Spiel 2011 Preview
W. Eric Martin
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Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show – and therefore strictly business – Spiel is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 2011, which takes place October 20-23. This preview covers games that publishers plan to release at Spiel or in the months leading up to it. In most cases, these games will be new for most Spiel attendees. For some smaller publishers, I've included titles released since Spiel 2010.

Details about the Spiel 2011 Preview: While this Preview might appear to be a standard Geeklist, BGG admin and superhero Daniel Karp has modified it to present games in a manner useful for Spiel attendees and for anyone researching information about games that will debut at the show. Specifically:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading.

-----• If a game appears in multiple versions, typically due to it being in different languages, then each version will appear under its own publisher. I will endeavor to note such things in the "Other information" section below a game's description.

-----• This information is pulled directly from the game pages in the BGG database. Thus, as those pages are updated, this Geeklist will be updated, too. Yay, automation!

-----• Not all of the information on a game's page is included. We want to provide enough details to let you decide whether to investigate further.

-----• If you subscribe to this Preview, you will receive update notices whenever an item is added or edited.

-----• As with a regular Geeklist, if you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Please choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special nature. (Publishers are added automatically as game versions are added, so there's no item connected to those publisher listings that you can hide.)

-----• As more details emerge, I will add publisher booth numbers, preorder information, game designer and artist signings, and much more.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't my native tongue, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or you have details about an upcoming Spiel 2011 release – please send me Geekmail or email (wericmartin @ gmail.com). I'll respond as best I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: Spiel!
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Board Game Publisher: Lautapelit.fi
• Booth 12-07, as Eclipse is a co-production with Ystari Games and Ystari is presenting its wares in the giant Asmodee booth that greets those entering through the Messe through Hall 12.

• If you preorder (details below), pick up is at booth 12-64 across the aisle.
251. Board Game: Eclipse [Average Rating:8.10 Overall Rank:9]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 − 200 minutes
Suggested ages: 14 and up
Categories:
Mechanics: Show More »
Language:
English
Description:

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Other Information: • Price €60

• To preorder the game, which will have only 450 copies available for sale – 150 in French, 150 in English and 150 in German/Italian/Polish – and pick up the Supernova expansion at the same time, head to this BGG thread, then Geekmail Stefan at Asmodee Germany, who posted just below this message. As of early October 2011, only a few DE/IT/PO copies remained, while the English-language editions seemed to be available.
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Board Game Publisher: LERO
• Booth 5-55 with Swan Panasia
252. Board Game: Anthem [Average Rating:5.35 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Chinese
Description:

ANTHEM is a game of drawing and collecting. This game tells a story of brave by 11 cards. Each player should let others to pick up the Joker, which is represented as “The Dead”. At the same time, each player manages to collect all the Number cards from 0 to 9 in order as soon as possible.
Players: 2 to 4 (expandable)
Game Time: 30 minutes per round
Game Age: 8 years old


讚美詩是一款圖卡遊戲,每位玩家都是勇者。
玩家需要依靠機率、運氣以及運用一點策略將故事發展排列出來,完成遊戲。
玩家的目的是,用最快的速度收集到所有需要的卡片,並將Dead死亡牌脫手。當玩家同時達成這兩個條件的時候,表示贏家出現。遊戲結束。
遊戲人數:2~4(可擴充)
遊戲時間:每回合30分鐘內
遊戲年齡:8歲以上

Other Information: • Booth 5-55 with Swan Panasia and a few other publishers.

• Price €8
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Board Game Publisher: Libellud
• Booth 12-07
253. Board Game: Et Toque! [Average Rating:7.11 Overall Rank:4233]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
French
Description:

Time to see what kind of chef you could be, so don your toque and get to the kitchen!

Each round in Et Toque!, players receive an erasable magnetic board, a marker and a dozen magnetic tiles, each showing a random ingredient. Then they secretly receive a menu theme card showing the dinner for which they must prepare: a feast for vampires, dinner in the savannah, a meal for hippies...

They must use at least four of their tiles to create a meal plan, which can consist of any number of dishes. With the marker they can add connecting words to embellish their dishes, but they cannot write nouns or adjectives. Use the ingredients given to you!

Once all players have composed their menus, the theme cards are collected, shuffled, then laid out on the table. All players reveal their menus, then everyone votes on which menu corresponds with which theme. Bon appétit!

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Board Game Publisher: Lookout Games
• Booths 9-15 (game demo) and 9-40 (sales)

• Lookout Games has offered multiple Spiel promos in previous years, and for 2011 Lookout's Hanno Girke says, "We will have a promo mini-expansion for The Mines of Zavandor, and probably also one for Poseidon." As for promo cards such as the Agricola L-deck, Le Havre building cards of years past, Girke says, "If we get them printed in time, we will have some fine new promo cards."

• For the thirsty and obsessive collector types, Lookout will also feature AgricoLava. Says Girke, "We have asked an Austrian microbrewery to make us a special beer. It will be available in 9.3 fl.oz. bottles (275 ml for metric lovers)."
254. Board Game: 1830: Schienenleger & Spekulanten [Average Rating:7.79 Overall Rank:105]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 180 − 360 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
German
Description:

1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has 'no chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also.

This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins.

The 2011 version of 1830 was published by Mayfair Games in partnership with Lookout Games of Germany. This publication was developed under license from Francis Tresham in co-operation with Bruce Shelley (the original 1830 developer). This version contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and new variants from some of the world's best railroad game developers.

Other Information: • Price €55
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255. Board Game: Agricola: NL-Deck [Average Rating:7.23 Unranked] [Average Rating:7.23 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Game description from the publisher:

Play Agricola with a new thematic setting! Discover the Netherlands – a small country with more than just the stereotypical windmills, cheese, and tulips. The 60 Minor Improvements and 60 Occupations in the 120-card Agricola: NL-Deck expansion can be played as a stand-alone deck or shuffled into other decks.

The Dutch version of this deck is included in Agricola: De Lage Landen from 999 Games.

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256. Board Game: Agricola: Weltmeisterschaftsdeck [Average Rating:8.04 Unranked] [Average Rating:8.04 Unranked]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

The WM-Deck for Agricola is a new set of cards for Uwe Rosenberg’s boardgame hit. The 60 Minor Improvements and 55 Occupations are divided into 5 Mini-Decks and were created for the first Agricola World Championship 2011 in Vienna. The card set was designed and tested by users of the internet portal Play-Agricola. Play there and create your own cards!


The five mini-decks can be shuffled together to form a single deck that can be played by itself or mixed into some or all of the EGIK decks. Or, you can play the mini-decks.

How to play the Mini-Decks
There are several ways to play the minidecks (labelled alpha, beta, gamma, delta and epsilon)

  • To learn to utilize the decks: each player gets one deck and discards down to 7 occupations and 7 minor improvements.

Either randomize who's getting what deck or (for experienced players) let players bid for the decks they want to play.

  • Or: Play a Booster Draft. Each player gets a deck. First, draft Occupations in clockwise direction until everyone has 7. Then, draft Improvements counter-clockwise until everyone has 7.
  • Or: play any other draft format where you need boosters.

courtesy of Hanno Girke (Lookout Games)

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257. Board Game: Bohn Camillo [Average Rating:7.03 Unranked] [Average Rating:7.03 Unranked]
Designed by:
Published by:
Number of players: 2
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Bohn Camillo, a Bohnanza variant for two players only, is a take-off of the movie Don Camillo e l'on. Peppone, with the title characters having a love-hate relationship in which they fight each other, spy on each other, and steal from each other – all while trying to thwart their antogonist's plans. Only the "Bohn Gottes" – the Bean God – who hangs on the cross stands between the two and can prevent the worst, although when the situation warrants they can be generous to one another.

Other Information: • Price €7
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258. Board Game: Feudalherren [Average Rating:6.60 Overall Rank:1836]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 75 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king.

Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.

Other Information: • Price €40
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259. Board Game: Die Gnome von Zavandor [Average Rating:6.59 Overall Rank:2634]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 13 and up
Categories:
Mechanics: Show More »
Language:
German
Description:

Welcome to the world of the Gnomes of Zavandor.

Like most gnomes, you have two great passions: sparkling gems and wondrous machines.
The sought-after gemstones can be found around the mining town of Diamantina. They can be bought and sold at the gem exchange, shady traders are always willing to engage in a little wheeling and dealing, and then you can use the gems to claim valuable mining rights, artifacts and jewellery. Who will become the most successful gem trading mogul?

Zavandor is a fantasy setting which revolves around a capitalist economy based on trading in gems - sapphires, rubies, mystical gems etc. Other games in the family include Mines of Zavandor, and The Scepter of Zavandor.

Gnomes of Zavandor features two central boards. The first is a grid with markers indicating the current price of each of the gem types, and also indicating whether the price is going to go up or down next turn. Gems can be bought (or sold) for cash in the first phase of each turn. Buying gems makes them more valuable in subsequent turns; selling them reduces their value, and this is reflected on the grid. These gems can be used to buy tiles from the second board, a star-shaped arena featuring "mining rights" tiles positioned randomly around it. The position on the board indicates the cost to purchase these mining rights; the cost will be a mixed selection of coloured gems. At the end of each turn, players gain new gems according to the mining rights they have acquired and this affects the central economy, generally reducing the value of the relevant gems when they are purchased for hard cash, in future rounds.

The initial phase of the turn involves buying gems, selling gems, taking gold, trading with the central supply, and purchasing cards and tokens (with gems rather than cash). The items available for purchase include equipment improving your efficiency, jewels providing victory points, and mining rights. The second phase of the turn involves mining for new gems. Each player takes the gems they are allowed according to their mining rights. At the end of each turn, the market values are adjusted according to the actions which have occurred; the price of the available equipment is discounted (this rule is optional); and another area of the star-shaped board becomes accessible with more mining-rights available to purchase in the next round.

The game continues until one player has reached a victory-point target, dependent on the number of players in the game. Victory points are achieved by purchasing mining-rights, equipment, and most significantly (but also most expensively) jewellery.

Other Information: • Price €30
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260. Board Game: Ora et Labora [Average Rating:7.84 Overall Rank:40]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 150 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics: Show More »
Language:
German
Description:

In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.

Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.

Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.

Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.

Ora et Labora features two variants: France and Ireland.

Other Information: • Price €43
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261. Board Game: Ruhm für Rom [Average Rating:7.53 Overall Rank:85]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.

Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.

The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork.

Other Information: • Price €20
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262. Board Game: Walnut Grove [Average Rating:7.02 Overall Rank:690]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 39 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Walnut Grove is a cross between jigsaw puzzles and worker placement, with the players as farmers who find their plots merging into a single landscape as time passes and their holdings grow. Come fall they must head to the city with their goods as winter will soon return.


Walnut Grove could be described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. The better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc

The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes.

In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take!

The land areas will produce resources when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production.

Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game also works as a solo game.

Other Information: • Price €40
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263. Board Game: Walnut Grove [Average Rating:7.02 Overall Rank:690]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 39 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

Walnut Grove is a cross between jigsaw puzzles and worker placement, with the players as farmers who find their plots merging into a single landscape as time passes and their holdings grow. Come fall they must head to the city with their goods as winter will soon return.


Walnut Grove could be described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. The better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc

The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes.

In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take!

The land areas will produce resources when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production.

Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game also works as a solo game.

Other Information: • Price €40
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Board Game Publisher: Ludically
• Booth 12-64
264. Board Game: Sarena [Average Rating:6.31 Overall Rank:7062]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Sarena is an abstract game involving strategy and bluffing.
You find more details in german and french on the asmodee website.

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Board Game Publisher: Ludonaute
• Booth 5-59

• Game presentation in the BGG booth in Hall 10 – Friday, Oct. 21, 9:30 (Essen time)
265. Board Game: Shitenno [Average Rating:6.85 Overall Rank:2218]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

The Shitennō are the four great Generals of the legendary Shogun Togukawa Ieyasu who unified Japan at the end of the 16th century. The players will play these loyal and famous samuraïs, with the goal of becoming the Shogun's favorite by controlling as many provinces as possible.

In Shitenno, you do not fight on the battlefield, but through planning and manipulation in the Shogun's court. A game turn starts with a "distribution phase" in which the active player creates card lots, one for each player, but takes the lot remaining after all other players have taken their cards. (All part of following the Japanese code of honor.) In the next stage, players can gain control of provinces.

The rules are easy to understand, but if you want to win, you have to judge your opponents aptly and guess their secret intentions. Every choice is crucial, every move is decisive...

Other Information: • Price €32; preorders available for Shitenno, other Ludonaute titles and package deals on the Ludonaute website. A bonus card – the Geisha – is available as part of the preorder or at the Ludonaute booth.

• Designer Cédric Lefebvre wrote a designer diary about Shitenno that ran on BGG News in early September 2011.

• Dale Yu and others have previewed Shitenno on Opinionated Gamers.
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Board Game Publisher: MAGE Company
266. Board Game: Eragra: The Game of Eras and the First Step [Average Rating:5.76 Overall Rank:9483]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 11 and up
Categories:
Mechanics: Show More »
Language:
Chinese
Dutch
English
French
Show More »
Description:

Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins

Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.

  • The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
  • Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
  • Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).

In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?

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267. Board Game: Strike Dice [Average Rating:5.95 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
Chinese
Dutch
English
French
Show More »
Description:

Basic Gameplay
Strike Dice is a game for 2-4 players. Each player owns 8 Pyramid Dice and must place on the board as many as possible. The purpose of the game is to collect the most Triangle Cards which they carry variable effects and help you during the game. To win a card you must place the most dice on the board at the end of every Triangulation.

The game board is separated into a number of shapes. The large kit shapes in Red and Blue are called Tribases. Each of you, can place max 1 die on a Tribase. The Red bases are strategically important as they help to spread your dice on the rest dark bases. The small red triangles, at the base of each Tribase is an Exit Point. There are 4 in total and through these, your dice can enter and move on the board.

Strike Dice is a clever, short in time and easy to learn game carrying a new innovative way to use Pyramid Dice. We call them Pawndice because they have 2 roles in the game. You can use them as Pawns and as Dice too!

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Board Game Publisher: Matagot
• Booth 12-07, among the Asmodee crowd
268. Board Game: Takenoko [Average Rating:7.38 Overall Rank:160]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics: Show More »
Language:
Dutch
English
French
German
Show More »
Description:

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Other Information: • As noted on Matagot's Spiel 2011 info page, "Takenoko will not be on sale at the Essen fair, but you can play at our booth with the final material or with a giant version!"
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Board Game Publisher: Mayday Games
• Booth 12-97
269. Board Game: Eaten by Zombies! [Average Rating:6.07 Overall Rank:2516]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Description
In the new game Eaten By Zombies! players strive to survive as the horde of the living dead make it their goal in Death to force you to join the crowd. You must work with or against the other survivors to be the last one standing. No not standing, cowering in the corner crying for their mommy.

In the spirit of AMC's "The Walking Dead" and "I Am Legend", Eaten By Zombies takes you into a dark world of eventual death. Every turn you must venture out from your safehouse and scavenge for Swag. But not so fast, the Undead have other plans for your brains. Every day a Horde of fresh zombies will be waiting for you, and over time the threat gets greater. Now it's time for your "Fight or Flight" instincts to help you to survive just one more day. Using the swag you've got on you (ie cards in you hand) you must survive any way you can.

If you can get away or kill the Horde, you may scavenge the remains of the desolate suburbs for any Swag the neighbors may have left behind. With the right stuff and a few good friends to out run, you may just make it through this alive... well, no probably not. But being the last one to die a slow, painful death means you can claim sole victory!

With a set of over thirty different cards to start with, no two games will ever be alike. This game is a combination of Card Drafting, Hand Management and Survival Horror with a few dirty tricks thrown in.

Game Play/Mechanics
You start with five heavy sticks (each worth +1 fight) and five hide cards (each +1 flee) as well as two sandwiches (+1 Flee & Draw one card). You shuffle these 12 cards and draw 6 into your hand. You then face one of the 25 zombies from the Zombie Deck with a fight value ranging from 1-8 and a flee value of 1-4. You must announce Fight or Flee and then proceed to play some/all of your 6 cards in your hand.

If you successfully fight/flee you then take the total fight/flee value to the scavenging portion of your turn (think of it as a "buy") where you acquire items such as Shotguns, fists full of ammo, crowbar, binoculars, fire on a stick, grandma pantry, deadeye or other cards which you then put INTO YOUR HAND for use in the very next turn and draw back up to 6 cards from your draw deck. Played cards go to your discard pile, including any zombies you have succeeded in killing.

If you flee then the zombie card goes to the zombie discard pile. As you draw zombies into your hand (from shuffling your discard pile) you are stuck with them in your hand forever unless you play them into the zombie horde attacking on another player's turn, so the zombie horde gets tougher over time.

If you are unsuccessful in killing/fleeing then you must lose a number of cards equal to the flee value of the horde. These lost cards come from either your hand or as a blind draw off the top of your draw pile and go back to the scavenging area, weakening you. If you run out of cards you succumb to your wounds and become a zombie, now trying to kill the other players on each turn.

If a player ever ends up with six zombie cards in his/her hand the zombie players win as the remaining players have gone insane. Each time the zombie deck is gone through and reshuffled you add one more zombie to the horde for the rest of the game, making perpetual survival impossible.

It isn't a matter of if you're going to die but when. Be the last player standing and win. If at any time the entire zombie deck is depleted (because the players have killed all of them rather than using flee), all remaining players alive win together.

This is a unique cooperative/competitive game where you really feel the tension and inevitability of doom. You spend the first few turns building up your deck only to see the zombies increase in power and slowly drain your will to live as the game progresses.

Integrates with:

Other Information: • Price $26
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270. Board Game: Get Bit! [Average Rating:6.29 Overall Rank:1395]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

"You don't have to be faster than the shark, just faster than your friends!"

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

Other Information: • Price $25
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271. Board Game: Toc Toc Woodman [Average Rating:6.61 Overall Rank:1062]
Designed by:
Published by:
Number of players: 2 − 7
Playing time: 10 minutes
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

There are two very different versions of Toc Toc Woodman, and also a third edition named Click Clack Lumberjack which makes minor additions to the second edition of Toc Toc Woodman. In each version, the object of the game revolves around using a plastic axe to tap a tree made out of individual flat segments without causing any segments to fall out of the tree.

Tok Tok Woodman First edition:
A very simple dexterity game with 12 large wooden discs, a wooden axe, and a die. The discs are stacked as a tower. A player turn consists of rolling the die and then hitting the tower with the axe. For example, if you roll a five, you have to hit the fifth disc five times with the axe. The player causing the tower to fall loses.

Toc Toc Woodman Second edition:
A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game.

Click Clack Lumberjack First edition:
Very similar to Toc Toc Woodman Second edition, but adds some optional grub stickers which you may apply to bark pieces in order to add various rules for the grub. Also comes in smaller, more portable packaging and at a lower price point.

Other Information: • Price $25
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Board Game Publisher: Mayfair Games
• Booths 9-72 and 11-41
272. Board Game: Urbania [Average Rating:6.57 Overall Rank:2477]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:
In Urbania the city center has seen glory in its past. But the future calls to you for renewal! Build the new city upon the old, and forge ahead with progress, hammering new profits from those old foundations! Plan a new landscape and garner power and prestige to yourself!

Other Information: • Listed as a Spiel 2011 release by designer Leo Colovini on his Facebook page, but consider this listing preliminary for now as in mid-September 2011 Mayfair's Chuck Rice told me, "The games available are still up in the air at the moment. As we get closer to the show, I will have a better idea."
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Board Game Publisher: MESAboardgames
• Booth 4-211

• In addition to the titles below, MESAboardgames will also have the second edition of Caravelas (€30), with discounted bundles for anyone buying Caravelas and something else, or three different games.
273. Board Game: Água: The Water Cycle [Average Rating:4.41 Overall Rank:10135]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
English
German
Portuguese
Description:

This game is about the water cycle: that it evaporates from the sea, rivers, lakes, etc, into the air, where it forms clouds, the clouds move with winds, when they pass over mountains it starts raining, the rain will supply rivers, lakes and underground water, and from here it goes to the sea.

What it’s not so obvious that they learn is that the quantity of water in the planet, in it’s different forms, does not increase or decrease over the centuries. The population is increasing fast, and that this is originating problems in the water cycle all over the world. This is leading to shortages of water in some regions and to very difficult life conditions.

In this game, players can influence the water cycle. The board represents the water cycle, with all the elements described above, each of them is numbered (from 1 to 6). Players throw dices and each of them choose a movement (one dice) that they want to do. Then they will have to move their water (colour cubes for each player) between those elements. The board also has the population, that is increasing at the same time it’s fed with water, and players will try to ensure the population gets the water that it needs. Only this way can they get points. If a player cannot do the movement for the die they chose (or were forced to choose), they LOSE 1 point

The player who can ensure the best balance of water between the different elements of the water cycle, whilst being able to give it to the population whenever there is an opportunity, will make more points and win the game.

Other Information: • Price €20
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274. Board Game: LIXO? [Average Rating:6.29 Overall Rank:6188]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
German
Portuguese
Description:

LIXO? Garbage?

All societies are trying to implement better garbage management and trying to ensure the garbage is re-used. The most basic example of this is the domestic Garbage system: to separate plastics into the yellow container, paper / carton to the blue one, glass to the green one, batteries to the red one, and organic and others to the grey one (note: in some countries, this can be different)

This is a cardgame about the domestic garbage and the respective colours. There are 2 kinds of cards: CONTAINER cards and GARBAGE cards, each in the possible 5 colours referred above.
Players will have in their hand GARBAGE cards, in whatever colours (some have 2 different colours). GARBAGE cards worth negative points, so players will try to recycle them, that is, to get rid of them.
As to the CONTAINER cards, these worth positive points (from 1 to 5, in each colour), and are placed in the center of the table. These are drawn one at a time.
For each CONTAINER card, players can bet any number of cards of the correspondent colour from their hand. Whenever all players pass, the highest bet wins that CONTAINER card (place it next to him, worthing points) and discards the GARBAGE cards that he has bet, meaning those were recycled. All the other bets loose, meaning the GARBAGE cards will be placed next to each loosing player, and these worth -1 point per card at the end of the game.

This is a betting and bluffing cardgame, for 2 to 6 players, 20 min. It is highly amusing and, as any game where bluff is important, it requires some strategic skills.

Other Information: • Price €10
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275. Board Game: Vintage [Average Rating:6.65 Overall Rank:2970]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

Vintage is about the Douro River Valley of Portugal, the oldest demarcated wine producing region in the world, designated World Heritage, and the production of port wine. Each player will attempt to buy wine-growing estates and plant them with the best grape varieties to try and produce the highest quality port wine - a VINTAGE.

This game has a simple version and a normal version. The simple version is aimed at players who are not used to this kind of family strategy games. The game has fewer options and a higher degree of luck. It plays faster and is easy to learn.

With the normal version you will discover the VINTAGE game in its fullness, with many more strategic options and where luck plays a minor role. It’s a longer and more challenging game but with only slightly more complex rules. Cheers!

Other Information: • Price €35
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