$35.00
$25.00
$32.00
$22.00
Promotional game components (card, miniature, figure, etc.)
Sir Mantel
Netherlands
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Is there a promo for my game?

This list contains games with promotion game components.

Please add any games I may have missed.

Flag Counter created on 6 September 2011
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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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651. Board Game: Whitewater [Average Rating:5.95 Overall Rank:6109]
Sir Mantel
Netherlands
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Promo for Whitewater (2012)

Designer : Frederic Moyersoen
Artist : Patricia Raubo
Publisher : Mayfair Games
Category :
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652. Board Game: Wicked Witches Way [Average Rating:6.47 Overall Rank:1583]
Sir Mantel
Netherlands
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Promo for Wicked Witches Way (2006)

Designer : Bruno Cathala, Serge Laget
Artist : Eckhard Freytag, Stéphane Poinsot
Publisher : Asmodee, Editrice Giochi, Egmont Polska, Pro Ludo, University Games
Category : Dice, Fantasy, Humor, Memory, Racing, Real-time
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653. Board Game: Wild Fun West [Average Rating:6.08 Overall Rank:6618]
Sir Mantel
Netherlands
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Promo for Wild Fun West (2012)

Designer: Agnieszka Kopera, Andrei Novac, Vlad Sladariu
Artist: Agnieszka Kopera, David Prieto,
Publisher: NSKN Legendary Games
Category: American West, Card Game, Negotiation, Party Game
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654. Board Game: Wilderness [Average Rating:6.79 Overall Rank:2990]
Sir Mantel
Netherlands
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You have been robbed and left for dead in the middle of nowhere. Without proper clothes or equipment, you must reach the civilized village before you die from hunger, thirst or exhaustion. But there are wild animals lurking, mountains blocking the way, and a wide variety of unpleasant diseases waiting to invade your body. When you think it cannot possibly get any worse, you feel a taunting raindrop on your cheek…

In Wilderness, 2 to 8 players race to the nearest civilized village – but the village is not near, and the way there is not paved. You will have to find water, search for food, avoid wolves, bears and snakes, endure sicknesses and keep your strength up to be able to get there.

Each player's health is tracked with three parameters: thirst, hunger and exhaustion. Every turn you get more thirsty and hungry and exhausted. The thirstier and hungrier you are, the more exhausted you become, and that determines how much energy you will have each turn. If the exhaustion hits the bottom, you die. The energy is used to walk, but also to search for food or rest. To regain your strength (reduce your exhaustion) you also have to sleep. One of the biggest risks is encountering a predator since they attack you with two dice and you defend with only one and increase exhaustion equal to the difference. And they can scent you from a mile away...

The game board is discovered gradually as players progress across it, and there are six turns each day (four day turns, two night turns). Each day has different special rules and each landscape tile has its own challenges. Each landscape tile has 21 hexagonal areas in a big triangle and each area has a terrain type such as mountain, wood, swamp and so on, and the tile may also include a predator lair. Different terrain types have their benefits and challenges. The combination and orientation of different landscape tiles make the way forward uncertain and new every game. To top it off, the players have a limited supply of cards that can be played to help yourself or thwart your opponent in certain situations.

Besides the normal six-tile board, the game can be played in an easy, short version by having only four landscape tiles, or it can be played in a challenging long version by including all eight available landscape tiles.

The hand-made edition of Wilderness sold out at Spiel 2011. FryxGames is releasing a professionally published version in the first half of 2012, and this version will have improved game play and graphics. For example, search for food has replaced hunting. It is not very likely that you have the equipment you need to hunt. Instead, food will be slightly easier to find but will not fill your stomach as much as before.
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655. Board Game: Win, Place & Show [Average Rating:6.70 Overall Rank:1738]
Sir Mantel
Netherlands
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Promo for Win, Place & Show (1966)

Designer : Thomas M. Divoll, John B. Reilly
Artist :
Publisher : 3M, Avalon Hill, Klee
Category : Animals, Racing, Sports
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Sir Mantel
Netherlands
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Wings of War Family
Wings of War is a series of games designed by Andrea Angiolino & Pier Giorgio Paglia that merges card and board game mechanics to recreate aerial combat.
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657. Board Game: Wiraqocha [Average Rating:6.70 Overall Rank:2303]
Sir Mantel
Netherlands
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Promo for Wiraqocha (2011)

Designer : Henri Kermarrec
Artist : Yuio
Publisher : Arclight, Sit Down!
Category : Adventure, Dice, Fighting, Science Fiction
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658. Board Game: Witch's Brew [Average Rating:7.06 Overall Rank:507]
Sir Mantel
Netherlands
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Promo for Witch's Brew (2008)

Designer : Andreas Pelikan
Artist : Julien Delval, Harald Lieske
Publisher : alea, Filosofia Editions, Rio Grande Games
Category : Bluffing, Card Game, Fantasy
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659. Board Game: Wits & Wagers [Average Rating:7.01 Overall Rank:409]
Sir Mantel
Netherlands
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Promo for Wits & Wagers (2005)

Designer : Dominic Crapuchettes
Artist : Jacoby O'Connor
Publisher : Competo / Marektoy, Eagle Games, North Star Games, LLC
Category : Party Game, Trivia
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660. Board Game: World Conquerors [Average Rating:6.06 Overall Rank:6535]
Sir Mantel
Netherlands
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Promo for World Conquerors (2011)

Designer : Jeff Siadek
Artist : Jim Pinto, Alan Pollack
Publisher : Gorilla Games
Category : Civilization, Wargame

Comment:
This is also a solitaire game.
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661. Board Game: World of Tanks: Rush [Average Rating:5.91 Overall Rank:5082]
Sir Mantel
Netherlands
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The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists.

In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways:
1. One medal for destroying an enemy vehicle.
2. Three medals for destroying an enemy base.
3. Five medals for the end-of-game achievement.
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662. Board Game: World of Warcraft Miniatures Game [Average Rating:6.60 Overall Rank:2099]
Sir Mantel
Netherlands
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Promo for World of Warcraft Miniatures Game (2008)

Designer : Ben Cichoski, Edward Fear, John Fiorillo, Justin Gary, Matt Hyra, Patrick Sullivan, Anthony Shaheen
Artist : Mark Mcvey
Publisher : Blizzard Entertainment, Upper Deck Entertainment
Category : Adventure,
Collectible Components, Fantasy, Miniatures, Video Game Theme
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663. Board Game: World of Warcraft: The Boardgame [Average Rating:6.62 Overall Rank:990]
Derek Anderson
United States
Ennis
Montana
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There is nothing better than playing board games with my 4 sons!
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There is nothing better than playing board games with my 4 sons!
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There was a set of promotional cards released at a convention for this game.
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664. Board Game: Wrong Chemistry [Average Rating:6.16 Overall Rank:3619]
Sir Mantel
Netherlands
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Promo for Wrong Chemistry (2012)

Designer : Tony Cimino
Artist : Michael Andresakis, Tony Cimino, Tiago Da Silva, Urszula Mos, Nikolay Popov
Publisher : Mage Company
Category : Abstract Strategy, Card Game, Children's Game, Humor
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665. Board Game: X-Files [Average Rating:5.46 Overall Rank:11175]
Sir Mantel
Netherlands
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Promo for X-Files(1996)

Designer : Ron Kent, Duncan Macdonell
Artist :
Publisher : The United States Playing Card Company
Category : Card Game, Collectible Components, Deduction, Movies / TV / Radio theme
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666. Board Game: X610Z [Average Rating:6.97 Overall Rank:7935]
Sir Mantel
Netherlands
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Promo for X610Z (2009)

Designer : Patrick Ruedisueli
Artist : Peter Coolen, Erik de Brouwer
Publisher : Quantuum Magic B.V.
Category : Card Game, Collectible Components, Fantasy

Go to : Existenz (X610Z) : Living Card and Board Game
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667. Board Game: Xanadú [Average Rating:6.77 Overall Rank:2823]
Sir Mantel
Netherlands
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Promo for Xanadú (2012)

Designer: Santiago Salazar, Carolina Tobar, Javier Velásquez
Publisher: Azahar Juegos
Category: Ancient, Card Game, Economic, Industry / Manufacturing
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668. Board Game: XIG: The Four Elements [Average Rating:3.95 Overall Rank:11845]
Sir Mantel
Netherlands
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Promo for XIG: The Four Elements (2005)

Designer : Tim Huesken, Tor Nawrot, Greg Scott
Artist : Tim Huesken
Publisher : GT² Fun & Games
Category : Card Game, Collectible Components, Puzzle
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669. Board Game: Yedo [Average Rating:7.53 Overall Rank:337]
Sir Mantel
Netherlands
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Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.

In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.

There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin...
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670. Board Game: Yggdrasil [Average Rating:7.12 Overall Rank:489]
Sir Mantel
Netherlands
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Promo for Yggdrasil: Frigg (2011)

Designer : Cédric Lefebvre, Fabrice Rabellino
Artist : Pierô
Publisher : Ludonaute, Z-Man Games
Category : Mythology
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671. Board Game: Yomi [Average Rating:7.19 Overall Rank:520] [Average Rating:7.19 Unranked]
Sir Mantel
Netherlands
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Promo for Yomi: Cursed Cards (2011)

Designer : David Sirlin
Artist : Concept Art House, Genzoman, Udon Crew, Long Vo
Publisher : Sirlin Games
Category : Bluffing, Card Game, Fantasy, Fighting
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672. Board Game: Yunnan [Average Rating:7.16 Overall Rank:1041]
Sir Mantel
Netherlands
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Yunnan — home of delicious Pu'er tea. For more than 1,000 years, the tea dynasties have provided this sought-after good via their horse caravans to faraway Tibet. The Tea-Horse Road — a network of paths and roads leading through the jungles of Yunnan, across the steppes of Sichuan, and over the peaks of the Himalaya — is the traditional travel route of the tea traders.

In Yunnan, players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces, doing it better than their opponents. The main work behind the scenes is done in Pu'er, their home location: New traders need to be trained, better horses need to be acquired, and a good number of border passes need to be requested to be able to reach the farthest provinces.

Mere trading is not enough to beat the competition, however. Great social influence and a prestigious tea house may come in handy to propitiate the province inspector. Bridges provide shortcuts, and trading posts in faraway places secure one's own path along the Tea-Horse Road.

Yunnan is well-suited for players who like tactical development games. Due to the interleaving game mechanisms, the players are involved at all times. The great variety of available actions allows for different strategies. Only the player who calculates well, goes against the proper opponents, and reacts to the actions of others swiftly and adequately will win this game, which includes no elements of chance.
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673. Board Game: Zauberschwert & Drachenei [Average Rating:6.13 Overall Rank:3773]
Sir Mantel
Netherlands
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Promo for Zauberschwert & Drachenei (2003)

Designer : Jochen Schwinghammer
Artist : Jochen Schwinghammer
Publisher : Adlung-Spiele
Category : Card Game, Fantasy
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674. Board Game: Zen Garden [Average Rating:5.73 Overall Rank:8089]
Sir Mantel
Netherlands
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Promo for Zen Garden (2013)

Designer: H. Jean Vanaise
Artist: Richard Blando, Jared Sisson
Publisher: FunFair, Mayfair Games
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675. Board Game: Zero! [Average Rating:6.92 Overall Rank:1628]
Sir Mantel
Netherlands
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Promo for Zero!(2001)

Designer : Dan Verssen
Artist : Mike Lemick, Rodger B. MacGowan, Mark Simonitch
Publisher : GMT Games
Category : Aviation / Flight, Card Game, Wargame, World War II
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