Lock 'n Load P500 Game List August 2010
Matthew Lohse
United States San Francisco California
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The latest P500 list can be found at http://www.boardgamegeek.com/geeklist/58262/lock-n-load-p500...
The following is a list of the various games Lock n' Load Publishing has on its P500 pre-order list. As new games are announced and have BGG pages I will try to add them to this list, but there aren't any pending announcements that I am aware of other than Zombiegeddon or Zombie War which has been pending for a few months now. If I have missed anything, please add it. New games are towards the top, reprints are the last few.
Each game listed has a link to it's specific LnL game page. If you want to poke around the LnL main page here's the link:
http://www.locknloadgame.com/default.asp
LnLP has been posting lots of updates recently at...
http://www.facebook.com/pages/Lock-n-Load-Publishing/1270987...
There have been developments since last month. House of Spirits has shipped while No Middle Ground is no longer on the LnLP P500 list. Nations at War: White Star Rising is at the printers and is currently expected soon after WBC [August 1-8] and Mark has suggested that World at War: Operation Garbo is expected in the warehouse sometime in August. All Things Zombie: The Boardgame is apparently out of stock again [I wasn't aware it had been back in stock] and is back in preorder.
In other news, Line of Fire Issue 8 should be announced soon [with both pdf and print versions], there has been a sneak peak of some news units for WaW that it will include. World at War: The Untold Stories will apparently be starting playtesting soon, no word on how long that is expected to take.
Geeklist for Preorders at other companies [newest lists will be swapped in as they are posted]
MMP June 2010 http://www.boardgamegeek.com/geeklist/56003/mmp-p500-for-jun... MMP ASL http://www.boardgamegeek.com/geeklist/50464/mmp-asl-p500-jan... GMT new August 2010 http://www.boardgamegeek.com/geeklist/56694/gmt-p500-for-aug... GMT reprint http://www.boardgamegeek.com/geeklist/54048/gmt-p500-reprint... Columbia http://www.boardgamegeek.com/geeklist/53370/columbia-games-p... Legion http://www.boardgamegeek.com/geeklist/51498/legion-wargames-... LnLP July 2010 list http://www.boardgamegeek.com/geeklist/56183/lock-n-load-p500...
Interesting P500 links...
There is a good AAR of a smaller Nuklear Winter '68 scenario, that does a great job of showing how this game from the P500 list plays. Link is http://www.boardgamegeek.com/thread/536214/rangers-lead-the-...
A preview of the rules for Space Infantry is available at http://www.locknloadgame.com/Space%20Infantry/si_rules.pdf
A preview of one of the factions from NW'68 can be found at... http://www.boardgamegeek.com/thread/540527/the-black-hand
As always, if there any sorts of information people would like to see included in this list, let me know. I am not promising anything on the scope of the MMP P500 playlists which are/were detailed on a scope I cannot hope to match, but if there are things I could reasonably easily add I would be glad to.
Updates 8/4/2010: From Mark over at CSW....
Quote: Garbo looks very good for a late August ship date. Line of Fire PDF will be ready in August, professionally printed version won't be here until September. We will put up a P500 page within the next seven days. WSR will not be here in August, should be early September. To modify Mark Twain's famous line, "There are lies, damn lies, statistics, and then any freaking thing a printer tells you." TUS is on schedule to go to the printer on or before September 10th. Paris is Burning will be up on P500 within the next seven days also.
Updates 8/13/2010: Paris is Burning will be added once the page for it gets approved. The Untold Stores is currently undergoing playtesting.
Updates 8/14/2010: From Mark over at CSW...
The good news... Quote: Op Garbo...yep, I approved the proofs. We are still on schedule for late August shipping. Elsewhere that has been said to mean the week of the 23rd.
The bad news... Quote: White Star Rising...yep, the print run is completely done. As always, expecting the printer to screw up (nationality doesn't matter here), I asked for the first copy of the print run...guess what? All the counters were reverse cut. If I hadn't asked for the copy, WSR would have arrived Sep 4th and we would have promptly gone into Nightmare on Lock 'n Load Street 33. Counters are being recut, and we should still get the game in September, just later in the month. D'oh! At least it was caught early rather than late.
Update 8/22/2010: Apparently WSR is currently expected to arrive in the warehouse in 3-4 weeks. Garbo is currently scheduled to arrive in the warehouse on 8/31 and hopefully to ship soon after that.
Update 8/23/2010: Mark has posted a preview of the Garbo counters at http://www.locknloadgame.com/userimages/OpG.ctrs.jpg
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Matthew Lohse
United States San Francisco California
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The WaW series forms the foundation for a new WWII themed series. Having playtested this one... it is very very good.
From the website... "White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in eight pages of rules. That’s two less than the World at War system."
Currently in production so hopefully it will be shipping by mid-August. As a playtester for this one, I can say it is a lot of fun and I look forward to seeing the final printed product.
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Matthew Lohse
United States San Francisco California
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From the website... "...an operational simulation of the invasion of Poland by German, Slovakian and Soviet forces in September-October 1939. The campaign was a brief, bloody, and confusing affair fought between two armies which were considered equals by many in the world."
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
The designer of the game had this to say in a different thread...
ltmurnau wrote:
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Matthew Lohse
United States San Francisco California
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The LnL series enters WWIII at a location known to all WaW fans.
From the website... "Heroes of the Gap, is a complete Lock ‘n Load module (you need nothing else to play), which brings the Lock ‘n Load system to the environs of Eisenbach, Germany on the first day of World War III. No, this is NOT a World at War series game, but it does take place in the universe created by World at War. This is pure, impulse-driven, tanks vs. tank, squad vs. squad, leader vs. leader, RPD vs. M60, Lock ‘n Load system gaming.
You’ll command a bucket of 1985-era weaponry on a Marc von Martial-drawn, mounted 22” x 34” historical map of Eisenbach and its immediate surroundings, including Bergengipfel and Klappebruck. Defend West Germany with Abrams tanks, ITOW anti-tank vehicles, Cobra attack helicopters, squads of American soldiers, leaders, snipers, heroes, M60 machine guns, Dragon guided missiles, A-10 attack aircraft, and much more. All rendered with the precision we have all come to expect from David Julien.
Or, if you chose attack the capitalists with T-80, T-72, T-64, and T-55 tanks (okay, you won’t get far with the T-55s, but we had to include them), Hind helicopters, Soviet infantry, paratroopers, BMPs, and all their accoutrements of war… RPGs, RPKs, RPDs, you are free to do so.
Included are rules for anti—tank guided missiles (ATGM), which are easily depleted, advanced armor, advanced sites (thermal and night), fixed wing air support, and much more. Yet despite the new rules we believe we have held true to our company’s mantra of “more game, less guff.”
Fight nine, Mark H. Walker-designed scenarios that recount the first day of the war, from the first probes by Soviet infantry to the ultimate, desperate clash for the Eisenbach Bridge. This is the game for those of you who have wanted to get down on the streets, in the buildings, on the deck of the tanks, and fight the battles of Red Army, Red Storm Rising, Team Yankee, or even World at War: Eisenbach Gap. "
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Matthew Lohse
United States San Francisco California
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Adding the Canadians, Belgians, Dutch, East Germans, and Poles to the WaW universe. 500+ counters. What else is there to say.
From the website... "World at War: The Untold Stories recounts the struggle of Warsaw Pact and NATO allies previously not covered in World at War modules. Included are the battles of the Canadians, East Germans, Poles, Dutch and Belgians as each fought desperately to survive in the opening days of the war that ended all wars.
Command new forces and equipment, such as the Belgian and Canadian Leopard I tanks, Lynx armored personnel carriers, East German BTR-152s, Polish T-72s, and Dutch Centurions.
Battle over a plethora of new terrain. The Untold Stories contains three 11" x 17" geomorphic, mounted maps that not only give variety to the game’s scenarios, but can be used by gamers everywhere to create their own World at War stories.
Twelve, spanking new scenarios. Canadians versus Poles, East Germans versus Danes, Belgians versus Russians. It’s a veritable smorgasbord of war. Fight with the Canadian 31 Brigade Group as they valiantly battle Soviet T-80s with their Leopard I tanks, or command East German T-72s as they fight their West German bretheren."
A couple of prototype counters have appeared over at CSW for this game... Polish PT76s and T55s. Other discussions over at CSW have indicated that there are going to be a lot of new units in this game. Plus, it will even have the Danes, allowing for the recreation of the standard opening move from VG's NATO on a tactical level.
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
My uninformed take on this: Assuming TUS is ready for play testing by early August and assuming it goes out for playtesting [i.e it is not just Mark/Jim doing the playtesting which might speed it up or slow it down depending on how much time they can devote to it] I imagine it wouldn't be going to the printers any sooner than September 2010. If there are major rule changes [i.e something other than clarifications, minor new items, and the no passing on activations rule] that might add more time. A bit of a bummer that it might be a bit longer than I was expecting for TUS [unless I am luck enough to be a playtester for it], but at least Garbo should be out soon.
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Matthew Lohse
United States San Francisco California
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The WaW series makes a visit to Sweden. S-tanks, Soviet paras, and a lot more.
From the website... "World at War: Operation Garbo takes the popular World at War game system into the hills and valleys of Sweden as their long-kept neutrality is violated by the Soviet Army. Swedish forces include its upgraded Mark 4 variant of the British Centurion tank, the famous Swedish S-tank-which has no turret!-and the PBV 302, a combat-proven APC. Other units include AT helicopters, tracked TOW and SAM launchers, and the hard-hitting, but fragile, IKV 91 tank destroyer. Home Guard units made up of old men with old rifles and fast, jeep-driving recon units support the heavier tank units."
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
Currently charging and apparently already at the printers, expected some time in August.
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Matthew Lohse
United States San Francisco California
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From the website... "New graphics, errata incorperated, new variants! A counter sample for Britain Stands AloneBritain Stands Alone 2nd Edition simulates one of the greatest "what ifs" of all of history, the German invasion of Great Britain. Historically, the RAF won the Battle, and Adolf Hitler called off the invasion, sending his forces east in a fateful decision to attack the Soviet Union in 1941. In Britain Stands Alone, players are under no compulsion to repeat this, and instead the decisive campaign of World War II will take place on the shores of the United Kingdom.
Since the map covers all of England, and not just the historically-planned invasion beaches around Dover, the players have enormous freedom to explore other possibilities. Would East Anglia be a better landing site than Kent? Or the West Country? Maybe the Germans would want to make a direct attempt to seize the ports of Southampton and Portsmouth? All of these possibilities, and many more, are within the scope of Britain Stands Alone.
In addition, Britain Stands Alone 2nd Edition comes with a wealth of further variants. The Germans might have enhanced naval forces, such as the famed battleship Bismarck joining the kriegsmarine a year early, or the Germans might have lost fewer torpedo boats and destroyers in the previous campaign for Norway. Maybe instead of using nothing but jerry-rigged river and canal boats for landing craft, Germany manages to develop purpose-built boats similar to the LCT's employed by the Allies in World War II. "
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Matthew Lohse
United States San Francisco California
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From the website... "We are excited to announce that Nuklear Winter ’68 is on P500. The former German territory, transformed into a wasteland by the war-ending nuclear holocaust of 1946, is the setting for this three-way battle for supremacy. Fight as the resurgent Drittes Reich with their powerful E-100 tanks and reworked Stukas. Assume command of NATO, with Patton M60s and Russian T-62s, or lead the mysterious Black Hand, mutant warriors who are masters of beast and machine alike."
I have been playtesting this one a bit, and it is a lot of fun to play... with a really interesting tactical system plus a wicked chaos/random event table.
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
The designer, Petre Tutunea, has created a thread with an AAR of a smaller scenario, that does a great job of showing how the game plays. Link is http://www.boardgamegeek.com/thread/536214/rangers-lead-the-...
A preview of one of the factions from NW'68 can be found at... http://www.boardgamegeek.com/thread/540527/the-black-hand
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Matthew Lohse
United States San Francisco California
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From the website... "Space Infantry is an exiting new solitaire game of squad-level combat in the future. In Space Infantry you will be asked to lead an elite team of soldiers and undertake a series of missions that can be played individually or as a campaign. An innovative system makes possible a quick resolution of the different tasks (exploration, combat) while keeping the game tense and not predictable. Six different enemies, seven missions and a modular system to dynamically generate new encounters assure many hours of enjoyment.
The module structure of the game will make possible to add new features easily to Space Infantry (missions, units, enemies, equipment): those additional components will add new options to the existing missions, increasing the lifetime of the game.
Game Includes:
* Seven mounted mission maps. * 12 mounted tiles to create random missions. * Approximately 80, die-cut-counters. * 17 character cards. * 6 large enemy data cards. * Rules booklet. * Boxed. "
There have been several reviews of this one for people who are potentially interested in this game. Also, a sample of the rules have been posted [warning, large file] at http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
Rules at http://www.locknloadgame.com/Space%20Infantry/si_rules.pdf
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Matthew Lohse
United States San Francisco California
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"Lock ‘n Load: Forgotten Heroes -Vietnam 2nd Edition
Pre-order the 2nd Edition now!
This is for the professionally printed, boxed game. If you are looking for the downloadable first edition, click here.
Forgotten Heroes 2nd Edition Ships With: Mark H. Walker's Lock 'n Load Forgotten Heroes Five lush, HALOLESS, MOUNTED geomorphic maps. Redrawn and brought up to current LnLP standards. Forgotten Heroes 340+ beautiful counters, (that's over fifty more counters than the original game) counters, representing the men and equipment of the U.S. Army and Marines, NVA, Viet Cong, and the ARVN. Forgotten Heroes 16 Skill Cards, providing Leaders and Heroes with special abilities. Forgotten Heroes The 13 original scenarios, plus two new scenarios for those that pre-order. Forgotten Heroes Lock 'n Load V3 RULES and Player's aid chart. Keep up with the latest changes in the Lock 'n Load game system.
Click here to order a copy of Forgotten Heroes 2nd Edition at the low pre-order, price of 44.99. Retail price will be $59.99.
Art is not final.
Lock ‘n Load: Forgotten Heroes 2nd Edition returns the aboriginal Lock ‘n Load series game to print. The art has been completely updated. Each counter has been redrawn, every map created anew, and Skill Cards, scenarios, charts, and rules laid out with painstaking care. In fact, all the 2ndAmerican tanks enter a VC-controlled village edition has in common with the original is the Lock ‘n Load series rules and the scenarios… and we’ve even added two more scenarios for those who pre-order.
Lock ‘n LoaFrogotten Heroes Americans on the Attackd: Forgotten Heroes 2nd Edition simulates combat in Vietnam with the immediacy of squad-level combat. Counters represent squads, leaders, medic, chaplains, machine guns tanks, and much more. Turns cove 30 seconds to two or three minutes, and the interactive impulse system keeps both players involved in the game.
This P500 is for the complete, boxed game. With die cut counters, mounted maps, rule book, and everything else… all stuffed in an attractive box. If you are looking for the download of the first version of Forgotten Heroes click here.
A Charles S. Roberts award winner, International Gamers Awards Game of the Year, and voted by Game Magazine as one of the top five conflict simulations. Everyone is playing Lock ‘n Load. Shouldn’t you be doing the same? Order here."
Someone more familiar with the LnL series will have to explain what the difference is between the first and second editions.
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Matthew Lohse
United States San Francisco California
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The first Corps Command game. From the website... "November 19, 1941.
As the sun rises over a new day in the Libyan Desert, the men of Reconaissance Battalions 3 and 33 are greeted by a horrifying sight. Massed columns of British armour are rolling around the open flank of Panzerarmee Afrika - a new attempt to relieve the besieged city of Tobruk has begun! The Axis must abandon the preparations for their own offensive and fight for their very survival.
In the headquarters of the Eighth Army, a clock is ticking. They have done the impossible and surprised the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lies within their grasp...
Lock n LOad Publishing's Corps Command: Totensonntag Totensonntag is the first offering in the Corps Command series from Lock'n Load Publishing. Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish. The emphasis here is on lean, mean and simple.
The heart of the game system is the initiative mechanic. The players' initiative rolls determine not only who acts first, but also which units move and how far they go. A player will often be forced to decide between getting there fast and arriving with the biggest force.
Combat hurts and then it kills. There are no complex tables or intricate subsystems, only an attack roll and the application of damage. As units accumulate hits, their combat effectiveness gradually declines until they finally shatter and fall apart completely. Players will want to pull their forces back before they reach such a level of misery and degradation, but will the initiative system give them the chance to do so?
Neither player is a spectator. The Commonwealth begins the game on the offensive but the Afrika Korps cannot sit idly by, lest it be defeated in detail. The strategic situation, combined with the initiative system, ensures that no two games will play out the same way.
Designed by Peter Bogdasarian, Corps Command is an introduction to not only a game, but a complete operational gaming system. Totensonntag is just the beginning. Follow on modules are in the works for Operation Goodwood, Prochorovka, and Kasserine Pass. Click HERE preorder a copy of Corps Command: Totensonntag."
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Matthew Lohse
United States San Francisco California
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Also back on the P500 list. From the website... "Dark July depicts the battles fought west of Prochorovka between 10-12 July, 1943. The map/s covers the famed Hill 252.2, the Soviet trenchs to the east, and the Oktiabrski State Farm to the north. We won't make grandiose claims about their meter-to-meter accuracy, but believe they faithfully replicate the two kilometer by one kilometer rectangle.
The 22" x 34" mounted map is comprised of two 22" x 17" maps that are placed side by side. The maps are not geomorphic, but this configuration does allow gamers to only use the map needed when less than the entire 22" x 34" layout is required. Dark July includes new rules for anti-tank mines, low wheat, and much more. "
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Matthew Lohse
United States San Francisco California
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The initial print run rapidly sold out and it is now back on P500.
From the website... "Each counter represents one survivor or one zombie. You choose your star, your “mini-me” if you will, and arm him or her with one of four weapon types. But you’re not alone as you then recruit a few other survivors to form your group.
Then it’s off to explore a beautifully detailed map representing deserted cities, suburbs, and rural areas. But are they really deserted? Not if you count the zombies, the seemingly endless hordes of zombies. But soon you realize that the zombies may be the least of your worries as you run into other survivors. Are they friendly or hostile? Well, the game mechanics determine that. With luck you can recruit them to use in future games. But sometimes it spins out of control
Which leads us to combat. There’s two ways to have combat in ATZ. Trust me on this; shooting is what you want to do. Yes, when facing one zombie it’s easy to handle him in hand-to-hand combat but get them in bunches and that’s when they are really dangerous. Better to shoot them from afar. Better All Things Zombie City Mapto shoot survivors too.
Where and when you explore determines how many zombies and survivors you’ll meet. Stick to the rural areas in the daytime and your chances of running into zombies are slim. Prowl around at night in the cities and you may have more zombies than you can handle. Why go there then? Because that’s where you can find the most stuff. Better weapons, medical supplies, even the cure to the virus. But hey, it’s up to you.
ATZ is built around the Reaction System. Simply put, when something happens it causes you to react immediately. This reaction causes the enemy to immediately react. The reactions go back and forth until it is resolved. For example, one member of your group steps around a corner and comes into sight of a hostile survivor. This triggers a reaction test to see what the hostile survivor does. The hostile survivor scores high on the In Sight Test and fires back, but he misses. This causes your group member to take a Received Fire Test and he returns fire but misses as well. The hostile survivor now takes a Received Fire Test and ducks back out of sight, breaking the reaction chain.
The Reaction System is only one piece of the game mechanics that allow the game to be played either solo, on the same side with your friends, or head to head. But whatever you choose to do the Zombies are handled by the game mechanics so it’s always survivors versus zombies.
Da Zombie!ATZ can be played as a one-up game or as a campaign where you link the adventures of your group together to tell your story. The more missions you go on the more experience you gain. As your experience grows your characters increase in ability while increasing the size of their group. In the beginning the goal of ATZ was to survive. But now as you grow in numbers and skill it’s time to rebuild the world except maybe this time with you in charge.
ATZ opens the door to hours of fun. Just be sure to look behind it before you go in!"
Rule previews are online at http://www.locknloadgame.com/sneakmanuals/ATZ-Manual.html
http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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Kentucky
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