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The Dungeon of Doom Adventure
Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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DUNGEON OF DOOM


They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.



You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.


CHARACTERS
Players may choose any one of the four characters to start their adventure.
All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.


EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.
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176. Board Game: Dungeon Twister 2: Prison [Average Rating:7.43 Overall Rank:616]
Jean Rolfe
United Kingdom
Dial Post
West Sussex
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"Well I'm as ready as I'll ever be" considered Tom Nimble as yet another daring dungeoner went before him .......

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
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177. RPG Item: The Blessed and the Damned [Average Rating:7.50 Unranked]
Jason
United States
Arnold
Missouri
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With a flourish and a flair, Eduard enters the Dungeon...

Strength +0, Dexterity +5, Intelligence +0, Attack +4
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178. Board Game: Dungeon Twister: Fire and Water [Average Rating:7.79 Unranked] [Average Rating:7.79 Unranked]
Bruce Tanchel
United Kingdom
Solihull
West Midlands
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The nimble thief, Bruce, sets off to twist his way through the dungeon.
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179. Board Game: Dungeons & Dragons: The Fantasy Adventure Board Game [Average Rating:6.46 Overall Rank:1691]
mike vdb
United States
Michigan
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There are some who call me... Tim?
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Mikey the Absurd enters the Dungeon of Doom with much Fanfare and Flair



Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
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180. Board Game: Dark Tower [Average Rating:6.55 Overall Rank:1787]
Kevin Gordon
United States
Meridian
Idaho
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And the noob Fizzle, Drizzle, (foolishly?) enters the dungeon...

edit: added character name
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181. RPG Item: BESM (Big Eyes, Small Mouth) [Average Rating:6.30 Overall Rank:4240]
Erich Vereen
United States
Leland
North Carolina
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Teylyn the Nimble elf stood at the entrance to the dungeon. She had seen many go before her, which only served to pique her interest. Checking her equipment, little though it may be, she opened the door and moved forward into the torchlit interior. "My father always told me that I would die because of my curiosity. I do hope he was wrong about that."

Just as a reminder to myself

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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182. Board Game: Encounters [Average Rating:5.63 Overall Rank:8595]
J.L. Robert
United States
Sherman Oaks
California
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Follow me if you want to play wargames!
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Did you know that many wargamers can be really good role-players, too?

Staring into the darkness, Hymie's knees trembled. So many adventurers had entered before him, yet few had returned. Was he truly ready to face the dangers that lay beyond the dungeon's entrance?

"Well...no time like the present."

With that stoic statement, Hymie pulled up his sleeves, drew his sword, and cautiously took the first steps downward...


Hymie the Unimpressive (Nimble)
Strength -2
Dexterity +5
Intelligence +2
Attack +2
Can overcome any one challenge (must be done in place of a challenge roll [not after]).
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183. RPG Item: Swords & Wizardry: Core Rules (3rd Edition) [Average Rating:7.33 Overall Rank:664]
Ernest Chua
Australia
Western Australia
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Some called him young and arrogant, but Kelasri merely knew he did not want to end up frail and wrinkly before mastering the Arcane Magic. He had only been able to read but not cast the spells, but already he wanted to seek out the rarest, the most dangerous and the ones that would make his name live throughout history.

His translations said that they would be in here, and pushing his cloak aside to draw his long dagger out, he pushed the creaky door of the dungeon. Not that he could use the dagger that well, but the extra time while his foes hesitated would allow him to strike first. This would be the last time anyone ever disparagingly referred to him as 'fizzle'.

Quote:
Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.
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184. RPG Item: GAZ4: The Kingdom of Ierendi [Average Rating:6.70 Overall Rank:2019]
J. Marshall
United States
Unspecified
California
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JDazzle (Fizzle) wanders up to the dungeon entrance. Looking it up and done he mutters, "Piece of cake" and enters...
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185. Board Game: Silberzwerg [Average Rating:6.42 Overall Rank:2586]
Christopher
Germany
Pforzheim
Baden- Württemberg
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I'll enter as Brute Goldhand

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.


Edit: Added Characterinformations
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186. Board Game: HeroQuest [Average Rating:6.96 Overall Rank:489]
Rick Baptist
United States
Highland
California
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Kronk here! Kronk is brute! Kronk destroy!!!!!!

Strength +5
Dexterity +1
Intelligence -5
Attack +6
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187. RPG Item: The Daisho and the Ninja [Average Rating:6.50 Unranked]
Jeff Fournier
United States
Belmont
Massachusetts
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A Nimble ninja silently enters the dungeon, after allowing the many brutes ahead of him to soften up the beasts that lurk within...

Quote:
Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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188. RPG: Dungeon Quest [Average Rating:0.00 Unranked]
Martin Steventon
United Kingdom
nottingham
nottinghamshire
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TameTitan enters with flair

dex +5
att +4




1d20 = (5) = 5d20 check
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  • 30371. Tametitan
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189. Board Game: Jack and the Beanstalk Adventure Game [Average Rating:0.00 Unranked]
Wind Lane
United States
Albuquerque
New Mexico
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RPGs - Natures way of saying "You would never be able to do this in real life." NOT A BAD THING.
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All the world's a stage, and I feel like the janitor.
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Nimble glides in from the shadows and awaits his chance for fortune and glory.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

HP = 15
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190. RPG Item: Drowning and Falling [Average Rating:7.50 Unranked]
Korvettenkapitän Jasper Aurelius van der Meer
United States
Atlanta
Georgia
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Jasper the Urban Lumberjack
Flair
Strength +0
Dexterity +5
Intelligence +0
Attack +4
Hit Points 15

Jasper enters Dungeon of Doom.
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191. RPG Item: Monster Manual (AD&D 1e) [Average Rating:7.96 Overall Rank:32]
Ryan Metzler
United States
Round Lake Beach
Illinois
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"Are you pondering what I'm pondering Pinky?"
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"Wuhhh... I think so, Brain, but if a ham can operate a radio, why can't a pig set a VCR?"
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Slaqr the Nimble deftly enters the Dungeon...

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2

Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).

Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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192. Board Game: Summoner Wars [Average Rating:7.43 Overall Rank:219] [Average Rating:7.43 Unranked]
Nathan Miller
United States
Kansas City
Missouri
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Dry Bones the Flair awaits adventure!

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4

Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.

Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.
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  • 32288. Dry Bones
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  • Calm stroll across since I'm cool like that.
  • Mon Aug 1, 2011 6:34 pm
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193. Board Game: Trüffel-Schnüffel [Average Rating:5.93 Overall Rank:7484]
Wanda Davies
United States
Olympia
Washington (WA)
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I am not a pig- it's a birth defect. I have zest, and I have it with Flair! Mange, mange!
This is a Flair character.
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  • 31799. Hello Gregor
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194. Board Game: Flair [Average Rating:5.00 Unranked]
ThirtyEighth
United States
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Richter entering the dungeon with Flair.
Looking for monsters whose words are as empty as their souls!

Flair - Strength +0,
Dexterity +5,
Intelligence +0,
Attack +4
HP 15
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195. Board Game: Incredible Hulk Smash-Up Action Game [Average Rating:4.72 Unranked]
Brian Thomas
United States
Langhorne
Pennsylvania
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"I will take love wherever I find it, and offer it to everyone who will take it. Seek knowledge from those wiser, and teach those who wish to learn." -Duane Allman
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Chump, a Brute of a man, stumbled to a stop before the great stone arch that marked the entrance to the Dwarven Stronghold of Tinnis-Kur. He'd traveled long miles and countless days to reach this place. Chump didn't mind though, he was tireless. Besides, he was on a Mission!

Chump stared at the doorway blankly. "Oboy, what did ol' man tell Chump to say?", he muttered to himself. He tried scratching his head and then rubbing his chin. That always seemed to work for the wise men of his small mountain village. However, no matter how long he scratched or how hard he rubbed, he was unable to conjure up the memory that would unlock his way forward.

"ARRRRGGGG, Chump always do it wrong!", he roared. He raised his huge fist and smashed it against the large keystone at the top of the arch. The doorway rang like a bell. Chump stumbled backwards and landed on his substantial haunches. He wasn't expecting that. In his village, doors creaked, doors slammed, sometimes doors even crumbled when Chump would lose his patience with them. The never rang like a struck bell though.

The ringing grew louder and louder, until Chump was forced to cover his ears with his hands. Slowly, runes began to appear all along the stone arch. Flickering to the piercing ring of the doorway. Chump giggled, "Dey look like glowflies!". Chump's amusement soon turned to horror as the runes glowed brighter and brighter. They soon burned like tiny suns. Chump clamped his eyes shut with a shout.

Then, silence.

Chump slowly opened his eyes. The runes were gone, but where once had been the foreboding shadows of the empty doorway, there now glowed a welcoming warm light. Chump stood up and dusted himself off. He felt a quickening in his heart and entered.

Chump's adventure had begun...
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196. RPG Item: The Abandoned Gold Mine [Average Rating:0.00 Unranked]
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Brute, I choose you.


Strength +5
Dexterity +1
Intelligence -5
Attack +6

Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.
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197. Video Game: Doom [Average Rating:7.46 Overall Rank:263]
Emmanuel Aquin
Canada
Mont-Saint-Hilaire
Quebec
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And D-Day Dice, too!
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I'm an "A"vatar.
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I may be doomed, but I'm not afraid. I'll face the dangers and beat this dungeon flair and square!

Flummox the Tooth Flairy
Strength +0
Dexterity +5
Intelligence +0
Attack +4
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198. Board Game: Wrasslin' [Average Rating:5.89 Overall Rank:4624]
Robert Finamore
United States
Wayne
New Jersey
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"The Nature Boy", Ric Flair, comes ramblin' in....
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199. Board Game: Jack Be Nimble [Average Rating:0.00 Unranked]
Pete Hooper
United States
Rockford
Illinois
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Ned the Nimble reporting for Dungeon Duty!

Nimble:

Strength -2
Dexterity +5
Intelligence +2
Attack +2

Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).

Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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  • 33317. nightglider1
  • 1d20-2 =
  • (7) - 2 =
  • 5
  • Mon Aug 1, 2011 11:44 pm
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200. Board Game: Hanabi [Average Rating:7.36 Overall Rank:141]
Jeromie Rand
United States
Littleton
Colorado
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A man dressed in the naturally colored garb common among the forest dwellers approached the cave with a sprightly step that indicated a zeal for life and an eagerness to tackle the challenges within. He paused in front of the foreboding darkness and cried out to no one in particular:

"Ho, ho, dastardly dungeon! We shall see if the dark denizens that dwell within can live up to the tales I have heard!"

And with that he sprang forth to face the terrors ahead.

An old man leaned on his staff and watched the proceedings from the edge of the wood. He shook his head at the enthusiasm the younger man displayed as he moved toward certain doom. It was fitting, though, for his penchant for flair had earned him a nickname among the quiet rangers of the wood: Hanabi.


While I'm waiting my turn, I'll add my stats so that I don't have to go back and look for them later:

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
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