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Against the Odds Magazine Games
Chris Farrell
United States
Cupertino
California
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I'm surprised this hasn't been done yet ... but here is a list of all the games published in Against the Odds magazine. Do people actually play these games? I've been tempted to try to play some of them, but the average ratings of the early games have deterred me (even if the sample size is rather small), along with my experience with the only one I've played, Go Tell the Spartans, which was truly horrendous.

So anyway, here they are along with my possibly ill-informed comments. The ones that most interest me are Kesselschlacth, Fortress Berlin, and The Big Push. Anyone played any of these? Are they any good? Worth the time and effort?
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1. Board Game: Hegemon [Average Rating:6.50 Unranked]
Chris Farrell
United States
Cupertino
California
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The debut game. My impression was that it was a little rules-heavy - given how much development and playtesting we expect from these things, I think they should be comparatively short and simple. Interesting, and I'm always a sucker for ancients, but due to the perceived complexity it never made in onto the playlist.
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2. Board Game: Khe Sanh, 1968 [Average Rating:5.86 Unranked]
Chris Farrell
United States
Cupertino
California
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From veteran designer John Prados. Looked rather interesting.
 
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3. Board Game: Kesselschlacht [Average Rating:5.87 Overall Rank:8219]
Chris Farrell
United States
Cupertino
California
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From Perry Moore. This is the first game I thought truly had potential. The system was pretty standard for an operational WWII game, the situation is interesting, and I love the graphics - I think ATO generally does an excellent job with trying out new stuff on the graphical front, even if it sometimes backfires (like those day-glo counters in Fortress Berlin). I still think the look of this game is about their best effort.
 
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4. Board Game: Napoleon at the Berezina [Average Rating:6.66 Overall Rank:5650]
Chris Farrell
United States
Cupertino
California
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Rob Markham. Another game with nice graphics, but I'm generally not enamored of solitaire systems like this. Also, the catastrophic experience with Markham's later game, Go Tell the Spartans, has not inspired me to go back and check this out.
 
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5. Board Game: North Wind Rain [Average Rating:6.57 Unranked]
Chris Farrell
United States
Cupertino
California
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This is another graphically quite successful effort in my opinion. An interesting situation and a reasonably straightforward system, but again no chance to actually play.
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6. Board Game: Go Tell the Spartans [Average Rating:4.31 Overall Rank:10416]
Chris Farrell
United States
Cupertino
California
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Rob Markham. This is the one that discouraged me. For a blow-by-blow of the horror that is this game, you can go here:

http://homepage.mac.com/c_farrell/iblog/C1070818615/E1136878...

I hear there is a second edition of the rules, but I was not inspired to really care.
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7. Board Game: A Dark and Bloody Ground [Average Rating:5.51 Overall Rank:8779]
Chris Farrell
United States
Cupertino
California
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Perhaps a bit unfair, but the historical article on the game put me off actually trying to play the game itself. The situation seems so hopeless for the Native Americans ... it was just a question of whether the US was serious about the whole thing. Some interesting ideas in the game, but the raters here haven't been too kind.
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8. Board Game: Fortress Berlin [Average Rating:6.43 Overall Rank:4353]
Chris Farrell
United States
Cupertino
California
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Another one from veteran designer John Prados. Another reasonably promising-looking game, with a great map and the, uh, bright counters. Once again, the raters have not been overly kind.
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9. Board Game: Suleiman the Magnificent [Average Rating:6.62 Overall Rank:5585]
Chris Farrell
United States
Cupertino
California
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Richard Berg makes an appearance. Apparently a lighter version of his Men of Iron rules and cousin to Great Battles of History. The topic didn't grab me, although I do have some interest in Men of Iron. I'd play but it's back in the queue a bit on interest level.
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10. Board Game: Into a Bear Trap: The Battle for Grozny, January 1995 [Average Rating:6.60 Overall Rank:5663]
Chris Farrell
United States
Cupertino
California
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Another design from the fairly reliable Perry Moore (I like Landships!). A chit-pick game of modern urban warfare. The historical article seemed a little one-sided to me, so it got off on the wrong foot. The ratings are good, but of course the sample size is miniscule and it's not clear if one rater has actually played.
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11. Board Game: The Big Push: The Battle of the Somme [Average Rating:6.29 Overall Rank:6986]
Chris Farrell
United States
Cupertino
California
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The Somme. The map uses squares. While not wanting to discourage people from trying new things, I was not enamored of squares the last time I saw them in a tactical-ish wargame (Phalanx' Waterloo), and I have to think that hexes have been used in preference post-Tactics for good reasons. This may seem kinda harsh, but my feeling is with all the games available to me, if you're going to do something like this you should sell me on the concept early in the process. Another game with very well-done graphics in my opinion. No ratings yet.
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12. Board Game: Chennault's First Fight [Average Rating:6.78 Overall Rank:6271]
Javier Romero
Spain
Cerdanyola
Barcelona
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13. Board Game: Bittereinder [Average Rating:6.28 Overall Rank:6333]
Javier Romero
Spain
Cerdanyola
Barcelona
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14. Board Game: War in the Aegean [Average Rating:5.58 Overall Rank:9062]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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Another ATO-Perry Moore partnership in games for ATO. This is ATO#14, a simulation of, yest another like Channualt's First Flight of the combined sea, ground and air operations that raged in the Aegean Sea from September to November 1943.

The game focuses on a single British brigade, the 234th's bold island hopping campaign. In time, the Germans countered and checked the advance, first at the island of Kos, and then later at Leros.

The war in the Aegean highlighted a clash of weapons systems, with the Luftwaffe controlling the air while the Royal Navy dominated the seas.

Each Game Turn represents one week. Each Impulse of a Game Turn can represent a variable amount of time within that week. A hex is approximately six and one half kilometers across. Ground units range in size from companies to regiments. Naval units represent a single vessel, although Torpedo Boats and MFP counters represent 2-3 vessels each. Each air counter represents approximately six aircraft.
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15. Board Game: Assault on Narvik [Average Rating:6.33 Unranked]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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The bonus game to ATO#14, with map inserted onto the rules itself. The game is designed by a graduate student's own thesis game from Philip Sabin's, a professor of Strategic Studies, conflict simulation course at King's College London. It is interesting to see how academic uses commercial wargames as a tool to develop wargames theroy and practices.
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16. Board Game: Cactus Throne: The Mexican War of 1862-1867 [Average Rating:5.91 Overall Rank:8341]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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ATO game #15. Mexican vs. French.
 
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17. Board Game: La vallée de la mort [Average Rating:5.39 Overall Rank:9122]
László K.
United States
Hopatcong
New Jersey
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ATO #16. The game, designed by Paul Rohrbaugh, covers the 1954 conflict between the French and Viet Minh at the Battle of Dien Bien Phu. This battle was noteworthy because it ended major French involvement in Indochina, and led to the partitioning of Vietnam into North and South. The failure of the French led to the escalation of US involvement in Vietnam. However, that is story for another time...
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18. Board Game: Toppling the Reich [Average Rating:5.46 Overall Rank:8908]
Mark Buetow
United States
Du Quoin
Illinois
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This is, I believe, ATO's first Annual. I have worked my way back up to serious wargames (after first giving them a go, mostly solitaire, way back in the 80s...) and decided to give ATO a try after playing Stand at Mortain

This really is a ConSim and look a bit complicated for what I'm used to, but I'm anxious to give it a go and enjoy the challenge (of the game as well as understanding the rules and mechanics).

I usually like to go full bore with something, so I've got a year's subscription to look forward to. So far, as much as I've read, the articles are interesting and informative.
 
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19. Board Game: Imperial Sunset: The Battle of Leyte Gulf 1944 [Average Rating:6.57 Overall Rank:6645]
László K.
United States
Hopatcong
New Jersey
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ATO #17. A WWII naval wargame designed by Mark Stille, it simulates the largest naval battle in history, the Battle of Leyte Gulf. Using task force movement, the game encompasses naval surface engagements and as well as air attacks.
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20. Board Game: Kulikovo 1380: The Golden Horde [Average Rating:6.81 Overall Rank:4543]
László K.
United States
Hopatcong
New Jersey
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ATO #18. Designed by veteran wargame designer Richard Berg, this game revolves around the Battle of Kulikovo between the Mongols and the Russians. Based on the same system used in ATO #9 Suleiman the Magnificent, the game requires that players activate their commands (units grouped together under the leadership of a commander are called a "command"), and then attempt maintain their 'in game' momentum via the game mechanic called: continuation. The winner is declared when his opponent's army reaches a predetermined 'flight' level (flight as in: "the act or an instance of running away; an escape").
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21. Board Game: Not War But Murder [Average Rating:7.08 Overall Rank:3091]
László K.
United States
Hopatcong
New Jersey
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ATO #19. The Battle of Cold Harbor (May 27-June 3, 1864) is the focus of this area impulse American Civil War game by Michael Rinella. Both the Union and Confederate forces are organized into corps and division-sized units (primarily). The Confederate player's task is two-fold: deny the Union player from achieving his victory points goal, while at the same time not suffering too many losses to become ineffectual. In the meantime, the Union player attempts to score enough victory points (through a variety of methods) to win the game on or before June 3rd; if he cannot, the Confederate player wins the game.
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22. Board Game: An Illusion of Victory: The Battle of Na San [Average Rating:5.89 Unranked]
Michel Boucher
Canada
Ottawa
Ontario
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This is included in game 17, but was not listed at the appropriate location.

It deals with the battle of Na San in which the French forces defeated the Viet Minh a year before Dien-Bien-Phu. This victory explains why the French were so sure of winning as they went to their final and most humiliating defeat in Indochina.

 
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23. Board Game: A Fatal Attraction: The Gallipoli Campaign [Average Rating:6.51 Overall Rank:6507]
Elijah Lau
Singapore
Singapore
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ATO #20

Paul Rohrbaugh's game on the Gallipoli campaign.
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24. Board Game: Look Away! [Average Rating:6.38 Unranked]
Elijah Lau
Singapore
Singapore
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ATO Annual 2007. This is the ATO magazine that could finally convince me to buy an ATO magazine. Not sure about subscribing but will probably pick this up anyway.
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25. Board Game: Day of the Chariot: Kadesh [Average Rating:5.98 Overall Rank:7729]
Marc Figueras

Barcelona
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Issue #21. A simulation of the battle of Kadesh between the Egyptians and the Hittites.
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