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The Dungeon of Doom Adventure
Dave Bernazzani (@rpggeek)
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DUNGEON OF DOOM


They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.



You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.


CHARACTERS
Players may choose any one of the four characters to start their adventure.
All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.


EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.
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776. Board Game: Fearsome Floors [Average Rating:6.71 Overall Rank:531]
Trey brumley
United States

Washington
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Thom the Flair enters the dungeon. Not even his magnificent multicolored coat could liven the dark and damp rooms. Who knew what dangers lay below


Strength +0, Dexterity +5, Intelligence +0, Attack +4....Style+10
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David Tracy
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Let's see what awaits you and your fancy coat!

Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (68) = 68 As you cross the room, you have fallen into a Pit of Vipers. Make a Strength Check at DR15 to jump out or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:06 am
  • Posted Sat Aug 6, 2011 2:06 am
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Trey brumley
United States

Washington
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1d20 = (14) = 14

Magic! Thom had allready wasted all of his magic powder! Let's just think of another way out....


EDIT: Dangit! So close!
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  • Edited Wed Aug 10, 2011 2:18 am
  • Posted Wed Aug 10, 2011 2:17 am
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David Tracy
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Ooof, that was close!

Ouch! This challenge proved to be too much for you, adventurer. You suffer 4 damage and now have 1 hitpoint remaining. You dust yourself off and continue onwards. As you proceed down the hallway, you discover a treasure!

1d100 = (59) = 59 mb You have obtained an elegant iron ring carved by the Dwarves of old. (You will receive an Iron Ring Microbadge).

Finally, at the very end of this twisting hallway, you come to a set of stone stairs which lead down. You proceed to Level 3 of the Dungeon of Doom!

Level 3 - Room 1 - Confounding Room
The room you descend into makes your head spin. It seems the mirror-like surfaces on the walls are causing you some depth-perception issues as well as reflecting the torch-light in odd ways. You decide to cross this room to the exit as fast as you can and rid yourself of this headache.

1d100 = (57) = 57 Oh no! Not again! As you make your way you realize that an ancient arcane magic is at work here. Make an Intelligence Check at DR15 to avoid the magic or suffer 4 damage.
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  • Edited Wed Aug 10, 2011 3:39 am
  • Posted Wed Aug 10, 2011 3:36 am
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Trey brumley
United States

Washington
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Well if at first you don't succeed...

1d20 = (14) = 14

EDIT - LOL!! Fail again I guess.


THanks so much for being a GM! Remind me not to head to Vegas anytime soon!
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  • Edited Wed Aug 10, 2011 3:58 am
  • Posted Wed Aug 10, 2011 3:57 am
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David Tracy
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You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...


Ooof, some tough rolls. You did about as well as I did when I went through. Thanks for playing, it was fun!
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  • Posted Wed Aug 10, 2011 6:23 am
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777. Board Game: Ogre [Average Rating:6.88 Overall Rank:601]
GMOFreePortland.com
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Happy Valley
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Bubba Bruté enters the Dungeon of Doom. Thank you Mr. Wavemotion sir for showing me the back door. Anyway, here I am, the smartest half-ogre there ever was. Got half my ogreness from Ma, and the other half from Pa. So here I go, ready to claim it all.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
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Andrew Sinclair
Canada
Burlington
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A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (76) = 76
As you make your way you realize that an ancient arcane magic is at work here. Make an Intelligence Check at DR15 to avoid the magic or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 3:33 am
  • Posted Sat Aug 6, 2011 3:32 am
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Dave Bernazzani (@rpggeek)
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Plainville
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Great roleplay - crappy roll!

You attempt to amuse and placate the imp who is not amused in the least. He flies into a rage and begins pelting you with the rune-stones as you run from the room. You suffer 4hp of damage and have only 2 hitpoints remaining.

You exit the room and fall into a deep pit! The imp behind you laughs loudly. More amusement for him, you’re guessing. Fortunately you land at the bottom with no additional damage and brush yourself off. You are now on Level 4 of the Dungeon of Doom!

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  • Posted Tue Aug 9, 2011 4:42 am
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Dave Bernazzani (@rpggeek)
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Level 4 - Room 1 - Misty Room
This room is covered in low, thick fog which clings to the floor. It swirls around you as you move through the area. From the mists comes a hulking form! You are attacked by a

Level 4 Creature 1d100 = (100) = 100

Dragon Atk=+12, Dmg=10

Roll your attack now!
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  • Edited Tue Aug 9, 2011 4:43 am
  • Posted Tue Aug 9, 2011 4:42 am
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GMOFreePortland.com
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Oh! Dat was mean imp! Dat imp not in charge for real! Dat just middle-management imp with bad attitude and control issues! Bubba write letter of complaint when Bubba get home! Think Bubba gonna write letter 'F'! And whut is dis? Is this dat imp's idea of security or somethin'? Oh, Bubba getting' real tired of this place right quick-like! Bubba getting' mad and stuff! Bubba gonna make dis lizard shed his skin early!

Erniepaul previously rolled 1d20+8 = (8) + 8 = 16 (dragon)
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  • Posted Tue Aug 9, 2011 5:17 am
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Dave Bernazzani (@rpggeek)
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He huffs... and he puffs... and he...

Erniepaul previously rolled 1d20+8 = (8) + 8 = 16 (dragon)
Dragon Attack 1d20+12 = (5) + 12 = 17

You have descended into the depths of the Dungeon of Doom and have died. With a heroes resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found beyond Armor and Weapons will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...
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  • Edited Tue Aug 9, 2011 11:45 am
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778. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.39 Overall Rank:147]
Josiah Fiscus
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Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4

ninja I dexterously enter the Dungeon, peer around, and ready my treasure sack!
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Andrew Sinclair
Canada
Burlington
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A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (57) = 57
As you cross the room you realize that you’ve just stepped on a pressure plate mechanism. Make a Dexterity Check at DR15 or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 3:35 am
  • Posted Sat Aug 6, 2011 3:35 am
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Andrew Sinclair
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Ouch! This challenge proved to be too much for you, adventurer. You suffer 5 damage and now have 1 hitpoints remaining. You dust yourself off and continue onwards. As you proceed down the hallway, you discover a treasure!

1d100 = (46) = 46

Spellbook
mb You have obtained an old leather spellbook of unknown origin. Most likely left behind by some Wizard of ancient lineage. (You will receive a Spellbook Microbadge).

Finally, at the very end of this twisting hallway, you come to a set of stone stairs which lead down. You proceed to Level 3 of the Dungeon of Doom!
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  • Edited Mon Aug 8, 2011 7:27 pm
  • Posted Mon Aug 8, 2011 7:26 pm
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Andrew Sinclair
Canada
Burlington
Ontario
A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Level 3 - Room 1 - Confounding Room
The room you descend into makes your head spin. It seems the mirror-like surfaces on the walls are causing you some depth-perception issues as well as reflecting the torch-light in odd ways. You decide to cross this room to the exit as fast as you can and rid yourself of this headache.

1d100 = (64) = 64

As you make your way you realize that an ancient arcane magic is at work here. Make an Intelligence Check at DR15 to avoid the magic or suffer 4 damage.
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  • Edited Mon Aug 8, 2011 7:27 pm
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Josiah Fiscus
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With my +0 intelligence, I fear this is the end of the line for me. I ready my treasure sack, one last time, just in case, and hope to confound the Confounding Room!

Confound it all! 1d20 = (9) = 9
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  • Posted Mon Aug 8, 2011 7:31 pm
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Andrew Sinclair
Canada
Burlington
Ontario
A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
Avatar
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You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Posted Mon Aug 8, 2011 7:35 pm
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779. RPG: The Dresden Files Roleplaying Game [Average Rating:8.06 Overall Rank:6]
Justin Wawrzonek
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Ka'Blam the Fizzle enters the dungeon. Arrogantly accepting the challenges that await.
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Andrew Sinclair
Canada
Burlington
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A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (29) = 29
As you cross the room you face a high ledge that you must climb to continue. Make a Strength Check at DR12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 3:38 am
  • Posted Sat Aug 6, 2011 3:38 am
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Justin Wawrzonek
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Surely this is the cup of a carpenter.
1d20 = (14) = 14
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  • Posted Mon Aug 8, 2011 7:59 pm
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Andrew Sinclair
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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A miracle indeed occurs as you gain 2 hitpoints. You are now at 3 hitpoints.You stagger out of the room and continue your quest.

Level 3 - Room 4 - Imp Lair
This room is a bit of a departure from what you’ve seen so far. The room is well lit - illuminated by some sort of magical aura. A small green imp sits comfortably on some hard wooden furniture. He is amusing himself with a game of runes. In one corner of this otherwise tidy room is a small tablet with the word ‘REQUIEM’ written on it. The imp looks excited to see you when you enter the room. “I say! I’ve not had company for so very long - please … amuse me!!”

Please provide a short (no more than 250 words) roleplay scene about your interaction with the imp. With your roleplay post, please roll a d20.The DM will give you a bonus based on your roleplay and add it to your die roll to see how well you did with this area.
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  • Posted Mon Aug 8, 2011 8:07 pm
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Justin Wawrzonek
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Looking at the tablet, I notice that it is in fact heavily enchanted, and is binding the imp to this dungeon.

"Good imp, I have noticed that that tablet in the corner is keeping you from leaving this place. For safe passage I will lift the enchantment that keeps you bound here."

1d20 = (3) = 3
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  • Posted Mon Aug 8, 2011 8:14 pm
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Andrew Sinclair
Canada
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Ontario
A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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You attempt to amuse and placate the imp who is not amused in the least. He flies into a rage and begins pelting you with the rune-stones. You suffer 4hp of damage and die under his rage!

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...



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  • Posted Mon Aug 8, 2011 8:17 pm
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780. Board Game: Case Blue [Average Rating:8.41 Overall Rank:805]
Rob Edens
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Brave Sir Robo, the Nimble, awaits his fate...hopefully not leaving with a case of the blues...
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Mathieu Perreault-Dorion
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I'll see to it that you get covered in red instead devil

Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 challenge: 1d100 = (42) = 42
The chamber starts to fill with water! Make an Intelligence Check at DR12 to find the release mechanism or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 4:01 am
  • Posted Sat Aug 6, 2011 4:01 am
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Rob Edens
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Staggering into the next chamber I blink the light out of my eyes and gaze upon the Imp.

Amuse you? My good sir, did you know the water back there is quite vile? I suppose some would find that amusing. I think your mood would be elevated by having something other than REQUIEM posted on your tablet. They're rather dreary and sad. Unless of course you're the guest of honor. The guest...that is...well never mind that now. How about teaching me this game? I could certainly use the rest. While you do so I will amuse you with my story.

I, you see, Am yet another foolish adventurer thinking that I might conquer the Dungeon of Doom. Thus far I have been more in peril than soul at a demon convention. 1d20 = (2) = 2

So as you can see my plight makes for some very amusing telling. A real REQUIEM for Sir Robo. My bones too will grace the very floors of this dungeon. Unless like the fair Arwen I am reanimated to shamble after the next fool.

I tip my hat to your luxury and thank you for permitting me to have a game with you.
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  • Posted Tue Aug 9, 2011 1:14 am
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Mathieu Perreault-Dorion
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The imp is NOT amused! devil

You attempt to amuse and placate the imp who is not amused in the least. He flies into a rage and begins pelting you with the rune-stones as life slowly leaves your body.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...
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  • Edited Tue Aug 9, 2011 1:19 am
  • Posted Tue Aug 9, 2011 1:19 am
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Rob Edens
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Thank you Mathieu, that was most excellent.
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  • Posted Tue Aug 9, 2011 1:24 am
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Mathieu Perreault-Dorion
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You're welcome. Sorry about the slow start.

Not get your very dead body to the tavern!
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  • Posted Tue Aug 9, 2011 1:29 am
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781. Board Game: Numble [Average Rating:5.50 Unranked]
Scott Henshaw
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Numble the Nimble sneaks into the Dungeon of Doom......goo

Strength -2, Dexterity +5, Intelligence +2, Attack +2
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Andrew Sinclair
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Burlington
Ontario
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (35) = 35
The chamber starts to fill with water! Make an Intelligence Check at DR12 to find the release mechanism or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 3:41 am
  • Posted Sat Aug 6, 2011 3:40 am
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Scott Henshaw
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Is there something for me to do?


Looks like the end has finally arrived for Numble. Why did it have to be snakes?
His strength was always poor, but in his weakened condition, Numble figured he had at best a 25% chance of getting out of this pit alive. Figuring he used all his luck up on the dire wolf, Numble grinned and squatted for one last burst of energy and attempted the leap out.Arrrgggg 1d20-1 = (8) - 1 = 7
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  • Edited Thu Aug 11, 2011 3:07 am
  • Posted Thu Aug 11, 2011 2:36 am
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Andrew Sinclair
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Yeah I edited the post above. Sorry I usually have to do a couple of edits to get all the dice results.

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  • Posted Thu Aug 11, 2011 2:40 am
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Scott Henshaw
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Numble's strength truly was gone and he missed the top by quite a bit and falls in among the vipers. As their poisonous kissers send him to his death, he wishes that cute redhead from the village could have seen how brave he was at the very end.........


Thanks for the adventure!
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  • Posted Thu Aug 11, 2011 3:10 am
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Andrew Sinclair
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You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Posted Thu Aug 11, 2011 3:14 am
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782. Board Game: Drum Roll [Average Rating:7.24 Overall Rank:671]
Devon Winkler
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Logan
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Frederic the Nimble gazed upon the sinister opening to the mystical dungeon. His father had warned him not to enter. The fool, what did he know? With a quick shake of the head to clear his mind, Frederic catapulted himself through the entrance.
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Pemmon Valerdas
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Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (27) = 27
As you cross the room you face a high ledge that you must climb to continue. Make a Strength Check at DR12 or suffer 3 damage.


This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:32 pm
  • Posted Sat Aug 6, 2011 1:50 pm
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Devon Winkler
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Logan
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+1 Attack
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  • Posted Sun Aug 7, 2011 2:46 am
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Pemmon Valerdas
United States
Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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Level 3 - Room 2 - Hall of Pillars
You are in a monstrous cavern. Across the entire length are columns of rocks that rise up from a solid base, get thin in the middle and then flair back out as they reach the ceiling. At the very apex of the ceiling is a tiny hole through which a glimpse of sunlight streams through. You peer through the hole and can see a Dread Gazebo standing in the distance.The pillars in this room block much of the light (both natural and your torchlight) as you make your way across. From behind a pillar comes a

1d100 = (77) = 77

Vampire Atk=+8, Dmg=7


Roll your attack now!
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  • Edited Sun Aug 7, 2011 2:56 am
  • Posted Sun Aug 7, 2011 2:56 am
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Devon Winkler
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Frederic takes a wild swing

1d20+3 = (3) + 3 = 6
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  • Posted Sun Aug 7, 2011 3:03 am
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Pemmon Valerdas
United States
Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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dwinkler426 previously rolled 1d20+3 = (3) + 3 = 6
The Big Embrace 1d20+8 = (3) + 8 = 11


You take 7 damage from the monster and run from the room as fast as you can. You now have no hitpoints remaining.

The vampire swoops down on you and welcomes you into the world of the unliving. But, because for some reasong the vampire continually insists on attacking in the [i]only sunlit room
, you both are soon reduced to a fine powdery ash.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

In all cases:
Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...


Thanks for delvign into the Dungeon! Looks like you've earned 10 and a Level Up microbadge. I'll send the gold along right away... the badge should arrive tonight or tomorrow.
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  • Edited Sun Aug 7, 2011 4:07 am
  • Posted Sun Aug 7, 2011 4:04 am
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783. Board Game: Tic Tac Tony [Average Rating:4.50 Unranked]
James


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Tony the Flair reporting ti the dungeon blind of the challenges that await.
Strength +0, Dexterity +5, Intelligence +0, Attack +4
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Pemmon Valerdas
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Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (72) = 72
As you make your way you realize that an ancient arcane magic is at work here. Make an Intelligence Check at DR15 to avoid the magic or suffer 4 damage.


This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:33 pm
  • Posted Sat Aug 6, 2011 1:51 pm
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With a quick lung Tony swings one at the Vampire
1d20+4 = (14) + 4 = 18
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  • Posted Tue Aug 9, 2011 11:42 pm
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Pemmon Valerdas
United States
Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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The Vampire hisses, and leaps at your throat
TheMjolnir previously rolled 1d20+4 = (14) + 4 = 18
Fangs 1d20+8 = (12) + 8 = 20

The monster was too much for you to handle! You take 7 damage from the monster and run from the room as fast as you can. You are now at 1 hitpoint.

Level 2 - Room 2 - Damp Room
Water! You could hear it dripping when you entered. The ceiling must be damp - and the drops of water are collecting in a pool that fills the extent of this semi-circular room. There is clearly an exit on the other side of the room - the light of your torch reaches that far. A few drops of water hit the flames and sizzle - best be careful the torch doesn’t go out! The pool of water is not more than about 2 feet deep even near the middle of the room. Nearby there is an old empty crate and a large boulder (large enough to move but not lift).

Please provide a short (no more than 250 words) roleplay scene about how you will get across the room. With your roleplay post, please roll a d20. The DM will give you a bonus based on your roleplay and add it to your die roll to see how well you did with this area.
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  • Edited Wed Aug 10, 2011 4:12 am
  • Posted Wed Aug 10, 2011 4:11 am
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Feeling feeble with only one health point left Tony trots over to the crate and flips it over to cover the flame as he wades over to the other side. Feeling time on his side, if only for a moment, Tony takes the flame and holds it close to his feet to dry them while it is covered by the empty crate. Tony thought how that rock was strangely there and has an ominous feeling about the next room 1d20 = (7) = 7
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  • Posted Wed Aug 10, 2011 4:33 am
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Pemmon Valerdas
United States
Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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You attempt to cross the room but slip and fall into the water despite your best efforts. You hit your head for 3hp of damage! You now have no hitpoints remaining.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

In all cases:
Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...



Thanks for playing! I'll get your 5 to you ASAP
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  • Edited Wed Aug 10, 2011 4:39 am
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784. Video Game: Wolfenstein 3D [Average Rating:6.82 Overall Rank:773]
Jeff Corrie
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Insano Killsowski
Brute

Strength +5, Dexterity +1, Intelligence -5, Attack +6

Hitpoints 15

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Pemmon Valerdas
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (58) = 58

As you cross the room you realize that you’ve just stepped on a pressure plate mechanism. Make a Dexterity Check at DR15 or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:33 pm
  • Posted Sat Aug 6, 2011 1:51 pm
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Pemmon Valerdas
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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Level 3 - Room 2 - Hall of Pillars
You are in a monstrous cavern. Across the entire length are columns of rocks that rise up from a solid base, get thin in the middle and then flair back out as they reach the ceiling. At the very apex of the ceiling is a tiny hole through which a glimpse of sunlight streams through. You peer through the hole and can see a Dread Gazebo standing in the distance.The pillars in this room block much of the light (both natural and your torchlight) as you make your way across. From behind a pillar comes a

1d100 = (48) = 48

Ooze Atk=+6, Dmg=5


Roll your attack now!
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  • Edited Mon Aug 8, 2011 7:34 pm
  • Posted Mon Aug 8, 2011 7:34 pm
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Jeff Corrie
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Oh snap!

The old man told me, "Don't lose to the ooze, when the gazebo's in sight!"

Still hate that old bastard.

Improvised Weapon: Anger 1d20+7 = (1) + 7 = 8
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  • Posted Mon Aug 8, 2011 7:42 pm
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Jeff Corrie
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Damn.
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  • Posted Mon Aug 8, 2011 7:42 pm
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Pemmon Valerdas
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Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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You engage the ooze with your anger. It is surprizingly a lot like hitting your head against a wet, slightly squishy wall.

corriefunk previously rolled 1d20+7 = (1) + 7 = 8 (Improvised Weapon: Anger)
The Oozepire Strikes Back! 1d20+6 = (9) + 6 = 15

And it works the same way, with a wave of soothing darkness washing over you, with just a hint of acidic death.

You take 5 damage from the monster and run from the room as fast as you can. You now have no hitpoints remaining.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...


Thanks for playing, Killsowski! We owe you 4 mb and mb. I'll get the to you immediately and the rest should be delivered this evening. Please note that there have been some inventory issues and we might not be able to get you the actual color of potion we awarded you, but some certainly random potion will be delivered. As always, we cannot be held liable for the contents of said potion...whistle
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  • Posted Mon Aug 8, 2011 7:49 pm
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785. Board Game: Twilight Imperium (third edition): Shattered Empire [Average Rating:8.59 Unranked] [Average Rating:8.59 Unranked]
Chris Heuer
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Eagan
Minnesota
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Muaat the Flair enters the Dungeon of Doom to be the light in the darkness.
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Pemmon Valerdas
United States
Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (6) = 6

When you go to exit this room you realize that the door is trapped with poison. Make a Dexterity check at DR 12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:35 pm
  • Posted Sat Aug 6, 2011 1:51 pm
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Pemmon Valerdas
United States
Belmont
Massachusetts
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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The imp jumps up and down and claps wildly! “Yes! Yes, you were quite amusing indeed! Please, feel free to pass beyond my humble abode.”

You exit the room and fall into a deep pit! The imp behind you laughs loudly. More amusement for him, you’re guessing. Fortunately you land at the bottom with no additional damage and brush yourself off. You are now on Level 4 of the Dungeon of Doom!

Level 4 - Room 1 - Misty Room
This room is covered in low, thick fog which clings to the floor. It swirls around you as you move through the area. From the mists comes a hulking form! You are attacked by a

1d100 = (64) = 64

Roll your attack now!

Minotaur Atk=+7, Dmg=7
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  • Edited Tue Aug 23, 2011 7:20 pm
  • Posted Tue Aug 23, 2011 7:20 pm
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Chris Heuer
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Minnesota
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Muaat now sees how he is going to go. He must at least put his best into it. He falls on the floor pretending to be injured. Once the beast is close enough he will make the critical strike.

1d20 = (17) = 17
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  • Posted Tue Aug 23, 2011 8:08 pm
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Pemmon Valerdas
United States
Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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Cleverness? how dare you!

dachsy previously rolled 1d20 = (17) = 17
Minotaur Stomp 1d20+7 = (15) + 7 = 22

You take 7 damage from the monster and have no hitpoints remaining.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

In all cases:
Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat.

Farewell, brave adventurer! Until our next Encounter...


Enjoy and 8 tip so you can buy that shiny gold ring you found! (Roleplaying related -> Role Playing Equipment)
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  • Edited Tue Aug 23, 2011 8:13 pm
  • Posted Tue Aug 23, 2011 8:10 pm
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Chris Heuer
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RIP Muaat.

Thank you nyriv! That was fun. I'll look forward to the next one.
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  • Posted Tue Aug 23, 2011 8:22 pm
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786. RPG: Dungeons & Dragons (3rd Edition) [Average Rating:6.39 Overall Rank:231]
Evil Roy
United Kingdom
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Surrey
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Evil "Flair" Roy enters, pesimistically.
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Pemmon Valerdas
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Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (39) = 39

The chamber starts to fill with water! Make an Intelligence Check at DR12 to find the release mechanism or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:36 pm
  • Posted Sat Aug 6, 2011 1:51 pm
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Dave Bernazzani (@rpggeek)
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Plainville
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Level 4 - Room 2 - Echo Chamber
As you walk through this otherwise featureless room your footsteps echo loudly. It’s almost disturbing - the size and shape of the room appear to be feeding back even the smallest sounds. The more quietly you try to move, the louder the echo.

Level 4 Challenge 1d100 = (71) = 71

As you exit the room, spikes shoot from the bottom of the door. Make a Dexterity Check at DR18 or suffer 5 damage from the spikes.
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  • Edited Wed Aug 10, 2011 12:37 pm
  • Posted Wed Aug 10, 2011 12:37 pm
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Evil Roy
United Kingdom
Sutton
Surrey
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I'm liking wolves a lot less than I used to. That's two wolf meals I've now provided. Here's hoping the next encounter is another Cave Giant, they're much easier.

Only one mis-step away from death I leap back from the trap:

1d20+5 = (6) + 5 = 11
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  • Posted Wed Aug 10, 2011 1:01 pm
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Dave Bernazzani (@rpggeek)
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Hop. Spike! Skip. Spike! Dodge. Spike! Fall. Die!

You have descended into the depths of the Dungeon of Doom and have died. With a heroes resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found beyond Armor and Weapons will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Posted Wed Aug 10, 2011 1:04 pm
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Evil Roy
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... and so I join the legion who have fallen foul of the Dungeon of Doom.

Huge thanks to nyriv and wavemotion for a great adventure.

I'm off to haunt Dire Wolves as my token revenge.
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  • Posted Wed Aug 10, 2011 1:04 pm
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787. Board Game: Master Warrior XL: Fighting Brawl! For the Championship [Average Rating:0.00 Unranked]
Grant McDaniel

Pflugerville
Texas
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DeadMeat the Brute enters the Dungeon thinking that it is the local tavern...


Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6
Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.
Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

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Pemmon Valerdas
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Belmont
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (41) = 41


The chamber starts to fill with water! Make an Intelligence Check at DR12 to find the release mechanism or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:36 pm
  • Posted Sat Aug 6, 2011 1:52 pm
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Grant McDaniel

Pflugerville
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Best tavern ever! A room full of ale? DeadMeat tries to drink his way through it...


1d20+2 = (11) + 2 = 13
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  • Posted Sun Aug 7, 2011 2:45 am
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Pemmon Valerdas
United States
Belmont
Massachusetts
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
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, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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Your skill is mighty indeed! This challenge did not slow you down. You move from the room unharmed.

Level 1 - Room 2 - Polished Room
The door you passed through shuts suddenly - there is no turning back now! The new room you find yourself in has smooth surfaces for the floor, ceiling and walls as if a craftsman has polished them. The room is larger than the entryway you just passed through but not by much. Your torchlight is strong here and eliminates most shadows in the room. As you peer about, through a doorway across the room comes a

1d100 = (53) = 53

Skeleton Atk=+3, Dmg=3


This is an attack encounter - To attack, you will be using the Geek Randomizer to roll a d20 and add in your character’s Attack Bonus (for example, Brute has a +6 Attack so you would enter 1d20+6 into the Die Roller) and you also add in any weapon modifier (only if you have found a magical weapon). The creature will also roll their attack (1d20+attack modifier which is creature specific) - if your roll equals or exceeds the roll of the monster attack, you will have won the battle. Otherwise you will suffer damage and run away.

Please make your attack roll now.
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  • Edited Sun Aug 7, 2011 2:55 am
  • Posted Sun Aug 7, 2011 2:54 am
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Grant McDaniel

Pflugerville
Texas
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1d20+6 = (6) + 6 = 12


DeadMeat takes a swing at the skeleton.
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  • Posted Sun Aug 7, 2011 1:37 pm
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Pemmon Valerdas
United States
Belmont
Massachusetts
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"I have seen and endured the sufferings of the troops, and I can no longer be a party to prolong these sufferings for ends which I believe to be evil and unjust. I am not protesting against the conduct of the war,
badge
, but against the political errors and insincerities for which the fighting men are being sacrificed. -- Siegfried Sassoon, 1917
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The skeleton swings as you with a sword more rust than metal...
gmcdaniel previously rolled 1d20+6 = (6) + 6 = 12
Swing 1d20+3 = (18) + 3 = 21

There's enough of a sword to connect though.

You take 3 damage from the monster and run from the room as fast as you can. You now have 12 hitpoints remaining. On the way out, you spot a treasure - and swoop down to pick it up as you make a hasty exit. You have found a:

1d100 = (83) = 83

Potion One of:
mbmbmbmbmb

1custom5{Red;Green;Yellow;Blue;Purple} -> ( Red) -> Red

You have obtained a mb potion. You cannot drink it in this adventure but you hang on to it for safe keeping. (You will receive a Potion Microbadge)."


Level 1 - Room 3 - Lever Room
Getting past that creature has taken something out of you. Your adrenaline is pumping and a slight sweat breaks out on your brow. You cross into the room the creature came from. It is less plain than the others you’ve visited so far. In one end is a sealed door - and in front of that is a pedestal with a set of intricate levers.

Now... What did the old man say about those levers again? Please provide a short (no more than 250 words) roleplay scene about what the old man told you about the levers. With your roleplay post, please roll a d20.The DM will give you a bonus based on your roleplay and add it to your die roll to see how well you did with this area.
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  • Edited Wed Aug 10, 2011 4:09 am
  • Posted Sun Aug 7, 2011 4:40 pm
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788. RPG Item: Newsies & Pickpockets [Average Rating:0.00 Unranked]
The Man Unmasked
United States
Jackson
MS
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Kimble the Nimble weaves through the crowds outside the Dungeon of Doom, picking pockets and lifting coin purses just to keep in practice as he awaits his chance at destiny... or DOOM!!!
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Barad The Dwarf
Belgium
De Haan
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Got some sanity left?
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Come over to the RPGG Tavern, I buy you a drink.
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (43) = 43

The chamber starts to fill with water! Make an Intelligence Check at DR12 to find the release mechanism or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sun Aug 7, 2011 8:09 am
  • Posted Sat Aug 6, 2011 10:06 am
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Dave Bernazzani (@rpggeek)
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Plainville
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Good choice

Level 3 - Room 2 - Hall of Pillars
You are in a monstrous cavern. Across the entire length are columns of rocks that rise up from a solid base, get thin in the middle and then flair back out as they reach the ceiling. At the very apex of the ceiling is a tiny hole through which a glimpse of sunlight streams through. You peer through the hole and can see a Dread Gazebo standing in the distance.The pillars in this room block much of the light (both natural and your torchlight) as you make your way across. From behind a pillar comes a

Level 3 Creature 1d100 = (79) = 79

Vampire Atk=+8, Dmg=7

Roll your attack now!
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  • Edited Wed Aug 10, 2011 10:41 pm
  • Posted Wed Aug 10, 2011 10:41 pm
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The Man Unmasked
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Jackson
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"Vampires AND a gazebo? I fear this may be the end of me!" Kimble searches his bag for anything useful but finds neither weapon nor stake. For lack of anything else and any other options (Why had he slept through magic school? He could have used the wizard's spellbook!), he pulls out his minced garlic sandwich and throws it at the raging undead.

"Let's hope this works!" 1d20+3 = (4) + 3 = 7
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  • Posted Wed Aug 10, 2011 11:09 pm
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Dave Bernazzani (@rpggeek)
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I will make this quick and painless... Bleh! Bleh!

dumwytgi previously rolled 1d20+3 = (4) + 3 = 7 ("Let's hope this works!")
Vampire Blood Drain 1d20+8 = (19) + 8 = 27

You have descended into the depths of the Dungeon of Doom and have died. With a heroes resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found beyond Armor and Weapons will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...
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  • Edited Wed Aug 10, 2011 11:13 pm
  • Posted Wed Aug 10, 2011 11:12 pm
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The Man Unmasked
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Jackson
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Thanks!
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  • Posted Wed Aug 10, 2011 11:17 pm
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789. RPG Item: Dungeons & Dragons Starter Set [Average Rating:6.59 Overall Rank:1984]
Christie P
Canada

Ontario
mbmb
Sekhmet - Goddess of destruction and war

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

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Andrew Sinclair
Canada
Burlington
Ontario
A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the Dungeon throws at him with a reasonable chance of success.
Background: At home in the forests but equally adept at navigating dungeons. What Flair’s attacks lack in brawn he more than makes up for in style.


Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (2) = 2 When you go to exit this room you realize that the door is trapped with poison. Make a Dexterity check at DR 12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Fri Aug 5, 2011 7:36 pm
  • Posted Fri Aug 5, 2011 7:36 pm
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Christie P
Canada

Ontario
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I light the crate on fire to light the room and ensure if my torch goes out I will not lose the flame. I move the boulder to a spot where I can jump on it and get across without getting my feet wet. Ew. Wet feet 1d20 = (2) = 2

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  • Posted Wed Aug 10, 2011 7:52 pm
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Andrew Sinclair
Canada
Burlington
Ontario
A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Slip! Bonk! Squish.

You attempt to cross the room but slip and fall into the water despite your best efforts. You hit your head for 3hp of damage! You get up, dry yourself off and proceed to the exit. You now have 3 hitpoints remaining.

Level 2 - Room 3 - Narrow Hallway
You have entered what appears to be a narrow hallway. The hallway twists and turns - you can hardly see around each corner as you make your way. The hallway slopes slightly downwards.

1d100 = (34) = 34

The chamber starts to fill with water! Make an Intelligence Check at DR12 to find the release mechanism or suffer 3 damage.

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  • Edited Wed Aug 10, 2011 8:28 pm
  • Posted Wed Aug 10, 2011 7:58 pm
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Christie P
Canada

Ontario
mbmb
1d12 = (7) = 7
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  • Posted Wed Aug 10, 2011 8:18 pm
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Andrew Sinclair
Canada
Burlington
Ontario
A mere matter of marching...
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No one here is exactly what he appears. Not Mollari, not Delenn, not Sinclair... and not me.
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Ouch! This challenge proved to be too much for you, adventurer. You suffer 3 damage and die a hero's death!

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...



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  • Posted Wed Aug 10, 2011 8:28 pm
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790. Board Game: Ali Baba [Average Rating:5.13 Overall Rank:7082]
Daryl Wilks
United States
Peshastin
Washington
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"Love killed the dinosaurs."
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Hassan the Brute stomps into the Dungeon of Doom...
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J Chav
United States
West Valley City
Utah
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Hassan the Brute! Your adventure begins now! Good luck and may the dice be kind!


Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (24) = 24

As you cross the room you face a high ledge that you must climb to continue. Make a Strength Check at DR12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:39 pm
  • Posted Sat Aug 6, 2011 2:38 pm
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Daryl Wilks
United States
Peshastin
Washington
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"Enough games! Finally, something to fight!"

HASSAAAAAAAAAAAN CHOP!!!"
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  • Posted Wed Aug 10, 2011 5:31 pm
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J Chav
United States
West Valley City
Utah
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Scruffdog previously rolled 1d20+7 = (1) + 7 = 8 (HASSAAAAAAAAAAAN CHOP!!!)

Minotaur
1d20+7 = (19) + 7 = 26

You take 7 damage from the monster and...

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.


Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...
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  • Edited Wed Aug 10, 2011 5:34 pm
  • Posted Wed Aug 10, 2011 5:32 pm
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J Chav
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I don't know about you but I loved the HASSAAAAAAAAN _______!!! Made me smile every time!
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  • Edited Wed Aug 10, 2011 5:37 pm
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Daryl Wilks
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Thanks! Hassan will be greatly missed.

And thank you for DMing for me - it was a lot of fun!
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  • Posted Wed Aug 10, 2011 5:52 pm
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791. Board Game: HeroQuest [Average Rating:6.87 Overall Rank:469]
Miles Widstrom
United States

Minnesota
Valen the Nimble staggers into the Dungeon bruised from his beatings the night before and desperate for gold to pay his debts from the abandonment of his last shipment of smuggled goods.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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J Chav
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West Valley City
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Valen the Nimble! Your adventure begins now! Good luck and may the dice be kind!


Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (67) = 67

As you cross the room, you have fallen into a Pit of Vipers. Make a Strength Check at DR15 to jump out or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:39 pm
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Miles Widstrom
United States

Minnesota
Valen immediately dropped the defensive posture that he had maintained throughout most of the dungeon and took out his trusty flask of whiskey and offered it to the imp as he made a relaxed easy approach. "Perhaps you'd like some whiskey? I could use some company as well." Valen took a sip of his flask as he sat down at the table across from the imp and slid the flask accross the table, "I'm quite the runes player myself, do you want to play for some gold pieces to make it more interesting?"

Valen waited patiently for the imp to respond to his request as he watched the imp sniff the whiskey and take a taste. Valen's calm demeanor was a facade that came in handy often in his chosen profession as a purveyor of black market goods to ensure that often jittery trading partners remained composed enough to complete transactions. In this instance, it was helpful to encourage the imp to drink the whiskey laced with vintu, a deadly fast acting paralyzing agent that Valen had developed a resistance to with small doses over the course of years. Valen waited the couple of seconds that it should take for vintu to paralyze the imp... 1d20 = (14) = 14
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  • Posted Tue Aug 9, 2011 6:52 pm
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J Chav
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West Valley City
Utah
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milesrad previously rolled 1d20 = (14) = 14

If possible, I would have given you a pass on a natural 1! lol Quite clever. Regardless you rolled well.

The imp jumps up and down and claps dies wildly! “Yes! Yes, you were quite amusing indeed! Please, feel free to pass beyond my humble abode.

You exit the room and fall into a deep pit! The imp behind you laughs loudly. More amusement for him, you’re guessing. Fortunately you land at the bottom with no additional damage and brush yourself off. You are now on Level 4 of the Dungeon of Doom!

Level 4 - Room 1 - Misty Room
This room is covered in low, thick fog which clings to the floor. It swirls around you as you move through the area. From the mists comes a hulking form! You are attacked by a Cave Giant

1d100 = (70) = 70

Cave Giant Atk=+8, Dmg=8

Roll your attack now!

Spoiler (mouseover to reveal):
My first Cave Giant!
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  • Edited Tue Aug 9, 2011 7:04 pm
  • Posted Tue Aug 9, 2011 7:04 pm
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Miles Widstrom
United States

Minnesota
Valen jumped to his left to avoid the unrushing giant and swung his +1 shortsword with all his might, hoping to injure the beast enough to escape... 1d20+4 = (17) + 4 = 21
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  • Posted Tue Aug 9, 2011 7:44 pm
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J Chav
United States
West Valley City
Utah
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milesrad previously rolled 1d20+4 = (17) + 4 = 21

Cave Giant
1d20+8 = (15) + 8 = 23

You take 8 damage from the monster and...

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.


Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Edited Tue Aug 9, 2011 7:47 pm
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792. Board Game: TV Wars [Average Rating:5.55 Overall Rank:6138]
Zeke
United States
Bloomington
Minnesota
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Rick Flair (Flair) the famed TV commentator has decided to descent into the depths for the ultimate in exclusive scoops. What lurks below? And is it hidding any dirty laundry in that closet?

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Steve Donohue
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Allen Park
Michigan
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

1d100 = (92) = 92
As you cross the room, the ceiling begins to grind down towards you! Make a Strength Check at DR18 or suffer 5 damage from the crushing blow.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 4:20 pm
  • Posted Sat Aug 6, 2011 4:19 pm
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Steve Donohue
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Allen Park
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This challenge proved to be too much and you suffer 4 damage. You now have 3 hitpoints remaining as you make your way to the next room.

Congratulations! You have just Leveled Up! If you don’t have it already, you will receive the mb microbadge. In addition, you may pick one of your stats (Strength, Dexterity, Intelligence or Attack) and give yourself a +1 to that until the end of your adventure. Please choose which ability you want this applied to now.

Level 3 - Room 2 - Hall of Pillars
You are in a monstrous cavern. Across the entire length are columns of rocks that rise up from a solid base, get thin in the middle and then flair back out as they reach the ceiling. At the very apex of the ceiling is a tiny hole through which a glimpse of sunlight streams through. You peer through the hole and can see a Dread Gazebo standing in the distance.The pillars in this room block much of the light (both natural and your torchlight) as you make your way across. From behind a pillar comes a

Level 3 Monster 1d100 = (40) = 40
Dire Wolf (Atk=+5, Dmg=4)

Roll your attack now!
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  • Edited Thu Aug 11, 2011 7:41 pm
  • Posted Thu Aug 11, 2011 7:41 pm
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Zeke
United States
Bloomington
Minnesota
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I'm going to add 1 to my attack, I sense a monster battle coming soon!
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  • Posted Thu Aug 11, 2011 7:43 pm
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Zeke
United States
Bloomington
Minnesota
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Hello Dire Wolf…let me introduce you to my…Mass Communicator!

HHHIIIYYYAAAAHHH!
1d20+6 = (4) + 6 = 10
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  • Posted Thu Aug 11, 2011 7:48 pm
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Steve Donohue
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Allen Park
Michigan
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Dire Wolf Attack! 1d20+5 = (10) + 5 = 15

You take 4 damage from the monster and...

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Edited Thu Aug 11, 2011 8:02 pm
  • Posted Thu Aug 11, 2011 8:00 pm
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793. Board Game: Hot Potato [Average Rating:3.63 Unranked]
Russ Hewson
United Kingdom
Surbiton
Surrey
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Uhtoff the Brute reporting for duty
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Steve Donohue
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Allen Park
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 Challenge 1d100 = (50) = 50
As you cross the room you realize that you’ve just stepped on a pressure plate mechanism. Make a Dexterity Check at DR15 or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 4:21 pm
  • Posted Sat Aug 6, 2011 4:20 pm
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Russ Hewson
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How embarrassing...

Uhtoff breaks up the crate, sets aside the longest plank and sets the rest of it alight with his torch, that should keep the room well lit. He then takes the plank, lights the end of it and wades through the pond pushing the boulder ahead of him. Why? Uhtoff likes big rocks.

1d20 = (18) = 18
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  • Posted Sun Aug 7, 2011 6:18 pm
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Steve Donohue
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Excellent! Your skill and bravery allow you to cross the room with no real difficulty. You exit the room.

Level 2 - Room 3 - Narrow Hallway
You have entered what appears to be a narrow hallway. The hallway twists and turns - you can hardly see around each corner as you make your way. The hallway slopes slightly downwards.

Level 2 Challenge 1d100 = (84) = 84
As you exit the room, spikes shoot from the bottom of the door. Make a Dexterity Check at DR18 or suffer 5 damage from the spikes.
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  • Edited Sun Aug 7, 2011 7:03 pm
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Russ Hewson
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Uhtoff's life flashes before his eyes, he jumps while concentrating on the power of his holy symbol...

1d20+1 = (3) + 1 = 4
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  • Posted Sun Aug 7, 2011 7:22 pm
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Steve Donohue
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Apparently Uhtoff should have spent more time thinking about holy symbols if he wanted it to really attract attention now. You fail to clear the spiked and take 5 points of damage, leaving you with 0

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

In all cases:
Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Posted Mon Aug 8, 2011 12:37 am
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794. Board Game: Mind Fizzle [Average Rating:7.00 Unranked]
Daniel Gerbner
Hungary
Budapest
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A lonely fizzle enters the dungeon.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.
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Steve Donohue
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 Challenge 1d100 = (56) = 56
As you cross the room you realize that you’ve just stepped on a pressure plate mechanism. Make a Dexterity Check at DR15 or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 4:22 pm
  • Posted Sat Aug 6, 2011 4:22 pm
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Daniel Gerbner
Hungary
Budapest
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1d20+3 = (16) + 3 = 19
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  • Posted Wed Aug 10, 2011 3:44 pm
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Michael Weber
Germany
Wendeburg
Germany
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pseky little mushy fizzle mushed at THE eye of the Cyclops: 19
THE MIGHTY CYCLOPS HITS YOU WITH HIS SPIKED CLUB: 1d20+9 = (7) + 9 = 16

Nooooooooooooooooo, you have just slain my brother-in-law's cousin. ARRRRRRRRRRRGGGGGHHH, I shall get you for this! IMPS!!! Prepared Level 5 for this #*$*#%&*!!!!

As you defeat the creature and stumble out of this room, you find a set of beautiful stone stairs leading down. This - the final decent into the lowest level of the dungeon! You cautiously make your way down and are now on Level 5 of the Dungeon of Doom. Prepare for the final level of the dungeon!

Level 5 - Room 1 - Thunder Room - Ho!
The rooms on this level look carved with considerable care. In this room can be heard the crackles and distant thunderous booms from somewhere. Perhaps the core of the planet? Or maybe there are yet undiscovered new levels of this Dungeon. Either way, you make your way through this area quickly.


DR: 1d100 = (8) = 8


As you cross the room you face a high ledge that you must climb to continue. Make a Strength Check at DR12 or suffer 3 damage.

IMPSSSSSSSSSSS!!!!!! DOES THIS LOOK LIKE A LEVEL 5 CHALLENGE?????????? I told you to clean up the dungeon!!!


---------------
Status
1 HP
Strength +1
Weapon +4
Fireball still available
Gem (5 GG)
2 Treeasure Chest (16 GG)
mb microbadge
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  • Edited Wed Aug 10, 2011 4:23 pm
  • Posted Wed Aug 10, 2011 4:14 pm
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Daniel Gerbner
Hungary
Budapest
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Lucky I forgot about that fireball...

1d20+1 = (5) + 1 = 6

Or it doesn't matter at all...
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  • Edited Wed Aug 10, 2011 4:44 pm
  • Posted Wed Aug 10, 2011 4:43 pm
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Michael Weber
Germany
Wendeburg
Germany
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MUUUUUUUUAHHHHH, got him - and now IMPS, clear up the mess and sacrifice this body to Vlaada, back to business I will now have to cope with that tax collector...

You have descended into the depths of the Dungeon of Doom and have died. With a heroes resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found beyond Armor and Weapons will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...


I will request your badges for you the 21 GG have been tipped to your initial entry in this geeklist!
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  • Posted Wed Aug 10, 2011 4:47 pm
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795. Board Game: Twin Peaks Murder Mystery Game [Average Rating:4.26 Unranked]
Alex
United States
Walnut Creek
California
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The Man from Another Place of Nimbilst Guild has no fear of the Dungeon of Doom!

Str-2, Dex+5, Int+2, Att+2
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Greg Davies
United States
Tumwater
Washington (WA)
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Cue the cool jazz...

Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Challenge Roll- 1d100 = (73) = 73- Magical Trap
As you make your way you realize that an ancient arcane magic is at work here. Make an Intelligence Check at DR15 to avoid the magic or suffer 4 damage.

Schneearr- li po, meing na bob. The seventh toe is a nightmare ball.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:23 pm
  • Posted Sat Aug 6, 2011 2:21 pm
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Alex
United States
Walnut Creek
California
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“Let me tell you of a place where every life matters. The owls watch. One day they will all come to meet me. Will they dance under the rain of sweet nectar, or fall victim to the palindromous evil that lurks in their hearts? Outside of town, surrounded by 12 young sycamore trees, was a girl. Her golden heart split in two. White darkness drew her to be ruled by the half blind royals. I tried to save her with a ring of protection, but her arms bent back and brine filled her chest.

A hero of bureaucratic import searched for the evil that took her. He entered the waking sleep to meet me. He discovered that the paternal evil that took advantage of the young woman in her time of urgent need was not dead. It lived in the mirrors, lurking, waiting to take another.

That is the evil that I must contain. I know the evil well. I was intimately connected to his compatriot, until removed by divine intervention. I must bring forth this divine intervention again, until I can show their souls the door to White Lodge.

I beseech you fair imp. Help me defeat this evil. Do not allow another to slip away from those around her. Do not allow them to look away as the evil takes her.”

With an incantation from the spellbook I bring forth my familiars. A score of owls soar through the door behind me and perch on any available respite.

1d20 = (4) = 4
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  • Posted Wed Aug 10, 2011 3:22 am
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Greg Davies
United States
Tumwater
Washington (WA)
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You attempt to amuse and placate the imp who is not amused in the least. He flies into a rage and begins pelting you with the rune-stones as you run from the room. You suffer 4hp of damage and have 2 hitpoints remaining.

You exit the room and fall into a deep pit! The imp behind you laughs loudly. More amusement for him, you’re guessing. Fortunately you land at the bottom with no additional damage and brush yourself off. You are now on Level 4 of the Dungeon of Doom!

Level 4 - Room 1 - Misty Room
This room is covered in low, thick fog which clings to the floor. It swirls around you as you move through the area. From the mists comes a hulking form! You are attacked by a

Monster Roll- 1d100 = (69) = 69- Vampire
She is pale, like you remember her; singing that old song. Her eyes have lost that tiny trace of fear they once had. It is as though she has learned something and there is no reason to be afraid anymore. Whether that is because the worst cannot be avoided or she knows she is somehow protected, you cannot know. And there is a dance in her step. She is happy here. She whispers to you, but you can't make out her words. She whispers to you and she is mammoth, larger than before, but she's still singing that same old song.

Roll your attack now!
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  • Edited Wed Aug 10, 2011 5:59 am
  • Posted Wed Aug 10, 2011 5:55 am
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Alex
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That damned imp must have body mind control. It was as if my head was a bottle.

As the vampire appears I instantly recognize it's form.

"Leland I know it is you. You have sucked the soul of even your own progeny to feed your otherworldly desires. The undead walk the earth in mortal form so they can be puppets of the devilish one."

Summoning the strength of my Giant colleague, I charge again into the fray against the minions of Bob. It may be my last breath but if nothing else I will die trying.

1d20+3 = (2) + 3 = 5

This appears to be my end. Who will guard the gates of the Lodge when I am gone? Cooper it must be you.
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  • Edited Wed Aug 10, 2011 4:39 pm
  • Posted Wed Aug 10, 2011 4:37 pm
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Greg Davies
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Monster Roll- 1d20+8 = (20) + 8 = 28
She smiles and it is Bob's smile. The fish has left the stream. That old tune has lost its song. You turn your head to see a painting on the wall. A curtain descends. A guitar echoes. Fade to black.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...




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  • Edited Wed Aug 10, 2011 5:31 pm
  • Posted Wed Aug 10, 2011 5:27 pm
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796. Board Game: Nimble Numbers [Average Rating:6.00 Unranked]
Chester
United States
Reno
Nevada
I am the Gus...nom nom nom!
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Nimble Ned Notoes stepping up to the plate!

Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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Jaren Maddock
United States
Columbus
Ohio
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I love it when heroes step up to the plate. Otherwise the pressure plates hardly get any use.

Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 Challenge 1d100 = (63) = 63
As you cross the room, you have fallen into a Pit of Vipers. Make a Strength Check at DR15 to jump out or suffer 4 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 3:01 pm
  • Posted Sat Aug 6, 2011 2:58 pm
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Jaren Maddock
United States
Columbus
Ohio
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The water makes death seem a little more distant. You now have 3 hitpoints remaining.

You stagger out of the room and continue your quest.
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  • Posted Thu Aug 11, 2011 4:33 pm
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Jaren Maddock
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Columbus
Ohio
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Level 3 - Room 4 - Imp Lair
This room is a bit of a departure from what you’ve seen so far. The room is well lit - illuminated by some sort of magical aura. A small green imp sits comfortably on some hard wooden furniture. He is amusing himself with a game of runes. In one corner of this otherwise tidy room is a small tablet with the word ‘REQUIEM’ written on it. The imp looks excited to see you when you enter the room. "I say! I’ve not had company for so very long - please - amuse me!!"

Please provide a short (no more than 250 words) roleplay scene about your interaction with the imp. With your roleplay post, please roll a d20.The DM will give you a bonus based on your roleplay and add it to your die roll to see how well you did with this area.
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  • Posted Thu Aug 11, 2011 4:33 pm
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Chester
United States
Reno
Nevada
I am the Gus...nom nom nom!
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“Good day, Master Imp” I say warmly as I approach the small creature on the bench. His eyes follow me closely, betraying his curiosity, and more than a bit of wariness as I draw closer. I catch him glancing possessively at the small tablet in the corner and wonder what value the seemingly innocuous piece of stone holds.

“How about a game?”

“Of course, sit, please” the imp says with a mischievous grin, “what are the stakes, to make things more amusing?”

“All I have is this small gem, will that do?”

The imp appraises the gem greedily and nods his head.

“And your wager, my friend?”

The imp looks about the spartan furnishings of the room and his eyes are drawn to the stone tablet. He quickly looks away, but not before revealing how precious it is to him.

“How about that stone tablet?” I say passively. He makes one last desperate search of his possessions, and, coming up lacking, reluctantly nods again.

I have no idea the worth of the small piece of stone, but am intent on claiming it for mine own. Although Runes was rumored to be a game invented by the imps, I’ve been playing since childhood, and have no small amount of skill. We turn the little tiles over, shuffling them on the floor as we eye each other cautiously. My first draw is an ankh, he draws the spear and takes the first turn.

Before long the devious, little creature has scored half of the tiles to his side. I have only collected six pieces, but they are strong. I flip over a storm tile from the pool. The imp plays wind, but I counter with lightning and collect the pieces to my side. Next I reveal bread, trumping his play again with my new storm tile. The balance of the game begins to shift and shortly we are down to the final draw. I have positioned myself well for the endgame, but the imp is no stranger to this game. He preempts with an arrow tile before I can reveal my play. The last piece uncovers the bow, a perfect match to the imp’s play. But I have one last trick up my sleeve. I select my tile and reveal it.

Runes game 1d20 = (5) = 5
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  • Posted Thu Aug 11, 2011 5:50 pm
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Jaren Maddock
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Columbus
Ohio
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You win the game! Unfortunately the Imp is a sore loser!

He flies into a rage and begins pelting you with the rune-stones as you run from the room. You suffer 4hp of damage and have 0 hitpoints remaining. You are dead.

You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...

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  • Posted Thu Aug 11, 2011 5:55 pm
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797. Board Game: Flash Gordon [Average Rating:4.00 Unranked]
Chad Hensley
United States
Farmington Hills
Michigan
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Flash steps through the dungeon door still sporting his work apron and over 300 pieces of "Flair!"

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4
Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.
Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.
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Jaren Maddock
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Columbus
Ohio
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I'll be your tour guide in the Dungeon of Doom! First off we have the entryway. Since its construction the entryway has been expanded 3 times to accommodate more heroes. If you listen closely you can here the screams of heroes dying from deep within the dungeon.

Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 Challenge 1d100 = (86) = 86
As you exit the room, spikes shoot from the bottom of the door. Make a Dexterity Check at DR18 or suffer 5 damage from the spikes.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sun Aug 7, 2011 12:27 am
  • Posted Sat Aug 6, 2011 2:56 pm
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Jaren Maddock
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Columbus
Ohio
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Ouch! This challenge proved to be too much for you, adventurer. You suffer 4 damage and now have 1 hitpoint remaining. You dust yourself off and continue onwards. As you proceed down the hallway, you discover a treasure!

Level 2 Treasure 1d100 = (16) = 16
You have picked up a small gem worth 5 gold. (all gold will be converted to geekgold)

Finally, at the very end of this twisting hallway, you come to a set of stone stairs which lead down. You proceed to Level 3 of the Dungeon of Doom!
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  • Edited Tue Aug 9, 2011 5:49 pm
  • Posted Tue Aug 9, 2011 5:48 pm
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Jaren Maddock
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Columbus
Ohio
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Level 3 - Room 1 - Confounding Room
The room you descend into makes your head spin. It seems the mirror-like surfaces on the walls are causing you some depth-perception issues as well as reflecting the torch-light in odd ways. You decide to cross this room to the exit as fast as you can and rid yourself of this headache.

Level 3 Challenge 1d100 = (79) = 79
As you cross the room, the ceiling begins to grind down towards you! Make a Strength Check at DR18 or suffer 5 damage from the crushing blow.
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  • Edited Tue Aug 9, 2011 5:50 pm
  • Posted Tue Aug 9, 2011 5:50 pm
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Chad Hensley
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Already suffering from a headache, this room is not helping any. Hoping to use his hands to keep the ceiling from crushing him as he makes it to the exit. Saying a quick prayer and hoping for an adrenaline rush to help him, Flash reaches up and begins to counting the seconds...1...2...3...1d20 = (14) = 14
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  • Posted Tue Aug 9, 2011 6:06 pm
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Jaren Maddock
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Columbus
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This challenge proved to be too much and you suffer 5 damage. You now have 0 hitpoints remaining. You are dead.


You have descended into the depths of the Dungeon of Doom and have died. With a hero’s resolve you withstood what you could but in the end the forces of darkness were simply too much for you to overcome. A valiant attempt - your next of kin recover your treasures and so your legacy lives on.

Thank you for playing in the RPG Geek Dungeon of Doom. Your initial geeklist post above has been tipped by your Dungeon Master the amount of geekgold equal to the gold you have found in the dungeon (other adventurers may also tip you as they feel appropriate). Any items you found will be given to you as microbadges shortly.

You are free to post on the The Official Dungeon of Doom Commiseration Thread to discuss your victory or defeat. Your DMs don’t want to hear your bad beat story - they have other adventures to run! Go to the tavern like other slain heroes and tell the bartender instead.

Farewell, brave adventurer! Until our next Encounter...
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  • Posted Tue Aug 9, 2011 6:10 pm
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798. Board Game: Mind Fizzle [Average Rating:7.00 Unranked]
Anne Freitas
United States
San Antonio
Texas
No one expects the Anne-ish Inquisition!!
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Riska here! I'd like to join in as:
Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2
Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).
Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

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Steven Robert
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Altadena
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Hey, I know you! You're a slippery little elf, aren't you?Good luck!

Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Lvl 1 challenge 1d100 = (64) = 64
When you go to exit this room you realize that the door is trapped with poison. Make a Dexterity check at DR 12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Posted Sat Aug 6, 2011 2:37 pm
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Anne Freitas
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San Antonio
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Does the Hydra eat me head first or feet first? Because if I was consumed feet first, I'd like to scrawl, with my own blood, "Beware of the H-AAAAaaaaaagh" on one of the dungeon walls.

Thanks so much for running this, Steven!
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  • Posted Sat Aug 6, 2011 9:30 pm
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Steven Robert
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Well, I always eat my marshmallow peeps head first...but a hydra's got a bunch of heads that probably like to share. So we'll say limbs first, then body, then head. First up is the...Yum 1custom4{left leg; right leg; left arm; right arm} -> ( left arm) -> left arm

So I guess as long as you are right-handed, no problem!
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  • Edited Sat Aug 6, 2011 9:33 pm
  • Posted Sat Aug 6, 2011 9:32 pm
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Anne Freitas
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Hey, one more question...The microbadges (I think it was just the yellow potion and the level up badge) have not shown up yet. Am I impatient or did the microbadge dispenser jam up?
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  • Posted Mon Aug 8, 2011 1:35 pm
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Steven Robert
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It's roughly once per day but may take the weekends off...I'll check the Spreadsheet of Doom later today to make sure they are still on their way!
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  • Posted Mon Aug 8, 2011 2:10 pm
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799. RPG Item: PHBR2: The Complete Thief's Handbook [Average Rating:6.77 Overall Rank:862]
John Hathorn
United States
San Antonio
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Nimble John Kimble, the Kindergarten Cop, here to say, "It's not a tuma!"

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2
Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).
Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.
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Josh Bazin
Canada
Edmonton
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 Challenge 1d100 = (6) = 6

When you go to exit this room you realize that the door is trapped with poison. Make a Dexterity check at DR 12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:50 pm
  • Posted Sat Aug 6, 2011 2:50 pm
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John Hathorn
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San Antonio
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Staav had always been the mastermind behind their little group of cutpurses - coming up with get-rich quick schemes and cons to foist onto the unsuspecting country folk. Grenholt and Kimble were both quick of hand (and foot) and were able to take the largest purses off the most wary merchants.

One of the first schemes Staav had pioneered was the acrobat con. Either Grenholt or Kimble would distract the crowds with feats of daring, comical juggling, or word play while the other and Staav worked the contents of the audience's pouches into their own.

Kimble thought the juggling would be exactly what the imp ordered... "Wait a minute," Kimble thought, "that did sound a lot like an order. Not even Staav could boss me around; instead he just made his 'suggestions' sound like a good idea."

Rubbed the wrong way, Kimble replied with a direct and simple, "No."

1d20 = (2) = 2

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  • Posted Thu Aug 11, 2011 11:07 pm
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Josh Bazin
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Edmonton
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You attempt to amuse and placate the imp who is not amused in the least. He flies into a rage and begins pelting you with the rune-stones as you run from the room. You suffer 4hp of damage and have 3 hitpoints remaining.

You exit the room and fall into a deep pit! The imp behind you laughs loudly. More amusement for him, you’re guessing. Fortunately you land at the bottom with no additional damage and brush yourself off. You are now on Level 4 of the Dungeon of Doom!

Level 4 - Room 1 - Misty Room
This room is covered in low, thick fog which clings to the floor. It swirls around you as you move through the area. From the mists comes a hulking form! You are attacked by a

Level 4 Creature 1d100 = (11) = 11
Skeleton Atk=+3; Dmg=3

Roll your attack now!
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  • Edited Thu Aug 11, 2011 11:18 pm
  • Posted Thu Aug 11, 2011 11:17 pm
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John Hathorn
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Kimble's last melee with the bony undead did not go well for him, but now he was armed.

Hack and Slash: 1d20+6 = (1) + 6 = 7
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  • Posted Fri Aug 12, 2011 2:12 pm
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Josh Bazin
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Edmonton
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Sorry that we didn't get to finish - the Dungeon has collapsed.

Thanks for playing!
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  • Posted Fri Aug 12, 2011 3:40 pm
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800. Board Game: To The Last Man! [Average Rating:8.25 Overall Rank:3095]
Dean Heine
Australia
West Launceston
Tasmania
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Lenny the Last of Fizzle fame.
Where did everybody go.
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Josh Bazin
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Level 1 - Room 1 - Entryway
Leaving the safety of the outside world, you have descended into a small square room, roughly 20 feet across in all directions. Your torchlight illuminates the entire room. The floor is rough, uneven stone and there are a few small bones in one corner. Giving the bones a quick poke with your sword yields nothing - you decide these are not valuable enough to bother with. Plus, old bones in a deadly dungeon is a bad omen. Seeing nothing of interest, you make your way across the room to an exit on the opposite side.

Level 1 Challenge 1d100 = (12) = 12

When you go to exit this room you realize that the door is trapped with poison. Make a Dexterity check at DR 12 or suffer 3 damage.

This is a Skill Challenge. To pass this challenge, you will use the Geek Randomizer to roll 1d20 and add in your relevant modifier. So if this is a Dexterity check and your Dexterity Modifier is +2, you would enter 1d20+2 into the die roller. Do this now. Future skill challenges will assume you know how to make this check. Please make your check now.
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  • Edited Sat Aug 6, 2011 2:51 pm
  • Posted Sat Aug 6, 2011 2:50 pm
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Josh Bazin
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The Dungeon of Doom strikes again! You have taken 3 points of damage and now have 3 hitpoints remaining.

Level 4 - Room 4 - Falling Rocks Room
There are rocks everywhere in this small room. They seem to be falling from the ceiling and smashing onto the ground where they turn into littler rocks. It’s a complete danger zone. You rush out into the room in an attempt to make it across.

Please provide a short (no more than 250 word) roleplay scene about how you navigate the room. With your roleplay post, please roll a d20.The DM will give you a bonus based on your roleplay and add it to your die roll to see how well you did with this area.
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  • Posted Fri Aug 12, 2011 12:03 am
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Dean Heine
Australia
West Launceston
Tasmania
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Lenny with cuts and abrasions covering his body, blood soaked into his clothes loses it..

"Aaaaaah"

"I'm a teapot, I'm a teapot!!!"

He pulls a quill and parchment from his pocket.

Dear Mother,

I'm am not sure if this note will find, but for me I fear this is the end....


sniff....sniff

....I am sorry for not making more of my life.
Your loving son,

Lenny


Lenny steels himself and silently reprimands himself for all those years wasted of playing DnD and not playing sports.

In his unfit state he braces himself and runs most likely for the first time in his life and now the last.

huff...huff...pant...pant

"Am I moving?"

1d20 = (11) = 11





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  • Posted Fri Aug 12, 2011 12:18 am
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Josh Bazin
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Sorry I didn't get to kill you before the collapse.

Thanks for playing!
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  • Posted Fri Aug 12, 2011 4:56 am
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Dean Heine
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Thanks. I was doomed.

Cheers.
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  • Posted Fri Aug 12, 2011 9:09 am
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109 comments [Hide]
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Brian Gomez
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Bellevue
Nebraska
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SPOOON!!!
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Whale's Vagina bound!
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lumberjacques wrote:
Nimble ---- Barry the Sander.


You need to click on "add an item" and add an RPG, Video Game or Board Game that is relevant to your character, or not relevant, and put you comment in for that item so that your adventure can chain off of that Geeklist item's comments and not the general comments at the bottom of the list.

Hurry!
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  • Posted Sun Jul 31, 2011 11:36 pm
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Paul Dale
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Moggill
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You are only as old as you feel. How old is soft and squishy?
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wavemotion wrote:
It will all come out next week along with the 400 million simulated delves in our Dungeon of Doom Postmortem thread.


A lot more than 400,000,000


- Pauli
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  • Posted Mon Aug 8, 2011 12:33 pm
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Dungeon Of Doom


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Omnomnom! Tasty adventurers! Except one of you who tasted terrible...but the rest of you! All quiet tasty!

I'm taking a nap on Thursday which means you won't be able to escape after that time...no complaints here, more food for my belly...
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  • Edited Mon Aug 8, 2011 4:55 pm
  • Posted Mon Aug 8, 2011 4:55 pm
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fen
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The Vale of Glamorgan
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DungeonOfDoom wrote:
Omnomnom! Tasty adventurers! Except one of you who tasted terrible...but the rest of you! All quiet tasty!

I'm taking a nap on Thursday which means you won't be able to escape after that time...no complaints here, more food for my belly...

Damn you dungeon. Eat me! I demand it! Let me in yer belly!

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  • Posted Wed Aug 10, 2011 11:58 am
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Dungeon Of Doom


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*GRrrRrumble grumble grumble*

Oh, so many dead adventurers in my belly. I feel like I could collapse! Ugh...soon, soon. Anyone left in there better hurry up! I'm about to implode!
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  • Posted Thu Aug 11, 2011 7:47 pm
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