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Why are not everyone playing more older games
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It's occurred to me after a string of disappointments and meh moments that older games are a source that is not mined enough due to the cult of the new.

That's not to say some new games aren't great but at least with older games you know what you're getting.

I'm not talking here about Chess, Go and other fantastic games but modern boardgames, but older than 10 years (but one 6-10 years can be suggested).

Also it helps being old enough to remember a pile of them.

Also I've had an epiphany recently - my grail game is probably the game I've liked the most for 20+ years.

So why are not everyone playing older games?
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1. Board Game: Junta [Average Rating:6.91 Overall Rank:423]
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From 1978 *(edit)

I still love this game- warts and all. It was love at first sight when I saw if being played in the student association boardroom in 1987.

Negotiation, lying, clever playing of cards and every few turns an hilarious stupid coup.

Thematically the cynicism, muted idealism, realism and satire bubble through.

I continue to rate this a 10
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Tim
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Have you tried the new Junta: Viva el Presidente!? I haven't played the classic, but I have played the reboot with people who have, and they unanimously agreed that the new version captures the spirit of the old game in a reasonable play time: http://taogaming.wordpress.com/2011/05/24/meet-the-new-el-je...

All the same lying, negotiation, and backstabbing, you love in under half the time.
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  • Posted Sun Sep 18, 2011 7:44 am
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John Roach
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To apply a little balance. A friend brought this along to a session absolutely brimming with enthusiasm for it. It died on the table and was packed up after a hour and a half or so. To date this is my worst ever gaming experience. In particular I found the coups excruciating. Never again I swear.
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  • Posted Tue Sep 20, 2011 7:23 pm
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Greg Todd
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I used to love this, but it hasn't gone down as well with the group. It's great fun for about the first two thirds of the game, but it is too long. It's the same thing every turm, so people seem to tire of it before the end.
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  • Posted Tue Sep 20, 2011 7:37 pm
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luckyjim wrote:
I used to love this, but it hasn't gone down as well with the group. It's great fun for about the first two thirds of the game, but it is too long. It's the same thing every turm, so people seem to tire of it before the end.

A problem easily solved by removing money from the deck before playing. I believe there's enough money for 14 turns, which seems a bit long. Removing enough cash to make 10 turns would be enough.
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  • Posted Wed Sep 21, 2011 3:57 am
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jumbit wrote:
luckyjim wrote:
I used to love this, but it hasn't gone down as well with the group. It's great fun for about the first two thirds of the game, but it is too long. It's the same thing every turm, so people seem to tire of it before the end.

A problem easily solved by removing money from the deck before playing. I believe there's enough money for 14 turns, which seems a bit long. Removing enough cash to make 10 turns would be enough.


This seems to be a popular thing to do. Another variant is to remove notes after each coup. Assuming 8 notes and 3 coups that's 24 out of the game.
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  • Posted Wed Sep 21, 2011 4:01 am
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2. RPG Item: Traveller Boxed Set [Average Rating:8.01 Overall Rank:43]
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From 1987 1977

If I were to play an RPG - the elegance, and sophistication of this is where I'd start.
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Enrico Viglino
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Traveller suffered from a terrible expansion
problem - the game's basic simplicity got
broken by the newer books' character generation
system (starting with Mercenary), which made
things unequal. Given that one of the expansions
added a bunch of old-style professions, it kinda
screwed things - you either have to accept that,
or the richer characters granted by the more
detailed system.
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  • Posted Sun Sep 18, 2011 4:27 am
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If I were to play an RPG - the elegance, and sophistication of this is where I'd start.

It's where I started, 1979 or 1980 -- more than 10 years since I last played it.
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  • Posted Wed Sep 21, 2011 3:34 pm
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steven slater
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calandale wrote:
slatersteven wrote:


2300 was nothing to do with traveller.


Silly of them to use the same name then.


Thats why they changed the name form Traveller 2300 to just 2300.
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  • Posted Wed Sep 21, 2011 3:40 pm
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Chad Burnett
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Unlike most, the first RPG I played was not D&D. It was this one. Also the first RPG I GM'd.
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  • Posted Fri Dec 30, 2011 9:52 pm
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Fraser
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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Played this a bit when I were but a lad. D&D was always much more popular in our group though.
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  • Posted Fri Dec 30, 2011 11:20 pm
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3. Board Game: Diplomacy [Average Rating:7.13 Overall Rank:250]
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From 1959

No one has improved on this game for negotiation and pure skill success. The ultimate precision to drive luck out of boardgames as part of the Eurowave is no where near as ruthless as Diplomacy.
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steven slater
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And a game of pure skill.
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  • Posted Sun Sep 18, 2011 11:41 am
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Kaffedrake wrote:
clockwerk76 wrote:
Diplomacy has no random element. It only contains people working towards what they perceive to be their interest. There is NO VARIANCE,


The first and third statements here are in direct conflict with the second one. Think about it.

People and dice are devices that produce non-deterministic output. That's all that's relevant to the comparison.


I hate that Chess is so luck based.
The same with Puerto Rico and other Euro games
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  • Posted Sat Oct 8, 2011 12:28 am
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David
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Rock paper scissors has no random element but often the best strategy is to pick randomly. That makes RPS a random game.

Diplomacy also has no random element and sometimes best strategy is to randomly pick from multiple possible actions. However Diplomacy has a lot more going on. In addition to negotiations, there is at least a little learning curve to master the wargame aspect.

A group of experts might see Gunboat Diplomacy as having as much skill as RPS, but why play that way?
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  • Posted Sat Oct 8, 2011 3:52 pm
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Jason Hinchliffe
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Menace wrote:
Rock paper scissors has no random element but often the best strategy is to pick randomly. That makes RPS a random game.

Diplomacy also has no random element and sometimes best strategy is to randomly pick from multiple possible actions. However Diplomacy has a lot more going on. In addition to negotiations, there is at least a little learning curve to master the wargame aspect.

A group of experts might see Gunboat Diplomacy as having as much skill as RPS, but why play that way?


Rock Paper Scissors is purely random on the first round. Although someone is technically choosing, they are doing so based on no criteria. You have no way of knowing what the other person will choose, as they themselves have no reason to choose any one thing over another.

So it DOES have a random element - A person with instruction, but no motivation.

It only becomes intereting when you start tracking it over multiple rounds and there is history. Then you are beginning to track tendencies.
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  • Posted Sat Oct 8, 2011 5:11 pm
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Watch out for the
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clockwerk76 wrote:
The result that a person achieves is still based on data. So while it is non-deterministic, it is still NOT RANDOM. There's REASON behind it. I can INFLUENCE it (which is one of the major skills being tested here). I can not influence dice.


There are certainly randomizing devices and procedures that take input. There are games (of which I mentioned one here) that allow you to choose exactly which die rolls to attempt, allow you to predict and change the circumstances surrounding those rolls in precise ways, and tell you up front what are the probabilities of desired or undesired outcomes of each roll. In such games you can apply a vast amount of cunning, experience and forethought, then once your best skill and judgement have been exercised, before you can claim success you must await the verdict of a set of entities you ultimately cannot control, that indeed if you did control it would instantly ruin the game. Are these games pure skill? Personally I wouldn't say so (though I'm sure we could find someone who would).

Quote:
If you had a group of people playing Diplomacy, and one player's moves were determined by die roll, it would be chaotic. It would not resemble human behaviour, so please for the love of gad can we stop equating people to dice?


Is your argument that dice are chaotic, and people are not dice, therefore people are not chaotic?

SamNzed wrote:
I hate that Chess is so luck based.
The same with Puerto Rico and other Euro games


The difference with Chess, of course, is that in its regular form it's a two-player game. Actions by one player that affect another are not usually ever considered arbitrary in such games, and consequently not skill-undermining. In a 3-player Chess variant, however, if player B started making decisions based on what they ate for breakfast and threw the game to player A, I don't think player C would agree they had been playing a game of pure skill, lack of dice-style randomness notwithstanding.

Puerto Rico is another affair and I don't think many would claim it's pure skill, although I would probably say it's purer (note: not necessarily "more") skill than Diplomacy for a number of reasons which include but may not be limited to: no closed negotiations (as far as I can recall there's nothing in the rules about negotiations of any kind, but I think most would balk at the idea of playing PR as a negotiation game to begin with); no simultaneous action selection; static victory conditions.
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  • Posted Fri Oct 14, 2011 1:12 am
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4. Board Game: Kingmaker [Average Rating:6.38 Overall Rank:1132]
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From 1974 (the year of the Christchurch NZ, Commonwealth Games)

I've played a few games of this lately and while the end game sucks the big kumara (an NZ expression), 5 hours can just go like 'that'.

Enthralling, fun and broken but not fatally, this is worth a play.
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David Dawn
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Well, hopefully when the variant event cards, I finally sent today arrive you can fix some of the end game issues!

Long Live Kingmaker!
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  • Posted Sun Sep 18, 2011 3:36 am
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My dad and I play with with a friend of his and sometimes some other people. I like it a lot, but the randomness of the plagues, how often people are called away to other locations, and other similar things bother me. I am not sure why, but when the older folk all got started on this one (it came out before I was born so Dad was playing it when I was a baby), they completely skipped over the rules about calling parliament, so we don't play that way. I would really like the opportunity to play this with some people who know and use all the rules to see what it's really like. But I can definitely recommend this game as one to try. We like it enough that both my dad and I have copies when we really don't need two of them.
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  • Posted Mon Sep 19, 2011 10:21 pm
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rri1 wrote:
The way to win is top be completely cautious, never move out of the area you are strongest, hole in castles and city (where the plkague has passed through). Borrrrrring!!!!!!

I'm playing Advanced Parliament rules and borrowing the die rolls for Death, instead of named Nobles on cards during combat.

You turtle, I siege for Commons Votes, until I can 'run' that House in Parliament. Sooner or later all the goodies belong us. (Don't play all your Nobles unless a big bad hoves into view, sometime later play them as a bunch and you'll run that house too).
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  • Posted Tue Sep 20, 2011 11:54 pm
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Peaceful Gamin'
Canada
Vancouver
BC
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Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
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so goood
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  • Posted Thu Sep 22, 2011 12:31 pm
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Lewis Goldberg
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Kingmaker rocks.
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  • Posted Mon Dec 5, 2011 3:06 pm
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5. Board Game: Illuminati [Average Rating:6.29 Overall Rank:1300]
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From 1983

While clunky and a bit long this is still an enjoyable and engrossing card game.

Nothing much wrong with it.
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Christian Link
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It appears the idea of expanding the game to keep the taboo current with the times is still successful. I suppose the next expansion should include a "Tea Parties" group card. I'm still trying to find a way to make a variant that includes more elements of the CCG version (countries attacked by disasters, media figures attacked by media/assassination, etc...). Until then I'm still working on a variant I call Bankrupt Illuminati.
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  • Posted Sun Sep 18, 2011 1:17 pm
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Matt Robertson
Canada
Regina
Saskatchewan
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Own this, played a few times, on my trade list. *meh*
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  • Posted Mon Sep 19, 2011 3:20 pm
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Dan Lokemoen


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Utterly tedious.
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  • Posted Mon Sep 19, 2011 6:52 pm
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Joe Gola
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rri1 wrote:
The problem is the game solely won by exhaustion or oversight or rolling a 2 which is an automatic win on your final group. Anytime you close everyone teams against you

You win because either everyone is finally tapped out and can't stop you or people simply pay attention.

This. Loved it when I was 13, did not enjoy it when I tried playing again recently. I think I could have stopped the player who ultimately won, but I didn't want to.

I'm all for revisiting the classics, but I'm okay with retiring this one.
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  • Posted Wed Sep 21, 2011 5:15 pm
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Fraser
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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The paper money that blew away when somebody breathed was always wrong with this game!
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  • Posted Fri Dec 30, 2011 11:22 pm
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6. Board Game: Machiavelli [Average Rating:7.10 Overall Rank:655]
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From 1977

Another classic wargame.
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I have this now. Not sure what to do with it as no one wants to play it.
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  • Posted Sun Sep 18, 2011 3:45 am
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Jon Ashman


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Re: Plague and Famine.

The trick is to make sure you do not have a lot of troops in locations that are high probability of these events happeneing and in particular happening simultaneously. You can minimise risk this way.

A good machiavellian Prince would not park all his units in high risk areas.

I calculated the probabilities many years ago from an idea presented by Sergio Lidsell. It can be found here:

http://www.diplom.org/Zine/F2003M/Ashman/disaster.html

***Again I encourage anyone to come and join a game setting up at:

http://devel.diplom.org/openings/j50/mach0001.game.html

Its an email based game but map charting software is available for free.
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  • Posted Wed Sep 21, 2011 1:04 pm
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Jon Ashman


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Re: Long.

If you play the Mach1 rules with a 23 center victory condition, there comes a point in the game where it becomes obvious no-one will solo. A 3-way draw is typical in this event, and to get to that point takes about the same time as a standard Diplomacy game.

The 15 center win condition allows for solos in a reasonable time, but I find it is less enjoyable as you tend only to interact with your immediate neighbours.

I think the 23 center victory condition (with Mach1 rules of ownership) is best. Did I mention the game setting up at devel.diplom.org was subject to these rule system whistledevil:

http://devel.diplom.org/openings/j50/mach0001.game.html

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  • Edited Wed Sep 21, 2011 1:11 pm
  • Posted Wed Sep 21, 2011 1:07 pm
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Lewis Goldberg
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SamNzed wrote:
I have this now. Not sure what to do with it as no one wants to play it.


You put it in a box and send it to me devil
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  • Posted Mon Dec 5, 2011 3:07 pm
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lgoldberg wrote:
SamNzed wrote:
I have this now. Not sure what to do with it as no one wants to play it.


You put it in a box and send it to me devil


It is up for trade or sale....
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  • Posted Mon Dec 5, 2011 6:54 pm
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7. Board Game: Metropolis [Average Rating:6.52 Overall Rank:1832]
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Sid Sackson classic.
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'snap'

If Sackson had been around today his games may have been even better
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  • Posted Sun Sep 18, 2011 3:43 am
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San Antonio, OKC, Miami, and Boston..who will win out?
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If Sackson was around today, he might be able to give us a ruleset for this game that actually makes sense! laugh
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  • Posted Sun Sep 18, 2011 3:54 am
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Philip Clayberg
United States
Arlington
Virginia
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Quote:
Sid Sackson classic.


And Fritz Lang.
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  • Posted Sun Sep 18, 2011 3:56 pm
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Randy Cox
United States
Clemson
South Carolina
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First game on the list that I think is average or above. And I like old games.
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  • Posted Wed Sep 21, 2011 2:42 am
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8. Board Game: I'm the Boss! [Average Rating:6.93 Overall Rank:433]
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New Zealand
Christchurch
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From 1994

While Dr K was still playing monopoly or whatever, the games master was Sid Sackson. You may remember him from Acquire or Can't Stop. When he died in 2002 he had 18,000 games in his collection (imagine the MB for that one). Sid created 500 games.

I'm the Boss! is one of his later games but is a riot whenever I bring it out. I saw it some time in the 90s in a shop and nearly bought it and when I returned a week later it was gone.

Huge fun
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Ronald Chavez
United States
Hacienda Heights
California
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We have played this a lot. Always a blast when it comes out.
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  • Posted Sun Sep 18, 2011 5:32 am
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Randy Cox
United States
Clemson
South Carolina
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1994 is not old. If a game came out since Adel Verpflichtet, it's one of those Cult of the New thingies.
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  • Posted Wed Sep 21, 2011 2:43 am
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Luis Diaz
United States
Miami
Florida
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Best negotiation game on the block. This game is a riot w/ the right crowd. Check your feelings at the door and have fun being a ruthless cutthroat executive! devil
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  • Posted Wed Sep 21, 2011 6:11 pm
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Matt N


Illinois
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I liked it in spite of myself during my one play. Coming from a grouchy Eurogamer, that's about as high praise as I can give.
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  • Posted Thu Sep 22, 2011 5:31 pm
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Mark Sautman
United States
Evans
Georgia
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This is my family's favorite game and one we play with non-gamers.
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  • Posted Thu Dec 1, 2011 12:29 am
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9. Board Game: Kremlin [Average Rating:7.07 Overall Rank:384]
suPUR DUEper
United States
Villa Hills
Kentucky
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Kremlin is a great game of influence and intrigue. Purges, Exile, Rehabilitation, Taking the Cure and Waving at the May Day Parade..... Tons of tension as you are trying to wave one more time before you croak. This game was way ahead of it's time.....
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Tim
United States
San Antonio
Texas
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One of the few "long games" I'm interested in trying. Not quite interested enough to spring for a copy myself, but if someone in my group had it, I'd love to give it a shot.
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  • Posted Sun Sep 18, 2011 7:47 am
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Tim
United States
San Antonio
Texas
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cornjob wrote:
This one is fantastic. But I don't really get the "long" comments. Its pretty typically in the 90-120 minute range.


Yeah, I may have been mistaken. BGG lists it at 75 minutes, but I had seen some forum posts implying that it takes much longer than that. I'll soon find out, as I've decided to acquire a copy.
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  • Posted Wed Sep 21, 2011 6:42 pm
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Nate Sandall
United States
Portland
Oregon
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tofarley wrote:
cornjob wrote:
This one is fantastic. But I don't really get the "long" comments. Its pretty typically in the 90-120 minute range.


Yeah, I may have been mistaken. BGG lists it at 75 minutes, but I had seen some forum posts implying that it takes much longer than that. I'll soon find out, as I've decided to acquire a copy.


I've heard of people negotiating in this game and making it drag that way. Pffffft:yuk
we don't need negotiation. Off to Siberia with you!
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  • Posted Thu Sep 22, 2011 4:39 am
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New Zealand
Christchurch
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tofarley wrote:
cornjob wrote:
This one is fantastic. But I don't really get the "long" comments. Its pretty typically in the 90-120 minute range.


Yeah, I may have been mistaken. BGG lists it at 75 minutes, but I had seen some forum posts implying that it takes much longer than that. I'll soon find out, as I've decided to acquire a copy.


I'm hunting as well!
Can't afford it just now but if I keep my eyes open one will pop up sometime.
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  • Posted Thu Sep 22, 2011 4:41 am
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alan beaumont
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LONDON
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Cavedog_pdx wrote:
I've heard of people negotiating in this game and making it drag that way. Pffffft:yuk
we don't need negotiation. Off to Siberia with you!

It's much more fun to slow down the game by making a speech denouncing the crimes of the guilty victim, just before the die roll!
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  • Posted Thu Sep 22, 2011 6:15 pm
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10. Board Game: Heimlich & Co. [Average Rating:6.43 Overall Rank:1007]
Mark Klassen
Canada
Mission
British Columbia
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From 1984

One of Kramer`s best. Seriously.
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Tim
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San Antonio
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Nice timing. I've been looking at this one really hard lately. I like hidden role / agenda thing, but some of the others (Clans springs to mind) didn't quite do it for me.
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  • Edited Sun Sep 18, 2011 7:56 am
  • Posted Sun Sep 18, 2011 7:48 am
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EXTRA AVOCADO!
United States

California
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Jythier wrote:
I once invented a maneuver for this game.


I'm listening...
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  • Posted Sun Sep 18, 2011 9:37 pm
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Luk Van Baelen
Belgium
Beerse [near Turnhout]
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tofarley wrote:
Nice timing. I've been looking at this one really hard lately. I like hidden role / agenda thing, but some of the others (Clans springs to mind) didn't quite do it for me.

6 euros second hand in Essen: loads of them
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  • Posted Mon Sep 19, 2011 9:24 am
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Ed G.
United States
Fort Wayne
Indiana
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Jythier wrote:
I once invented a maneuver for this game.


Isn't it more of a gesture?
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  • Posted Mon Sep 19, 2011 7:29 pm
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Christchurch
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I now own this!
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  • Posted Mon Dec 5, 2011 6:53 pm
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11. Board Game: Cosmic Encounter [Average Rating:6.98 Overall Rank:376]
Klaus Brune
United States
Torrance
California
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34 years old and still one of the best. Especially now that there's finally a decent remake.
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Tim
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San Antonio
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Cosmic is one of my favorite games, and I was never exposed to it prior to the FFG release. It's a great game with lots of subtle strategy. Most of the time I don't see my optimal strategy until after the game ends, and it's too late. You'll never see that particular mix of races/powers again. I love it. The only downside is that it really seems like a game you want to play regularly with the same group so that everyone's on the same page. I am at the point where I want to play with two hidden powers at the start of the game, but we are usually teaching the game to a few new people (not that that's a bad thing, fresh blood in the hobby is always nice) so we have to tone it down so they can follow along.
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  • Posted Sun Sep 18, 2011 7:52 am
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Nomadic Gamer
United States
Palatine
Illinois
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Cosmic is a system- you have to assemble a game out of it.
Many powers make for stupid/boring play (Laser/Virus/etc.)
That's why you have to limit the powers/flares. Make a base learning game, then
let players pick powers after they've played a game.
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  • Posted Wed Sep 21, 2011 9:15 pm
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davedanger wrote:
Cosmic is a system- you have to assemble a game out of it.
Many powers make for stupid/boring play (Laser/Virus/etc.)
That's why you have to limit the powers/flares. Make a base learning game, then
let players pick powers after they've played a game.


I've noticed this with Magic. To get respect for my favourite games do I need to start referring to them as a system?
EG:
"The Junta system has a range of options and rules making it one of the more exciting game options available"












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  • Posted Wed Sep 21, 2011 10:00 pm
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Troy
Canada
Stratford
Ontario
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luckyjim wrote:
I dug this one out recently. It didn't work. I had a power so strong that I could win in spite of everyone ganging up on me.
There's asymmetric and then there's broken.


But that is part of the fun. This game isn't about playing alone - it's about trying to maximize your gain while keeping the strong player from stepping all over everyone else.
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  • Posted Thu Sep 22, 2011 3:01 am
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Fraser
Australia
Melbourne
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Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
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Doesn't even need a "decent remake", I am more than happy with my Eon edition.
 
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  • Posted Fri Dec 30, 2011 11:23 pm
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12. Board Game: Triplanetary [Average Rating:6.67 Overall Rank:2900]
Tim
United States
San Antonio
Texas
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I broke out this gem from 1973 recently and it's gotten a fantastic response from everyone who's played it. I even managed to schedule a game at my house with one of my local gaming friends for a night of only Triplanetary and pizza (I almost *never* get to do that). My favorite comment was when some old school grognard walk by our table at the local gaming store and whispered to his friend, "That looks like Triplanetary?! I haven't seen that game in years."

The simple vector-movement mechanic and the awesome (if corny) scenarios really make this game a winner. At the end of one play, my friend said, "We just played out our own sci-fi action movie in the time it would take to watch one." (paraphrasing a bit, I didn't write down his quote).

The movement system is simple. Every turn your ship will travel the exact same speed and heading that it traveled in a previous turn unless you expend fuel to modify the trajectory, or use the gravity well of nearby planets to alter your course.

The scenarios are crazy fun... including insane objectives like suicide bombing runs, piracy, etc. Great, great game.

Sadly, Steve Jackson games purchased the rights to this game from GDW sometime circa 1990 and has yet to give it the reprint it so greatly deserves. Here is a quote from Steve Jackson himself at the time:

Quote:
It is an excellent game; its clean, playable simulation of inertial movement, with gravity, can't be improved on. I know; I've tried. For at least ten years, I've played around with various space movement systems. The closer I got to something that was both realistic and playable, the more it looked like Triplanetary.


See the full article here: http://www.sjgames.com/gurps/Roleplayer/Roleplayer19/Triplan...

Unfortunately, it hasn't seen a reprint since 1981. Though an occasional forum post at the sjgames website asking to see it revised and re-released shows that there are still others out there who feel the same as I do.
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Chris
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Huntington Station
New York
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Quote:
Steve Jackson games purchased the rights to this game from GDW sometime circa 1990

I participated in a playtest with Steve Jackson at that time and we all had a load of fun, largely because he was so enthusiastic. We played it vanilla, and then tried a number of variants, had a blast but no rules changes seemed to improve the game. The desire was to make the game shorter, better playable with mixed numbers of players, be more 'scientific', and be amenable to variants, scenarios, and maybe expansions. I may have a playtest copy of this somewhere.

It was a surprise that he didn't later publish the game, but word was that further playtests had the same result and he couldn't get completely satisfied. Maybe it should have been published as a 'kit' of sorts.
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  • Posted Mon Sep 19, 2011 5:39 pm
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Ryan Hendricks
United States
San Antonio
Texas
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Out of all the games on this list, this is the one that has me saying the most, "Why are not everyone playing Triplanetary?" It's movement is simple yet requires you to plan ahead making it fast but mentally stimulating when you get the hang of it. The scenarios are simple but always have fun twists to them. This one really deserves a lot more playing.
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  • Posted Thu Dec 1, 2011 3:39 pm
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13. Board Game: Bohnanza [Average Rating:7.13 Overall Rank:209]
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New Zealand
Christchurch
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From 1997

A simple yet well balanced game of bean farming.
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Alberto Casarrubios
Spain
Madrid
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Bohnanza an "older" game? Man, now I feel old. cry
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  • Posted Sun Sep 18, 2011 1:15 pm
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J. H.
United States
Metro Detroit Area
Michigan
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This is still in regular rotation in our group. Fun, light, but deeper than you might think at first blush.
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  • Posted Tue Sep 20, 2011 12:31 am
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Tegs
Australia
Canberra
ACT
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This is one of my most played games (along with Samurai, which is also over 10 years old)
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  • Posted Tue Sep 20, 2011 8:45 am
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14. Board Game: El Grande [Average Rating:7.89 Overall Rank:13]
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from 1995

Still a brilliant game of area control and bidding
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David Brown
United Kingdom

Stockport
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Again, another one we played at my local wargaming club yesterday. Sometimes we can't be arsed with a complex wargame and breakout some Euro's instead.

I bought my copy, 2nd hand, about a year ago and this was only it's second outing. Great game
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  • Posted Sun Sep 18, 2011 9:53 am
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Nevin Ball
United States
Dallas
Texas
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I played El Grande for the first time a couple of months ago and really enjoyed it.
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  • Posted Mon Sep 19, 2011 7:59 pm
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Christian Monterroso
Canada
Waterloo
Ontario
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I love this game. I do enjoy playing it most with exactly 5 players, though. Excellent all around.

It makes me sad to see it performing so poorly on this poll:
Item for Geeklist "ROUND 17: Top 100 Relegation/Promotion Battle (POLL CLOSED)"
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  • Posted Mon Sep 19, 2011 10:11 pm
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Greg Todd
United Kingdom
Nottingham
Notts
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I had this. Played it a couple of time with my group. Sold it.
Really, really dull game, with no theme or flavour, little strategy, and just like every other euro. This is one that has rightly gome to the dustbin of history.
Euros have come on so far since this game's heyday.
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  • Posted Tue Sep 20, 2011 7:34 pm
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Joe Gola
United States
Redding
Connecticut
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I got my copy in the late '90s and it's still one of my favorites. I strongly disagree with the notion that it only plays well with five. Never tried the expansions.
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  • Posted Wed Sep 21, 2011 5:24 pm
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15. Board Game: Tigris & Euphrates [Average Rating:7.88 Overall Rank:15]
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This is 14 years old - 1997 and still a fantastic game.
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William Baldwin
United States
Huber Heights
Ohio
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Played 2 weeks ago.
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  • Posted Sun Sep 18, 2011 2:55 pm
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Dick Hunt
United States
Ovid
Michigan
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It's hard to think of the #14-rated game on BoardGameGeek as one that "hardly anyone plays anymore..."
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  • Posted Wed Sep 21, 2011 4:37 am
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Juan Medina
United States
Cibolo
Texas
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Board games rule my life, and my wife's. That is a good thing, believe it or not ;)
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DSHStratRat2 wrote:
It's hard to think of the #14-rated game on BoardGameGeek as one that "hardly anyone plays anymore..."


The spirit of the list does not strictly imply that these games are not played anymore, but that there are tons of games over ten years old that are awesome. It attempts to highlight that the "cult of the new" may make us overlook fantastic games that have been there for quite a bit.
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  • Posted Wed Sep 21, 2011 9:26 am
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And I now own this as well
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  • Posted Mon Dec 5, 2011 6:55 pm
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Martí Cabré

Terrassa
Catalonia
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I've been playing the iPad version against the AI and it's quite entertaining.
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  • Posted Thu Dec 29, 2011 7:00 pm
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16. Board Game: Mr. President [Average Rating:6.00 Unranked]
Enrico Viglino
United States
Phoenix, AZ
Arizona
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Probably my favorite of the great
line of 3M games.
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John Bandettini
United Kingdom
London
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One of my favourite political games. Not that it had that much competition until Jason Matthews and Christian Leonhard started designing games.
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  • Posted Sun Sep 18, 2011 3:39 pm
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Alex Bagosy
United States
Ladera Ranch
California
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Yes indeed, quite a classic. And the older versions are worth having, simply because the political landscape is so different, and therefore, the game is more challenging, and a learning experience, as a result.
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  • Posted Sun Sep 18, 2011 6:23 pm
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17. Board Game: Task Force [Average Rating:6.65 Overall Rank:4052]
steven slater
England

County of Essex
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Still my favourite naval game. I have seen thius sit on bring and buys for £5 and not sell, its a crime.
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Tim
United States
San Antonio
Texas
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Interesting. I don't think enough games utilize the "search" aspect of search and destroy. Seems like it would make for a good geeklist. whistle
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  • Posted Sun Sep 18, 2011 4:55 pm
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18. Board Game: The Fury of Dracula [Average Rating:7.04 Overall Rank:650]
steven slater
England

County of Essex
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Not the new one (I don't own it, and see no reason to) the superb 1987 one, back in the days when GW produced origional (well not that origional) and interesting games.
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Steven
do you see these sorts of games available for sale in England?

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  • Posted Sun Sep 18, 2011 12:19 pm
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steven slater
England

County of Essex
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SamNzed wrote:
Steven
do you see these sorts of games available for sale in England?



Very rarely, but occasionally. I picked up Fury of Dracula about two years ago at SELWG for £5 I think. This year I got the first edition of history of the world and Merchants of Venus for (about) £4 each at the Rampage. I also picked up Gibson’s Civilisation in a charity shop (need to add this me thinks). A few years ago I picked up White Bear Red moon for a pittance on a bring and buy (Salute I think).
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  • Edited Sun Sep 18, 2011 12:31 pm
  • Posted Sun Sep 18, 2011 12:28 pm
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60th Regiment O'Foote
United States
Claremont
New Hampshire
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I was working on an Artscow version of these cards (old ones beat) and a friend at work, looking over my shoulder, said that it looked familiar to him and invites me over to his place to inspect. I inspect...he doesn't want...now I own 2 copies as he didn't want because it has sat unplayed for too many years. Great game.
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  • Posted Mon Sep 19, 2011 11:31 am
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Was George Orwell an Optimist?
United States
Corvallis
Oregon
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I've rated nearly 400 games, and given only three 10s. This is one of them.
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  • Posted Fri Sep 23, 2011 7:30 am
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Ken B.
United States
Fayetteville
Tennessee
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I know it's not a popular opinion, but the new Fury of Dracula is embarrassingly better than the old one. In that you don't have to have Dracula not "play a certain way" to actually be an enjoyable game.
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  • Posted Fri Dec 30, 2011 1:01 am
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19. RPG Item: Space: 1889 [Average Rating:7.38 Overall Rank:294]
steven slater
England

County of Essex
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Running this now, it has all of the good features of origional traveller, but none of the anoying ones.
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Stephen Coney
Croatia
Zaprešić
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Just the idea of this game has enchanted me since I saw it back in the late 80's.
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  • Posted Tue Sep 20, 2011 7:48 pm
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mike majorowski
United States
Quincy
Massachusetts
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this has been re-done with a Savage Worlds supplement.
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  • Posted Thu Sep 22, 2011 3:30 am
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Chad Burnett
United States
Fort Wayne
Indiana
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The original Steampunk.
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  • Posted Fri Dec 30, 2011 9:58 pm
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20. RPG Item: Aftermath! [Average Rating:6.45 Overall Rank:3635]
steven slater
England

County of Essex
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Still the best post apocalyptic RPG, with Morrow comming a close second (it simpler)
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Christian Link
United States
Basalt
Colorado
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Many many years ago, on what seems like a planet far away...I always exploited its many facets to GM this game in a gritty way. I remember it being fun just scavenging seemingly inactive areas before a mission. Then I starting playing Fallout and the box to this hasn't seen the light of day since.
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  • Posted Sun Sep 18, 2011 1:26 pm
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David Debien
United States
Round Rock
Texas
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DarkTori wrote:
Picked this up at a library sale for a dollar some time in the 90s. I read the rules and thought they would be great but could never get any enthusiasm for anyone to try it (or anything outside if White Wolf at that time). I sold it on Ebay before my first move out of the US. Made a nice profit and the buyer wrote me a nice long e-mail about how the game brought back memories and he was looking forward to playing it again after selling it years ago. Now I find myself in that position too.


Fantasy Games Unlimited is still in business and they sell Aftermath! new for $24 as well as a number of adventures and source books.
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  • Posted Mon Sep 19, 2011 3:14 pm
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Ocean Druen
United States
Mundelein
Illinois
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casualgod wrote:

Fantasy Games Unlimited is still in business and they sell Aftermath! new for $24 as well as a number of adventures and source books.


The good news of the day that is going to take money out of my boardgaiming budget.
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  • Posted Mon Sep 19, 2011 3:21 pm
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Christian Link
United States
Basalt
Colorado
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casualgod wrote:
I have been playing Aftermath! for about 25 years and my home rules have streamlined the system by quite a lot.


My god man...too bad they didn't have RPG geek 25 years ago so I could find you.

I steamlined mine by using TMNT RPG (or Recon) rules and adapting it to the rest. (easy, considering percentile dice rolls) Laugh and point fingers .......now.
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  • Posted Wed Sep 21, 2011 9:00 am
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Shanya Almafeta
United States
Kansas City
Missouri
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Four words: Shark critical hit tables.
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  • Posted Wed Sep 21, 2011 8:35 pm
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21. Board Game: Executive Decision [Average Rating:6.03 Overall Rank:2928]
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New Zealand
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1971- another Sid Sackson


This isn't a game I've played but I've see it around and it ranks 5.7
I have no idea what it's like.
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David Bohnenberger
United States
Swarthmore
Pennsylvania
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This is an extremely "dry" game of supply-and-demand. It does appeal to some folks (Yes, I do have a copy). Finding players can be difficult!
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  • Posted Sun Sep 18, 2011 1:33 pm
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Jay LaFountain
United States
Coldwater
Michigan
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The original box cover art was of the Sahara desert.
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  • Posted Sun Sep 18, 2011 6:50 pm
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Pittsburgh
Pennsylvania
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I recently played my first game of this and it was pretty sweet. You need the right crowd for it to go over, because like many Sackson games, it's just that a game. Mechanically this game runs like a finely tuned watch, the "theme" is not taken into consideration in the implementation of the game though. If you like thinking/double-thinking/out-thinking your friends in a blind bid, I can't think of a game you'd enjoy more.
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  • Posted Mon Sep 19, 2011 10:29 pm
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b holle
United States

Minnesota
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Picked this up at a thrift store for $3 a couple months ago - unpunched.

Didn't know anything about it but love the WASPs on the cover. Especially the guy talking on the 'corded' phone and the Tom Selleck looking guy.
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  • Posted Wed Sep 21, 2011 7:32 pm
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Juan José Fernández Quiroga
Chile
Santiago
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I've played this a lot of times. Is, indeed, very dry, but is a great simulation game. People who love maths will like it a lot.
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  • Posted Fri Sep 23, 2011 5:56 am
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22. Board Game: Civilization [Average Rating:7.57 Overall Rank:87]
steven slater
England

County of Essex
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Great game, if you have all day.
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Robert Mills
United Kingdom

wales
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Only 1 day?? It took me 2 days to play to about 80% back in the day, the guy who owned the game would take forever to play his turn- i think i went to the loo and had a cup of tea once and he still hadnt finished his turn
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  • Posted Sun Sep 18, 2011 12:47 pm
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steven slater
England

County of Essex
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Philip Thomas wrote:
16 hours with 7 players on the one occasion I played it (my 18th birthday). Most players new though.


Well done.
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  • Posted Sun Sep 18, 2011 8:55 pm
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Jeremy Fridy
United States
Kent
Ohio
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We usually used Advanced Civ and a time limit of maybe 5 hours. Some people who played later said they had never imagined how good a game like that would be.
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  • Posted Mon Sep 19, 2011 5:53 am
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Matt Robertson
Canada
Regina
Saskatchewan
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We used to play this on New Year's day with two other couples. They stopped hosting a few years ago, so I recently got a copy of Civ and Advanced Civ. Now to learn the rules...
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  • Posted Mon Sep 19, 2011 3:25 pm
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John Burt
Canada
Saskatoon
Saskatchewan
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Bixby wrote:
We used to play this on New Year's day with two other couples. They stopped hosting a few years ago, so I recently got a copy of Civ and Advanced Civ. Now to learn the rules...


Cool!

What time are we getting together?
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  • Posted Tue Sep 20, 2011 1:25 am
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23. Board Game: Dune [Average Rating:7.63 Overall Rank:91]
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1979

Again I haven't played this but in this case it ranks highly and is sought after
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Christian Link
United States
Basalt
Colorado
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This list, in my opinion, should start with this entry...
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  • Posted Sun Sep 18, 2011 1:26 pm
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Greg Todd
United Kingdom
Nottingham
Notts
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This is one of the few old games that my group really liked.
It's long and somewhat fiddly in chromey rules, but the quality of the design and theming shows through. I love the way the player powers really make each side feel different.
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  • Posted Tue Sep 20, 2011 7:41 pm
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Chester Ogborn
United States
Albuquerque
New Mexico
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This is a masterpiece.
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  • Posted Wed Sep 21, 2011 5:35 pm
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Was George Orwell an Optimist?
United States
Corvallis
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By the same design team as Cosmic Encounter; of the two of them, I'd much prefer to play Dune.
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  • Posted Fri Sep 23, 2011 7:32 am
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Martí Cabré

Terrassa
Catalonia
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I think the system is quite similar to Battle for Baghdad
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  • Posted Thu Dec 29, 2011 7:01 pm
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24. RPG Item: The Morrow Project [Average Rating:6.47 Overall Rank:2713]
steven slater
England

County of Essex
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I sadi it so i'll add it (well no one else has). Second best post apocalypic RPG.
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David Debien
United States
Round Rock
Texas
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I have it, but haven't played it in around 20 years. I like it more as a resource than a game system. The premise is what makes this one neat. I have run a Morrow Project campagin setting using Aftermath! rules set in my home town of Austin.
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  • Posted Sun Sep 18, 2011 7:04 pm
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Christopher Taylor
United States
Lake Forest
California
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I prefered The Morrow Project to "Aftermath!". TMP was actually playable in a reasonable time. ^_^

TMP was highly influential on Fallout, the computer RPG. I kept a complete collection on my bookshelf and referred to it often. It sat right next to about 100 GURPS books.
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  • Posted Tue Sep 20, 2011 5:44 pm
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25. Board Game: Cribbage [Average Rating:6.99 Overall Rank:332]
Charles Bone
United States
Columbia
Missouri
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Easily! the oldest game in my collection, and probably my favorite (and the only thing I currently play with standard cards). I often ask myself "why are not more people know how to play them some cribbage?"
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jumbit
China

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The only 2-player card game worth anything.
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  • Posted Sun Sep 18, 2011 7:09 pm
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Dougie LB
France

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Not too bothered about computer cribbage. Once played proper cribbage on a train from Toronto to Winnipeg, 301 up - losing pair bought the next beer, turned out to be a cheap way for me to get pleasantly hammered and slept it off on the next leg to Calgary - happy days!!
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  • Posted Wed Sep 21, 2011 3:07 pm
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Oxford
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jumbit wrote:
The only 2-player card game worth anything.

Piquet
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  • Posted Wed Sep 21, 2011 3:40 pm
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George Leach
United Kingdom
Salford
Greater Manchester
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David N wrote:
jumbit wrote:
The only 2-player card game worth anything.

Piquet

WYSIWYG
Haggis
Spit (not sure of it's BGG name)
are all very good games that match if not beat Cribbage for me.
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  • Posted Wed Sep 21, 2011 5:46 pm
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Aaron
United States
Huntington Beach
California
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someotherguy wrote:
The fact that it's solved, meaning you could never beat a computer at the game unless you just get dealt really good cards, ruins it for me. There is no computer program that plays Hold'em better than the best humans, and that makes Hold'em the only two-card card game worth anything in my house.


Meh, I haven't played a PC version I haven't beat. I play on Yahoo all the time but I have found the computer to be too easy. I'd love to play a game a little harder some time.
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Steve Bauer
United States
Gilbert
Arizona
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There is always the one guy in your group who doesn't like that game. The longer a game has been around the harder it is to bring it to the table.
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  • Posted Sun Sep 18, 2011 4:50 am
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Vincenzo De Concilio
Italy
Marghera
Venezia
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Quote:
So why are not everyone playing older games?


I think the problem is : we lack of time!
I played Junta 4-5 times in my life, and every game required at least 4 hours to finish...

Nice geeklist!
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  • Posted Wed Sep 21, 2011 7:46 am
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decnet76 wrote:

Nice geeklist!


grazie!
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  • Posted Thu Sep 22, 2011 4:29 am
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Lewis Goldberg
United States
Bonnots Mill
Missouri
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Just jumping on the thank-you-wagon. Thanks for this GL ... most appreciated.
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  • Posted Tue Dec 6, 2011 12:22 am
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lgoldberg wrote:
Just jumping on the thank-you-wagon. Thanks for this GL ... most appreciated.


thanks Lewis

I've been using it as a way to identify and get great games so I think we all win.
 
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  • Posted Tue Dec 6, 2011 12:25 am
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