The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Official Nightfall Card & Rule FAQ
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Recommend
136 
 Thumb up
2.00
 tip
 Thumb up
I've created (and will be maintaining) this geeklist to help players better understand the various cards and rules of Nightfall. I will attempt to keep this list up to date with the answers provided in the forums. Feel free to comment with questions etc on the list as a whole or on individual cards and I will get back with you asap.

Download: English Rulebook v.1.01

I'll be keeping the more general points contained at the top of the first page of the list and individual cards in alphabetical order. The card images link to image galleries for easy viewing and the game titles link to the set that the cards are included in.

Thanks to Bobby Warren for pointing out the BGG XML API and Oliver Graf for inspiring me to improve my script, including a daily cache to take some of the load off of BGG. This FAQ is now viewable in 4 other views:

HTML without pictures
HTML with Geeklist sized pictures
HTML with full size pictures
Download as DOC without pictures

There is now also a format designed for use on portable devices such as cell phones etc that is being maintained by Oliver Graf: Portable Nightfall FAQ

Also note that each of these URL's can be used via Google Translate for a rough translation should English not be your preferred language.

Player Turn Phases FAQ's
Combat, Chain, Claim and Cleanup.

For determining a first player, I recommend either flipping over wounds until someone gets a Bleed, rolling a die or a friendly game of Rock-Paper-Scissors-Lizard-Spock.

Some Basic Terms
All cards are "cards". There are 2 types of cards: orders and wounds. There are 2 types of orders: actions (Blood Rage) and minions (Alton Hickman). Cards that are exiled are removed from the game. Discarding a card means to move it from your hand to your discard pile.

Effect Stacking
Effects that modify (gain, additional, etc such as Yuri Koroviev) or are an immediate action (like Death Grip) stack.
Effects that set a value do not stack (in the base game, only "Indigo Six", Leave Me! and Sir John Travail's kicker).

Feed
Cards with the Feed keyword are able to have their text repeated by paying a cost. The first resoluton of the card is both free and mandatory. Any further resolutions are optional. Example:

"Chain: Target order in the chain does not resolve its chain text. Feed: Discard 2 cards." - Bait and Switch

Here you will always have to target a single order and negate its chain text. You may then optionally discard 2 cards as many times as you like. For each time you discard 2 cards you also repeat the effect.

Jump to Letter
Sets Phases A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Change Log
Some have requested a sort of Change Log for this geeklist. Instead of having all that info cluttering up the actual geeklist, I've opted to use the forums instead. Subscribe to the Official FAQ Subscription Thread to be alerted whenever something has changed about the FAQ. Feel free to discuss these changes in the Official FAQ Discussion Thread.

Latest Change Log Entry: 5/16/2012 Clarified the timing of combat text.
Your Tags: Add tags
Popular Tags: [View All]
1 , 2 , 3 , 4 , 5  Next »  [6] | 
3. Board Game: Nightfall: Blood Country [Average Rating:7.96 Unranked] [Average Rating:7.96 Unranked]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Blood Country Cards

Draftable Orders: Burning Meat, Damon Montez, Exit Strategy, Flesh Frenzy, Gather the Pack, "Harley Doberman", Healing Hurts, Infected Ghoul, K.C. Bigelow, LeShawn Wallace, "Mac Ten", Maggie Hawke, Meat Puppet, Pipe Bomb, Propane Improv, "Rabid Rex", "Shadow Hound", Shotgun Party, Shut Up and Soldier, "Sierra Two", "Straight Eight", Vampiric Turning, Vehicular Assault, Wight Trash.

Promos: Destiny Collins, Flayed Ghoul and Silas Bragg.

This set is not standalone, so no starters or wounds are included.

Chart of all cards Blood Country related
6 
 Thumb up
 tip
 Thumb up
  • 13 comments [Hide]
Bobby Warren
United States
Glendale
Arizona
flag msg tools
designer
Avatar
mbmbmbmbmb
Will there be new starting minions in this set?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 23, 2011 7:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Peter Darby
United Kingdom
Welshpool
Powys
flag msg tools
Avatar
mbmbmbmbmb
Waiting for the bitching to switch from "Why do they keep releasing standalones, THEY JUST WANT TO CHARGE ME MORE" to "Why do they keep releasing expansions THEY JUST WANT TO FORCE PEOPLE TO BUY BASE SETS."
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 16, 2011 10:20 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Max Maloney
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmbmb
phobiandarkmoon wrote:
That said, I'd like to see some expansions that don't need a base set too. But I don't mind if AEG wants to make an expansion standalone - particularly as the cards reprinted are JUST THE STARTING DECKS. That's 12x5=60 cards out of a couple of hundred or so that aren't new. Where's the harm?

I have no issue with Nightfall, but this is bad math. There are something like 312 cards in Nightfall: Martial Law. Of those, 106 are useless if you own the base set (60 starter deck cards and 46 old-style wound cards). That's 34% of what you're buying. I'm sure many people would like to get a 34% discount on the set (not that it would necessarily be that much cheaper, since packaging and such are probably not linear costs related to card count).

All that said, let me reiterate that I have no problem with Martial Law.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 16, 2011 4:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin Gordon
United States
Meridian
Idaho
Avatar
mbmbmbmbmb
Sorry if this has been asked and answered, but I haven't found it anywhere...

When the promo cards in this set are released will they come with their own dividers? In the other two sets the promo dividers are included, but not so with BC.

Really neat expansion!!
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 21, 2011 8:19 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
kevster wrote:
When the promo cards in this set are released will they come with their own dividers? In the other two sets the promo dividers are included, but not so with BC.

I certainly hope so! wow

kevster wrote:
Really neat expansion!!

Thanks! It was a lot of fun to develop meeple
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Dec 21, 2011 8:31 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
5. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Combat Phase FAQ
Each minion you currently control must attack an opponent, even if that means that a minion may be attacking its original owner.

You may only select defending minions from those you currently control.

If you are attacked, you may opt to not block with your minions, however, if you have a "Bad Smoke" or Vulko in play, you must use their ability to block damage when possible.

Defending minions do not damage attackers and so attacking minions cannot be destroyed from combat.

When attacking and defending with multiple minions, the attacker chooses the order in which each of his minions attack when they are first assigned to attack a player. The defending player then assigns blockers and the order in which they block each individual attacker. The timing of attack/defense can matter with cards such as Ahmad Hassan in play.

Text prefixed with "Combat" or "Your Combat" can be activated by discarding the card. Some cards specify that they must be discarded during the beginning of the phase. Should multiple players wish to activate Combat text at the same time, players take turns resolving 1 effect starting with the active player and moving around the table clockwise (passing once does not prevent you from playing later).

Combat text must be activated between steps of the phase:
- Before declaring attackers
- After declaring attackers, but before declaring defenders
- After declaring defenders, but before applying combat damage
- After applying combat damage

You cannot complete part of a step (apply half of the combat damage), stop to use combat text (restore health) and then finish the step (allowing a low health minion to live).
5 
 Thumb up
 tip
 Thumb up
  • 11 comments [Hide]
Reverend Redd
United States
Bremerton
Washington
Avatar
mbmbmbmbmb
Are you ever allowed to count the number of wounds remaining in the wound pile?
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 12, 2011 8:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nick PA
Denmark

Avatar
mbmbmbmbmb
Only if their health is below 1. In that case they die and are discarded, remember that the starting minions (one chain moon in same color) gets Exiled and are thus not part of the game any more.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Mar 23, 2012 8:07 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
The Yeti
United States
San Jose
California
Ok so as long as they have health the blocking minions stay in play.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Mar 23, 2012 8:23 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
CrazyYeti wrote:
Ok so as long as they have health the blocking minions stay in play.

More accurately: so long as they haven't been destroyed, they stay in play (there is a minion that can live with zero health).
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Mar 23, 2012 12:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
The Yeti
United States
San Jose
California
Ok cool. Thanks so much =)
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Mar 23, 2012 2:49 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
6. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Chain Phase FAQ
If the active player does not begin a chain, no one may play any orders.

Players link to the most recently played order, regardless as to who it may belong to and kickers are activated so long as the previous order is the indicated color, regardless as to who owns the previous order.

You may link orders with "Your Chain" effects, but you will only resolve them if they are played on your turn. "Your Chain" effects that are played on another player's turn do not benefit the active player (they aren't resolved at all).

All targets are chosen as the card resolves, not when the cards are first added to the chain. Note that cards such as Flank Attack cannot target themselves.

With effects that damage minions (such as Furious Melee, J.J. McTeague and Shock and Awe), any excess damage is lost, it does not carry over to the player.

Effects that damage a player such as Death Grip cannot be blocked by minions unless they have specific text to do so such as "Bad Smoke" and Vulko.

Cards that receive their kickers should generally be resolved in a top-down manner with the main effect taking place first. There are however, some cards such as Death Grip which modify or otherwise change the card's chain text. Therefore it is important to read the entire card before resolving any of it to ensure that the overall card text is followed.

Resolved actions are placed in their owner's discard piles. Resolved minions are placed into play in front of their owner.
7 
 Thumb up
 tip
 Thumb up
  • 14 comments [Hide]
Lizbeth
United Kingdom
banbury
oxfordshire
Avatar
mbmbmbmbmb
Not sure if this is in the rules or not, but what is the effect of dealing damage to a player?

Does that mean that it can not be blocked at all except by vulko or bad smoke. Or does it mean that normal creatures may block it like a regular attack, as opposed to dealing damage to minions, which can't carry through.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 29, 2011 10:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ken Stuart
United States
Patrick AFB
Florida
flag msg tools
Avatar
mbmbmbmbmb
s3rvant wrote:
...kickers are activated so long as the previous order is the indicated color...

Does this mean that a card MUST resolve it's kicker if able, even if it was possible to link the card normally in the chain?

Example:
Furious Melee followed by Blaine Cordell. Does Blaine have to be kicked?

This isn't the best example since you would obviously want to kick Blaine, but I've had a situation come up before where I didn't necessarily want to use the kicker.


Also, I'm pretty sure this is the correct, but I just want to double check: Kicking a card does not end a player's chain? and if not, the next card must match the linking colors of the kicked card, right?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 12, 2012 1:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
The kicker is simply an additional effect, must like chain text. Yes, you must resolve the kicker text if you've activated it, just like you must resolve chain text, even if you don't want to. Activating a kicker has no effect on the chain itself, just like chain text doesn't.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 12, 2012 2:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ken Stuart
United States
Patrick AFB
Florida
flag msg tools
Avatar
mbmbmbmbmb
s3rvant wrote:
Yes, you must resolve the kicker text if you've activated it.

But what if the card could have been played by the standard linking colors as in my example above. Is the kicker still mandatory then? Can I say I didn't "activate" it?
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 18, 2012 6:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nick PA
Denmark

Avatar
mbmbmbmbmb
The kicker is ALWAYS activated provided that the chain colors are matching to the kicking color. You cannot say: "i didn't activate it".

If you can format your chain so that you do not kick, then you have to plan in advance, before you create your chain. Yes, sometimes this is annoying, for instance with Death Grip.
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 18, 2012 11:58 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
7. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Claim Phase FAQ
The active player may discard as many cards (including wounds) from their hand as they like to gain 1 influence per card discarded.

The active player may claim as many orders as they like, so long as they have enough influence to claim them all. You may also claim multiple copies of the same order in a single turn if you like.

You do not have to spend all of the influence generated. Any unspent influence is lost.

Players may not count the number of remaining orders in an archive.

Any card effect using the "claim" keyword also carries the rules that you may only purchase from your own private archives as well as those in the commons, regardless as to any cost or timing adjustments that the effect may make. Such effects do combo with others that would allow for purchasing from opposing archives as expected.
5 
 Thumb up
 tip
 Thumb up
Reverend Redd
United States
Bremerton
Washington
Avatar
mbmbmbmbmb
Are you ever allowed to count the number of orders left in any given Archive?
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 12, 2011 8:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
galathonredd wrote:
Are you ever allowed to count the number of orders left in any given Archive?

Hmm... We haven't given a direct ruling on this one yet, however I would say no, simply as counting anything in general causes the game to slow as it introduces unnecessary AP, especially with some of the expansion cards
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 12, 2011 9:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jean-Philippe Thériault
Canada

s3rvant wrote:
galathonredd wrote:
Are you ever allowed to count the number of orders left in any given Archive?

Hmm... We haven't given a direct ruling on this one yet, however I would say no, simply as counting anything in general causes the game to slow as it introduces unnecessary AP, especially with some of the expansion cards


You clearly don't play with my group. I have players for whom not having information being directly open just means their AP will be spent reminiscing about all the previous turns, counting up who bought what, then figuring out the remaining numbers instead of just taking a sec to count the stack.
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 9, 2011 3:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
V L
United States

Virginia
Avatar
mbmbmbmbmb
XDarkAngelX wrote:
s3rvant wrote:
galathonredd wrote:
Are you ever allowed to count the number of orders left in any given Archive?

Hmm... We haven't given a direct ruling on this one yet, however I would say no, simply as counting anything in general causes the game to slow as it introduces unnecessary AP, especially with some of the expansion cards


You clearly don't play with my group. I have players for whom not having information being directly open just means their AP will be spent reminiscing about all the previous turns, counting up who bought what, then figuring out the remaining numbers instead of just taking a sec to count the stack.



I think counting the supply levels of commons and your own private archives should be allowed. But reaching over to count someone else's private archive would be mostly silly.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jul 21, 2011 7:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
8. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Cleanup Phase FAQ
If you have less then 5 cards in your hand, you must draw cards until you have 5 cards if possible. If your entire deck contains less then 5 cards, draw what you can, shuffle your discard pile into a new deck and finish drawing. Do not shuffle your discard pile unless you need to draw and can not.

After you've drawn your cards, you may activate 1 wound effect.
4 
 Thumb up
 tip
 Thumb up
  • 10 comments [Hide]
Thomas Hicks
Italy
Naples
flag msg tools
mbmbmbmbmb
What if I have 5 or more cards in my hand when I begin the cleanup phase and I have some wounds: can I still discard them to draw more cards? Or can I only activate 1 wound effect after drawing to 5 cards (so only when I begin this phase with less than 5 cards in my hand)?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 9, 2011 6:52 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
g3p g3p


msg tools
hey,

i've been lurking around this forum for a while, but just today i registered a handle.

i have never played nightfall before, but just recently i got hooked up playing on iOS, and i must say i'm impressed with it.

i have a question about cleanup phase though..
the rulebook mentioned that if i draw 2 wound cards (from the draws to make your hand full), i can discard both of them to draw 4 more cards.

however, i cannot do this on iOS version. i can only discard 1 wound card, even when i drew 3 wound cards..
is this meant to be like this? or is this a bug? or is there a way to discard the whole wounds to get those extra draws?
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 11, 2012 9:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
The actual effect is to activate a single wound card, whose text is to discard all wounds and then draw 2 per wound (including the original one). In the iOS implementation you pull 1 wound into the main area to activate the effect and then it is supposed to check your hand for additional wounds and do the whole process for you. Next time you play, check your hand size afterward to make sure it is working properly.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 11, 2012 9:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
g3p g3p


msg tools
AHHH okay! i see it now..

perhaps i got another wound card for the 2nd time, and it was the same wound card that i didn't discard.. so i was under the impression i can only discard 1 wound card..

thanks for clarification!

also there seems to be another bug..
i don't think it is an appropriate spot to report a bug..
is there a place i can go to report a bug on iOS?
google it but couldn't find any proper spot..
there is no official nightfallgame iOS forum either..

essentially the bug is:
when you double tap a card in your hand, and do a swipe left, it does the reverse (goes to the right).
it only happens on the list of cards in hand, not on anywhere else..
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 11, 2012 11:47 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
I'd post it over on the Nightfall iOS forums so that Playdek sees it.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 12, 2012 12:45 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
9. Board Game: Nightfall: Ahmad Hassan Promo [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Ahmad Hassan
In Play: When a friendly minion is destroyed, inflict 1 damage on target player.
Kicker: All of your cards in the chain resolve their kickers.

The kicker causes your remaining cards in the chain to receive their kickers as they resolve even if they were not linked to their kicker color. Do not resolve the kickers immediately, resolve them as their cards resolve. Receiving the kicker on 2 Ahmad Hassan's does not cause your other kickers to resolve twice. The kicker does not let you go back and resolve kickers from cards that have already resolved prior to Ahmad Hassan.

Effect Stacking: In Play text does not stack ( sets a value ).
3 
 Thumb up
 tip
 Thumb up
  • 11 comments [Hide]
Furious Melee's chain effect causes a "simultaneous event" as per the rule book. Following that section's ruling, if a player targeted with Furious Melee had 5 copies of Ahmad out, the person that played the Furious Melee gets to choose the order in which the minions take damage. When the first Ahmad is targeted and is destroyed from the Furious Melee chain effect, the other 4 Ahmads are still in play and the opposing player to the Ahmad controller would take 4 damage correct? Then the player of Furious Melee gets to choose the next target, and the opponent of the Ahmad player takes 3 damage and so on right?

Also, common sense tells me that the kicker means that when a card of yours in a chain resolves you also resolve it's kicker. Just making sure that each copy of Ahmad whose kicker gets resolved doesn't trigger all the kickers of your cards in the chain immediately.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Aug 25, 2011 5:27 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nick Larsen
Denmark

Avatar
mbmbmbmbmb
What about when Ahmand him self is destroyed? Does his effect trigger in this case?
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 24, 2012 1:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Fodskammel wrote:
What about when Ahmand him self is destroyed? Does his effect trigger in this case?

Yep!
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 24, 2012 3:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Matt Pritchard
United Kingdom
Nottingham
Avatar
mbmbmbmb
s3rvant wrote:
s3rvant wrote:
Made some edits to help clarify. Ahmad's effect triggers when you destroy him, so in isobaby's example the first Ahmad to be destroyed would inflict 5 damage. You are correct in that they are destroyed one at a time, with the player who is resolving Furious Melee getting to choose the order and therefore each Ahmad would inflict 1 less damage as they are destroyed.

Eek, an error! I had fixed his entry to state that the in play text does not stack, but forgot to check my previous comments. Ahmad's in play text sets a value for how much damage will be inflicted when a friendly minion is destroyed. Thus having multiple Ahmad's in play will not increase that amount, it'll just make it harder for your opponents to avoid it.

isobaby's example would cause a total of 5 damage to be inflicted, 1 for each Ahmad that was in play.


Just want to clarify;
The first Ahmad killed in the example would only deal 1 damage even though there are 5 of him? So rather than 15 (5+ 4+ 3+ 2+ 1) damage for killing all 5 of them it's just 5.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 11, 2012 8:57 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Kanedacorp wrote:
Just want to clarify;
The first Ahmad killed in the example would only deal 1 damage even though there are 5 of him? So rather than 15 (5+ 4+ 3+ 2+ 1) damage for killing all 5 of them it's just 5.

That is correct. His effect sets a value, so having multiple copies does not change anything. It helps if you read them individually:

When a friendly minion is destroyed, inflict 1 damage on target player.
- Ok, so the amount of damage to be inflicted is 1.

When a friendly minion is destroyed, inflict 1 damage on target player.
- Ok, so the amount of damage to be inflicted is still 1.

When a friendly minion is destroyed, inflict 1 damage on target player.
- Ok, so the amount of damage to be inflicted is still 1.

etc, etc...
 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 11, 2012 9:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
10. Board Game: Nightfall: The Coldest War [Average Rating:8.00 Overall Rank:2165]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
All Fears Revealed
Chain: Each opponent, in clockwise order, inflicts 2 damage on a minion of his choice. Players may not target your minions with this effect.
Kicker: Place orders you claim on top of your deck.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
11. Board Game: Nightfall: Martial Law [Average Rating:7.55 Overall Rank:782]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
All-Out Lunge
Chain: Inflict 1 damage on target player. Feed: Discard 2 cards.
Kicker: Target order in the chain will resolve its kicker.
1 
 Thumb up
 tip
 Thumb up
  • 0 comments
12. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Alton Hickman
In Play: This card cannot be blocked.
Kicker: Place target card from your discard pile on top of your deck.

Cards such as "Bad Smoke" and Vulko cannot be assigned to block Alton during combat, however, they can (and must) still block the damage that would be assigned to the player from Alton Hickman's attack.
4 
 Thumb up
 tip
 Thumb up
  • 20 comments [Hide]
Red Rook
United States
Tucson
Arizona
flag msg tools
designer
Something clever...
Avatar
mbmbmbmbmb
I'm confused by this statement:

"Cards such as "Bad Smoke" and Vulko cannot block Alton during combat, however, they can still block the damage that Alton would inflict on the player."

Aside from combat, what other damage would Alton inflict?
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 4, 2011 5:14 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lee Fisher
United States
Downingtown
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
It seems pretty clear that

"In Play: This card blocks damage inflicted on you."

is not in conflict with
"In Play: This card cannot be blocked."

The card is not being blocked, the damage inflicted on you is.
4 
 Thumb up
 tip
 Thumb up
  • Posted Tue Aug 2, 2011 2:56 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Blue Jackal
United States
Nowhere
Virginia
Avatar
mbmbmbmbmb
joedogboy wrote:

Also, how am I supposed to read the card, other than literally? Why wouldn't I use the actual accurate, substantively correct, word-for-word, meaning, without reading in extra meaning or guessing at intent. Why wouldn't I take it at face value?.


Other people have already shown how your interpretation could be refuted.

I've also shown you how your literal reading would make other cards very silly.

Board games require clarification, because even clear rules can be misinterpreted.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Aug 2, 2011 3:32 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin Gordon
United States
Meridian
Idaho
Avatar
mbmbmbmbmb
lfisher wrote:
The card is not being blocked, the damage inflicted on you is.


This, to me, is the best way to think of it.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Aug 2, 2011 4:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chris Ferejohn
United States
San Francisco
California
Pitying fools as hard as I can...
Avatar
mbmbmbmbmb
kevster wrote:
lfisher wrote:
The card is not being blocked, the damage inflicted on you is.


This, to me, is the best way to think of it.


Given the clarification, yes. However, using the word "block" to mean 2 different things is confusing, and "absorb" would be a good alternative.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Aug 7, 2011 8:46 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
13. Board Game: Nightfall: The Coldest War [Average Rating:8.00 Overall Rank:2165]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
"Asset Seven"
Chain: Inflict 2 damage on target minion. If it was destroyed, inflict 2 damage on target minion.
Kicker: Draw 1 card each time you place a minion into play.

The kicker includes in this card.
 
 Thumb up
 tip
 Thumb up
Robert Andruszko
United States

California
Does this continually chain? Meaning, do 2 damage, the minion dies, so you do 2 damage to another minion making that one die, does it then do 2 more points to ANOTHER minion?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Mar 22, 2012 3:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Dalisair wrote:
Does this continually chain? Meaning, do 2 damage, the minion dies, so you do 2 damage to another minion making that one die, does it then do 2 more points to ANOTHER minion?

No, each sentence is resolved once (max 4 damage).
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Mar 22, 2012 4:26 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Andruszko
United States

California
I thought as much, but someone tried to munchkin it to keep rolling...
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Apr 12, 2012 1:38 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Francis K. Lalumiere
Canada
Brossard
Quebec
designer
Avatar
mbmbmbmbmb
We play it that the kicker only works for the current turn.
Is this right?
 
 Thumb up
 tip
 Thumb up
  • Posted Tue May 1, 2012 10:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
weishaupt wrote:
We play it that the kicker only works for the current turn.
Is this right?

Yes, all effects that aren't In Play effects end at the end of the current turn.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue May 1, 2012 10:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
14. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
"Bad Smoke"
In Play: This card blocks damage inflicted on you.
In Play: This card stays in play until destroyed. Exile when destroyed.

"Bad Smoke" must be used to block damage that would be dealt to the player. "Bad Smoke" must be used to block the damage that Alton Hickman would inflict on a player via combat. "Bad Smoke" cannot block effects that cause a player to receive wounds such as Death Grip's kicker.

Damage must only be blocked once, so if you have multiple "Bad Smoke"'s in play only one of them need block (assuming it has enough remaining health to block it all).

Using multiple "Bad Smoke"'s to block damage works the same as in combat: you must use a single "Bad Smoke" until all of the damage has been blocked or "Bad Smoke" has been destroyed, at which time another "Bad Smoke" could continue on with the blocking.

"Bad Smoke" can be returned to the top of a player's deck via Ivan Radinsky.

"Bad Smoke" does attack each turn even though he normally inflicts 0 damage. Mixing cards from Martial Law such as the ML Wound or Koi Jiang does allow "Bad Smoke" to inflict damage.
3 
 Thumb up
 tip
 Thumb up
  • 10 comments [Hide]
Reverend Redd
United States
Bremerton
Washington
Avatar
mbmbmbmbmb
If you have more than one "Bad Smoke," and/or Vulko in play, and you receive damage, you wouldn't assign that damage to all of said minions, would you? As in, you get one damage; you wouldn't have to assign one damage to each of your Smokes/Vulkos, but just one of them, right?

If you receive more than one damage from a single source whilst you have multiple "Bad Smokes" / Vulkos in play, are you allowed to split that damage up between them? As in, I get attacked by Ivan Radinsky whilst I have two "Bad Smoke" minions in play, and I choose not to block; can I have each Smoke take 2 and keep them both alive, or is one taking all 4 anyways?
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 4, 2011 9:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lionel Lege
France

mbmbmb
hello,

To be sure i well understood, could you confirm theses example :

Combat
Someone attack me with 1 "Marcus Toth"(strength 3), 1 "Overwatch 2" (strength 2), 1 "Lilith Laurence" (strength 2)
I have 1 "Bad Smoke" (defense 4), 1 Indigo six (defense 2).
I must first defend with Bad Smoke :
3 against Marcus Toth
1 last against "Overwatch 2"
then, i can block this other minion :
Indigo six block 1 damage from Overwatch 2
"Bad Smoke" was destroyed, "Indigo is used, so Lilith can send 2 damages to me, so 2 wound cards

Chain
I have 1 Bad Smoke , full defense
There's a chain against me : Franz Orlok (2 damage player) , Death grip (no kickers : 3 damage player)
Bad Smoke can block the 2 damage from Franz
Bad smoke can block 2 damage from Death Grip, but is then destroyed and the 3rd damage give me 1 wound

Thanks
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Dec 23, 2011 2:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Your combat example is valid, but you can block more damage: use your Indigo Six to block either Overwatch 2 or Lilith Lawrence, letting Bad Smoke use its text to block 4 of the remaining damage from Marcus Toth and whichever other went unblocked. You take just 1 wound this way.

Your chain example is correct, though there'd have to be a card between the Franz Orlok and Death Grip since they do not directly link to each other.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Dec 23, 2011 11:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lionel Lege
France

mbmbmb
s3rvant wrote:
Your combat example is valid, but you can block more damage: use your Indigo Six to block either Overwatch 2 or Lilith Lawrence, letting Bad Smoke use its text to block 4 of the remaining damage from Marcus Toth and whichever other went unblocked. You take just 1 wound this way.

ok thanks. I can assign Bad Smoke as i want ? If have
1 Yuri Koroviev (defense 3)
1 bad smoke
and someone attack me with indigo six (attack 2), i must use Bad Smoke to block him or i can use Yuri (seem better : Yuri can block damage during the time he's there and i let Bad Smoke safe)

thanks, great and fun game
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Dec 24, 2011 7:01 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
ocelau wrote:
I can assign Bad Smoke as I want?

Not exactly. Bad Smoke can still only block a single attacker, however, due to Bad Smoke's text, he must also block any damage that would normally go to you from combat or other effects. So in your example, Bad Smoke could ignore 2 of the attackers, but then their total of 5 damage would have to be applied to Bad Smoke, destroying him and causing 1 wound to you.

ocelau wrote:
thanks, great and fun game

Thanks, glad to hear you're enjoying it!
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Dec 24, 2011 7:19 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
15. Board Game: Nightfall: Martial Law [Average Rating:7.55 Overall Rank:782]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Bait and Switch
Chain: Target order in the chain does not resolve its chain text. Feed: Discard 2 cards.
Kicker: Shuffle 1 card from each private archive into a new common archive.

The first resolution of the chain text is both free and mandatory. The effect may optionally be repeated as many times as the player wishes by discarding 2 cards each time. Cards effected by this text remain in the chain, can still resolve their kickers and if a minion they still come into play.

When shuffling the new archive, shuffle the cards face down to prevent stacking the archive. Cards in the archive must be claimed in order, the players may not look through nor rearrange the archive.
2 
 Thumb up
 tip
 Thumb up
Bjorn Lagerstrom
Sweden

Does each player have one or two private archives?
For example: In a four-player game, would the new common archive consist of four or eight cards?
 
 Thumb up
 tip
 Thumb up
  • Posted Thu May 26, 2011 12:39 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
rick_s_chris wrote:
Does each player have one or two private archives?
For example: In a four-player game, would the new common archive consist of four or eight cards?

Each player has 2 private archives and there are always 8 common archives. So the new common archive would consist of 8 cards.
 
 Thumb up
 tip
 Thumb up
  • Edited Thu May 26, 2011 1:23 am
  • Posted Thu May 26, 2011 1:23 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Takeru Shiba


msg tools
If I already kicked Bait and Switch once before and a new common archive is constructed and still available, what happens if I kick Bait and Switch again? Do we create another stack of common archive or add cards to the old stack and re-shuffle it?
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Aug 13, 2011 3:47 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
SinSZ wrote:
Do we create another stack of common archive or add cards to the old stack and re-shuffle it?

You create another common archive.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Aug 13, 2011 7:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
16. Board Game: Nightfall: The Coldest War [Average Rating:8.00 Overall Rank:2165]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
"Banner 89"
Combat: Place this card from your hand into play with 1 health.
Chain: Draw 1 card.
Kicker: Target player discards 1 card.

Yes, you can place this guy into play any time during the combat phase, but keep in mind: a minion placed after declaring attackers will not attack and a minion placed after declaring defenders cannot defend.
1 
 Thumb up
 tip
 Thumb up
Ken Stuart
United States
Patrick AFB
Florida
flag msg tools
Avatar
mbmbmbmbmb
Does this mean he can be played before declaring attackers, thereby adding him to the attack?
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 10, 2012 5:02 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
wizcreations wrote:
Does this mean he can be played before declaring attackers, thereby adding him to the attack?

Yep! This guy can be added anytime during combat, but can only attack if played before declaring attackers (you can also use him for defense if you're really desperate).
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 10, 2012 12:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
17. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
"Big Ghost"
Kicker: Inflict 1 damage on each player.

"Big Ghost"'s kicker does damage to literally every player, including the player who played it. This damage can be blocked by "Bad Smoke" or Vulko.
3 
 Thumb up
 tip
 Thumb up
Garyp
Australia
Bomaderry
NSW
flag msg tools
mbmbmbmbmb
Thanks for the list - great.

I am confused by some of the stacking effects listed on some of the explanations - some stack while others "reset" or limit the effect to just once even though multiple of the cards are played in a chain.

So, does the kicker above "Inflict 1 damage on each player" mean that if more than one Big Ghost were played in a chain then damage would be the sum total of Gig Ghosts played, or, literally reset/limited to "1 damage on each player".

2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 5, 2011 12:26 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
garypgary wrote:
I am confused by some of the stacking effects listed on some of the explanations - some stack while others "reset" or limit the effect to just once even though multiple of the cards are played in a chain.

So, does the kicker above "Inflict 1 damage on each player" mean that if more than one Big Ghost were played in a chain then damage would be the sum total of Gig Ghosts played, or, literally reset/limited to "1 damage on each player".

Effects that modify (gain, additional, etc) or are an immediate action (like "Big Ghost"'s kicker) stack.
Effects that set a value ("Indigo Six"'s kicker) do not stack.

Consider what would happen if you read the sentence multiple times:

"Big Ghost"'s Kicker
Inflict 1 damage on each player - Ok, 1 damage to everyone
Inflict 1 damage on each player - that makes 2 total
Inflict 1 damage on each player - that makes 3 total

If I didn't want this to stack I would word it:
nvm I'm not sure how I'd word it >.>

Note: The only effects in the base game that do not stack are on "Indigo Six" and Leave Me! All other effects in the base game do stack.
1 
 Thumb up
 tip
 Thumb up
  • Edited Tue Apr 5, 2011 1:15 am
  • Posted Tue Apr 5, 2011 12:40 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
18. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Blaine Cordell
Chain: Exile target wound from your discard pile. Place this card into play with 2 health.
Kicker: Place this card into play with 4 health.

When Blaine Cordell is resolved as part of a chain, choose a wound from your discard pile and remove it from the game. If you do not have any wounds in your discard pile, you still resolve the remainder of the card normally.

Due to Blaine Cordell's chain text, he will normally come into play with only 2 health. To put him into play with 4 health you need to activate his kicker or use a card effect to bring him into play such as Dark Awakening.
2 
 Thumb up
 tip
 Thumb up
Brian Drabek
United States
Tulsa
Oklahoma
Avatar
mbmbmbmbmb
I just checked the Nightfall page and didn't see this list in the forums anywhere. Please add this list as a forum FAQ and / or a file so that it will be easily found later. Thanks!
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 4, 2011 4:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Patrick Ross
United States
Winfield
Kansas
Avatar
mbmbmbmbmb
Thanks for the quick, late night response. I just received the game today and can't wait to get it to the table.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jun 23, 2011 6:40 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gary Weis
United States

California
publisher
mb

If you use Dark Awakening with a kicker to put Blaine Cordell into play, does he enter with 2 health?
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 19, 2011 5:45 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nick PA
Denmark

Avatar
mbmbmbmbmb
Yes, he only gets to get into play with 4 health by his kicker!
His kicker is not executed by Dark awakening...
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 19, 2011 8:18 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Zerothi wrote:
Yes, he only gets to get into play with 4 health by his kicker!
His kicker is not executed by Dark awakening...

To clarify, you only get Blaine with 4 health if you can avoid resolving his chain text OR you are able to resolve his kicker text. So an unkicked Dark Awakening will bring him into play with 4 health, but won't heal a wound. A kicked Dark Awakening causes him to resolve his chain text, so 2 health and does heal a wound.
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 19, 2011 11:22 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
19. Board Game: Nightfall: Martial Law [Average Rating:7.55 Overall Rank:782]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Bleak Resurrection
Chain: Place target minion from your discard pile into play. Feed: Discard 1 card.
Kicker: Exile all minions destroyed by the previous order in the chain.

You must choose a minion and put it into play if possible, otherwise nothing happens. You may repeat this effect as many times as you like by discarding 1 card. You may discard a minion to pay the Feed cost and immediately target that minion with the chain text.

The previous order in the chain would be the red or blue order linked to Bleak Resurrection. Be careful to not exile your own minions!
2 
 Thumb up
 tip
 Thumb up
  • 13 comments [Hide]
Jonathan Whitfield


msg tools
My new favourite card. Thinking of all the ways it can be used. One question first up: Does the kicker resolve after the chain text or in the order you choose?

If say, you kicked this card and followed up by playing a Furious Melee, and then someone used Leave Me to redirect the damage to your minions, there's no way to prevent the kicker from activating.

You may use the chain text to return such destroyed minions to play. But then by the actual wording of the kicker, all such minions destroyed by the previous card should be exiled whether they're on the field or in the discard pile, or even in your hand?
1 
 Thumb up
 tip
 Thumb up
  • Edited Wed Jun 29, 2011 3:47 pm
  • Posted Wed Jun 29, 2011 3:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jonathan Whitfield


msg tools
A lot of people are complaining that this card is broken, and really though there are many ways of clearing your hand on a normal chain and there are reasons you'd want to keep certain cards in your hand, I generally agree this is a pretty powerful card.

People have none the less been griping about the discard/ get a minion from discard onto the field timing. generally, as with all things in Nightfall I follow every instruction in order as written until the card is fully resolved. So I fulfill the feed cost by placing a minion in my discard pile and then bring that minion onto the field.

Lots are debating that the card used to pay for the new activation can't be brought back by the effect, but I disagree as per my simple mechanical order of instructions.
 
 Thumb up
 tip
 Thumb up
  • Edited Sun Feb 12, 2012 1:07 am
  • Posted Sun Feb 12, 2012 1:06 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
This card does 2 things: allows you to place minions into play without needing to link their chain colors (at the cost of not resolving their chain text) and allows you to convert non-minions into minions from your discard pile (again at the cost of the card's chain text).

While playing a lot of minions sounds powerful, the loss of chain text can make a huge draw back and having a large army makes you the prime target in 3+ player games. The only time this card becomes highly powerful is when you mix it with lots of minions who have decent In Play effects.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Feb 12, 2012 4:05 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gerrit Ansmann


msg tools
So far I have always held the opinion, that you do not have to be able to fully resolve the chain effect (i. e., have a creature in your discard pile) to feed it. However, somewhere on the forums it was stated otherwise and not disputed, so I have to ask the question here.
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 10, 2012 12:44 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Wrzlprmft wrote:
So far I have always held the opinion, that you do not have to be able to fully resolve the chain effect (i. e., have a creature in your discard pile) to feed it. However, somewhere on the forums it was stated otherwise and not disputed, so I have to ask the question here.

That is correct. You must discard 1 card to feed as that is the cost to feed the effect, however if you do not have a minion in your discard pile the chain text fizzles, but it does not prevent you from feeding to use the effect again.

This way you can always discard minions to fuel the feed effect and then resurrect them when resolving the chain text, even if there were no minions in your discard pile when you first resolved the chain text.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Mar 10, 2012 2:23 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
20. Board Game: Nightfall [Average Rating:6.90 Overall Rank:518]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Blood Rage
Chain: Inflict 1 damage on each opponent.
Kicker: Inflict 2 damage on target minion.

Blood Rage's chain text only damages players that are not friendly to you. In a normal game this will be every player aside from yourself. If you are playing a team game variant, this will not damage your teammates. This damage can be blocked by "Bad Smoke" and Vulko.

Blood Rage's kicker must target a minion if there is a minion in play, even if that means targeting one of your own minions. Any excess damage is lost, it does not carry over to the player.
2 
 Thumb up
 tip
 Thumb up
  • 0 comments
21. Board Game: Nightfall: The Coldest War [Average Rating:8.00 Overall Rank:2165]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Blowtorch Triage
Chain: Place 1 target wound from your discard pile on top of the wound stack. Exile this card.
Kicker: Target player's orders in the chain do not receive their kickers.
 
 Thumb up
 tip
 Thumb up
  • 0 comments
22. Board Game: Nightfall: The Coldest War [Average Rating:8.00 Overall Rank:2165]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Blue Moon
Global Chain: All actions receive their kickers.
3 
 Thumb up
 tip
 Thumb up
Kevin Gordon
United States
Meridian
Idaho
Avatar
mbmbmbmbmb
wow...
3 
 Thumb up
0.25
 tip
 Thumb up
  • Posted Fri Feb 24, 2012 6:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
23. Board Game: Nightfall: The Coldest War [Average Rating:8.00 Overall Rank:2165]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
"Bone Cruncher"
Combat: Discard to make target minion and its damage unblockable.
Kicker: Inflict 2 damage on each player that has a ghoul in play.

"Bone Cruncher" must be in your hand in order to activate the combat text.
2 
 Thumb up
 tip
 Thumb up
Chris Edwards
United States
Havertown
Pennsylvania
Can this card be played (for the Combat effect) after defenders are assigned? If so, do those defenders get stuck doing nothing?

If this card is played before defenders are assigned, I'm assuming defenders cannot then be assigned (such as Kilo 13). Is that right?
1 
 Thumb up
 tip
 Thumb up
  • Posted Wed Feb 29, 2012 5:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
weasel47 wrote:
Can this card be played (for the Combat effect) after defenders are assigned? If so, do those defenders get stuck doing nothing?

Yes you can use it after assigning defenders and yes those blockers become useless.

weasel47 wrote:
If this card is played before defenders are assigned, I'm assuming defenders cannot then be assigned (such as Kilo 13). Is that right?

Correct. Minions that are "unblockable" cannot be assigned a blocker.

Timing is everything
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Feb 29, 2012 7:06 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
24. Board Game: Nightfall: Martial Law [Average Rating:7.55 Overall Rank:782]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
"Brynna & Taylor"
In Play: Draw 1 card at the end of your Cleanup Phase. This card stays in play until destroyed.
Kicker: Place target minion into its owner's hand.

During your Cleanup Phase, first draw until you have 5 cards. If you wish to resolve a wound effect, do so. Then draw the additional card. Do not discard this card after combat. This card can be affected by effects such as Ivan Radinsky.

The "this card" bit in the In Play text is referring to "Brynna & Taylor", not the card that was just drawn.

Minions targeted by the kicker return to the player who owns the card, not necessarily the player who currently has control over the card.

Effect Stacking: The In Play text does not stack (sets a value).
2 
 Thumb up
 tip
 Thumb up
  • 11 comments [Hide]
Nick Hayes
United Kingdom
Southampton
Hampshire
The description makes it sound like Wounds are discarded after the card draw, but the card itself makes it sound like it should be after - which is it?
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Jun 13, 2011 11:18 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
The cost is needed to balance the draw power. Consider that Grim Siege costs 3 to draw 2 cards, but only does so when chained, which might occur once every few turns as you draw it. Brynna & Taylor however will continue drawing 1 card each turn so long as it lives, giving you even more draw power then Grim Siege AND attacks for 1 damage each turn. We were actually debating making it cost 4.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 18, 2011 10:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Steve Calomino
United States
Bolingbrook
Illinois
Oh, by the way, I only understand time in terms of days, so while it only took you 10 minutes to reply, it took me 10 days to thank you. Ok, so really, I left for the weekend right after that, and completely forgot. Sorry about that. Thanks for the explanation. I see what you're saying.
2 
 Thumb up
 tip
 Thumb up
  • Posted Mon Nov 28, 2011 7:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jonathan Whitfield


msg tools
Whoops. I let my friend get away with stacking the ability. I guess I wasn't paying attention. Spent lots of damage cards to try and cut them down and stop him using multiple copies. This doesn't seem quite as bad but I still love the extra card per turn.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Feb 12, 2012 1:17 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Trumpster205 wrote:
Whoops. I let my friend get away with stacking the ability. I guess I wasn't paying attention. Spent lots of damage cards to try and cut them down and stop him using multiple copies. This doesn't seem quite as bad but I still love the extra card per turn.

Hey, if it's your house, you can stack them if you want to
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Feb 12, 2012 4:09 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
25. Board Game: Nightfall: Blood Country [Average Rating:7.96 Unranked] [Average Rating:7.96 Unranked]
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Burning Meat
Chain: Draw 2 cards. You may discard a burn wound to destroy target ghoul.
Kicker: Draw 1 card for each of your minions in the chain.

You may use a burn wound that was just drawn.

The kicker references minions still in the chain, not ones that have already resolved.
3 
 Thumb up
 tip
 Thumb up
  • 0 comments
1 , 2 , 3 , 4 , 5  Next »  [6] | 
45 comments [Hide]
Post Comment
Lee Fisher
United States
Downingtown
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
Is there any nice way to print this?
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 4, 2011 5:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kweku Abraham
United States
Oakland
California
Avatar
mbmbmbmbmb
The whole idea of "sets value" vs "modifier" for stacking rules should be abandoned imo, because it has so far been too inconsistently enforced, and in some cases I could make arguments for interpreting a card as setting a value OR being a modifier.

I think that cards should be able to be read and taken literally. If a card is not supposed to be able to stack because of gameplay reasons, it should explicitly state ON THE CARD that it can't stack. If there is no gameplay or severe balance reason that the card should not be allowed to stack, it should be able to, even if it could be argued that it's "setting a value" because imo stacking of most of these effects is more intuitive than explaining why they can't stack.

Obviously you cant magically change the text on the cards, but I think for the FAQ, if there are only a few cards that aren't supposed to be able to stack, they should just explicitly and arbitrarily say so, without trying to come up with consistent rules like with the "value vs modifier" because so far it's just been inconsistent, awkward, and hard to explain
 
 Thumb up
 tip
 Thumb up
  • Edited Sun Oct 2, 2011 9:38 pm
  • Posted Sun Oct 2, 2011 9:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kelly Overholser
United States

Minnesota
mbmbmbmb
I do think there should be text on new cards stating whether they stack or not, but I haven't had much of an issue figuring out if something's supposed to stack or not. It doesn't really come up terribly often.

Is there an FAQ like this for Thunderstone?
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Oct 9, 2011 4:20 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
I've been in contact with AEG about making the stacking more obvious for future printings, though nothing final yet.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Oct 9, 2011 4:45 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Gregg
United States
Asheboro
North Carolina
designer
NightfallGame.com/FAQ
badge
BoardGameGeek.com/Blog/193
Avatar
mbmbmbmbmb
Some have requested a sort of Change Log for this geeklist. Instead of having all that info cluttering up the actual geeklist, I've opted to use the forums instead. Subscribe to the Official FAQ Subscription Thread to be alerted whenever something has changed about the FAQ. Feel free to discuss these changes in the Official FAQ Discussion Thread.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 20, 2011 10:18 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
1 , 2 , 3 , 4 , 5  Next »  [6] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.