$10.00
New to you Nov 10 => Best new boardgame you played this month and why
Andy
United Kingdom
Stockport
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What's the best new game you played this month (Nov 10) and why? Share your experiences of the new games you've played this month.

It would be helpful, if you could add an entry to the list even if you pick the same game as someone else.. since I use the geeklist entries to compile the summaries. Thanks


New To You Metalist 2010
New To You MetaMetalist
New To You Meta-list - old metalist (currently broken)
New To You Geeklists - Announcement thread

Other Great Monthly Lists
Your Most Played Game (and more): November 2010
Your best gaming experience of the month and why November 10
New to your Kids November 2010 => Best new game you played with your kid(s) and why
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101. Board Game: Gulf, Mobile & Ohio [Average Rating:6.70 Overall Rank:3090]
Tom O'Keefe
United States
Richmond
Virginia
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I was really excited to play my new copy of Gulf, Mobile & Ohio this month, and I managed to put together a four player game the other night. Wow! This game is pretty great. Lots of tricky tactical decisions involving both money and positioning/blocking. It was interesting to play a train game with hexes and auctions and whatnot, but with victory points as the winning condition rather than money. Money's not even a tiebreaker! I'm very eager to play again.

Honorable Mentions:
Dixit: This has been a big hit with all the groups I've tried it with. I'm a little worried that the fun will taper off as players get over-familiar with the pictures. Maybe that will be time for Dixit 2?

Small World: I really enjoyed trying this one out. Seems really fun. I still have only played once and I'm guessing this gets better as you get more familiar with the powers (so you can finally set down the player aid).
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102. Board Game: Liberté [Average Rating:7.19 Overall Rank:447]
G. Gambill
United States
Shawnee on Delaware
Pennsylvania
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Finally was able to pic this up in a trade, and played a single four player game. It was great fun! The mechanics are very simple, but there is a lot of subtle strategy involved in the game as you scope out the lay of the electoral land, try to see what you have in your hand, and then try to push your faction into the lead or into second place to score your victory points. It's a little indirect, and the game looks like it will have staying power. I nearly pulled off a fantastic bluff with a Royalist Counter Revolution strategy while all the while collecting more cards and plotting a Revolutionary electoral win (which another player was unknowingly helping me out with by placing red blocks everywhere I was putting white blocks to stop me from getting the CR win). In the final turn, after I tipped my hand with tons of red cards, the game was almost mine but, alas, my wife beat me in the battle box by killing my general on the last turn and beat me by one point! A really fun game that I look forward to playing again.
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103. Board Game: Wacky Wacky West [Average Rating:6.32 Overall Rank:1698]
Jeremy Coe
United States
Spanish Fork
Utah
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This month wasn't bad for me. My best new game for November was:

Wacky Wacky West previously published as Drunter und Drüber

This game has an interesting mix of tile placement and hidden roles (or colors). I really like the game and my 6-year-old daughter loves it. Surprisingly, my wife really likes it to. She generally hasn't liked any tile placement games. I played it 3 times in November.

Also played:
Puerto Rico
Surprisingly, I finally got to play this game at game night at my favorite FLGS. I liked it and hope to get to play it again.

Ticket to Ride: Nordic Countries
I've been wanting to try this version of TtR for a while and I got a great deal for it on ebay. I really liked it, but didn't enjoy losing by over 100 points to my wife. Hopefully I'll get more chances to play this soon.

10 Days in Asia
Another fine entry in the 10 Days.. series. I really like it. I found it to be the most challenging version so far. It was too difficult for my daughter who likes to play the other games in this series.
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104. Board Game: Alien Frontiers [Average Rating:7.54 Overall Rank:92]
Martin G
United Kingdom
Bristol
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I got the chance to play a trio of hyped new releases this month, and for me Alien Frontiers was the most fun experience. It has the dice-as-workers of Kingsburg combined with the theme, special powers and chunky scoring of Cosmic Encounter. I like it a lot more than Kingsburg because there seem to be more ways of using your dice, and low rolls don't seem to be a problem at all (oh, and there are no effing Orcs). I enjoyed how you could put creative strings of actions together involving the colony powers and alien techs, and how you often seemed to be 'just one short' of the perfect plan. This could allow AP to set in once players have lots of dice, but this really isn't the sort of game you should be agonising over. After one play, Alien Frontiers seems to be the great middleweight dice-based worker placement game that Stone Age should have been. 7, could rise depending on replayability.

The first thing to say about 7 Wonders is that it is really just Fairy Tale with more appealing artwork and some additional wrinkles. That's not a problem as Fairy Tale is a great filler and the wrinkles are improvements. But don't come here expecting a meaty card game of the like of Race for the Galaxy or Glory to Rome. Where this game really excels is allowing seven players to play something with a little more substance than 6 Nimmt in 20-30 minutes. That's achieved by the clever breaking down of the game into subgames between you and your two neighbours. There's really no need to look across the table as you'll only be buying resources from and scoring points based on the players to either side of you. The speed is achieved by having nearly everything happen simultaneously; I was amazed by the lack of downtime. But I probably won't be buying this. There are going to be copies everywhere anyway, and I suspect replayability will be limited until the inevitable Dominion-style expansions start appearing. 7

String Railway gets high marks for sheer WTF factor. We had people crowding round our table at London on Board to see what was going on. If you haven't seen a picture, you literally build railway lines out of lengths of string, attempting to connect station cards. Some of the stations seem slightly unbalanced, and it's impossible to be rigorous about the rules when strings and stations are going to get nudged. But that's really not the point. This is a 5-turn, 20 minute filler with more to think about than you would expect, and it's a blast. 7

Quo Vadis? is an old Knizia game, and unusually for him it's almost pure negotiation. We had a good time playing it but it was hard to assess with five first-timers. It does the typical Knizia trick of getting more than you expect out of some very simple elements, but I'm not sure there's quite enough game for me, not being the biggest negotiation fan. 6

Finally, the disappointment of the month was Martin Wallace's London. If you look at my profile you'll see that two of my gaming loves are card-combos and Wallace-style economic games, so combining the two sounded like a dream ticket. But the absolute killer for London is the lack of interaction. I've played three times now and felt like I barely looked up from my hand and tableau at the other players. Unlike Race and Glory to Rome, the type of action you choose doesn't really affect anyone else, and waiting for someone to run a 10-card city has the same feeling as drumming your fingers while a Village Idiot finishes their turn in Dominion.

It's also less thematically integrated than most Wallace designs, and feels like it falls into a set pattern of optimisation. Buy boroughs to fill your hand with cards, play as many cards as possible (using the display to make matching pairs), run your city while your hand is empty to make money to buy more boroughs and so on. And the board, while prettier than the usual Wallace, is almost an afterthought, which could be replaced by more cards or a list of payouts without losing much.

The poverty system is the highlight, and it does make for some interesting decisions about whether to have large and infrequent or small and frequent city runs. But the cards themselves aren't interesting enough, some are strictly better than others, it's very hard to tell who's winning or why, and it's twice as long as it needs to be, with a particularly painful endgame. Of the card combo games, it feels most like Innovation (because of the stacks, and the play/activate separation) but with less interesting cards and all the interaction taken out. 5
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105. Board Game: Finca [Average Rating:7.05 Overall Rank:393]
Murray Fish
Australia
Canberra
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Three new games - A very good month of gaming for me.

Finca



Now that our little lad is sleeping reasonably well my wife and I hosted a small games night at my house where we were introduced to Finca. This played really well, had great components and looks to be game with a great degree of replayability.

Pylos



I have also discovered a lunch-time gaming buddy at work. He likes abstracts and has a couple of rather fun ones. We usually get to play a couple of days a week and fit three or four games into the lunch break.

Pylos is a very good game and one neither of us has really mastered yet. Lots of mini-tactics in each game. Very good fun.

Quoridor



Another lunchtime game. Lots more plays and always fun. I'd like to try this with four players at some stage. Another winner for a light abstract.

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106. Board Game: Hey Waiter! [Average Rating:6.31 Overall Rank:3347]
Andrew
United States
San Francisco
California
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This is a tough month for me because I didn't get to play many games

The much hyped 7 Wonders is taking geological ages to arrive in Australia, so that's one bandwagon I can't hop on to... The wine games and the unoriginally-themed Euros getting good press are also far, far away. Heck, I'm still waiting for my order of Dominion: Prosperity to come in. I did see London but after tallying my 2010 spend on games, refrained from increasing that number.

The Favourite
Hey Waiter! - This was a tough one, as Hey Waiter! isn't a game for any of my groups' tastes. Hey Waiter! is a light game with unexpected depth; with 3p it's about positive interaction and incentive manipulation - both elements that I really enjoy. The repurposing of poker chips looked a bit cheap, and I was initially surprised by the direct attacks. However I came away thinking about the game and came close to buying it (to sit unplayed on the shelf). I later realised that the "attacks" integrated well with the transient alliances and incentive manipulation of the free-for-all 3p game, and the designer had incorporated the "busboy" mechanic to ensure the game didn't devolve into "take that" attack-slinging. Hey Waiter! uses partnerships for the 4p game, which signals its gamer-cred; there are also 3p 2-versus-1, 4p free-for-all, and >4p variations, all of which sound interesting.

The Standouts
Prolix - I became quite addicted to the online solo implementation of Prolix; I really enjoy it as a free and open word game that's not about memorisation of 2-letter words. I'm currently tossing up getting it for the family who really enjoy Scrabble; I'm not actually sure how well it plays non-solo though.

Amun-Re - It's funny how little things tip me over the line - in Amun-Re it was the ability to perform rudimentary engine-building with farmers that gave me that warm fuzzy feeling inside. Strangely enough, I didn't care for the special powers and secret objectives of the cards. I liked the opposing incentives of the sacrifices, and the novel mechanic of almost everything being wiped clean for the second age. I prefer Homesteaders's less restrictive auction system (you can overbid on the same item), but Amun-Re makes you think hard about your bid.

The Decent
Perry Rhodan: The Cosmic League - I've only played solo so far, and I don't expect that to change. It's too simple for gamers, too complex for non-gamers, has enough screwage to annoy the non-confrontational, and too little to please the aggressive. I've been enjoying the solitaire rules however: you play against a super efficient robot, trying to gain an advantage by predicting its moves, developing technology and applying creative tactics.

The Indifferent
Master of Rules - I had a so-so experience here; Master of Rules is a tactical game with transient alliances and deduction of opponent objectives (which I liked), but I'm not sure how much depth or replayability it possesses. As I was incompetent at the game, I enjoyed calling it the "reverse Puerto Rico" - I messed up the player on my left who was relying on me to achieve my goal.

The End of the Triumvirate - As expected, I didn't much care for The End of the Triumvirate; map-based conflict games set in classical times just don't seem to be my thing. There was nothing wrong with the game mechanically, I simply wasn't engaged with the process. At first glance The End of the Triumvirate suggests tactical play but according to our game's winner requires longer term strategy. I don't anticipate great variety on replay.
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107. Board Game: DungeonQuest (third edition) [Average Rating:6.71 Overall Rank:874]
Jerry Wilkinson
United States
New Castle
Indiana
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This one was the only new game I have played this month. I played it 4 times, both daughters played it twice, and Lynda and our friend Chris played it once. It was enjoyed by everyone. Its a really good game.
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108. Board Game: Olympus [Average Rating:6.96 Overall Rank:915]
Dave Eisen
United States
Menlo Park
CA
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Lots of new stuff. BGG.CON. Will not describe all of them as that just repeats this dkeisen@BGG.CON2010

Well. I will describe Olympus here as no one else has yet listed it.

Best of class. Worker placement civ building game with a couple of innovations. Actions are improving production capacity or producing, getting more population to be able to support this capacity, culture for building better buildings, or military for, well, you know what military is for. Building buildings too, which give benefits as well as victory points. None of those, of course, are the innovations.

But first, when you place a worker to do an action, others can follow with their workers to get a reduced version of the action. This keeps them from being frozen out of something key plus can be important for timing reasons. Also: more confrontational than one would expect of this genre.

Only potential concern is whether or not there are multiple paths to victory and details like whether the various buildings are priced correctly. Only time will tell here.

The full list:

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Olympus
Sid Meier's Civilization: The Board Game
Troyes
Navegador
Master of Economy
Vinhos
Magnum Sal
Grand Cru
London
7 Wonders
20th Century

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Era of Inventions
Kaigan
Merkator
Last Call: The Bartender Game

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Norenberc
51st State
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109. Board Game: Löwenherz [Average Rating:7.11 Overall Rank:498]
I can show you anything, on my belly belly belly screen. Skyscrapers! Taxicabs! Traffic Lights!
Canada
Caledon
Ontario
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I played 8 new-to-me games this month. Only a handful of winners I would gladly play again.

Löwenherz

Lowenherz was the best new to me game this month. It is a nasty area control game where pretty much every round there will be a conflict in winning actions to add to your zones of control or mess with your opponents. I thought it was pretty cool and a nice step away from more non-aggressive euros.

Castle Panic

I also liked Castle Panic very much. A co-op to defend the castle against various baddies. It is quite random in that you never know what bad guys you will face this round, but it is a lot of fun to work with everyone else to repel the intruders. Nice colourful board and bits.

Apparently plays solo as well, so will need to try.

NHL Ice Breaker: The Card Hockey Board Game

This game was a nice surprise that captures the spirit of hockey quite well. Plays very fast - generally high card lets you move the puck to the net, but various combos interfere making for a back-and-forth battle. Much better than I thought it was going to be.

Qwirkle

Qwirkle looks terrific with the thick wooden blocks. It is sort of like scrabble but with colours and symbols instead of letters. Very easy to learn.

Nothing I would request again and again to play, but is a great game to play with light conversation.

Betrayal at House on the Hill

I played the new version, having never experienced the original. It is certainly an interesting concept - investigate a haunted house, until something happens to one of the group and they turn on the party.

Maybe it was just the scenario we played, but I felt the game was OK, nothing spectacular. At no point did I feel that the party was in much danger to losing to the traitor/monster.

Crusade and Conquer

This is a Chess variant. I hadn't played Chess in years, so it was nice to revisit. Components are fantastic in this one. Several special pieces - a flagbearer that cannot capture and can only be captured by the enemy king. If the flagbearer can reach the enemy king's square, this is an automatic win. There is also a dragon with the ability to move in a straight line over any number of friendly pieces.

It's a neat variant to the original, and one I would play again.

Gridstones

Abstract find-the-pattern type of game. Plays nicely with two, but quickly loses control with any more. Not really my kind of game.

The Haunting House

This game is purportedly a race through a haunted house. Problem? Tiles shift and rotate, players switch places, and even the exit can move. Barely tolerable with two. With even three players this 20-30 minute diversion could take much,much longer to finish. Not fun.
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110. Board Game: Inside [Average Rating:6.47 Overall Rank:3954]
Jonathan Kandell
United States
Tucson
Arizona
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I had never heard of this Gigamic game until
David Short
United States
Tucson
Arizona
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introduced it to me at our first "play at lunch" attempt. (He says he keeps it on his work desk because it passes for a paperweight.) I own Quarto have been waiting forever for Quoridor to republish. How did I miss this gem?

Inside is one of those abstracts with emergent complexity. You build up a pyramid on its side, one colored cube at a time, winning by having the most of your color on the three outer faces at the end. Ok, sounds like a Pylos wannabe. But some neat twists push it over into the "really great" category: 1) Pyramid builds up at an odd angle, necessitating interesting ways of thinking. 2) You start with mostly pieces of your own color but also some of your opponent's pieces, and you may play either; 3) when you form a three-piece "pocket" you must take an extra turn and must use any of the pieces from your opponent's collection (including your own if they're left). This all creates some very interesting game space.

The game resembles a Gipf in that board "shrinks" as game goes on and the pyramid rises. My main criticism is some moves seem automatic, especially as game goes on--reminded me of Zertz in that way.


I finally got around to playing Ra, one of the "modern classics" I'd first bought to start my collecton. It was only 2 player, which most say is its worst configuration. And it was still brilliant! Everything they say is true, this is really is a perfect little fun game. I loved how smoothly game-play felt, all perfectly designed with "no fat". It reminds me of traditional card games with its "set collection" scoring. I was really surprised the auction worked with 2 players, and can't wait to play with four.
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111. Board Game: Dominant Species [Average Rating:7.90 Overall Rank:23]
Arden Nelson Jr.
United States
Ohio
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This one is easily my "new to me" game of the month. It happens that most of the games new to me I tried in October and repeated for a "Second time" in November.

The rules were really quite clear and I was able to teach this without many problems for something this complex. There are a lot of things going on and there is certainly a matter of half way through you realize, "Oh so that's what I really needed to be doing." But this one is going to be repeated by my same group this week. Unfortunately, I'm unable to join them. But I know one other person who got the game in one of my groups and I know it is going to get played for some time. My biggest fear is AP could really be a drain on this game. I purposefully keep the pace and try to have back up plans if what I originally wanted to do isn't possible. I feel like making notes to myself on my iPod so that I remember what my plans are as I wait for my turn.

I do worry that the cards might be slightly over powered. However, that means that you really do need to select to score an area where you are dominant. But, of course it might be possible for someone to change things before you are able to do so.
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112. Board Game: Haggis [Average Rating:7.11 Overall Rank:435]
Alex G

Philomath
Oregon
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Haggis was the best new GAME I played. A tricky and interesting "traditional card game" that actually works very well for two. Deciding how to use the open-info wild cards/bomb cards is the brilliant key to what's interesting about this one. It opens up a lot of ways to play, though I wonder if it can be "solved" two player in some sense (at least to competent if not superb play), without the complexities of bidding and partnership, or special interaction cards a la Blue Moon.

I also had a lot of fun with Neuroshima Hex! and Small World expansions, though I think in both cases the expansion material is not as well done as the original.

In particular, Neuroshima Hex! Duel's new board mitigates luck of the draw, but slows things down too much by letting you move your HQ easily (no matter who you are) to escape line of fire -- on the other hand, I think the Smart army at least is a very nice addition, and Vega$ could grow on me. Neuroshima Hex! Babel13 also introduces at least one apparently great new army (New York), but the other army is the issue there -- I'm afraid Neojungle is not so much too good, but too prone to forcing one style of play on the other army, which is annoying. Still very very glad to have both, given my liking for NH itself -- like Blue Moon, more armies is better!

We played a lot of 2p Small World this month. The stuff in Small World: Be Not Afraid... and Small World: Cursed! unfortunately somewhat increases the already-over-the-top IMO strength of aggression, unit-numbers, and conquest in 2p Small World (and I think 2p is where the game is best, without so much kingmaking diplomacy and "well, the person with the right combo to kill X is stupid, so X wins.") I like the game, and found some new depths, but Barbarians and Kobolds just add to Amazons and Skeletons in the "pick and conquer the world" list.

Oh. Right. I also finally played Dominion: Prosperity. I just forgot it. First reaction: MY GOODNESS, THIS IS DOMINION DONE UP RIGHT, EVEN MORE THAN INTRIGUE. Ten games later, realized that I'll play this fairly often, probably, but it's still just Dominion, and other than bursts of enthusiasm, I am not that excited by Dominion anymore. But, then, I've played it many more times than most games, so that's not surprising. Prosperity IS a game-changer, but the game-change is absorbed and semi-conquered in low double-digit games. Glad to have it, again.
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113. Board Game: Space Crusade [Average Rating:6.87 Overall Rank:850]
Peter Brichs
Denmark
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November month wasn't a month that contained a lot of playes for me (only 22 plays in all - divided over 9 games).

However, 5 of these games were new games, so that's great.

Betrayal at House on the Hill
Rating so far: 8
I've wanted to check out this game for a while, and when the chance came to borrow it (version 1) off a friend, I jumped at it. It was great fun, and we had to rush out and buy the second edition. I can't wait to get my replacement tiles, so we can play this more.

Buffy the Vampire Slayer: The Game (US)
Rating so far: 7
I've wanted this game for a LONG time. A friendly BGG user (Gameguru aka Bill Paradise) was kind enough to send me a copy of the game. All the comparisons it gets with LAst Night on Earth are completely understandable, but since I love LNoE, it's no big deal for me.

Space Crusade
Rating so far: 9
"New" game of the month for me. I found this and the Mission: Dreadnought expansion at a trift store for $8. It's the best fun I've had for a long time playing this. I will play this a lot, if I can get the group together for it.

Tichu
Rating so far: 6
We played only two players, and the rules for two-player didn't make a lot of sense - I have a feel that I'll like it a lot more when we play it with the correct number - four

Zombie State: Diplomacy of the Dead
Rating so far: 6
It's a heavy game, and a game I can see myself getting better at. It's also a game in which newer player don't have much of a chance. I like it, but I'd hate to play against someone of a different skilllevel than myself.
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114. Board Game: Alien Frontiers [Average Rating:7.54 Overall Rank:92]
Michael Christie
Australia
Eastwood
NSW
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I played a few games for the first time in November, largely due to being part of a regular gaming group (Northside Gamers) but the stand-out game was Alien Frontiers, which arrived in the post on the day after my birthday

There's reviews popping up for it everywhere, so I won't rehash those, but the main thing I like about it is that it has what I call "the magic turn", where at some point in the game, your bonuses from colonies, alien tech and dice rolls all come together and you get a big jump on the scoreboard. thumbsupthumbsupthumbsup

I also played a game of Saboteur, which was pretty good overall, even though our band of dwarven miners were up against some experienced saboteurs who turned out to be sitting next to each other - so the good guys never really stood a chance. Still, this one's on the shortlist as a stocking filler. thumbsupthumbsup

I also played Tobago, which has great components, but for me, it was let down by a bit too much randomness in the course of play. And the other new game I played was Mamma Mia!, in which I discovered I'm a lousy pizza chef... thumbsup
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115. Board Game: 7 Wonders [Average Rating:7.88 Overall Rank:19]
Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Lots of new games this month, a number of the Essen releases. We bought a pile of them, then spent the last three days of the month trying them all out with a couple of friends! And most of them seem to play with 2 players, so I hope for a good month of gaming trying them all out with my husband in the evenings, and writing some more reviews for my "How do they work 2 player?" series.

7 Wonders
Wow! We played it, and then played another game straight afterwards, and then another, and every time for the next day or two that we had a 20 minute gap, out it came again. It's going to be another Dominion that way! Will be interested to see how it works with more than 4 - so far we've only played with 3 or 4.

London
This game excites me in the same way as Race for the Galaxy - I keep thinking about trying new things and ways to play. Four games so far, one of them with 2 players, and I hope for many more.

Troyes
This one just seemed like another euro off hte first playing, and didn't particularly excite. My second playing unfortunately I had kid distratctions in, which meant I didn't get that much of a feel for the differences, but could see they were there. Look forward to trying again.

Navegador
This one just felt like "the next rondel game", as we described it when we bought it. Nothing specially new in it, but I enjoy all the rondel games to a reasonable degree, they just don't have that "Let's play again and again" hook that I look for in a really great game.

Key Market
I enjoyed almost everything about this game, except the downtime between turns. With slower players that could be a real issue for me, so I hope it speeds up with repeat playings or it's not going to come out too often. The play itself was good though, and it looks like it could have plenty of replayability with all the different guilds.

20th Century
We didn't buy this one, but a friend did, and it's almost hit our buy list off the first playing, but possibly not at full price. A lot of fun to play, the only concern is replayability.

Age of Discovery
I suspect that I'll like this more on future playings, but my first play was marred by me thinking it was longer than it was and getting most of my boats stuck on a long trade contract while the game ended. I do look forward to trying again soon, so the game must have done something right!

Ubongo 3D
I'm a huge fan of Ubongo, so had to try this when I saw it at Gradpad. After two rounds I was ready to throw this game out of the window, as I couldn't do any of the puzzles and no-one would let me see the solutions to see where I was going wrong. In round 3 the game's owner gave me a hint that helped me finish, and from then on I'd got it and finished almost every puzzle first! However, I think I'd always prefer to play normal Ubongo over it.

Dorn
We picked this up cheap to play 2 player (we're HeroQuest fans, so it was something similar but not so long), and our one play was quite fun, if a little frustrating at times. I can see it getting some play 2 player, but it's never going to be a favourite.



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116. Board Game: The Tide at Sunrise: The Russo-Japanese War, 1904-1905 [Average Rating:7.21 Overall Rank:2467]
Andreas Johansson
Sweden
Linköping
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I spent 200 GG and all I got was this lousy overtext!
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I spent 200 GG and all I got was this lousy overtext!
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The Tide at Sunrise is a very nice light(ish) wargame on a somewhat unusual subject*. A low counter density keeps playing time down (~3h for first play) and puts emphasis on manoeuvre (except at Port Arthur, where it's all frontal assault all the time). Can't wait to play it again.

The other new game for Nov. was Dominant Species: something so unexpected as a euro from GMT. The presentation has some flaws (notably, "dominance" and "domination" are two different game mechanisms that really should have been given more distinct names), but it plays well, and while it's by no means realistic, it's strongly thematic (by euro standards at least).


* It actually prompted me to, for the first time, read up a little more on the war as a whole; previously it has to me, as I expect it is to many, been basically synonymous with Tsushima.
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117. Board Game: Safranito [Average Rating:6.94 Overall Rank:1160]
Bruce Miller
United States
Grand Rapids
Michigan
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I played many, many new games this month, but I laughed and cursed the most at this flicking stock game.

Bruce
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118. Board Game: 20th Century [Average Rating:6.97 Overall Rank:772]
Jeroen van der Valk
Netherlands
Rotterdam
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Very few plays this month, though 2 new games:

20th Century - 7 / 10



Surprisingly good game! It was my one and only impulse purchase at Essen, and after reading the rules I was afraid it would be a bit dry. But it wasn't at all, even though the theme is not fully developed in the game, it is there sufficiently to make it work. Played with 4 players.

Era of Inventions - 4 / 10



Ouch. Theme is very thin. There is a lot of pushing wood back and forth between your own supply and the bank. There are two layers of "currency" that make things unnecessarily convoluted. And seating (at least in a 4-player game) is so important, to the point of almost being broken. I might try it one more time to see if I was mistaken, because two features that are nice are the cards with the inventions, and the idea of the patents.
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119. Board Game: Spooky Stairs [Average Rating:6.57 Overall Rank:1563]
...sure...
Netherlands
Rijen
Noord Brabant
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120. Board Game: 7 Wonders [Average Rating:7.88 Overall Rank:19]
Quinn Munnerlyn
United States
Carrollton
Texas
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As usual in November due to BGG.CON I have more new to me games than usual.

For start is 7 Wonders which I came into with low expectations. Maybe that helped a bit but I was very surprised with this one. A game that scales up to 7 with virtually no difference in play and it's a lot of fun. The mechanics are also pretty new to me not having played many drafting games prior to this.

Also in the Great Games category is Tammany Hall Loved it! I'm very interested in political themed games and this one drives the you scratch my back, I scratch yours thing very well.

These games were definitely not disappointments but they didn't really stand out drastically either.

Navegador gives you lots of paths to victory and it's easy to see who is going for what.

Crows is a good changeup on the old tile placement game.

Last Call: The Bartender Game is a speedy filler but it makes me thirsty.

Perry Rhodan: The Cosmic League a neat little Kosmos 2 player game. You cannot dilly daddle around with this one even if you think you have an insurmountable lead because you don't.

The following couple of games are pretty average over all. They are fun and I might suggest them every now and then but i'm not going to go out of my way to play them.

Cowboys: The Way of the Gun Fast and easy wild west gunfights. Some of the early scenarios offered are super basic and not good for anything other than learning the game. This will probably get better with the more intense scenarios. cool

High Frontier This thing is cool! I love the technologies available. Sadly it may be a tad too harsh. There are ways to soften the blow but if you get set back a couple of times you can guarantee you're going to be stuck in the back. cool

Roads & Boats I tend to like the Splotter games and while this one was good I don't know how well it pulls itself together.

Now we're into the games that would not make the cut. I didn't care for these for one reason or another.


Kreta A game that was once on my wishlist albeit pretty low on there. Now that I've tried it and witnessed the hosings that can occur I'll be able to live without it.

Aquädukt I felt very limited in this game. You start by placing houses which is determined by rolling a d20 a few times, then you can place some springs and irrigation which will not go where you need it most of the time, then you roll a d20 some more and hope you get the right number to come up. No thanks. snore


51st State I didn't care for Race for the galaxy the first time I played it. That may be a bit harsh but I can't shake that RftG feel with this one. shake





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121. Board Game: Android [Average Rating:6.78 Overall Rank:698]
Joshua Kenney
United States
North Haledon
NJ
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I like shorts. They are comfy and easy to wear.
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Android was my favorite new game this month, but it had some stiff competition.

Pros
Systems that interact with at least one other system.
The theme and how every piece and action reinforced it.
The varied character abilities.

Cons
Downtime.
Difficult to have any meaningful sense of who's winning.

All in all, I loved it.

Runners Up
Cheaty Mages! One of two games I imported from Japan. Big hit with the game group, not so much with the wife and MIL. Glad I got it.

Gouwan Strike, my other import. With the English rules found on the 'Geek it shouldn't be too hard for those who speak no Japanese to pick it up, but learning the katakana couldn't hurt. I haven't sat down to a full game yet, but I've fiddled around with it and I'm very impressed so far.

Gloom. Really enjoyed it.

Mission Red Planet. I didn't dig it as much as I thought I would, but I'd like to get a few more plays in before I render a final verdict.

Killer Bunnies REMIX. Hated it. How there can be fans of this game, let alone a billion expansions, boggles my mind.
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122. Board Game: Chicago Express [Average Rating:7.25 Overall Rank:255]
Matthew Galer
United States
Atlanta
Georgia
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Only new game for me in November, but it is a great one! Played twice and while I have only somewhat of an idea of what I am doing, I love it. Got the ipad app after playing and will hope to get more plays in soon.

rated 8/10.
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123. Board Game: 7 Wonders [Average Rating:7.88 Overall Rank:19]
Gordon Robinson
United Kingdom
Sutton Coldfield
West Midlands
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I managed 3 new-to-me games this month, these were all Essen buys that didn't get played last month.


7 Wonders – I have only had the one 5 player game but it felt good though maybe not quiet the buzz I got from my first game of Dominion. I have this in mind for an end of evening game. Our group generally play a 2 hour game on each of 2 tables and come together on a single table to play something a bit lighter to finish off the evening. This could be perfect for us. I am giving it an average rating for now but this could be the game of the year, only time will tell 7/10


Khan – I enjoyed my one game of this. I don’t expect it will get played often, it is unlikely to offer much variety with repeat plays. 6/10


The Resistance – Not really my kind of game. It has a party ambience about it. We like each others company and so we had “fun” but the game didn’t add to this. The messing about handing in voting cards needs addressing, there has to be a better way of doing it. Edit: I have been put right on this we were playing it wrong. See below. 4/10 5/10
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124. Board Game: Hansa Teutonica [Average Rating:7.64 Overall Rank:72]
Judit Szepessy
Canada
London
Canada
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I learned and played three new games this months, and I really like all the three.

Manhattan
is an interesting city building/area control game. You have to build skyscrapers and to do that you use building cubes of different size. Cards tell you where you can place your cubes. There are different paths you can try: building more individual buildings or trying to gain control of more buildings and gaining control in as many towns as possible. The game is quite interactive.

Hansa Teutonica: as last year's big hit this game has been on my radar for quite some time. An amazing game with many possibilities and choices. Exciting, engaging and tense gameplay. We already introduced this game to our friends and they loved it. You really have to pay attention to what the others are doing and have to decide if you want to block them or do your own stuff. Preferably, you want to do both.

Puerto Rico: an old classic I was happy to learn. I like the role selection, and the game offers a lot of choices in spite of the easy rules.

I hope I will have time to play all these new games a few times in the coming months and weeks.
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125. Board Game: War of the Ring Collector's Edition [Average Rating:8.60 Unranked] [Average Rating:8.60 Unranked]
Matt Lindhout
Canada
100 Mile House
BC
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Finally got this beast to the table after 9 months. I was not disappointed. We were THIS close to not even playing it due to me misplacing the rulebook...but thankfully, after an hour of turning my house upside down, just as we were about to pick something else to play, I found it!! I'm glad we persevered through learning it, despite the fact it was after 10 pm when we started. Very epic, very fun. And a crushing defeat for the puny free peoples at the hands of my forces of sauron!!

Lots of other new games I enjoyed immensely as well.
-Hansa Teutonica
-Cadwallon: City of Thieves
-Gosu
-Master Builder
-Zombie Survival
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