Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: AMIGO Spiel + Freizeit GmbH
• Booth 11-22
26. Board Game: Carré [Average Rating:5.17 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

In Carré, each player has a set of sixteen tiles in different shapes which have to be stacked on his gameboard without hanging over the edges or leaving gaps in the structure.

The game is played in turns. Each turn, a player gets a chance to build his own tiles and to remove tiles other players have already built. At the start of his turn, a player rolls three dice. The player can now take his actions, paying for them using the dice:

  • He may build one of more tiles. Each tile must be paid for with one or more dice, whose combined value is exactly the value of the tile.
  • He may buy one or two stop markers. These markers must be paid for with one or more dice, whose combined value is exactly five (for one marker) or ten (for two markers).
  • He may use a previously purchased stop marker to remove a tile from another player's stack. This must be paid for with one or more dice, whose combined value is exactly the value of the tile. If the player uses two stop markers, he may place his own matching tile on his own stack.
  • He may buy one or two bonus chips. These markers must be paid for with one or more dice, whose combined value is exactly one (for one chip) or eleven (for two chips). These bonus chips may be used to pay for actions; each chip counts as a die with value 1.

As soon as a player has stacked all of his tiles on his game board, the game ends and that player wins.

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27. Board Game: The City [Average Rating:6.59 Overall Rank:1266]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage.

Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play.

Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control.

Other Information: • Designer Tom Lehmann previews The City in this designer diary on BGG News.

• Only a German version will be available at Spiel, but versions in other languages might be forthcoming after the show.
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28. Board Game: Friesematenten: Die Schattenmänner [Average Rating:6.77 Unranked] [Average Rating:6.77 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics:
Expands:
Language:
German
Description:

Friesematenten: Die Schattenmänner is an expansion for the basic Friesematenten game released by Amigo Spiele in 2010 and cannot be played on its own.

"The Shadow Men" includes sixty new cards and forty wooden markers that allow for a variety of new actions. The markers come into play through the cards: Some cards come into play with markers, other cards produce markers during the production step, and some action cards can also introduce markers. The effect of the markers depends on the card on which they are played. Action cards with markers may be executed several times by discarding a marker instead of the card itself to pay for the action. Other cards may have their values (such as victory points or production) changed based on the number of markers on them.

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29. Board Game: Hol's der Geier [Average Rating:6.45 Overall Rank:1497]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Rarely is a game broken down to its barest elements like this one (one of the others being For Sale). Raj was originally printed as Hol's der Geier. Its main 'simultaneous action' mechanism has been used numerous times: most recently as Sky Runner, or Olympia 2000 (v. Chr.), or even For Sale to a certain extent. Players are given an equal deck of cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. The prize tile either has positive or negative points, and each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining fifteen cards, and reveal them simultaneously. The highest card gets the prize (if positive), or the lowest card get the prize (if negative). However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line...

Online Play

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30. Board Game: Kunterbunt Duo [Average Rating:6.16 Overall Rank:4754]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

A pattern recognition game. There are 15 large, sturdy cards depicting an array of various objects such as kites, balls, pencils, fish, etc. Each card shows the same 15 objects, but the objects are all different colors and are in different locations. Any two cards always have one and only one object that is identical. Be the first to find this object!

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31. Board Game: Piraten-Abenteuer [Average Rating:6.38 Overall Rank:6032]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
German
Description:

In Piraten-Abenteuer – previously published as Corsaro – players have been forced to take refuge near Adventure Island, and now they must work together to move all their boats to safety while trying to avoid the pirates who patrol the nearby waters. If a boat is captured by the pirates, the players have a chance to rescue the prisoners... at the cost of valuable time and supplies.

This cooperative game is played on a board which shows the route from Adventure Island back to the player's home town. Each player starts with a boat on Adventure Island, and two pirate ships are placed along the route. The game is played in turns. Each turn, a player rolls two dice, then choses one die to use for his own boat and one die to use for one of the pirate ships. Both are moved as many places forward as the selected die shows. At certain points, the player can have his ship take a hidden route, which is not used by the pirate ships.

If a pirate ship passes a boat, or if a boat passes a pirate ship, the boat is captured and placed on Pirates' Island. Other boats can free it if they manage to land on one of the rescue spaces on the track; the rescued boat is then returned to that same space.

When all boats have reached the home town, the players have won the game. However, if some ships are captured while all other ships have reached the home town, the players lose.

The difficulty level can be increased by giving each player two or three boats instead of one. The greatest challenge is the Grand Adventure, in which each player has three boats, there is a third pirate ship, and each player may hide on the hidden routes at most five turns during the game.

The 2011 AMIGO edition is part of its "Ökologisch + Kooperativ" (Ecological & Cooperative) line of games.

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32. Board Game: Regenbogen-Land [Average Rating:4.60 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

Regenbogen-Land (Rainbowland) is a children's cooperative game in which players roll dice to move through a fairy tale world to recover the colors of the rainbow that have been stolen by a witch. Players can freely give moves to help one another, and helping those who fall behind is essential because once players are halfway across the board, the witch starts to move and catch players.

Players restore the colors of the rainbow by placing colored plastic chips gathered during play on top of the rainbow at the center of the board.

The 2011 AMIGO edition is part of its "Ökologisch + Kooperativ" (Ecological & Cooperative) line of games.

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33. Board Game: Regenbogenschlange [Average Rating:5.61 Overall Rank:7034]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

The players try to form snakes, which are as long as possible. A snake always consists of a head-section, at least one middle-section and a tail-section. The player who has formed the most and longest snakes wins.

The cards are shuffled and placed face down fan-like on the table. One card is drawn from the "fan" and is placed face-up in the middle of the table. In turn, each player draws a card from the "fan" and tries to match the color with a card in the middle of the table. The card can be turned around to match. If the colors of the two cards match, a snake is started.

If a player draws a card which cannot be placed next to a card or a snake in the middle of the table, this card is then placed on its own in the middle of the table. A card which is drawn from the "fan" can be placed next to a snake to lengthen the snake. A snake can be made longer on both sides. If a head or a tail was already added to the snake, the snake cannot be made longer on that side where the head or tail was placed. A snake without a head or a tail is an incomplete snake. Incomplete snakes remain in the middle of the table until they can be made complete and claimed.

A complete snake consists of a head-section, a tail-section and at least one middle-section. A complete snake does not need to have all colors. The player who is able to complete a snake by laying down a head or a tail with the matching color next to the "open" side of the snake may pick up the snake from the center of the table and place it directly in front of him.

The head and the tail with the rainbow colours are jokers. They may be placed next to every middle-section of a snake.

If several incomplete snakes exist in the middle of the table, a player who draws a matching card from the "fan" can combine two incomplete snakes. The player picks up the combined snake and places it directly in front of him. The player is only allowed to combine two incomplete snakes if he uses the card which he just drew from the "fan."

The game ends when the last card is drawn from the "fan." If the player with the last card is able to complete a snake, he is allowed to pick up the snake and place it directly in front of him. Now the cards in front of every player are counted. The player who has the most cards wins. If two or more players have the same number of cards the player with the longest snake wins.

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34. Board Game: Schlängeln [Average Rating:5.91 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
German
Description:

In Schlängeln, players try to lure colorful striped snakes from behind the bushes to sic them on bullies who stole their snacks.

No, that's not right. They want to lure snakes for their own internal satisfaction – well, that and the ability to win the game. To call the snake forward, they must properly guess the color of the snakes through good memory and the right questions. Whoever attracts the most snakes wins the game.

The game is played with twenty cardboard snakes. Each snake has three coloured rings (separated by black rings). At the beginning of the game, each player receives three snakes, which they hide behind their player screen (the bush), with the snakes' heads sticking out underneath the screen.

Now, in turn, the players get to ask one other player for a color. That player then has to respond based on the snakes behind the screen:

  • If the player has one or more snakes whose first coloured ring behind the screen has that color, the player responds with "Yes!" and pushes those snakes forward from under the screen, so that the coloured ring becomes visible to the other players. The asking player may now ask another question.
  • If that is not the case, but one or more snakes do have a ring of that color that is further behind the screen, the player responds with "Later!"
  • If no snakes have a ring of that color, the player responds with "Bad luck!"

If a snake is completely pushed out from under the screen, then the asking player gets the snake, and the player whose snake was pushed out takes a new snake from the supply and places it behind the screen. In this case, the asking player's turn ends.

Twice during the game, a player can use a magical flute, which allows them to direct a question for a color to all other players instead of just one.

The game ends when all the snakes have been lured from the bushes. The player who has collected the most snakes wins.

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35. Board Game: Wizard Junior [Average Rating:6.50 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Wizard Junior uses the same game play as its older brother, Wizard, with players bidding on the number of tricks they will take during a hand, but simplifies things for the younguns so they can get a handle on trumps and tricks. Wizard Junior uses colors instead of suits, and each color has fewer cards than the 13 used in the original game. The game also takes players through two bidding rounds for each hand so that they get a better handle on what others expect to take and how to judge their hand.

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Board Game Publisher: Ammonit Spiele
• Booth 9-64

• Ammonit's Rüdiger Beyer has stated on BGG that he won't take preorders for Trajan as the game is not intended to be a limited edition and will likely be available in a second edition later.
36. Board Game: Trajan [Average Rating:7.85 Overall Rank:38]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

Other Information: • Price €39

• I've previewed the game system used in Trajan on BGG News. The short version: Feld integrates Mancala into a new action selection mechanism.

• Publisher Rüdiger Beyer expects to have the rules available publicly in mid- to late September 2011. He says, "We are planning rules in German, English, French, Dutch and Spanish." The box itself will contain German and English rules, with the other rules being available online.

• German distributor Hutter Trade GmbH & Co. KG has worldwide distribution rights for Trajan following the game's debut (and initial sale) at Spiel 2011 by publisher Ammonit Spiele.
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Board Game Publisher: Angelo Porazzi Games
• Booth 9-30
37. Board Game: Assist [Average Rating:7.10 Overall Rank:5566]
Designed by:
Published by:
Number of players: 3 − 7
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Description:

Your goal in Assist is to guess the chosen word, and on each turn you have a choice: ask your question or give your answer. Atthe same time, you're trying to "assist" other players in losing their chips by guessing a hidden word before they can.

Each round, one player draws an illustration card that shows six words on it, chooses one of those words, and tells all players which number he has chosen; each other player receives a hand of three question cards, then antes one chip into a central pot. (Question and illustration cards have text in Italian, English, German and French.) On a turn, a player either plays and reads a question card – which the player who holds the illustration card must answer as honestly as possible – or tries to guess the word hidden on the card. Before a player guesses, he can ante any number of chips into the pot. If no one else matches his ante, he claims all the chips in the pot without having to guess the word; if at least one other player antes, he must give his guess, winning the pot if correct.

When a round end, the next player chooses a word from an illustration card and the game continues. When one player runs out of chips, the game ends and the player with the most chips wins.

Other Information: • Price €15
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Board Game Publisher: AoS Team
• Booth 10-66, but only on Thursday morning from 10:00 to 12:00
38. Board Game: Age of Steam Expansion: Greece and Cyclades [Average Rating:7.78 Unranked] [Average Rating:7.78 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 120 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Expands:
Language:
English
French
Description:

Age of Steam: Greece and Cyclades is another pair of expansions for the Age of Steam board game, with new maps and new rules for each setting.

The Greece expansion is an expensive map to build on due to the mountains and Corinth's canal, and the capital Athens has more than a third of the people in the country. Due to the country's financial crisis, investment is extremely difficult and players have to pay more and more interest on the shares they've purchased.

The Cyclades expansion is an odd map with no hexes. Players will instead connect islands by placing their discs on the edges of squares or at their intersections. The Urbanization action allows a player to create new islands.

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Board Game Publisher: Arclight
• Booth 4-123 (Japon Brand) for everything other than the two Tanto Cuore titles.

• Booth 9-103 (Japanime Games/Cardhaus) for those Tanto Cuore standalone games/expansions.
39. Board Game: Blanc Noir [Average Rating:6.05 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
Japanese
Description:

You are the leader of a team of adventurers, using special cards and scrolls to deploy your men. The goal is to get rid of your hand as quick as you can, dodging the dangers like dragons, golems and so on. Who will be the first to complete this quest?

Blanc Noir plays like a themed version of UNO as each card has a color and number, and on a turn a player can play a card matching either the color or number of the last played card. If he can't do so, he must draw a card from the deck. Cards with numbers higher than 9 have special powers, such as the standard Reverse and Draw actions, but also Scroll cards that are drawn from a separate deck and played for beneficial effects.

Other Information: • Price €30

• Available at the Japon Brand booth (4-123)
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40. Board Game: Dynamite Nurse Returns [Average Rating:6.65 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 50 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
Japanese
Description:

In a mysterious world of swords and sorcery, you are the chief (or the nurse) of a temple hospital. Around the world, heroes entered dangerous dungeons in search of fame and fortune. Your job is to nurse and make better all of these heroes from injuries, sickness, and curses of underworld. But watch out! Rival hospitals are waiting for the chance to get in your way. Will you manage to earn the world's respect as a master doctor? Or will you end up as an infamous "dynamite nurse"?

In Dynamite Nurse Returns, a card game with deck-building mechanisms, players represent hospitals that are trying to cure wounded heroes. Each hospital has only so many beds, however, and having too many patients will result in players not being able to take care of them. Thus, players try to dump annoying patients onto each other in order to stay famous as a good hospital chief – and not as the "dynamite nurse"...

Dynamite Nurse Returns is based on two card games from the 1980s – Dynamite Nurse and Dynamite Nurse 2: Bloody Temple – from the same designer.

Other Information: • Price €40

• Available at the Japon Brand booth (4-123)
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41. Board Game: Idol Project [Average Rating:6.30 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 60 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
Japanese
Description: Players take the role of the head of an entertainment company, and in order to form an extravagant music group and compete with other players, you'll need to get hold of new talented idols! Your role also requires to find suitable working environments, hire staff, and make your idol famous. Each girl has different abilities, and you can have them work together to combine their abilities so that they can get the job done. When any player has formed a group good enough to hold a concert at the Big Dome, the game ends and the player with the most money wins.

Each turn in the card game Idol Project, a new idol is revealed and it's up to the players to ensure that she will choose their studio and not someone else's. This is done by employing staff, purchasing equipment and becoming more famous. Having idols costs money, and the players can invest in stocks to keep the money coming.

Other Information: • Price €40

• Available at the Japon Brand booth (4-123)
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42. Board Game: Kemomimi Panic [Average Rating:5.96 Unranked]
Designed by:
Published by:
Number of players: 4 − 8
Playing time: 45 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
Japanese
Description:

The players are citizens threatened by the vicious thief Crescent Moon. Through talking, bluffing and special abilities, you must find out which of them is the culprit. Will Crescent Moon manage to steal everyone's treasures before she is unmasked?

Kemomimi Panic is a conversation-based deduction game in which all players take the role of a beast-eared human, but the master thief Crescent Moon lurks among them, aiming to steal every player's treasure before the civilians can reveal her.

Other Information: • Price €30

• Available at the Japon Brand booth (4-123)
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43. Board Game: Tanto Cuore: Dokidoki Vacation [Average Rating:7.58 Overall Rank:2339] [Average Rating:7.58 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Japanese
Description:

Tanto Cuore: Romantic Vacation, the second expansion for the deck-building game Tanto Cuore in addition to being a standalone game, is themed around a paradise island vacation. ("Dokidoki", the sound of heartbeat in Japanese, means "exciting" or "romantic", which is why the English name is "Romantic Vacation".) Players take the role of house lords and start with a deck containing some love cards and a few maids. During the game, players gradually employ more maids, increasing their deck of cards, and the player who collects the most victory points wins.

Romantic Vacation includes love cards and maid cards like the parent game, but no event cards (curse cards) nor private maids (unique cards with a lasting effect). Instead the game introduces reminiscence cards, representing memorial events, like "Camp Fire", "Watching the stars", "Picnic", etc. These cards are worth substantial victory points, but unlike the other victory points they are not bought with love, but gained by discarding a specified number of maid cards from your hand, thus introducing the possibility of getting victory points from pure maid cards, previously not possible. These reminiscence cards never enter a player's deck.

Other Information: • Price €40

• Available at booth 9-103 from Japanime Games/Cardhaus.
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44. Board Game: Tanto Cuore: Expanding the House [Average Rating:7.65 Overall Rank:1832] [Average Rating:7.65 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Japanese
Description:

Tanto Cuore: Expanding the House, both a standalone game and the first expansion for Tanto Cuore, brings a garden theme to the world of maid-collecting, with construction cards such as "Garden", "Lily Garden" and "Leaving".

This is a Japanese deck-building card game which has a mechanism similar to Dominion.

Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points!

The game art is in the Japanese anime style and uses the theme of maids commonly seen in anime! All of the cards, dividers and manual fit into an easy to transport box so you can easily take the game with you wherever you want.

Tanto Cuore: Expanding the House includes 280 cards, with artwork from 27 artists.

Other Information: • Price €40

• Available at booth 9-103 from Japanime Games/Cardhaus.
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45. Board Game: くにとりっ! 天下は萌えているか [Average Rating:7.28 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
Japanese
Description:

In Kunitori! Tenka: Is the World on Fire?, the players are feudal lords in medieval Japan, once again fighting for unification of the lands. In this deck-building game, you must use your tacticians, allies and money effectively to buy cards such as Cavalry, Fortresses and Gold, gradually building your deck of cards.

As the game nears its end, players can take command of their generals and troops to go to battle against the other players, trying to gain as many lands as possible. This battle heavily influences the game. All after fights of the samurai end and players tally their victory points, will you be the strongest feudal lord?

Integrates with:

Other Information: • Price €40

• Available at the Japon Brand booth (4-123)
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46. Board Game: くにとりっ!外伝 決戦萌ケ原 [Average Rating:6.61 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 45 minutes
Suggested ages: 16 and up
Categories:
Mechanics:
Language:
Japanese
Description:

In Kunitori! Kessen: The Battle of Moegahara, you are one of the feudal lords taking part in the grand battle of Moegahara, where the lands are to be divided. Joining forces with either East or West, you must use your finances and deploy your forces wisely, while keeping a keen eye on your enemy's moves.

Kunitori! Kessen: The Battle of Moegahara is set in the same world as the other Kunitori! titles, but is a standalone game for two, four or six players that cannot be used as an expansion for those games. Players form two teams; each player starts with a deck of eight cards and gradually buys more cards from the card pool to add to his army. Eventually the armies are deployed to the front line, where the two teams compete for a majority of the land cards displayed there.

Other Information: • Price €30

• Available at the Japon Brand booth (4-123)
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Board Game Publisher: Argentum Verlag
• Booth 5-64

• Designer Michael Schacht has said that he'll compete in three Coney Island matches during Spiel 2011. The days and times are:

—Thursday, Oct. 20, 11:30 start time
—Thursday, Oct. 20, 16:00 start time
—Friday, Oct. 21, 14:30 start time

Swing by if you want to learn the game first-hand from the designer!
47. Board Game: Coney Island [Average Rating:6.56 Overall Rank:1816]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

There's still much left to do in order to become the world's largest and most diverse amusement park! Your family (one of four) has a small, but steady income that should suffice to hire a few showmen to bring life to the oh-so-empty park site. As you earn more, you can afford a favor or two: the police officer is kinder to you, you can hire a migrant worker to do extra work, and you can even finagle the attention of a promoter or a journalist!

The families will need to co-operate from time to time; after all, those grand attractions don't build themselves. In the end, the grand attractions are what will impress the crowds and bring about euphoric headlines in the newspapers!

To set up Coney Island, each player takes two money tiles, a random building material and a player board, covering most of the spaces on that board with showmen tiles. At the start of each turn, a player receives income. At the beginning of the game a player's income is one VP, one money and one randomly drawn building material; as the game progresses, the player can remove showmen tiles to uncover VP, money and material spaces, thereby boosting his income. A player can never have more than five money tiles and five materials.

A player then takes one to three main actions and up to five special actions:

  • Place a building site tile. Pay the cost of the space you cover and receive the reward shown there (VPs, materials, an additional action)
  • Place a showmen tile. Pay the cost in building materials shown on your player board, then place this tile on an empty space on a building site. This boosts your income (by uncovering a space) and gives you and others potential places to build.
  • Place a grand attraction tile. These tiles cost 2-5 materials to build and cover 1-4 spaces, each of which must have a showman tile on it. Players receive points for their showmen used or attraction placed, then the showmen are returned to the appropriate player boards.

By spending two money, a player can acquire one of five character tiles (either from the supply or another player); each character provides a special action that the player can use each turn, such as spending money or VPs for material or buying newspaper tiles (which are worth points and can be spent for an additional action).

Each main action may be executed at most once per turn unless extra actions are used from newspapers or from bonuses earned by placing certain building site tiles.

After one player reaches 60 VP, and each player has had the same number of turns, the game ends, with players scoring their newspaper tiles and losing points for each showman on their player boards. The player with the most points wins.

Other Information: • MSRP €35; discounted price for Spiel 2011 – €28

• In his October 2011 newsletter, designer Michael Schacht mentioned a Coney Island "Fair Special" that will be available from Argentum Verlag but included no details as what the item might be.
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Board Game Publisher: Artipia Games
• Booth 4-407
48. Board Game: Drum Roll [Average Rating:7.08 Overall Rank:717]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Description:

In Drum Roll each player takes over the role of a circus owner in the early 1900s. Each player moves around Europe hiring performers and giving shows.

There are five main categories of performers: the Tamers, the Acrobats, the Bizarre, the Magicians, and the Jugglers. Each of them have different demands the player must fulfill in order to give their best performance.

The requirements, which vary between performers, are Rehearsal, Equipment, Supplies, Costumes, and Promotion. There are three levels of performances that each performer can end up doing in a show: a poor one, a good one, and an outstanding one. The higher the level of performance, the more requirements each performer will have to fulfill in order to achieve it.

The better the performance, the more each player can get out of it. When performers do outstanding performances, the player must choose between getting the maximum amount of benefit out of them, or getting the Prestige Points they are offering. There are also other ways to improve a circus such as trailers, investments, and personnel that will help your performers do their best.

Other Information: • Price €35

Preorder Drum Roll through the Artipia website by October 19 for a discounted price of €32, and you'll receive the five-card mini-expansion Drum Roll: Performer Promo Cards. You can pick up the game at Spiel or pay for shipping.

• Anyone who preorders or buys the game at Spiel will receive the single card expansion, Drum Roll: Essen 2011 Promo Card, which features a plate-spinner. Neat!

• Finally, Drum Roll: Ringmaster is a ten-card expansion that will be sold via the BGG store starting after the close of Spiel.
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Board Game Publisher: Ascora Games
• Booth 5-98
49. Board Game: Nefarious [Average Rating:6.58 Overall Rank:1382]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 − 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn't listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, "Give me a long enough lever and a place to stand, and I will move the world." You will be the most terrifying lever the world has ever seen.

Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)

Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.

There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.

Other Information: • Price €40

• Ascora Games is taking preorders via email at info@ascoragames.com; the preorder price is €35 and includes a bonus 8x10 glossy print of an invention.
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Board Game Publisher: Asmodee
• Booth 12-07, along with many publishers that Asmodee distributes
50. Board Game: Claustrophobia: De Profundis [Average Rating:8.21 Unranked] [Average Rating:8.21 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Expands:
Language:
English
French
Description:

Claustrophobia: De Profundis is an expansion for Croc's Claustrophobia that adds more components and more choices to the game without adding many new rules.

New components include a 55-card deck with new talents for the Brother Redeemer, new demons, new events, new objects; ten new room tiles, with six new types of rooms (sanctified zone, demon pit, tomb of the ancient warrior); four painted figures and additional markers; and twelve new scenarios with playtimes ranging from 30 to 90 minutes.

As for new rules, the demon player's hand size is reduced to three (due to powerful new event cards), Siccaria skills are now permanent, and a new beast is introduced.

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