Official Nightfall Card & Rule FAQ
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I've created (and will be maintaining) this geeklist to help players better understand the various cards and rules of Nightfall. I will attempt to keep this list up to date with the answers provided in the forums. Feel free to comment with questions etc on the list as a whole or on individual cards and I will get back with you asap.

Download: English Rulebook v.1.01

I'll be keeping the more general points contained at the top of the first page of the list and individual cards in alphabetical order. The card images link to image galleries for easy viewing and the game titles link to the set that the cards are included in.

Thanks to Bobby Warren for pointing out the BGG XML API and Oliver Graf for inspiring me to improve my script, including a daily cache to take some of the load off of BGG. This FAQ is now viewable in 4 other views:

HTML without pictures
HTML with Geeklist sized pictures
HTML with full size pictures
Download as DOC without pictures

There is now also a format designed for use on portable devices such as cell phones etc that is being maintained by Oliver Graf: Portable Nightfall FAQ

Also note that each of these URL's can be used via Google Translate for a rough translation should English not be your preferred language.

Official Rulebooks
The following is the most up-to-date rulebook PDF's that I could find after digging through my email and file archives.

Download: Nightfall Rulebooks [108 MB ZIP]

Player Turn Phases FAQ's
Combat, Chain, Claim and Cleanup.

For determining a first player, I recommend either flipping over wounds until someone gets a Bleed, rolling a die or a friendly game of Rock-Paper-Scissors-Lizard-Spock.

Some Basic Terms
All cards are "cards". There are 2 types of cards: orders and wounds. There are 2 types of orders: actions (Blood Rage) and minions (Alton Hickman). Cards that are exiled are removed from the game. Discarding a card means to move it from your hand to your discard pile.

Effect Stacking
Effects that modify (gain, additional, etc such as Yuri Koroviev) or are an immediate action (like Death Grip) stack.
Effects that set a value do not stack (in the base game, only "Indigo Six", Leave Me! and Sir John Travail's kicker).

Feed
Cards with the Feed keyword are able to have their text repeated by paying a cost. The first resoluton of the card is both free and mandatory. Any further resolutions are optional. Example:

"Chain: Target order in the chain does not resolve its chain text. Feed: Discard 2 cards." - Bait and Switch

Here you will always have to target a single order and negate its chain text. You may then optionally discard 2 cards as many times as you like. For each time you discard 2 cards you also repeat the effect.

Combat
Cards with the Combat keyword have effects that can be used during the Combat Phase of any player. These effects can be used simply by having the card in your hand (unless stated otherwise) and playing the card. Chain colors are not used for these effects. Should multiple people wish to activate a combat effect at the same time, priority goes to the active player and then the other players in clockwise order. These effects can be used at any point during the Combat Phase, even between the points where defending minions have been declared, but damage not yet applied.

Summon
Cards that feature the Summon keyword allow you to bring basic ghouls into play without cluttering your deck with them. Effect text will either be in the format of "Summon 2" or "Summon equal to...". In the first case, simply draw that many ghouls from the top of the Summon deck and place them into play. For the second case, read the text to figure out how many ghouls you need to draw from the deck. As a global rule, whenever summoned ghouls leave play for any reason, they will always be returned to the bottom of the Summon deck.

Link
Cards with the Link keyword have effects which resolve the moment they are added to the chain. This allow thins such as drawing cards which are then immediately able to be placed onto the chain as well. This also allows for more advanced manipulation of cards in the chain.

Complete Set Lists
Nightfall, Martial Law, Blood Country, The Coldest War, Dark Rages, Crimson Siege and Eastern Skies.

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Change Log
Some have requested a sort of Change Log for this geeklist. Instead of having all that info cluttering up the actual geeklist, I've opted to use the forums instead. Subscribe to the Official FAQ Subscription Thread to be alerted whenever something has changed about the FAQ. Feel free to discuss these changes in the Official FAQ Discussion Thread.

Latest Change Log Entry: 2/27/14 - Added a link to download all 7 rulebook PDF's to the header.
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1. Board Game: Nightfall [Average Rating:6.63 Overall Rank:850] [Average Rating:6.63 Unranked]
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Nightfall Cards

Starting Minions: "Bad Smoke", Charlotte Reyes, Enraged Wight, "Genesis One", J.J. McTeague and Yuri Koroviev.

Draftable Orders: Alton Hickman, "Big Ghost", Blaine Cordell, Blood Rage, Dark Awakening, Death Grip, Flank Attack, Franz Orlok, Furious Melee, Ghoul Summoning, Grim Siege, "Indigo Six", Ivan Radinsky, Leave Me!, Lilith Lawrence, Marcus Toth, Mesmeric Presence, "Overwatch Two", Rend and Tear, Shock and Awe, Sir John Travail, Tag Team Takedown, Vulko and Zacharias Sands.

Wounds: NF Wound.

Promos: Lisaveta Florescu, "Shadow Seven" and Zombie Horde.

Chart of all cards Nightfall related
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2. Board Game: Nightfall: Martial Law [Average Rating:7.19 Overall Rank:925] [Average Rating:7.19 Unranked]
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Martial Law Cards

Starting Minions: "Bad Smoke", Charlotte Reyes, Enraged Wight, "Genesis One", J.J. McTeague and Yuri Koroviev.

Draftable Orders: All-Out Lunge, Bait and Switch, Bleak Resurrection, "Brynna & Taylor", Chan Jiang, Forlorn Hope, Grotesque Revenant, Headshot, Hysteria, Irresistible Call, Jerome Carceri, Koi Jiang, "Legion Ten", "Lone Hound", "Mad Jake", Maya Westermann, Nian Jiang, "Queen's Bishop", Relentless Grinder, Roland LeFontaine, Shining Cross, Silver Stake, Sweep and Clear and Tactical Prep.

Wounds: ML Wound, NF Wound.

Promos: Ahmad Hassan, Desperate Measures and "Pale Fury".

Chart of all cards Martial Law related
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3. Board Game: Nightfall: Blood Country [Average Rating:7.53 Unranked] [Average Rating:7.53 Unranked]
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Blood Country Cards

Draftable Orders: Burning Meat, Damon Montez, Exit Strategy, Flesh Frenzy, Gather the Pack, "Harley Doberman", Healing Hurts, Infected Ghoul, K.C. Bigelow, LeShawn Wallace, "Mac Ten", Maggie Hawke, Meat Puppet, Pipe Bomb, Propane Improv, "Rabid Rex", "Shadow Hound", Shotgun Party, Shut Up and Soldier, "Sierra Two", "Straight Eight", Vampiric Turning, Vehicular Assault, Wight Trash.

Promos: Destiny Collins, Flayed Ghoul and Silas Bragg.

This set is not standalone, so no starters or wounds are included.

Chart of all cards Blood Country related
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4. Board Game: Nightfall: The Coldest War [Average Rating:7.53 Overall Rank:1423] [Average Rating:7.53 Unranked]
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The Coldest War Cards

Starting Minions: "Clever Ivan", JAREK, "Kilo 13", Patrol Zombie, "Snowstorm" and "Victor One".

Draftable Orders: All Fears Revealed, "Asset Seven", "Banner 89", Blowtorch Triage, "Bone Cruncher", Dog Eat Dog, Doktor Nyilaszy, Emil Balev, Foul Revenant, Fresh Meat, Full Battle Rattle, Gathering Strength, Gregor Dzanic, Inhuman Wave, "Kaos 33", Kaspar Udunian, Katya Iliyevna, Power and Glory, R & D, Routine Questioning, "Smiling Biter", Sophia Otrava, Still Standing and Unholy Resurrection.

Moon Phases: Blue Moon, Butcher's Moon, Dark of the Moon, Harvest Moon, Hunter's Moon and Wolf Moon.

Wounds: ML Wound, NF Wound and CW Wound, all featuring new wound art.

Chart of cards Coldest War related
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5. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
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Dark Rages Cards

Avatars are drafted prior to drafting orders, but then are not selected until after the order draft is complete (players may choose to not play with an avatar at all). Each avatar lists 2 effects: one positive toward 2 of the minion subtypes and one negative toward the other 2 minion subtypes. Each of the 12 available avatars is unique with art depicting the 2 minion subtypes which will benefit from the card. Example: Pack Alpha - Dominate the Rot shows a lycan in the foreground with ghouls in the back ground with its positive effect giving both lycans and ghouls additional strength.

Avatars: Militia Leader: Deal with the Vamps, Deal with the Wolves and Wrangle the Zeds; Pack Alpha: Dominate the Parasites, Dominate the Rot and Dominate the Sheep; Vampire Overlord: Manipulate the Feral, Manipulate the Food and Manipulate the Foul; Voodoo Houngan: Speak with the animal, Speak with the blood and Speak with the life.

Draftable Orders: Blitz, Blood Pact, Body Armor, Canal Refuse, "Cane Alpino", Exposed, "Good Boy", Ground Assets, Infernal Resuscitation, Lady Anne Muriel, Les Revenants, London Nightlife, Lord Percy Godfrey, Mirabelle Durand, Overwhelmed Post-Human Shield, Regeneration, Sacrificial Pawn, "Sanctuary Five", Schutzhunde, "The Baskervilles", "Torero Ocho", Unnatural Weapons and What Should Not Be.

GenCon 2011 AEG Big Game Night Winners: Dan Yarrington, Jonas Solberg, Natalie Jaran and Jason Czerwonka.

This set is not standalone, so no starters or wounds are included.

Chart of all cards Dark Rages related
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6. Board Game: Nightfall: Crimson Siege [Average Rating:7.58 Unranked] [Average Rating:7.58 Unranked]
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Crimson Siege Cards

Draftable Orders: Adrie von Chrismar, Aegis, Better Him than Me, Bloodrage, Died Piper, Fodder, Fox Hunt, "Gendarme Primo", "Hot Blonde", Incinerate, Jorgen Jacobson, "Le Chat Rose", Leftover Bits, "Little John", Might Makes Right, Nostradamus, Queue Up, Rabid Mutation, Raul Santiago, Rearguard, Scorched Flesh, "Silber Wolfhund", "Songbird 27" and Volpe Volante.

Summon Deck: Summoned Ghoul.

Jack Vasel Charity Auction Winner: Christine Bentz.

This set is not standalone, so no starters or wounds are included.

Chart of all cards Crimson Siege related
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7. Board Game: Nightfall: Eastern Skies [Average Rating:7.88 Overall Rank:3536] [Average Rating:7.88 Unranked]
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Eastern Skies Cards

Starting Minions: "Brash", Ching Shih, Fangshi, Gertrude, "Gyatso" and Multo.

Draftable Orders: City of Lights, Dagat Kasamaan, D.F.A., Double Dealer, "Dread", Eastern Arts, Fists First, Hook and Sink, "Kaihime Go", Kasim, Mochizuki Chiyome, "Naidu", Neglected, "Neuk-dae", "Night Trapper", Persona, Reaper's Tide, Sink or Swim, "Sleeper", Songsuda, Unholy Alliance, Vendetta, Way of Mahout and "Wukan Group".

Summon Deck: Summoned Ghoul.

Wounds: ES Wound and NF Wound.

Note: Both old and new wounds use the new artwork.

Promos: Bloated Corpse, "Ghost One" and Zombify.

Note: These promos along with the previous ones are available as Print-n-Play.

Chart of all cards Eastern Skies related
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8. Board Game: Nightfall [Average Rating:6.63 Overall Rank:850] [Average Rating:6.63 Unranked]
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Combat Phase FAQ
Each minion you currently control must attack an opponent, even if that means that a minion may be attacking its original owner.

You may only select defending minions from those you currently control.

If you are attacked, you may opt to not block with your minions, however, if you have a "Bad Smoke" or Vulko in play, you must use their ability to block damage when possible.

Defending minions do not damage attackers and so attacking minions cannot be destroyed from combat.

When attacking and defending with multiple minions, the attacker chooses the order in which each of his minions attack when they are first assigned to attack a player. The defending player then assigns blockers and the order in which they block each individual attacker. The timing of attack/defense can matter with cards such as Ahmad Hassan in play.

Text prefixed with "Combat" or "Your Combat" can be activated by discarding the card. Some cards specify that they must be discarded during the beginning of the phase. Should multiple players wish to activate Combat text at the same time, players take turns resolving 1 effect starting with the active player and moving around the table clockwise (passing once does not prevent you from playing later).

Combat text must be activated between steps of the phase:
- Before declaring attackers
- After declaring attackers, but before declaring defenders
- After declaring defenders, but before applying combat damage
- After applying combat damage

You cannot complete part of a step (apply half of the combat damage), stop to use combat text (restore health) and then finish the step (allowing a low health minion to live).
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9. Board Game: Nightfall [Average Rating:6.63 Overall Rank:850] [Average Rating:6.63 Unranked]
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Chain Phase FAQ
If the active player does not begin a chain, no one may play any orders.

Players link to the most recently played order, regardless as to who it may belong to and kickers are activated so long as the previous order is the indicated color, regardless as to who owns the previous order.

You may link orders with "Your Chain" effects, but you will only resolve them if they are played on your turn. "Your Chain" effects that are played on another player's turn do not benefit the active player (they aren't resolved at all).

All targets are chosen as the card resolves, not when the cards are first added to the chain. Note that cards such as Flank Attack cannot target themselves.

With effects that damage minions (such as Furious Melee, J.J. McTeague and Shock and Awe), any excess damage is lost, it does not carry over to the player.

Effects that damage a player such as Death Grip cannot be blocked by minions unless they have specific text to do so such as "Bad Smoke" and Vulko.

Cards that receive their kickers should generally be resolved in a top-down manner with the main effect taking place first. There are however, some cards such as Death Grip which modify or otherwise change the card's chain text. Therefore it is important to read the entire card before resolving any of it to ensure that the overall card text is followed.

Lasting effects such as "orders cost 1 less influence to claim" end at the end of the current player's turn.

Resolved actions are placed in their owner's discard piles. Resolved minions are placed into play in front of their owner.
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10. Board Game: Nightfall [Average Rating:6.63 Overall Rank:850] [Average Rating:6.63 Unranked]
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Claim Phase FAQ
The active player may discard as many cards (including wounds) from their hand as they like to gain 1 influence per card discarded.

The active player may claim as many orders as they like, so long as they have enough influence to claim them all. You may also claim multiple copies of the same order in a single turn if you like.

You do not have to spend all of the influence generated. Any unspent influence is lost.

Players may not count the number of remaining orders in an archive.

Any card effect using the "claim" keyword also carries the rules that you may only purchase from your own private archives as well as those in the commons, regardless as to any cost or timing adjustments that the effect may make. Such effects do combo with others that would allow for purchasing from opposing archives as expected.
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11. Board Game: Nightfall [Average Rating:6.63 Overall Rank:850] [Average Rating:6.63 Unranked]
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Cleanup Phase FAQ
If you have less then 5 cards in your hand, you must draw cards until you have 5 cards if possible. If your entire deck contains less then 5 cards, draw what you can, shuffle your discard pile into a new deck and finish drawing. Do not shuffle your discard pile unless you need to draw and can not.

After you've drawn your cards, you may activate 1 wound effect.
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12. Board Game: Nightfall: Crimson Siege [Average Rating:7.58 Unranked] [Average Rating:7.58 Unranked]
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Adrie von Chrismar
Chain: Each player must Summon 1 for every 2 ghouls they have in play.
Kicker: Each player destroys 1 friendly non-ghoul minion.

For the chain text, round down, e.g., having 1 ghoul currently in play results in Summoning 0 new ghouls.
 
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13. Board Game: Nightfall: Crimson Siege [Average Rating:7.58 Unranked] [Average Rating:7.58 Unranked]
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Aegis
Chain: Summon 2. Attach to target ghoul. In Play: Negate all damage inflicted on you by chain text.
Kicker: Summon 2.

You may attach this to one of the ghouls summoned by the chain text, however you may not attach it to one of the ghouls summoned by the kicker text.
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14. Board Game: Nightfall: Ahmad Hassan Promo [Average Rating:7.46 Unranked] [Average Rating:7.46 Unranked]
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Ahmad Hassan
In Play: When a friendly minion is destroyed, inflict 1 damage on target player.
Kicker: All of your cards in the chain resolve their kickers.

The kicker causes your remaining cards in the chain to receive their kickers as they resolve even if they were not linked to their kicker color. Do not resolve the kickers immediately, resolve them as their cards resolve. Receiving the kicker on 2 Ahmad Hassan's does not cause your other kickers to resolve twice. The kicker does not let you go back and resolve kickers from cards that have already resolved prior to Ahmad Hassan.

Effect Stacking: In Play text does not stack ( sets a value ).
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15. Board Game: Nightfall: The Coldest War [Average Rating:7.53 Overall Rank:1423] [Average Rating:7.53 Unranked]
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All Fears Revealed
Chain: Each opponent, in clockwise order, inflicts 2 damage on a minion of his choice. Players may not target your minions with this effect.
Kicker: Place orders you claim on top of your deck.
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16. Board Game: Nightfall: Martial Law [Average Rating:7.19 Overall Rank:925] [Average Rating:7.19 Unranked]
David Gregg
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All-Out Lunge
Chain: Inflict 1 damage on target player. Feed: Discard 2 cards.
Kicker: Target order in the chain will resolve its kicker.
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17. Board Game: Nightfall [Average Rating:6.63 Overall Rank:850] [Average Rating:6.63 Unranked]
David Gregg
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North Carolina
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Alton Hickman
In Play: This card cannot be blocked.
Kicker: Place target card from your discard pile on top of your deck.

Cards such as "Bad Smoke" and Vulko cannot be assigned to block Alton during combat, however, they can (and must) still block the damage that would be assigned to the player from Alton Hickman's attack.
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18. Board Game: Nightfall: The Coldest War [Average Rating:7.53 Overall Rank:1423] [Average Rating:7.53 Unranked]
David Gregg
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"Asset Seven"
Chain: Inflict 2 damage on target minion. If it was destroyed, inflict 2 damage on target minion.
Kicker: Draw 1 card each time you place a minion into play.

The kicker includes in this card.
 
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19. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Avatar - Militia Leader = Deal with the Vamps
When you resolve an action on your turn, gain 2 influence.
Minions you claim cost 1 additional influence.
 
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20. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Avatar - Militia Leader = Deal with the Wolves
When you inflict damage on a minion with chain text, inflict 1 additional damage.
Destroy all friendly minions used to defend against ghouls and vampires.
 
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21. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Franklinville
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Avatar - Militia Leader = Wrangle the Zeds
When you place a hunter or ghoul into play, inflict 1 damage on target minion.
When one of your minions is targeted by chain text, destroy it.
 
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22. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Avatar - Pack Alpha = Dominate the Parasites
Your lycanthropes and vampires cannot be blocked by ghouls or hunters.
You cannot claim ghouls or hunters.
 
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23. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Franklinville
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Avatar - Pack Alpha = Dominate the Rot
Your lycanthropes and ghouls have 1 additional strength.
When you place a hunter or vampire into play, inflict 1 damage on yourself.
 
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24. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Avatar - Pack Alpha = Dominate the Sheep
When you defend with a lycanthrope or hunter, negate the first point of combat damage.
When you place a ghoul or vampire into play, inflict 2 damage on target friendly minion.

When blocking with 2 lycans/hunters, each defender can block a point of combat damage. Example: You're attacked by a 4 strength minion, but you only have two 1 health hunters in play. First hunter blocks, negating 1 damage and taking the other, being destroyed. The second hunter also blocks, negating another point of damage and taking the other, being destroyed, leaving no further damage left and thus no wounds for the player.
 
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25. Board Game: Nightfall: Dark Rages [Average Rating:7.69 Unranked] [Average Rating:7.69 Unranked]
David Gregg
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Avatar - Vampire Overlord = Manipulate the Feral
Vampires and lycanthropes you claim cost 1 less influence (to a minimum of 1 influence).
When you attack with a ghoul or hunter, you lose 2 influence this turn (to a minimum of 1 influence).
 
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