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BGTG 111 - Post BGG.con 2010 (with Greg Pettit)
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A read-along list to go with episode #111 of my Boardgames To Go podcast.

http://www.boardgamestogo.com/2010/11/bgtg-111-post-bggcon-w...




Link to 2011's geeklist
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1. Board Game: 51st State [Average Rating:7.12 Overall Rank:401]
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Has some similarities to Race for the Galaxy, but the addition of chits made the game too fiddly for me.
 
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  • Posted Mon Nov 29, 2010 8:38 pm
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With card tucking compared to Glory to Rome.
 
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  • Posted Wed Dec 1, 2010 5:09 pm
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A year later, no additional plays. No change.
 
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  • Posted Thu Dec 1, 2011 11:57 pm
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2. Board Game: Antics! [Average Rating:7.08 Overall Rank:971]
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Really interesting gameplay, and some new mechanisms. Downside was mostly the distracting board, and a little too short.
 
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  • Posted Mon Nov 29, 2010 8:39 pm
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A year later, no additional plays. No change.
 
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  • Posted Thu Dec 1, 2011 11:57 pm
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3. Board Game: Tikal II: The Lost Temple [Average Rating:6.99 Overall Rank:737]
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Due to Greg's description, this is one I'm interested in looking at.
 
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  • Posted Mon Nov 29, 2010 5:39 pm
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Aside from the theme and some movement conventions, this "sequel" has very little in common with Tikal. People looking for another heavy, action point, brain-burner will be very disappointed. Those looking for a fun exploring adventure with a feel similar to Tobago will be delighted.
 
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  • Edited Mon Nov 29, 2010 8:42 pm
  • Posted Mon Nov 29, 2010 8:41 pm
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A year later, no additional plays. However, my memory of it is not as kind as my review of it was at the time. I'd probably knock it down to .
 
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  • Posted Thu Dec 1, 2011 11:58 pm
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Yeah, I played it with great anticipation last summer, and was pretty disappointed. A rare miss from Gameworks.
 
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  • Posted Fri Dec 2, 2011 2:38 am
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4. Board Game: Mad Zeppelin [Average Rating:5.61 Overall Rank:5745]
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Gorgeous artwork is unfortunately not a good substitute for thorough play-testing. We had several problems understanding the game, even though there really isn't that much to it.
 
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  • Posted Mon Nov 29, 2010 8:43 pm
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A year later, no additional plays. No change.
 
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  • Posted Thu Dec 1, 2011 11:58 pm
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5. Board Game: i9n [Average Rating:6.61 Overall Rank:4868]
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Another one I'm interested in looking into. Limited availability it seems, only FunAgain has it so far, at the usual FunAgain premium.
 
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  • Edited Mon Nov 29, 2010 5:42 pm
  • Posted Mon Nov 29, 2010 5:41 pm
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My surprise hit of the show, mainly because I had never heard of it before. A deduction game that is actually fun, and provides many "false positives" throughout the game to keep everyone a little off-balance.

The designer, Dirk Strothman
dirk strothmann
Germany

designer
made a comment on my friend's blog about a new "Japanese Rule" that will help alleviate discrepancies between die rolls.
 
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  • Posted Mon Nov 29, 2010 8:47 pm
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A year later, two additional plays.

I still really like the uniqueness of the design, but I recognize it has some problems. No change to rating.
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  • Posted Thu Dec 1, 2011 11:59 pm
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6. Board Game: Tammany Hall [Average Rating:7.22 Overall Rank:851]
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This one gets an asterisk because I taught the game incorrectly, missing a crucial rule. However, I enjoyed it enough to want to play it again properly. A game of area control and backstabbing.
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  • Posted Mon Nov 29, 2010 8:49 pm
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A year later, four additional plays.

Playing with all the proper rules, this one is great fun. The gameplay can be brutal, so be prepared.

New rating:
 
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  • Posted Fri Dec 2, 2011 12:01 am
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Got to play it online a time or two. Not bad, but probably better in person.
 
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  • Posted Fri Dec 2, 2011 2:39 am
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7. Board Game: Dominant Species [Average Rating:7.95 Overall Rank:21]
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This one was originally a full five stars, but the more I think about the length, the more it bothers me. Still, a very good game, and much more a "Euro" style game than you might expect from GMT.
 
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  • Posted Mon Nov 29, 2010 8:50 pm
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A year later, two additional plays.

It's still a tad too long, and that bothers me.

New rating:

 
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  • Posted Fri Dec 2, 2011 12:02 am
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8. Board Game: Fürstenfeld [Average Rating:6.68 Overall Rank:992]
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A great, light, quick, deck-building, economic engine game. It's hard to believe all of those things could work well together, but here I really think they do.
 
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  • Posted Mon Nov 29, 2010 8:52 pm
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A year later, four(?) additional plays. No change.

This one is really good, and the speed really helps it. Play with the advanced rules right from the start, though.
 
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  • Posted Fri Dec 2, 2011 12:03 am
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Played once, liked the deckbuilding, but not the economics or the fiddly components. I think we did advanced right away (build in order). Still, I imagine this improves when you come up the learning curve. I just wasn't inspired enough to try again. (and that might be one star too generous)
 
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  • Posted Fri Dec 2, 2011 2:49 am
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9. Board Game: Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth! [Average Rating:7.16 Overall Rank:1155]
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A Martin Wallace game unlike almost all others. Not nearly as brain-heavy as most of his games, but that doesn't make it less interesting.
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  • Posted Mon Nov 29, 2010 8:53 pm
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A year later, no additional plays. No change.
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  • Posted Fri Dec 2, 2011 12:03 am
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10. Board Game: Black Friday [Average Rating:6.60 Overall Rank:1173]
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A very dry but interesting economic game. I think reviews from BGG.Con suffered from having a very poor rules translation. Now that there is a better one (and more people who have played it correctly), I think ratings will improve. Of course, that's only if people don't mind the lack of a theme.
 
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  • Edited Mon Nov 29, 2010 11:50 pm
  • Posted Mon Nov 29, 2010 8:55 pm
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A year later, five(?) additional plays. No change.

This has become a favorite of a player in my weekly game group, so it saw a lot of plays. Once you get the rules down, it's pretty interesting.
 
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  • Posted Fri Dec 2, 2011 12:05 am
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Played a few times online, and I bet it would be better played (quickly) in person. Feels like something real-ish is going on economically (i.e. this is at least a model of something, if not a simulation), which adds to the appeal. To me, anyway. But I've got "Economics for Dummies" on my nightstand. (with potential!)
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  • Posted Fri Dec 2, 2011 2:52 am
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Doesn't play too quickly in person unless at least one person is EXPERT in the fiddly parts of the game and is paying attention to that for everyone.
 
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  • Posted Mon Dec 19, 2011 6:45 pm
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11. Board Game: 20th Century [Average Rating:7.06 Overall Rank:584]
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A good game combining tile placement a la Carcassonne and several different auctions, including an "anti-auction" for pollution that I forgot to mention on the podcast.
 
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  • Posted Mon Nov 29, 2010 8:58 pm
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A year later, no additional plays. No change.

I would really like to give this one another go.
 
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  • Posted Fri Dec 2, 2011 12:05 am
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12. Board Game: Funfair [Average Rating:6.03 Overall Rank:3776]
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A multitude of games that are lots of fun if you can meet any or all of the following conditions:
--d10-1 It's late at night.
--d10-2 Players are in the right mood.
--d10-3 Players don't mind being silly.
--d10-4 There is alcohol involved.
 
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  • Posted Mon Nov 29, 2010 9:01 pm
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This should get laid out in the main room overnight at BGG.Con from now on. Left out a la Hot Games room (which is/was closed up at night).
 
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  • Posted Wed Dec 1, 2010 5:23 pm
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A year later, no additional plays. No change.
 
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  • Posted Fri Dec 2, 2011 12:05 am
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Played once, and had a great time, with a really great finish (I pulled the game-winning gem despite having the fewest pulls) where we all cheered/groaned. A bit more party-game-ish than I really like (the fortune-telling game), and probably not a lot of repeat value, but fun in the right setting (like a con).
 
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  • Posted Fri Dec 2, 2011 2:54 am
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13. Board Game: 7 Wonders [Average Rating:7.95 Overall Rank:12]
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At the risk of alienating myself from the BGG norm (not the first time), I'll say this game wasn't that great. The artwork is fantastic, the play is simple and compelling, but in the end I just didn't find enough game there.

However, I would still be happy to play it if someone offers.
 
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  • Posted Mon Nov 29, 2010 9:03 pm
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A year later, two additional plays. No change.

If I were to change the rating, it would be to drop it down a star. I just don't feel like there is enough going on in this game to merit the hype.
 
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  • Posted Fri Dec 2, 2011 12:06 am
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This one lived up to the hype for me.
 
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  • Posted Fri Dec 2, 2011 3:46 am
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14. Board Game: Indonesia [Average Rating:7.76 Overall Rank:95]
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*

Another asterisk rating for the simple fact that I didn't actually play a full game. I played enough to get a feel for the workings, though, and I can definitely see the appeal. Sadly, I'm pretty sure that my next opportunity to actually play it will be at BGG.Con 2011.
 
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A year later, no additional plays. No change.
 
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  • Posted Fri Dec 2, 2011 12:06 am
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15. Board Game: Mindflex [Average Rating:5.07 Overall Rank:6982]
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Game? Toy? Or elaborate hoax? I actually would like to have spent more time trying to decide, but the environment and lure of other games prevailed.
 
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  • Edited Mon Nov 29, 2010 9:17 pm
  • Posted Mon Nov 29, 2010 9:06 pm
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A year later, no additional plays. No change.
 
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  • Posted Fri Dec 2, 2011 12:07 am
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16. Board Game: Telestrations [Average Rating:7.54 Overall Rank:275]
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I like party games, so I'm not going to rate one lowly just because it isn't my cup of tea. I thought this one had a pretty neat idea, and it has the potential to create lots of laughs. However, I found it much more of a social activity than an actual game. If you're just sitting around with friends killing time and having fun, then it's perfect.
 
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  • Posted Mon Nov 29, 2010 9:08 pm
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A year later, three additional plays. No change.

Re-reading my comments above, I sound too negative about the game. I actually like it quite a bit, and it's fun with a wide range of people. But I stick with the rating because the "game" aspect is still very low.
 
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  • Posted Fri Dec 2, 2011 12:08 am
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Agreed--we play it as just a group activity. With family, it's been a big hit. My teens play it with their friends.
 
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  • Posted Fri Dec 2, 2011 3:49 am
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17. Board Game: Fireball Island [Average Rating:6.41 Overall Rank:1618]
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Woo hoo! I'd been wanting to play this one for a long time, for no justifiable reason. Awesome plastic molded mountain! Fearsome idol Vul-Kar! Terrifying fireballs of doom! Roll and move plus attack your opponent plus sneaky card play. What's not to love?

Edit: Well, there is something not to love, which keeps it down from the full five stars: the length. The game itself isn't inherently long, but when you get a bunch of cutthroat gamers together, you can bet there will be a lot of people stopping you from reaching the boat!
 
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  • Edited Mon Nov 29, 2010 9:19 pm
  • Posted Mon Nov 29, 2010 9:10 pm
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A year later, no additional plays. No change.
 
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  • Posted Fri Dec 2, 2011 12:08 am
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David G.
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Moorpark
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I'm only partly way through the podcast, and am really enjoying it. Greg had some star ratings, it sure would be nice if those got on this list.
 
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  • Posted Mon Nov 29, 2010 6:35 pm
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Mark Johnson
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You guys are going to make me go back to HIDING these geeklists if you have such expectations. They're my rough notes, is all!

But ok, I've asked Greg for his star ratings and we'll get them in here.

 
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  • Posted Mon Nov 29, 2010 7:35 pm
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Sorry about that. As I told Mark, I saw this geeklist last night and thought about adding my comments then, but I didn't. I hope this four hour delay didn't ruin your day, DaveBo!
 
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  • Posted Mon Nov 29, 2010 9:11 pm
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Justus Pang
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hey guys, this is great! Thanks for revisiting it...too easy on the geek to constantly keep moving on to the new stuff so I really appreciate your comments a year later.

Especially since you got me to buy i9n...and I've been considering black friday, almost certainly going to buy it now with your year-later recommendation.
 
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  • Posted Fri Dec 2, 2011 7:13 am
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Mark Johnson
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Justus, these updates are notes for the podcast Greg & I will record this weekend. How do you like i9n?
 
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  • Posted Fri Dec 2, 2011 3:23 pm
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Justus Pang
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I've had two plays of i9n and I enjoyed them both to a point. The first was with the rolling the die in a 2P game, the second with cards in a 5P game.

Like Greg says, its a unique interesting design but its not "all there". I certainly could have used a little extra development at the hands of some "pros", which I think is one of the major game-quality risks that come with self publishing....
 
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  • Posted Fri Dec 2, 2011 4:15 pm
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