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Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Didattica Giochi
• Booth 9-30, in the "Area Autoproduzione" section of the Angelo Porazzi Games booth.
101. Board Game: Play the Sign [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

In Play the Sign, players compete in teams or individually to be the first to rid their hand of cards. Each player starts with a randomly dealt hand of value cards and sign cards. On a turn, a player either discards a value or sign card that matches the card currently face-up on the pile or discards a number of cards for which the arithmetic calculation corresponds to the value of the face-up card.

Play the Sign can be played in single games or as a points tournament, with the player who collects the fewest points after the designated number of rounds winning the tournament.

 
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Board Game Publisher: dlp games
• Booth 5-104
102. Board Game: Siberia [Average Rating:6.90 Overall Rank:2487]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible.

To set up the game, place two different resources at random on each area in Siberia, place the remaining resources on their supply spaces, draw four of the 20 investment tiles from the bag and lay them on the game board, give each player his own playing panel and workers/salesmen, then place all the action counters in the bag.

Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase, all players draw six action counters from the bag, then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types), while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers, with space for two counters in each column. Players can also allocate counters to the "research facility" below their panel.

In the second phase, players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action, he removes all action counters in the column, returns them to the bag, then takes the action.

• The "research facility" action must be carried out first, with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available.

• The worker actions allow a player to place a salesman in a stock exchange, place a worker in Vladivostok, move workers up to three spaces, move a manager to any action space, or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently, allowing the player to take this action more easily in the future since the column is always half-filled.

• Each resource action allows a player to remove that resource from all areas where he has a worker, then immediately sell them on one of the stock exchanges where he has a salesman.

A player can keep up to ten action counters on his playing panel at the end of a round, allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted, nothing can be placed in it for the remainder of the game.) The player who has the most money wins.

Other Information:
• MSRP €40, but see below.

• Designer/publisher Reiner Stockhausen says that Siberia will be playable at Spiel 2011 as a prototype, but the game won't be delivered until mid-November 2011. If you preorder via the dlp games website by October 19, 2011, the price is only €32; preorders taken at Spiel 2011 will be €36. Free shipping is included for those ordering from Germany, with additional charges for those elsewhere in Europe.

I asked Stockhausen about shipping outside of Europe and he said, "For the moment, it's only possible to deliver to EU. I have to wait for information about shipping costs from my provider for delivery to USA. And I also have to adjust the shop for it. I hope the next days I can give more information or it will be possible to order."

• The first five hundrd preorders, whether via the website or at Spiel 2011, will receive a "goodie pack" with a small expansion for Siberia (shown above at right) as well as small expansions for Bangkok Klongs and Key West. Bundle discounts are available for Siberia and either or both of these titles.
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Board Game Publisher: Dragon Dawn Productions
• Booth 4-323
103. Board Game: The Phantom League: Mostly Harmless [Average Rating:7.15 Unranked] [Average Rating:7.15 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

Game description from the designer:

For the heroes of space lanes, Dragon Dawn Productions has something new to offer: the first expansion for its 2010 title The Phantom League called Mostly Harmless.

This expansion will include new cards for pretty much every deck (docking, improvement, battle, captain, mission, ship and hyperspace). The new cards will extend the game play of the base game and differentiate more between the path of fame and notoriety.

Mostly Harmless also includes reprints of the most "broken" cards of the original game and a new and improved English-language rulebook that covers both the expansion and the base game.

Other Information: • Price €28 – discounted to €24 at Spiel 2011.

• Designer/publisher Timo Multamäki has posted preorder information for this expansion on BGG.
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Board Game Publisher: Drei Magier Spiele
• Booth 11-31
104. Board Game: Die geheimnisvolle Sternschnuppe [Average Rating:6.40 Overall Rank:5333]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 15 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Catch a Falling Star, aka Die geheimnisvolle Sternschnuppe, is a game of skill in the vein of Klickado.

The players attempt to re-light an extinguished fallen star. The star is positioned on top of a rod, and each player has several rays of light (sticks) that have to be added to the star. Some of the sticks have a magnet and can easily be attached; others have to be carefully piled on top. The first player to add all of his rays of light to the star wins.

Re-implements:

Other Information: • Price €30
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105. Board Game: Hexenhochhaus [Average Rating:5.48 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 4 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Hexenhochhaus (Witches' Tower) is a race in which four young witches try to reach the magic orb at the top of the Witches' Tower.

The players move their figures based on die rolls and slowly walk up the stairs. However, sometimes they can use a magic broom to travel – and they'll soon find out that flying is faster than walking. There is a catch, though. As in several other children’s games from Drei Magier Spiele, magnets are employed to complicate the movement. Only one side of each figure is attracted to the broom. In order to use the broom, the players will have to discover and remember which side of their figure is attracted to it.

The first witch to reach the top of the tower wins.

Other Information: • Price €30
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106. Board Game: Mogel Motte [Average Rating:6.58 Overall Rank:1631]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Cheating is forbidden? Not in this naughty game of cards – in fact, you'll probably have to cheat in order to win.

In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand.

On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends.

There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard.

Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.)

The action cards work as follows:

  • Ant: After an ant is played, everyone but the active player must take a card from the draw pile.
  • Cockroach: After a cockroach is played, everyone races to play an identically-numbered card on top of it. Only the fastest player gets to leave her card in place.
  • Mosquito: After a mosquito is played, everyone but the active player must slap the pile of cards. Whoever is slowest receives a card from the hand of all other players.
  • Spider: After playing this, give a non-Cheating Moth card from your hand to another player.

When one player has no cards in hand, the round ends. All other players score 10 points for each Cheating Moth in hand, 5 points for each action card, and 1 point for each number card. After a number of rounds equal to the number of players, the game ends and the player with the lowest score wins.

Other Information: • Price €9
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Board Game Publisher: DTP Publishing
• Booth 4-123 (Japon Brand)
107. Board Game: Shakespeare CARDUTA [Average Rating:5.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
Japanese
Description:

Shakespeare CARDUTA is a simple card game based on the traditional Japanese card game Hyakunin Isshu (100 Poems by 100 Poets), which uses one hundred ancient Japanese short poems. "CARDUTA" is a made-up word from "card" and the Japanese word "uta", which means "songs".

The full set includes 48 word cards and 48 word-and-picture cards, with the cards containing quotations (and half-quotations) from Shakespeare's plays. For example, a word card might read "No profit grows where is no pleasure taken.", while the corresponding word-and-picture card reads only "where is no pleasure taken", with the picture giving a clue to the first half of the quote.

To play, lay out all the picture cards face-up on the table. One person draws a word card and reads the first half of it; everyone else looks for the matching picture card, with the first player to pick up the correct card claiming it. The next player then draws a word card, etc. The player who claims the most picture cards wins.

Shakespeare CARDUTA is also available in two half-game versions: a Tragedy Set and a Comedy Set, each with 24 word cards and 24 picture cards.

Other Information: • Price €19

• Available at the Japon Brand booth (4-123)
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Board Game Publisher: dV Giochi
• Booth 10-30
108. Board Game: BANG! Gold Rush [Average Rating:6.79 Unranked] [Average Rating:6.79 Unranked]
Designed by:
Published by:
Number of players: 4 − 7
Playing time: 20 − 40 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Expands:
Language:
English
Italian
Description:

BANG! Gold Rush is an expansion for the card game BANG! that can be used with the base game alone or mixed with other expansions. In addition to featuring eight new characters, BANG! Gold Rush adds two new mechanisms to game play:

• Players can collect gold nuggets to buy equipment, with the equipment giving your character new abilities and you the chance to develop new strategies.

• Even when a player is shot down during the game, he can come back to play with the Shadow Gunslinger variant. When that dead player's turn comes around, he temporarily re-enters play and takes his turn as if he were alive, now giving an eliminated player the chance to affect the outcome of a game. Look out for shots from beyond the grave!

Other Information: • Price €17
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109. Board Game: La Vendetta della Lupa Mannara [Average Rating:6.59 Unranked] [Average Rating:6.59 Unranked]
Designed by:
Published by:
Number of players: 4 − 30
Playing time: 15 − 45 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Expands:
Language:
English
Italian
Description:

Lady Werewolf's Revenge is an expansion for Lupus in Tabula, dV Giochi's version of the popular party game Werewolf, that adds new roles and other elements to the base game. Components include ten new special characters, a werewolf and two villagers, seven wicked Auras and seven innocent Auras, the zombie Baron Samedi, Hamlet's skull, the "Picture of Dorian Wolf", Dr. Jekyll's potion, and a werewolf's claw.

Other Information: • Price €17
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Board Game Publisher: Eagle-Gryphon Games
• Booth 10-53

• In addition to a limited number of Dragon Rampage, Eagle Games will have Defenders of the Realm: Hero Expansions #1, #2 and #3, along with the painted miniatures.
110. Board Game: BuyWord [Average Rating:6.35 Overall Rank:2087]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

BuyWord is a game of words with a twist. You pay good hard cash to buy your letters, then form a word to sell at a profit, if you can. Your payoff depends on the quantity and the quality of the letters in your word. BuyWord mixes basic mathematics, money management, and good old-fashioned word-building in a simple, yet elegant blend that keeps every player involved in every turn until the very end. BuyWord is the second game in the Sid Sackson Signature Series.

Won Games Magazine Game of the Year award in 2005.

Other Information: • Price $35
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111. Board Game: Can't Stop [Average Rating:6.85 Overall Rank:482]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
English
Description:

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Other Information: • Price $40
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112. Board Game: Dragon Rampage [Average Rating:6.56 Overall Rank:2232]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 90 − 120 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Dragon Rampage, a competitive fantasy game by Richard Launius, is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves (and their treasure), or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step!

Other Information: • Only 72 copies will be available at Spiel 2011! Says Eagle Games' Keith Blume, "The board in that game will be an Essen special. (The mass edition will be slightly different.)"
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113. Board Game: Mirror, Mirror [Average Rating:6.00 Overall Rank:7077]
Designed by:
Published by:
Number of players: 2
Playing time: 20 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

You've entrusted your nine courtiers to deliver a beautiful love letter to Princess Persephone, but your opponent also has nine courtiers delivering an equally moving love letter to the same princess! In each case, eight letters are decoys and only the letter with the red seal is the "true" love letter. Intercept your rival's true love letter to make sure that only your letter sways her affections.

In Mirror, Mirror each of the three types of Character pieces carries a letter, has a mirror on the back of the piece, and has a special way of moving on the board similar to chess. When your piece lands on an opponent's piece, you must say what color seal is on its letter. If correct, that piece is removed from play; otherwise your piece is removed from play. Choose carefully and make liberal use of your mirrors to discover the color of the seals on your opponent's pieces before venturing to intercept their letters.

Other Information: • Price $40
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114. Board Game: Montage [Average Rating:7.17 Overall Rank:2618]
Designed by:
Published by:
Number of players: 4
Playing time: 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Montage is a partnership word game in which each player, in turn, thinks of a word, "spells" it on the crossword-like grid using color-coded tiles – each color corresponding to one vowel and five or six consonants, e.g. yellow is A/B/C/D/Z and green is U/T/V/W/Y/X – then gives a clue, in the hopes that his partner can guess the word before either of the opponents do.

In 1992, Joli Quentin Kansil revived the idea behind Montage in ¡Knock-on-Word!, a similar partnership word-guessing game.

Other Information: • Price $40
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115. Board Game: Number Please! [Average Rating:4.88 Unranked]
Designed by:
Published by:
Number of players: 1 − 99
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

Number Please! is a collection of seven different fast-paced math games that can be played by a group of any size, with the games being adjustable for players of differing ages and skill levels.

Components: five 6-sided dice, one 12-sided die, timer, instructions

The main game is Number Please - roll the five colored dice, then use them to form an equation which equals the black target die, within the allotted time limit of 60 seconds. Two of the other games, Three at Once and Mellow Yellow are variations on this theme.

The game comes with rules for four other quite different math games using these dice, which rely on other mechanics like press-your-luck, and show influences of games like Yahtzee and Bingo: 38 Special, High Roller, Nine Patch, and Five Square.

Other Information: • Price $10
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Board Game Publisher: eggertspiele
• Booth 12-84
116. Board Game: Santiago de Cuba [Average Rating:6.99 Overall Rank:565]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 40 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics: Show More »
Language:
English
German
Description:

Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars.

In Santiago de Cuba, your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships – and your ability to procure these goods is only as reliable as your "connections".

At the start of the game, nine locals – the Cubans – are randomly arranged on a path around Santiago, with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g., give a player two tobacco, give a player a good of his choice, force opponents to give you something, give money or victory points (VPs), and seize a building or allow a player to use a previously seized building. What are these buildings? At the start of the game, twelve buildings are randomly placed on the game board in four color-coded groups (white, yellow, etc.) of three. As with the Cubans, these buildings give players a special ability when used: convert tobacco to cigars, change VPs to money or vica versa, increase the value of goods delivered to the ship, render a Cuban inactive for the next round, and so on.

Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice – one for each type of good – then chooses four of the values rolled to represent demand for goods of the same color as the die.

All players share a car and travel around the island together. On a turn, the active player can move the car to the next location on the path (whether Cuban or port) for free, or pay one peso for each spot moved beyond that. After taking a Cuban action, the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else, that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.)

If a player moves to port, players take turns delivering all goods of one type to the ship to meet demand, adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes, the VP bounty per good is increased by one and the ship remains in place – unless the value was already at 4 VP, in which case the ship sails. In this case, or when all the demand is met, a new ship comes into port with new demand values.

After seven ships have sailed, the players earn 1 VP for every three goods still on hand, then tally their VPs. The player with the most VPs wins, with ties broken by goods remaining, then money.

Each game poses new tactical challenges for the players, thanks to ever-changing combinations of buildings, Cuban inhabitants and demand for goods.

Other Information: • Price €23

• I previewed Santiago de Cuba on BGG News, although admittedly much of that preview (sans images) is presented above as the game description.
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117. Board Game: Village [Average Rating:7.60 Overall Rank:73]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
German
Description:

Game description from the publisher:

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.

Paraphrased from Opinionated Gamer's review:

Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full.

Other Information: • As of Sept. 21, this game will now appear with both German and English rules.

• That said, the status for this game's appearance at Spiel 2011 has been downgraded to "anticipated but uncertain". Wolf Wittenstein at eggertspiele says that if the game doesn't make the show, "a bunch of splendid prototypes" will be on hand with which to demo the game.
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Board Game Publisher: Emperors of Eternal Evil
• Booth 4-412
118. Board Game: Cave Evil [Average Rating:7.88 Overall Rank:1741]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 180 minutes
Suggested ages: 16 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

"The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living--if any remain.

But in death, a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits, the dead awakened, swarming through slime-fluxing tunnels, seeking chthonic power, warring with demons and denizens of the deep. Animated by the black flame, necro-ecologies rose and collapsed in the crypt-universe. Now, cloistered undead lich-wizards have discovered the primordial opening to the shadow source, the doleful horror-hole where the Eternal Evil Emperor watches and waits....

The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions, while defending their own lairs from the excavations and intrusions of others. In the end, the only route is into the demon path...

Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death."

Each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer.

The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat, or an enemy minion may venture into their Lair and crush the wizard's shadow power, a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate Cave Evil.

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Board Game Publisher: Eventide Games
• Booth 5-55, with the Swan Panasia crowd.
119. Board Game: Cabo [Average Rating:6.70 Overall Rank:2825]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

In Cabo, the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own card, spy on your opponent's card, or swap a card with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "Cabo" to end the round, but everyone else gets another turn.

By adding more decks, you can theoretically play with as many players as you want.

This is a commercial version of four-card Golf with special-power cards and a few variant rules.

Other Information: • Bizarre to see this North Carolina publication – something I discovered only in July 2011 after moving to this area – for sale via a Chinese publisher/distributor in Essen, Germany. The world of gaming is awesome!
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Board Game Publisher: Fantasy World, Inc.
• Booth 6-519
120. Board Game: Berserk: Tactical Card Game – War of Realms [Average Rating:7.38 Unranked]
Designed by:
Published by:
Number of players: 2
Categories:
Mechanics:
Language:
English
Description:

In the distant world of Laar, wandering armies led by powerful magicians live a life of battle. For eons they fought for survival in this world, once scorched by fires of the Cataclysm. Now you have the chance to gather your own army and become the maker of your own fate. Perhaps your path will shape the fate of Laar as well...

In fierce battles in Berserk: Tactical Card Game - War of Realms, your life and the lives of your trusted armies will depend on your skill as a strategist and a warlord. And then, when in the heat of battle you forget about your wounds, forget about the future and about the past, you will understand why this is not simply a game. It is Berserk.

Berserk: Tactical Card Game was previously published in Russian as a collectible card game sold in randomized packs. This English edition of the game uses a fixed card format in which the same cards will be available in each standalone game and expansion pack. Two different ready-to-play decks are included in War of Realms, the first release in this new format.

Reimplements:

Other Information: • Price €10; each of the two decks included in War of Realms will be sold separately for €5 each.
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121. Board Game: Метро 2033 [Average Rating:5.08 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
Russian
Description:

Метро 2033, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky, is dedicated to survival in the dungeons of the Moscow metro in a post-apocalyptic world.

The players in the game act as gang leaders who control those or other subway lines. The goal of the player is to make your own clan dominant. To do this requires many soldiers in the army, many resources, and many controlled stations – but the more controlled territory, the greater the threat to the welfare of a clan. And not just from other players, but also from the unknown creatures that now live invisibly in the subway alongside you.

Calculate the right strategy to survive in unfriendly world, and make an appointment with dice that define the amount of resources and the winners in the battles – and become the leader in this dark world...

Reimplemented as

Other Information: • Asking for more information on languages, price, etc.
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122. Board Game: Тайный Город [Average Rating:6.31 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
Russian
Description:

Per the back of the box

Based on the bestselling novels by Vadim Panov. Fairytales and chilling nightmares have become reality on the streets of Moscow. Take control over on of the Secret City's Great Houses and embark on the path of fights and intrigue! Conquer enemy territories, assemble armies, purchase mysterious artifacts, cast deadly spells and summon the greatest heroes of your House to aid you in your quest to assume total control over the Secret City.

Secret City is based on the eponymous series of books by Vadim Panov and tells the story of another Moscow, home to the last representatives of long lost civilizations, and in particular - of the three Great houses of powerful magicians: Chud', Lud' and Nav'.

The game, designed for 2-6 people and is built on the hard opposition players to each other. Diplomacy in the Regulations allows to conclude temporary alliances, but this only exacerbates the depth of conflict, because to win the struggle can only one Great House.

Secret City is a tactical and strategic game where the player must correctly distribute profits from the territories, buying the best mercenary, and accumulating magic energy for powerful spells. The basis of the gameplay are the Strategy - a special announcement at the beginning of the map, whose success depends on the player's army, spells that are on his hands and, of course, the actions of other participants.

Other Information: • Asking for details on languages, price, etc.
 
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Board Game Publisher: Fata Morgana Spiele
• Booth 11-59
123. Board Game: Siebenpunkt [Average Rating:5.62 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 9 and up
Categories:
Mechanics:
Language:
French
German
Description:

In this tactical tile-laying game, the players try to create living space for as many animals as possible. At the same time, they want to fulfill requests for ecological compensation areas – and it will be even better if these areas can be used for traditional farming.

In Siebenpunkt, you need to balance both space for animals and ecological compensation areas in order to strengthen biodiversity and win the game.

Other Information: • Price €35
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Board Game Publisher: Ferti
• Booth 10-57

• In addition to the two new titles for 2011 listed below, Ferti will have its own Crokinole board at Spiel. Right now I know no details other than what is visible in the picture.
124. Board Game: Jumpy Jack [Average Rating:7.45 Unranked]
Designed by:
Published by:
Number of players: 2 − 16
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
Description:

• Bet: Bet secretly on the winning post order of the three first horses.

• Bluff: Fool your opponents by moving advancing any horse you like, without showing your real intentions.

• Win: Swipe the stake! You receive two points for each horse in the right place and ten points for guessing the three first horses in the right order at the post. The first player to score 16 points wins!

In Jumpy Jack, you'll need to use the luck of the die roll and bluffing to get around the four hurdles that can stop or delay your horses – or completely eliminate them from the race. When played with large groups, players compete in teams, requiring you to think like your teammate in order to get those horses across the line...

Other Information: • Price during Spiel: €32
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125. Board Game: Yam Master [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 15 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Description:

Yam Master combines the dice-combination game play of Yahtzee and other such designs with a competition for prime spots on the game board in order to create rows of tokens.

On a turn, a player rolls the five dice, setting aside any he wishes, then rolls up to two more times with dice set aside in the first round being available for reroll on the third throw. After his final throw, the player can place one of his tokens on the game board on any space for which his dice-combination qualifies. The possible combinations are:

  • Three of a kind ("Square" 1-6): at least three dice with the same number (Square 2 = at least three dice with a "2")
  • Full House ("Full"): three dice of a kind and two dice of a kind (not necessarily different)
  • Four of a kind ("Carré"): at least four dice with same number
  • Five of a kind ("Yam"): five dice with the same number
  • Straight ("Suite"): 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6
  • ≤8: when the sum of all dice does not exceed 8
  • One shot ("Sec"): one of the above figures, except 3 of a kind, in the first throw
  • Challenge ("Défi"): before the second throw, the player places a bet and successfully attains on of the figures above, except 3 of a kind, within the second or third throw. He must not bet on a specified figure.

Note that a "Yam" is also a "Square", a "Full", and a "Carré"; the player may choose which combination space he wants to cover with his token. Covering a space with a token is optional.

Instead of placing a token after a Yam, the player may remove one of the opponent's tokens from the game board.

The game ends either when one player creates a row of five tokens on the game board – winning the game instantly – or when a player places his twelfth token on the board; in the latter case, players score two points for each four-in-a-row created with their tokens and one point for each three-in-a-row, with the winner being decided on points.

Other Information: • Price during Spiel: €28
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