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GMT P500 for May 2010
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Welcome to the May 2010 edition of the GMT P500 update list.

Subscribe today: http://www.boardgamegeek.com/thread/419612

April was a relatively quiet month at GMT - after announcing 6 games in March, I think everyone needs a breather!

Still, GMT managed to squeeze out one more new release announcement with Unconditional Surrender! World War 2 in Europe being added to the P500 page.

I received my copy of Chariots of Fire and it looks great. Looking forward to this month's release of Leaping Lemmings.


Thanks to everyone for their continued kinds words of support of this monthly geeklist and also for your helpful suggestions.

If you do have any comments or suggestions, please do send me a geekmail message or post in the comments section.

New this month: GMT announced one new games on April 15th:

Unconditional Surrender! World War 2 in Europe - a strategic ETO WWII game.

Making the cut:
The Supreme Commander has made the cut.

Shipping/charging this month
Leaping Lemmings and Stalin's War

(Tentative) Production Outlook:

May 2010
Nothing Gained But Glory

June 2010
Normandy '44
Germantown
Pensacola

July 2010
Barbarossa: Crimea
Wilderness War (reprint) with mounted map!

August 2010
Labyrinth: The War on Terror, 2001-?
Dominant Species

September-October 2010
Nothing scheduled as yet... but stay tuned!

November 2010
Commands & Colors: Napoleonics
Fighting Formations: Grossdeutschland Motorized Infantry Division

Other comments direct from GMT: Nothing new this month.

Check out the latest preorder lists:
GMT's reprints TBA
Columbia Games TBA
MMP ASL P500 TBA
MMP P500 TBA
Legion Wargames TBA
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1. Board Game: Unconditional Surrender! World War 2 in Europe [Average Rating:9.00 Unranked]
 
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Current Preorders: 129 (+129) NEW

First announced: April 2010

Current Status: Not There Yet

Preorder Price (List Price): $49 ($70)

Comments: Hopefully a new P500 ETO title hot on the heels of The Supreme Commander doesn't dilute sales in either camp.

Game Link: http://gmtgames.com/p-310-unconditional-surrender.aspx



Game Information: Unconditional Surrender! is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the Axis, Western, and Soviet factions which fought for European dominance and survival.

Game Components

* One Rulesbook with supporting examples and designer notes
* One Playbook with over 15 scenarios, extended examples, design notes, playing tips, and adjustments for Play-by-Email and Solitaire play
* 700 counters on 2-1/2 counter sheets
* Two 22"x34" maps
* Two 11"x17" identical Player Aid sheets
* One 8.5"x11" Factions Pool sheet
* One 8.5"x11" Reinforcements Track sheet
* One 8.5"x11" National Will / Production Tracks sheet
* Two six-sided dice

Designer: Salvatore Vasta
Developer: Mark Dey
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Wolfgang Kunz
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Totaler Krieg

IMHO the better solution
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  • Posted Sat May 1, 2010 10:12 am
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Richard Shay
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Maybe we should hold off the coronation until there is an actual comparison.
TK is a fine game.
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  • Posted Sat May 1, 2010 11:35 pm
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Steve Herron
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I wasn't interested in this one since I had pledged for Supreme Commander.
 
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  • Posted Mon May 3, 2010 2:55 pm
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Antonio B-D
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sherron wrote:
I wasn't interested in this one since I had pledged for Supreme Commander.


This is what I thought. I don't understand why GMT is putting two similar products for preorder.

BTW, as a solitaire gamer I felt intrigue on the fact that it was a solitaire game. LIE.

It is not a solitaire game, nor does it have solitaire rule. On the solitaire section of the Rules (as available at GMT) it just says that you can play both sides and through a dice (or something similar) to decide on the only fact that have some fog of war.
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  • Posted Mon May 3, 2010 3:39 pm
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2. Board Game: Urban Sprawl [Average Rating:7.11 Overall Rank:461]
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Current Preorders: 249 (+9)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $49 ($70)

Game Link: https://gmtgames.com/p-296-urban-sprawl.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Comments: This one seems to have stalled. Is it the GMT brand that's attached to it? Is it that Euro players don't preorder?

Game Information: Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon and politician—each helping in the development of a hypothetical “Anywhere, USA.” Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game, players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game – a vibrant metropolis that is revered around the world – when the player with the most Prestige will be crowned the winner.


Game Design by Chad Jensen
Game Development by Kai Jensen
Players: 2-4
Play Time: about 45 minutes per player
Components:
- one game board
- four player mats
- 144 wooden cubes in four player colors
- four wooden cylinders in four player colors
- one orange wooden pawn
- 165 cards:
* 54 in the Building Permit deck
* 37 in the Town deck
* 37 in the City deck
* 37 in the Metropolis deck
- four sheets of die-cut tiles:
* 128 buildings
* 24 Vocations
* 6 Politicians
* 1 Contractor
* 6 Wealth markers
* 3 Prestige markers
* 1 Active Player marker
* 1 Extra Favor marker
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James Lowry
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Of the two Euros announced a few months back, this is the one that interests me. It is still far below the 'time/space/money' availability cutoff line for me though.
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  • Posted Fri Apr 30, 2010 6:24 pm
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Troy Adlington
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horrido wrote:
I really hope both the euro's flop. I want GMT to stay all wargames.


Why?

I'm an avid wargamer but this comment made absolutely no sense to me.

Maybe you're just trolling. dunno.
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  • Posted Mon May 3, 2010 3:24 pm
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Antonio B-D
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Troymk1 wrote:
horrido wrote:
I really hope both the euro's flop. I want GMT to stay all wargames.


Why?

I'm an avid wargamer but this comment made absolutely no sense to me.

Maybe you're just trolling. dunno.


I am with you Troy. This reminds me of some people that play ASL that critized that MMP published starter kits because they consider it took away resources. I think they have ended up being a big cash cow for MMP and they have brought others to ASL (me), so I don't see the critic.

BTW, this theme interests me much more than DS.
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  • Posted Mon May 3, 2010 3:43 pm
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Chadwik
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horrido wrote:
I really hope both the euro's flop. I want GMT to stay all wargames.

Too late. During the last fifteen years or so they've already produced Santa Fe Rails, Flagship, Manifest Destiny, Leaping Lemmings, Winds of Plunder, Pacific Typhoon, Formula Motor Racing, Ivanhoe, Battleline, Galaxy, Blackbeard... or have you not been paying much attention?
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  • Posted Mon May 3, 2010 4:45 pm
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Steve Herron
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If GMT wants to publish nonwargames its ok to me, I still will just buy the ones I am interested in like I do now. In that way my wallet gets a rest.
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  • Posted Tue May 4, 2010 7:57 pm
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3. Board Game: Next War: Korea [Average Rating:9.25 Unranked]
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Current Preorders: 260 (+64)

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $57 ($85)

Comments: Next War surpasses Urban Sprawl. Just like that.

Game Link: http://gmtgames.com/p-306-next-war-korea.aspx



Game Information:

Components

* 2 22x34" maps
* 3 and 1/2 9/16" counter sheets (798 counters)
* 3 rulebooks (Standard, Advanced, and Game Specific)
* 1 8.5x11" Game Information Display
* 1 11x17" Air Superiority Display
* 1 8.5x11" Air War Scenario Card
* Several Player Aid Cards (still finalizing exact number and format)
* 1 10-sided die

Game Design and Development: Mitchell Land
Original System Design: Gene Billingsley
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Lorenzo Nannetti
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I already have Crisis: Korea 1995 and this one is its development. I wonder how much an upgrade it is to the old game, especially in terms of counters/equipment, as the living rules will be downloadable from the GMT site as usual.
For anyone who hasn't the old game, I think it is a great system and the campaign very challenging, in my opinion really worth trying.
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  • Posted Sun May 2, 2010 8:41 am
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Antonio B-D
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New preorder for me. Really looking forward to get into a complex system.
 
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  • Posted Mon May 3, 2010 3:44 pm
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Ryan Powers
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Missed this till now. Ordered. These GeekLists are killer.
 
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  • Posted Tue May 4, 2010 3:38 pm
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Mitchell Land
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Lorenz79 wrote:
I already have Crisis: Korea 1995 and this one is its development. I wonder how much an upgrade it is to the old game, especially in terms of counters/equipment, as the living rules will be downloadable from the GMT site as usual.
For anyone who hasn't the old game, I think it is a great system and the campaign very challenging, in my opinion really worth trying.


Lorenzo,

This version will include new maps, a new and updated OOB, and a new set of scenarios to go along. There's an excellent list of the changes on both the BGG Game page, Next War: Korea, and the GMT P500 page, http://www.gmtgames.com/p-306-next-war-korea.aspx.
 
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  • Posted Wed May 5, 2010 7:29 pm
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4. Board Game: Dominant Species [Average Rating:7.95 Overall Rank:21]
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Current Preorders: 277 (+20)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $55 ($79)

Comments: What if GMT created a different game company, say, TMG Games, so that its Euros would get more attention?

Game Link: https://gmtgames.com/p-295-dominant-species.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: 90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.”

Game Design by Chad Jensen
Game Development by Kai Jensen

Players: 2-6
Play Time: 2-4 hours
Components:
* a 16-page full-color rulebook
* one 22” x 34” mounted game board
* six Animal Displays
* 27 cards
* 35 large and 14 small hexagonal tiles used to create “Earth”
* 270 wooden cubes in six colors representing the Species belonging to the six Animal groups
* 60 wooden cylinders used for the Animals’ Action Pawns
* 60 wooden cones used as the Animals’ Domination markers
* 108 round markers representing the Earth’s resources, called “Elements”
* 12 square markers used to show each Animal’s “Initiative” (turn order)
* one cloth bag
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Dan
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TMG, haha!
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  • Posted Fri Apr 30, 2010 6:09 pm
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Renaissance Man wrote:
TMG- Too Many Games?


That's what my wife says
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  • Posted Sat May 1, 2010 5:10 pm
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Chadwik
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Final proofing of all the components is complete. PDFs are being constructed and handed off to the printers this week.

Box art has been commissioned and is being worked on (the box will be printed at a later time by a different printer).

Still on track for an August release....
 
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  • Posted Tue May 18, 2010 5:54 pm
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Mark Buetow
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Du Quoin
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Chad Jensen wrote:
Final proofing of all the components is complete. PDFs are being constructed and handed off to the printers this week.

Box art has been commissioned and is being worked on (the box will be printed at a later time by a different printer).

Still on track for an August release....


Sounds like things are evolving nicely.
 
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  • Posted Tue May 18, 2010 7:18 pm
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Chadwik
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Apex predators get things done.
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  • Posted Tue May 18, 2010 8:58 pm
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5. Board Game: Bloody April, 1917: Air War Over Arras, France [Average Rating:7.83 Unranked]
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Current Preorders: 316 (+83)

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $38 ($55)

Comments: Bring me Billy Bishop!

Game Link: http://gmtgames.com/p-307-bloody-april-air-war-over-arras-fr...

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information:

Game Contents:

* 22”x34” Full Color Map
* 8”x11” Dogfight Tracking Sheet
* Two Full Color Countersheets
* Rules Booklet
* Scenario Booklet
* 2 x Aircraft Data Cards (Royal Flying Corps and German Imperial Air Service)
* 3 x Player Aid Cards
* 2 Ten Sided Dice
* Logsheets

Game Designer: Terry Simo
Counter and Map Art: Ian Wedge
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castiglione
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This sounds pretty awesome.

WWI air combat has always held a strong interest for me and this period, along with the era of the Fokker Scourge and the German Air Service's last hurrah in 1918 all would make a great game.
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  • Posted Sat May 1, 2010 5:51 am
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I'm interested, but I've got to see more info. I've been checking the consimworld folder a bit and I'm getting a bit of info, but not enough yet to get the pre-order.
Chris
 
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  • Posted Tue May 4, 2010 12:56 am
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Terry Simo
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Chris,

What info are you looking for to help your decision?

T-Mo


NOTE: Complexity and Solitaire Ratings are both 6 (Medium)
 
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  • Edited Fri May 7, 2010 4:27 pm
  • Posted Fri May 7, 2010 4:25 pm
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6. Board Game: Bomber Command [Average Rating:7.94 Unranked]
 
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Current Preorders: 320 (+35)

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $47 ($67)

Comments: Solid second month of growth.

Game Link: http://gmtgames.com/p-302-bomber-command.aspx



Game Information:

COMPONENTS:

One rule book (28pp)
One play book (12pp)
Two 22 x 34” maps
One 8.5 x 11” play aid sheet
One 8.5 x 11” planning map sheet
One 8.5 x 11” raid display
One sheet of 5/8” counters
One sheet of 1/2” counters
Four 8.5 x 11” city map displays
One deck of 55 British cards
One deck of 55 German cards
Two six-sided dice

Game Design: Lee Brimmicombe-Wood
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Lee Koehler
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Lee B-W makes excellent games and has a excellent first name.
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  • Posted Fri Apr 30, 2010 7:35 pm
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I've been secretly priming the wife for this by playing Duel in the Dark with her... hehe.ninja
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  • Posted Sat May 1, 2010 4:06 am
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Iain K
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  • Posted Sat May 1, 2010 5:11 am
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ldkoehler wrote:
Lee B-W makes excellent games and has a excellent first name.


Never mind his first name; with a sirname like that you can actually imagine him piloting a Lancaster over Berlin

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  • Posted Tue May 4, 2010 12:55 pm
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Lee Brimmicombe-Wood
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Sorp222 wrote:
Never mind his first name; with a sirname like that you can actually imagine him piloting a Lancaster over Berlin


Sadly I don't have a George Formby accent.

http://www.youtube.com/watch?v=Z1f_JPGUgFc

"You can light your fag on any of those!"
 
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  • Edited Thu May 20, 2010 6:25 pm
  • Posted Thu May 20, 2010 6:23 pm
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7. Board Game: Iron and Oak [Average Rating:8.00 Unranked]
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Current Preorders: 343 (+7)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $42 ($59)

Comments: Some images would no doubt help this game generate some interest.

Game Link: https://gmtgames.com/p-293-iron-and-oak.aspx



Game Information: Iron & Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft.

You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more.

Components
* One 11” x 17” map
* Rule Book
* Play Book
* Two 8-1/2” x 11” Player Aid Reference Cards
* Campaign Game Status Sheet
* Ten dice (2 x d10, 4 x d8, 2 x d6, 2 x d4)
* One deck of 94 Action Cards
* One deck of 16 Navy Yard Cards
* 76 4” x 3-1/2” Ship and Fort Data Cards
* 70 1” x 1/2” ship counters
* 114 9/16” status and informational counters
* 140 1/2” status and informational counters

Number of Players: 2 or more

Game Design: James M. Day
Game Development: Chris Janiec
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Jim Day
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New and revised images are now posted on the Iron and Oak game site.

https://gmtgames.com/p-293-iron-and-oak.aspx
 
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  • Edited Tue May 4, 2010 4:45 pm
  • Posted Tue May 4, 2010 2:40 pm
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Mark Buetow
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Du Quoin
Illinois
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Getting this to the table tomorrow as a playtester! I'm going to try and keep good notes and write sessions reports. If the game is as good as it looks and sounds, I'll have you gamers slathering with wargamer drool and ordering extra copies just to get it moving! laugh
 
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  • Posted Fri May 7, 2010 6:40 pm
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Mark Buetow
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Just posted an extensive Preview for all those interested. Hope it will help get some more interest for this and some more orders!

Preorder Preview
 
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  • Posted Tue May 18, 2010 8:07 pm
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8. Board Game: FAB: Sicily [Average Rating:7.92 Overall Rank:2934]
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Current Preorders: 360 (+47)

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $42 ($60)

Comments: FAB fans are pushing this one up quickly.

Game Link: http://gmtgames.com/p-301-sicily-fab-2.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information:

Components:

75 Wooden blocks
Die-cut labels for the blocks
228 die-cut 9/16" counters
22x34" Deluxe Cardboard Map
Rules booklet
Play booklet
6 Player Aid Cards
Four 10-sided dice

Designer: Rick Young
Developer: John Foley
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Mike Owens
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Here's to hoping we see some sample graphics soon.
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  • Posted Fri Apr 30, 2010 4:27 pm
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Mike Owens
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harzal wrote:
Here you hove some playtest artwork (nothing final AFAIK).


Yeah, that's what I'm talking about! Thanks!
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  • Posted Mon May 3, 2010 10:19 pm
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Jan van der Laan
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The FAB gamesystem suits these kind of small scale battles/operations almost perfectly. That made Sicily a must buy to me. I'm eager to see some (playtest)artwork too.
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  • Posted Tue May 4, 2010 10:41 am
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John Foley
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Rick is conducting some additional "alpha testing" - once he is really comfortable, then I'll provide play test graphics to the guys building the VASSAL module and the Cyberboard module.
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  • Posted Sun May 9, 2010 8:04 pm
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Stephan Rasmussen
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Ok now preordered.. I already own FAB the Bulge but havent gotten the chance to play it much.. If anyone wants to play/semiteach on wargameroom then write me a message.
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  • Posted Sun May 16, 2010 9:46 pm
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9. Board Game: Wild Blue Yonder [Average Rating:6.00 Unranked]
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Current Preorders: 400 (+13)

First announced: November 2009

Current Status: Not There Yet

Preorder Price (List Price): $55 ($79)

Comments: Steady growth on this one, and now only 100 away from making the cut.

Game Link: https://gmtgames.com/p-297-wild-blue-yonder.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the 8th Air Force expansion module, which added aircraft and campaigns for the latter part of the war.

Since then there have been two more games, two packs of additional aircraft, and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/ campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the WHOLE war in the ETO.

Wild Blue Yonder will be a true deluxe Down in Flames product. It will contain 16-20 full campaigns, nearly 300 aircraft cards, plus all of the necessary targets, resource sheets etc. needed for play. All of this will be packaged in a large box similar to the ones for the Combat Commander games.

Many of the campaigns will be on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they will not be simple reprints of those campaigns. For example, due to card mix limitations the Fall of France campaign in Rise of the Luftwaffe included only one type of French aircraft. This will not be the case in the new game.

In addition, Wild Blue Yonder will contain two different types of campaigns, Land Campaigns and Strategic Bombing campaigns. The first type will be the familiar “standard” DiF campaign that players of the system are used to. The second type, though, will give both players a fixed “order of battle” along with reinforcements and replacements that they will have to use throughout the campaign. This will reflect the more attritional nature of these air campaigns.

Wild Blue Yonder will also include a number of Tour of Duty mini-campaigns. Each of these will be a series of dogfights from the careers of various well-known aces of the war. Those of you who want to more about this can check out C3i #21, which contains a Tour of Duty campaign featuring the Pacific ace George Welch.

Finally, the game will include at least one solitaire campaign for players who don’t have an opponent available.

Wild BlueYonder promises to be the best Down in Flames game yet. So strap on your parachute and get ready to take to the skies!
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the scrub
Canada
Mississauga
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I've pre-ordered but does anyone know the difference between this and the current DiF from DVG?
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  • Posted Sat May 1, 2010 4:07 am
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Peter Martin
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Oceanside
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scrub wrote:
I've pre-ordered but does anyone know the difference between this and the current DiF from DVG?


I asked this same question a couple of months ago and never got a response other than "it will not be the same game". Since I own DiF already, I'm wondering if this is different enough to own both games.
 
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  • Posted Sun May 2, 2010 10:26 pm
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Sean Todd
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Bloomington
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A friend of mine cruelly introduced this game to me. I say cruelly because I've been trying to pare down my preorder lists. We played a couple matches of the Pacific Theater version, Zero!, and it made Wild Blue Yonder impossible to resist.
 
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  • Posted Tue May 4, 2010 4:02 pm
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10. Board Game: Rebel Raiders on the High Seas [Average Rating:8.50 Unranked]
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Current Preorders: 413 (+4)

Current Status: Not There Yet

Preorder Price (List Price): $48 ($69)

Comments: Continuing its slow climb to making the cut.

Game Link: https://gmtgames.com/p-238-rebel-raiders-on-the-high-seas.as...

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves.

Components
One 22 x 28 map
One Short Rule Book
Eight six-sided dice
One deck of 110 cards
6 Plastic Stands for Leaders
4 Blue Cannon Pawns
1 Grey Cannon Pawn
176 5/8” ship, leader and battery counters
100 ½” cargo, victory point, control and informational counters
20 small plastic tokens

Regular Price: $69.00
P500 Price: $48.00

Game Design: Mark McLaughlin
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Steve Herron
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I am plesantly surprised how well it is moving along. I hope it can make it by 2011 in time for the 150th anniversary.
 
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  • Posted Mon May 3, 2010 2:58 pm
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11. Board Game: 1989: Dawn of Freedom [Average Rating:8.50 Overall Rank:1504]
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Current Preorders: 415 (+46)

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $45 ($65)

Comments: This one is getting the attention it deserves. I had a quick chat with Ted and he mentioned that Jason's developing some new battle cards for this one.

Game Link: http://gmtgames.com/p-304-1989.aspx

Complexity: Medium
Solitaire Suitability: Low

Game Information:
1989 is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card driven system similar to Twilight Struggle.

Components:

1 countersheet
1 22" x 34" map
1 rulebook (approx 24 pages)
2 player aid cards
2 strategy decks (110 cards)
1 Power struggle deck (55 cards)

Designer: Ted Torgerson and Jason Matthews
Developer: Bruce Wigdor
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Anders Olin
Finland
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Please preorder this game so we can get it out quickly!
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  • Posted Fri Apr 30, 2010 8:21 pm
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Ted Torgerson
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Chicago
Illinois
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Complexity: medium.
Solitaire suitability: low.
Designers: Jason Matthews and Ted Torgerson
Developer: Bruce Wigdor
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  • Posted Sun May 2, 2010 2:35 am
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Anne Boleyn
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WANT WANT WANT
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  • Posted Sun May 2, 2010 1:50 pm
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Ian Peters-Campbell
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Santa Cruz
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Yeah, ok.
 
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  • Posted Tue May 4, 2010 5:10 am
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12. Board Game: Pax Baltica [Average Rating:7.33 Unranked]
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Current Preorders: 426 (+18)

First announced: August 2009

Current Status: Not There Yet

Preorder Price (List Price): $38 ($55)

Comments: This one seems to be getting some traction, and that makes me really happy. This is a great game.

Game Link: https://gmtgames.com/p-289-pax-baltica.aspx



Game Information: Pax Baltica™ is a Grand Strategy Game covering the entire Great Northern War (1700-1721) and recreates the intriguing conflict that is often considered a side-show of the War of Spanish succession. Yet the conflict probably have had greater impact on Europe’s political, cultural and social developments than the latter.

Components:
* 1 Map
* 1 set of rules
* 20 control-markers (5 red, 5 blue, 5 green, 5 white)
* 60 1*1*1/2'' wooden blocks : 24 blue, 16 green, 12 white, 8 red.
* 1 stickers sheet for mounting on blocks.
* 4 dice

Regular Price: $55.00
P500 Price: $38.00

Game Design and Development: Stefan Ekström and Göran Björkman
GMT Development: Scott Muldoon
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Ian Peters-Campbell
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Can anyone familiar with this one give a brief explanation of what the game is like to play? This plucks a chord but I'd like to know more
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  • Posted Tue May 4, 2010 5:14 am
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Stephan Rasmussen
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Odense C
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Wow ANOTHER game with Denmark as a playable factor... I swear this has never happened before in wargame history.. EVER!
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  • Posted Sun May 16, 2010 9:50 pm
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Stefan Ekström
Sweden
Upplands väsby
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Stephen, a game about Sweden without you Danes do not exist!
We just love to hate you.
 
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  • Posted Tue May 18, 2010 7:34 am
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Stephan Rasmussen
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Odense C
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leffesteff wrote:
Stephen, a game about Sweden without you Danes do not exist!
We just love to hate you.


That's OK we will see you in South Africa... Oh wait..... No? devil
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  • Posted Tue May 18, 2010 7:40 am
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Stefan Ekström
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Stradk wrote:
leffesteff wrote:
Stephen, a game about Sweden without you Danes do not exist!
We just love to hate you.


That's OK we will see you in South Africa... Oh wait..... No? devil


Hmmm .... in retrospect, I think I have to rephrase my earlier sentence to just hate...
 
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  • Posted Wed May 19, 2010 8:35 am
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13. Board Game: Red Winter [Average Rating:8.90 Unranked]
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Current Preorders: 430 (+8)

First announced: February 2009

Current Status: Not There Yet

Preorder Price (List Price): $35 ($50)

Comments: I think just a little extra push could get this into the made the cut collection by the end of the summer.

Game Link: https://gmtgames.com/p-270-red-winter.aspx



Game Information: It is the winter of 1939 and the Soviet Union has just declared war on Finland. Bombers unleash a downpour of destruction on the Finnish capital of Helsinki. In the David and Goliath struggle that follows, the Russians swarm across the border and push back the Finns in victory after victory. The future appears grim for Finnish independence.

Red Winter will contain:
· One 22”x34” map
· One countersheet of 5/8” counters
· One Rulebook with illustrated examples
· One Play Book with over a dozen scenarios, extensive historical and game play notes, designer’s notes, and optional rules and variants
· One Turn Track card
· Two identical player aid cards
· Two six-sided dice
· One ten-sided die

DESIGNER: Mark Mokszycki
RESEARCH: Vesa Teräs, Mark Mokszycki
PLAYTESTER: Keith Mageau, Eric Edwards
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I will be putting together a new and completely updated (graphics-wise) playtest kit this weekend. Trying to work out the last of the little kinks, which in all reality are so few. But still they need to be worked through.

For those that will attending Rapier in Jacksonville, Fl the first weekend of June, I will probably have this playtest kit with me if you would like to check it out.

Keith
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  • Posted Fri Apr 30, 2010 4:12 pm
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Matt Bilderback
United States
Evansville
Indiana
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Pre-order this people!
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  • Posted Sat May 1, 2010 4:21 am
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Antonio B-D
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I am sorry to say that I had to drop this preorder. The current state of the economy plus my lack of interest in the subject and in the scale made me axe it.

I am sorry as Mark has done an excellent job promoting this game, and he is one of the first persons I geekbuddied. Hope the best of luck for this game!
 
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  • Posted Mon May 3, 2010 3:51 pm
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abendoso wrote:
I am sorry to say that I had to drop this preorder. The current state of the economy plus my lack of interest in the subject and in the scale made me axe it.

I am sorry as Mark has done an excellent job promoting this game, and he is one of the first persons I geekbuddied. Hope the best of luck for this game!


I preordered it yesterday so no damage is done.
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  • Posted Tue May 4, 2010 9:44 am
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14. Board Game: No Retreat! The Russian Front [Average Rating:8.31 Overall Rank:296]
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Current Preorders: 443 (+91)

First announced: March 2010

Current Status: Not There Yet

Preorder Price (List Price): $42 ($60)

Comments: Another month like that and it'll make the cut.

Game Link: http://gmtgames.com/p-303-no-retreat-the-russian-front-delux...

Complexity: Not listed (VPG says Complexity: 4.5 on a 9 scale)
Solitaire Suitability: Not listed (VPG says Solitaire Suitability: 3 on a 9 scale)

Game Information:

Components:

1 mounted mapboard (ala Twilight Struggle Deluxe or Washington's War) with large hexes
72 large (7/8") rounded corner square double-sided counters
51 double-sided circle counters
44 standard 3.5 x 2.5 cards
1 rule/scenario book
(2) 8.5 x 11 double sided player aid cards (CRT/TEC)

Designer: Carl Paradis
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Jeroen van der Valk
Netherlands
Gouda
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Can't wait!
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  • Posted Fri Apr 30, 2010 6:16 pm
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Mike Owens
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NR is unique in that it models the Eastern Front in an elegant yet very playable way.

Confession time: I got the VPG version of NR for free as a toss-in on an Ebay auction I won. I checked it out on BGG and was really fascinated by the game system. However, I was put off by the DTP quality of the components. When I saw that GMT would be giving NR "the treatment", I rushed to pre-order. Can't wait for it to hit the P500 (which won't be long, by the looks of it).

 
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  • Posted Tue May 4, 2010 8:48 pm
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James Lowry
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I enjoy the repetition.

ninja
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  • Posted Tue May 4, 2010 8:54 pm
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Mike Owens
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I feel that strongly about it.

Stupid ISP and its connection problems rabble rabble. yuk
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  • Posted Tue May 4, 2010 11:00 pm
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Carl Paradis
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MikeO wrote:
NR is unique in that it models the Eastern Front in an elegant yet very playable way.

Confession time: I got the VPG version of NR for free as a toss-in on an Ebay auction I won. I checked it out on BGG and was really fascinated by the game system. However, I was put off by the DTP quality of the components. When I saw that GMT would be giving NR "the treatment", I rushed to pre-order. Can't wait for it to hit the P500 (which won't be long, by the looks of it).



Not only the "GMT Treatment", but the "Deluxe GMT Treatment": I specifically asked for a mounted mapboard, high quality cards, and thick counters like the latest edition of the excellent "Twilight Struggle".

And I got my wish fulfilled!!! cool
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15. Board Game: The Supreme Commander [Average Rating:8.00 Unranked]
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Current Preorders: 513 (+24)

First announced: May 2009

Current Status: Made the cut.

Preorder Price (List Price): $45 ($65)

Comments: This one grew faster than expected and has now made the cut!

Game Link: https://gmtgames.com/p-278-the-supreme-commander.aspx



Game Information: The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.

Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans – All of these elements and more are included in a surprisingly easy-to-learn game.

Note: We are doing much of the final system and balance testing of this game online using a (beautiful) Vassal module. We are definitely interested in additional testers who are new to the game at this stage. If you are interested in helping out, please contact developer Paul Marjoram at pmarjora@gmail.com.

Components:
* Rulebook
* (2) 24x36 maps with large hex pattern (one map is back-printed with a standard size 5/8" hex version so you can play the whole game on one map - for you guys with limited table space)
* Diplomatic Track (cardstock)
* Player aid card
* 560 Counters (Corps and Army-sized units)
* 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany
* 2 ten-sided dice

Designer: Dan Holte
Developer: Paul Marjoram
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Antonio B-D
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Madrid
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Preordered.
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  • Posted Mon May 3, 2010 4:39 pm
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Jay Sheely
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Pleasanton
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Me too! I'm very excited about this one.
 
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  • Posted Wed May 5, 2010 3:49 am
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16. Board Game: Blood & Sand [Average Rating:6.83 Unranked]
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Current Preorders: 560 (+6)

First announced: June 2007

Current Status: Made the cut.

Preorder Price (List Price): $35 ($50)

Comments: Slowly moving forward.

Game Link: http://gmtgames.com/p-139-blood-and-sand.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Campaign for North Africa, 1941-42

What, another North Africa game? Yes … but here is something almost completely different from any WWII Campaign game you've seen: no CRT (or any other tables), buckets o' dice, and cards … all used in a totally new approach to gaming that can be learned in 5 minutes and played in a few hours.

Most of the rules and mechanics for Blood & Sand will be familiar to anyone who has ever played a wargame. However, Designer Richard Berg, no stranger to this campaign, has added to this accessible simplicity a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or Heavy Weapons). No CRTs, no sirree!

The game also uses cards, one deck (of 27) for each player (whose cards are somewhat different from those of the other player) to enhance the game. (The cards don't "drive" the game and they can be left out, if you're so inclined.) The cards are part of a Resource system that gives the players a number of points which they can use to buy cards, rally units, build fortifications, or bring in Reinforcements. The RP choices are theirs, but there are far more choices than points.

The cards, themselves, give the players "Opportunities", from using their (or negating their opponent's) tank capabilities, to getting more supplies, to special Breakthrough and Reaction movement, to forcing the Allies to Withdraw units, to the effects of Rommel and other leaders.
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Ricatoni
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C'mon guys and galls. Jump on the Pre order band-wagon. I am new to Richard Berg designs but am convinced he has got it going in the Zone after playing Conquistador and 13:The American Colonies in Revolt. I have been looking forward to this game for a looong time to see what he has done with mechanics.
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  • Edited Sun May 2, 2010 3:36 am
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17. Board Game: Nightfighter [Average Rating:7.82 Overall Rank:1937]
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Current Preorders: 572 (-3)

First announced: June 2008

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: And now it's lost the ground it regained. 3 orders forward, 3 orders back.

Game Link: http://gmtgames.com/p-233-nightfighter.aspx

Complexity: Not listed
Solitaire Suitability: Not listed (but since it requires a referee, I'd say it's very low)

Game Information: NIGHTFIGHTER is a game of air warfare in the night skies of World War II.

The game requires two participants: a player and an umpire.
The game details the development of night fighting tactics over Britain, the Reich and the Pacific. Using a brand-new 'blind' play system, an umpire controls the attacking forces and moderates the defending player, who must find, fix and destroy the incoming bombers.

Nightfighter will recreate the tactics of night fighting, from the 'cat's eye' fighting of the London night blitz to the Mosquito intruder operations at the end of the war. Scenarios include Freya AN interception in the Dunaja dark fighting zones, Himmelbett zones, the introduction of AI radar, Wilde Sau and Zahme Sau tactics. The evolution of electronic systems and countermeasures is modelled, including the use of 'Airborne Cigar' and 'Window' jamming, and 'Serrate' radar homing.

There is a huge variety of aircraft in the game, from early Do217s and Ju88 fighters, to advanced fighters such as the He219. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko will be included. Schräge Music ('Jazz Music') oblique gun systems are modelled. The Allies get 'cat's eye' Hurricanes, Blenheims with AI Mk IV radar, Beaufighters with Serrate and various marks of Mosquito, including the NF.30 with the advanced AI Mk X radar. Pacific operations will see P-61A 'Black Widow' fighters engaging Japanese bomber threats over Saipan and F4U-2s engaging torpedo strikes against the fast carriers.
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Chris Buhl
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Pittsfield
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Didn't this one make the cut a long time ago, or am I mistaken? I love GMT, but sometimes I wish they'd slow down the new additions to the P50 and get some of these that out the door.
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  • Posted Sat May 1, 2010 5:01 am
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castiglione
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Sunnyvale
California
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This should be really interesting; the beginnings of electronic warfare. I thought the topic would be boring given that we often think of something completely different when it comes to air-to-air combat besides relatively lumbering planes with their crews hunkered over radar screens trying to find their quarry. My recent foray into relatively "modern" era air-to-air combat sims (1979) have made me reassess this. Electronic warfare can be fun in a game context!
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  • Posted Sat May 1, 2010 5:53 am
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Terry Simo
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I'd sure like to see this one make a late fall printing.

T-Mo
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  • Posted Mon May 3, 2010 12:40 am
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Daniel Schulz
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Saint Michael
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I would get this if it didn't require a referee.
 
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  • Posted Mon May 3, 2010 4:36 am
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Chris Buhl
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Pittsfield
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horrido wrote:
I would get this if it didn't require a referee.


I'm not sure how that's going to work out, I may never really get to play it. But I have to give it a try, it's so intriguing. And GMT's awfully good about making Vassal mods.
 
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  • Posted Mon May 3, 2010 1:19 pm
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18. Board Game: Infidel [Average Rating:7.84 Overall Rank:1652]
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Current Preorders: 574 (+20)

First announced: November 2009

Current Status: Made the cut

Preorder Price (List Price): $38 ($55)

Comments: This one has now surged ahead. There's definitely an appetite for this era of wargames.

Game Link: https://gmtgames.com/p-292-infidel.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Battles of Dorylaeum, Antioch, Ascalon, Harran, Montsigard, Arsuf

Fast playing . . . easily understandable rules . . . unusual battles . . . lots of action . . . lots of color . . . lots of cavalry … great leaders . . . lots of Fun. That’s what you get with GMT’s series on Warfare in the Middle Ages, Men of Iron. The system demonstrates why cavalry reigned supreme during the era of The Crusades with the second game in the series, Infidel.


Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry – armored “knights” - system against the Eastern/Turkish light cavalry tactics.

The battles include:

* Dorylaeum (1097): The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1st Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry.

* Antioch (1098): The exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city.

* Ascalon (1099): The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of The Fatimids, with their crack Mamluk heavy cavalry.

* Harran (1104): Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats.

* Montgisard (1177): Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset!

* Arsuf (1191):The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle.


Each game of INFIDEL includes:

* Two 22” x 32”game-maps, backprinted
* 2 sheets of counters
* Rules Booklet
* Battle Book
* Charts and Play Aids
* 2 ten-sided dice
* Two pieces of wood to make your own True Cross

Designed by RICHARD H. BERG
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Cyrus the Great
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Lexington
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The True Cross makes this a must-buy.
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  • Posted Sat May 1, 2010 4:45 pm
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19. Board Game: Case Yellow, 1940: The German Blitzkrieg in the West [Average Rating:7.04 Overall Rank:3006]
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Current Preorders: 598 (+12)

First announced: February 2009

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: Almost but not quite at the 700 mark.

Game Link: http://gmtgames.com/p-271-case-yellow.aspx



Game Information: September 1st, 1939: Germany invades Poland, setting off the Second World War. Except for minor attacks, France and Great Britain, the victors of World War One, do nothing. The Allies view the short Polish campaign of 1939 as a case of a newer, larger army winning out over an older, smaller army. Certainly the massed panzers are impressive, and need to be emulated, but the winter months see little positive activity on the Allied side. Missing the more vital lessons of the Polish campaign, the Allies are content to wait. Not only do their armies outnumber the Germans in terms of manpower, tanks and artillery, they have the advantage of operating on the defensive. Meanwhile the Germans feverishly apply the lessons they learned in Poland, and hone their operational techniques. The surprise German conquest of Norway jolts the Allies out of their lethargy. They do not have long to wait for the next blow.

May 10th, 1940: Germany unleashes its Blitzkrieg upon the western Allies. Six weeks later, the war ends in a smashing German victory. Four Allied national armies have vanished. The tiny Dutch and Belgian armies, pulverized in battle, have surrendered. Great Britain rescues most of the soldiers in the BEF, but their heavy weapons and vehicles remain on the beaches of Dunkirk. The island nation begins to re-arm, but for now is out of the fight. The proud French Army, with many regiments tracing an unbroken lineage back to the 1600s, suffers the most catastrophic defeat of modern times before France surrenders.

How did this happen? The Germans, realizing they could not win a repeat of World War One, set about reinventing the offense. Their formula included massed tank formations, an air force dedicated to close tactical support, and most importantly, a command and control system based on the use of radios. Allied tanks and soldiers were often equal or superior to their German counterparts – when given the opportunity to properly deploy and prepare. Unfortunately, such opportunities were few and far between. The Germans had securely positioned themselves inside an Allied decision making process that often took days to execute, rapidly concentrating, overwhelming defenders and then exploiting success. Certainly there were answers to every German innovation, but in six short weeks the Allies did not have the time to find them.

Case Yellow is a simple, but accurate, simulation recreating this monumental campaign. Each game turn is divided into eight action segments. Each player has four action chits. The initiative player selects the first action chit to play. The remaining seven chits are placed in an opaque cup and drawn randomly. In most cases the Germans have the initiative and go first by playing one of their four action chits. Each German chit is marked for movement or combat, and the German player chooses what his army will do (though the German player during the course of a turn must use two chits for movement and two chits for combat). At the end of movement, any panzer or motorized formation adjacent to Allied units has the option to attack. If combat is chosen, all German units adjacent to Allied units may attack if allowed by terrain.

Two Allied chits are marked two for movement and two for combat – not both. The creaky Allied command structure will bedevil the Allied player throughout the game. Need to move? Sorry – you just drew a combat chit. Set up to attack? You drew a move chit, and only the number of motorized formations equaling the roll of a six-sided die can attack.

Zones of control reflect that the infantry of both sides still fight by the rules of World War One. Infantry units must stop when entering an enemy zone of control. Mount a one hex infantry attack against a defender hex, and you attack only the units in the defender hex. Mount a two hex (or greater) infantry attack against a defender hex, and all adjacent enemy hexes must also be attacked (large-scale infantry attacks take time to set up, and the defender has the time to integrate adjacent units into the defense plan).

Motorized units play by different rules, though the Germans with their better-trained, veteran formations do it much better than the Allies. Simply stated, any motorized unit with a Troop Quality (TQ) higher than any adjacent unit may disregard those adjacent units’ zones of control for purposes of movement, combat and retreat. Only a solid line is proof against motorized unit exploitation and envelopment, and only so long as combat does not create gaps. Additionally, motorized units only may attack a defender hex from two hexes without engaging any other adjacent defender units – the speed of motorized concentration allows the attack to go in before a traditional defensive response can be established.

The Luftwaffe is present in overwhelming strength, allowing the German player to negate the toughest defensive positions if necessary. Each Luftwaffe asset marker provides a one column shift on the combat table. Each Allied air asset marker provides the same shift, but there are far fewer Allied markers – not that the Allies had far fewer planes (they had almost as many), but the Allied air-ground coordination was so cumbersome that planes usually did not arrive in time to influence the battles being fought.
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Mycroft Stout


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Le sigh... Le angst... Le sadness this not yet published...
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  • Posted Sun May 2, 2010 2:48 am
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Daniel Schulz
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Ya, I am really looking forward to this one.
 
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  • Posted Mon May 3, 2010 4:37 am
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20. Board Game: Sun of York [Average Rating:6.78 Overall Rank:3815]
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Current Preorders: 607 (-5)

First announced: December 2005

Current Status: Made the cut.

Preorder Price (List Price): $39 ($55)

Comments: A net loss this month. I don't know what to attribute it to, save possibly the sudden influx of new games about the War of the Roses.

Game Link: http://gmtgames.com/p-128-sun-of-york.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: "Now is the winter of our discontent made glorious summer by this …
"Sun of York" (Richard III, Ace I, Scene 1)

The Wars of the Roses (1453-1485) were the result of the struggle for the English crown between the Houses of Lancaster and York … both descended from the Plantagenet line … both with equal claim to the throne. By the end of the bloody struggle, both houses would be extinct and the crown grasped by the first of the Tudors.

Sun of York is a card game depicting the tactical battles fought between these two royal houses.

Represented by the cards are all the day's major leaders, including King Henry VI (too weak a leader to maintain control of the kingdom), Margaret of Anjou (Henry's strong-willed and manipulative queen), King Edward IV (organizational genius and longest holder of the Crown), King Richard III (charismatic leader of questionable morals) and Richard Neville, Earl of Warwick (the "King Maker"). Each Leader is rated for combat ability and his affect on the morale of the troops he leads.

Troop cards include foot soldiers, missile units, pole arms and cavalry, all of different types and qualities, including mercenaries from the Continent. Each troop card is rated for its cohesion (the amount of damage it can sustain as well as deal out), its ability to move around the battlefield, and its combat quality.

A variety of terrain cards are included, and are used to configure the battlefield prior to play.

"Special" cards are included to provide period flavor and enable results so prevalent during a period where great heroics and insidious backstabbing by allies were common.

The heart of the game system (and that which separates it from similar games) is its "Orders" system. Generally, leaders on the battlefield give orders to the units under their command. Units without leaders can only move through the play of Orders cards (unused Leader, Terrain and Special cards). Calling up reinforcements also requires the play of Orders. Often, players will have to make the choice between discarding excellent troops in order to get any kind of troop into battle before their line collapses. This simulates wonderfully the chaotic melees these battles often became, and the difficulty the commanders had in retaining control of their forces once they engaged.

All the major (and several minor) engagements are included in Sun of York, as well as a random setup, for a total of twenty scenarios! Also included is a campaign system allowing players to fight out the Wars, one battle at a time, to their bloody conclusion.

Components include 220 cards, player aid sheets, one sheet of 140 status markers, and five six-sided dice.

Playtime runs an hour or two.

Designed by Mike Nagel
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Mike Owens
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I wonder how many people assumed this was a WotR CdG and then cancelled once they realized it was a tactical game.

Not that I'm speaking from personal experience or anything. whistle
 
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  • Posted Tue May 4, 2010 8:59 pm
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21. Board Game: Pensacola [Average Rating:7.18 Unranked]
 
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Current Preorders: 608 (+8)

First announced: -

Current Status: Made the cut.

Preorder Price (List Price): $45 ($65)

Comments: June's not far away.

Game Link: http://gmtgames.com/p-239-pensacola-1781.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main.
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Steve Herron
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The map looked very nice.
 
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  • Posted Mon May 3, 2010 3:01 pm
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22. Board Game: Sekigahara: Unification of Japan [Average Rating:8.05 Overall Rank:255]
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Current Preorders: 614 (+7)

First announced: May 2005

Current Status: Made the cut.

Preorder Price (List Price): $41 ($59)

Comments: My friend Jonathan's continuing his moratorium on P500 orders until this one gets a production slot. laugh

Game Link: http://gmtgames.com/p-127-sekigahara.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: "Sekigahara is a simple 3-hour block game based on the campaign in 1600 that unified Japan. Hidden information on blocks & cards, but no dice. Cards are not events (this isn’t a typical “card-driven wargame”) but rather motivation (suited by clan). Units fight only when a matching card is produced."

Additional differences:

(1) A lot of ‘game’ in 3 hours: many decisions, historical feel. The mechanics are really simple. Feels more like the event in question than most 3-hour wargames. Doesn’t bog down.

(2) Elegant graphical design. Japanese kanji and symbology; minimalism in blocks, board and cards. Mark Mahaffey has done amazing work.

(3) ‘Randomization’ subordinated to uncertainty. Plays like poker sometimes. You know how strong you’ll be in a hypothetical battle, and your opponent knows how strong he/she will be, so you read each others’ actions to gauge whether you want to initiate it.

(4) Double game being played: (a) units in position, (b) units motivated enough to fight. Most games would be all about (a) and leave (b) to the dice, but here you know in advance the effectiveness of your troops, by looking at your cards. The game is true to history in this regard (the campaign turned on defections & abstentions). Unit combat performance was too essential to the outcome of this campaign to leave to the dice.

(5) The combat system, with hidden forces and sequential deployments, is novel. Christophe Sancy made a great graphical illustration of a climactic combat sequence. It’s posted on Boardgame Geek.
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Mark Stadel
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Patiently waiting for this one ...
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  • Posted Fri Apr 30, 2010 4:54 pm
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Mary Weisbeck
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Black Hawk
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There once was a game 'bout Japan
That had attitude: "Yes, I can!"
But after five long years
We're all near tears
And the game pleads, "Give me a chance, man!" ninja
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  • Posted Fri Apr 30, 2010 6:40 pm
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Bryan B
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It took less time to unify Japan.
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  • Posted Fri Apr 30, 2010 7:21 pm
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Jonathan Kinney
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Ridiculous. Totally ridiculous.

Actually if this continues I may even expand the boycott to all GMT purchases and my immortal on C3i.
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  • Posted Sat May 1, 2010 9:41 pm
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Nate Merchant
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New York
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jonocop wrote:
Ridiculous. Totally ridiculous.

Actually if this continues I may even expand the boycott to all GMT purchases and my immortal on C3i.


I really don't see the point. Who would notice? Do you even know what the holdup is?
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  • Posted Sun May 2, 2010 12:50 am
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Jay Sheely
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Pleasanton
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Any images available on the updated map? Hopefully it's an 'parchment' style. In the meantime, A Most Dangerous Time should hold you guys over.
 
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  • Posted Wed May 5, 2010 3:53 am
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23. Board Game: Germantown [Average Rating:7.65 Overall Rank:2985]
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Current Preorders: 630 (+12)

First announced: ??

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: June's not very far away.

Game Link: http://gmtgames.com/p-277-germantown-1777.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: The Battle of Germantown took place on October 4, 1777, outside the city of Philadelphia and less than a month after the British victory at the Battle of the Brandywine Creek (September 11.)

GMT is pleased to offer the latest in Mark Miklos' popular and critically acclaimed American Revolutionary War series: Volume VII, Germantown, 1777.
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Michael Lavoie
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Nashua
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Unfortunately, I had to cancel my pre-order for this one. Money is very tight right now. I remain hopeful that I'll be able to purchase it at some point in the future, as I really enjoy this series.
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  • Posted Fri Apr 30, 2010 6:01 pm
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24. Board Game: Crown of Roses [Average Rating:0.00 Unranked]
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Current Preorders: 661 (+32)

First announced: June 2008

Current Status: Made the cut.

Preorder Price (List Price): $55 ($79)

Comments: I played Kingmaker for the first time this month, and now I'm positively salivating over this one getting into my collection.

Game Link: http://gmtgames.com/p-234-crown-of-roses.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne.

In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'.
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Frog of Density ...er, Destiny
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Ft. Collins
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Just bought this on impulse, it looks so good.


Damn you gaming enablers, anyway!


P.S. Any educated guess on how long before this goes into production?
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  • Edited Fri Apr 30, 2010 5:12 pm
  • Posted Fri Apr 30, 2010 3:26 pm
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LennyS wrote:
P.S. Any educated guess on how long before this goes into production?


The art and graphics are still works in progress, although from comments I've been reading it's getting pretty close to ready.

Given GMT wants to get Sekigahara out by the end of March next year, and it's another block game, CoR might get put into that time frame as well.
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  • Posted Fri Apr 30, 2010 8:17 pm
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Based on its pre-order number and the looks of the present queue that is about what I would expect. Thanks. Here's to looking forward to a great new game. (Why do I continually do this to myself? )
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  • Posted Fri Apr 30, 2010 8:47 pm
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25. Board Game: The Spanish Civil War 1936-1939 [Average Rating:7.60 Overall Rank:1824]
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Current Preorders: 687 (+9)

First announced: March 2008

Current Status: Made the cut.

Preorder Price (List Price): $38 ($55)

Comments: Finally played my copy of España 1936. Might be adding this one to the list.

Game Link: http://gmtgames.com/p-227-the-spanish-civil-war.aspx

Complexity: Not listed
Solitaire Suitability: Not listed

Game Information: In July 1936, part of the Spanish Army rose in rebellion against the government of that young republic. What was expected to be no more than a short and relatively bloodless coup d’etat, degenerated instead into a fratricidal civil war that raged for almost three years. Within weeks of the outbreak of the war both sides began to receive support from abroad, in the form of military advisors, volunteers, weapons and troops from England, the USSR, France, Germany, Italy, the USA, Czechoslovakia, among many others.

After the first few months of fighting, fought out by colonial-war-style militia columns, highly mobile but having scarce firepower, both armies evolved into large armies that fought a war characterized by late World War I tactics and early WW2 weaponry. In fact, the war of 1936-1939 became both a cockpit for the struggle of ideas of the 1930s as well as a test bed for some of the tactics and weapons that would be used in 1939-1945. Many historians consider the Spanish Civil War as the first clash of the coming world war.

The Spanish Civil War is a quick playing, moderately complex operational simulation of this war. Brigade-Divisional level, monthly turns for the first phase of the war and bimonthly turns from November 1936 until the end of the war. 480 1/2" counters and 1 big hex map. One grand campaign and multiple scenarios, including some What-if? scenarios speculating with WW2 beginning in September 1938 or a hypothetical Axis invasion of Spain and Portugal in 1941-42, complete with German Panzers, the Portuguese army, or British and Free French expeditionary forces.
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Antonio B-D
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One of the three upcoming titles on the Spanish Civil War (the other being Triumph of Fascism -Clash of Arms- and Crusade and Revolution -MMP-).

[Shameless plug]Check the interesting -at least for me- discussion that we are having in the wargame forums The importance of being Earnest - SCW edition. on the Spanish civil war wargame designs (and naming).
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  • Posted Mon May 3, 2010 10:48 am
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19 comments [Hide]
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Wendell
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Arlington
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All the little chicks with crimson lips, go...
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Hey, get your stinking cursor off my face! I got nukes, you know.
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Boy, these lists are fiscally punishing...
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  • Posted Fri Apr 30, 2010 7:49 pm
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Antonio B-D
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Leroy (or Le Roi if you are francophone ),

I think the link to the CSW forums is a nice addition. Not that the normal users don't know how to go there, but a nice addition.

What I would like, for next month onward, if possible to distinguish any new comment or addition to the text from last month to the new month. I take it that the text for each entry does not vary almost at all, but I would appreciate it if you could distinguish any change with some colour.

Thanks for an excellent GL!
 
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  • Posted Tue May 4, 2010 5:31 pm
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"L'état, c'est moi."
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abendoso wrote:
Leroy (or Le Roi if you are francophone ),

I think the link to the CSW forums is a nice addition. Not that the normal users don't know how to go there, but a nice addition.

What I would like, for next month onward, if possible to distinguish any new comment or addition to the text from last month to the new month. I take it that the text for each entry does not vary almost at all, but I would appreciate it if you could distinguish any change with some colour.

Thanks for an excellent GL!


It is Le Roi - tres astute! My last name is a variant of Le Roy (archaic form of Roi).

I do distinguish new/different text in blue and have been for several months now, based on your suggestion. Most of the text changes are either in the header of the list or in my comments for each game.
 
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  • Posted Tue May 4, 2010 5:37 pm
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Francis K. Lalumiere
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Brossard
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mahatmamanic wrote:

(my son better damn well grow up to be a a gamer, because he's getting his inheritance in cardboard)

BGG quote of the week.
 
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  • Posted Tue May 4, 2010 7:51 pm
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Antonio B-D
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leroy43 wrote:
abendoso wrote:
Leroy (or Le Roi if you are francophone ),

I think the link to the CSW forums is a nice addition. Not that the normal users don't know how to go there, but a nice addition.

What I would like, for next month onward, if possible to distinguish any new comment or addition to the text from last month to the new month. I take it that the text for each entry does not vary almost at all, but I would appreciate it if you could distinguish any change with some colour.

Thanks for an excellent GL!


It is Le Roi - tres astute! My last name is a variant of Le Roy (archaic form of Roi).

I do distinguish new/different text in blue and have been for several months now, based on your suggestion. Most of the text changes are either in the header of the list or in my comments for each game.


D'OH!!! (insert Homer J. Simpson's face here)
 
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  • Posted Tue May 4, 2010 8:30 pm
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