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1-Line Strategy Tips
Scott Hinze
United States
Fort Worth
Texas
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I enjoy boiling complex things down to their bare essence at times. Regardless if it's light as a feather or weighs a ton, I try to give general strategy ideas to other (especially new) players to make sure we've got a level playing field and everyone feels they have a shot at winning. Plus, it's fun just to know what the general, broad strategies of games are as they can help others understand the game better and may help in the overall gaming experience.

In this Geeklist, feel free to add a new item or comment on a listed one but only give a 1-line synopsis of your personal winning strategy for the game in question.

What's 1-line? Well, how about the length of a Twitter post (max 140 characters)? Let's start there and see if we can stick to it.

What I'm NOT looking for:

Descriptions / Reviews / Rules
This list is for strategy tips only - anything else belongs on another list.

Debate (per se)
Game strategy can usually be an engrossing and drawn-out discussion, but if you disagree with one tip then offer up a counter 1-line tip. If an outright challenge or debate is in order, slap it in the game's Strategy forum where you will get a better response.

Repeats / Virtually Identical Tips
I'm all for various distinct or conflicting strategies, but I'd like to dish out some GG cents to really good 1-line tips that are to the point and pertain to every session if possible. Re-wording someone else's tip isn't really helping.

Thanks!! meeple
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226. Board Game: RoadKill [Average Rating:5.85 Overall Rank:5329]
William Garramone
United States
Nashville
Tennessee
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Know if the Box Canyon card has been played or not before you try to win.
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227. Board Game: Roads & Boats [Average Rating:7.73 Overall Rank:179]
Dick Hunt
United States
Ovid
Michigan
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A circular road network is far more efficient than a linear one.
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228. Board Game: RoboRally [Average Rating:7.21 Overall Rank:223]
Me, sin? Pf! Nah! Chill
United States
Fountain Valley
California
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Should I stop doing the whole anagram thing?
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Congratulations! You found the hidden message! Geekmail your answer to me for your prize.
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Stay safe. Have a "Plan B". Don't slow down to get options. Archive often.
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229. Board Game: Rock Paper Scissors [Average Rating:4.46 Unranked]
Jake Troughton
Canada
Edmonton
Alberta
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Good ol' rock; nothing beats that!
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230. Board Game: Roll Through the Ages: The Bronze Age [Average Rating:6.95 Overall Rank:393]
Laszlo Molnar
Hungary
Budapest
Hungary
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Don't be afraid of minus points; focus on maximising points in the long run. So re-roll any die that is not workers until you have 6 cities.
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231. Board Game: Rommel in the Desert [Average Rating:7.54 Overall Rank:624]
Robert Stuart
United States
Los Alamos
New Mexico
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Mastering the supply sub-game is the key to winning.
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232. Board Game: Roulette [Average Rating:3.45 Overall Rank:11038]
Jason Novak
United States
Cleveland
Ohio
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Always bet on black!
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233. Board Game: Runewars [Average Rating:7.77 Overall Rank:70]
Calavera Soñando
United States
Tucson
Arizona
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Heroes are NOT a tacked on mini-game, but a key path to victory. As such, don't be afraid to duel.
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234. Board Game: The Russian Campaign [Average Rating:7.19 Overall Rank:741]
Elwyn Darden
United States
Richmond
Virginia
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The workers control the means of production, until you eliminate them.
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235. Board Game: Saint Petersburg [Average Rating:7.35 Overall Rank:154]
Andrew Meadow
United States
Waukesha
Wisconsin
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Thanks for reading me, I'm so lonely.
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At the beginning buy a lot of workers, worry about victory points later.
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236. Board Game: Samarkand: Routes to Riches [Average Rating:6.94 Overall Rank:842]
Christopher Bird
Canada
Toronto
Ontario
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Pick your starting family in accordance with at least one of your goods, and pick the one that's more central unless you have two goods ideally suited for one edge family.
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237. Board Game: Samurai [Average Rating:7.44 Overall Rank:125]
Drew
United States
Wisconsin
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"May have been the losing side. Still not convinced it was the wrong one."
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"No matter how low your opinion of Washington DC, it's nothing compared to Washington DC's low opinion of you."
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• You need majorities in two of the three castes; focus on two and completely ignore the third.

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238. Board Game: San Juan [Average Rating:7.31 Overall Rank:160]
pɹɐɥɔᴉɹ
England
Reading
Berkshire
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Careful. There is a minefield around here.
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BANG!! Don't step on the mines!
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Purple strategies (Quarry, Carpenter, City Hall) tends to beat Production strategies (Smithy, production buildings, Guild Hall).
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239. Board Game: The Scepter of Zavandor [Average Rating:7.07 Overall Rank:525]
Seth Brown
United States
North Adams
Massachusetts
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Buy an opal or sapphire (or both, if you can) in the first round.
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240. Board Game: Scrabble [Average Rating:6.36 Overall Rank:1138]
Joe Neff
United States
Warrington
Pennsylvania
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The tiles left on your rack are as important as the ones you put on the board.
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241. Board Game: SEVEN [Average Rating:7.57 Unranked]
Néstor Romeral Andrés
Spain
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Force your opponent to place 2 adjacent tiles on the topmost level, so you can place one of yours on top of them.
 
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242. Board Game: Shadow Hunters [Average Rating:6.89 Overall Rank:511]
Jesse Hickle
United States
Crown Point
Indiana
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This space for rent.
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I am on your team, so STOP ATTACKING ME!
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243. Board Game: Shadows over Camelot [Average Rating:7.16 Overall Rank:254]
Will Allbritain
United States
Antelope
California
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Play to the knights' strengths. Stall on Grail and Excalibur quests to prevent catapults. Don't accuse anyone of treachery without being sure.
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244. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.58 Overall Rank:89]
Shane Beck
Australia
Not Applicable
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Flexibility is the key.
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245. Board Game: Silent Death: The Next Millennium Deluxe Edition [Average Rating:7.44 Overall Rank:2427]
Scott Smith
United States
Duncan
South Carolina
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If you have a choice; fly fighters with gunners since they get to fire before pilots and will most likely not be restricted to a single firing arc. High Drive values are also desirable.

Keep your fighters in a coherent formation as much as possible. Not only will it allow you to concentrate fire on a foe; but a fighter that flies off by itself into a zone where the enemy has nothing else to shoot at -- WILL be shot at by every gun in range.

Torpedoes can hurt, but don't be so intimidated that you spend your time running from them and neglect your mission objectives.

When attacking gunboats or escort class vessels; try to hold your torpedoes until you are too close for the enemy to jam, decoy or screen them and always launch en mass. If attacking with cannons, keep hammering away on the same damage track.

Yeah I know that's actually four tips... But each one is just one line...More or less...

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246. Board Game: Small World [Average Rating:7.42 Overall Rank:106] [Average Rating:7.42 Unranked]
Christopher Bird
Canada
Toronto
Ontario
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As a general rule, if you average 9-10 gold gain per turn over the game, you'll be in contention to win. Pick your races and plan your attacks accordingly.
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247. Board Game: Snap [Average Rating:3.35 Overall Rank:10982]
Worm
Australia
Townsville
Queensland
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Yell it loud and yell it often!
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248. Board Game: Snow Tails [Average Rating:6.98 Overall Rank:457]
"Go that way... really fast. If something gets in your way... turn!"

(applies to most race games)



When I saw the title of the GL, this scene immediately came to mind.
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249. Board Game: Space Hulk (second edition) [Average Rating:7.50 Overall Rank:1367]
William Garramone
United States
Nashville
Tennessee
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Marines: Move quickly but intelligently. Time is not on your side. Establish long fire-lanes for overwatch.

Genestealers: Be patient. Mass huge amounts of stealers before converting / attacking. Overwhelm...
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250. Board Game: The Speicherstadt [Average Rating:7.11 Overall Rank:394]
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
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Make sure you always have a couple of coins left, until the final round, when you want to have spent everything (unless you have CoC).
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