$10.00
SoloPlay Variants Posted on the Geek
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Recommend
1009 
 Thumb up
85.63
 tip
 Hide
This GeekList is a listing of all SoloPlay variants that I have posted to the Geek since February,2009. Since the list has grown over the past year I am consolidating the information to make it easier to update in the future. I would appreciate any comments that you may have.


If you have questions about certain games, please post your questions in the individual forums where the design threads reside or in the file section. I monitor those and try to respond back to the players as soon as I can.

Warning:
All of the Solo variants were put together to challenge experienced players of the various games. The goals set for these variants are not to score the highest possible score ever but to beat the game design. I assure everyone that all of the variants can be beaten.

As some have noted, a byproduct of practicing these variants is that your multi-player play should improve. You are able to try out different strategies that you may/would never try in "live" play. Suddenly you see how you could implement certain play styles. I hope that you enjoy the exploration.

Additions to this list will be made when new variants have been completed and I will update design statuses below in the "update" section.

All links to the variant files have been included.

By subscribing to this GeekList you will be notified when a new variant has been completed.

This games listed are not ranked. I am putting them in the order that I posted them to the Geek.

I hope that you enjoy them.

If you would like a SoloPlay variant to be developed please offer up your opinion(s) in the following geeklist:

Suggest a new SoloPlay Variant
  • [+] Dice rolls
Prev «  1 , 2 , 3  Next »   | 
26. Board Game: The Princes of Florence [Average Rating:7.64 Overall Rank:61]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I had made an attempt at getting PoF done more than a year ago but it just did not come together right. It was too clunky and while challenging it felt a bit convoluted. It sat on the shelf until I figured I had enough experience putting these things together to give it a go.

By re-implementing the item selection board (the core mechanic) I focused on simplifying the functions and tying multiple actions to single actions. It was an arduous process at first but once I struck the balance the light was shining brightly.

Since PoF has an auction mechanic and the values of the items increase/decrease as the game goes on I had to put something in that the player can control and a couple of automatic actions to "fluctuate" the pricing. This mechanism was very touchy. A variance of 100-200 florins could have a large affect on the game. I focused on balance and multiple paths to victory. It took a lot of play testing to strike the right balance.

As a bonus I included rules for the Alea roles expansion to add some more variety to the play. They are situational but each can have a use in this variant. Its the controlling of the cost that is the additional challenge.

I have also included a game setup and sample game played out so that the soloist can more quickly grasp the mechanics and see how it all comes together. I hope that you enjoy it.

The Princes of Florence SoloPlay (#25, includes a game setup aid and a sample game):

Rules file - Princes of Florence SoloPlay Rules
Strategy/Design Discussion - The Princes of Florence SoloPlay Design Thread

French Translation - Princes de Florence Soloplay Rules(French) Translation by: Christian Cang (BGG user: plastic77)
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
27. Board Game: Assyria [Average Rating:6.99 Overall Rank:828]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Assyria was a game that I was looking into last year as a new Essen game. I liked the idea of the game but the price was more than I am willing to pay for a game of this type. I make notes of games and the prices that I am willing to pay when I see a "deal" that I like. I had the opportunity to pick up a copy recently for my price.

The game has a few of those elements that I have come to enjoy in games that I have played and enjoyed recently. It has a little tension, a little planning and a little competition (potentially quite a bit). The rules were simple enough after a few clarifications and I have enjoyed my plays so far.

The SoloPlay variant came together quickly as I was learning how to play. I worked on it in 2 phases and was able to give the game the challenge level that I enjoy in the end. There are 3 levels of play and numerous new goals for the player to achieve to reach those higher victory conditions.

The rules are pretty straight forward. If you get a chance to pick up a copy, do it.

Assyria SoloPlay (#26):

Rules file - Assyria SoloPlay Rules
Strategy/Design Discussion - Assyria SoloPlay Design Thread
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
28. Board Game: Small World [Average Rating:7.42 Overall Rank:108] [Average Rating:7.42 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Small World was a very interesting variant to put together given the way that the game is played normally. I had to create/mimic the normal gameplay without your opponent fighting back. This posed some interesting problems to resolve.

Ultimately, I, once again, make the tough opposition the soloist who makes there own bed in this one and figures how to get out of it. In many ways this is a 2 part solo variant in which the decisions made in the setup may directly influence the outcome of the game.

The method of "combat" (redeploy) had to be handled differently because to do it any other way was just not very interesting and very much predetermined the outcome. Please pay particular attention to how this is handled as it it very important to the play.

I tried to keep the overall game balance in line with the normal play and, once setup, plays at almost a breakneck pace.

Included are 8 different variants of play (+additional variation) using each of the board sides included in the base game (no expansions). Each adds a slightly different path to success and was playtested extensively to ensure that each was properly balanced. Enjoy.

Small World SoloPlay (#27):

Rules file - Small World SoloPlay Rules
Strategy/Design Discussion - Small World SoloPlay Design Thread
33 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
29. Board Game: Hansa Teutonica [Average Rating:7.64 Overall Rank:75]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
After playing this game for almost a year, I was looking forward to getting my new Z-Man copy in October. I like the subtle changes that were made to make the game easier to discern the starting tokens and how the cities stand out a bit more. These changes make a big difference.

I start by saying that this SoloPlay variant was a very enjoyable experience to put together. This is probably because the idea presented itself very early and I was able to get to playtesting fairly quickly.

How each element came together is described in more detail in my design thread below but I wanted to focus on a couple here:

Setup: this is where the variability is contained in this variant. It takes a little time to complete but once it is done, I found myself spending 2-5 minutes noting how the turn sequence was going to affect my ability to open up my development board. Is Coellen going to be possible? How about the cross-board route? Will the actions open at the earliest moment or will it be delayed till later and do I even want to open it up? All of this I found very interesting.

The “traveler”: The core mechanic. I hope that I explained it thoroughly enough in the rules. This little guy balances and drives the game to completion. Without him this variant would fall apart. The guards also have a subtle effect on the game.

I hope that you find this variant an enjoyable solo experience. Oh and you can play both sides of the board so you are getting 2 different variants here. Sweet!

Hansa Teutonica SoloPlay (#28):

Rules file - Hansa Teutonica SoloPlay Rules
Strategy/Design Discussion - Hansa Teutonica SoloPlay Design Thread
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
30. Board Game: Macao [Average Rating:7.46 Overall Rank:156]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Macao arrived as part of my fall game order and was only purchased because my son found some interest in the game and so I thought I might get some plays. Those in the game group enjoy it as well so it sounded like a good deal.

As I was putting together the Hansa Teutonica solo game I took a break and decided to give Macao a couple of solo tries to see what would happen. Was it the somewhat solo nature of the game designed or some other inspiration? Either way, it came together quickly.

The addition of a planning element really worked well in this variant. No longer do you get to look at 2 cards that work together and then have to dump one. You can keep them both.

A couple of liberties needed to put in to put pressure on the soloist. I wouldn't have it any other way. The result is a game that offers many different paths to success while keeping the card combination focus.

I found this one very addictive and fast playing. I love it when a plan comes together (Hannibal - "A Team") especially in the last 2 rounds.

Macao SoloPlay (#29): Includes a couple of player aides and 2 levels of challenge.

Rules file - Macao SoloPlay Rules
Strategy/Design Discussion - Macao SoloPlay Design Thread
25 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
31. Board Game: Innovation [Average Rating:7.29 Overall Rank:202]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Innovation was the best new card game that I played last year and it has only gotten better as time has gone on.

The depth of play and just the sheer fun of the combos and back and forth action is just a great gaming experience. I have at least 50 multi-player plays and now well over 70 solo games. It hasn't gotten old yet.

This one was a very challenging solo project with all of the little balancing that had to happen here and there to keep you on the edge of your seat the whole way. In each game I just don't know if I can keep it together for the whole 45-60 minutes. Victory can be snatched away in the last turn if you are not careful.

This solo design heavily focuses on the player aide which drives your ability to use dogmas, limit your scoring goal, execute or defend against demands and gain points for your culture. I tried to use as many effective examples that I could come up with to help you along the way. This is solitaire but it sure does not feel like it.

Innovation SoloPlay (#30): Includes a player aide which is required for the primary mechanic. You will also need 10-11 mm cubes or beads or the like to mark your progress on the culture track.

Rules file - Innovation SoloPlay Rules
Strategy/Design Discussion - Innovation SoloPlay Design Thread
38 
 Thumb up
6.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
32. Board Game: Dungeon Lords [Average Rating:7.49 Overall Rank:113]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
It took a while to pick this one up but I eventually was able to get this one at a reasonable price. It was a hit with my kids right out of the box once I got all of the mechanics down.

The key with this design was trying to include a greater planning aspect and to mitigate the randomness that the design holds while making the game harder to "beat".

This variant uses the expansion tiles that come in the base game in a few ways. The tiles indicate the way that your dungeon can be built, increase the gaming challenge depending on how you expand and provide an end game scoring goal. I also use them to determine your title goals so that each game will be slightly different.

There are 4 levels of play included to keep the soloist challenged.

Dungeon Lords SoloPlay (#31): File includes a player aid to note the title goals and contains some game play reminders. Also included is a SoloPlay expansion consisting of 10 tiles that can be used in the solo variant and, as noted in the strategy session at the end of the rules, can be used in multi-player play.

Rules file - Dungeon Lords SoloPlay Rules
Strategy/Design Discussion - Dungeon Lords SoloPlay Design Thread
24 
 Thumb up
2.30
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
33. Board Game: Through the Ages: A Story of Civilization [Average Rating:8.21 Overall Rank:4]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Through the Ages is a very involved game with many moving parts which need to come together in the right way to make an entertaining solo game. Every attempt has been made to give you an opponent who will "react" to your actions and make "decisions" that might fit within normal game play.

Your opponent stresses balance and can develop quite a formidable military might as the game progresses. There is a definite feeling that the game is building up its might and through your card actions builds a culture engine that you need to overcome.

Expect the game to take about 20 minutes to setup and about 120 minutes to play.

There are 3 levels of play included to keep the soloist challenged. The easy level lowers the amount of culture that the game gains by you taking certain cards and the hard game increases the game's military strength.

Through the Ages SoloPlay (#32): File contains a player aid to help the solo player manage the action sequences and to more easily follow your opponent's decision tree.

Rules file - Through the Ages SoloPlay Rules
Strategy/Design Discussion - Through the Ages SoloPlay Design Thread
32 
 Thumb up
0.10
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
34. Board Game: Reef Encounter [Average Rating:7.19 Overall Rank:317]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Reef Encounter is considered an "older" game in this day and age but offers many interesting strategic decisions. I had a multi-player play about a year ago and enjoyed my play then. Given the nature of the game, kind of an action point allowance system, I saw AP danger on the horizon and no fun. But I still kept this game on my keep an eye out list.

Through someone's suggestion here on BGG I decided that should go ahead and pick it up. It came with a number of other games. Of all those that I received the solo potential of this one showed itself immediately. It came together very quickly.

There were a couple issues with the original design but it was worked out and in a short period of time. Then it came time to upload and I can't seem to get the pieces together to upload it right. The 1st file has a bad page 4 and now the 2nd is missing the player aid. I will go ahead and upload the player aid file again but until then the last rules upload is correct and the player aid is in the 1st. Yeesh.

I found the game to very enjoyable and up to the level of a SoloPlay challenge. Enjoy.

Reef Encounter SoloPlay (#33): The file includes a player aid to help in organizing the components and improve the game flow.

Rules file - Reef Encounter SoloPlay Rules
Strategy/Design Discussion - Reef Encounter SoloPlay Design Thread
23 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
35. Board Game: Glory to Rome [Average Rating:7.53 Overall Rank:91]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Glory to Rome has always been a kind of polarizing game in the BGG community. Game art or quality of game play? There does not seem to much mid-ground in the debate.

I am of the mind to say that the gameplay is really all that matters. The art etc. are just the icing on the cake. Glory to Rome has proven over time to be an excellent gaming value. Including the SoloPlay testing I have played the game a couple of hundred times. I still do not tire of the game.

The combinations seem endless and broken but all in all, fun.

I had made a couple of passes at GtR trying to put together a SoloPlay variant but none of them felt right until a day in August this year when the core mechanic presented itself to me. It became quick work from this point. Even the wild swings in the "normal" game play drifted away and a new strategic solo card game was born. This was a very enjoyable project.

Glory to Rome SoloPlay (#34): The file includes a partial sample game to help in learning the mechanics.

Rules file - Glory to Rome SoloPlay Rules
Strategy/Design Discussion - Glory to Rome SoloPlay Design Thread
44 
 Thumb up
0.50
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
36. Board Game: Tikal [Average Rating:7.36 Overall Rank:153]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Tikal became the 4th game that I have made a solo variant for that I do not own (I have bought one of them since and another is coming). However this variant's development is different because a BGG user (basm22) sent me a copy of her game which made the focus slightly different.

I had never played the game prior to getting it in the mail. The rules are straight forward but the game is a bit open ended because of how the tiles are layed down and there is quite a bit of posturing especially with 3 or 4 players.

It took a while to find the soul of this variant but it arrived in the form of a couple key developments: a supply line mechanic and the volcano placement effects. Those 2 items brought in my mind a dash of reality to the variant that felt pretty bland and lifeless.

From then on out I found the variant very interesting and challenging to figure out (there might be a "perfect" strategy but I haven't found it).

I added in some elements to increase replayability which also balanced the 3 skill levels that have been included. I think that after a couple of plays that you will be ready for "normal" play. The "hard" game is crazy and can be easy to get overwhelmed but offers the most variety in play. Have fun figuring it out.

Tikal SoloPlay (#35): Numerous visual explanations are included to aid you in getting started quicker. 3 skill levels are included.

Rules file - Tikal SoloPlay Rules
Strategy/Design Discussion - Tikal SoloPlay Design Thread
35 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
37. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:1]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
When I started to work on a SoloPlay variant for Twilight Struggle I only knew the game by the comments I had read on the geek. The long play time and limited player count was very off-putting to me. Who was I going to play it with? I had no plans of acquiring a copy.

When I put the geeklist out to find out what game that gamers wanted a solo variant for, I knew that there would be a number of requests for it. Since a local gamer had a copy of TS I was hoping that he might part with it for a time so that I could investigate the game and determine how a solo variant could be devised. While it appeared very involved and player dependent I could see where particular solo mechanics would fall. The two primary mechanics born that day have remained with the variant thru its release.

The region limitation and drafting mechanic are the crux of what makes this variant work. The balance that is already present in the cards came through and helped to bring this variant to its conclusion. This is not to say that both mechanics have remained exactly as first devised.

The biggest hurdle to overcome was the playtesting time needed to first learn the game and then to balance all of the mechanics needed to bring the feel of the game to life. It took time but did bear fruit.

Twilight Struggle SoloPlay (#36): Containing numerous examples of the play mechanics and a complete card manifest relaying the requirements and timing for the AI to trigger the events.

Rules file - Twilight Struggle SoloPlay Rules
Strategy/Design Discussion - Twilight Struggle SoloPlay Design Thread
Session Report - Twilight Struggle SoloPlay Session Report by BGG User: fredlaiwl

Hungarian Rules file - Twilight Struggle Hungarian SoloPlay Rules translated by BGG User saabee
70 
 Thumb up
7.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
38. Board Game: TransAmerica [Average Rating:6.66 Overall Rank:705]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This variant has been a long time coming and is quite a different animal from TS which is very deep and took a long while to work through all of the nuances of play.

TransAmerica and TransEuropa were 2 of the 7 games that I bought when I rejoined gaming 8 years ago and it has gotten more mileage than Ticket to Ride which was bought at the same time. But that is another story.

This variant takes the primary mechanics of the normal play and makes it a backdrop to a thematic pick up and delivery mechanic. On the surface it may appear very simple but this is not a country drive. There are mechanics that you will need to learn to get the right flow of the delivery and refueling to stay on track to meet an end game goal.

The gaming challenge is much higher than the normal play and while my intent was not to alienate those who might be expecting the same light pace there had to be a decent challenge to make it an interesting solo variant. If you have wrote off both of these games as not worthy of your time, you may want to reconsider for SoloPlay.

TransAmerica/Europa SoloPlay (#37): Includes a player aid to help organize the primary SoloPlay mechanics and provide all end game scoring possibilities. Both games can be played with the rules included. A .pdf and .doc files are available for download.

Rules file - TransAmerica/ Europa SoloPlay Rules
Strategy/Design Discussion - TransAmerica/Europa SoloPlay Design Thread
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
39. Board Game: Morels [Average Rating:7.18 Overall Rank:413]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
It has been a little while since I have posted one of these and since this one happened so fast I thought that I might share.

The result was a very tight solo mechanism that simulates very well the pressure that you feel in trying to manage your hand size and advance towards a scoring goal. The ability to slow down/speed up the end game was a fun little trick that came to me rather spontaneously. I had to do something with the baskets, pans and destroying angels to mess with your planning.

It plays quick (I am down to about 15 minutes) but short in decision points it is not. Enjoy.

Morels SoloPlay (#38): Included in the file is a very short ruleset and a couple of examples to get you started. The rest is up to you.

Rules file - Morels SoloPlay Rules
Strategy/Design Discussion - Morels SoloPlay Design Thread
41 
 Thumb up
1.07
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
40. Board Game: Thebes [Average Rating:7.21 Overall Rank:262]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Updated rules have been posted for an ambiguity with regards to determining the AI dig site
Thanks to Dan C. (jedimusic) for asking the question that led to this clarification.

Thebes has been a fun little solo challenge to construct that in the end was not that difficult to put together once the "payment" mechanic was included. The challenge is certainly much higher than presented in normal play.

This variant institutes an AI pacing collective to keep the pressure on you as you make your tactical decisions. The play time is relatively short and surprisingly different each time it is played. Often I get the "its almost over" feeling as I try to squeeze in my last best actions.

There are different paths to victory due in part to the payment and pressure that the variant places on the solo player.

Thebes SoloPlay (#39): Included is 4 pages of rules with a few examples along the way to help keep you on the right track.

Rules file - Thebes SoloPlay Rules
Strategy/Design Discussion - Thebes SoloPlay Design Thread
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
41. Board Game: Guildhall [Average Rating:7.12 Overall Rank:459]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
There are projects that sometimes feel like work and then there are others that just fall together. Guildhall was the latter.

The methods to this design were obvious from the start and only needed a little bit of coaxing to pan out. The game play is tight and challenging but not insurmountable. To help you out there are 4 levels of play within the rules to build you up to the experienced play levels.

With its short setup time (less than 5 minutes) and playtime (30-60 minutes) it is a nice casual diversion to take with you on the road or for a rainy/snow day activity.

I use the word casual in the SoloPlay sense, if you know what I mean. If you enjoyed the Morels and Glory to Rome variants then your should feel right at home here.

Guildhall SoloPlay (#40): 7 page ruleset with a setup and turn example detailed and explained.

Rules file - Guildhall SoloPlay Rules
Strategy/Design Discussion - Guildhall SoloPlay Design Thread

Rules file - Job Faire Expansion + Full Game Rules
Includes player aids for both the base variant and the full game to make key rules more readily available.
Design Discussion -Guildhall-Job Faire SoloPlay Design Thread

Please post any questions about this variant in either the file or design threads for quick response, thanks.
27 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
42. Board Game: Homesteaders [Average Rating:7.38 Overall Rank:285]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
With this 41st SoloPlay release I wanted a challenge and Homesteaders provided that. To create a solo variant for a bidding game that is realistic required a great deal of thought and planning.

The level of challenge is on the high side hopefully not to the feeling of unfair. Early on I was beaten regularly but in the past month I had started to slow down my play a bit and think and I started doing better. The victories started coming more regularly though never a master level.

Included are 3 different levels of play contained within the rules text, a few different setup possibilities and a variant (possibly multi-player) mini-expansion.

Setup is around 5 minutes with a normal playtime of 30-45 minutes.

Homesteaders SoloPlay (#41): 7 page ruleset with a setup and turn example detailed and explained. 2 player aids, a town and building board to organize and visualize the variant mechanics are included.

Rules file - Homesteaders SoloPlay Rules
Strategy/Design Discussion - Homesteaders SoloPlay Design Thread

If you have questions about this variant please post your questions in the file or design threads, thanks.
27 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
43. Board Game: The Castles of Burgundy [Average Rating:8.07 Overall Rank:9]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
The SoloPlay variant for Castles of Burgundy proceeded rapidly after the Homesteaders variant was completed because I had already performed a large amount of the pre-work prior.

The play of this variant is very close to the normal play mechanics with a few enhancements to give the player a bit more control and to increase the challenge level. The variant has played very tight during the entire design process and remains a very strong challenge.

Setup is around 8-10 minutes with a normal playtime of 45-60 minutes.

Castles of Burgundy SoloPlay (#42): 5 page ruleset with a few setup examples included.

Rules file - Castles of Burgundy SoloPlay Rules
Strategy/Design Discussion - Castles of Burgundy SoloPlay Design Thread *** under construction

Polish Translation of CoB SoloPlay Rules courtesy of bgg user: jestemTrytonem
43 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
44. Board Game: Steam [Average Rating:7.74 Overall Rank:52]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I took a very systematic approach to the development of this variant. I treated each aspect of the play individually first and then started to puzzle everything together when I determined that the part worked.

Initially the play was a little dry and did not have a direction. I could basically just play in a corner of the world and succeed based on the cubes that I had at my disposal. The first big step was the required delivery track. This seemed to give the game a purpose.

Then the action selection mechanic was created to create an economic framework that the player had to consider every round. I wanted action selection to mean something.

Lastly there still was not enough variety in each play and so I came up with the delivery scoreboards to give the player a reason to consider delivering more or less of each color. At this point I only needed to hammer out the setup instructions (which are extensive) and connect the dots to a ... million. Enjoy.

Setup is around 10-12 minutes with a normal playtime of 75-90 minutes.

Steam SoloPlay (#43): 8 pages of rules, a player aid, 12 delivery score board options and a mini SoloPlay expansion.

Rules file - Steam SoloPlay Rules
Strategy/Design Discussion - Steam SoloPlay Design Thread
29 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
45. Board Game: No Thanks! [Average Rating:7.04 Overall Rank:333]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This was one of those go into the game closet and give this one a solo whirl and magic, there it is. Sure it is a simple recipe with only 2 ingredients (cards and chips) but it sure made for a tasty little SoloPlay thriller.

There is not much to say about this one other than its quick, gives you many little decisions to make and you figure out the way to be successful. I will tell you that it took me a bit to figure out that last part. I had to think about the mechanics and work the chips and the aha! moment hits you. This is what I need to do.

Chip management and 30+ card awareness will take you places. Enjoy.

Setup is around 2-3 minutes with a normal playtime of 30 minutes.

No Thanks! SoloPlay (#44): 2 pages of rules, a sample round played out and a score track.

Rules file - No Thanks SoloPlay Rules
Strategy/Design Discussion - No Thanks SoloPlay Design Thread
30 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
46. Board Game: Core Worlds [Average Rating:7.32 Overall Rank:320]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I start by saying that Core Worlds is the best 'deck builder' out there right out of the box. All other deck builders that I have bought have needed multiple expansions to flesh out the system.

This was a little bit complicated to get started but once the 'board' setup was dialed in the rest of the process just fell into place. The expansion only makes the overall feel and play that much better.

I found this variant one of the most challenging to succeed at as the number of variables to consider now that you can 'move' as well as draft and invade can be a little overwhelming. The experienced SoloPlay soloist ought to be able to step right in ... right?

Setup is around 6-8 minutes with a normal playtime of 45-60 minutes.

Core Worlds SoloPlay (#45): 7 pages of rules, 2 sample rounds played out and a 'universe' template to assist in visualizing the play area.

Rules file - Core Worlds + Galactic Orders SoloPlay Rules
Strategy/Design Discussion - Core Worlds SoloPlay Design Thread
39 
 Thumb up
6.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
47. Board Game: Terra Mystica [Average Rating:8.29 Overall Rank:2]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This was a different kind of project because the idea worked right from the start. The playtesting due to the number of factions is what took the time. I had to make sure that one did not gain some kind of inherent advantage over another etc.

While I can’t guarantee that I was completely successful you will have the ability to make the game easier or harder to fit your play style and experience level. When I started I had very little previous experience with the game. Now I have 60+ games under my belt.

I hope that you find this interesting and challenging.

Setup is around 6-8 minutes with a normal playtime of 60+ minutes.

SoloPlay Terra Mystica (#46): 5 pages of rules

Rules file - Terra Mystica SoloPlay Rules
Strategy/Design Discussion - Terra Mystica SoloPlay Design Thread *** under construction ***
39 
 Thumb up
1.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
48. Board Game: Among the Stars [Average Rating:7.33 Overall Rank:272] [Average Rating:7.33 Unranked]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
Every now and then I get a project that is just fun to put together. What I mean is that the mechanics are straightforward, the play time is quick and interesting to play. Among the Stars turned into this.

However, it was not until I added the space station designs (which happened very early) where I found the play more interesting. I felt that if you built the same station regardless of what is going on it would get a little static in the scoring department as you just held space in your stations until "X" showed up to plug the hole.

There are 3 levels of difficulty within the rules, easy (build your station any way that you want, normal (follow a design) and expert (follow a design, use the conflict cards and have a couple additional restrictions). Let's just say that there is a big difference between each. The conflict cards can seem random but this is up to your play style. They can be a big boon too.

Hopefully the game will get a new reprint stateside as this one is a bit hard to find in the shops (including online). It is a fun little drafting, "tile laying" game.

Setup is about 5 minutes with a normal playtime around 45 minutes.

SoloPlay Among the Stars (#47): 4 pages of rules and a page of space station designs

Rules file - Among the Stars SoloPlay Rules
Strategy/Design Discussion - Among the Stars SoloPlay Design Thread *** under construction ***
23 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
49. Board Game: Merkator [Average Rating:7.03 Overall Rank:610]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
This variant incorporates all of the elements of the multi-player game (bringing back the travel mechanic) to provide a more 'natural' play experience. You will be playing against a fairly straightforward AI.

Also, unlike the official solo variant you will be able to use all of the cards in the game during play giving you more variety in your games.

I found this one to be a very enjoyable experience to put together and play. I mentioned in my blog that I was particularly enamored with how the variant played. It has a very smooth pacing and gives you the ability to try out different paths to success which can vary from game to game.

This variety is very much determined by how the faceup contract cards (which determine the AI's travel possibilities) come out.

Setup is about 6-8 minutes with a normal playtime around 45 minutes.

SoloPlay Merkator (#48): 5 pages of rules including a Contract Travel Tile (for you to put together) which is used to denote the AI travel options.

Rules file - Merkator SoloPlay Rules
Strategy/Design Discussion - Merkator SoloPlay Design Thread *** under construction ***
17 
 Thumb up
0.26
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
50. Board Game: Vikings [Average Rating:7.32 Overall Rank:212]
SoloPlayGames
United States
Ohio
flag msg tools
mbmbmbmbmb
I had wanted to get the game Vikings for a long time as it was out of print. A request for a SoloPlay variant has been in the 'queue' for 3 years. No game - no variant.

Vikings posed an interesting challenge as the solo design space is very small. Each round you have 1 selection to make, rinse and repeat with scoring thrown in. My first playthroughs with this solo was ... bland, dull, unexciting etc.

However, this is the challenge that I seek and with a few novel ideas and a little creative incentive the variant found its place. I would say that the last 10 playtests of this variant really showed me how much each decision mattered. I could not find a way to game the system as I tried to close all of those doors early. I would say that this is on the light side for my variants but for some of you that is enough.

Setup is about 5 minutes with a normal playtime around 45-60 minutes.

SoloPlay Vikings (#49): 5 pages of rules including an example setup and an example AI scoring

Rules file - Vikings SoloPlay Rules
Strategy/Design Discussion - Vikings SoloPlay Design Thread
20 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Prev «  1 , 2 , 3  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Prev «  1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.