$10.00
Planets Are Big Too—Ground Combat in Space Games
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
Recommend
55 
 Thumb up
1.00
 tip
 Hide
(This is adapted from an off-site blog post I did a while back that I suddenly realized was great GeekList fodder.)

I've long been a fan 'empire building' or 'conquest' style strategic games. The most popular version of this, the 'Space 4X' genre, has been popular for over thirty years (reaching back to Stellar Conquest and Star Web in the 70s).

With space being really (really) big, and a desire to provide as much of a 'grand sweep' as possible, planets, pretty big places in their own right, are generally reduced to a single point, which troops fight over (if there is ground combat at all) as a unit.

There have, over the years, been a few games that have bucked this trend, with varying levels of success. I find them all of interest, since I like the concept, and there is no game currently on this list that I have actually disliked.
Your Tags: Add tags
Popular Tags: sci-fi [+] [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. Board Game: The Ythri [Average Rating:5.43 Unranked]
Andrew Walters
United States
Hercules
California
flag msg tools
designer
mbmbmbmbmb

Early, early game by Howard Thompson (WarpWar) in 1975, before there was such a thing as a Microgame. This has two maps, space and planetary. The Terrans invade. Never played it. Based on a novel I never read. Very simple components, but overall quite an accomplishment for 1975.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Godsfire [Average Rating:5.63 Overall Rank:8481]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
This is a fairly simple presentation of the concept. Each planet consists of four equal areas that can have separate control, production and tech level, but were otherwise generic (no terrain, etc.). The game did have other interesting features, such as hexes with a 'stack' of hexes in them, to represent the third dimension in a board game (a system reused in Metagaming's Holy War).

As there could be occasional nova events in the game (which happens in a small star cluster) the planetary zones then become important as you would have to determine which two got burned and which two were in the 'shadow' of the event and relatively untouched.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Freedom in the Galaxy [Average Rating:6.67 Overall Rank:1936]
Andrew Walters
United States
Hercules
California
flag msg tools
designer
mbmbmbmbmb

Epic game, amazing system of space and surface combat. In a nutshell (and from memory) the map is interconnecting star systems, and in each system the planets are rings around the star. Each planet has a PDB (Planetary Defense Base) which must be reduced to zero before you can land troops. Each planet will have one or more Environs, such as forest, mountains, lava, etc. Troops are typed by environ, not inf/mech/armor/etc. Urban troops do better in an urban environment, and likewise for aquatic troops. There is no tactical map other than spaces in the ring for each environ. So I could have troops in the Wild and you have troops in the air (cloud cities or something), and we may or may not decide to attack each other. Each planet ring also has spaces for the populations sympathies to swing between pro-rebel and pro-empire.

I need to get this game out and play it...

Andrew
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Star Viking [Average Rating:6.37 Overall Rank:5677]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
In some ways, this game may be the most ambitious treatment of the subject I've seen. However, it isn't directly related to the typical 4X-space genre, dealing with a scenario straight out of H. Beam Piper's Space Viking, with a defending Federate player trying to fend off the depredations of the Viking player.

Each system has its own card that depicts the worthwhile areas of the system: worlds, moons, asteroids and space stations. These are grouped in different orbits, and each orbit has a "deep space" zone, the area around the same distance from the star, but far away from everything else. Each world has a habitability index which determines what kind of troops can operate there. (Primitive units aren't going to be shipped to Mars and do anything but stay on the ships that brought them.)

In the end, there's not quite enough to be fully satisfying. The biggest of worlds still have 10 undifferentiated zones (two bands of 4, plus the poles), which do wrap around the sides. But there is still no terrain.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: The Air-Eaters Strike Back! [Average Rating:6.40 Overall Rank:7034]
Wulf Corbett
Scotland
Shotts
Lanarkshire
flag msg tools
designer
mbmbmbmbmb
In this sequel, planetary surfaces are represented - as shown in the pic.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Voyage of the B.S.M. Pandora [Average Rating:6.51 Overall Rank:3082]
Wulf Corbett
Scotland
Shotts
Lanarkshire
flag msg tools
designer
mbmbmbmbmb
Now... does this count? Planetary surfaces are represented, as is space movement, and ground combat can happen...
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: The High Crusade [Average Rating:5.56 Unranked]
Wulf Corbett
Scotland
Shotts
Lanarkshire
flag msg tools
designer
mbmbmbmbmb
Despite each planet being represented by only a few hexes (7 at most), there are distinct rules for ground movement & combat in this game.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Buck Rogers: Battle for the 25th Century Game [Average Rating:6.40 Overall Rank:2198]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
This game keeps the scope down to the inner solar system, but that allows it do a very nice presentation of what is covered. The planets are actually less detailed than in Star Viking, with Earth being split into seven somewhat geometric zones with no rhyme or reason, nor wrap-around from one edge to the other.

The (much appreciated) strong point of this one is the orrery of the inner solar system. The center of the board is dominated by a display that gives tracks for all the planets (and asteroids) to move around each turn. Turns are apparently 44 days, as Mercury has two spaces in its orbit, and it therefore takes two turns to make a complete circuit around the Sun. The structure demands that each ring has twice as many spaces as the next one previous. This actually works very well through Mars, and continues to work for the Asteroid Belt by inserting an extra ring between it and Mars.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
J.L. Robert
United States
Sherman Oaks
California
flag msg tools
designer
Follow me if you want to play wargames!
mbmbmbmbmb
The Renegade Legion family of games were designed individually, but could be integrated into a massive game system:

Renegade Legion: Prefect for planetary assaults and strategic operations within a system. This game had its own rules for combat in space, as well as ground combat with landing forces.

But the beauty of Renegade Legion was that the other games in the series could be used to break down these abstract combats:

Renegade Legion: Leviathan for starship combat, either in deep space or in orbit around a planet. Individual capital ships and fighter squadrons.

Renegade Legion: Interceptor to break down the fighter squadrons into individual fightercraft.

Renegade Legion: Centurion – Blood & Steel for ground combat with individual vehicles and tactical infantry units.

Even the RPG, Legionnaire, could be used for individual troopers.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Dirtside II [Average Rating:7.11 Overall Rank:3314]
Stephen Coney
Croatia
Zaprešić
flag msg tools
mbmbmbmbmb
This is the ground combat component for Full Thrust ruleset. Both sets are very flexible and are designed to be modified to fit any universe. Each can be played separately, but can also be unified into a campaign.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Video Game: Star General [Average Rating:6.00 Overall Rank:4921]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
SSI's expansion of their successful Panzer General system to the reaches of outer space was a mixed success. It built well on a good engine, and brought a couple unique things to the table. However, the lack of most of the concerns endemic to science fiction warfare made it very weak title overall.

The main map is a hex grid that is mostly empty, but has planets scattered about and occasional nebulae that slow movement. Presumably, the planets are merely stand-ins for the main settled body in an entire system. And the tried-and-true 'rock, paper, scissors' combat of the original works well with the small multitude of ship types available for each side. However, ships cannot stack with one another, and you end up with neat formations of ships covering each other, as would seem logical... over distances that must be measured in parsecs.

However, the game includes troop transports, which must be loaded with units, and moved over to an enemy planet to invade it. These units are straight out of the Panzer General mold, redressed in SF clothing. Since the combat in PG always worked very well, that is not a problem.

The ground game consists of a traditional hexagonal board with terrain varying depending on the general planet type. The size of the board could vary a bit, along with the number of cities available. When you first possess a planet, you can spend on various resource-producing facilities—up to two per city (these can be destroyed in combat). Once a planet one each of the normal money-producers, two special facilities can be constructed: military complexes, which allows the construction of normal ground units (as opposed to the weaker militia, which can't leave their home planet), and a starbase, which allows construction of spacecraft.

While the combat is good, there's still quirks. The planet map is square, with no wrap around. I guess these are all geographically limited colonies. Also, there are certain designated 'landing spots' along one edge, which is the only place where the landing ships can come down. Enemy units that are adjacent to these when a ship lands are automatically destroyed.

There's obviously a lot that was done in the interest of the game, rather than logic. Still, the game generates plenty of interesting opposed landing scenarios. And the combat systems themselves (space and ground) are fun.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Video Game: Emperor of the Fading Suns [Average Rating:7.55 Overall Rank:2698]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
This is probably the most thorough-going look ever at ground combat in a game that also features space combat. This is balanced by having space combat be simplified.

Combat is a fairly simple affair of a 'stack' attacking another 'stack', and things are automatically determined over a series of rounds until all of one side's units are forced to retreat or are destroyed. This holds true for space combat, and while everyone may have fleets in orbit around the same planet, there's no maneuvering involved beyond the strategic concerns of which system your fleet should be garrisoning.

In broad outline, the ground portions are much like Star General's, however, it is a much richer and more diverse experience in this game. Buildings can be constructed, but these are in the service of a very complex resource system, with a dozen or so things to mine, harvest, or create. The maps are much bigger and diverse, and wrap around from east to west, feeling more like Civ on a hex-grid. Not only that, but the maps feel right, like a world with that geography could really exist. Sadly, that last is also a limitation, as they work so well because they're fixed, hard coded for each world.

In the long run, the game starts to pale, generally because of the amount of micomanagement needed to continue growing the economy towards the more outre materials. The combat system is also slightly lackluster, although I could not really say why. (It is certainly light-years ahead of anything seen in a Civ game.)
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Battleforce 2 [Average Rating:6.87 Unranked] [Average Rating:6.87 Unranked]
Wulf Corbett
Scotland
Shotts
Lanarkshire
flag msg tools
designer
mbmbmbmbmb
This is basically a ground combat game with space travel, but there is space travel, and a system map to plot your conquests...
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Imperium: 3rd Millennium [Average Rating:5.25 Overall Rank:10339]
Andrew Walters
United States
Hercules
California
flag msg tools
designer
mbmbmbmbmb

Quite a mediocre game, but it does demonstrate another way to handle this. There is one map showing all the interconnected star systems, and another showing all the planets with on to four hexes each.

Andrew
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Video Game: Star Wars: Empire at War [Average Rating:6.47 Overall Rank:2140]
Aaron Tubb
United States
Fuquay Varina
NC
flag msg tools
mbmbmbmbmb
This RTS game has two types of environments for battles, ground and space. Outside of battle is the galaxy overview, where you buy/built units and move your fleets/armies around to other planets to defend or conquer. Really cool concept for a RTS, but I felt that the planetary maps were way too small to have really epic battles.

You also build some buildings during battles (like in most RTS games, but only defensive structures), which seemed out of place to me because you already build most of your stuff in the "strategic" overview.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Sum-Up [Average Rating:5.00 Unranked]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
A couple notes here. First, thanks for the thumbs and comments.

The entire list above this point is roughly ordered by date of release. Everything below are entries that someone has proposed, that I'm not (yet) convinced belong on this list.

The combination of the grand sweep of interstellar space, and the 'detail' of planets being a real place is rare in any medium. (How many SF shows have you seen where all inhabited planets other than Earth are mono-, or perhaps duo-, cultures?) And that's what makes this subject so interesting to me.

In many ways, I think Star Viking is closest to the balance I'd like to see achieved. There is maneuvering in space, there are multiple bodies in the systems, different planets have different environment types, the planetary areas wrap around from east to west. I've long had a space wargame in mind—it began as my thoughts on how to do F&E better, but is now my thoughts on how to do Star Viking better—and the main thing I'd try to do is have actual rough geographic areas, and splits between land and sea areas (on those bodies with liquid water...).

I also want to give an honorable mention to the original Reach for the Stars. Planets are single units, disqualifying it from the list, but each system may have 1-3 habitable planets in it, so that each system does not just boil down to a single large body, presumably orbiting a star. The only other strategic space games that I can think of that does that are Star Viking, Buck Rodgers (who's scope is confined to the inner solar system) and Federation and Empire, which has multiple planets depicted in each 'capital system'.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Imperium [Average Rating:6.84 Overall Rank:1800]
Kent Reuber
United States
San Mateo
California
flag msg tools
mbmbmbmbmb
I'd like to think that Imperium qualifies, even though the surface of the planet is treated as a single area. It's worth noting that the space around the planet is a separate area. Winning space combat allows you to prevent that outpost/world from contributing resources, but if you actually want to take over, you have to land troops. Troops have to be carried into battle using transports, which are quite fragile in space battle. You have to have enough warships in the fleet to defeat the other ships on at least a 1:1 basis, or otherwise the opponents get to shoot at your transports.

After space combat is concluded, the turn proceeds as follows:

Planetary bombardment: any missile carrying ships may bombard the planet to try to knock out ground troops, planetary defense batteries, or suppress the world/outpost itself.

Defensive fire: Surviving enemy ground units get to fire at any bombarding units and any units that attempt to land on the planet (e.g., transports). Jump troops get special bonuses to survive this defensive fire.

Ground combat occurs. If the defender has more surviving ground units than the attacker, the excess ground units are screened and do not take part in the battle, so that the attacker will need to bring additional reinforcements in during the next strategic turn (assuming he still has control of the space above the planet). Units pair off until one side wins.

For the world to produce for the attacker, he has to bring an outpost to the system (again using a transport). Enemy outposts only become the size of worlds during several consecutive turns of peace between campaigns.

Imperiums sister game Dark Nebula goes farther in the 4X direction. Both sides can use Explorer ships to search the Dark Nebula area for artifacts from ancient civilizations. Once brought back, players can build more capable ships.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: The Final Frontier: Man's Expansion into the Solar System [Average Rating:6.11 Overall Rank:7917]
Kent Reuber
United States
San Mateo
California
flag msg tools
mbmbmbmbmb
When I was reading this game, it struck me as being very similar to Imperium but set within our solar system with its multiple planets and asteroids. I emailed the designer, who said that, yes, Imperium was an inspiration for the system.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Video Game: Master of Orion 3 [Average Rating:4.64 Overall Rank:5671]
Aaron Tubb
United States
Fuquay Varina
NC
flag msg tools
mbmbmbmbmb
Though the game was, overall, somewhat of a trainwreck, they did try to make ground combat more interesting than previous MoO games. The attacker and defender chose one of various "grand strategies" for attacking or defending the planet, and you could optionally choose various additional types of bombardment (e.g. biological warfare killed most of the planet's population, but would give you a slight boost against the enemy troops). Depending on how large the planet was and how many armies were garrisoned there, conquering a planet could take several turns, with the attacker only conquering a fraction of the planet every turn.

It sounds more exciting than the implementation turned out to be, though.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: J.U.M.P. Into the Unknown [Average Rating:5.27 Overall Rank:9738]
Michael B
Canada
Ontario
flag msg tools
A change is better than a rest
mbmbmbmbmb
Dicefest with ground and space units. First, beat your way through his spaceborne defenses to get to his atmosphere, then through that to land your tanks and things and duke it out there. Even the randomly determined enemy forces defending a planet has a mix of 1, 2, or the 3 types of defenses.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: StarCraft: The Board Game [Average Rating:7.35 Overall Rank:235]
Timo Haas
Germany
flag msg tools
31.3.2013...
badge
31.3.2013...
mbmbmbmbmb
What about Starcraft? All planets have different regions (2-4) which can be controlled and exploited by different players. Combat takes place in these regions.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Starship Troopers [Average Rating:6.43 Overall Rank:1753]
Steve Herron
United States
Johnson City
Tennessee
flag msg tools
Never play block wargames with a dentist, they have those little mirrors to peek behind the block.
mbmbmbmbmb
How about man vs bugs? I thought someone would have already listed this by now.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Fifth Frontier War [Average Rating:6.53 Overall Rank:4016]
Michael Mobley
Australia
Melbourne (Ringwood)
Victoria
flag msg tools
No really, I have never designed a boardgame!
badge
Spin, spin, spin.
mbmbmbmbmb
This is one I always enjoyed, from the Traveler universe. Somewhat similar to Imperium.

Doesn't quite fit as the planets are only one box per planet - but so many planets!

I always liked the way the tech level affected combat, so one tech level 15 platoon could take on a tech level 5 army at about 1 to 1 odds.

A very loooong game though, what with moves plotted a few turns in advance and I seem to remember 75+ turn games.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century [Average Rating:6.11 Overall Rank:4421]
Ian Engleback
England
Croydon
London
flag msg tools
mbmbmbmbmb
I think this game could be combined with StarSoldier, never played it but owning one in the series Outreach I was interested at the time.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Invasion: Earth [Average Rating:5.99 Overall Rank:6979]
Gerry Smit
Canada
Toronto
Ontario
flag msg tools
mbmbmbmbmb
This is possibly THE definition of "planet is big".

Whereas GDW minimalizes the Ground Combat in favour of Space Combat and Galactic movement in its early games of :
- Imperium
- Dark Nebula
- Fifth Frontier War

THIS game sets all of the above on its ear.

IIRC: 4 space areas:
- Outsystem (Imperial only)
- Deep Space
- Far Earth Orbit (includes moon)
- Near Earth Orbit.

And the rest of the map is the Earth, in Traveller hex grid format:


The rulebook hides it in the above picture, but the board is one huge map of the planet, and 4 strategic space "holding" boxes moving outward from Earth as you look left to right along the bottom. In fact, the space boxes aren't a map, merely "abstract/logical/tactical" representations of the dispersion of ships around Terra.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.