Upcoming Card-games [2012]
Stefano Castelli
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Again, after the succesfull and pyrotechnic geeklist about upcoming card games for 2010 and the following (and similarily acclaimed) geeklist about upcoming card games for 2011 it is time to create the new one for 2012.

Again, I'll list - and I'd like you to list - the upcoming card games, expansions for card games, promos for card games and whatever is related to card games which is being published in 2012.

Again (and three...), thanks a lot for any contribution.

UPDATE: Also, you can head here for the 2013 list.
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101. Board Game: Noah [Average Rating:6.61 Overall Rank:1768]
Stefano Castelli
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New cute & colorful card game by Bruno Cathala & Ludovic Maublanc.

From the game page:
"In Noé the flood is here, and it's time to board as many different animals as possible onto the small arks at hand that will then take them to the Grand Ark that awaits further offshore. But the task is not that simple, as the arks cannot surpass their weight limits for fear of capsizing. We must further take into account the genders of the animals!

In short, to save as many species as possible, Noah will need your help – with only the most deserving of players being saved from the waters!"
 
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102. Board Game: NOIR: Deductive Mystery Game [Average Rating:6.76 Overall Rank:1866]
Mercedes (Mandy)
Japan
Setagaya-ku
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This looks like a fun deduction game. This is currently going through kickstarter, and looks like the project will be successfully funded. So this should come out towards the end of the year hopefully.

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NOIR: Killer vs. Inspector is a two-player game of hidden identities and deduction. Each player receives a secret identity from among 25 suspects and an open role that determines his available moves and victory conditions.

The Killer plays by eliminating players, focusing more on intuition and reading his opponent. The Inspector uses secret information and his ability to accuse suspects to create a play style more focused around logical elimination of possibilities.

The game plays in 5 to 15 minutes, and is contained in a 54-card deck box for easy travel play.
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103. Board Game: Nothing Personal [Average Rating:7.30 Overall Rank:576]
Stefano Castelli
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From the game page:
"The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect?

Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in six turns (three years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.

Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses."
 
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104. Board Game: Nova Cry [Average Rating:6.93 Unranked]
 
Stefano Castelli
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From the game page:
"Not just a space combat game, Nova Cry combines diplomacy, exploration, crew management, variable player powers, turn phases, intriguing combat choices, unique travel mechanics, and careful hand management all into one game that truly has an "epic boardgame" feel – all wrapped into a card game!

Taking cues from boardgames such as Twilight Imperium and Cosmic Encounter, Nova Cry lets players customize and tailor their gameplay experience so that each game highlights a new facet of the Nova Cry universe. Game play centers around the six cards that each player chooses as their beginning task force, consisting of one captain card (from 15), one ship card (from 15), three crew members (from 12), and one personal weapon (from 7). These six choices will remain with that player for the rest of the game and will greatly affect their strategic choices.

Players are faced with a variety of short-term and long-term decisions during the course of a game. Some of these decisions include:

Choosing a Strategic Focus: every turn, players can choose one of five different focuses, including Tactical Prep, Command, Rush, Diplomacy, and Galactic Affairs.
Choosing a Battle Plan: during a ship battle, players can choose from one of five different attack types, including Ambush, Entrap, Frontal Assault, Chase, and Coordinated Attack."
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105. Board Game: Nox [Average Rating:5.73 Overall Rank:6727]
Stefano Castelli
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From the game page:
"The card game Nox features ninety cards, thirty each in orange, green and blue. Each player starts each round of play with three cards in hand. On a turn, a player either:

Plays one card in front of herself or another player to expand that player's kitty, or
Plays that card on top of a matching-colored card in any player's kitty.
Any time that a player has two stacks topped with a card of the same number, those stacks are merged into a single stack. After playing, the player draws one card from the deck.

As soon as one player has six separate stacks in front of herself or all players have no cards left in hand, the round ends. Any player without stacks topped by cards of all three colors scores zero points for the round; all other players sum the numbers shown on the uppermost card of each stack they have. Rounds continue until at least one player collects at least 150 points. In this case, the game ends and the player with the most points wins.

For a harsh variant, players can decide that only the player with the most points each round scores, while everyone else receives zero points. In this variant, the game ends once a player reaches one hundred points."
 
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106. Board Game: OddVille [Average Rating:6.99 Overall Rank:948]
Stefano Castelli
Italy
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City-building card game which uses cards as tiles to create the city landscape.

From the game page:
"Oddly enough, several of you have been hired to build the city of OddVille, home to four powerful worker guilds.

Cleverly place your buildings in order to obtain greater power and fame, while thwarting your opponents' plans. Manage your workers to obtain the resources, coins, and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings, even if not yours.

Impress the right guild, and you will get a visit from a guild member, who will gladly help you out while enjoying your hospitality. The guild comes first, though: At a moment's notice, every guild member will return to the guild hall, regardless of how much that inconveniences you. Of course, the person who "inspired" the guild meeting may be chuckling gleefully at the "unfortunate" timing of your guest's departure.

OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project, to obtain resources, or to collect coins. During your turn, you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.

The city grows with each player's contribution, ever changing the values of players' buildings. As soon as a player builds his sixth building, the game ends and the player with the most points wins."

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107. Board Game: Oh no... INVASION!!! [Average Rating:5.76 Overall Rank:7628]
Stefano Castelli
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From the game page:
"Oh no... INVASION!!! is a cooperative game about a small community of Space Stations in some odd corner of the galaxy. The players star as the captains of these Stations who see their peace and quiet rudely disrupted when a Class-A Spawnmonster suddenly appears in their midst. This monstrous alien has nothing but bad intentions and starts spewing out waves and waves of aliens. Players have little choice but to stop panicking and start fighting. Working together closely exchanging weapons, zapping aliens, and building a smart infrastructure is the only way to stay alive.

But fighting off the hordes of aliens alone won't cut it. At a certain point, the players will have to face the vicious Spawnmonster herself. When this Final Conflict takes place is entirely up to the players. Don't do this too early, or you will be unprepared. Don't wait too long, or the Spawnmonster will have grown too powerful for you to confront her and live to tell your grandchildren about it.

To build up your defenses, you draw cards from a Resistance deck that contains weapons and Modules. Add the Modules to your Space Station to make it more efficient. Use the right combination of weapons to rid your Space Station from the ever-growing alien presence – but choose your actions wisely! For every action you use to build, the Spawnmonster sends out another of her brood to the Space Stations, sometimes with deadly consequences..."
 
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108. Board Game: Olympicards [Average Rating:6.33 Overall Rank:5964]
Stefano Castelli
Italy
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New multi-event card game by Paolo Mori.

From the game page:
"Olympicards has the player athletes compete in nine different events, with competition taking place via card play. Each sport has its own rules for playing cards, so sometimes you'll want to sit out an event to conserve your strength, while other times you'll push yourself to the limit to win the gold.

Each player starts the game with six cards, each card having a number and color. On a turn, you'll play one or two cards until you cannot – or don't want to – play any more cards. The first player to drop from the event receives more cards for next time, while whoever remains in the event until the end wins the gold medal (i.e. points).

Whoever has the most points after nine events wins!"
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109. Board Game: Orkhorde [Average Rating:0.00 Unranked]
Stefano Castelli
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From the game page:
"A card game based around the daily life of an orc horde. Planning their actions, the orcs can decide to favour their own tribe, or to co-operate with larger raids. In the end, it's important how many trophies the tribes gather.

Each game turn, each tribe decides for its members, how much work they will spend at the tasks, limited by the health of the orcs. Afterwards, these tasks are resolved: the shaman runs a ritual assisted by the other orcs to improve the warbands' chances, the male orcs go hunting alone and as the big warband, the female orcs educate the children and gather fruits and herbs, and in the end the orcs have a chance to improve their position in the pecking order by fighting their immediate superiors. Hunting, raiding and fighting for a better place in the pecking order can net an orc not only food - orcs that go hungry, starve and lose health and thus have fewer activity points to spend for tasks - but also trophies (trophy points) which determine which tribe is the most successful in the end. Part of the rule system has been taken from Wolfsspuren and used with permission.

Due to the planning phase and inter-horde rivalries, there is lots of competition and backstabbing as well."
 
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110. Board Game: Out of Gears [Average Rating:6.40 Overall Rank:4753]
Stefano Castelli
Italy
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From the game page:
"Year 2185. Planet Earth. Mankind has discovered the "space leap" and now soars through the universe, but they left something behind on good old planet Earth – mountains of trash! The old cities are full of junkyards, garbage, and not-very-useful refuse. Among the litter, some old and forgotten robots try to keep working so they will be useful for any new master that may come along...

Using your robot, you must challenge the others in a fight to the very last gear: the most important parts you need to keep your robot working! Once you get your precious gears, can you protect them until you can install them in your internal circuits? Or will some other robot steal them from you?

As you know, a good robot is a robot with all its gears in the right place! Out of Gears is a fast and fun game in which you need a touch of strategy and a lot of bluffing!"
 
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111. Board Game: Oz Fluxx [Average Rating:6.40 Overall Rank:2638]
Stefano Castelli
Italy
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The unstoppable march of Fluxx moves to the Wizards of Oz world with Oz Fluzz.

From the game page:
"Does life seem drab and humdrum? Let the cyclone of Oz Fluxx, the ever-changing card game, whisk you away to a magical world of fun and wonder! Mingle with Munchkins, make new friends, help them with their quests, and follow the Yellow Brick Road to seek the Wizard's help for your own heart's desire – but beware the flying monkeys, fighting trees, and fields of poppies! Don your green spectacles to enter the Emerald City, and keep a bucket of water handy: You never know when you'll run into a Wicked Witch that needs melting. Next stop...the land of Oz!"
 
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112. Board Game: Penny Arcade: The Game – Rumble in R'lyeh [Average Rating:7.17 Overall Rank:2179]
Mercedes (Mandy)
Japan
Setagaya-ku
Tokyo
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An expansion for the popular Penny Arcade game.

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Just when you thought it was safe to pick up the controller...just when it seemed the time for cardboard tubes was at an end...the dread elder god Cthulhu rises from his slumber in the sunken city of R'lyeh, and he's not playing games!

Penny Arcade: The Game - Rumble in R'lyeh is both a complete game and an expansion to Penny Arcade: The Game - Gamers vs. Evil. Players can mix the two sets together for the ultimate crazy ride through the sublimely bizarre world of the Penny Arcade web comic. Explore Gabe's Gross Mouth, harness the dubious power of Bono Trask: Timesqueezer, and fall under the curse of TouchWeiners' dark double: the Were-Swan.
 
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113. Board Game: Perilous Pyramids [Average Rating:4.86 Unranked]
Stefano Castelli
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From the game page:
"Perilous Pyramids is a competitive multiplayer card game in which players assume the roles of archeologists each racing to the center chamber of a pyramid.

Each player builds their own side of the pyramid using ten face-down chamber cards. Players clear chambers by playing resource cards from their hand that meet or exceed the difficulty of the chamber.

These same resource cards can be used to make the opponents' chambers even harder to overcome, swap revealed chamber cards, cancel a played card and more.

The first player to clear their pyramid completely and clear the final central chamber wins the game.

Game-play is fast and aggressive, as the game encourages players to sabotage the efforts of their opponents."
 
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114. Board Game: Phantom [Average Rating:6.55 Overall Rank:5479]
Stefano Castelli
Italy
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From the game page:
"In Phantom, the four areas of the house – Garden, Basement, Ground Floor and First Floor – are placed in a line, with the areas divided into two sides. Each player controls Ghosts in half of the house, and he must make Spectres, Souls and other Spirits appear in front of the different areas of the house in order to frighten the Occupants before the other player.

How you play
In his turn, a player can play a card - Ghost or Place – on his side in front of each of the 4 areas, in order to increase the Scare level of his corresponding apparition.

Each Place card must be played in front of his corresponding area(s). For instance, the Attic must be played in the First Floor, the Stairs can be played either in the First Floor or in the Ground Floor.

The Ghost cards can be played in front of any areas. Each of them leads into a special effect:
the Squatter takes a Place from the opponent's apparition.
the Charmer makes an Occupant come in the area.
the Howler puts Occupants off the area.
the Knocker discards a Ghost from the opponent's apparition.
the Queen takes a Ghost of his family from the opponent's apparitions.
the Invoker gets a Ghost back from the discarded pile.
However, the adults of the family can kill off some vulnerable Ghosts. A family of Ghosts is vulnerable to each of the adults. Some Places protect the Ghosts from the adults.

At the end of a player's turn, the Scare level of the apparitions on the different areas are compared to the Fear threshold of the Occupants who may be there. When the Scare level of the Ghosts belonging to a player is higher or equal to the Fear threshold of an Occupant who is alone in the corresponding area, this player takes this Occupant and wins the corresponding Victory points.
After his turn, the player draws Ghost/Place cards until he has 5cards in hand.

Victory
The 4 adults give 3 Victory points, the children give 2 Victory points, the baby gives 4 Victory points and the Priest adds 1 Victory point to the last Occupant of the house. As soon as a player gets 11 Victory points, the game ends. This player wins the game."
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115. Board Game: Pick-a-Dog [Average Rating:6.30 Overall Rank:2340]
Stefano Castelli
Italy
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From the game page:
"While Farmer Henry is enjoying his red wine in his newly-built colossal basement, the piggies in the barn are also partying for fun! Impish as they are, they’re really organized in forming groups for games - Pigs of a Belly Band Together! Recruit your team with careful selection, but not too slowly!

Contents: 96 cards (3 sets of 32 different cards), 1 rulebook.

3~5player Game:
At each round, each players get a hidden card and 30 cards are placed face-up on the table. When the game start, everyone turns his own card and try to grab more cards from the table.
The cards pile up one by one with a rule: the newest member and the last member, should be indentical or with only one difference.

When a player thinks he can't take anymore cards, he shouts "Full Team!". The round stops and all player check his card stack.
A player who was mistaken loses all the cards piled up in this round, if not, he keeps them.
The player who stopped the round correctly, he gets 1 more card. Otherwise, he loses all the cards gained up to now.

The one who keeps most cards at the end of the game, wins.
Combining Pick-a-Dog! with its twin Pick-a-Pig!, the game not only has its number of cards and opponents increased, but also becomes more challenging with an additional attribute to differentiate (type of animal)!"
 
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116. Board Game: Pixel Tactics [Average Rating:7.32 Overall Rank:599] [Average Rating:7.32 Unranked]
Mercedes (Mandy)
Japan
Setagaya-ku
Tokyo
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This looks awesome. It's made by Level99 Games who also made BattleCON: War of Indines which was such a beautiful nostalgic game.

This is another unique and create game as part of a mini library series.
This is currently being kickstarted and it says on BGG that it should come out in 2012. I think this will come out at the end of 2012. Something to look forward to.

http://kck.st/L8EgIw

Quote:
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways.

In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.

Play continues until either player's leader is defeated. A typical game is best of 3 or best of 5 rounds.

Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines, but its game play is entirely unrelated.
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117. Board Game: PLAGUE: The Card Game [Average Rating:6.59 Overall Rank:5585]
Stefano Castelli
Italy
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From the game page:
"Venture forth and do battle with your foes while trying not to contract the plague at the same time in this fast-paced trick taking card game. PLAGUE: The Card Game combines elements from classic trick-taking games like Spades and Black Maria and infuses rock-paper-scissors and a unique victory point scoring system that will have you both scratching your head and licking your lips.

The game takes place in a low-fantasy world much like Europe during the Dark Ages in which three major kingdoms are at war. These kingdoms are based loosely on real ones from that time period – but the war is the least of their concerns as a perilous and relentless plague is speading across the world. Now the kingdoms are being wiped out from all sides.

The players must protect their lands in battle to try to keep the plague at bay. You supply the bodies – let PLAGUE supply the fun!"
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118. Board Game: POWER [Average Rating:6.56 Overall Rank:7044]
PK Torretto
United States
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P.O.W.E.R. (Packs Of War Each Rank) debuted at GAMA this year, March 2012. Check out Booth #335 at Origins Game Fair May 29th to June 4th!

SHORT DESC:
P.O.W.E.R. (Packs Of War Each Rank) is a deck-building tactical military card game between two players on a Battlefield, a 4x8 grid where unit cards are used as game pieces and engage in combat as they advance towards the opponent’s Headquarters to victory. Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue.

The Air/Sea Expansion packs is scheduled for March of 2013, possibly on Kickstarter. More expansion packs planned come with equipment cards, different themes, time periods, nationalities, and realism.
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119. Board Game: Princes of the Dragon Throne [Average Rating:6.73 Overall Rank:5901]
Stefano Castelli
Italy
Rome
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Initially slated for a 2011 release, this fantasy deck-building game moved to 2012.

From the game page:
"Princes of the Dragon Throne is an area control and resource management board game that uses deck building as a driver for the other game elements. Players select cards from a continually changing pool of opportunities to build a unique deck of rebels. Players manage resources to support their uprising, seed agents to actively work against the plans of the other Princes, and use the influence of their rebels to gain control of the various districts of the kingdom, which in turn gives them special abilities to further their cause.

Clever Mojo Games has contracted with Don Aguillo, an amazing talent with card game art experience, to create 120 new original artworks for Princes of the Dragon Throne and our novel card design format will highlight Don’s art in a bold and beautiful manner. Look for Princes of the Dragon Throne to be available in the first half of 2012."
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120. Board Game: Proxy Wars [Average Rating:7.50 Unranked]
Stefano Castelli
Italy
Rome
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From the game page:
"Proxy Wars is an expandable two-player game in a contemporary but slightly fictional setting. Players represent a battle-ready faction and use their agents to fight for control of a customizable board, which is set up individually each game. To win, agents must occupy valuable tiles worth victory points (VPs) or wipe out enemy agents or do both.

Proxy Wars is a full-fledged strategy card-based board game, and the game mechanisms include tile-placing (the cards form the board) and deck-building elements. You are to decide how to best deploy your faction's power and agents to outwit your opponent with ingenious cutting, positioning and attacking strategies. Each player starts with ten agents (playing pieces) in his headquarters and a set of faction cards. Players alternate turns, choosing one of the following actions:

Play a new card
Recruit an agent
Move an agent
Attack enemy agents
Take card actions
At the end of the game, players total the number of agents they control, along with any VPs that they have accumulated on their cards. Whoever has the most points wins.

To play Proxy Wars, you need at least the two basic sets: GreenEngage and MegaCorp; Proxy Wars: Oath Bound, which contains additional cards for both factions, is recommended."
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121. Board Game: Quietville [Average Rating:6.20 Overall Rank:2227]
Stefano Castelli
Italy
Rome
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New edition for Bull in a China Shop / Der Elefant im Porzellanladen.

From the game page:
"Quietville needs a new mayor. Before the people vote, each candidate must govern a small part of this great city to prove their ability. Unfortunately, that’s not an easy task. Quietville sits beside a frequently erupting volcano, happens to be the city of choice for alien invasions, and is a favorite playground of a mutant radioactive dinosaur! And, these are only a few of the disasters Quietville must face! Whoever can build and protect the most prosperous city area, by avoiding or limiting the damage of these terrible disasters, will be elected new mayor of Quietville!

This new edition includes Michael Schacht's expansion - a set of "Divine Intervention" cards that give players the opportunity to perform different actions during the game."
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122. Board Game: Race for the Galaxy: Alien Artifacts [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
Stefano Castelli
Italy
Rome
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New expansion for this succesfull sci-fi card game.

The fourth one, if you want to know.

Details from the designer:
"A single expansion, called Alien Artifacts, consisting of two parts:

~45 new cards and start worlds to add to (only) the base set, plus a set of action cards and start hand for a fifth player.
~45 cards and Alien tokens used to represent the Alien Orb which players jointly map and explore, gaining tokens of various types that provide powers and VPs. There are also five new Explore action cards used to map the Orb (instead of gaining an additional card or greater card selection).
The Alien Orb scenario provides a new RFTG experience, as players have to balance how much effort, resources, and actions they wish to put into exploring the Orb versus developing their empires."
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123. Board Game: Redshirts [Average Rating:4.78 Overall Rank:11035]
Stefano Castelli
Italy
Rome
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Humorous card game "based on a television franchise, which is never to be named for legal reasons"

From the game page:
"Players take on the role of Starship Captains, with a random assortment of Redshirts, which are junior level crewmen. The goal of the game is to be the first player to eliminate all of their own Redshirts.

Each player has a hand of cards that allow them to assign missions, issue equipment, travel to exotic locations, or use temporary abilities. Players frequently wind up with more cards than they can hold, which forces them to make strategic decisions about how to proceed.

Each Redshirt has it's own combination of abilities and powers, and the players must find a way to match their crew up against missions where they cannot succeed. Other players "help" by offering the doomed Redshirt additional aid in an attempt to keep them alive."
 
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124. Board Game: RoboTroc [Average Rating:6.18 Unranked]
Stefano Castelli
Italy
Rome
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Robot-building card game!

From the game page:
"In the world of RoboTroc, mad scientists compete to construct the most powerful robots possible out of salvaged spare parts. Naturally you wouldn't want to blow your cover by breaking environmental laws, so all of you will be scrounging for components in the junkyard.

To set up the game, shuffle the 45 cards and lay them out in a 9x5 grid; each player takes a character card. The first player takes a card from the perimeter of the grid, then lays her character card in its place. Each other player in turn order does the same, then play order reverses for the remainder of the collection phase, with players moving their character cards to adjacent spaces (which includes diagonals) to claim cards. Land on an empty space, and you get nothing – but are still active in the round. Once all the cards have been claimed, the round ends.

Players then have the ability to steal cards from opponents (or secure cards they need) based on the number of weapons they've collected. Each player can first secure four cards, though, so not everything is up for grabs. Players then assemble a robot with a head, body and legs, along with one weapon and any number of bonus cards. Each robot is worth the sum of its parts, along with any applicable bonuses; each additional robot a player can construct is worth ten points, no matter the value of its parts. The player with the highest score wins!"
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125. Board Game: Rocket Jockey [Average Rating:5.51 Overall Rank:8799]
Stefano Castelli
Italy
Rome
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From the game page:
""When you launch a rocket, you're not really flying that rocket. You're just sort of hanging on." Michael P. Anderson

It's 150 years in the future and mankind has spread throughout the solar system. To supply far-flung colonies, they look to the Rocket Jockeys! The planets depend on timely cargo arrivals – but this is not enough for the rocket jockeys. They compete with one another to see who can complete the fanciest maneuvers, transport the most important cargo, and visit the most planets.

In Rocket Jockey, you must be daring and you must be quick. You must also be tough, for first contact with alien life is near at hand. Deliver your cargo with the most flair and speed and you will win the game!"
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