$10.00
The Dungeon of Doom Adventure
Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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I wish to provide legendary service to the RPG community to help grow our hobby and enrich the lives of gamers everywhere.
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DUNGEON OF DOOM


They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.



You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.


CHARACTERS
Players may choose any one of the four characters to start their adventure.
All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.


EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.
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Letherel the Flair up and ready!
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Maringa
Paraná
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Xoxua Fizzle arrieving...

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.
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redsimon is ready to enter the dungeon, playing the

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

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Canada
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I also purchased this and do not know what to do with it!
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I purchased this and do not know what to do with it!
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Candi's here and ready to rock the dungeon's socks off!

I will be represented by:

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one Skill Challenge (not a Monster nor Role-Play Encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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Runcible Spoon
United States
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Runcible Brute reporting for duty

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
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681. Board Game: Brutes Fantasy Microgame [Average Rating:0.00 Unranked]
Werner Bär
Germany
Karlsruhe
Baden
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I will rely on my brute force to make it through the dungeon.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6

I expect to reach at least room #1d20 = (9) = 9
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682. Board Game: Fireball Island [Average Rating:6.45 Overall Rank:1907]
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New York
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Fydo the Unshaven, the Fireballin' Fizzle-Wiz, is game for a challenge.

Stat reference: Strength -2, Dexterity +5, Intelligence +5, Attack -2

History:

Fydo is an intelligent fizzle, but perhaps unwise. Three times has he caught his long, unkempt beard on fire from a weakly-hurled fireball. He is too lazy to shave. Fydo keeps fit and spritely by tippy-toeing on rolling logs in the rushing river, while juggling cats. Favorite pastimes include that knife game where you chop around your fingers real quick-like, and macrame.
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mateenyweeny
Canada
Toronto
Ontario
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Raks Raks Raks
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Mork the Fizzle ready to enter the dungeon



Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.
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Broken Arrow
Oklahoma
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The Flair, Levi, steps through the gate to the Dungeon of Doom.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
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United Kingdom
Horsham
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Bonko the Clown saluting for duty! Honk!

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.
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Kris Van Beurden
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Leuven
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Shinjo Tegi the Flair samurai is ready to face this dungeon for his daimyo's honour and his own glory.
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Eric Chu
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Nedlands
Western Australia
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VinKiel the Nimble here to strip this dungeon bare!

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
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688. Board Game: Catacombs [Average Rating:7.20 Overall Rank:446]
Jason Valdez
United States
Westerville
Ohio
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Tinypocket the Brute ready for battle!

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6

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689. RPG Item: Unhallowed Metropolis [Average Rating:6.42 Overall Rank:5325]
Belgium
Hasselt
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There are only two truths in the world: men are smarter than women and the earth is flat!
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Nephilim the Flair arriving at the Metropolis Dungeon gates

(Strength +0, Dexterity +5, Intelligence +0, Attack +4)
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Jarvis
United States
Brisbane
California
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Fred the Fizzled farmer follows the faint screaming into the fabled dungeon.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2, Fireball
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691. Board Game: Talisman [Average Rating:6.42 Overall Rank:1329]
myles
United States
Mustang
Oklahoma
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KNEEL BEFORE ZOD !!!
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Odlugg SpleenRipper, Brute come to hose puny Dungeon
in Minion BLOOD and
Orc Puke.



Strength +5, Dexterity +1, Intelligence -5, Attack +6



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692. RPG: Doom and Cookies [Average Rating:0.00 Unranked]
Noah D

Arlington
Virginia
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Felix here, entering the dungeon for the first time, full of the confidence of the young and untested, yet brimming with Flair .

Strength +0, Dexterity +5, Intelligence +0, Attack +4
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693. RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.50 Overall Rank:278]
Vaughn Sandor
United States
Eastlake
Ohio
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The BBC series is far better than the excellent NBC one. Now go watch it.
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This is not me but I have been known to dance like David Brent on occasion.
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Vaughn the brute is ready to begin.
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694. RPG Item: Player's Handbook (AD&D 2e) [Average Rating:7.17 Overall Rank:292]
Christian Shelton
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Riverside
California
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6502
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Heldrick "the man with flair" sprints to make it to the gaping hole in the ground before another earthquake closes it.
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Tobias Ohlsson
Sweden
Lyckeby
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Bubba the Brute is ready to enter the dungeon...is the dungeon ready for Bubba...
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696. Board Game: Mind Fizzle [Average Rating:7.00 Unranked]
Jon
United States
Edmond
Oklahoma
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AnakinOU Fizzles his way to the dungeon of DOOOOOOOM!

(at the last minute, apparently)


Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2

Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).

Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow. Damn straight.
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697. RPG Item: Suddenly... Encounters [Average Rating:5.00 Unranked]
Spicy Ramen
United States
Canton
Ohio
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Suddenly CAP RAISED appears.

Capraised Dafizzle ready for avoidance of direct action.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

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698. RPG Item: Husband: The Role-Playing Game [Average Rating:0.00 Unranked]
Teh Slipperboy

Allen Park
Michigan
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Wouldn't want to disappoint Frumpish...
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I am Al Bundy and Tim Taylor in Fred Flintstone encased.
I am Kruug! and I will smash things to paste!

Brute - Strength +5, Dexterity +2, Intelligence -5, Attack +6 (+3 Sword)
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.
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699. RPG Item: Robotech The Role-Playing Game [Average Rating:6.00 Overall Rank:4466]
Juan F T
Colombia
Bogota
DC
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Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.
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700. Board Game: Dominant Species [Average Rating:7.90 Overall Rank:24]
Todd Mulholland
United States
Fort Wayne
Indiana
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Ook-eek the fabulous Oran-utan (don't call him a monkey) trepidatiously ambles into the dungeon's entrance, seeking fame and bananas and treasure and bananas.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.
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