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Jones Theory Violations
Adam Brocker
United States
Gilbert
AZ
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Edit. Here's a better description of the Jones theory or Jones method courtesy of Tater Salad:

Quote:
The point isn't to never buy or try new games, it is a method to cull your collection to your own personal cream of the crop. You should try new games, regardless of whether they are a potential Jones Theory violation. If you try a new game and like it, you add it to your collection. But, it might mean you should consider getting rid of another game.

Here is an example:
I own Pirate Fluxx (hypothetically). I have decided that Pirate Fluxx is a luck-based chaotic card game to be used as a filler. I try "We didn't Playtest This at All", which I also think is a luck-based chaotic card game to be used as filler. After some time, I find that whenever a chaotic filler is needed, everyone (myself included) wants WDPTAA, and Pirate Fluxx sits on the shelf. Jones Theory says I should probably get rid of Pirate Fluxx.

You, on the other hand, also own both of these games (hypothetically). You might say "Pirate Fluxx is a pirate-themed game I play with my Somali Pirate friends" and "WDPTAA is a game that can be played when I only have 5 minutes". For you, both games fit into different categories, so you keep both.

You look at a game and determine what it is to you, and if you have several of those games, you keep the one that gets to the table and move on. And the theory has exceptions. If the game is getting to the table, it is not subject to culling via the Jones Theory.

All in all, it is just a fancy way of saying "If a game never gets played because there is a similar one that you (and your group) prefer, get rid of it."


It was proposed by Cody Jones from the the Podcast Game on with Cody & John:
Cody Jones
United States
Franklin
Indiana
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I've seen its wisdom and I've tried to follow this theory, but I've found myself lacking in a couple of different areas. I'll post my biggest violations here.

Please share what Jones theory violations you have.
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1. Board Game: Sid Meier's Civilization: The Board Game [Average Rating:7.58 Overall Rank:89]
Adam Brocker
United States
Gilbert
AZ
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I now own 7 Civilization building games

Edit:
Two of those are really more in conflict based on the core of the Jones Theory Concept:
Sid Meier's Civilization
Through the Ages

Both of these are weighty Civilization building game where the buildings available are determined based off the technology the player possesses. There are multiple paths to victory in both games, though Civilization does end immediately if the goal is attained.

Both of these games have a very similar feel to them, but they have a much different intended audience. I'm keeping both of them, since I can get each of them to the table with different groups.
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2. Board Game: Thunderstone [Average Rating:7.08 Overall Rank:338] [Average Rating:7.08 Unranked]
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
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I have the Dominion big box, Thunderstone +2 expansions, and Res. Evil. Too much drafting! But it's a mechanic my wife and friends enjoy, so, we'll keep getting 'em.
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3. Board Game: Agricola [Average Rating:8.12 Overall Rank:6]
Chris Bender
United States
New River
Arizona
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I own and enjoy several worker placement games:

Agricola
Carson City
Age of Empires III: The Age of Discovery
Alien Frontiers
Stone Age

I love each one of these and would not want to part with any of them, although I am sort of bored with Carson City and Alien Frontiers for the time being.

Age of Empires III and Agricola are my favorites, and I'm still interested in playing both of these games often.
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4. Board Game: Kings and Castles [Average Rating:6.60 Overall Rank:3740]
James Pinnion
United Kingdom
Peterborough
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I have a few Jones theory violations. Usually I've reduced the principle to trying only to keeping games that I will at some point want to play more than any of the other games in my collection For example I have three 1-2 hour race themed games, and a couple of shorter ones, and I enjoy playing them all.

However where I fail massively is on multi-player wargames. This is generally a genre I avoid playing, yet I have four such games in my collection (five if you count history of the world). Worse yet, as much as I like to cling to this one with it's tea towel map and funky mechanics, if it gets played again I know I will be a little bit dissappointed at not playing either a longer wargame, or a smoother non-wargame.
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5. Board Game: Battlestar Galactica [Average Rating:7.83 Overall Rank:29]
Jim Hills
Canada
Saskatoon
SK
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Guilty! I love the traitor element.

The Werewolves of Miller's Hollow
The Resistance
Are You the Traitor?

BSG is one thing sure. But the next three? I must be nuts
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6. Board Game: El Grande [Average Rating:7.84 Overall Rank:26]
Davido
United States
California
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I am THE Area Majority fan-boy.

El Grande: Best of Show and 5P
Tikal: 4P and great theme
San Marco & China: 3-5p
Kahuna: 2P

also:
Wongar
Mission Red Planet (also has role selection elements)
Condotierre

There may be more, but I certainly love this mechanic
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7. Board Game: Dungeons & Dragons: Wrath of Ashardalon Board Game [Average Rating:7.29 Overall Rank:330] [Average Rating:7.29 Unranked]
Cody Jones
United States
Franklin
Indiana
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I may be guilty as well...

Dungeons & Dragons: Castle Ravenloft Board Game
Dungeons & Dragons: Wrath of Ashardalon Board Game
4th Edition Core Rulebook Collection

I have both Castle Ravenloft and Wrath of Ashardalon and run a bi-weekly D&D 4th Edition game. While you can combine elements from the two board games, I've found I really only play one game at a time, and not that often. I get my D&D fix from the campaign, so we'll see...
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8. Board Game: Homesteaders [Average Rating:7.37 Overall Rank:285]
Andrew
United States
San Francisco
California
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I don't even like auction games - I consider the mechanic a little dull and even lazy - yet I have quite a few of them.

Homesteaders is my favourite; it's a very lean engine-building Euro that uses simultaneous auctions to bring the players head-to-head. An alternative mechanic would probably bloat the game unnecessarily; because it's understated, I see the game as more about combo-building resource-management than auctions.

Phoenicia is a "linear" engine-building game descended from Outpost and The Scepter of Zavandor. I'm actually holding it for a friend, but it's an auction game nonetheless. The mechanic seem more significant here because the rest of the system has fewer moving parts and you must value specific items rather than the broad categories of Homesteaders. It gets an occasional play but if pressed, I would drop it.

Funny Friends is an experience game stretched around an auction core. In my view the mechanic doesn't fit the theme at all, sometimes drags the game beyond its sweet spot, and can break up the crazy narrative flow with budgeting. I wonder if Fairy Tale or 7 Wonders drafting would work better.

Container is an economic game that employs a small but crucial auction component: it produces valuations that feed into the pricing decisions in the rest of the microeconomic system. It is a true economic game about supply and demand and player-decided prices, and for me doesn't overlap at all with economically themed "system-Euros", auctions or no.

Pizarro & Co. is a recent acquisition that uses narrowing auctions (you can only bid this round if you were one of the winners for this item last round). Here the auctions form the crucial central mechanic: who you will bid against (and who they will bid against) structures your strategy, and the sequence of auctions is critical, and what combination of cards you pay with is actually quite important. This is the game most inseparable from the auction mechanic of the games I've listed so far.

MarraCash is another recently obtained game; it's perfect information with no randomness after setup, but supposedly supports a wide variety of playstyles, from cutthroat to semi-cooperative. Moreso here than in Container, auctions split up future benefit among players.
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9. Board Game: Zombies!!! [Average Rating:6.00 Overall Rank:2649] [Average Rating:6.00 Unranked]
Bob Menzel
United States
Montpelier
Vermont
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I love zombie theme games so I routinely violate the Jones principle by buying and crafting more zombie games (although ironically I don't own the Zombies!!! line of games- my buddy
Joe Reil
United States
Barre
Vermont
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has a pretty massive collection and we get our fill playing that set.

Send! zombie More! zombie Brains! zombie
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10. Board Game: Wizard [Average Rating:6.89 Overall Rank:547]
Daniël Muilwijk
Netherlands
Zeist
Utrecht
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Trick-taking Games. I have a lot of them. One way or another I really like the mechanism and I'm eager to learn different trick-taking games with new twists. My friends are happy enough with Wizard alone though.

Null & Nichtig
Bugami
Collusion
Cosmic Eidex
Cross Purposes
David & Goliath
The Bottle Imp
Double Knot
Dia de los Muertos
Hearts
Kraków 1325 AD
Ninety-Nine
Rage
Spades
Squint
Sticheln
T-Rex
Tracktrick
Trigami
Triumvirate
Too Many Cooks
Wizard
Zing!

Allright, I admit that some of these games are played with just a stock of cards, but nevertheless these are quite some trick-takers. And I'm also very fond of climbing games...
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11. Board Game: Global War [Average Rating:5.67 Overall Rank:9329]
Sim Guy
United States
Albuquerque
New Mexico
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The Jones theory would be damned near impossible for a old style wargamer. If I tried to apply it to my collection I'd end up with maybe 20-25 games, less if I got very stringent.

My non-wargame titles however, aside from all of the Carcassonne expansions I happened onto, adheres to the rule quite well.

So far.whistle
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12. Board Game Publisher: Fantasy Flight Games
Jeroen van der Valk
Netherlands
Rotterdam
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Well, I generally speaking don't subscribe to the theory, though in some cases I steer away from games that are too "samey" compared to games in my collection.

Not so with what Fantasy Flight Games throws on the market. I certainly don't buy everything that they publish; I'm not a total fanboy that I think that everything they make is gold, and they certainly have some quality control issues (though I find some of the vitriol aimed at them over this is way over the top; they have a lot of components and text in each game they publish, so some mistakes are probably unavoidable).

But good grief what gorgeous deliciousness they produce!
A sample from my collection:



Yet to play:



On their way:



About that last one: No idea, I just go so impressed by all the videos and stuff, I had to get it.

Arguably, there is not a whole lot to Jones theory in this bunch, but even if there is, it wouldn't even cross my mind to do so. I'm like a kid in a candy store with these lavishly produced, intelligently designed, and very fun to play games.
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13. Board Game: Arkham Horror [Average Rating:7.42 Overall Rank:135] [Average Rating:7.42 Unranked]
Markus
Finland
Uusimaa
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My biggest violation are most likely cooperative games. I have a ton of them! (not counting traitor ones)

Arkham Horror
Pandemic
Castle Panic
Red November
Dungeons & Dragons: Castle Ravenloft Board Game
Dungeons & Dragons: Wrath of Ashardalon Board Game
Ghost Stories
Defenders of the Realm
Forbidden Island
Space Alert
Witch of Salem

I really should get rid of some of them. Even though we love coops, not all of these are getting played.
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14. Board Game: Power Grid [Average Rating:7.99 Overall Rank:11]
Eric Clason
United States
Cedar Rapids
Iowa
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I have almost all the Power Grid map expansions (Japan/Russia is on my wish list.) Power Grid is one of my favorite games and I play it several times a year. I find having a variety of maps increases the replayability of Power Grid. However I currently have 11, soon to be 13, maps to choose from. On average each map gets played less than once a year. So they apparently violate the Jones Theory.

Now in one sense expansions are different. If I play a game less than once a year, I probably will need to relearn the rules. However with expansions like those for Power Grid, there are only a few rule changes for each board.

So I'm curious whether Cody thinks expansions, in particular where where some element is replaced (map board), are covered by the Jones Theory? Or more generally how expansions interact with the Jones Theory.
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15. Board Game: Two Player Brick by Brick [Average Rating:5.23 Overall Rank:9649]
Zack Stackurski
United States
Mankato
Minnesota
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I love almost all games, play Boardgames with my wife, have three kids, generally enjoy cats and understand and like those bumper stickers with the little fishies sprouting legs.
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My worst violation is two player abstracts... Especially as nobody in my local group (or my wife) particularly cares to play them with me soblue

Go
YINSH
Chess
Quoridor
Pente
Homeworlds and a slew of other icehouse games...
Etc...


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16. Board Game: Cosmic Encounter [Average Rating:7.61 Overall Rank:67]
Darcy Dueck
Canada
Vancouver
BC
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What about people that have multiple printings and editions of the same game?! Cosmic Encounter enthusiasts must be the strangest Jones Violators of them all. With at least 4 major publishings and dozens of expansions fans of this game love to add more copies of the same game to their collections.

Cosmic Encounter
Cosmic Encounter
Cosmic Encounter
Cosmic Encounter

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17. Board Game: Carcassonne [Average Rating:7.44 Overall Rank:107] [Average Rating:7.44 Unranked]
Ziggi W
Canada
GTA
Ontario
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I had three version of this at one point, but gave away vanilla Carc to a friend (whom I particularly disliked)

I definately agree with Cody that 1 Carcassonne is TOO MUCH!

I have Carcassonne: Hunters and Gatherers and Carcassonne: The City, and only keep the former b/c my wife LOVES it and the latter b/c I got it on sale and it's in a wooden box, chock full of wooden pieces so I don't mind playing it on occasion.

Like cody, I despise...no correction, I DESPISE!!!! the scoring system in this game, it makes no bloody sense, I always get nailed by those farming meeples...always.
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18. Board Game: Risk [Average Rating:5.59 Overall Rank:9596]
Ziggi W
Canada
GTA
Ontario
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I have multiple varieties of Risk, that I have NEVER played, but keep around simply b/c I want to have them.
They are:
Risk (3 versions, cube, caltrop and plastic men)
Risk 2210 A.D.
Risk: The Lord of the Rings Trilogy Edition (3 copies, although two are in storage to be sold at Christmas time)
Risk (Revised Edition)
Risk: Transformers
Castle Risk
Risk: Balance of Power

I'm still on the hunt for the Star Wars versions, as well as the express and junior versions.





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19. Board Game: 7 Wonders [Average Rating:7.88 Overall Rank:19]
Adam Brocker
United States
Gilbert
AZ
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With the addition of 7 Wonders, I now have 3 games that tie to the Card Drafting Mechanic:
7 Wonders
Notre Dame
Fairy Tale

I'm thinking that I'm going to need to get rid of Fairy Tale. My only question though is how do I get 7 Wonders into a small box for taking to work.
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