the 2-player game to death and it always plays out different. This game paid back its cost in less than a month and much of this is due to the reduced player variants.

The solo variant, that I originally did not think would be possible was born out of the 2-player variant. It was one of those aha! moments. It plays quick and will make you think as you compete against(indirectly control) your opponent(s).

Endeavor (#18, solo and reduced player(2&3)) includes a visual player’s aid.
Rules file – Endeavor SoloPlay Rules
Strategy/Design Discussion - Endeavor SoloPlay Design Thread

French Translation - Endeavor Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)
23 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: El Grande [Average Rating:7.84 Overall Rank:26]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
It has been a long time coming. El Grande was in the second batch of games that I bought when I got back into gaming about 7 years ago. I remember opening my Decennial copy and being impressed with what I saw and when I played it, I was not disappointed.

I had made a 1st run at a solo about 3 years ago and it was OK but not worthy of regular play because it really was not that challenging. So it sat on the shelf for a long while.

After completing Endeavor I thought of a way that I could make El Grande work and it came together rather quickly. The action selection mechanic was key and I was amazed by how balanced the play is. There is no one way that I have come across that wins everytime. You have to figure out how to play your power cards and adjust to your "opponents' (there are 3 of them)" play.

I hope that my attempt has given this classic game the solo variant that it deserves. Have fun

El Grande (#19, solo)
Rules file – El Grande SoloPlay Rules
Strategy/Design Discussion - El Grande SoloPlay Design Thread

French Translation - El Grande Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)
28 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Zooloretto [Average Rating:6.90 Overall Rank:425] [Average Rating:6.90 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This is the 3rd "borrowed" game that I have created a Soloplay variant for following TtR Europe and Taluva. A friend had picked this one up at a gaming event used for a good price as a game for his family. Another player in our gaming group owns a copy as well but we have never had a chance to play it in a gaming session.

After playing it initially with my kids it was OK. Pretty simple but I could see where it could be played more aggressively with more seasoned players.

After the 1st play, I could see how a solo game could be done rather quickly. The basic game elements are pretty straightforward and I needed to only deal with the luck of the draw and the trucks.

The 1st rules set that I put together was not exactly what I wanted but after playing El Grande a bunch of times working up the solo for it I figured out how to improve on my core Zooloretto mechanic.

I think that it is a very enjoyable light solo game. It includes goals that the player can vary to make it as simple or complex an experience as you want which also helped in removing a good chunk of the luck of the draw.

File thumbed by the designer mschacht. Thanks

Zooloretto (#20, solo)
Rules file – Zooloretto SoloPlay Rules
Strategy/Design Discussion - Zooloretto SoloPlay Design Thread
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Notre Dame [Average Rating:7.41 Overall Rank:139]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This came together rather quickly once I hit upon the core mechanic. I have made at least 2 separate runs at getting a solo developed for it but they were too random and really not that interesting.

For this one the "bell ringer" provides the core function that eliminates much of the "luck of the draw" and gives the player the control for the game.

In addition, I worked to balance all sector functions so that additional paths to victory can be achieved. There is a greater pressure on money because there are additional uses for it. I have modified the Hotels activation level to make it more functional and help to reduce the luck of the draw. You could build a strategy around the Hotel especially with the expansion.

Since the game is more wide open, it is important to determine which path will be most successful given the message and card layout during the setup. You need to commit to something by the 4th round or so. The expansion adds a whole new dimension that really helps the replayability. I thought initially that it would be too tough with the expansion but after I played with them who knows how many times paths to success were found. I have actually done better in some cases with the expansion.

I have won with just about every conceivable way that I can think of: Cubes & Money, Notre Dame, Residence (VP), Hotel, Carriage, Park and hybrids.

Expect a play time around 20 minutes and a setup time around 5 minutes.

I feel that this solo is much more challenging than playing the normal way and much more engaging. But that is just my opinion.

Notre Dame (#21, solo, includes a 2-page player's aid (mat))
Rules file – Notre Dame SoloPlay Rules
Strategy/Design Discussion - Notre Dame SoloPlay Design Thread

French Translation - Notre Dame Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)
23 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: In the Year of the Dragon [Average Rating:7.44 Overall Rank:137]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I had one false start on the development of the solo variant which was about 6-8 months ago.

I really like this game. It has a tension that is similar to Agricola that once you get used to it makes the game a fun contest to manage.

There were many challenges in putting this solo together. Most of the difficulties came as a result of giving the solo game more replayability and eliminating the "best" way everytime play.

There are a couple of new mechanics that are employed to keep the pressure on the player. The primary one to focus on and understand comes when choosing a person to add to your palace. It is almost a game unto itself. The player can start planning for the best approach from the beginning and seeing where there may be difficulty in getting the right person depending on how the game is pressing the person track.

I worked to streamline the rules as best I could and provided a player aid with a rules brief on it to help during play. I hope that you find them complete.

I have the Alea expansion and incorporated it into this solo design. It adds additional variety in the play and some interesting decision points to consider. It did make the game very slightly easier about 2-3 points on average (after the adjustments that I made in the variant) which was not enough to alter the play goals.

Expect a play time around 30 minutes and a setup time around 3 minutes.

In the Year of the Dragon (#22, solo, includes a player's aid)
Rules file – In the Year of the Dragon SoloPlay Rules
Strategy/Design Discussion - In the Year of the Dragon SoloPlay Design Thread
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Dominion: Intrigue [Average Rating:7.86 Overall Rank:21] [Average Rating:7.86 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Many have requested an update of the SoloPlay rules including the expansions (Intrigue/Seaside/Promos) and I am now happy to comply.

The new cards did pose some interesting problems but I attempted to iron these without deviating from the quick play and without altering the primary function of most cards. Some I had to alter or add a requirement to give them a purpose in this variant.

The Embargo, Ghost Ship, Ambassador and a few others allow you to impede the game from shortening the game time by allowing the player to activate kingdom discards which can help the player to get those last few points needed to gain a greater victory condition.

Supplemental scoring: It is suggested that you reduce your scoring when using the Embargo (30 points) since the ability to complete kingdom sets is much greater especially if combined with the Militia. Without alteration the game may be too easy in most card sets.

All in all it was very enjoyable to attempt to execute the new strategies.

Dominion Intrigue/Seaside/Promos (supplemental rules)
Rules file – Dominion SoloPlay Rules
Strategy/Design Discussion - Dominion SoloPlay Design Thread
24 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Vasco da Gama [Average Rating:7.35 Overall Rank:274]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
As the latest addition to my collection, I was surprised by how easy it was to create a solo variant for this "worker placement" game given the interaction in the numbers area.

I followed this game since the Essen list came out and it was the only one that I found interesting enough to take the plunge before my game group played it. I validated my interest in Atlanta when I played it for the 1st time.

For the solo variant the focus was on the numbers area. I wanted to stay as close to the primary play mechanic as I could. The same decisions about sequencing actions and blocking have been integrated into the play.

When I 1st started working on the game I played with all of the colors and found it to be very challenging but maybe a little over the top for the "general public" and that a lead in variant might be needed. So I put together a "simplified" variant using only 1 color and found that it works well that way too and is still very challenging. I recommend those that try this variant to start with the single variant before attempting the multi-color one. To give you an idea of the challenge with the multi-color game: I achieved my 1st master victory the day before I submitted the file. (You score all 4 colors and 3 of the colors were on the scoring bubble)

I put in as much variability as I possibly could with the setup to hopefully keep the game interesting long term.

The game plays very quickly (around 30-45 minutes) once setup (around 5 minutes).

Vasco da Gama (#23, 2 solo variants included)
Rules file – Vasco da Gama SoloPlay Rules
Strategy/Design Discussion - Vasco da Gama SoloPlay Design Thread

French Translation - Vasco da Gama Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Alhambra: Big Box [Average Rating:7.60 Unranked] [Average Rating:7.60 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
It has been over 2 months since I started working on Alhambra and it was a lot of fun to do. Much problem solving to be done and a lot of luck to mitigate. Balancing the game reactions and increasing the level of challenge was very high on the list of things to do.

The modules are what really make this game work and makes for a different challenge each time. The thing that was interesting was that when I was playtesting each module I had to mix up my play and rethink my strategy each time. Needless to say I found there to be quite a bit of replayability.

The file is a 2 parter due to the size of the overall rulebook. It split nicely into the base game loaded to the Alhambra forum and the 20 expansion modules loaded into the big box forum. The big box is the way to go.

I gained an appreciation for the following expansions during the development of this solo variant: Art of the Moors, Invaders, Walls, Caravanserai, Thieves (although handled much differently here) and the Vizier (also changed a bit).

Alhambra SoloPlay (#24, includes a player's aid):

The base game download is available using the following link:
Alhambra Base Game w Player's Aid

For the 20 expansion module rules use the following link:
Alhambra 20 Expansion Modules

Strategy/Design Discussion - Alhambra SoloPlay Design Thread
27 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.