Lock 'n Load P500 Game List June 2011
Matthew Lohse
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Standard Introduction

The following is a list of the various games Lock n' Load Publishing has on its P500 pre-order list. As new games are announced and have BGG pages I will try to add them to this list. If I have missed anything, please add it. New games are towards the top, reprints are the last few. As always, giving a thumbs up to the thread, specific items, and posts if you like them is greatly appreciated.

The subscription thread for future updates is...
http://www.boardgamegeek.com/article/6183837#6183837

Updates about production status or this geeklist will also be posted at the following link so you don't have to reread the header frequently.

http://www.boardgamegeek.com/article/6392453#6392453


Each game listed has a link to it's specific LnL game page. If you want to poke around the LnL main page here's the link:

http://www.locknloadgame.com/default.asp

LnLP has been posting lots of updates recently at...

http://www.facebook.com/pages/Lock-n-Load-Publishing/1270987...

Monthly Interview: This month's interview is with Jeff Lewis, editor of the LnLP's Line of Fire magazine among other roles. My questions are in bold, any formatting issues are due to me.

1. How did you originally get involved with LNLP in general and as the editor of the LNLP magazine Line Of Fire [LOF] in particular?

It’s sort of a long story. The short version: my father got to know Mark, both being gamers in southwest Virginia. Mark started LnLP and his business was expanding. Mark knew I was a writer (or at least a wannabe writer), and he needed someone to do some editing and writing. I hadn’t played any war games for at least ten years, but I had played them a lot with my father when I was younger. So I had strong verbal skills and I knew a bit about war games. I met with Mark and he outlined a few of the things I would be doing and we got started. That was right around when Line of Fire #1 came out, and I just slid right in as the editor for #2.

2. Would you mind giving us a bit of insight from the Editor’s perspective about what goes into the creation of an issue of Line of Fire? How far in advance do you start working on it and penciling in possible topics? Do you try to spread or even encourage/request items around different games/series or do you just go with what people contribute?

Most of the eight issues of LoF I’ve been editor of (including the current WIP, LoF #10) take about three months to complete-to get the downloadable version ready. I start by e-mailing the regular contributors and asking what they are interested in doing. The magazine is, for the most part, contributor driven. I suggest topics sometimes, to bring attention to a newly released game. And a new contributor pops up usually for every issue. I set a deadline, usually within the first four or five weeks, and most submissions are in by then; others need more time or something new will come up. Then I format all the submissions, which entails editing them and setting up all of the images for Guillaume Ries, our art director; he lays out the issue and makes it look as good as it does.

3. LOF started out as with only an electronic version, but the past several issues have also been available in printed versions with new maps and now even counters. What was the motivation for this change? Has the addition of a physical format required any major changes in how an issue of LOF gets prepared?

Demand is the reason for the printed version. There are people who are okay with the downloadable pdf version, but a lot of gamers still love to have a printed copy with die-cut counters and a card-stock map. Plus, printed versions can be sold to resellers and can be taken to conventions. The only change in preparation is that we have to get the counters and the map ready for the printer in a timely manner so the printed version can be released not too long after the downloadable version.

4. In the most recent issue of LOF, you invite readers to submit to LOF [be it scenarios, reviews, AARs, or general musings]. For people who have never submitted something to a game company/ gaming magazine before, any general suggestions you have for them? Any common mistakes to avoid?

My first suggestion is: Don’t be shy. If you love a game and want to write about it or design a scenario, do it. Send me a geekmail (to Fenster400), as I suggested in LoF#9. Tell me what you want to do, or send me what you’ve done. I think the biggest thing to avoid is impatience. It takes time to get an issue done. You can’t expect to see something in print the day after you submit it. The other thing to avoid is talking up your submission and then never doing it.

5. In some issues of LOF you contribute several items in addition to the editor’s comments. Does anything in particular lead you to do write those, and what motivates your topic selection?

It’s more a matter of what the magazine needs. I usually write about the last game I developed. For LoF #10, I’ll be writing about Summer Lightning, a game I really like, and I want other people to know about it. It has a lot to offer: interesting combat mechanic, fantastic artwork, plenty of options, and a real challenge in playing the Polish against the German Blitzkrieg. Also, the Lock ‘n Load system is my favorite of Mark’s games/systems, and I like designing scenarios for it. For LoF#10 I’ve designed a scenario for A Ring of Hills and for Heroes of the Blitzkrieg. The Falklands War was fought on the perfect scale for LnL, so I’ve read more about it, looking for scenario ideas. For my Heroes of the Blitzkrieg scenario, I was reading a book, Wine and War, about the French wine industry during WW2, specifically during the German occupation. The French did everything they could to save their wine from being plundered, and they did all they could to rescue it once it was seized, from rerouting trains to the deception of putting famous labels on bottles filled with today’s equivalent of boxed wine. While reading it I got the idea for a Maquis ambush of a convoy of stolen Champagne. It’s as simple as that. If I had been reading about D-Day I would have had an idea for a Band of Heroes scenario, I’m sure.

6. In addition to your work with LOF, you play a role in a lot of other products including the recently released Summer Lightning designed by Brian Train. Would you mind talking a little bit about that game and your involvement with it?

As I said before, I developed Summer Lightning. Brian Train was a pleasure to work with. He’s designed a cool system. Developing the game entailed editing the rules and playtesting the game, which caused me to send Brian lots of nagging e-mails about every little question I had about the game. I also checked all of Marc von Martial’s excellent artwork, making sure all the necessary information is on the counters, map, player-aid card and on the back of the box. It’s a great game.

7. Assuming commercial viability was not a consideration, what game would you like to see be made? Likewise, if you could add one thing to LOF, what would it be?

I’d like to see a game similar to Lock ‘n Load but with all single-man counters, where you control each man in squad. Or maybe a WW2 naval game that uses the Lock ‘n Load system, or a modified approximation of it. If I could add one thing to LoF, without regard for production costs, I’d say full-color throughout the printed version.

8. Are there any other projects you are working on that you want to mention that people should keep their eyes open for?

Nothing besides Line of Fire #10!

Post of the Month:

The award goes to Jason Webster (Dnasearchr) for expressing an interest in zombies. Who doesn't like posts asking who doesn't like zombies? The prize is 2 GG, so really not much of a prize but there were fewer posts this month.

News in the Last Month

A lot has happened in the last month. The print version of LOF9 finished shipping, followed by Summer Lightning: The Invasion of Poland 1939 and Space Infantry. World at War: Paris is Burning charged mid-month and is apparently at the printers. One new item was added to the list, LnL: Heroes of the Pacific, but the BGG page for it has yet to be approved so I can't add it to the list yet. LnL: Heroes of the Gap is hopefully getting done at the printers [more below]. There has also been some talk about topics for the next WaW module [see below].

In regards to games in production, the most recent estimates for shipping are listed below.

General P500 list observations...

As it currently stands, there are 17 items on the P500 list [11 new, 6 reprints] which will drop to 15 once HotG and Paris is Burning start shipping. Of the 11 new items, only four are part of what I would consider core series [3 LnL, and 1 NaW games/expansions].

Things to Anticipate... The Official Estimate

Mark recently said the following in regards to HotG...
Quote:
A HoG update... I've learned through the school of hard knocks that when dealing with overseas printers, I not only demand proofs, but also the first copy or two off the production run. Well, that production copy of HoG arrived yesterday. First the good news...

The game looks simply stunning. That's isn't braggadocio or used-car salesmanship, that is simply one excited gamer to another. The counters are well cut, the mounted map is thick and warp free (so far). Everything looks great. We used five different artists for the different aspects of the game (Skill Cards, Maps, counter art, counter layout, scenario layout), and it came together perfectly. Now the bad news.

The game has ten unique scenarios on five full-color, glossy scenario cards. Sure enough, my copy has five scenario cards, but only eight scenarios. They duplicated two scenarios (the printer's fault, not ours). I checked with the rep we hire in China, and his copy is the same. Hence, the printer will need to run the missing scenario card, open all the boxes, insert the card, remove other card, and then he can ship. It means a delay. How long a delay I'm nor sure, I'll let you know as soon as I do. Better to catch this now, than when the games arrive.


In regards to Paris is Burning, he said the following...
Quote:
PIB is at the printers. Barring unforeseen complications, we will have the game in time for Origins.


Things to Anticipate... My unofficial uninformed speculation

With the lack of a WaW game on the P500 list after PiB and the recent discussion about possible future topics, I assume one will be added to the P500 list soon. Recent comments also lead me to expect that Lock 'N Load: Forgotten Heroes – Vietnam will go to the printers in the near future and that LOF10 will go up for download/preorder soon as well. I would still assume that NW'68 or Steam and Steel are the most likely new games to change, but I really think it depends on preorders... without enough pre-orders neither of them will.

Possible Future WaW Topics

The following were the top scoring choices in the recent voting about possible WaW topics [or my summary of the choices... I am too lazy to write out the full list or the full text of the items]. How this will affect future modules remains to be seen...

1. Sino-Soviet [52 votes]
2. Mideast [42 votes]
3. Korea [25 votes]
4. Red Dawn [22 votes]
5. Invasion of England [21 votes]
6. Northern Front- Norway/Finland [20 votes]
7. Southern Front- Greece/Turkey/Bulgaria/Romania [16 votes]


Geeklist for Preorders at other companies

GMT new April 2011 http://www.boardgamegeek.com/geeklist/65647/gmt-p500-for-apr...
Columbia March 2011 http://www.boardgamegeek.com/geeklist/65045/columbia-games-p...
MMP new April 2011 http://www.boardgamegeek.com/geeklist/66075/mmp-p500-for-apr...

LnLP April 2011 list http://www.boardgamegeek.com/geeklist/65743/lock-n-load-p500...


As always, if there any sorts of information people would like to see included in this list, let me know. I am not promising anything on the scope of the MMP P500 playlists which are/were detailed on a scope I cannot hope to match, but if there are things I could reasonably easily add I would be glad to.


Update 5/30/2011:
Reposting from down below.

Mark Holt Walker wrote:
Thank you, Matt. Jeff Lewis is NOT a wannabe writer. He writes much better than many published authors I've read.

Great interview.A couple of notes.

PIB is at the printers. In fact, I've already approved the proofs for the box.

HotG is less of a problem than we thought. Printer states that the two copies I referred to were collated by hand. Swears the others are okay. Our rep is checking this Wednesday. If it's all cool, the game should head out of port Sunday.

We intend to begin charging FH2 this week.

If orders for NW68 continue to come in, we will begin charging in June and the game will ship in July.

We hope to begin charging Britain Stands Alone in July to ship in August.


Update 5/31/2011: Lock 'n Load: Heroes of the Pacific has been added to the list.

Update 6/3/2011: LOF10 is up for preorder... looks like a lot of scenarios this issue. Forgotten Heroes 2 has started charging.

Update 6/22/2011: Paris is Burning has made it to the warehouse, but won't ship for a couple of days since most of the LnLP staff is at Origins.
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1. Board Game: World at War: Paris is Burning [Average Rating:7.64 Unranked] [Average Rating:7.64 Unranked]
Matthew Lohse
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Currently at the printers, hopefully shipping in late-June.

My take.... it was a lot of fun to playtest.

From the website... "The Soviets have broken through the NATO line in West Germany, and the West German, British, and Americans are in full retreat. They approach the French border, hoping for aid, praying for sanctuary, but the AMX-30 tanks on the far side of the border fire, their shells ripping into the approaching NATO troops. Thus starts another chapter in the World at War series.

Paris is Burning brings the French into the flaming battlefields of Europe. Zealots, patriots, and determined to defend their homeland, the French battle any army that crosses into France. Paris is Burning ships with two 11" x 17" geomorphic maps, 176 eye-popping counters, player’s aids, and module rules, all tucked neatly into an attractive box. Paris is Burning is an expansion for World at War: The Untold Stories. "

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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2. Board Game: Lock 'n Load: Heroes of the Gap [Average Rating:8.12 Overall Rank:2757]
 
Matthew Lohse
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Status: Has charged, depending on how long the printer snafu takes to fix it may be shipping late in June, otherwise hopefully July.

The LnL series enters WWIII at a location known to all WaW fans.

From the website... "Heroes of the Gap, is a complete Lock ‘n Load module (you need nothing else to play), which brings the Lock ‘n Load system to the environs of Eisenbach, Germany on the first day of World War III. No, this is NOT a World at War series game, but it does take place in the universe created by World at War. This is pure, impulse-driven, tanks vs. tank, squad vs. squad, leader vs. leader, RPD vs. M60, Lock ‘n Load system gaming.

You’ll command a bucket of 1985-era weaponry on a Marc von Martial-drawn, mounted 22" x 34" historical map of Eisenbach and its immediate surroundings, including Bergengipfel and Klappebruck. Defend West Germany with Abrams tanks, ITOW anti-tank vehicles, Cobra attack helicopters, squads of American soldiers, leaders, snipers, heroes, M60 machine guns, Dragon guided missiles, A-10 attack aircraft, and much more. All rendered with the precision we have all come to expect from David Julien.

Or, if you chose attack the capitalists with T-80, T-72, T-64, and T-55 tanks (okay, you won’t get far with the T-55s, but we had to include them), Hind helicopters, Soviet infantry, paratroopers, BMPs, and all their accoutrements of war... RPGs, RPKs, RPDs, you are free to do so.

Included are rules for anti-tank guided missiles (ATGM), which are easily depleted, advanced armor, advanced sites (thermal and night), fixed wing air support, and much more. Yet despite the new rules we believe we have held true to our company’s mantra of "more game, less guff."

Fight nine, Mark H. Walker-designed scenarios that recount the first day of the war, from the first probes by Soviet infantry to the ultimate, desperate clash for the Eisenbach Bridge. This is the game for those of you who have wanted to get down on the streets, in the buildings, on the deck of the tanks, and fight the battles of Red Army, Red Storm Rising, Team Yankee, or even World at War: Eisenbach Gap. "

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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3. Board Game: Nuklear Winter '68 [Average Rating:7.57 Overall Rank:2288]
Matthew Lohse
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Status: Needs around 50-100 orders. See an interview with the designer in the header of last months list.

My take: Probably one of the two games closest to going to press. I playtested many of the scenarios in NW'68, and it is a lot of fun to play... with a really interesting tactical system plus a wicked chaos/random event table.


From the website... "We are excited to announce that Nuklear Winter ’68 is on P500. The former German territory, transformed into a wasteland by the war-ending nuclear holocaust of 1946, is the setting for this three-way battle for supremacy. Fight as the resurgent Drittes Reich with their powerful E-100 tanks and reworked Stukas. Assume command of NATO, with Patton M60s and Russian T-62s, or lead the mysterious Black Hand, mutant warriors who are masters of beast and machine alike."


http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

The designer, Petre Tutunea, has created a thread with an AAR of a smaller scenario, that does a great job of showing how the game plays.

Link is http://www.boardgamegeek.com/thread/536214/rangers-lead-the-...

A preview of one of the factions from NW'68 can be found at... http://www.boardgamegeek.com/thread/540527/the-black-hand
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4. Board Game: Steam and Steel [Average Rating:0.00 Unranked]
Matthew Lohse
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Status: Needs about 100 more orders. April's list had an interview with the designer.

My take: This one looks like a lot of fun and a nice twist on the WWI era. Probably one of the two news games closest to going to press.

From the LnLP website... "Steam punk, or at least a derivitive thereof, comes to Lock 'n Load Publishing! In 1914, after smashing a Russian offensive in the East, Imperial Germany unleashes its Schlieffen Plan on an unsuspecting France. Led by its armored U-Wagen strike force, the German army literally runs over the French and nearly reaches Paris before the Land Dreadnoughts of the BEF first hold and then drive back the enemy thrusts. By the end of 1916, the Americans have entered the war and their own fast and heavily armed mechanized forces are poised to enter the fray.

Huge, (over 100 feet long and crewed by over three dozen men) steam powered armored behemoths crawl across the devastated landscape and drive fear into their enemies’ hearts. From the might of the German U-Wagen to the overwhelming firepower of the British Land Dreadnoughts and the maneuverability of the United States Armored Conestogas, we see a war fought without mercy.

Steam and Steel is an easy to learn and play 2-player, steam-punk influenced, tactical-level game set in an alternate WWI, where we see that a breakthrough in steam engine technology has brought about a revolution in war. Influenced heavily by H.G. Well's The Land Ironclads, our Steam and Steel depicts armored units and infantry in the field fighting the massive land battleships with the assistance of mechanized carriers and an array of support weapons. An innovative reaction phase brings a degree of uncertainty to each engagement.

It is now 1917 and you are in command of a small striking force of infantry and armored vehicles charged with prosecuting the war and hastening final victory. Move out!"

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

So far two AARs have been posted for S&S...
http://www.boardgamegeek.com/thread/566432/aar-from-tabscon-...
http://www.boardgamegeek.com/thread/567081/aar-2
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5. Board Game: Britain Stands Alone (second edition) [Average Rating:8.00 Unranked]
Matthew Lohse
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From the website... "New graphics, errata incorporated, new variants! Britain Stands Alone 2nd Edition simulates one of the greatest "what ifs" of all of history, the German invasion of Great Britain. Historically, the RAF won the Battle, and Adolf Hitler called off the invasion, sending his forces east in a fateful decision to attack the Soviet Union in 1941. In Britain Stands Alone, players are under no compulsion to repeat this, and instead the decisive campaign of World War II will take place on the shores of the United Kingdom.



Since the map covers all of England, and not just the historically-planned invasion beaches around Dover, the players have enormous freedom to explore other possibilities. Would East Anglia be a better landing site than Kent? Or the West Country? Maybe the Germans would want to make a direct attempt to seize the ports of Southampton and Portsmouth? All of these possibilities, and many more, are within the scope of Britain Stands Alone.


In addition, Britain Stands Alone 2nd Edition comes with a wealth of further variants. The Germans might have enhanced naval forces, such as the famed battleship Bismarck joining the kriegsmarine a year early, or the Germans might have lost fewer torpedo boats and destroyers in the previous campaign for Norway. Maybe instead of using nothing but jerry-rigged river and canal boats for landing craft, Germany manages to develop purpose-built boats similar to the LCT's employed by the Allies in World War II. "

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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6. Board Game: Lock 'n Load: Heroes of the Faith [Average Rating:0.00 Unranked]
Matthew Lohse
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My take: With HotG currently in production, I imagine this one is away off unless it gets a lot of orders.

From the website... "Lock ‘n Load: Heroes of the Faith brings the famous Lock ‘n Load system to the war-torn hills of the Golan Heights. It’s October of 1973 and the Israelis and Syrians battle viciously to control the thin strip of land that separates the two countries.

This is a complete, Lock ‘n Load module. Lead Israeli Centurions, Super Shermans, and infantry as you fight against the Syrian’s troops, and the Soviet-made T-62 and T-55 tanks. Eight scenarios cover everything from small infantry skirmishes to some of the largest tank battles yet depicted in the Lock ‘n Load system."

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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7. Board Game: Nations at War: Desert Heat [Average Rating:7.22 Unranked]
Matthew Lohse
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San Francisco
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My take: It looks really good in the preview from LOF9... lots of new units, new forces, plus a lot of new features to simulate combat in a totally different sort of terrain. I hope I get to playtest this one...

From the LnLP website... "It's the summer of 1943 and Allied forces fight the Axis armies over the burning sands of North Africa. It’s a fluid struggle pitting tanks on tanks, and now you can refight these battles using the popular Nations at War system. Designed by Ralph Ferrari, here you’ll find everything you're looking for in a platoon-level game -armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in an easy to learn, challenging to master, game system.

Desert Heat, which focuses on the fighting between the Americans, their British allies, Germans, Italians, and French, includes three counter sheets replete with the vehicles, men, and weapons of the armies that fought in North Africa in 1941-43. There are 16 scenarios played out on four 11" x 17" geomorphic maps with .75" and .625" counters."

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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8. Board Game: Run, Fight, or Die! [Average Rating:7.22 Overall Rank:1046]
Matthew Lohse
United States
San Francisco
California
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From the LnLP webpage... "Guys and gals, we are really excited by this Richard Launius (Arkham Horror and Defenders of the Realm) game. It’s a zombie game unlike any other, and we’ve just about played them all.

Each player receives a randomly selected character, represented by a playing card placed in front of him or her. This card has three zones, representing three decreasing distances to the player. Zombies start in the furthest zone and move closer each turn.

During a turn players six uniquely faced dice multiple times, hoping to match the icons on the dice in order to rescue survivors, uncover unique locations, and kill zombies with shotguns and baseball bats. Townsfolk can join your party and help as well as hinder. The cool thing is that the townsfolk that hinder also provide the most victory points if rescued. For example, the useful nurse allows its owner to heal one character wound each turn, but is only worth one victory point if rescued. Conversely, the screamer, who adds an extra zombie each time a zombie is rolled, is worth three valuable victory points.

Matching certain die faces also allow the player to draw a random location. Often these are helpful, such as the Old Bridge that allows the owner to kill three zombies per bat icon rolled. Not all locations are good. You might just pull the Graveyard, which adds three extra zombies to a zone of your card.

It is that unexpected fun and delicious tension that makes Run, Fight, or Die a hoot to play. And complexity? Gamers can pick it up in five minutes, non-gamers ten, and both will have fun. "

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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9. Board Game: Zombie War [Average Rating:0.00 Unranked]
Matthew Lohse
United States
San Francisco
California
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From the LnLP website...

"Zombie War takes the zombie menace global. Infected individuals made it into several major cities before the airports were shut down, and all hell breaks loose. Players have to take the role of civilian governments trying to keep the populace calm, military forces trying to eliminate the threat by force, corporate interests trying to profit from the situation, and of course, someone is playing the zombies. Zombies are a global epidemic, and Zombie War maintains the chaos factor by letting players:

Rotate roles and play each faction
Keep their victory conditions hidden
Sabotage other player’s roles

Zombie war includes a 22" x 17" map, 88 die-cut counters, attractive die, and role, victory condition and player aid cards."

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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10. Board Game: Warparty [Average Rating:7.73 Overall Rank:3587]
Matthew Lohse
United States
San Francisco
California
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My take: Looks really interesting in the various online posts I have seen about it and the interview with one of its designers... I look forward to seeing more about it.

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

From Warparty's BGG page...

"In Warparty, players take command of the heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes.

To win players must either destory an enemy capital city or achieve an economic victory.

Player's turns are broken into 4 different phases:

1.Movement Phase: An army can move all of their units during this phase.

2.Combat Phase: An army engages in all battles and resolves all dungeons on this phase.

3.Collection Phase: An army marks all new territories they have conquered with their control markers, adjusts their new income level.

4.Placement Phase: An army spends their money on new units, develops or researches the ability to acquire new units, builds new cities and/or upgrades their capital city.

- Approximately 250 army counters
- 50 City and misc. counters
- Nearly 200 cards for spells, quests, heroes, monsters and treasure"
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11. Board Game: Lock 'n Load: Heroes of the Pacific [Average Rating:10.00 Unranked]
Matthew Lohse
United States
San Francisco
California
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Added to the P500 list in May 2011.

My take: The second LnL game one the P500 list [ignoring HotG which is at the printers]... but with a topic that ought to get a lot of preorders quickly.

From the LnLP webpage... "After a brief hiatus from World War II, the award-wining
Lock ‘n Load game system returns to the Second War to end all wars with a vengeance. Twelve frantic firefights from America’s island-hopping campaign in the Pacific comprise this complete Lock ‘n Load game.

You will lead desperate Marines struggling ashore on Tarawa, face a counterattack of HA GO tanks at the Peleliu airfield, fight for Kitano Point on Iwo Jima, and more.

It isn’t, however, all about the Marines. Heroes of the Pacific comes chock full of the U.S. Army’s finest, as well as the Imperial Japanese Army. All drawn with the painstaking detail our fans have come to expect."
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12. Board Game: Lock 'N Load: Forgotten Heroes – Vietnam [Average Rating:7.49 Overall Rank:1607]
Matthew Lohse
United States
San Francisco
California
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My take: One of the reprints that might be closer to going to press based on previous comments.

From the LnLP webpage... "Lock ‘n Load: Forgotten Heroes -Vietnam 2nd Edition

Pre-order the 2nd Edition now!

This is for the professionally printed, boxed game. If you are looking for the downloadable first edition, click here.

Forgotten Heroes 2nd Edition Ships With:
Mark H. Walker's Lock 'n Load
Forgotten Heroes Five lush, HALOLESS, MOUNTED geomorphic maps. Redrawn and brought up to current LnLP standards.
Forgotten Heroes 340+ beautiful counters, (that's over fifty more counters than the original game) counters, representing the men and equipment of the U.S. Army and Marines, NVA, Viet Cong, and the ARVN.
Forgotten Heroes 16 Skill Cards, providing Leaders and Heroes with special abilities.
Forgotten Heroes The 13 original scenarios, plus two new scenarios for those that pre-order.
Forgotten Heroes Lock 'n Load V3 RULES and Player's aid chart. Keep up with the latest changes in the Lock 'n Load game system.


Lock ‘n Load: Forgotten Heroes 2nd Edition returns the aboriginal Lock ‘n Load series game to print. The art has been completely updated. Each counter has been redrawn, every map created anew, and Skill Cards, scenarios, charts, and rules laid out with painstaking care. In fact, all the 2ndAmerican tanks enter a VC-controlled village edition has in common with the original is the Lock ‘n Load series rules and the scenarios… and we’ve even added two more scenarios for those who pre-order.

Lock ‘n Load Frogotten Heroes Americans on the Attack: Forgotten Heroes 2nd Edition simulates combat in Vietnam with the immediacy of squad-level combat. Counters represent squads, leaders, medic, chaplains, machine guns tanks, and much more. Turns cove 30 seconds to two or three minutes, and the interactive impulse system keeps both players involved in the game.

This P500 is for the complete, boxed game. With die cut counters, mounted maps, rule book, and everything else… all stuffed in an attractive box. If you are looking for the download of the first version of Forgotten Heroes click here. [http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...]

A Charles S. Roberts award winner, International Gamers Awards Game of the Year, and voted by Game Magazine as one of the top five conflict simulations. Everyone is playing Lock ‘n Load. Shouldn’t you be doing the same? Order here."

Someone more familiar with the LnL series will have to explain what the difference is between the first and second editions.
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13. Board Game: Corps Command: Totensonntag [Average Rating:6.73 Overall Rank:2683]
Matthew Lohse
United States
San Francisco
California
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The first Corps Command game. From the website... "November 19, 1941.

As the sun rises over a new day in the Libyan Desert, the men of Reconaissance Battalions 3 and 33 are greeted by a horrifying sight. Massed columns of British armour are rolling around the open flank of Panzerarmee Afrika - a new attempt to relieve the besieged city of Tobruk has begun! The Axis must abandon the preparations for their own offensive and fight for their very survival.

In the headquarters of the Eighth Army, a clock is ticking. They have done the impossible and surprised the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lies within their grasp...

Lock n LOad Publishing's Corps Command: Totensonntag
Totensonntag is the first offering in the Corps Command series from Lock'n Load Publishing. Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish. The emphasis here is on lean, mean and simple.

The heart of the game system is the initiative mechanic. The players' initiative rolls determine not only who acts first, but also which units move and how far they go. A player will often be forced to decide between getting there fast and arriving with the biggest force.

Combat hurts and then it kills. There are no complex tables or intricate subsystems, only an attack roll and the application of damage. As units accumulate hits, their combat effectiveness gradually declines until they finally shatter and fall apart completely. Players will want to pull their forces back before they reach such a level of misery and degradation, but will the initiative system give them the chance to do so?

Neither player is a spectator. The Commonwealth begins the game on the offensive but the Afrika Korps cannot sit idly by, lest it be defeated in detail. The strategic situation, combined with the initiative system, ensures that no two games will play out the same way.

Designed by Peter Bogdasarian, Corps Command is an introduction to not only a game, but a complete operational gaming system. Totensonntag is just the beginning. Follow on modules are in the works for Operation Goodwood, Prochorovka, and Kasserine Pass. Click HERE preorder a copy of Corps Command: Totensonntag."

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...
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14. Board Game: World at War: Eisenbach Gap [Average Rating:7.53 Overall Rank:985]
Matthew Lohse
United States
San Francisco
California
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Out of stock and back on the P500 list.

My Take: The first game in the series and the one with the bulk of the American forces. An important game to be available, hopefully this gets back in print soon.

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

From the LnLP website... "World at War simulates, on a platoon-level, the war which began May 14, 1985 when Junior Lieutenant Yuri Andromnivitch's T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar and sending head-sized chunks of concrete tumbling into the red-roofed houses below. Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules."
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15. Board Game: World at War Compendium [Average Rating:8.08 Unranked] [Average Rating:8.08 Unranked]
Matthew Lohse
United States
San Francisco
California
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Out of stock and back on the P500 list.

My Take: Given the large number of scenarios in this, I hope it gets back into stock soon.

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

From the LnLP website... "Friends of the company have been asking for something like this for quite a while, and we finally were able to make it happen. The "it" that we are referring to is the World at War Compendium --over 100 pages jam-packed with World at War scenarios, analysis and articles... Not to mention new maps and 88 new, die-cut counters.

The Compendium includes every World at War scenario and most World at War articles published in the first seven issues of Line of Fire. Why only most articles? We figured you didn’t need to read a Blood and Bridges preview. Additionally the Compendium includes over 30 pages of new material including two new scenarios, a guide to Soviet player tactics, and the long-awaited World at War timeline. Additionally, there are five 8.5" x 11" 14pt card stocks maps, which include all the WaW maps published in LoF and two new maps. But wait a minute, that isn’t all. There are 88 counters, which include counters from Line of Fire 1-7 and new Syrian and Israeli counters--did we mention that these are die-cut counters?"
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16. Board Game: Lock 'n Load: A Ring of Hills [Average Rating:8.19 Unranked] [Average Rating:8.19 Unranked]
Matthew Lohse
United States
San Francisco
California
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Out of stock and back on the P500 list.

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

From the LnLP website... "A Ring of Hills brings the immersive Lock ´n Load tactical gaming system to the windswept group of islands east of Argentina. In 1982 Argentina invaded the Falklands, or Malvinas as they are called in Argentina, easily defeating the occupation platoons of Majors Mike Norman and Gary Noot. This invasion set in motion what many have called Great Britain´s final colonial war.

A Ring of Hills covers this colonial war from the initial Argentine assault to their final capitulation. Included in the expansion are counters for the Argentine and British combatants, such as Royal Marine Commandoes, Paras, Gurkhas, and the Falkland´s Territorial Defense Force. The Argentines make muster with conscripts, Marines, and commandoes. There are armored fighting vehicles, such as the AML-90, Scimitar and Scorpion, helicopters, Harriers (yes, harriers), and even ship counters... nothing like steaming in close and supporting those troops with direct fire from a corvette´s main gun!

Five geomorphic maps ship with the expansion. Maps that cover everything from the ring of hills surrounding Port Stanley to the bare tundra leading to Goose Green. It´s everything you need to game the conflict. Well, almost everything. Keep in mind that A Ring of Hills, is an expansion. You´ll need Band of Heroes to play it."
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17. Board Game: Lock 'n Load: Battle Pack Bravo [Average Rating:7.94 Unranked] [Average Rating:7.94 Unranked]
Matthew Lohse
United States
San Francisco
California
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Out of stock and back on the P500 list.

http://www.locknloadgame.com/Section_Cat_Content_Detail.asp?...

From the LnLP webpage... "What could be more exciting than the publication of the 2nd Edition of the award-winning Lock ‘n Load: Band of Heroes? How about more scenarios? Twelve, in fact! Where can you get them? In Battle Pack Bravo!

Lock ‘n Load: Battle Pack Bravo contains 12 new scenarios for use with the components found in Band of Heroes and Noville, Bastogne’s Outpost; and they are available for EITHER immediate download from our Web site, or proffessionally PRINTED, carefully placed in a zip-locked bag, and mailed to your door. From Normandy to the Hürtgen Forest, to Monte Cassino and Anzio in Italy, Battle Pack Bravo has you covered. It also includes a return to Noville, Belgium, as the Battle of the Bulge wanes down.

Half of the scenarios can be played with only the components from Band of Heroes, and the other six use components from both Band of Heroes and Noville, Bastogne’s Outpost."
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