The Canonical List of Free Print-and-Play Games Q-T
Donald Seagraves
United States Copperas Cove Texas
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The 'list' is a work in progress -- it is my goal that every single game that is freely available on the internet will be listed here. A lofty goal, to be sure, but a noble one....
Since there are literally hundreds of free games available on the internet, I've decided to break the list into alphabetical chunks.
The format I'm using is pretty simple -- name, designer, publisher, status (free, shareware, demo, etc.), a short summary, and the website where it is available.
All summaries are either taken directly from the designer's/publisher's website, from the rules, or from the BGG entry. Any references to 'me' or 'I' refer to the designer, not yours truly...
Feel free to add to the list, but please only add games that have been released to the public by their designer or publisher -- don't add games that could be made for free using details and rules found on the internet but are actually commercially-published games. Also, please don't add public domain games such as chess, backgammon, poker, etc -- this would make the list unwieldy, to say the least.
Also, if you have played any of these games, please leave your comments.
A version of this list is also available at: http://www.runestoneit.com/~dseagraves/canonical_list.html http://www.runestoneit.com/~dseagraves/list_q.html http://www.runestoneit.com/~dseagraves/list_r.html http://www.runestoneit.com/~dseagraves/list_s.html http://www.runestoneit.com/~dseagraves/list_t.html
Links to the other Canonical Lists of Free Print-and-Play Games: 0-9: http://www.boardgamegeek.com/geeklist.php3?action=view&listi... A-D: http://www.boardgamegeek.com/geeklist.php3?action=view&listi... E-H: http://www.boardgamegeek.com/geeklist.php3?action=view&listi... I-L: http://www.boardgamegeek.com/geeklist.php3?action=view&listi... M-P: http://www.boardgamegeek.com/geeklist.php3?action=view&listi... U-Z: http://www.boardgamegeek.com/geeklist.php3?action=view&listi...
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1.
Board Game: Slipmax
[Average Rating:8.00 Unranked]

Donald Seagraves
United States Copperas Cove Texas
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Slipmax
Designer: Jonathan Leistiko Publisher: Invisible City Productions Free
A dynamic game of gain an loss played on an ever-changing board for two to six players.
Each player starts with 10 cents and a pawn. By moving through the ever-changing board, you attempt to gain more money than your oponents. Each space has an action associated with it, which can change as the game goes on. These actions can gain you cents, cause you to lose cents, change your location on the board, etc.
The game ends when all players have passed through one of the three spaces at the end of the board. The player with the most value in change wins.
http://www.invisible-city.com/games/slipmax.htm
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2.
Board Game: Rat Race
[Average Rating:8.00 Unranked]

Michael B.
Canada Stratford Ontario
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Real time game to race through a maze to get the cheese.
Each player races through a different maze. The first player to complete his maze wins.
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Julio Trois
Brazil Porto Alegre - Brazil
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TGV - Card Game
Designer: Julio Trois Publisher: TroisStudio - http://troisstudio.blogspot.com Language: Portuguese Free
TGV is a card game for 2 players whose theme is the creation of high-speed railways in South America.
Each player represents a big company that aims to build high-speed rail linking major cities in Brazil and Latin America, where every railroad connects 4 cities.
The game consists of railroad cards, action cards and cash cards, with each round the players manage their cards trying to build its railroads and at the same time trying to sabotage the competitors railways.
TGV has the right amount of luck and strategy, with quick and dynamics games.
The game is free and Print & Play.
TGV has 54 cards and is ready for printing.
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José Carlos de Diego
Spain Zaragoza Zaragoza
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Star Conquest is a game of resource management that emphasizes three aspects: the extraction of minerals (mining) and its management, policy/diplomacy (Consuls), and militarization (Fleet of Ships). Players compete each other, economically, politically and militarily, in a grid game that represents the Alpha Centauri System.
Players build their own ships, increasingly powerful using combinations of different minerals (Neutronium, Duranium, Molybdenum and Tritanium) that are obtained in the different sectors System.
Each player starts the game on their home planet with a fleet Ships and mineral reserves. To prosper you must know properly optimize their ships, their consuls and Minerals Colonies obtained. For your empire grows you will need spread out (space exploration), for it must build more and better ships to control neighboring sectors in the system. Of course, the other players try to do the same, so you must provide at all times attention to their movements.
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Matthew Nadelhaft
Scotland Edinburgh Scotland
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Supersurf: Championship Sky-Surfing in the World of Judge Dredd
Designer: Me Publisher: No one Free
The files are up! This is a SF race game based on the Judge Dredd comic. Chopper for Oz!
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Donald Seagraves
United States Copperas Cove Texas
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Treefort Nations
Designer: Jeremy Bushnell Publisher: Invisible City Productions Free
Since time can remember, monkeys in the Great Wood have quarrels over who truly rules the trees. Usually these territorial skirmishes led to a lot of ill-mannered screeching, which was very impressive but rarely decisive.
All of this changed when one enterprising monkey learned that a pulled-back tree branch could launch a breadfruit some distance through the forest. This discovery set off a chain reaction of intensified development into offensive and defensive forest technologies. The monkeys quickly learned that catapults worked better than pulled-back tree branches. Research into fortifications became necessary, as a means of defense against the constant rain of deadly breadfruit launched from catapults. All monkeys were issued saws in order to aid them in procuring the raw materials necessary for the war effort.
Today, as the sun rises over the Great Wood, a feeling of determination accompanies it. All the monkeys feel certain that when the sun sets in the evening, the ultimate ruler of the trees will have been determined, once and for all...
http://www.invisible-city.com/games/treefort.htm
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Sink the Carrier is a co-op game, where each player take control of one Douglas SBD Dauntless, a dive bomber, on board the USS Yorktown carrier during the early days of May 1942 in the Coral Sea. The objective is to find and sink one of the Japanese Air Carriers. The Japanese army wins if players lose a certain number of planes or if the USS Yorktown is sunk.
Each turn you have to choose between different actions, move between sea zones, attack enemy planes, or search for the Japanese carrier. All dice rolls are based on poker hands--the better hand you roll, the more efficient the action is. You can reroll as many times as you want as long as you have enough fuel and time. Time is a precious commodity in the game. You have to beat a certain number of event cards each day before the clockwatch runs out.
You will get trophies when you destroy enemy planes, which help your piloting skills improve. You will prepare for the final Dive Bomb, a risky attack maneuver, for which you only have one bomb. Fail and you will have to come back to the carrier reload. Hit the deck, and the explosion can crack the carrier with just one hit.
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Chris Schumann
United States Saint Paul Minnesota
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Excellent two player Todd Sanders deck building game about trade on the silk road between the Romans and the Han Dynasty.
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Joe Veen
United States Minneapolis Minnesota
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Space Assault
Designer: Joe Veen Free
Space Assault is a fast-paced action/dexterity game set in deep space.
Players pilot a set of ships through a randomly created asteroid field, while trying to destroy their enemies using laser cannons and homing missiles.
Space Assault can be played one on one, in teams for large-scale conflicts or as a bloody free-for-all game.
Print & Play files can be found here: http://joeveen.com/?page_id=744
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Blaise Sciurba
United States Richland Washington
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Rickety Ships (aka: Space Nertz) uses 2-4 standard decks of playing cards and poker chips or pocket change to partially simulate the experience of the space-truck building phase of "Galaxy Trucker". This game is in no way meant to be a build your own "Galaxy Trucker" game nor should it be played instead of playing "Galaxy Trucker." Instead, Rickety Ships is meant more to serve as a new experience for groups who regularly play speed games like "Nertz" or "Pick Two!"
Rickety Ships is played over 3 rounds. In each round, each player seeks to build his own ship from the supply of cards in the middle of the table, attempting to earn as many of the 5 victory points available at the end of each round. At the end of the 3rd round, the player who has earned the most of the 15 available victory points is the winner.
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Andy K
United States
Indiana
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Treasure Team
Designer: Andy Kurzen Free
"Two teammates toil together traversing treacherous terrain. The team then terminates their tenuous ties, tries to triumph through taking the top treasure total!"
Just print the 4 double-sided tiles and grab some standard game pieces (six-sided dice, tokens). Created for the 4 Tile or Card PnP Contest.
Available on BGG http://www.boardgamegeek.com/boardgame/41563
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S C
Belgium Unspecified Unspecified
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Red Actions
Publisher: The Perfect Captain Free
Miniatures rules the breakup of the Russian Empire, 1917-1922
The third in our Actions! series, these rules cover smaller scale battles for the Russian Civil War, as well as the wars of independence of Lithuania, Latvia, Estonia, and the Ukraine. Some of our best graphics to date went into this one...
http://perfectcaptain.50megs.com/captain.html
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S C
Belgium Unspecified Unspecified
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Spanish Fury
Publisher: The Perfect Captain Free
A system for warfare in the late 16th Century!
Includes Battle!, Siege!, & Actions! Large & Small scale Miniatures rules and stand-alone Siege warfare game, with the Captain's quality graphics, soon to be tied together with Spanish Fury, Campaign!
http://perfectcaptain.50megs.com/captain.html
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Donald Seagraves
United States Copperas Cove Texas
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Table Top Troopers
Designer: Ken Maher Publisher: KenMGames Free
Bringing a childhood institution into the realm of grown-up fun! Go and dig all those Little Green Army Men out of the back of the closet, dust them off, and begin the battles all over again. (Assuming you have any left that you didn't burn with the magnifying glass, decapitate in a firecracker explosion, or send to their demise in the quicksands of the neighbour's sandbox...
http://members.shaw.ca/kenmgames/games/TableTop/TableTop.htm...
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Werner Stangl
Austria Graz Styria
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Designer: I (Werner Stangl)
Publisher: I (online)
A card game about Aztec mythology.
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Chris Morse
Wales Merthyr Tydfil
not the nose, not the nose!!!
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Build a tower, arm it and fight next door's.
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Dave Ross
United States Ames Iowa
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ScatterLand is a game of strategy and deduction for 2-4 players. It takes roughly 30 minutes to play.
The basic idea is that players are exploring an archipelago in search of islands. The game board consists of a 9×9 array of 81 squares, further divided into nine 3×3 boxes. There are 18 islands total, but these islands aren’t distributed randomly; instead, they are arranged so that two islands occupy each 3×3 box, each row, and each column. What's more, these islands are initially hidden from view.
Players claim one square per turn. A player either places an island of her color in the region (if there's an island there) or a boat of her color in the region (if there isn't). Players are trying first to discover and then to connect together as many islands as they can: the more islands they connect together, the more points they receive at the end of the game.
Players use logic to determine where the islands are likely to be, but logic alone is not enough: players must also think tactically and strategically in order both to foster their own growth and limit the growth of their opponents.
ScatterLand takes no more than five minutes to learn (or to teach), but its gameplay is surprisingly deep. There are a lot of things to try to balance when deciding where to play: do you want to claim a new island as your own or try to connect two of your islands together? Do you want to try to consolidate your own position or be the first to explore a given area? Do you want to focus on expanding your chains or trying to cut off your opponents?
Two versions of the game are included: the basic version (described above) and the advanced version (which limits the number of exclusive islands any one player can claim).
ScatterLand can be found at http://boardgameforge.wordpress.com/scatterland/ -- just click the links toward the bottom of the page for both the rules and 20 additional boards.
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Donald Seagraves
United States Copperas Cove Texas
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The Shining
Designer: Matthew Nadelhaft Publisher: Microgame HQ Free
'The Shining' is a game based on the Stephen King novel of the same name. One player controls the evil and sentient Overlook hotel, the other the Torrence family, winter caretakers of the haunted estate. Using ambiant hedge animals, terrifying phantoms and possibly human possession, the hotel tried to claim young, psychically gifted Danny as it's own - by killing him! But Danny and his family will not go gentle into the dark night.
http://micro.brainiac.com/contest-games.html
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Julio Trois
Brazil Porto Alegre - Brazil
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The Farm - Card Game
Designer: Julio Trois Publisher: TroisStudio http://troisstudio.blogspot.com Language: English and Portuguese Free
The Farm is a card game for 2 players whose theme is the administration of farms. The game consists the management of cards that represent planting, machines, animals, seasons, action cards and bonus cards, trying to reach the maximum possible points.
Each player is a farmer, every round he can enter cards planting, machines and animals in their mini-board that represents your farm, with these cards the player produces for scoring.
There are also action cards, which can be used to increase the scores or to harm the farmer competitor, besides the bonus cards, which generate extra points.
The cards representing the 4 seasons can also harm or benefit the 2 farmers.
The strategy is very important in the game because we have to plant, use machines, animals, storing seeds on time, a mistake in planning can delay production and cause the loss of many points.
The mechanics are simple, the cards are inserted into the mini-board are positioned in slots that represent the fields, machines and barns, and every round, depending on its position, generates a number of points that are added to all round to decide the winner.
The game is Print & Play, and have 54 cards.
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Copperas Cove
Texas
That said, I've deleted Taco Shop Psychic from the list (to be on the list, the game must, at the very least, be free to download, though shareware and demo games are okay.)
Brooklyn
New York
Try http://www.invisible-city.com/play/18/game-related-pdfsgame-...
to see if it moved along.
Austin
Texas