Legion Wargames (LWG) Pre-orders - July 2010
Elijah Lau
Singapore Singapore
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Scheduling conflicts are over and this geeklist is back!
Legion Wargames celebrated its 1st anniversary in May and put out its first newsletter (link below). And its first release, Ici, c'est la France! The Algerian War of Independence 1954-62 , has made waves and is nominated for a CSR.
http://www.legionwargames.com/docs/LWG%20May%202010.pdf
Happy Anniversary, Randy!
Back to your (not-so-regularly) scheduled news.
Saipan & Tinian, Island War Series - Volume I has been delayed again and again (for good reasons) as errors are eliminated and industry standard telescoping boxes are sourced for the game. But it's scheduled for July and it LWG looks able to finally deliver the game.
Tanga 1914 and Slouch Hats & Eggshells have almost hit their pre-order numbers - Just 11 and 31 more to go, respectively. These two games are next on the release schedule after Saipan & Tinian, Island War Series - Volume I
Be sure to get notified about future lists by subscribing to: http://geekdo.com/thread/439174
Company website: http://www.legionwargames.com/
To place an order, you must first create a pre-order account. When you pre-order a game you are reserving a copy at a discounted price, to be shipped upon release. You are not required to provide a credit card number and will not be invoiced until 30-60 days prior to the release of the game. At that time an invoice will be sent to you via email that you can pay with Credit Card, Check, or Money Order.
Click here to pre-order LWG games: http://www.legionwargames.com/legion_pre-order.php
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 239
Just 11 more pre-orders to go!
Pre-order here: http://www.legionwargames.com/legion_tanga.html
Check out the spiffy map and counter designs (not final).
The Battle of Tanga was an amphibious attack launched by British and Indian forces in an attempt to capture German East Africa in World War I but the attack was beaten off by the Germans.
Also known as the Battle of the Bees, as soldiers not only faced enemy action but were also attacked by swarms of bees prevalent in the African bush!
Each combat unit represents: - a company or platoon - an individual officer - 2 artillery guns or a machine gun section Each hex equals 200 yards across. Each game turn represents 1 hour
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 219 (+26)
Pre-Orders Still Needed: 31
I believe the designer Vance von Borries was at CSW Expo. giving the game the final touches. But this baby is apparently ready to go. Just a few more pre-orders.
Vance recommends this book for those interested in this interesting episode of World War II.
Our Enemies the French, Syria 1941, by Anthony Mockler, 1976.
CSW discussion board: http://talk.consimworld.com/WebX?14@@.1dd3b2bb/0
Slouch Hats and Eggshells recreates the World War II month-long campaign in French-held Syria and Lebanon. This is the war in which Moshe Dayan lost his eye and dons the signature eyepatch for the rest of his life. Yitzhak Rabin also fought here as part of the Palmach while Roald Dahl flew Hurricanes.
Vance has also included a scenario that speculates on what the Germans might have sent had the French invited them to participate.
Vance has rules for this game to be combined with his other game being republished by L2 Design, Rommel's War.
Most units in the game represent battalions and regiments, with some companies and brigades. The map scale is at 10 miles per hex, while each turn represents 10 days.
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 150 (+12)
Pre-Orders Still Needed: 100
150 pre-order mark reached! How appropriate since I just got back from Corregidor.
Designer John Heim mentions some pretty interesting stuff about artillery in this game on CSW. Corregidor is famous for some of its massive artillery pieces and this must be one of the few non-tactical wargames where blast effect of artillery in measured in hex radius. Nasty!
Corregidor includes two games, the Japanese invasion in 1942 and the American re-conquest in 1945.
CSW discussion board: http://talk.consimworld.com/WebX?7@@.1dd3a8ff
Game scale: Units: Infantry platoons and artillery batteries Map: Each hex equals 250 yards Turn: Each game turn represents 2-3 hours
12-in mortar of Battery Way on Corregidor (hex 1312) - one of the aforementioned artillery pieces you'll get to use in this game with the multi-hex blast radius.
This is what Topside Barracks (hex 1213) will look like by the time you've finished playing the 1945 scenario.
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 178 (+18)
Pre-Orders Still Needed: 72
Here's a sneak peek at the lovely map prototype
The designer's other game Ici, c'est la France! The Algerian War of Independence 1954-62 , about another French defeat by an insurgency half a world away, has been getting rave reviews.
CSW discussion board http://talk.consimworld.com/WebX?13@@.1dd17eb3
Tonkin was originally released in issue #70 of Vae Victis magazine and nominated for a CSR award as the best post-WWII wargame of 2006. It has been called the best wargame on this topic.
Game scale: Units: French units are battalions. Viet Minh units are regiments and large guerilla groups. Map: 12.5 miles/20 kilometers per hex Turn: Each game turn represents 1 month
The game has five shorter scenarios and one campaign scenario.
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 178 (+17)
Pre-Orders Still Needed: 72
No slouch in the pre-order numbers either. Now equalling Tonkin at 178.
This game is the third in the "Indian Wars of the American West" series, with Battle of the Little Bighorn and Battle of the Rosebud: Prelude to Little Bighorn, June 17th, 1876. Incidentally, LWG has plans to reprint the two earlier games in a professional edition, with telescoping box and die-cut counters.
Also known as the First Battle of Adobe Walls, it was one of the largest battles between U.S. and Great Plains Indians. Kit Carson was given command of the US forces, and his mission was to find the Comanche and Kiowa winter camps and eliminate this threat to the settlers that were moving into and through this area of the Texas panhandle.
Game scale: Units: Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Map: Each hex equals 1/4 mile across. Turn: Each game turn represents 20 minutes.
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 156 (+24)
Pre-Orders Still Needed: 94
It's broken the 150 mark! The increase may be due to increased exposure of the game, now that playtesting has kicked off and is going great guns, led by Andrew Preziosi.
Being a solitaire game, it also has a special appeal to opponent-deficient wargamers.
CSW discussion board http://talk.consimworld.com/WebX?13@@.1dd37d24
A short wargame with a very interesting premise - It's a solitaire game which puts players play the role of General Sir Redvers Buller trying to cross the Thukela River on the 15th December 1899 in order to relieve the Siege of Ladysmith. Can they avoid the historical fate of Buller who was defeated by well-entrenched Boer commandoes (played by the game system) and who was ultimately relieved of command?
Game scale: Unit size: Company/Battalion/Battery Scale: Area map Game Turn: Each turn represents 30 minutes
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 165 (+18)
Pre-Orders Still Needed: 85
CSW discussion board http://talk.consimworld.com/WebX?13@@.1dd39735
Expands the original KPG game B-29 Superfortress, which was one of the top Cyberboard downloads from Limey Yank Games.
As the expansion, Hell over Korea covers B-29 missions in the Korean War from November 1950 through April 1951.
The time period covered was chosen because it was the most dynamic period of the war for the B-29. In November 1950 the Chinese Communists were in the war, and the B-29 began facing its first serious opposition with the introduction of large numbers of Soviet MiG-15 jet fighters, specifically designed to shoot down B-29s and the aging Superfortresses were outmatched by the jet, even with fighter escorts.
That should satisfy those who had felt that B-29 didn't have enough action, dealing with mechanical failure more than enemy action. Now, you get jet fighters...
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 173 (+5)
Pre-Orders Still Needed: 77
Russo-Japanese War is a detailed, operational-level game that models the historical 1904-05 campaign in Manchuria, with 1,100 double-sided 5/8" counters!
Game scale: Units: Divisions with some regiments Map: Each hex equals 11 miles Turn: Each game turn represents 1 week
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 114 (+4)
Pre-Orders Still Needed: 136
"I think a good desertion system will make the difference between a good game and a great one." - Michael Erwin, Tatchanka! game designer
CSW discussion board. http://talk.consimworld.com/WebX?13@@.1dd2e848
Michael is continuing to work on the order of battles and is hoping to add a third scenario to the game.
Earlier, Michael said he would be designing two separate games using the Tatchanka system to focus on two periods of the Russian Civil War.
One of these, currently titled, Fall of the Directory will cover the many-sided conflict running from the German surrender until [historically] after the Bolshevik capture of Kiiv.
The other, currently titled Makhno's Return will cover the Makhnovist insurgency from the battle of Perehonivka to the liberation, and then loss, of Katerynoslav [Yekaterinoslav]. In addition, the Red Army pursues the Volunteer Army onto the map. It historically recaptured Kiiv and Kharkiv in this period.
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 113 (+3)
Pre-Orders Still Needed: 137
Apparently, this design originated from Philip Sabin's course on conflict simulation in King's College London. http://www.kcl.ac.uk/schools/sspp/ws/people/academic/profess...
The Battle of Soissons, 18 July to 28 July, 1918, was the first time that full-size US divisions went on the offensive incorporated in the French army. But most importantly, it was the opening of the Second Battle of the Marne. It not known at the time, although suspected by many, that this battle was the death-knell of the German army.
Game scale: Unit size: Regiments/Companies Scale: 1 kilometer per hex Game Turn: 12 hours
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Elijah Lau
Singapore Singapore
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Pre-Orders to Date: 77 (+1)
Pre-Orders Still Needed: 173
CSW discussion folder. http://talk.consimworld.com/WebX?13@@.1dd43b0a/0
Fire on the Mountain is a simulation of the Battle of South Mountain and concentrates on the action around Turner's Gap and Fox's Gap. It will emphasize the difficulty of mountainous terrain and the seesaw nature of a battle into which reinforcements continue to trickle and officer casualties effect combat operations. The game uses simple mechanics to simulate movement, artillery, cavalry, leaders, and difficult terrain, with a unique combat system that allows the game to move quickly while still simulating the tense nature of the battle. The game will be produced with double-wide counters (1 1/4" x 5/8") and oversized hexes to accommodate them.
Game scale: Units: Brigades Map: Each hex equals 300 yards Turn: Each game turn represents 1 hour
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Elijah Lau
Singapore Singapore
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Made the cut.
The game covers two individual battles on the US invasion of Saipan and Tinian in the summer of 1944. Admiral Nimitz's Operation Granite II, the seizure of the Marianas islands, was divided into two parts, the Northern Troops Landing Force (NTLF) and the Southern Troops Landing Force (STLF). Saipan and Tinian were the objectives for the NTLF, with Saipan being the immediate objective and Tinian the second.
Game scale: Unit size: Platoons to Regiments Scale: Hex scale varies from game to game Game Turn: Each turn represents 12 hours
The game is the first of the Pacific Island Series game system. The series will also include Guam - Vol. II , and Peleliu - Vol. III.
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Elijah Lau
Singapore Singapore
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LWG also has games that are in the works but are not yet available for preorders.
http://www.legionwargames.com/legion_cpo_preview.html
One of themn is Maori Wars, a game which I've been intrigued about since it first appeared for preorder on the now defunct Skirmish Line Games.
If you don't know much about the New Zealand Land Wars, click on the link below. http://www.newzealandwars.co.nz/
This is one colonial war which the British fought where the natives were as well armed as the white man and perhaps even more skilled in using the firearms. The Maoris were also experts in fortification building
The game will have 7 scenarios!
1) Hone Heke's Challenge (1844-46) 2) Hutt Valley Uprising (1846) 3) Wanganui Uprising (1847-48) 4) Taranaki "Kingite" War (1860-61) 5) Waikato "Hau-Hau" War (1863-64) 6) Tauranga (1864) 7) Lame Seagull's March (1864)
It will also have three campaigns.
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New York
New York
Singapore
Thanks Steven. Wargames on the quirky bits of history are rare and it's nice to see a company do its best to put out such games.
I'm still waiting for Maori Wars!
Mississauga
Ontario