$10.00
New to you Oct 10 => Best new game you played this month and why
Andy
United Kingdom
Stockport
flag msg tools
designer
mbmbmbmbmb
Recommend
185 
 Thumb up
1.09
 tip
 Hide
What's the best new game you played this month (Oct 10) and why? Share your experiences of the new games you've played this month.

It would be helpful, if you could add an entry to the list even if you pick the same game as someone else.. since I use the geeklist entries to compile the summaries. Thanks


New To You Metalist 2010
New To You MetaMetalist
New To You Meta-list - old metalist (currently broken)
New To You Geeklists - Announcement thread

Other Great Monthly Lists
Your Most Played Game (and more): October 2010
New to your Kids October 2010 => Best new game you played with your kid(s) and why
New To You Oct. '10 - Video Game Edition
Your best gaming experience of the month and why October 10
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
[1]  Prev «  3 , 4 , 5 , 6 , 7  Next »  [7] | 
101. Board Game: Dominant Species [Average Rating:7.89 Overall Rank:25]
Curt Carpenter
United States
Seattle
flag msg tools
mbmbmbmbmb
Ok, fine, I'll add it. As if it weren't on the list enough already.

I played many new games in October, and this is my favorite by far. And favorite of the year. It's really a question of how many years I need to go back to find a game I prefer. And in fact, the only game I rate higher (using the BGG definitions) is Tichu, which I probably haven't gone a week without playing in 5 years.

I've only played DS a few times so far, so my 9.5 rating is still a bit tentative, but there's so much to think about, before, during, and after the game.

I specifically really like how placing a worker doesn't (usually) indicate exactly what you're going to do with him. So players can't figure out exactly how the round is going to play out, even after all the workers have been placed.

Yes, it's a long game. I don't understand some people's complaints about that. If you don't like long games, you shouldn't even be critiquing it. It's like a vegan complaining about the food at a steakhouse. You should know what you're getting in for before walking in the door.

There are a few variants I'm thinking of trying, if I can convince my group to experiment with me.
1) Extend Initiation to allow 3 spots.
2) Preview the next 5 Dominance cards to out.
3) With experienced players only: Randomize initiative order (and maybe board setup, although I think that might whack things out too much). Auction off animals.

Biggest letdown in October:
The Great Fire of London 1666
I don't get what all the hoopla is about. Sure, it's fun to watch London burn, but as a game, there ain't much there. Each player's turn is entirely tactical, and based on the random setup and turn order, you can be severely whacked even before your first turn. With no real way to recover. That was with six players. I might consider playing again with 3, but no more.
37 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
102. Board Game: The Resistance [Average Rating:7.52 Overall Rank:86]
...sure...
Netherlands
Rijen
Noord Brabant
flag msg tools
mbmbmbmbmb








14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
103. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:7.02 Overall Rank:420] [Average Rating:7.02 Unranked]
Dave Eisen
United States
Menlo Park
CA
flag msg tools
mbmbmbmb
Calm before the storm of Essen/BGG.CON and tons and tons of new games. Just 2 last month. Neither a success.

Castle Ravenloft has a whole lot of die rolling and event card draws, much less real strategic decision making. That said, it does what it is trying to accomplish pretty effectively. People who like this sort of game are going to like this one.

Only other game I learned was Perry Rhodan, which is a genre more up my alley: pick up and deliver. Maybe it was the exigencies of my one play, or maybe I just didn't get it, but there didn't seem to be a whole lot beyond rolling good dice to pick up the right things to deliver. Perhaps the card management is generally a bigger deal than it was in my one play: that would be the natural thing to expect in a game with all of these cards and the card flow defined so rigorously. But they cards seemed mostly inconsequential in practice.

So.

thumbsdown
Dungeons & Dragons: Castle Ravenloft Board Game
Perry Rhodan: The Cosmic League
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
104. Board Game: Cosmic Encounter [Average Rating:7.61 Overall Rank:66]
Justin Wawrzonek
United States
Amsterdam
New York
flag msg tools
mbmbmbmbmb
Finally picked this one up after about 6 months of debating (it is pretty expensive), and am I glad that I did. For such a simple concept, there is a ton of strategy and personality in this game. The alien powers and the ways they can interact with each other can be quite a site to behold (Calculator vs Gambler was particularly hilarious). I've only had this for about 2 weeks, but I've played it 3 times so far, and look forward to more.


Other games this month

Well I kind of went on a board game binge this month, as I had a 25% off coupon at my local game store. I'll score these based on my limited experience this far.

Innovation

Only had 1 play so far, but it was a chaotic good time. I love the amount of player interaction, and constantly trying to sabotage each other. I also love that this game only lasts about 30 minutes. Can't wait to try it again.


Betrayal at House on the Hill

I've wanted to try this game for quite some time now, and my wish was finally granted with a reprint. This game seems like Arkham Horror light to me, which is a good thing. I can get my adventure game kick when I can't invest 3 hours to defeating the elder gods. Plus the haunt aspect is a tone of fun. I do have to say that the rules can be very vague and sometimes conflict with each other, but it doesn't take away from the fun factor.


Thunderstone

I can't believe I've been on the fence about this one for so long. I played this solo and with a friend, and both were a fun time. I will definitely be picking up the expansion in the near future.


RoboRally

Robots racing and doing battle in a factory filled with deadly traps...yes please. I can't believe the amount of chaos that can erupt during this game. I only wish I could get a big enough group together to play this more often. Anything less than 4 people and the game looses its best quality...total chaos.


Roll Through the Ages: The Bronze Age

Man do I love this game. I can teach this to anyone in about 5 minutes, and it lasts about 20 minutes. Plus it has awesome looking wooden dice. Great for anyone. I must have played this about 5 times this week. Its even fun solo.






28 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
105. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:7.02 Overall Rank:420] [Average Rating:7.02 Unranked]
Zack Stackurski
United States
Mankato
Minnesota
flag msg tools
I love almost all games, play Boardgames with my wife, have three kids, generally enjoy cats and understand and like those bumper stickers with the little fishies sprouting legs.
badge
mbmbmbmbmb
Despite logging my lowest total of games for a month since my first month of logging I played quite a few new games. Far and away the most fun was Castle Ravenloft. If you like Hack & Slash D&D and co-op games you will like this. It certainly more interesting decision points than I thought it would have on my read through of the rules.


I was a kickstarter backer for Alien Frontiers and was really excited to try it out. My first 4 player session was enjoyable... but also fell a bit short of my high expectations. We all felt there was quite a bit of downtime, but that was mostly due to one AP prone player... who went on to be a the runaway leader of the game. The rest of us were pretty close so tried to gang up and stop him, but the dice wouldn't let us block him like we would in a standard worker placement game. I will play a few more times to get a better feel for the game but based on that first session I'd rather just play Stone Age


The Red Dragon Inn is where you go when you get done in Castle Ravenloft The theme of being an adventuring group winding down at the bar after your heroic deeds is pretty fun and with the right group there are some laughs to be had here. However, its too long to be a filler and lacks enough interesting decisions for its length. We also tended to avoid gambling as it just wasn't very fun in the base set... but there is apparently an expansion that fixes that flaw in the game.


The following is not recommended:

I thought Euro's were supposed to have a stranglehold on the "multiplayer solitaire" market... until I played Runebound (Second Edition). Apparently there are some cards that effect everyone and snagging an adventure spot someone had their eye on occurs... but for the most time other people's turns led to some of the most immense periods of downtime I've ever had in a game. I love the look of the game and found the press your luck of combat to be kind of neat... so I would be up for trying this solo or with just two players sometime but I will turn down any larger game.
22 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
106. Board Game: Circus Train (First Edition) [Average Rating:7.03 Overall Rank:3489]
Brian Mc Cabe
United States
Arizona
flag msg tools
mbmbmbmbmb
Everyone starts in Canada, with a deck of movement/action cards. This isn't exactly historically accurate, since the circuses winter in Florida so that they can practice in the milder weather. Since the game is set during Prohibition, though, this mechanic allows the circuses to obtain whiskey from The Purple Gang's supplier as liquid refreshment for the customers.

There is a deck of city cards, which are drawn at the beginning of each turn. Chits are then drawn. These chits come in two types. The player can either stop in a city and perform, gaining points if they have the type of acts depicted on the card or they can go to a city that has acts that can be hired so that they can prepare to perform at one of the cities that are asking for a circus with those acts. Some of the chits have a set number of points printed on them.

The cards are kept out of your hand as you play them, with one exception (below) and are all returned to your hand when the last one has been played.

It has a set number of turns, broken down into months and weeks, 12-16.
Bonus points are awarded at game's end for set collection of acts, as well. While performing, additional points are added if the player has duplicate acts.

Also has what I'll call a "prestige" feature. Playing the card that allows you to bring one card back into your hand costs prestige. The person with the fewest points at the end of the month (a scoring round) can steal an act from the person with the lowest prestige.

A prestige point can be regained if the player returns to Canada.

Another game with a moderate screwage factor and many paths to victory.

Brian
26 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
107. Board Game: Wacky Wacky West [Average Rating:6.32 Overall Rank:1698]
Brian Mc Cabe
United States
Arizona
flag msg tools
mbmbmbmbmb
The map is of the American Frontier. There are five different types of five buildings each. Each player draws a card, kept secret, depicting which buildings he controls and is trying to save from destruction.

The five buildings are worth 1-5 points so that a player may not save the most of his buildings but can still win.

Each player draws a designated number of road, river and railroad tiles
that will cover from 1-3 spaces. There is also a bidding deck, which is used when a player wants to cover an outhouse space.

These bidding cards (-1 to -3, abstain, and +1 to +3) can only be used once each, so must be used judiciously.

There are pawns that represent work "gangs", which represent where work was stopped. A new tile on that network can only be place at the point where the gang token is positioned.

A light game with the usual screwage factor, but only one path to victory, save buildings that garner the most points.

edit: The abstain card in the bidding deck is retained, to be used again and again.

Brian
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
108. Board Game: Identik [Average Rating:7.00 Overall Rank:908]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
flag msg tools
Games, games and more games!
mbmbmbmbmb

Identik

I absolutely loved this game. I always enjoy party games and speed games, so this game was always likely to be a hit, but it was a fresh idea to me.

In the Year of the Dragon

This was the best eurogame of the month for me. I wasn't expecting much, as my husband disliked his one play of it, but something about it just worked for me. I think my inability to remember the "book" rule may have caused both annoyance and amusement though - for some reason it just wouldn't stick - I don't think I've ever asked about a rule that many times in a game before!!

Dominion: Prosperity

I wasn't impressed by Seaside, but when someone brought this to our games night I was keen to try it, and I loved it - the best Dominion expansion so far in my opinion (although I haven't tried Alchemy yet). Has a different feel, with so much more cash available.

Fresco

Bought this with some new Essen releases, and it's the only one we've played so far. It's light, but it was really enjoyable, which is surprising from a game that just involves turning men into cubes and cubes into tiles! Haven't tried the expansions yet.

Lords of Vegas

Felt like Chinatown without the trading in many ways, although they're not really that similar. I enjoyed the game, but I'm not sure I'd rush to play again.

Maori

Light filler, but nothing that really grabbed me, and I have no desire to play again. Nothing wrong with it though.
22 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
109. Board Game: Age of Steam Expansion: Montréal Métro [Average Rating:8.27 Unranked] [Average Rating:8.27 Unranked]
Bruce Miller
United States
Grand Rapids
Michigan
flag msg tools
mbmbmbmbmb
This is a great map for three players of Age of Steam. The map has several innovations which proves its overwhelming greatness.
1) Government build track and Government only engines
2) Interconnected rails, all rails are connected
3) 20 shares can be issued! No more running out of funds!
4) No random goods growth
5) Excellent rules

Second Choice this month:
Alien Frontiers
It is dice rolling, tiles and cards mitigate poor roles, much that technologies do in Roll Through the Ages: The Bronze Age. Unlike To Court the King, Kingsburg, and Roll Through the Ages: The Bronze Age player interaction is more integrated into the game.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
110. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:337]
Bryan Maxwell
United States
Burtchville
Michigan
flag msg tools
mbmbmbmbmb
October was a fantastic month for new games, and it had nothing to do with Essen. Even the lesser games weren't terrible...

LOVED IT!



Betrayal at House on the Hill wins best new game of the month by the narrowest of margins. It's been near the top of my wishlist since I discovered the hobby 2 years ago, so I was geeked when I heard it was going to be reprinted (I didn't want to drop the $80+ on the original edition.) I keep reading complaints about the game: too much randomness, sometimes the haunts are stupid, etc. I keep waiting for these problems to crop up in my games and it hasn't happened. The cards drawn often fit the room they are drawn in (this is by design) and the haunts (so far at least) are pretty fun. One game saw a vampire-themed haunt happen that ended with the old man holed up in the chapel with the holy symbol desperately trying to keep Dracula at bay until sunrise. That's fun stuff.

It's definitely light on the strategy, at least until the haunt begins. If you have players who can't get into the haunted house theme or don't like throwing handfuls of dice, I could see the game failing. The first half of the game sees players traveling from room to room, usually stopping to draw a card (event, item or omen.) Whenever an omen card is drawn, you roll 6 dice (which have 0,1 and 2 on their faces.) If the number rolled is lower than the number of omen cards in play, the haunt begins and one player becomes the traitor. He then reads a scenario out of the traitor's tome while the rest of the players read the same scenario out of the hero's tome. The scenario chosen is based on which omen card triggered the haunt and where it was found. For example, I found the Dog omen in the basement which triggered the haunt in which I became a werewolf. At this point the traitor has his victory conditions and the heroes have theirs.

There are times where the haunt will be easier for one side than the other based on the items that have been found up to that point or based on where everyone is in the house when the haunt triggers. It's a light, thematic game however, and I'm playing to have a good time. If people play Betrayal as Serious Business, then it will probably fail. I haven't seen the game crash and burn yet, and it's been a blast every time so it gets the nod this month. It's an excellent 75-minute co-op with a twist for 4-6 people. My lone complaint is the subpar components: my tiles warped, the little black clips on the character cards are cheesy, and the miniatures (while I prefer them over cardboard chits) look pretty homely. It also put another nail in Arkham Horror's coffin (as did Battlestar Galactica.)



GOSU was oh-so close to making it to the top this month, and if I made this list 10 times it would probably be at the top of the list 5 times. It feels a bit like Race for the Galaxy in a couple of ways: first, it's all about hand management. You never get to automatically draw cards in the game, so you always need to keep in mind when you're going to be getting cards and where from. The other thing that reminded me of RftG is how the game initially feels random but has depth that reveals itself through repeated plays. I've seen new players bemoan Race as all luck, that the player who gets the luckiest draws will win. While luck is a factor (as with any game where you are drawing cards) the crux of the game is how you manage the resources you are given. My high rating (8) is for the 2-player Gosu; I played once with three players and thought the game suffered a little, particularly when one player passed early and had to wait and watch the others finish out the round. I have no interest in trying it with 4 players. A few tips for new Gosu players:

- Make sure you're getting all of the rules right. For the first couple of games we missed the rule where you have to pay 2 cards to play any Rank I goblins unless you already have 1+ from the same tribe in play. Crazy I know, but playing with the proper rules does make a difference!

- After a couple of games to get the core mechanics down, play with the advanced/drafting rules. After drawing your 7 card starting hands, each player keeps 2 cards and passes the rest to their opponent. Keep 1, pass them back. Repeat until each player has 7 cards again. Simple rule that helps resolve the "I got a crappy starting hand and my opponent got an awesome one" problem. I feel like there is a lot to discover with Gosu and am very much looking forward to exploring the game.



Catan Histories: Settlers of America – Trails to Rails really impressed me. When I first saw the game, my knee-jerk reaction was "Whooptie doo, another Catan game to squeeze more money out of the license." The game is actually really good though. It's got the familiar Catan feel that makes me wax nostalgic, but has enough new and interesting elements to make it enjoyable. Everyone starts off in the eastern part of the map and builds settlers to migrate out west, sometimes taking a resource node away from an eastern area and placing it in the west. You can also build rails and trains, and every time you build a new city, you get a resource cube in your supply. You win the game by delivering all of your resource cubes to opponents cities. Two big changes from original Settlers really help kill the big swings in luck and the long periods of inactivity I associate with vanilla Catan:

- At the end of each player's turn, everyone has a chance to build. This means no more instances where your hand fills up with cards and you get hit with the robber before you ever have a chance to use them.

- Each time you don't get any resources from a die roll, you get a gold. You also get gold for connecting cities via rail and for letting other players use your rails. 2 gold can be traded in for 1 of any resource. Again, this means far fewer long stretches where you can't build anything.

Settlers of America actually got me excited to play a Catan game again!

Liked it!



Mr. Jack in New York is an improvement on an already very good game. It adds a little more complexity to Mr Jack (in a good way.) I think it's fair to say that if you like Mr Jack then you'll like Mr Jack in NY, and if you dislike the first game, this one won't change your mind. It retains that wonderful back-and-forth, cat-and-mouse gameplay of the original. I am awful at this game.



I've never had the least interest in Space Hulk, but I do like card games and difficult co-ops, so when my FLGS offered me Space Hulk: Death Angel – The Card Game for 50% off, I took a chance and was pleasantly surprised. Once I got past the subpar rulebook I was rewarded with a good little co-op game. Each player starts with either one or two (depending on the player count) 2-man teams of SPACE MARINES! Each team brings with it 3 cards, one of which is played per turn. If you play your Attack card, each of your SPACE MARINES may attack any Genestealers within their range' If you play your Support card, you place 1 support token (which allows a SPACE MARINE to reroll an die from an attack made by them or against them); Your Move+Activate card allows you to move one or both of your SPACE MARINES up or down 1 space in line and activate the terrain card there (if applicable.) You cannot play the same card in consecutive rounds. Each card also has a number on it, which determines turn order for the round. Additionally, each card has a different special effect. Managing your card play is the heart and soul of the game, and each player has a specialty with their cards. The grey SPACE MARINES have a card that allows them to make a swarm of Genestealers unable to attack or be attacked, purple's attack card allows one of their SPACE MARINES to use a FLAMETHROWER to cook several Genestealers at once, and so on.

At its best, the game lends a feeling of "Oh shit, there's no way we're going to survive. We really, really need to work together and save each other's asses here!" That's how a good co-op should feel. I have found a few potential chinks in the armor though. The last time I played was a 3-player game (each player takes 2 teams, so all 12 SPACE MARINES are in play.) We won handily in the game, with all 12 surviving to the end - we lost one SPACE MARINE once, but he was brought back via an event card. We really, really planned carefully and played well, but the game was a bit of a pushover. It was my 5th play so it may have been an anomaly. We'll see.

Oh! One more cool thing about the game! The event cards - at the end of each round, a card is drawn from the event deck. This will trigger an event (spawn or move Genestealers, move SPACE MARINES, change their facing, etc.) It will also possibly spawn more Genestealers and may cause the ones on the board to move. The player with the lowest numbered card draws the event card each turn, and the cool part: If the event card says Instinct on it, the player reads the card to himself and executes the action on the card without showing his teammates or asking advice. Sometimes this involves spawning genestealers behind someone, making someone throw away support tokens, etc. This is very cool, and helps mitigate the Director aspect that plagues some groups playing co-ops. The downside of the event cards is that while sometimes Genestealers spawn (oh noes!) sometimes they won't spawn for a few turns, and you're left sitting there going through the motions waiting for some action - never a good thing. All told, Death Angel is a solid, occasionally spectacular, co-op that is well worth the price of admission.



Ticket to Ride: Nordic Countries took a long, strange path to my shelf. Like many folks, TTR was one of my first eurogames (on Xbox Live) and I became interested in all the various flavors. TTR Marklin and Switzerland came and went, and cooled my enthusiasm for the series a bit. Kat and I don't play TTR very often, and when we do we can play TTR USA/1910 or play on the Xbox 360. Still, the idea of a TTR made specifically for 2-3 players was intriguing, and I love the snowy look of the art and box. It was finally reprinted and my FLGS offered me 50% off one day, so I took a chance and am glad I did. Like Mr Jack in NY above, you pretty much know what you're getting here. It makes a few changes with the wild cards, and adds ferries and tunnels but this is still Ticket to Ride. It also has purple, white and black trains which help add to the pleasant aesthetics of the game. It also doesn't have the duplicate tickets and country-to-country nonsense that ruined TTR Switzerland for me. All told, Nordic Countries is a winner.



Most of my new games this month waver between the Liked it and Love it, while Beowulf: The Movie: The Board Game wavers between Liked it and Not so Sure. It's very mathy (hello Reiner Knizia) with a strong spatial element and it's essentially an abstract game. Most abstract games have zero luck; this one involves drawing numbered tiles and keeping a hand of 3, playing one of them per turn. I like the game, but it's not something I want to play all the time. It's dry, mathy, abstract and confrontational. I traded away a small game I got for free and got this in return, so it's definitely worth the price of admission. If you like Knizia's games (I do) it's worth trying.

Not so Sure...



Heroes of Graxia does some things well. Each player starts with a unique hero. The game has 4 decks (spells, equipment, units and monsters) each of which always has 4 cards available. This helps resolve part of my problem with Ascension where sometimes the board would fill up with a certain type of card and the game would slow to a halt. Like Ascension, you can buy as many cards as you like each turn. It also borrows Thunderstone's concept of cards able to be used as currency as each has a gold value on it. The game certainly has more interaction, as pitting your legion against that of your opponent is one of the main ways to score points. The problem is that the combat that the game revolves around feels dry and procedural, like accounting. After all spells and mercenaries are played, you sum up your attack and defense values (including bonuses from the spells, weapons, armor and auras) and compare these numbers to your opponent's numbers. If your attack exceeds your opponent's defense value, he takes the difference in wounds.

The deck building is fun, but the combat just feels dull and lifeless. I also didn't care for the high number of duplicate cards in the decks (particularly the monster deck.) Not a big deal, but this felt like a missed opportunity to add some personality to a game that sorely needs it. That said, if you want a deck building game that offers more interaction than those currently on the market, Graxia may be worth a look.

All told, October was a pretty good month for new games.

All of the images are borrowed from their respective game's galleries (except the Gosu image, which is my wife )
26 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
111. Board Game: Galaxy Trucker [Average Rating:7.51 Overall Rank:85]
Justin
United States
Hereford
Arizona
flag msg tools
Don't Blink!
mbmbmbmbmb
I played this for the first time at RinCon on Tucson AZ.
I really enjoyed the interactive participation you get during the game play. Plus it is fun to see what is left of your ship after a round!
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
112. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:7.02 Overall Rank:420] [Average Rating:7.02 Unranked]
Will Cooper
United States
Fruitland Park
Florida
flag msg tools
Congratulations! You've found OverText.
badge
Well looky there, more OverText.
mbmbmbmbmb
Dungeons & Dragons: Castle Ravenloft Board Game - 3 Plays

So I'm a little late to September's big party, but Castle Ravenloft was the best new game I played in October. I was a little skeptical of this one because of all the hype but decided to trade for it since it plays solo and offers something new to my collection. I got a chance to play through the first couple of adventures solo and have been pleasantly surprised. I am amazed at the tension the system can deliver even when playing solo. I will spare further play detail since I think that has already been well covered, but I'm looking forward to more plays and getting some multi-player games going.

Tipp-Kick - 1 Play

This game is a riot. My wife and I had a blast playing this one. Each player has a little metal kicker and a goalie. The board is a thin piece of felt or something and really needs to be mounted somehow so it doesn't get moved around all game. One player kicks off and the game begins, being played in two 5 minute quarters. The "ball" is this odd lumpy thing that is half black and half white. Whichever side is face-up after a kick determines which team gets to kick next. The object of the game is to score more goals than your opponent; simple as that. But what made this good so enjoyable was that it is hilarious to play. It suffers from some muddy rules and a board that needs to be fixed to the table somehow but the fun of play overcame its flaws.

Bisikle - 2 Plays

Pitchcar with more skill needed? I love dexterity games so I've been excited about trying this one. The Zball is a weird little invention but is the heart of the game. This one may not be as easy to pull out and play with new players as Pitchcar since controlling the Zball takes some practice, but I have high hopes for this one.

Tobago - 1 Play

Interesting but the jury is out for me on this one. I need to play it a few more times to see if play remains interesting.

Dark World - 1 Play

I would have loved this as a kid. Now it is a bit to simple.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
113. Board Game: Giganten [Average Rating:6.78 Overall Rank:1002]
Fire Lord
United States
Fort Collins
Colorado
flag msg tools
mbmbmbmbmb
One of my most anticipated new old games finally arrived this month. I had to wait less than a week for my first play. Fortunately,

Mr. Green
United States
Ft. Collins
Colorado
flag msg tools
When green is all there is to be, it could make you wonder why. But why wonder? I'm green, and it'll do fine: it's beautiful, and I think it's what I want to be.
mbmbmbmbmb


was willing to play in the inaugural game. I think I need to play it a few more times before I can see it's true character. The interaction between players seems chaotic, but perhaps we need to get more plays under our belts.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
114. Board Game: At the Gates of Loyang [Average Rating:7.38 Overall Rank:186]
Dennis Leung
United States
Fanwood
New Jersey
flag msg tools
mbmbmbmbmb
At the Gates of Loyang

We managed to get in two new games this month, both late birthday gifts from my wife (my birthday was in August). We've been eager to try At the Gates of Loyang since our favorite game is probably Agricola (but also due to Indigopotter's cheerleading!) Plus, it has a Chinese theme, which is pretty rare and appealing to us.

I can see some of the flaws of the game. The theme is less well integrated than Agricola. It's a thinly disguised cube pusher, although in this case the cubes are pretty. There is an opening and mid game, but there really doesn't feel like an end game. It's a mostly tactical game. There is relatively little player interaction and there can be some down time when it's not your turn, especially with people prone to analysis paralysis.

Despite that, we find the game charmingly addictive. The theme and components go a long way, but to be fair I think we enjoy cube pushers where you actually do something with the cubes (we really disliked The Pillars of the Earth for that reason). The planting, harvesting, and trading are just enough theme for us. The game has more interactivity than I think most people give it credit for---even after just several games, we started watching each other during the card distribution phase. And that doesn't count a well-timed Trader or Marketwoman that can devastate your opponent. It's definitely a tactical optimization game, but after starting to learn the cards more, we're starting to be able to develop some longer term strategy. On the surface, there is less tension than Agricola since there's no constant pressure of feeding your family. But to play well, you have to create your own tension---you have to balance your tempo between the number of hungry customers and building up your farming engine, and going too far in one direction or another can leave you behind.

On the surface, it's somewhat like a deeper Jambo. We do miss Jambo's richer, more diverse card set and I wish there were more cards here. However, one of the things that Jambo lacks even compared to other light card games like San Juan is that sense of building something. Loyang has that feeling of starting from nothing and building up a successful vegetable market. By the time of the mid game, your engine should be set up and running so the end game does feel a little long, but it's just added pressure to keep adding fuel to your engine to keep it running.


Ticket to Ride: Nordic Countries

We've been fans of the Ticket to Ride series, although it hasn't seen much playtime recently. Still, when Nordic Countries was reprinted, we decided to splurge and get it. The artwork and components are great, especially the new winter themed cards. It was a nice touch to release this as a full game rather than an expansion like Switzerland.

For us, it's definitely a better game than Switzerland. It solves the relentless ticket drawing problem and is a much tighter map with fewer annoying one train routes. However, the new wild card rules feel fiddly, especially for a Ticket to Ride game. Also, the map is almost too tight---once one person can get their north-south axis established, they usually run away with a big win so the games tend not to be close. I think the Globetrotter bonus for most completed tickets is supposed to help compensate, since the other player can concentrate on completing more smaller tickets, but the 10 point bonus just isn't enough. It's a good game, but I think we find Europe with the 1912 Big Cities expansion to be our favorite two player version.

24 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
115. Board Game: Sid Meier's Civilization: The Card Game [Average Rating:6.08 Overall Rank:4780]
John Clark
Australia
Canberra
ACT
flag msg tools
mbmbmbmbmb
I only played two new games in October (the other was Defenders of the Realm). I really liked Sid Meier's Civilization: The Card Game. It plays quick and has the basis aspects of civ.

The game is pretty simple and there is direct combat. You bash the leader. Its a big part of the game and if you don't like that kind of thing then go back to your farming.

The rules are not well written, but they are not nearly as bad as some people make out.

The resources are all cards, which gets a bit fiddly - wooden cubes would have worked better, but then it would not be a 'card game'

Each resource is used to buy different things - 'food' buys people, 'commerce buys' technologies and 'production' buys buildings and wonders. The game ends when all the techs are bought. The technologies and many buildings give some special ability but most are a bit weak. Some stronger techs would be nice.

But its a good game!
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
116. Board Game: Shipyard [Average Rating:7.35 Overall Rank:329]
Erin Sparks
United States
Garden City
Michigan
flag msg tools
mbmbmbmbmb
Shipyard was the only new full game this month. I enjoyed the first play, but two of us played at first-grade level while the third played at a much higher level right off the bat. While we were coming to grips with the machinery of the game, she was buying up employees left and right-she stomped us. Like any good game, it made me want to try it again. But oh, the theme! Game designers, please help me get good games to the table by picking exciting themes and by not making your games all brown!

The other new game was the Thunderstone:Wrath of the Elements. I have to say, the games I played with this expansion were more fun than with the standard cards alone. To me, because there isn't as much variety to Thunderstone's play compared to Dominion or Race for the Galaxy, it kind of requires several expansions to keep it fresh. Looking Forward to Doomgate Legion.

On Deck for November: Hansa Teutonica (Theme! Brown Board! Grr!), Inca Empire. And I WILL finish my Europe Engulfed Turbo-Tax-like program and get it to the table!
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
117. Board Game: Notre Dame [Average Rating:7.41 Overall Rank:139]
Jerry Wilkinson
United States
New Castle
Indiana
flag msg tools
When asking "What would Jesus do?", remember that flipping over tables and using a whip are within the realm of possibilities.
mbmbmbmbmb
This was easily the best new game for me this month. I only played 2 new games this month. I liked this one and would certainly play this one again.

The other new to me game I played was Chinatown. I hated it.
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
118. Board Game: Cosmic Encounter [Average Rating:6.42 Overall Rank:1677]
I can show you anything, on my belly belly belly screen. Skyscrapers! Taxicabs! Traffic Lights!
Canada
Caledon
Ontario
flag msg tools
mbmbmbmbmb
Three new to me games this month.

Cosmic Encounter was the best by far. I had been very much looking forward to playing and finally got a chance. Excellent interaction between players using the various alien powers. The components in this edition are over-the-top awesome.

Very much looking forward to playing again.

Lord of the Rings Trivia Game was a pleasant surprise. A really well made trivia game - and based on one of my favorites. My wife is a huge LOTR nut so this will likely stay on as a two player between us.

A neat system of collecting various tokens in order to move along the path to Mount Doom. Of course, the requirements for tokens and number of correct answers increases in difficulty the further you progress.

Saboteur was a bit of a let down. Now I see the potential fun in this game for a large group of players, but this list is about first impressions, and my one game was with four players. This is likely not the best way to play.

Even one more player would've meant a possible second Saboteur in the mix. Obviously, I am looking forward to playing again with more than four.
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
119. Board Game: Mansions of Madness [Average Rating:7.46 Overall Rank:150]
Brad Klein
United States
Minnetonka
Minnesota
flag msg tools
mbmbmbmbmb
Thanks to Arkham Nights (http://www.fantasyflightgames.com/edge_news.asp?eidn=1710), I was able to try some new games for the first time in awhile. Of those I most enjoyed a demo of Mansions of Madness I was lucky enough to get into via a lottery. One of the goals for the game's design they mentioned at a seminar at the same event was to have you feel like you are part of a movie. At that I think they succeeded. Everything contributes well to a cohesive story and almost everything includes flavor text. Every clue is there for a reason and the events that occur all move the story forward.

It had some interesting mechanics as well. The puzzles to resolve some locks and other clues I felt fit the theme and it was nice to have something that wasn’t just a skill check. The player solved the puzzle, but the number of ways they can manipulate it depended on the character’s Intellect.

The varying results on the combat and spell cards also added nice variety. The spell cards provide for various outcomes, so success or failure of the same spell doesn’t always mean the same result.

The combat cards varied by opponent encountered (humans, beasts, strange-tentacled things goo) and type of combat (ranged, melee weapon, bare hands). Rather than a straight Strength or Marksmanship check, it may call for a Dexterity check (“You slip as you approach the creature, make a Dexterity check to see if you recover and strike it.”) or Willpower (“As you ready to fire, the beast lets out a horrid scream. Make a Willpower check to see if you keep your hands steady.”). The results of the roll are also specific to the creature type, so if it is a human you might sweep a leg out from under it or a Mythos creature might get a tentacle looped off.

I’m interested in understanding the Keeper’s options better. And, although at the design seminar it was said that replayability was considered in the design, I’m curious to see how that actually plays out. After one game though, I’m really looking forward to trying it again.

Other new games:

Call of Cthulhu LCG – I wasn’t overly impressed by the other game I tried at Arkham Nights. I should preface this that I’m not a big CCG-type player and was getting trounced by the time I got the hang of this, but having everything resolved with the same four steps seemed I little repetitive. I’d be willing to give it another shot, however.
25 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
120. Board Game: Tigris & Euphrates [Average Rating:7.77 Overall Rank:33]
Ben Pinchback
United States
Leonard
Michigan
flag msg tools
designer
mbmbmbmbmb
For some reason I've avoided this game up to this point. I think I was tired of tile laying in general, but that's only because I hadn't yet played THE tile laying masterpiece. Good for me that my friend bought it on a whim, because I can't get enough of this game right now.

For those that don't know, you are basically placing colored tiles as well as "leaders" that collect resources when tiles of their color are placed. The entire game is maneuvering these tiles and leaders and positioning yourself well for certain conflicts like when two blobs of tiles reach each other. (an "external conflict"). All of this you are doing to try and achieve a balanced empire. You are judged on the worst color of resource cube you've accumulated, a nice twist.

I love this game for one main reason. The play is easy to explain, but doing well in the game is not so easy. There are just so many layers to find in this game. Everyone is playing right away, and by the time you've explained other games with more complicated rules you could have already played two rounds of T&E.
24 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
121. Board Game: Skip-Bo [Average Rating:5.31 Overall Rank:10879]
Jacco Versteeg
United Kingdom
Crewe
Cheshire
flag msg tools
mbmbmbmbmb
Only two new games for me this month: Skip-Bo and Destination Hogwarts. Neither did much for me, so it's a good thing I did get to play plenty of other games which did.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
122. Board Game: Luna [Average Rating:7.43 Overall Rank:282]
Pol Michiels
Belgium
Ottenburg
Vlaams brabant
flag msg tools
Of all people who have nothing to say, those who say nothing are the wisest.
mbmbmbmbmb
I played Luna at Essen, and immediately again when I got home with the wife. Simply one of the best worker placement games I've ever played, with lots of tension and sizing up your opponent's moves for a hint of their strategy. Also, it plays really well with 2, 3 and 4 players, something I greatly appreciate (since my gaming group varies in size a lot).
23 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
123. Board Game: Thurn and Taxis [Average Rating:7.15 Overall Rank:255]
Rin
Japan
flag msg tools
mbmbmbmbmb
October was my first month into board games, and the very first game that arrived was Agricola on 10/10/10 (great date for an anniversary ;D)
Most of these games are probably been-there-done-that for many of you, so pardon me while I babble on...

Thurn and Taxis
Total plays: 2
Summarized thoughts: My favorite game of the month! I love scheming and secretly building up and when I close the route and take the point tile, seeing my boyfriend's jaw drops as he didn't see that coming is great fun laugh But most of all, it's because my latest win won me a board game (of my choice!) from him.

I'm the gamer between the both of us and the one spending an indecent amount of time on BGG scouring through geeklists, threads and pages of games So he's placing a restraining order on me that I am not to buy new games until I win him 3 times in each game I currently own. When that happens, I can buy one more game. But if I manage to win him 3 consecutive times in any combination of games, he buys me a game! (but I still have to at least play each game 3 times)

It slows down the collection expansion, but for the better, since I do live in an inconvenient place in the world and postage ALWAYS costs more than the game and it also ensures that I play all the games I have first.

But a new, FREE game! Now, if I could just decide on what to get next...


Agricola
Total plays: 7
Summarized thoughts: This was my first board game, and on hindsight, perhaps not the perfect choice for a first game as it was rather heavy and reading the rules nearly drove me batty. But I do enjoy it now that I've eased into it.



Carcassonne
Total plays: 3
Summarized thoughts: A nice change from Agricola when it arrived. I love this game because how the game flows depends both on what you draw and how you place it. It's a bit of luck, but you can control it to some extent. It's like I'm waiting for that piece to finish off the city with and I'm praying "Please let me get that piece, please let me get that piece, PLEASE LET ME GET THAT PIECE!" and nope, I pull out a road. Gotta love the tension it brings!



Fresco
Total plays: 2
Summarized thoughts: Nice theme and pieces to go along with it, but for some reason I'm not that compelled to play it. Perhaps due to the fact I've lost the both times I played it?



Pandemic
Total plays: 1
Summarized thoughts: First time playing a cooperative game and it was pretty refreshing. We won the game cool, celebrated , then realized we played it wrongly (transferred a card that wasn't the city we were on) and thus would have lost shake. Ahh, it was a good try and we will be challenging it again soon!

Edit: Changed Thurn and Taxis to the listed item
38 
 Thumb up
2.30
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
124. Board Game: Catan: Cities & Knights [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Beer be with you.
United States
Northlake
Illinois
flag msg tools
Settlers of Catan does not improve with your house rules. The best option if you don't like the rules as written is to just select another game.
mb
This is one of five new games I played this month (which may be a record for me).

I just played vanilla Catan for the first time last month and it has quickly become a staple at our table. My wife loves this game and we have introduced it to our friends with great success.

C&K to me is more than just an expansion - I think of it as a completely new game that shares some features with the base game. This is a good thing - if I want a lighter and faster game, I go with base Catan. If I want a bit heavier game when I have more time, I go with C&K.

I definitely want to play more games of this.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
125. Board Game: Sherlock Holmes Consulting Detective [Average Rating:7.79 Overall Rank:75] [Average Rating:7.79 Unranked]
Allan Clements
Norway
Oslo
flag msg tools
Turns out Esseb did touch the flag. Don't tell him I said so though.
mbmbmbmbmb
Finally managed to get a hold of this one just before heading to Essen and we played it 5 nights in a row! We know we will eventually run out of cases even with the expansions but we have been loving this one none the less.

I did go to Essen this year and I think this game has overshadowed the newer games I got though I rate Sid Meier's Civilization: The Board Game (would pick this if not for Holmes) , 7 Wonders and Olympus very highly and those will no doubt be played long after the Holmes cases have ran out.
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  3 , 4 , 5 , 6 , 7  Next »  [7] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
[1]  Prev «  3 , 4 , 5 , 6 , 7  Next »  [7] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.