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The Dungeon of Doom Adventure
Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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DUNGEON OF DOOM


They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.



You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.


CHARACTERS
Players may choose any one of the four characters to start their adventure.
All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.


EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.
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[1]  Prev «  8 , 9 , 10 , 11 , 12  Next »  [32] | 
226. Board Game: Belfort [Average Rating:7.41 Overall Rank:217]
J Chav
United States
Murray
Utah
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All Bonuses Listed Below:
Flair - Talamair
Strength +0
Dexterity +5
Intelligence +0
Attack +4


Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Talamair enters the dungeon leaving the comfortable forest behind.
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227. Board Game: Descent: Journeys in the Dark [Average Rating:7.39 Overall Rank:165]
Max Maloney
United States
Portland
Oregon
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"If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason." -Jack Handey
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Black Gossamer, a Nimble thief with delusions of grandeur, slinks into the dungeon seeking a king's ransom...

[Strength -2, Dexterity +5, Intelligence +2, Attack +2]
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228. Board Game: Deadly Danger Dungeon [Average Rating:9.40 Unranked]
United States
Washington
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very manly muppet
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Hirocon the Nimble shall daringly delve thy deadly dungeon depths.
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229. Board Game: Cave Troll [Average Rating:6.41 Overall Rank:1254]
Forbidding
United States
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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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These computers on our desks are turning into portals to other realms of existence…realms that will one day be preferred to earth. –Edward Castronova
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Brute ready to enter.

[Strength +5, Dexterity +1, Intelligence -5, Attack +6]
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230. Board Game: Navegador [Average Rating:7.61 Overall Rank:98]
Sheldon
Canada
Burnaby
British Columbia
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I enter the dungeon with flair.
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231. Board Game: Alchemist [Average Rating:6.30 Overall Rank:1813]
David
United States
San Antonio
Texas
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Fizzle with an alchemical bent.

After searching the seven corners of the earth for the secret of the Philosopher's Stone, rumors led me to a cave protected by magic wards. A strung out local sage traded me the Incantation of Opening in exchange for some low quality etherium. The etherium was hard to obtain and it's sad to see it wasted on a pointless addiction but for the Philosopher's stone, it will be worth it!


Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
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232. Board Game: Pirate King [Average Rating:5.79 Overall Rank:6662]
Matthew O'Malley
United States
Takoma Park
Maryland
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The Pirate King (a Flair) stands outside the dungeon entrance for a moment so that his perfect hair gets mussed by the wind just enough, then steps inside.

Dexterity +5
Attack +4

Equally not at home in the forest and underground, since he's usually at sea.
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233. Video Game: Master of Magic [Average Rating:8.61 Overall Rank:39]
Drinky Drinky
United States
Carmel
Indiana
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Mr. Cat. Hold on I think I know my next move, just give me another minute....NO!!!!!!!
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New Brute here.

Tarl the brute swears he is a magician. He waves his supposedly magic weapons at things and they seem to magically shatter, crush, or fall to the ground in a heap.

Rawr-cadabra!!!
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234. Video Game: Evil Dead: A Fistful of Boomstick [Average Rating:6.38 Overall Rank:4168]
Colin Kanewske
United States
Forest Grove
Oregon
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Gunther the Almighty Brute enters the dungeon.
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235. Board Game: Wiz-War [Average Rating:6.95 Overall Rank:844]
Jeremy
United States
Orange
California
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Flair ready to enter.
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236. RPG Item: The Handbook of Traps and Tricks [Average Rating:7.00 Unranked]
Tiwaz Tyrsfist
United States
Gladstone
Missouri
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Alright, Tyrfang, the Nimble ventures forth into the dungeon.
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237. Setting: Underdark
Master of the Waz
United States
St. Peters
Missouri
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An unknown nimble creeps silently in through the dungeon entrance.
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238. RPG Item: Labyrinth of Madness [Average Rating:6.24 Overall Rank:4700]
Jason Knepper
United States
Tampa
Florida
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Morrick the Mad (and nimble) is ready. arrrh
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239. Board Game: Dominion: Prosperity [Average Rating:8.36 Unranked] [Average Rating:8.36 Unranked]
 
Reis
United States
Massachusetts
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I enter the dungeon with hoping my training as a Flair will serve me well...
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240. Video Game: Shadow of the Colossus [Average Rating:8.43 Overall Rank:31]
Cosmosis :)
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Jumping in with Flair!

Strength +0, Dexterity +5, Intelligence +0, Attack +4
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241. Board Game: HeroQuest [Average Rating:6.96 Overall Rank:488]
| (• ◡•)| (❍ᴥ❍ʋ)
United States
Saint Louis
Missouri
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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Balthazar the Brute enters.



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242. Board Game: Master Thieves [Average Rating:6.52 Overall Rank:1850]
Mark Finch
United Kingdom
Bracknell
Berkshire
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Rule changes for tonight's game:-
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You just gotta have style.

Flairing to go...
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243. RPG Item: Dungeons & Dragons Starter Set [Average Rating:6.66 Overall Rank:2322]
Michael
United States
Lincoln
NE: NEBRASKA
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Flairington the Fair Flair enters the dungeon.
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244. Video Game: Baldur's Gate II: Shadows of Amn [Average Rating:8.62 Overall Rank:9]
Kennan Ward
United States
California
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"We were fighting like men"
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Sivian the Elven Flair begins his journey through the Dungeon of Doom.

"No matter how ominous its title may be, no dungeon shall ever have the better of me."
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245. Board Game: Wizard [Average Rating:6.89 Overall Rank:547]
That is not Depeche but rather
United States
Grandville
Michigan
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As his eyes adjusted to the gloom, the young Fizzle apprentice shook his head. He could hear the laughter of the others outside the entrance. His temper had subsided now and was slowly being replaced with a sense of dread.

"Nornan," he thought, "how did you get yourself into this mess?"

He had allowed himself to be goaded into this ridiculous adventure by some of the upperclassmen and they weren't going to let him back out now. Besides, he was already facing expulsion for sneaking out of the academy past curfew, and this could be an opportunity to earn some respect from his peers.

He recalled the legends he had heard about these ruins and gave an incredulous grin. Nornan Arcangrin took one last look at the entrance behind him.

"Whatever lies ahead can't be any worse than leaving here a failure."

And with that, he delved into the darkness.
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246. Board Game: Bobbin' Bumblebee [Average Rating:6.26 Overall Rank:3940]
Jody O
Canada
Scarborough
Ontario
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Will Beg for VPs. No, I'm not proud.
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Fizzle.
My possibly evil Master told me I must single handedly defeat the Dungeon of Doom before i am ready for level 2 spellcasting!

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247. Board Game: Flair [Average Rating:5.00 Unranked]
Phil Alberg
United States
Cumberland
Rhode Island
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Whoopee Doopee, we have fun!
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You lost the game!
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I, Miquelito Raton, representing house Flair, have entered the Dungeon of Doom.
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248. RPG Item: Abney Park's Airship Pirates RPG [Average Rating:6.42 Overall Rank:4694]
Jesper Simonsen
Denmark
Aarhus
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Flair the Pirate is ready to daringly delve into the Dungeon of Doom.
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249. RPG Item: Complete Adventurer [Average Rating:6.66 Overall Rank:1251]
Austin Fleming
United States
West Covina
California
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Vanko the Nimble examines the entrance to The Dungeon of Doom and smiles. The last dungeon had claimed him, but that was why he donated a large share of his purloined wealth to the church for resurrections. But no need to dwell on the past, onward!
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250. RPG Item: Plundered Vaults [Average Rating:6.94 Overall Rank:1153]
Wouter Dhondt
Belgium
Anzegem
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My armor is contempt. My shield is disgust. My sword is hatred. In the Emperor's name, let none survive.
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Song of my soul, my voice is dead; Die thou, unsung, as tears unshed. Shall dry and die in Lost Carcosa.
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After weeks of searching and following leads of the locals to find the "Gloriole of Bernazzani, holy relic of the Crabsicum imperium", Otto von Poepinzbroecke the Nimble discovers the entrance of the Dungeon where the ancient artifact should be.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
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