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The Dungeon of Doom Adventure
Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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DUNGEON OF DOOM


They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.



You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.


CHARACTERS
Players may choose any one of the four characters to start their adventure.
All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.


EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.
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126. Board Game: DungeonQuest [Average Rating:6.68 Overall Rank:924]
Ľudovít H
Slovakia
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Flair enters the dungeon
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127. Board Game: Flair [Average Rating:5.00 Unranked]
Randall Rasmussen
United States
Blair
Nebraska
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Cowboy Bebop
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I'm not going there to die. I'm going to find out if I'm really alive. I have to do it, Faye.
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Ooooo! I found the entrance! Look fellows. Shall we enter?

Yes, I know its dirty and has bugs. But there may be gold.

Well, you just stay here then. Frank the Fair is going in.
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128. Board Game: Brute Force: The War in the West, 1940-1945 [Average Rating:6.68 Overall Rank:5357]
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Schaumburg
Illinois
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The power of W.A.M. compels you!
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Brute reporting for duty, sir!
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Jamestown
Ohio
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Sequaijo the Nimble is ready for action!
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130. Family: Runebound
James Van
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Fredrick Fineus Flair at your service!!!
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131. Board Game: Jack Be Nimble [Average Rating:0.00 Unranked]
Richard Morris
Scotland
Harrogate
North Yorkshire
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Jack the nimble ready to creep through the doorway
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Happy grandfather!!!
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Shadow the Nimble enters the dungeon...
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133. RPG Item: Master at Arms: Nimbleknife [Average Rating:0.00 Unranked]
Andrew Hodkinson
Canada
Kemble
Ontario
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兵者,詭道也。
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Thimble the Nimble meanders up to the cave as though wading through stinging nettles. Like the thimble that is his name, he presents a rough, pock-marked exterior, and a bears himself as though the entire world would attack him at any moment. He knows the only thing he can lose is his life, a life neither he nor anyone else has ever valued much.

He slouches for a moment to read the rune, shrugs and goes inside....


(Strength -2, Dexterity +5, Intelligence +2, Attack +2)
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Ellicott City
Maryland
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What's this? A deep, dank, dark dungeon? Perfect! I could use a few more stories for tavern!

Venthar the Flair enters the dungeon...

Quote:
Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the Dungeon throws at him with a reasonable chance of success.
Background: At home in the forests but equally adept at navigating dungeons. What Flair’s attacks lack in brawn he more than makes up for in style.
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135. RPG Item: Plüsch, Power & Plunder (2nd Edition) [Average Rating:6.83 Overall Rank:5199]
Hilko Drude
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Goettingen
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Teddy the Brute smashes in the dungeon doors. What next?
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136. RPG: Warhammer Fantasy Roleplay (3rd Edition) [Average Rating:7.59 Overall Rank:49]
Josiah Leis
United States
Merino
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I spent 100 GG and all I got was this stupid overtext.....
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Jonas the Flair enters the dungeon.
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137. RPG Item: The Tomb of Terrors [Average Rating:0.00 Unranked]
Savage Josh
Canada
Edmonton
Alberta
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Jamamros Carter, of the Flair school enters the dungeon.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
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138. RPG: Fate Core [Average Rating:7.84 Overall Rank:8]
Nate Rethorn
United States
Perrysburg
Ohio
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Talon the Flair cautiously looks around and takes a step forward...

Strength +0, Dexterity +5, Intelligence +0, Attack +4
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139. Board Game: To the Wolf's Lair! [Average Rating:6.94 Unranked]
John Robertson
United States
Corvallis
Oregon
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Bob the wolF's lair enters the dungeon in search of a worse pun...

edit for ref: Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
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140. Board Game: Dungeon Run [Average Rating:6.39 Overall Rank:1669]
Alfred Huang
United States
Somerville
Massachusetts
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Alistair the Nimble is ready for the Dungeon!
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141. Board Game: Mr. Jack [Average Rating:7.12 Overall Rank:286]
Josh Martin
United States
Brooklyn
New York
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Nimble Jack is ready to explore.
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142. RPG Item: Underdark [Average Rating:6.70 Overall Rank:1588]
DMSamuel
United States
Middletown
New York
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I'm In!!

I'll go with the Brute
Strength +5
Dexterity +1
Intelligence -5
Attack +6

Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.

Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.


That's me - strong and dumb arrrh
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143. RPG Item: First Quest [Average Rating:6.94 Overall Rank:2076]
John Crawford
United States
Renton
Washington
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Glodnal the Brute entering

Strength +5, Dexterity +1, Intelligence -5, Attack +6
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144. Board Game: Doom: The Boardgame [Average Rating:6.94 Overall Rank:550]
Xavier
Belgium
Brussels
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Xavier the Fizzle enters the dungeon
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145. Board Game: Fzzzt! [Average Rating:6.33 Overall Rank:2019]
Mulan Wong
Taiwan
Zhonghe District
New Taipei City
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The mushroom of course.
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Fzzzt! Fizzle cautiously enters the dungeon by teleporting himself by a most strenuous and respectable distance of 3.281cm--just enough to avoid physically crossing the threshold.
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146. Board Game: Nuclear War [Average Rating:6.21 Overall Rank:1775]
Jibbajabbawocky
United States
Arkansas
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My spirit animal.
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Sparky the Gnomish fizzle shoulders a strange metallic box on his shoulders and enters the Dungeon.
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147. Board Game: Gnip Gnop [Average Rating:4.73 Overall Rank:10774]
Erik Gibbons
United States
Puyallup
Washington
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Gronksmash the Brute here.
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148. Board Game: Jack Be Nimble [Average Rating:0.00 Unranked]
United States
Plainwell
Michigan
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Et in Vantasia ego
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Van be Nimble

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Have at thee!
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149. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:7.02 Overall Rank:420] [Average Rating:7.02 Unranked]
Norbert Chan
Canada
Calgary
Alberta
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Wow, so this is what you get for 100 pieces of gold.
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Norbert the Nimble, an inexperienced veteran of many dungeon crawls, is ready, willing and able to go into this dungeon. His living will has been updated...
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150. Series: Thief
Scott Cochran
United States
Cumming
Georgia
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Shadowe the Nimble enters the dungeon

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
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  • 31720. ShadoweDarkfyre
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