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GAMES THAT CONVERT! How I Converted [Most] My Family to Gaming in 12 Months
Shane Larsen
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Christmas, 2009; Number of games gifted among the members of my immediate family (and their kids): One. It was Agricola. Given to me from my mother. She would have never known it was something I really wanted if I hadn't blatantly told her.

Fast forward 12 months...

Christmas, 2010: Number of games gifted among the members of my immediate family (and their kids): 20!

This is just one stat of many that shows how my family has been [mostly] converted to gaming during 2010.

So how did I do it? How does one successfully convert a family/group/circle of friends/etc. to gaming?...A lot of research, a lot of effort to discover the likes of every family member, and a lot of late nights hashing out rules and wading through first plays. But most of all, a lot of fun and great memories with my family.

Below is a list of games that worked to convert my family and how each of them shine as a converting tool. I think this will be useful because I have family members of all types. Fortunately I've found a good converting game for [almost] every one of them. For many, I've found numerous.

For me, a big part of a game's converting power comes down to the first play. If somebody doesn't enjoy their first play of a game, it's usually difficult to talk them into another play of any game. So picking the game for the right person is important. A lot of my comments below have to do with how each of these games work best and for whom they may work to convert in your family/group.

Please feel free to add a game that has worked for you to convert non-gamers to the religion we call GAMING.

EDIT: I've now created a microbadge for anybody who wants to show their pride as a Gaming Missionary. If you try to convert everybody you know to gaming, you owe it to yourself to pick up this microbadge!:

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Thanks and happy converting!
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1. Board Game: Stone Age [Average Rating:7.72 Overall Rank:28]
Shane Larsen
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Salt Lake City
Utah
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Missionary quote: "Hi, do you believe in dice?...I'd like to teach you how the luck factor in dice rolling can be mitigated by a couple very interesting mechanics."

I introduced Stone Age to two of my sisters and their families in Spring 2009. Needless to say, their conversions were the easiest. One sister went out and bought her own copy two days later. The other still ranks it as her #1 game and always wants to play it.

Stone Age converts people who already have interest in the hobby. These people do not need to be convinced of the hobby. They already have desire to find out what is out there in terms of strategy gaming. If you have a loved one in this category, use Stone Age.

Stone Age does not do a great job with the stubborn non-gamers. If you're trying to convert someone who is resistent, stay away from Stone Age. It's too big. There are too many bits and pieces. The game length can drag a bit. And most of all, the scoring system is too complex for somebody who doesn't want to learn anything...well, too complex.
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C Lloyd
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Man, I'm dying to get this played, and I'm hoping my wife will like it. My own fault it's been sitting on the shelf, as I haven't gotten the rules fully read yet. Maybe this is the incentive I need.
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  • Posted Sun Jan 16, 2011 5:33 am
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Vlad Reznik
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Maryland
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i have repeatedly used this as a gateway/lure and have never seen it fail. also, unlike some other common gateway games (looking directly at carcassonne), this is actually a really fun game in its own right, even with several experienced players. and it's fairly quick, about an hour for experienced players, a bit more with newbies. one of my overall favorites.
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  • Posted Thu Jan 20, 2011 3:21 pm
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C Lloyd
United States
North Reading
Massachusetts
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Update: Well, I finally did get to introduce this game to my wife, and she really enjoyed it. Thanks to Chris & Mike for asking us to join them for a game at Snakes & Lattes!! Now we have another game we can share.
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  • Edited Tue May 31, 2011 2:52 am
  • Posted Tue May 31, 2011 2:52 am
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C Lloyd
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Massachusetts
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Lawsey25 wrote:
thedacker wrote:
clloyd09 wrote:
Man, I'm dying to get this played, and I'm hoping my wife will like it. My own fault it's been sitting on the shelf, as I haven't gotten the rules fully read yet. Maybe this is the incentive I need.


I hope you get it out soon, it's a great game.


I am the opposite......... I am dying to play this game but I can't convince my Husband to give it a go. Mine has been sitting on top of my TV cabinet for almost a month now. I have read the rules and set the board up many times but it is no fun when you are the only one willing to look at it! cry

Good luck convincing him! If my wife enjoyed it, hopefully he will too. If he will give it a try (which is the key).
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  • Posted Tue May 31, 2011 2:55 am
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Derek
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Henrietta
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Stone Age was the first foray for myself and my girlfriend into more serious board gaming. It was simple enough for us both to learn together and provided enough depth for us to want to come back and play it again.

Definitely recommend!
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  • Posted Tue Jun 7, 2011 4:52 pm
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2. Board Game: Dominion [Average Rating:7.95 Overall Rank:11]
Shane Larsen
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Salt Lake City
Utah
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Missionary quote: "Hi, I'm here to show to you that the 'a-ha' moment is possible for you."

Dominion is easy to learn. But it takes a few shuffles and plays through the deck before a new player atually 'gets it.' This is the greatest converting feature of Dominion. For some people, that I-get-it moment is a hook that will bring them back over and over. Dominion is great to use with someone you're sure will be a gamer--with some people you can just tell.

I also recommend Dominion for people who claim to only like card games:

Non-gamer: "I only like card games. Board games are stupid."
You: "Perfect, I've got a card game I think you'll love."

Lastly, Dominion is fast to play, offers great replayability (newbies get excited about trying new action-card options), and it offers great strategy training.
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C Lloyd
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Maybe I could use this to convert my sister & brother in law. They only like card games. Though I doubt that being a card game would entice them to play.
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  • Posted Sun Jan 16, 2011 5:34 am
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Edward Morland
England
Kingston-upon-Thames
Surrey
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tumorous wrote:
That's how, as Shane wrote above, Dominion leads to the "I-get-it moment." Yes, it is initially a little bewildering. It does take a few turns, or maybe a second game, to start to see how the thing really works. But -- and here's why this is an advantage -- it can be quite rewarding to go through that process.


This is I think the real selling point of Dominion to people, for sure at the start they'll be copying what you're buying or choosing a card almost at random but at about a third or half way into the game they'll get to play a village into a smithy which then allows them to play another action they've just drawn and it just dawns on them. Once they've got the idea of building an engine and how it can work that most people really enjoy Dominion and while it may be too late for the first game is rarely takes more than a game.

Obviously with the initial period of confusion and the fact that it is different to games people will have played before using it as a gateway requires them to trust you a bit first but if they're willing to give it a go then in my experience it's worked very well.
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  • Posted Wed Jan 19, 2011 4:59 pm
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Susan L.
Canada
Lethbridge
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I think this is the game that took my boyfriend from agreeing to play when I suggest a game to suggesting we play a game himself (and even suggesting I bring a few with us when we went to visit his family). I've introduced him to a number of games, and I think he's liked most of them - but Dominion appears to be a favourite (and is the only game we've played multiple times back-to-back).
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  • Posted Wed Jan 19, 2011 10:36 pm
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Paul Muller
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Alexandria
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4ntonio wrote:
I'm wondering if Ascension: Chronicle of the Godslayer works better here as a gateway game. There are random card draws (substitutes for non-gamers' dice rolling impulse), and it is definitely more streamlined.


I would agree with this as well - much less daunting to start with since you are either buying a card with runes or defeating a monster with power. Two choices, and everyone is dealing with the same center row of cards. Dominion can be a bit overwhelming at first since all the choices are out in front of you from the start.
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  • Posted Thu Jan 20, 2011 3:05 pm
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Christopher Mendes
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Goleta
California
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This is the game that converted me.
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  • Posted Thu Jan 20, 2011 10:42 pm
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3. Board Game: Tobago [Average Rating:7.20 Overall Rank:216]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Hey you...over there...hi. Do you like what you see? Well come on over and check me out."

Tobago may not be the greatest game in terms of intriguing play. But it is definitely one of the most beautiful games I own. It's also very easy to teach and therefore scores high in attraction value. If you're looking for a game to play that will suck people over with interest, Tobago is a winner. I also really enjoy the bidding mechanic with the treasure cards. This mechanic, on several occasions, has created loud cheers late at night among my family. That's a good thing when trying to convert.
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C Lloyd
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North Reading
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This one is great for getting newbies to play. The board and bits are simply awesome. And the game mechanics are fairly simple, with some strategy involved. Played with my wife and 6 year old son, and both enjoyed it. Me too.
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  • Posted Sun Jan 16, 2011 5:36 am
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Jonathan Powell
Ukraine
Berdyansk
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Tobago's strategy is sneaky good. The game has more depth than it is given credit for on BGG. It also has great interaction. Great way to spend an evening with your spouse.
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  • Posted Sun Jan 16, 2011 8:30 pm
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Shane Larsen
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ukraineboo wrote:
Great way to spend an evening with your spouse.


Interesting that I've never played it as a two-player, but I'm imaging it now and it seems like it would be great. Maybe a less-crowded board is a good thing in Tobago.

Thanks!
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  • Posted Sun Jan 16, 2011 10:59 pm
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Warren Adams
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I found that with this one you are asking a lot of new players when you want them to 'imagine' how the treasure clues are layed out.

If you lay out the clues (cubes) and remove them as it seems the treasure can not be where they are it works better.

Some people just don't do that imagine/awareness thing.
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  • Posted Mon Jan 17, 2011 7:37 am
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Shane Larsen
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tallboy wrote:
I found that with this one you are asking a lot of new players when you want them to 'imagine' how the treasure clues are layed out.

If you lay out the clues (cubes) and remove them as it seems the treasure can not be where they are it works better.

Some people just don't do that imagine/awareness thing.


Great tip. It's true. I had a couple members of my family who had a hard time wrapping thier brains around this concept. This would have helped.

Thanks!
 
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  • Posted Mon Jan 17, 2011 5:53 pm
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4. Board Game: Battle Line [Average Rating:7.48 Overall Rank:92]
Shane Larsen
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Missionary quote: "If I told you there was a way for you and your loved-one to be happy forever for under $15, would you want to learn more?"

On BGG, I see the word "gem" thrown often to describe games. I've gathered that is usually describes a game that wasn't much money and/or has simple mechanics or is relatively small, but surprisingly offers great value fun, strategies, etc.. By those terms, there is no greater "gem" in my collection, than Battle Line. It's true, my wife and I (girlfriend when we first discovered it), probably spent more time playing Battle Line than eating together during our courtship. I personally believe it was Battle Line that opened my wife's mind to the great games that are out there to be discovered.

Battle Line is my favorite 2-player game of all time. If for nothing more than the power it has over my wife--I can get her to play Battle Line almost any time I want.

Battle Line is portable. So you can take it anywhere. It's also very, very addicting. If you can get somebody to play this twice, they'll be dying to play again because there are strategies to discover and experiment for every level of player.

Battle Line is, in my humble opinion, THE best two-player gem to convert non-gamers to gamers. If this is your objective, you need Battle Line. And it sells for less than $15 at most online retailers.
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Lee Ambolt
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Lund
Skåne
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Quote:
Missionary quote: "If I told you there was a way for you and your loved-one to be happy forever for under $15, would you want to learn more?"


Id say, if a low price was an essential requirement for this mission, spend less than 1 dollar, pick up 2 standard decks of cards and play 9 simulataneous face up hands of 3 card brag, winner is the first one with 3 hands in a row, or wins 5 of 9, oh, take out the JQK and use 2 different coloured decks of cards

;-)
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  • Posted Sat Jan 15, 2011 11:16 pm
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Shane Larsen
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sirgalin wrote:
tumorous wrote:
davidestall wrote:
And if you used miniature liqueur chocolates instead of the flags then the winner would have a nice treat too!


Hmmm...

davidestall wrote:
And if you used miniature liqueur chocolates instead of the flags then the winner would have a nice treat too!


Ahhh...

davidestall wrote:
And if you used miniature liquor chocolates instead of the flags then the winner would have a nice treat too!


AH-HA! laugh


One of the nice things about Battle Line is that it can justify doing like 5 shots in 15 minutes. Way better than beerpong.


I truly is a game for all audiences.
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  • Posted Tue Jan 18, 2011 6:55 pm
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Paul Muller
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Alexandria
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Ben Martin wrote:
Then you've never played Euchre, it's played entirely outside gaming circles but is a most fiendishly complex trump game, not to mention addictive.


You're the first person outside of the American Midwest that I've ever seen mention Euchre! I was pretty sure if you didn't live in Ohio, Indiana, or Illinois you weren't allowed to know how to play this game!
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  • Posted Thu Jan 20, 2011 3:11 pm
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Matt Downey
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Alexandria
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paulymuller wrote:
You're the first person outside of the American Midwest that I've ever seen mention Euchre! I was pretty sure if you didn't live in Ohio, Indiana, or Illinois you weren't allowed to know how to play this game!


Pennsylvania has it too! We play a variant called Hawzee in the Pennsylvania Dutch regions. My favorite card game, hands down.
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  • Posted Thu Jan 20, 2011 3:28 pm
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Alex vdTol
United States
Grandville
Michigan
As the Father has loved me, so have I loved you, now remain in my love. You did not choose me, but I chose you, and appointed you so that you might go and bear fruit, fruit that will last. -- Jesus Christ
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downeymb wrote:
paulymuller wrote:
You're the first person outside of the American Midwest that I've ever seen mention Euchre! I was pretty sure if you didn't live in Ohio, Indiana, or Illinois you weren't allowed to know how to play this game!


Pennsylvania has it too! We play a variant called Hawzee in the Pennsylvania Dutch regions. My favorite card game, hands down.


It's a requirement to graduate any college in Michigan as well, I think.
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  • Posted Mon Dec 5, 2011 3:35 am
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5. Board Game: Parade [Average Rating:6.85 Overall Rank:704]
Shane Larsen
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Salt Lake City
Utah
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Missionary quote: "Hey you, if you think that game above is too exclusive, you should join our parade."

Parade is a consolation choice to Battle Line. A two-player game of Parade feels somewhat similar to Battle Line--I personally prefer the extra layers of strategy offered by the tactic cars in Battle Line. The advantage Parade has over BL, though, is scalability. It plays up to six players and it is ridiculously easy to teach. It is the best game in my collection for adding more players every round. Parade makes the following scenario possible:

Curious Guy: "Hey, what's that you're playing?"
You: "Oh, it's called Parade. Here's how it works. When I play this card, I do this...Now it's so-and-so's turn."
Curious Guy: "That's it? Sounds fun. Can I play?"
You: "Yes! We only have a couple more rounds and we'll show you how scoring works, and you're in the next round."
Conversion Tracker: +1

I can honestly say that one night, in two hours with Parade on the table, I opened the doors to gaming conversion for five of my family members. What a night in 2010! Parade got major kudos from me on converting power.
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That's MISTER Estall to you sonny!
United Kingdom
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Sounds great. I'm also a huge fan of Battle Line and I'm always looking for quick games to play with my family, so I've ordered Parade on the basis of this review.
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  • Posted Sun Jan 16, 2011 11:02 am
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Daniël Muilwijk
Netherlands
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I use The Great Dalmuti for this.
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  • Posted Sun Jan 16, 2011 12:39 pm
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Ishai BD
United States
Mountain View
California
If one does not care for the tactics cards, can't they use Parade to play either Parade or Battle Line?

Parade can be bought for cheap and is more portable (with its smaller box). Use this to play both games depending on the number of players around...
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  • Posted Sun Jan 16, 2011 10:23 pm
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Shane Larsen
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Salt Lake City
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ishaibd wrote:
If one does not care for the tactics cards, can't they use Parade to play either Parade or Battle Line?

Parade can be bought for cheap and is more portable (with its smaller box). Use this to play both games depending on the number of players around...


That's absolutely right, Ishai. In fact, RAGE sells for even cheaper at any department store (Wal-Mart, K-Mart, etc.) and it has cards 0-15 with six colors. Even more bang for your buck!
 
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  • Posted Tue Jan 18, 2011 4:50 am
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Deb Wentworth
United States
Minneapolis
Minnesota
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ishaibd wrote:
If one does not care for the tactics cards, can't they use Parade to play either Parade or Battle Line?

Parade can be bought for cheap and is more portable (with its smaller box). Use this to play both games depending on the number of players around...


I use Parade to play Battle Line. Since Parade includes a zero for each suit, and I don't think that is true for Battle Line, I've been pondering using the zeros in Parade as tactics cards. Some kind of wild card? Or a card that allows you to discard one of your already melded cards?
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  • Posted Wed Jan 19, 2011 9:11 pm
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Shane Larsen
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debwentworth wrote:
ishaibd wrote:
If one does not care for the tactics cards, can't they use Parade to play either Parade or Battle Line?

Parade can be bought for cheap and is more portable (with its smaller box). Use this to play both games depending on the number of players around...


I use Parade to play Battle Line. Since Parade includes a zero for each suit, and I don't think that is true for Battle Line, I've been pondering using the zeros in Parade as tactics cards. Some kind of wild card? Or a card that allows you to discard one of your already melded cards?


That sounds like a good way to use the zero cards. I'd do anything you possibly can to copy the tactic cards. For me, that's what makes Battle Line Battle Line.

Good luck!
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  • Posted Thu Jan 20, 2011 3:43 pm
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6. Board Game: Dice Town [Average Rating:6.89 Overall Rank:436]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Kids, gather 'round! I'm about to teach you about Poker in a fun way. And while we're at it, I'll show you how it feels to make critical decisions!"

Dice Town was the first game with which I had mass success among the younger kids in my family. Titan, my 7-year-old nephew, wanted to play this game over and over for three days straight. While this game doesn't score high points on strategy offerings, it does plant the seed for strategy thinking. Players are forced to make critical decisions while considering other players' choices. Can you say "preparation for greater things to come."

If you want a game that will groom the young'ens for future quality game nights, get Dice Town.

BTW, I recently traded mine away because among my family there are now two other copies as well as a copy of Pony Express. I'd say that's a successful converting game.
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Alex P
France
Paris
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And if someone's too scared to try this new game - just tell them it's a sort of interactive Yahtzee.
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  • Posted Sun Jan 16, 2011 8:34 pm
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Derek Thompson
United States
Beech Grove
Indiana
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My parents-in-law have been way more enthralled by this game than any other I've tried, by FAR. Helps that dad-in-law loves poker.
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  • Posted Tue Jan 18, 2011 4:56 am
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Tyler Martin
United Kingdom
London
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dbailey wrote:
The coolest thing about this entry is that you have a nephew named Titan.


Has he played his own game yet?
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  • Posted Tue Jan 18, 2011 1:51 pm
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Shane Larsen
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Salt Lake City
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TMVM wrote:
dbailey wrote:
The coolest thing about this entry is that you have a nephew named Titan.


Has he played his own game yet?


He hasn't. I'm sure it's just a matter of time...
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  • Posted Tue Jan 18, 2011 2:02 pm
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Erik Racer
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Urbandale
Iowa
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herendil66 wrote:
And Reiner Knizia's Decathlon is really cheap for anyone with a printer and a few dice in the house.

Thanks for this recommendation. Printed out the rules. Made some gold, silver, and bronze tokens (for the Championship scoring variant), and it was a big hit with the family.
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  • Posted Sat Dec 24, 2011 11:34 pm
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7. Board Game: Castle Panic [Average Rating:6.74 Overall Rank:581]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Hi, would you like to learn how to stop killing people in your family and learn to work together for a shared cause?"

For me, this was--and still is--the best co-operative game for converting non-gamers to gaming in my family. I researched and played that other co-op game...Pandermal?--whatever it is, and I absolutely loathed the mechanic of repededly replacing cards on top of the deck. If fact, it's that same mechanic that makes Forbidden Island the runner-up to Castle Panic. Forbidden Island is quicker and easier to teach than any of them. Plus, the components prove to be less intimidating then either Castle Panic or Pandemic. If it weren't for that loathsome mechanic, it may have replaced Castle Panic for the best converter co-op.

In the end, I rank Castle Panic above all the rest in the co-op category. For its simple rules, superior theme, and scalability.
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Konata Izumi
United States
Dallas
Texas
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Why is that such a loathsome mechanic? It immediately prioritizes your actions for you to make the gameplay smoother and more tense.
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  • Posted Sun Jan 16, 2011 10:34 am
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Richard Shay
United States
Norwood
Massachusetts
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The mechanism is too much like real life where the same problem keeps coming at you faster and faster until your life is ruined.
You do learn to appreciate that you should "kill the snake before it is a dragon" if you can. That's a valuable life lesson, but it can make the game more frightening than fun.
Still, I like it.
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  • Posted Sun Jan 16, 2011 3:51 pm
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Shane Larsen
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Konata wrote:
Why is that such a loathsome mechanic? It immediately prioritizes your actions for you to make the gameplay smoother and more tense.


I guess for me it just feel repetitive. The first time I played Pandemic, I thought, "That's how the game creates tension? Lame." And while I know it works very well fuctionally, I guess I just have never thought it was very creative. So every time it happens, I'm bugged by it more and more.
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  • Posted Sun Jan 16, 2011 11:11 pm
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Rick Baptist
United States
Redlands
California
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First time I've heard that complaint. To each his own, but I will tell you this -- the first few times I played Pandemic, I didn't like it. After embracing the game with a few more plays, it is now one of my favorite games ever.
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  • Posted Mon Jan 17, 2011 4:11 pm
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Shane Larsen
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SlikkRikk wrote:
First time I've heard that complaint. To each his own, but I will tell you this -- the first few times I played Pandemic, I didn't like it. After embracing the game with a few more plays, it is now one of my favorite games ever.


I'll be sure to not turn down any opportinities in the future. Before your comment, I probably would have. Thanks!
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  • Posted Mon Jan 17, 2011 5:58 pm
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Erik Racer
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Urbandale
Iowa
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I have this and played it with my youngest. I would think that the theme would be a turn off as a gateway game. Hmmm. I'll have to bring it out the next time the neighbors are over and see how it goes.
 
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  • Posted Sat Dec 24, 2011 11:36 pm
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8. Board Game: Dixit [Average Rating:7.50 Overall Rank:77]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Don't let those people put words in your mouth. Isn't it about time you start speaking for yourself?"

A gaming mentor of mine once said, "Monopoly should be replaced with Acquire in everybody's game collection."

I'm going to steal his line and re-phrase it: Apple to Apples should be replaced with Dixit in everybody's game collection.

Most of my family has played Apples to Apples. And we've had a lot of fun with it in the past. So moving somebody from AtoA to Dixit, is easy. I just say, "It's like a more creative Apples to Apples." And it is.

So how does it help in converting? It shows people that great art can be a vital element to the quality of a game. When you play it, talk about how cool the art is and convince them that the game would be flat without the incredible art. Down the road, it will pay off when you introduce more thematic games. Plus, it's a lot of easy fun. If nothing more, you'll gain trust for future games that you choose to present to them.
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Markus M.
Finland
Helsinki
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Ah, Dixit. The game that got my step mom to stay up until 1 am just playing it. This is interesting, because she usually has trouble staying up after 10 PM and she is seriously not interested in gaming.

This is one of the best games (party or not) for bringing people into the hobby.
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  • Posted Sat Jan 15, 2011 10:05 pm
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Doug Click
United States
Blountville
Tennessee
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My group loves Apples to Apples, but the more reviews I read the more I think they would reject Dixit because most of them don't want to be creative and some of them just cannot think out-of-the-box. The prefer straight forward games.
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  • Posted Wed Jan 19, 2011 9:55 pm
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Ernest Bourne
United States
South Jordan
Utah
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Dixit is great for those players who like Balderdash. Got my 16 year old daughter to play this over and over!
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  • Posted Wed Jan 19, 2011 10:22 pm
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Dave Anderson
United States
Bellefonte
Pennsylvania
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Sayburr wrote:
My group loves Apples to Apples, but the more reviews I read the more I think they would reject Dixit because most of them don't want to be creative and some of them just cannot think out-of-the-box. The prefer straight forward games.


I think this is what happened to me. Each group had a person that loathed creativity. I am pretty poor at the game (consistently getting no votes or all the votes!), but think it is a great concept, so I enjoy it. If someone feels too much pressure to be creative, it can be a downer for them. And then, if they are very verbal, it can be a downer for everybody!
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  • Posted Thu Jan 20, 2011 3:59 am
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Shane Larsen
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davethevenerable wrote:
Sayburr wrote:
My group loves Apples to Apples, but the more reviews I read the more I think they would reject Dixit because most of them don't want to be creative and some of them just cannot think out-of-the-box. The prefer straight forward games.


I think this is what happened to me. Each group had a person that loathed creativity. I am pretty poor at the game (consistently getting no votes or all the votes!), but think it is a great concept, so I enjoy it. If someone feels too much pressure to be creative, it can be a downer for them. And then, if they are very verbal, it can be a downer for everybody!


One thing you can tell those that are feeling--or just are--less creative, is that their "story" can be anything, right down to one word, or even a sound. This has helped me to get everyone into it, even those who hit the creative wall.
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  • Posted Thu Jan 20, 2011 4:05 am
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9. Board Game: Lifeboats [Average Rating:6.65 Overall Rank:709]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Wouldn't it be nice if you could get rid of all your anger, jealousy, and animosity?"

Most people wouldn't consider Lifeboats a "good idea" with people who are new or investigating the hobby of gaming. But I believe it's all in the presentation. For me, Lifeboats was the perfect tool for teaching my family how to be cutthroat, and not care! We have a saying in our family now: "Leave your feelings at the door." When I introduced Lifeboats, I told them they couldn't play it unless they all swore to leave their feelings at the door and when they got angry, to learn to laugh at it. It worked! We had a blast. And their conflict tolerance has been greatly increased.

Lately, as I'm introducing new games, if they sense potential conflict in its gameplay, they ask, "Do we need to leave our feelings at the door for this one?" It's awesome. Most of my family has learned how to have fun being the backstabber and/or the backstabbed, and it's all because of Lifeboats. What a fun game when you go into it knowing what it's all about.

Libeboats converts people to be okay with conflict in gaming.
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Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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This is a fabulous game for non-gamers since they don't need to do anything other than vote to see who's boat gets a leak and then vote to see who gets thrown out. People love that sort of stuff. The scoring ends up being superfluous when you have normally staid couples at each other's throats (in a fun way).
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  • Posted Sun Jan 16, 2011 5:02 am
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Shane Larsen
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Salt Lake City
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out4blood wrote:
This is a fabulous game for non-gamers since they don't need to do anything other than vote to see who's boat gets a leak and then vote to see who gets thrown out. People love that sort of stuff. The scoring ends up being superfluous when you have normally staid couples at each other's throats (in a fun way).


Well said. You're right. This game can be played with very little explanation. You can just "dive" right in.
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  • Edited Sun Jan 16, 2011 8:30 am
  • Posted Sun Jan 16, 2011 8:29 am
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Rick Baptist
United States
Redlands
California
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I played Mall of Horror last night with a group. A good friend of mine said he had played Lifeboats before, and assumed it was similar. He told me afterward that he liked Mall of Horror better. It really is a terrific underrated game, and the backstabbing that occurs can be epic. If you can find a copy, I suggest it wholeheartedly.
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  • Posted Mon Jan 17, 2011 4:14 pm
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Kendahl Johnson
United States
Bonaire
Georgia
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I call this the "Pick on Kendahl" game. My family enjoys it but I hate it since really it seems like their goal is just to make sure none of my pieces reach the island...
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  • Posted Mon Jan 17, 2011 8:42 pm
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Shane Larsen
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Salt Lake City
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kendahlj wrote:
I call this the "Pick on Kendahl" game. My family enjoys it but I hate it since really it seems like their goal is just to make sure none of my pieces reach the island...


Haha! So true. It's the curse we get being gaming missionaries. Everybody assumes you have some secret plan and even though you're already out of the running, they still think you need to be stopped.

I've been there so many times. I look at it this way, at least they know how to gang up on someone. That means you've taught them well.
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  • Posted Tue Jan 18, 2011 4:58 am
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Calavera Hermosa
United States
Tucson
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I absolutely agree that this is the "gateway" negotioation game. It is pleasantly raucous without ever being vindictive. I think the real key is not the silly art, but the mechanic in which everyone has to jump out of a boat at the end of each round. This tends to balance things out a bit and keep the alliances shifting instead of entrenching. Entrenched alliances (in games like Diplomacy) are what tend to create nastiness, especially when one of the entrenched allies finally backstabs.
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  • Posted Tue Jan 18, 2011 7:49 pm
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10. Board Game: Shadow Hunters [Average Rating:6.94 Overall Rank:393]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Would you like to know who your real friends and real enemies are in this life?"

Hidden identities, unstable alliances, and social deduction! All three of these game ideas are presented in an easy-to-explain manner with Shadow Hunters. My family LOVES this game. The first night I introduced it, we played it four times! It's so easy to teach. Just explain how the cards work, the three different types of characters, help the first couple players through their first turns, and wham-o! Game taught.

Shadow Hunters is my go-to game for large groups of newbies. Every time I've introduced it, the group has wanted to play again.

I warn you, however, that the game gets dry the fewer people you have. Large groups is key, 7 or 8.
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Rami Finkelshtein
Canada
Toronto
Ontario
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I disagree with your player count that is necessary. It works great with 5 or 6. The trick is to throw in 1 other random Neutral into the game that doesn't get dealt. Then the teams are always a little confusing and weird but the game plays a lot less chaotically and instead people try endlessly to figure out who is who.
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  • Posted Sun Jan 16, 2011 5:55 pm
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Shane Larsen
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Salt Lake City
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DaFink wrote:
I disagree with your player count that is necessary. It works great with 5 or 6. The trick is to throw in 1 other random Neutral into the game that doesn't get dealt. Then the teams are always a little confusing and weird but the game plays a lot less chaotically and instead people try endlessly to figure out who is who.


Thanks for the tip, Rami. I'll try the extra-neutral variant a try.
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  • Posted Sun Jan 16, 2011 11:13 pm
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Antonio Tang
United States
Madison
Wisconsin
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The Resistance has replaced this for me. Less fiddly, and more meaningful discussion. It's somewhat more intense than Shadow Hunters (so it might throw some newbies off), but it plays well with 5-10 people.
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  • Posted Mon Jan 17, 2011 3:31 am
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Shane Larsen
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4ntonio wrote:
The Resistance has replaced this for me. Less fiddly, and more meaningful discussion. It's somewhat more intense than Shadow Hunters (so it might throw some newbies off), but it plays well with 5-10 people.


I have The Resistence as a must have. I really have high hopes for it. Thanks for the comment!
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  • Posted Mon Jan 17, 2011 6:22 am
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Adam Hoffman
United States
Fairfax
Virginia
Yes, shrubberies are my trade. I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies.
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Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. There is a pestilence upon this land, nothing is sacred. Even those who arrange & design shrubberies are under considerable economic stress in this period in history
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thedacker wrote:
4ntonio wrote:
The Resistance has replaced this for me. Less fiddly, and more meaningful discussion. It's somewhat more intense than Shadow Hunters (so it might throw some newbies off), but it plays well with 5-10 people.


I have The Resistence as a must have. I really have high hopes for it. Thanks for the comment!


The Resistance is fantastic, but it lacks the Neutral element of Shadow Hunters. I've been toying with ideas for a variant with Neutrals, but who has time for testing?
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  • Posted Thu Jan 20, 2011 3:38 pm
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Kyle Murphy
United States
Steubenville
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I got this game for Christmas and had a lot of success introducing it to friends as "Like Bang!, but better!"

I find that people tend to love hidden roles in games like Bang, but this game really emphasizes them much more than Bang.
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  • Posted Thu Jan 20, 2011 5:01 pm
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11. Board Game: Witch's Brew [Average Rating:7.04 Overall Rank:350]
Shane Larsen
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Salt Lake City
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Missionary quote: "Come with me, little dearies, I'll teach you three important gaming mechanics with simple little recipe."

Witch's Brew is a great converter game. I read through the rulebook once and had a clear understanding of how it plays. I was able to teach it very quickly. And it teaches three great gaming principles that will go a long way in your group's gaming maturation:

1. ROLE SELECTION - So many great games use role-selection as a core mechanic. When teaching something a little beefier like Puerto Rico, it's nice to be able to say, "Remember in Witch's Brew when..."
2. MULTIPLE PATHS TO VICTORY - In Witch's Brew, although not a daunting amount, there are several ways to score victory points. It teaches this in a very non-intimidating manner.
3. X + Y = Z, AND Z = VPs - Witch's Brew uses recipes, other games use production and shipping of goods, you get my drift. Again, Witch's Brew teaches how VPs come as a result of a multiple-step process. Thus, easing the blow for the introduction of more complex scoring systems later.
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12. Board Game: Ra: The Dice Game [Average Rating:6.78 Overall Rank:622]
Shane Larsen
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Salt Lake City
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Missionary quote: "No, I am not a sect!"

In a long-list of Yahtzee-style games, I've played only a few. Among them, RA: The Dice Game and Roll Through the Ages. For converting purposes, RA:TDG is better then RTtA. Here's why:

1. MORE INTERACTION. I personally don't have much converting success with multi-player solitaire games. So since RA:TDG involves a lot of player interaction, I recommend it over RTtA.
2. A BOARD! Remember, we're converting people to board gaming. I hate that in RTtA, you are using a pencil and note pad. Bring out the board and battle for space and dominance. That's teaching better board game mechanics.

I'm not saying Roll Through the Ages is a bad game. I just don't think it converts as well as RA: The Dice Game.
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Philip Clayberg
United States
Arlington
Virginia
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Quote:
Missionary quote: "No, I am not a sect!"


Don't you mean "sects-ist"?
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  • Posted Fri Jan 21, 2011 10:25 pm
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13. Board Game: Summoner Wars [Average Rating:7.70 Overall Rank:110]
Shane Larsen
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Salt Lake City
Utah
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Missionary quote: "Got tact?"

I have one particular nephew who is obsessed with Heroscape. All he wants to do in a game is move and attack. Anything else in a game is of no interest to him. Or I should more accurately say, "was" of no interest to him. I used Summoner Wars to help him start seeing the light to a deeper side of gaming.

While Summoner Wars is still very much on the thematic side of games, it welcomes the thematically-obsessed and quietly teaches some great deck-management and tactical-movement skills. My nephew was easily convinced to play because he saw the dice and the wound tokens. But I saw him thinking harder as he learned the game and wanted more and more to beat me. It opened his mind to more games and I can say he's now more versatile in his gaming preferences.

Lately, we've also been enjoying Lord of the Rings: The Confrontation and Dominion. My long-term goal for him is Chaos in the Old World.
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Rick Baptist
United States
Redlands
California
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Your nephew might find a lot of joy in Cyclades, from your description.
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  • Posted Mon Jan 17, 2011 4:15 pm
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Matt Lewis
United States
West Jordan
Utah
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Ah, Heroscape and Summoner Wars. Two great tastes that taste great together.
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  • Posted Mon Jan 17, 2011 5:48 pm
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Shane Larsen
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Salt Lake City
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SlikkRikk wrote:
Your nephew might find a lot of joy in Cyclades, from your description.


Oooh, I really like this recommendation. Rick, my wife is hating you!
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  • Posted Tue Jan 18, 2011 5:00 am
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14. Board Game: Puerto Rico [Average Rating:8.26 Overall Rank:3]
Shane Larsen
United States
Salt Lake City
Utah
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Missionary quote: "Hello, friend. I've been waiting for you."

I have a few family members with whom I have the pleasure of enjoying Puerto Rico. Puerto Rico may be my favorite game at this point. But I don't consider it a good game to convert non-gamers to gaming. Instead, I think of it as a game that converts light gamers to medium-heavy games. The only downside to introducing Puerto Rico to these people is that it may be a while before they want to learn any new games. Puerto Rico sets a deep hook into the right audience. They'll want to play ONLY Puerto Rico for a decent length of time.
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Ettore Gislon
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I quote, I introduced my friends to gaming with puerto rico and now, if we are 5 or less, they want to play it and nothing else!

"Hey guys I bought this new cool game about-"

"WHERE'S PUERTO RICO GRRRAWR! angry"

"surprise zomg here it is, feast on it you junkies!"
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  • Posted Sun Jan 16, 2011 2:48 pm
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Liam Liam
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Two excellent points:

i)
Quote:
I don't consider it a good game to convert non-gamers to gaming. Instead, I think of it as a game that converts light gamers to medium-heavy games.


ii)
Quote:
For me, Puerto Rico is a critical milestone marker in the gaming-conversion process. If I can get a player to Puerto Rico and he/she enjoys it, I feel I've converted that player for good.


meeple
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  • Posted Mon Jan 17, 2011 8:39 pm
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Keith S.
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I think, in the "introduce light gamers to heavier games" genre, that Stone Age does much better, if you consider Stone Age heavier (and I do, given that my own crowd is still getting into gateways). I do agree with your point that if you can get a guy hooked on PR, you have a serious gamer.
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  • Edited Mon Jan 17, 2011 10:37 pm
  • Posted Mon Jan 17, 2011 10:37 pm
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Shane Larsen
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Liko81 wrote:
I think, in the "introduce light gamers to heavier games" genre, that Stone Age does much better, if you consider Stone Age heavier (and I do, given that my own crowd is still getting into gateways). I do agree with your point that if you can get a guy hooked on PR, you have a serious gamer.


Keith, I like the way you put this. I agree. Maybe that's what I was trying to say in my Stone Age entry. It's similar in this manner to Puerto Rico.

Thanks!
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  • Posted Tue Jan 18, 2011 5:03 am
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"They'll want to play ONLY Puerto Rico for a decent length of time."

On the spot. We have a group of 4 and basically everyone isn't ready to try another game as we still have strategies and tactics left to try out!

More PR!!! GRRRR!!!
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  • Posted Thu Jan 20, 2011 8:30 am
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15. Board Game: For Sale [Average Rating:7.20 Overall Rank:178]
Shane Larsen
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Missionary quote: "That feeling you're feeling now in your stomach. It has a name, it's called Gaming."

For Sale is hands down THE most successful converter game I have for non-gamers in my collection. It does so many things perfectly: it plays quickly, it is explained easily, it scales well, it teaches the importance of timing, it teaches auctioning as a core mechanic, it teaches phases in a game, it presents difficult decisions and creates "oh crap" and "heck yes" moments, and I could go on.

The greatest filler game is also one of the greatest converter games. No matter who you are, I think you should own For Sale and introduce it to as many non-gamers and gamers as possible.
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Jonathan Powell
Ukraine
Berdyansk
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Well said. Harumph! Great game to teach with two distinct phases-buying and selling. Not to mention interesting artwork.
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  • Posted Sun Jan 16, 2011 8:24 pm
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4ntonio wrote:
Great, great game. Ends too quickly though. Try Chinatown with nongamers. You can buy and sell properties in that one also, and almost anything (shop tiles, money, store locations) can be negotiated.


Ouch! I recently traded away an un-opened copy of Chinatown! I made a really good trade for it, though. So I won't feel badly going out and picking up a new copy since they're not too expensive. Thanks for the tip!
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  • Posted Mon Jan 17, 2011 6:27 am
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Ido Abelman
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Quote:
No matter who you are, I think you should own For Sale and introduce it to as many non-gamers and gamers as possible.

I'm going to do this soon, here in Israel . I was going to do this anyways, but your list made me even more convinced. Great list!
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  • Posted Wed May 18, 2011 12:28 pm
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Balaji CV
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Chennai
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Same here. I'm planning to get a few games in India to convert non-gamers & For Sale was highly recommended. I'm hoping to end this year with 12 new games played.
Nice list thumbsup
Wish I saw this list earlier though, missed out on the missionary badge...soblue
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  • Posted Tue Jan 3, 2012 8:28 am
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Shane Larsen
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cvb81 wrote:
Same here. I'm planning to get a few games in India to convert non-gamers & For Sale was highly recommended. I'm hoping to end this year with 12 new games played.
Nice list thumbsup
Wish I saw this list earlier though, missed out on the missionary badge...soblue


Balaji, you can still buy the missionary badge. Just click it to make the purchase:


mb
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  • Posted Tue Jan 3, 2012 8:39 am
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16. Board Game: Tichu [Average Rating:7.72 Overall Rank:41]
Shane Larsen
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Missionary quote: "So you like trick-taking, eh? Well what if I told you you could have that, and more?"

My mother likes Hearts, Rook, Pinochle, and Gin (the card game). I tried and tried to get her to play so many games. But I finally gained her trust when I introduced Tichu. Tichu is really a trick-taking game, so it might seem like a small step for someone who already loves trick-taking games. But...Tichu did two very important things for me:

1. It introduced a chaos element to the traditional games she was used to. The Mah-Jong, Hound, Phoenix, and Dragon forced my mother to step outside her Ace-to-King thinking. A "gateway" some might say.
2. It gained her trust in me for future opportunites. She had fun, and next time I say, "Mom, I think you'll like this game." She might believe me and give it a shot.

Since Tichu, I have held my mother's hand on a walk to the following games: Bottle Imp, Battle Line, Parade, and Dixit. Soon we'll step out of the card-only category. Soon...
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Matthew Naikelis
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One of my absolute favorites! I tried to introduce a few hard core Euchre fans to this game and they didn't like it. They said it was just too complicated with all the special rules and cards.

I think it was cause I incorrectly assumed that because they liked Euchre they would like this other game kinda like Euchre and it was kind of my selling point to get them to play. But really, it's nothing like Euchre as it focuses more on going out first than actually taking the tricks.

So while your mission statement makes sense, it's not always the best selling point to trick taking fans as I think it sets up expectations that may not be met.
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  • Posted Tue Jan 18, 2011 2:27 pm
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Shane Larsen
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mattnaik wrote:
One of my absolute favorites! I tried to introduce a few hard core Euchre fans to this game and they didn't like it. They said it was just too complicated with all the special rules and cards.

I think it was cause I incorrectly assumed that because they liked Euchre they would like this other game kinda like Euchre and it was kind of my selling point to get them to play. But really, it's nothing like Euchre as it focuses more on going out first than actually taking the tricks.

So while your mission statement makes sense, it's not always the best selling point to trick taking fans as I think it sets up expectations that may not be met.


Great point. As soon as I get them to the table, I explain that Tichu is really a perfect combination of several trick-taking games: it's like Scum in that you want to go out first; it's like hearts in that certain cards are point cards (but points are good) and you can do something similar to shooting the moon for big points; it's like Pinochle in that you work as a team with another player; but it's Tichu, because of these four crazy cards...

For my family, the "trick-taking" line is just to get them to the table--kind of like the elevator sell. They know how to play all those other games well, so that's how I bring it all together in a smooth process towards conversion.

Thanks for the input!
 
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  • Posted Tue Jan 18, 2011 5:00 pm
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Antti Koskinen
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Not that it makes any difference but Tichu is actually a game of climbing rather than trick taking. Thus a solid introduction to Tichu could be another climbing game like Great Dalmuti or Gang of Four which both are a bit less challenging.

I just wish I could get my family hooked in Tichu but probably it's not going to happen during one lifetime.

Tichu is the best!
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  • Edited Wed Jan 19, 2011 11:44 am
  • Posted Wed Jan 19, 2011 11:42 am
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17. Board Game: El Grande [Average Rating:7.89 Overall Rank:13]
Shane Larsen
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Missionary quote: "Bet you didn't think you'd see me here, did ya?"

I requested that El Grande be put on a list of "gateway" games a few months back. Unfortunately, my request was denied by a vote of my BGG peers. But to be honest, I have had more success teaching El Grande to newbies than I have Stone Age. I think this game is a great converter game to somebody who doesn't need a super-light game to start out. The way the scoring happens several times over the course of the game is brilliant for a new player. After the first scoring round, I guarantee, everybody knows how to play and there's still plenty of time left to implement strategies.

This game is the king of area control and the king of teaching it. I converted several non-gamers into gamers with a session of El Grande. Any time I think someone can handle it, I introduce it right away.
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My introductions of this game have received mixed results. Several friends that really like it. Very strategic but chaotic enough that everyone feels they have a chance.

Two very negative responses however: One friend said he felt his caballeros were controlled more by the actions of others than his own actions. Felt like he had little to no control. Another friend was turned off by an exceptionally close and tense 4 player game where about 5 points separated 1st from last. I call that an example of how great this game can be. He, apparently, was turned off by how stressed out he was while playing (said he would never play again without liquor).
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  • Posted Sun Jan 16, 2011 6:37 pm
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Jason Arnold
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Ontario
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4ntonio wrote:
I wonder what's an easy to learn, area control gateway game. King of Siam? Condottierre?


Rattus is pretty easy to learn.

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  • Posted Mon Jan 17, 2011 3:47 am
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Shane Larsen
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Monkeyman wrote:
4ntonio wrote:
I wonder what's an easy to learn, area control gateway game. King of Siam? Condottierre?


Rattus is pretty easy to learn.



I haven't played this. But I've heard from multiple reviews that Rattus is El Grande Lite.
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  • Posted Mon Jan 17, 2011 6:29 am
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Jason Reid
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4ntonio wrote:
I wonder what's an easy to learn, area control gateway game. King of Siam?


No. It's my favorite game, but not easy.
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  • Posted Tue Jan 18, 2011 2:59 am
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Nomadic Gamer
United States
Palatine
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Rattus is NOT El Grande lite. El Grande has strategies.
Rattus doesn't have much else in common.
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  • Posted Sat Jan 22, 2011 1:07 am
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18. Board Game: Wits & Wagers [Average Rating:7.08 Overall Rank:254]
Shane Larsen
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Missionary quoted: "My message is one of trust. And I send it to all who are withing the sound of my voice. Join us. You will find happiness and long-lasting joy if you do."

I was in charge of games at the 2010-2011 New Year's party. A huge group of my closest friends would be there and I needed a game that would (1) be fun and engaging to suck people in no matter what they were doing at the party, (2) invoke trust from my friends in order to bring them closer to gaming in the future, and (3) work for a very large group of rowdie party-goers. Wits & Wagers did it.

Here's the crazy part of the story. I found Wits & Wagers at a thrift store two months ago for $2.99. I had no idea this would be the successful converter that it was. Since the New Year, I've received several texts asking for info on the game. And several friends have asked to do a game night some time.

The best party converter I know of is Wits & Wagers.
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Dominic Crapuchettes
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Quote:
The best party converter I know of is Wits & Wagers.


Woot!
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  • Posted Sun Jan 16, 2011 12:07 am
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Bill Henders
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For some reason this fell absolutely flat with a group I was SURE would like it. No one in the group would even give it a second try.
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  • Posted Tue Jan 18, 2011 2:16 am
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Dominic Crapuchettes
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mightyshrew wrote:
For some reason this fell absolutely flat with a group I was SURE would like it. No one in the group would even give it a second try.


How big was the group?
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  • Posted Tue Jan 18, 2011 4:16 am
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nordlead
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domcrap wrote:
GodfatherPTS wrote:
Got this to try with my family. Thought they would like it more than they did. Have had better results with Euros like Cleopatra and the Society of Architects and The Downfall of Pompeii.


It sounds like you may have purchased the wrong edition of the game. I think Wits & Wagers Family is better than Wits & Wagers when you are playing with fewer than 6 people. In fact, Wits & Wagers is at it's best when it is played in teams with 10+ players.


I've seen you say this a few times, but why do you think that the Family edition is better for 6-7 than the regular edition?
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  • Posted Tue Jan 18, 2011 2:43 pm
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Dominic Crapuchettes
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I think W&W is most enjoyable when played it teams with 10+ players. It leads to more talking, more bantering about ridicules answers, and more cheering. The additional downtime caused by paying out and collecting the chips is not noticed because everyone is talking and having a good time.

When W&W is not played in teams, it is a much less social game. It is a more subdued experience, and in my opinion, not as much fun. The extra time that it takes to pay out the chips is a burden, because people are focused on the game more than the social interaction. People are more likely to be thinking, "hurry up and get on with it so we can get to the next question." So when there are fewer people playing, I think the streamlined Wits & Wagers Family is a more enjoyable experience.

This is my personal opinion based on playing the game, and it is echoed by a large percentage of the feedback I get.
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  • Posted Wed Jan 19, 2011 12:34 am
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19. Board Game: Space Alert [Average Rating:7.65 Overall Rank:57]
Konata Izumi
United States
Dallas
Texas
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Believe it or not, this convinced some of my friends, including a very judgmental one (who didn't want to be seen as "geeky") to begin playing games with us (she now owns Dominion, Stone Age, and Settlers). While it does take a little time to explain, the mechanics are actually very straightforward in the end, and coupled with the flash mission player and the flash turn resolution player, you have an instant hit. It's the most unique game anyone will play and is only 10 minutes per mission, which is a big draw. There is no one who doesn't enjoy watching a video of their cute colored space cadets scampering around a ship and pressing buttons.
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Wow, Konata. You have no idea what you've done by putting this on this list. Probably just pushed me over the edge to nab this one up. It's been on my list for a while now, but I was concerned at how well it would convert.

Thank you!
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  • Posted Sun Jan 16, 2011 11:31 pm
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Konata Izumi
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Glad to be of service Definitely in my top 5 favorite games.

Also, it really is the only true "cooperative" game that exists. Due to the time constraint, there is not enough time for one person to be the leader and boss everyone around on what the best moves are like in most coops like Pandemic, Arkham Horror, etc. You really have to rely on everyone to pull their weight and understand what they need to be doing. You do need a ship Captain to keep things in general order and make sure things are getting done, but it's still up to the rest of the crew to get it done right. For that reason I really enjoy it (especially the part where one person makes a critical mistake that snowballs and destroys the ship, it's always one of those "well, not to blame anyone specifically, BUT..." moments

If you do pick it up, what I recommend is, instead of the included cd, to use a laptop to play the mission as well as the resolution of the mission using these files:

http://boardgamegeek.com/thread/471529/space-alert-flash-pla...

http://www.boardgamegeek.com/filepage/56253/space-alert-flas...

Enjoy.
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  • Edited Mon Jan 17, 2011 7:33 am
  • Posted Mon Jan 17, 2011 7:20 am
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Shane Larsen
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Konata wrote:
Glad to be of service Definitely in my top 5 favorite games.

Also, it really is the only true "cooperative" game that exists. Due to the time constraint, there is not enough time for one person to be the leader and boss everyone around on what the best moves are like in most coops like Pandemic, Arkham Horror, etc. You really have to rely on everyone to pull their weight and understand what they need to be doing. You do need a ship Captain to keep things in general order and make sure things are getting done, but it's still up to the rest of the crew to get it done right. For that reason I really enjoy it (especially the part where one person makes a critical mistake that snowballs and destroys the ship, it's always one of those "well, not to blame anyone specifically, BUT..." moments

If you do pick it up, what I recommend is, instead of the included cd, to use a laptop to play the mission as well as the resolution of the mission using these files:

http://boardgamegeek.com/thread/471529/space-alert-flash-pla...

http://www.boardgamegeek.com/filepage/56253/space-alert-flas...

Enjoy.


Awesome. I'll use those. Thanks!
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  • Posted Mon Jan 17, 2011 4:39 pm
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Michael Giron
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Konata wrote:

Also, it really is the only true "cooperative" game that exists.


That's not true. Don't forget about Wok Star. It also solves the dominant leader problem by using timers and it has a less 'geeky' theme so it might work as a better converter for some people.
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  • Posted Mon Jan 17, 2011 7:26 pm
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Konata Izumi
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Dallas
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eskmoe wrote:
Konata wrote:

Also, it really is the only true "cooperative" game that exists.


That's not true. Don't forget about Wok Star. It also solves the dominant leader problem by using timers and it has a less 'geeky' theme so it might work as a better converter for some people.


Oh yeah, I forgot about that one! Wish I could play it, looks really fun. But Space Alert did come out first
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  • Posted Mon Jan 17, 2011 10:09 pm
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20. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.39 Overall Rank:147]
Wind Lane
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Albuquerque
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This game works on nearly all younger boys and a good percentage of grown-up guys as well.

It's a giant box of toys with a really good rule set. This is the main game I used to get my nephews interested in gaming and it's so easy because you've got all that great eye-candy and then when they sit down to actually play, it's a fun game too.

Building the maps is like playing with legos, so there's that bit of fun to be had without even playing the game.
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Shane Larsen
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As I mentioned above, I have a nephew who is obsessed with HeroScape and a few others who like it too. If there's one thing this has done in the family to help convert, it's make some gaming noise! It's pretty hard not to notice a huge setup in the front room and open everyone's eyes that gaming can be a bigger event than something like Sorry or Monopoly.

Thanks!
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  • Posted Sun Jan 16, 2011 11:33 pm
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Matt Lewis
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Worked like a champ with my son.
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  • Posted Mon Jan 17, 2011 5:51 pm
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J. Gnome
Netherlands

Power of Heroscape is the total randomness of the difrent models.The hulk with a dragon v.s a group of cowboy with a Gaint golem iets just awsome
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  • Posted Sat Jan 22, 2011 4:46 pm
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21. Board Game: Go Away Monster! [Average Rating:6.71 Overall Rank:1334]
Jared Parkinson
United States
Gilmer
Texas
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This game has been great to convert my 2yr old to gaming. She just loves playing it. Ironically we discovered this when she started watching Monsters Inc. Which only compounded her desire to play. It has been great for her to learn to take turns and share. It also plants the seed for understanding area control and playing co-op games. It has even gotten my wife to see the awesome potential family gaming can have and gives her a taste of the vision I see of gaming when my kids get older.
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Shane Larsen
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Salt Lake City
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I love your 'family-gaming vision.' In the end, what I love most about all this gaming...is quality time with friends and family.

Thank you, Jared!
 
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  • Posted Tue Jan 18, 2011 5:08 am
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Zombie Control
United States

Connecticut
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My two year old is obsessed with this one right now. Trying to figure out what his "next-step" game should be. We have snails pace race but he always turns it into snail demolition derby. He still doesn't get the link between the color you roll and the color of the snails.
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  • Posted Tue Jan 18, 2011 11:25 am
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Jared Parkinson
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Gilmer
Texas
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Another game that my little girl like and I have found to be good for young children is Monster Mash. It may make the whole monster theme over done, or get him excited about it, but either way it is really a fun game. Great for hand eye coordination (even if they cant visually compare and contrast such fine detail yet). You can usually pick up a copy on ebay.
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  • Posted Mon Jan 24, 2011 7:08 am
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22. Board Game: Rugby World [Average Rating:6.82 Unranked]
Nick Case
England
Epsom
Surrey
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2 points.

Bring it on in New Zealand, Swing Low!
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Shane Larsen
United States
Salt Lake City
Utah
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I'll have to check this one out. My family loves sports!
 
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  • Posted Thu Jan 20, 2011 6:14 am
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23. Board Game: Tsuro [Average Rating:6.48 Overall Rank:811]
Jason Novak
United States
Cleveland
Ohio
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I kept suggesting board games to my brother and his wife, and they both looked at me like I was a dork. I knew that they loved Asian culture and collected things with dragons on them, so I bought them Tsuro. They gave it a few plays, then my sister-in-law called and said, "We want to play some more of these games with you! Like that one with all the cards (Dominion) and the Back to the Future one! But NOT the one with all the diseases (Pandemic). That creeps me out."

Some day, I'll get them to play Pandemic. Some day...
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Scott Minkoff
United States
Potomac
Maryland
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Try Forbidden Island, it's mostly a lighter version of Pandemic.
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  • Posted Mon Jan 17, 2011 3:48 pm
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Jeremy Tye
United States
Cincinnati
Ohio
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If they love Tsuro, definitely get Cable Car! I just got this a week or so ago, and everyone who loved Tsuro before...only wants to play Cable Car.
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  • Posted Tue Jan 18, 2011 2:57 am
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Shane Larsen
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Salt Lake City
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Macabee wrote:
Try Forbidden Island, it's mostly a lighter version of Pandemic.


I have it and you're right! I like it's quick play and easy-to-explain set of rules. Not to mention the beautiful treasure components!

Thanks!
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  • Posted Tue Jan 18, 2011 5:10 am
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Shane Larsen
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trainmanjeremy wrote:
If they love Tsuro, definitely get Cable Car! I just got this a week or so ago, and everyone who loved Tsuro before...only wants to play Cable Car.


I'll have to look into both of these.

Thanks!
 
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  • Posted Tue Jan 18, 2011 5:11 am
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R. Eric Reuss
United States
Arlington
Massachusetts
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Agreed. It's lovely, quick, and can be played purely in-the-moment or with more planning depending on player preference.

(It's more chaotic with many players, and has more potential for strategy/planning with fewer, unsurprisingly.)
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  • Posted Tue Jan 18, 2011 5:26 am
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Willard BJ Lillo
United States
Waukesha
Wisconsin
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I broke this one out at Thanksgiving last year. It was quite the hit with my extended family.
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  • Posted Thu Jan 20, 2011 3:47 pm
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24. Board Game: RoboRally [Average Rating:7.24 Overall Rank:162]
Martin Larouche
Canada
Longueuil
Quebec
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Out of all the games i tried to use to "convert" people: Settlers, Carcasonne, Twilight Imperium 3rd (yes, seriously), Arkham Horror, RuneBound, and many... many more...

Roborally is the one. Everybody grasp it and everybody loves it, old and young.

Others have been hit or miss depending on the person playing, like Blokus.

And beleive it or not, Twilight Imperium 3rd has been a hit with everybody who tried it. Thing is, i would never bring this out with anyone that has never played anything but Monopoly (from a long time ago most of the time) and Dominos.
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Charles Bame
United States
Flagstaff
Arizona
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I second RoboRally. I have introduced this to a wide variety of people and I think everyone has liked it. Even the dyslectic people who keep running their robots into pits.
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  • Posted Mon Jan 17, 2011 3:24 pm
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Shane Larsen
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Salt Lake City
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DSHStratRat2 wrote:
Quote:
I looked into this one for a while, but didn't bit the bullet for this concern. At the same time, I was looking at Fearsome Floors for a similar experience. Again, I worried about the stress level for some of my family members and passed.

Can anyone shed more light on either of these?


Go with Fearsome Floors. RoboRally takes FAR too long to be a good gateway game. That's too bad, too, because it's great in every other way. Hilarious fun, but it's far too long to make a good gateway. New gamers will NOT be sucked into the hobby by anything that takes 2+ hours to play.



Thanks! That's what I was leaning toward. Additionally, I like the theme of Fearsome Floors a bit more too.

EDIT: spelling
 
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  • Edited Tue Jan 18, 2011 7:53 am
  • Posted Tue Jan 18, 2011 7:53 am
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Martin Larouche
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Longueuil
Quebec
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DSHStratRat2 wrote:
Quote:
I looked into this one for a while, but didn't bit the bullet for this concern. At the same time, I was looking at Fearsome Floors for a similar experience. Again, I worried about the stress level for some of my family members and passed.

Can anyone shed more light on either of these?


Go with Fearsome Floors. RoboRally takes FAR too long to be a good gateway game. That's too bad, too, because it's great in every other way. Hilarious fun, but it's far too long to make a good gateway. New gamers will NOT be sucked into the hobby by anything that takes 2+ hours to play.


RoboRally, if you take the "short scenarios", takes about 45 minutes to play... Even with new players.

If you take the "long" scenarios... about 1 hour 15 minutes.

I've played this lots of times with new players. I really don't know how you calculate your two hours.
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  • Posted Thu Jan 20, 2011 1:29 pm
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Jim Temple
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Edmonds
Washington
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Agreed, I think the trick with Robo Rally is to only set up two flags with newbies.

The way I work around what GodfatherPTS mentioned is to just state up front that the game is fun BECAUSE it's a train wreck where everyone can laugh about their mistakes. Even for the leaders in the game, some of the best moments are falling into a pit, realizing you're just pivoting in a space being hit with a double laser, etc.

Or...you could try Asteroyds (http://boardgamegeek.com/boardgame/65200/asteroyds), which is like a shorter, even more chaotic Roborally.
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  • Posted Fri Jun 3, 2011 9:46 pm
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Dick Hunt
United States
Ovid
Michigan
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deedob wrote:
DSHStratRat2 wrote:
Quote:
I looked into this one for a while, but didn't bit the bullet for this concern. At the same time, I was looking at Fearsome Floors for a similar experience. Again, I worried about the stress level for some of my family members and passed.

Can anyone shed more light on either of these?


Go with Fearsome Floors. RoboRally takes FAR too long to be a good gateway game. That's too bad, too, because it's great in every other way. Hilarious fun, but it's far too long to make a good gateway. New gamers will NOT be sucked into the hobby by anything that takes 2+ hours to play.


RoboRally, if you take the "short scenarios", takes about 45 minutes to play... Even with new players.

If you take the "long" scenarios... about 1 hour 15 minutes.

I've played this lots of times with new players. I really don't know how you calculate your two hours.


It was easy. I was taught the game by a guy who didn't like to use the scenarios from the rulebook. Instead, he delighted in constructing these wretchedly cruel boards--four flags to touch, all the hardest boards to play, and he especially loved to set it up so that you had to criss-cross the whole board several times in order to touch the flags in the correct order.

While I'm sure that might be a blast for hard-core fans of RoboRally, it's an awful way to teach the game to newbies.

Having confessed all that, I still find RoboRally a long game to teach. When I teach it, I DO use the short scenarios, just as you suggest. With newbies, even the 45-minute scenarios usually run two hours. That doesn't surprise me too much, as time estimates for board games are always geared towards experienced players. The 45-minute scenario can easily be done in 45 minutes by people who know how to play RoboRally and the group doesn't include anyone who needs to have every aspect of the game explained to them.

I can understand why game companies do that, though. On the outside of the box, estimating that a game takes two hours to play (assuming experienced players) helps sales a lot more than confessing that your first game full of newbies might run 3-4 hours....
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  • Posted Sat Jun 4, 2011 1:00 am
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25. Board Game: Jamaica [Average Rating:6.82 Overall Rank:496]
Julien ROBERT
France
BUC
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Easy rules, interactivity and the theme is enjoyable for the whole family !
a must have!
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Shane Larsen
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Salt Lake City
Utah
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Thanks, Julien. I'm looking into it now!
 
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  • Posted Tue Jan 18, 2011 5:11 am
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Jesse Wieman
United States
Silver Spring
MD
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This would be my number one chioce. The components are enough to convert the passer by.
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  • Posted Thu Jan 20, 2011 6:36 pm
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Kevin Garnica
United States
Buena Park
California
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Yep. This is basically a glorified "race" game. But oh, man, is it fun!
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  • Posted Tue May 17, 2011 2:57 pm
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Wind Lane
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Albuquerque
New Mexico
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Very nice list! Entertaining as well as informative!

I'd insert some more positive review sound-bite type quotes, but I'm really tired from doing a big move today and being sick.

Keep the conversions coming!
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  • Posted Sun Jan 16, 2011 4:46 am
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Jeremy Tye
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I love to hear other people converting friends and family into gamers! I've converted about 20 friends and family members in about the same amount of time. Nice job! The only thing I can't believe is that you didn't mention Ticket to Ride. Every time my wife and I have people over for games for the first time, TTR is the game we play. They are instantly hooked and want to play TTR Europe or TTR Germany next and then they can't wait to see what other games we have. I'm sure most hardcore gamers feel it's overrated and gets to much attention, but we've never showed it to anybody who hasn't absolutely loved it and hooked them into Eurogames!
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  • Posted Tue Jan 18, 2011 3:08 am
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Shane Larsen
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trainmanjeremy wrote:
I love to hear other people converting friends and family into gamers! I've converted about 20 friends and family members in about the same amount of time. Nice job! The only thing I can't believe is that you didn't mention Ticket to Ride. Every time my wife and I have people over for games for the first time, TTR is the game we play. They are instantly hooked and want to play TTR Europe or TTR Germany next and then they can't wait to see what other games we have. I'm sure most hardcore gamers feel it's overrated and gets to much attention, but we've never showed it to anybody who hasn't absolutely loved it and hooked them into Eurogames!


Jeremy, I've never bought it just because I know of so many others who own it. But strangely enough, I've never played it with any of them either.

That said, just because I didn't put it on here, doesn't mean it doesn't belong. Add to the list, please!
 
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  • Posted Tue Jan 18, 2011 4:44 am
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Mark Waenink
New Zealand
Whangarei
Northland
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thedacker wrote:
20!


That's amazing! 20! = 20*19*18*17*...*2*1 = 2.4329*10^18 games

Without the smart alex tone, great story - thanks for sharing.




Edit: Missed "out"
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  • Edited Wed Jan 19, 2011 9:15 pm
  • Posted Wed Jan 19, 2011 9:14 pm
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Susie_Cat
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I was amazed the number of these that I'd never played - Thanks for expanding my wish list! angry

Susie_Cat.
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  • Posted Fri Jan 21, 2011 8:21 am
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