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Micro-Pimps - Small ways to improve your games
Cate
United States
Mequon
Wisconsin
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Ring the bells that still can ring, Forget your perfect offering, There's a crack in everything, That's how the light gets in. - Leonard Cohen
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We have all seen the geeklist of the super-pimped games. They might have expertly painted minis or fancy wooden additions or even scratch redesigns. This is not that geeklist.

This geeklist is about the little things you did to make a game better. Making text a little more readable, swapping out pawns, or improving it in a very small - and perhaps easy - way.

Please add your own micro-pimps.
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201. Board Game: Silverton [Average Rating:7.08 Overall Rank:926]
Rick Vinyard
United States
Las Cruces
New Mexico
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Replace the original goods chips:


With acrylic nuggets (Gold, Silver, Copper, Coal) and leftover yard cuttings (Lumber):



If you can't find the metallic nuggets, use metallic spray paint on the black nuggets. An example above are the copper nuggets.

Not only do the nuggets look cooler, they're easier to pick up off the claim cards.
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202. Board Game: Slapshot [Average Rating:6.34 Overall Rank:2027]
Dana R.
United States
Claremont
New Hampshire
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Devotium Popcornicus
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A collaboration of ideas between
Mike G.
United States
Newbury
New Hampshire
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and myself created this. Using chips to keep track of the trades and drafts you do by tossing in your limited supply when you use that action. Out of chips = out of that action. The sheet on the side of the game board just shows off another that we made up, obviously you would use just one. And they are cut to fit exactly in the box.
 
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203. Board Game: Small World [Average Rating:7.43 Overall Rank:105] [Average Rating:7.43 Unranked]
Stephen Cappello
United States
Columbia
Maryland
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We use different colored glass beads for each player to make counting points from In-Declined races easier.
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Dean
Canada
Ottawa
Ontario
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Not my pimp, but I will gladly use it and will sing its praises until my voice is gone. And then I'll type its praises until my fingers are worn to stubs. An amazingly simple yet completely brilliant solution to the "Why The Heck Did They Make The Chit Tray So Fiddly" problem many of us have with Small World. I'd go so far as to say that this is a required mod for anyone with fingers larger than a child's.

See the French version in action:



Don't worry -- it comes in English as well.

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205. Board Game: Space Alert [Average Rating:7.60 Overall Rank:75]
United States
Steubenville
Ohio
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These files are posted on the game page and make a huge improvement to the provided CDs.

1. Star Trek - Computer Mission Disc
* the original disc is great but just a little abrasive
* adds a bit more geek to the theme by bringing Star Trek into the mix


2. Random Mission Generator
* just pure genius.
* the missions can be made for custom difficulty and length
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206. Board Game: Space Empires: 4X [Average Rating:7.57 Overall Rank:324]
Guido Gloor
Switzerland
Ostermundigen
Bern
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I micro-pimped this game in various ways.

The first thing I did (before the very first game I played with it, in fact) was to create player screens for all the players, in their respective colors (and now, months later, I also uploaded a PDF with them):


Then (still before the first game) I had a mouse mat made with the awesome battleboard that MajorOracle created:


A long time later now, I also created little system hexes for obstacle systems (with PDFs that are linked in a comment somewhere):


In that image, you also see the fleet boards and counters I made. Finally, I added some wooden cubes and discs and octagons for all the non-combat ships:


Except for the player screens, none of these micro-pimps were my idea, and for none of them I was the first to have them
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207. Board Game: Space Hulk (third edition) [Average Rating:7.61 Overall Rank:118]
Jon Grey
United States
Los Angeles
California
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At the time, we didn't have any means of shuffling/drawing CP counters... so we confiscated my sister's always infinity ultra absorbent pads box...



Space Hulk is serious heavy business. robot
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208. Board Game: Space Hulk: Death Angel – The Card Game [Average Rating:6.98 Overall Rank:409]
Rob Robinson
England
Rotherham
South Yorkshire
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Rather than haphazardly throwing the Power Field card into play, I made a slightly more thematic and tidy Power Field Token.



Basically it's made out of a white wooden disc with random bits of this lightning image punched out, then applied to each side:

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209. Board Game: Steam [Average Rating:7.75 Overall Rank:51]
Klaus Brune
United States
Torrance
California
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Translucent plastic Dixie Cups, model PL2 (with lid). The perfect size for organizing all the different track tile types...



See my comment under the image for the exact method of tile distribution for each cup.
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210. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Karim Chakroun
France
Besançon
Franche-Comté
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I've always replaced the stone age Cavemans with dice in each of the player colors.
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211. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Miguel Sanhueza
United Kingdom
Brighton
East Sussex
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Another start player token upgrade...I got this from Darkworld.

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212. Board Game: Stone Age [Average Rating:7.65 Overall Rank:48]
Uncle Bouncy
United States
Wisconsin
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The food tokens were constantly tipping over. This is my $1.99 each solution...lil' wood bowls.

I usually put them off the board, so they don't interfere with the scoring track or hunting grounds
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213. Board Game: StreetSoccer [Average Rating:6.61 Overall Rank:1145]
Rob Robinson
England
Rotherham
South Yorkshire
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The ball counter with a picture of a ball stuck on top.

This was received already micro-pimped in a trade from:
Miguel
France
Caen
(from Valencia, Spain)
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214. Board Game: Suburbia [Average Rating:7.75 Overall Rank:43]
Dwayne Wood
United States
Ozark
Missouri
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My Gerber Suburbia storage solution.
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215. Board Game: Sunrise City [Average Rating:6.72 Overall Rank:1400]
Kenny VenOsdel
United States
Saint Paul
Minnesota
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My replacement counters to make visualizing the number of upper floor bonus pouints a bit easier. The tiles end up less crowded and the white counters add a little more visual satisfaction to the game.

What we do is place a white counter whenever an even numbered floor is added and remove any black counters. The number of white counters is the number of points available. When an odd numbered floor is placed we add a black counter on top showing that you won't get any bonus points for playing there.

Ironically the game publisher said they used thsoe counters for the prototype of the game!
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216. Board Game: Talisman [Average Rating:6.42 Overall Rank:1315]
Rob Robinson
England
Rotherham
South Yorkshire
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Rather than use the fiddly counters to keep track of stuff, we use dice the same colour as the counters.

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217. Board Game: Talisman (Revised 4th Edition) [Average Rating:6.64 Overall Rank:829]
Guido Gloor
Switzerland
Ostermundigen
Bern
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No pictures, but ... I had the original fourth printing, added the upgrade pack, and thus had some really fugly plastic counter thingies with nearly invisible numbers on them for health, strength, etc., and to me the fate tokens (made of cardboard) didn't fit in with those at all and weren't any less ugly, too.

So I replaced them all with glass beads, in red green blue and shiny-white-ish. Quite fits the theme, too.
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218. Board Game: Taluva [Average Rating:7.19 Overall Rank:304]
Klaus Brune
United States
Torrance
California
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With bits this good looking, it hurt my sense of style to be playing it on any other surface except one that actually looks like an ocean... so I got myself this navy blue fleece blanket to use as a table cover...



And it has the added benefit that the tiles don't slide around.
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219. Board Game: Tash-Kalar: Arena of Legends [Average Rating:7.28 Overall Rank:373]
Rob Robinson
England
Rotherham
South Yorkshire
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See my Blog here for how I made them: Tash Kalar - Offcuts of Leg Ends
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220. Board Game: Thunder Road [Average Rating:6.54 Overall Rank:1924]
Rob Robinson
England
Rotherham
South Yorkshire
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I dabbed a few dots of super glue underneath each of the 'copters bases, and fixed a washer on.

The extra weight makes them far more stable and well balanced.

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221. Board Game: Ticket to Ride [Average Rating:7.51 Overall Rank:83]
"My wife is the wind beneath my wings. I’m the wind beneath her blankets."
United States
Kansas City
Missouri
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For our copy of TtR, I bought some of the little locomotives from a set of Mexican Train to use as point markers. They are much better looking than those boring disks.



Not all the locomotive colors are exact matches to the game colors, but they are close enough. (These are available through Amazon.)
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222. Board Game: Ticket to Ride [Average Rating:7.51 Overall Rank:83]
Sam Phillips Beckerman
United States
Austin
Texas
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I added a metal toy train for the turn marker and Rack-O racks for the players' hands after noticed how so many players keep their cards gripped in their hands.

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223. Board Game: Tide of Iron [Average Rating:7.30 Overall Rank:350]
Jon Grey
United States
Los Angeles
California
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Only referring to the token pimping I've done in ToI. I replaced the "heavy damage" and "light damage" chits with Litko flame and black smoke tokens. Here's a heavily damaged Tiger I:



and some damaged Shermans:



and replaced my initiative token with an M1 Garand model:



...and a number of other things... I used left over plastic from my Space Hulk 3rd ed. sprues to make some tank traps. Replaced most of the armor and vehicle models... And bought a pack of miniature barbed wire to replace the chits. My ToI is very pimped.
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224. Board Game: Torres [Average Rating:7.20 Overall Rank:279]
JM G
Guadeloupe
Moule
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Those funny knights bring more fun!
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225. Board Game: Twilight Struggle [Average Rating:8.34 Overall Rank:1]
Martin Stever
United States
Bainbridge Island
Washington
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In most games I like to replace the turn and score markers with pawns of some kind. This nuclear cloud is from Supremacy.

Below I found a globe, representing the fate of the earth hanging in the balance.


The American got a fighter plane and the Russians a tank to mark their required military ops.

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