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18xx weather forecast -- what is coming and why is it interesting?
J C Lawrence
United States
Campbell
California
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2010 is turning into a particularly rich year for new 18xx games with many new titles in development or approaching publication. Well, if you happen to know about them that is -- they're generally not well publicised.

The purpose of this list is simply to track new 18xx games in development, along with any interesting data that may be known about them. If you'd like, you can think of this as a sort of public-entry Gone Cardboard for the 18xx. As such, please feel free, nay, actively encouraged to add games you know about, or to comment informatively on the listed games.

Note: The list is sorted by name.
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1. Board Game: 1834 [Average Rating:7.41 Unranked]
Breno K.
Brazil
Brasília
Distrito Federal
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A bigger version of 1846, it seems. Someone in the 18xx yahoogroup said "it's a game where each of the bells and whistles have their own bells and whistles"
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2. Board Game: 1843 [Average Rating:7.45 Unranked]
J C Lawrence
United States
Campbell
California
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My redevelopment of the classic 18FR. I've not made many details available yet except that it is 1830-esque, features 9 companies, and has a train roster in which the 5-trains are not permanent. 18FR-RCE is currently in play-testing, and I hope to release it to broader/public play-testing RSN.

I've released the prototype play-test files: 18FR-RCE release for playtesting
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3. Board Game: 1858: The Railways of Iberia [Average Rating:6.79 Unranked]
J C Lawrence
United States
Campbell
California
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1858, a design by Ian Wilson that is set in Iberia.

The playtest PnP files are available for download at: http://groups.google.com/group/1858-playtest-discussion
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4. Board Game: 1862: Railway Mania in the Eastern Counties [Average Rating:8.38 Overall Rank:2024]
J C Lawrence
United States
Campbell
California
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A Mike Hutton design set in my old stomping grounds of East Anglia. No ETA.
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5. Board Game: 1886 [Average Rating:7.30 Unranked]
J C Lawrence
United States
Campbell
California
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Currently in development, with an English translation project centred here on BGG. It is not entirely clear how complete the game is, or what the designer's intentions are for and with the game, however steady progress is being made.

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6. Board Game: 18BA [Average Rating:7.83 Unranked]
J C Lawrence
United States
Campbell
California
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Brazil.

Andre Viana writes (translated):

Quote:
I'm working on a new art with Rafael and hope to have a version available for PnP to the end of the year.
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7. Board Game: 18IA: Building Iowa's Railroads [Average Rating:0.00 Unranked]
J C Lawrence
United States
Campbell
California
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A Todd Derscheid design. Todd has been threatening (ahem) to get this printed and released for a few years now. I hope he makes it!
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8. Board Game: 18IB [Average Rating:0.00 Unranked]
J C Lawrence
United States
Campbell
California
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18IB

Mark Derrick wrote on the 18xx mailing list about the Chattanoga convention:

Mark Derrick wrote:
I guess I could bring 18IB. I traded Akke Monasso a game or two several years ago for a copy and he ended up sending me his original prototype! Unfortunately, it was only a map with shares and no privates and no rules. He couldn't help much with my questions. He said something like "play it like 1830" but the start cities for the companies were not even shown on the map. I tried to create some draft rules and it was played in Chattanooga once or twice over the years but the game didn't really work. Maybe he'll restart it someday but that seems less likely as the years go by.

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9. Board Game: 18NAC [Average Rating:6.00 Unranked]
J C Lawrence
United States
Campbell
California
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18NAC by Fred Campbell

Quoting two posts on the 18xx mailing list:

Should be able to play it in 10-12 hours. The map is about 85% of the size of 18C2C. There are 30 corporations (15 eastern and 15 western with a bifurcated start) and 5 Mexican companies. These corporations/companies can merge into systems. Players are typically running 3-6 corporations in the early game and 2-4 in the late game. We are hoping to get in at least 1 game of 18NAC (presumably on Saturday) and perhaps again on Sunday if there is interest.

---

I tried to implement bonds in our prototype 18NAC and ultimately decided to give up on it. In economic terms to the railroad, the difference between selling a share or a bond is often negligible (depending on the method of capitalization). We're using incremental funding, so the sale of a company share meant the company lost some amount of revenue -- which happened to be relatively similar to the interest payment on a bond. So issuing bonds as opposed to shares had no real effect on the company other than to drastically increase the amount of capital in the game.

From a "market" perspective (i.e., players and the Bank or Exchange), bonds don't mean much because there is no real bond market in the game (at least not one that functions like a real bond market). We allowed players to buy bonds on other companies, which theoretically should have created a bond market. But one of the primary reasons to invest in bonds rather than stock (i.e., equity) is to avoid the market fluctuations and risk inherent in an equity investment, i.e., you trade potentially larger capital gains for a (theoretically at least) more secure income stream. This didn't seem to work well in the 18xx context because conservative investing is punished by the victory conditions. To win, you need the most cash, and slow, secure investments aren't going to get you there. You need to risk capital to maximize capital gains. Hence my view that you can't create a realistic bond market in the 18xx context without major changes to the fundamental 18xx system, which we weren't willing to do.
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10. Board Game: 18NY [Average Rating:7.99 Overall Rank:4380]
J C Lawrence
United States
Campbell
California
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18NY by Pierre LeBoeuf: No data at this time other than that it is being playtested by Deep Thought Games.

18NY has now entered playtesting and development as a DTG candidate design. As usual, all materials are on the DTG-proto site.
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11. Board Game: 18OE: On the Rails of the Orient Express [Average Rating:8.46 Overall Rank:2381]
J C Lawrence
United States
Campbell
California
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18OE (Orient Express) by Ed Sindelar.

Mike Monical commented on the 18xx mailing list:

Mike Monical wrote:
A somewhat smaller scale then C2C, the Map includes Casablanca to Alexandria, Moscow to all of Ireland with off board areas including North America. Sea routes and ferries play a part in this game.

Not for the faint of heart, there are Privates(10), Minors(12), Regionals(18), Majors(18), and Nationals(7).



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12. Board Game: 18OH [Average Rating:7.67 Unranked]
J C Lawrence
United States
Campbell
California
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Lots of companies, many of which don't float. About to enter play-testing (I've asked to be one of the play-testers). Data is slowly dribbling out in the game's listing here on BGG.
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13. Board Game: 18Ruhr [Average Rating:7.95 Unranked]
J C Lawrence
United States
Campbell
California
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In Wolfram's own words:

Quote:
you are right, this year I will publish together with my friend Michael Scharf,

18Ruhr

This game has some completly new features. There are not only the usual railway companies but also "Montan" companies (Montan-industrie covers both, coal mills and steal mills). The latter will by equipment and generate income according to the amount of equipment. They compete with the railways companies for the Investment cards (former train cards) in order to by their equipment. On the other hand there is some corporation between these two kinds of companies necessary a) the Montan companies do need a connection to the railway net in order to develop into corporations b) the railway companies will increas their income when they have Montan companies on their routes.

The game is for 3 to 6 players and will cost 76,00 Euros plus mail cost. Momentary I am producing for the Essen game fair in October. All order for shipping will be produced during November and send off early December (to be placed under the Crismas tree.
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14. Board Game Designer: Mark Derrick
Peter Mumford
United States
Somerville
Massachusetts
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Not to forget long awaited 18Dixie:
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15. Board Game: Harzbahn 1873 [Average Rating:7.04 Unranked]
J C Lawrence
United States
Campbell
California
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I suspect that 1873 will not make it to the market in 2010, but that's no reason to not have it on the list.

1873 is a clever and novel game. I played it twice in December of 2009 and left the game in multiply mixed minds. I am quite unsure what to think about it.

Quoting from the game entry:

1873 Harzbahn is an 18xx variant set in the Harz mountain range in northern Germany. It simulates not only the (narrow-gauge) railroads in that area, but also mines and other plants. Mining in the Harz mountains suffered a major crisis in the end of the 19th century and the theme of the game is to end this crisis by connecting the mines and other plants to the railroad network - and of course by proper management of the 7 public railroad companies, 15 private mining companies, and up to 5 public mining companies.

1873 has a bunch of fundamental differences from the usual 18xx game, which makes it one of the more distant members of the family (most prominent are the totally different systems of train operations, route determination, and revenue calculation).
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フィル
Australia
Ashfield
NSW
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Pushing a lesbian old growth union-approved agenda since '94.
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18Oki is my two-player prototype set on Okinawa Island. I've been tinkering with it for a while, but it's now finally at the point where it's ready for serious testing.

I'm doing my first public testing at the AGE Protospiel this month. It takes me about four years to bash a game into shape, so it's early days yet, but I hope to get some blind testing done by the end of the year.

The design goal is a 2 hour game that can be printed on a few sheets of A4 or letter paper, with all trains, certs etc fitting into a standard size deck.

Mechanics-wise, as a two player game it resembles the 1829 / 1825 branch more than the 1830 branch. Trams (using narrow gauge tiles) are included, as well as gasorinkaa (petrol buses on running on regular track) and bus companies. Everything is as historically accurate as possible, with exception of one tram company that historically never floated.

The game ends when WWII gets underway and every bit of rail infrastructure on the island is bombed.
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17. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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This is a place holder for Rich Northey's 18NE (which has no BGG entry). Rich has been developing the game for many years, and each year I see it at Kublacon, it is fundamentally different from the game Rich had at Kublacon the year before. Discovering the new twists and inventions Rich has applied to the game each year is one of Kublacon's delights.

Richard has said that he's been told that the game is unpublishable, and I believe that in truth he's not particularly interested in having the game either published or formally released. Mostly Richard seems to enjoy fiddling with and developing the design. This doesn't mean the game isn't interesting or not worth playing however! I also have the idea that an interested party will formalise the game into a cannonical version at some point. I'd certainly like to see that happen.
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18. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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Placeholder for Fourth Age, a fantasy-themed 18xx that is in development. David Hecht reported from Chattanooga:

Quote:
You'd have to ask someone who actually played it, but the impression I was given was of 1870 with extra bells and whistles.
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19. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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18Kit: No data at this time.
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20. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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18NW: No data at this time.
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21. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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18IN: Indiana.
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22. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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18ME: No data at this time.
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23. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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1866: No data at this time.
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24. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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18CH: Chile. No further details are available.
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25. Board Game: Unpublished Prototype [Average Rating:7.02 Overall Rank:1552]
J C Lawrence
United States
Campbell
California
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1852: West Country by Geoff ???.

Geoff wrote on the 18xx mailing list:

Geoff wrote:
1852-West Country
I am thinking over another foray into the world of 18xx design – this time a
more conventional one based on the West of England. A preliminary map is in the
files section – sized as A2.
1852 comes from the date Penzance station first opened – "West Country" as plain
1852 itself appears taken
My ideas are an attempt to re-create the "gauge wars" or at least the spheres
of influence between the Great Western Railway (broad ) and the London & South
Western Railway (standard) – although I have shied away from a game with both
sets of tiles. The game mechanics would largely be based on 1830 – a 2
dimensional stock market and companies forced to acquire a train if they have a
valid route.
The GWR and LSWR companies would be Major companies – with 4 minors each
within their influence. I am looking at some special properties for the Majors
so that it behoves the players to make a long term investment in their shares to
provide a source of income & influence without a risk of dumping or share
trashing. The Minors would be open to all the normal 1830 shenanigans.
Some of the ideas I am mulling over are:
The Majors would operate on their own shelf within the 1830 share market –
protected , so their value cannot fall beneath par price . Par would be set
high at £90 or £100. There would be no Presidents share . The Presidency being
awarded at the end of every round to the player with the highest number of
shares. If players have equal shares then the Presidency rotates - so in
multiple Ops rounds different Presidents could call the shots. The game would
be for 2, 3 or 4 players – so I was thinking of 12 share Majors to cater for an
exactly even split. Trainless Majors would not be the responsibility of the
President to fund – either they could borrow from the Bank as interest paying
loans or rent a train ( as 1825 )- rental is my favoured option. I would like
to find a way for the Majors to inject funds/trains into their minors without
unduly hurting their own prospects. So it would be advantageous for a player to
control a Major so they could support their own minor(s) - yet not to so
disadvantage the other shareholders that they had no reason to continue to hold
the stock . Companies in different groups could not buy and sell trains from
each other ( different gauge after all ! ) .Would a Minor buying from their
Major at a fixed sale of ½ price and face value in the opposite direction work
? Trades between same gauge Minors unrestricted at a minimum of £10.
GWR & LSWR train runs would not be blocked by tokened stations of other
companies in the same group. Valid routes would still require a company tokened
base however.
The Minor companies could deposit an optional destination bond of either £50 or
£100 and be repaid at twice over on completion.
There's a Knighthood available for services to the nation ! – the first player
whose companies transport a dispatch from Her Majesty's fleet at Plymouth to
the Admiralty in London gets the Most Solemn Order of St. Tresham and £100 ! .
Regards
Geoff
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