Upcoming Card-games [2012]
Stefano Castelli
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Again, after the succesfull and pyrotechnic geeklist about upcoming card games for 2010 and the following (and similarily acclaimed) geeklist about upcoming card games for 2011 it is time to create the new one for 2012.

Again, I'll list - and I'd like you to list - the upcoming card games, expansions for card games, promos for card games and whatever is related to card games which is being published in 2012.

Again (and three...), thanks a lot for any contribution.

UPDATE: Also, you can head here for the 2013 list.
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76. Board Game: King's Bounty [Average Rating:3.95 Unranked]
Stefano Castelli
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From the game page:
"Heralds carry tidings all through the land: the battle for King’s Bounty is at hand! Fearless adventurers from throughout the kingdom gather forces under their banners, while prominent lords fortify their castles to withstand a siege. The whole world has turned upside down in the fever of war: dwarves have been seen defending the elves’ woodland strongholds against legions of the undead, great dragons have razed ancient obelisks to the ground, while heroes have used both brute force and cunning to capture enemy castles. The King can barely keep up with awarding commanders their well-earned titles for valor and heroism on the field of battle, and there’s not a single distinguished title that hasn’t already changed hands at least a dozen times. After all, it’s not the strength of your castle or the size of your army that counts — only the favor of the supreme ruler will decide who ultimately merits receiving the King’s Bounty.

Based on the bestselling video game of the same name, King’s Bounty is a board game that’s played with cards. The players take control of one of five races — elves, dwarves, orcs, humans or the undead — and use their armies to capture castles and obelisks, earning victory points in the process. However, the main battle will be fought over titles, which are far more valuable than land in ensuring victory. At the end of the match, the players who have completed the required objectives earn the titles and the victory points that go with them. Finally, the scores get tallied up, and a winner is determined."
 
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77. Board Game: Das kleine Bankett und andere Abenteuer [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
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From the game page:
"The playing area for Das kleine Bankett und andere Abenteuer ("The Little Banquet and Other Adventures") in most of the game's scenarios is a tad unusual: a circle of chairs, with players starting each round by standing behind a chair. The players represent kids from different countries, specifically brothers and sisters who are accompanied by a pet, and they want to solve puzzles, quests and tasks while meeting and playing with one another. More specifically, some scenarios involve cooperative tasks, while another might have you compete against everyone in a race. Each scenario has been designed to be replayable numerous times.

Once a scenario begins, a golden "ball" will be put into play from the starting point, moving either clockwise or anticlockwise. As soon as the golden ball reaches the first standing player, this player is in charge and can choose to act. Every player has a character card, which depicts his available moves on its backside. Once the player chooses an action, it will likely require other players to move, so the succession of players will change in the circle of chairs.

After his action, the player sits and hands the golden ball to the next player adjacent to him. The next standing player who receives the golden ball takes his turn, and play continues until all players are seated. At this point you check whether you've met any of the winning conditions of the scenario, such as placing members of your faction near goals or hidden treasures, or handing someone a gift. If you manage to exchange places at the right time with your partners, you can achieve different goals; since each character has different abilities to move others around or place themselves near a goal, players often have multiple solutions on their fingertips – assuming they can find them in time.

Each character also has a loyal pet shown on its card. The pets can be one of two classes – Growler or Kuddler – and each class has its own specific move. If needed, a pet's owner can decide to use the action of his pet instead of his own."
 
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78. Board Game: Kleine Fotosafari [Average Rating:5.92 Overall Rank:7431]
Stefano Castelli
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New card game from Abacus Spiele, by Tanja Triminek.

From the game page:
"In Kleine Fotosafari, players try to take pictures of certain animals while on safari – and not only is the kind of animals being photographed important, but also the sequence of the animals in the picture. Cleverly switching the order of animals is the key to winning."
 
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79. Board Game: Knights of Ten [Average Rating:7.33 Overall Rank:6074]
Stefano Castelli
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Fantasy trick-taking game for two or four players. With lovely artwork.

From the game page:
"Knights of Ten is primarily a game for two, but can also be played by four competing in teams. You're trying to collect as much gold as possible each round, and the player (team) with the most gold after the predetermined number of rounds wins.

Each round, players start with seven cards in hand; cards feature numbers from 1 to 10, as well as negative numbers, cards that can be either positive or negative, and special plays such as the dragon and wizard. One player leads by playing a card to her "horde" (the table in front of her); if she plays a 1, she can play again immediately. The next player must follow – playing to his own horde first – and have an equal or higher total in his horde at the end of his turn. If he can't, he loses the trick; if he can, the opponent gets to play again and play continues back-and-forth until one player loses.

Whoever wins collects 1 gold, plus 1 Gold for each Gold card in the pot. The winner draws one card and either keeps it or keeps the next card in the deck; the loser draws two cards (one of them being the card left by the other player, if any). Play continues until all 16 Gold have been claimed, at which point a winner is determined for the round.

In a four-player game, you and your teammate share a horde and take turns playing into it."
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80. Board Game: Kumbu: Dubbelzijdig Kaartspel [Average Rating:5.94 Overall Rank:8063]
Stefano Castelli
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From the game page:
"Kumbu - Dubbelzijdig Kaartspel is the cardgame version of Kumbu. Both games can be played with the same rules, but the cardgame now has more variants.
Kumbu Memo is the same as in the original: the doublesided cards are placed on the table. On your turn, turn over two cards. If they are the same, you win those cards, if not, they stay turned over. So not only will you have to remember what is where, but also what is on the other side of the card.

Kumbu Pesten is a Crazy Eights variant. On your turn you can choose either side of the card. To place a card on the stack, either place the same number or a number to make the total 10. A zero card can always be placed. The card you put on the stack goes facedown, so now the back of the card is shown.

Kumbi Zabuni a Perudo variant. All players will get 5 cards in front of them. Backsides are only known to the owner. Now every player in turn can either call or bet. A bet has to be higher than the previous bet. If you do not believe the bet, you can call it. The losing player will have one less card in the next round.

Kumbu Kadi a simple cardgame in which highest cards score - place your card in the middle and count both front and back. Highest number wins.

On the Rielekst website more games and variants will be added in time."
 
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81. Board Game: The Last Edda [Average Rating:0.00 Unranked]
Stefano Castelli
Italy
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Nordic mythology-themed deck building card game.

From the game page:
"The great World Tree is rotting...

The forces of Asgard and Vanaheim have turned against one another. The minions of Jotunheim and Svartalfheim have gone insane. Diseased, toxic creatures spew forth into Midgard, and the gods, once protectors of that land, have forsaken humankind in their blind rage against one another. Once their sacred protectorate, Midgard is now their battleground.

In The Last Edda, players take on the role of one of six Norse gods and do battle, taking control of the monstrosities pouring out of the tainted Yggdrasil, in order to defeat their rival.

The Last Edda blends the mechanics of player combat and deck building card games. Each turn, a player has the option of directing monsters from a common pool at his opponent, while his opponent has the opportunity to defend the attack by playing unit cards from his hand. The turn also provides an opportunity for players to buy cards from personal and common supplies, and construct buildings and artifacts that remain in play and help you to defend and attack more effectively.

Yggdrasil, the World Tree is rotting. The air grows colder and drier by the data. Murmurs of Fimbulvetr and Ragnarok can be heard across Midgard. Which of the gods is strong enough to survive the coming storm?"
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82. Board Game: Legacy: Gears of Time [Average Rating:7.20 Overall Rank:991]
Stefano Castelli
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From the game page:
"Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies.

Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one).

As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.

Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline.

Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present.

here are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.

By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more."
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83. Board Game: Lemonade Stand [Average Rating:6.17 Overall Rank:3922]
Stefano Castelli
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Lemon-flavoured card game by Mayday Games (yes, the ones who sell sleeves).

Currently on Kickstarter.

From the game page:
"Did you ever play the old computer game “Lemonade Stand” on the Apple IIe computer? Well we did and we loved it! It was a simple, fun, educational game that really influenced a lot of people growing up in the early 80s. We have been trying for a couple of years to recreate the simplicity yet realistic feel of this classic game. We wanted to recreate this experience in a card game, yet keep the supply and demand calculations and complex math to a minimum. Designer Trevor Cram was able to create what we hope you will agree is a simple, unique game that allows young and old alike to participate in their own business of setting prices, stocking inventory and making advertising decisions. Each of these decisions will affect the profits or losses each player realizes, coupled with external forces like the weather and other players special action cards. "
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84. Board Game: Lexicons of Dueling [Average Rating:7.89 Unranked]
Stefano Castelli
Italy
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Dueling card game right now on kickstarter.

From the game page:
"Lexicons of Dueling is fast to learn, fast to play, and has hundreds of possible variations to the outcome of a battle! The cards are very easy to understand. The tactics are not just in the cards, it involves you learning your opponent’s style, the way they are thinking, and trying to figure out their next move! While they do the same to you! Each card has defense/attack/body positioning and weapon flow represented in such a way that you could even imagine the actions you are performing as you play."
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85. Board Game: Libertalia [Average Rating:7.31 Overall Rank:221]
Stefano Castelli
Italy
Rome
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Along with the Netrunner reprint this one is my most-wanted card game of 2012.

Already played it, it is a very good game.

From the game page:
"Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!

In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!"
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86. Board Game: Like: The Social Game [Average Rating:6.33 Overall Rank:9711]
Stefano Castelli
Italy
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From the game page:
"Challenge your rivals to the very last Like! Grow your reputation! Get the most Friends!

In this game you play as a User of Status, the most popular social network in the world.
Become the Troll — that irreverent provocateur — and challenge the other Users by tagging them in embarrassing posts.
Make your Fans comment by launching them in the Discussion and hope in "Like" results.
With the help of your cards and your Profile Superpower, try to get the highest consensus from your Fans to win the Discussion.
By spending Fans you earn during the game, you can buy new Friends and grow your reputation.
Make your Profile the most popular on the web, and show off the greatest number of Friends.
The winner of the game is the player who first owns 4 Friends.

CHALLENGES - Duel with other Users to the last Like and grow your popularity!
ALLIANCES - Help other Users to win particularly difficult challenges-in exchange for a reward, of course!
RHYTHM - Join the action at any time and press your advantage. Timing is everything!
IRONY - Take the roles of the most embarrassing personalities of the Web - do Nerd, Cheerleader, or Emo mean anything to you?
FUN - Develop more and more effective strategies and combos, and leave your adversaries astonished!"
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87. Board Game: Little Devils [Average Rating:6.19 Overall Rank:2973]
Stefano Castelli
Italy
Rome
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From the game page:
"Everybody is fond of teasing and challenging each other from time to time. In this game you try to saddle opposing players with negative cards, and every little devil scores a penalty point. But take care: You will not escape the "diabolical" plans of your opponents either. Little Devils is a devilishly fun trick-taking game you keep on playing...

Little Devils is a fluent trick-taking game with simple rules:
Players don't need to follow trump or suit and can play higher or lower than previously played cards.
The second card played – and not the first – determines the goal for that round."
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88. Board Game: Locke & Key: The Game [Average Rating:6.48 Overall Rank:2856]
Stefano Castelli
Italy
Rome
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Cooperative horror card-game based on a popular series of novels.

Too bad the author is currently unknown.

From the game page:
"Come meet the Locke family and take a tour of the mysterious Keyhouse...

Locke & Key tells the story of the Locke family and Keyhouse, an unlikely New England mansion that is home to fantastic keys that transform all who dare to use them . . .and a hate-filled creature that will not rest until it forces open the most terrible door of them all.

Competition and cooperation meet in this card game that dares you to overcome the supernatural challenges of Keyhouse. You and your fellow players will face these horrors together, but who will be by your side when the dust settles? On this journey, you’ll make decisions on when and where to help your fellow players, but your resources are not endless. Through careful management of your cards, you can help the family overcome challenges, and you’ll be rewarded for the assistance . . . sometimes.

Based on the New York Times bestselling graphic novel series from acclaimed suspense author Joe Hill and Eisner-nominated artist Gabriel Rodriguez."
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89. Board Game: The Lord of the Rings: The Battle for Middle-earth [Average Rating:5.28 Overall Rank:9819]
Stefano Castelli
Italy
Rome
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From the game page:
"The players battle on the side of Aragorn, Gandalf, Gimli, Legolas and other companions against the foes of Mordor.

There are always three enemy cards lying on the table. Each enemy card shows a combination of one (e.g. Orc patrol) to four (e.g. Balrog) symbols. There are six different symbols in the game (sword, axe, spear, bow, fist and shield). In order to beat the enemies, the players collect groups of companion cards (also showing symbols) in front of them. Once the symbols of a group matches one or more enemy cards, the player can sent this group to battle to win enemy cards. The group then is discarded.

On his turn a player can either play one companion card to one of his groups or start a new one and if possible attack or he drafts one card to his hand. If he drafts a Mordor card it is placed on the table and he can draft another card. Once the third Mordor card is placed on the table, there happens a counterattack and all players loose a card from their hand, their groups or even one of the enemies already won depending on the text of the Mordor card.

The game ends, when there are no enemies left. Each enemy card gives 1-10 victory points. The player with the most points wins the game."
 
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90. Board Game: The Lord of the Rings: The Fellowship of the Ring Deck-Building Game [Average Rating:6.98 Overall Rank:1196] [Average Rating:6.98 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"In The Lord of the Rings: The Fellowship of the Ring Deck-building Game, you take on the role of Frodo, Gandalf, Aragon or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.

Each player takes on the role of an iconic hero from The Lord of the Rings: The Fellowship of the Ring, including Aragorn, Frodo, Gandalf, Legolas, Gimli, Samwise, and Boromir. Each hero comes with a special power unique to that character and Usable only by that player.

Each player starts with his or her own basic ten-card deck and draws a hand of five cards each card. Power is the currency you will use to buy new, stronger cards to add to your desk. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies, Allies, Artifacts, Manuevers, and Locations.

To bolster their existing deck of cards, players use Power to acquire cards from "The Path", a large, central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises.

When a player has amassed enough Power, he or she may defeat more powerful enemies from the "Archenemy" deck. "Archenemy" cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring, including Saruman, and the Balrog, among others. When an "Archenemy" is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield, Mithril Armor, "You Shall Not Pass!" and several others.

The objective for each player is to acquire the most "Victory Points" at the end of the game. Nearly every card acquired during the game has a Victory Point value, with the "Archenemy" cards providing the most Victory Points. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game."
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91. Board Game: Mafioso: The Underworld Strategy Card Game [Average Rating:6.80 Unranked]
Stefano Castelli
Italy
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Second edition of this card game, now on Kickstarter.

From the game page:
"Mafioso is a game of cards and dice set in the seedy world of organized crime. In it two to five players must compete to build the most lucrative criminal empire while preventing their opponents from doing the same thing.
Players are each dealt a hand of seven cards from which they play Wiseguy cards to form a Crew, and then in turn use their Wiseguy's "stats" (Honor, Greed, Power, and Influence) to play Front Company and Racket cards to build wealth. They may also use their "stats" to play War cards to attack opposing Crews, destroy opposing Crews' Empires, or steal their opponents' Rackets for themselves. Also, they may attack enemy Crews directly using Dice attacks, forcing wiser, wealthier Crews to defend themselves with strategic use of their own resources such as Wiseguy Modifiers and Retaliation cards. As the game progresses, Rat cards are added to the deck, a threat to every Crew on the table.

The goal of Mafioso is to be the Crew with the most valuable Empire on the table at the end of the game, for only the crew with the most lucrative Empire will be chosen by Big Sal to remain a part of the Gouldini Crime Family, and the rest will be "fed to the fishes"."
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92. Board Game: Mayhem Mines [Average Rating:5.50 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"Mayhem Mines is a card game in which 2-4 players compete to collect the most treasure before tremors collapse the mine. The game takes between 10 and 25 minutes to play. In the game, players mine for treasure, sabotage other miners, and avoid traps and monsters such as the infamous Greedy Dragon!

Mayhem Mines is an incredibly simple card game with the objective being that at the end of the game, be the player that holds the most Treasure.

The game consists of of 4 types of cards.

Treasure Cards (Blue): These are what you are searching for! Have the most at the end of the game and you win!

Event Cards (Yellow): When you draw an event card its effect takes place immediately and you reveal the card and follow the text.

Actions Cards (Green): An action card is held in your hand until you wish to play it.

Tremor Cards (Red): Tremor cards are revealed and stay on the field.

The game is played by shuffling and dealing the entire deck of cards on to a play surface face down. Then on each of your turns you have two options, Search the Mine (pick up a card form the playing field), or Play an Action Card. Keep in mind, that some Actions Cards allow you to search as well!

This continues until 3 Tremors are caused by either revealing them in the mine or using the “Jack the Hammer” tremor causing card, the game ends immediately and a winner is determined. Add up the values of all your treasure cards. The player with the highest is crowned the winner."
 
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93. Board Game: Morels [Average Rating:7.17 Overall Rank:414]
Stefano Castelli
Italy
Rome
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From the game page:
"The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.

Morels is a strategic card game for 2 players. It uses two decks: a Day Deck (84 cards) that includes 10 different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values, one for selling and one for cooking. Selling 2 or more like mushrooms grants foraging sticks that expand your options in the forest (the running tableau of 8 face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of 3 or more like mushrooms, sizzling in butter or cider if the set is large enough, earns points toward winning the game. With poisonous mushrooms of ruinous effect and a hand-size limit to manage, card selection is a tricky proposition at every turn. Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead."
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94. Board Game: Mr. Card Game [Average Rating:6.29 Overall Rank:6250]
Stefano Castelli
Italy
Rome
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From the game page:
Introduction

Club seals, mance pasta (like a pastamancer), thiever accordions, all without the Internet—it’s Kingdom of Loathing in a box! Mr. Card Game is the official character building card game based upon the massive multiplayer online game Kingdom of Loathing.

How to Play

In Mr. Card Game, you play as Mr. Card Game, cousin to the (internet) famous Mr. Adventurer, the hero of the Kingdom of Loathing. Mr. Card Game is a rule-breaking, cross-classing monster killer on a quest to free King Ralph XI from the Naughty Sorceress. Using the equipment and stat cards you begin with, you will take on the monsters of the kingdom which stand in between you and the Naughty Sorceress. With each monster you kill, you will gain better stat cards and equipment as well as meat, the coin of the realm, which you can use to train the skills that will help you defeat bigger and nastier monsters. When you feel you're finally ready, you can call a march on the Sorceress' Tower. In this collective assault on the villainess of the Kingdom, whoever contributes the most to the victory against the Naughty Sorceress earns the right to free the King, therein winning the game and the right to lord it over his or her friends (friends not included with game).

Design Notes

The gameplay in Mr. Card Game is a hybrid of deck building and tableau management. Each player begins with a deck of one point stats and a set of basic newbie gear. On your turn, you have the opportunity to select one of the monsters on top of the location draft piles to kill. By defeating a monster, you receive a new item (displayed on the reverse side of the monster card) to add to your tableau, a new stat card to add to your deck and meat tokens you can use on subsequent turns to draft skills. Since monsters have different strengths and each provides a unique combination of item, stat gain and meat, each turn impacts the choices and capacities you will have on subsequent turns.

Strategically, Mr. Card Game is a game of drafting, not only drafting skills and items, but also the stat cards necessary to support those skills and items and use them most effectively. You want to plot a course through the locations in the game which maximizes the synergy of the skill and item cards you draft into your tableau with the stat cards you draft into your deck. Tactically, the game relies upon your management of your tableau, when to use or sell items, and how effectively you craft the hand of cards necessary to defeat your target or perhaps even win the game."
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95. Board Game: Munchkin 8: Half Horse, Will Travel [Average Rating:7.02 Unranked] [Average Rating:7.02 Unranked]
Stefano Castelli
Italy
Rome
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Did I mention that Munchkin will continue its glorious ride in 2012?

From the game page:
"Munchkin 8: Half Horse, Will Travel is a 112-card expansion for Munchkin that adds two new races to the game: Centaur and Lizard Guy. A myriad other new cards are included, such as race/class enhancers (Elite, Legendary, and Elder) and monsters (Gecko On The Telly, Centaurpede, and the Knight Mare).

The name for this expansion was selected via a contest. Users were asked to submit entries, and the Steve Jackson Games staff chose "Half Horse, Will Travel" – submitted by Michael Shore – as the best entry."
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96. Board Game: My Happy Farm [Average Rating:6.88 Overall Rank:2671]
Stefano Castelli
Italy
Rome
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Currently on Kickstarter, interesting card game about stretchy animals...

From the game page:
"My Happy Farm is a game in which players strive to become the best farmer.

All players have their own farm with four nice animals. They feed those cuties. Animals which are fed well fill their stomachs with tasty food, grow and become longer and longer, even reaching unnatural lengths. The longer your animal, the better a farmer you are. The owner of the longest animal receives bonus points. Animals which aren't fed even one time lose their weight, take offense, and leave their bad master. Moreover, they will take some victory points from the bad master to punish him, so players have to be good and careful farmers and feed their animals well to create Their Own Happy Farm."

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97. Board Game: Mythic Battles [Average Rating:7.16 Overall Rank:2490]
Stefano Castelli
Italy
Rome
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From the game page:
"Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

Write your legend in the blood of the fallen!"
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98. Board Game: Nature of the Beast: Prairie vs. Polar [Average Rating:7.82 Unranked]
Stefano Castelli
Italy
Rome
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New set for this peculiar (and very good) 2 players card game. Compatible with the previous sets.

From the game page:
"Nature of the Beast: Polar vs. Prairie(NotB) is a game of strategy that focuses on recruiting animals and gaining control of your playing field. The first player to fill their entire field with animals wins.

Players recruit animals, promote leaders, purchase equipment, find locations, enlist legendary animals, and befriend human allies. Players also keep track of two tallies during the game: Favor and Fury. Favor indicates how much 'pull' you have with humanity. Fury indicates how much of a threat humanity sees you as. Fury is gained by attacking your opponents. Gaining Fury can allow you to take advantage of sinister 'Dark Nature' cards, but gaining too much can eliminate you from the game.

This Battle Box will feature two 70-card faction decks: Prairie and Polar. Prairie Animals are clever opportunists. Polar Animals are pragmatic survivalists."
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99. Board Game: Nautilus [Average Rating:6.23 Overall Rank:6278]
Stefano Castelli
Italy
Rome
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From the game page:
"Take your place alongside Jules Verne's most famous characters – or try to anyway! Captain Nemo is ready to designate a second officer on the Nautilus, and you need to prove your knowledge in five key areas that are dear to the Captain.

Over the six rounds of Nautilus, you must take divers to the bottom of five fields of knowledge: Science, Exploration, Navigation, Engineering and War. In each round, five Domain cards are placed face up on the game board, then players take five Diver cards in hand, with values ranging from 1 to 14. At the end of the round, the Diver values played on both sides of the Nautilus determine how the Domain cards are allocated. Special cards grant special abilities to each player.

At the end of the game whoever has scored the most points in a field claims that field – and whoever wins a majority of the five fields wins!"
 
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100. Board Game: Nightfall: The Coldest War [Average Rating:7.51 Overall Rank:1430] [Average Rating:7.51 Unranked]
Stefano Castelli
Italy
Rome
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New expansion for this undead-themed deck building game, which also works as a stand-alone game (or vice-versa, if you prefer).

From the game page:
"Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears, and bring tactics used in generations past to fight the darkness.

Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete all-new set of cards with special powers, and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally, and includes new fully illustrated Wounds cards."

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