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Games in the Decktet Book
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This is a guide to the Decktet which appear in the recently released Revised and Expanded Decktet Book.

There are twice as many games as there were in the original edition, many included invented by members of the BGG community and included with their kind permission.

bacon How to get a copy of the book
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26. Board Game: Quincunx [Average Rating:7.27 Unranked]
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delapra wrote:

This game is very interesting, and visually appealing. There's a chance that luck will cause you to have a bad game, but it plays so quickly that it doesn't matter; just shuffle and start again.


dbucak wrote:

When I first taught the rules to my group the complicated scoring system was compared to the Star Trek game FizzBin. However after a few turns, most of us got them down. It's a fun game...


This game by Chris DeLeo was probably the third ever Decktet game. Even though I had invented the deck, I didn't take it seriously until playing this game. Much later, Nate Straight suggested an alternate starting rule that turns it up from Good to Excellent.

It combines several scoring rules in a way that clears out an enormous strategic space. With every play, you want to maximize your own scoring potential without leaving openings for your opponent.
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27. Board Game: Second Story [Average Rating:6.75 Unranked]
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This is a press-your-luck game which uses the cards, chips, and two 10-sided dice.

The cards represent houses that you are trying to rob, and the chips are various goods you can acquire from them. You turn represents one night of work. You can always press on to one more house, but you lose everything from that turn if you fail.
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28. Board Game: Shed [Average Rating:7.83 Unranked]
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Quote:

I wrote a review, but the gist of it is this: Shed is a quick-playing game that takes the structure of the Decktet and does something clever with it.


Greg James' game Shed takes his game Gasp! and makes one fundamental change: Instead of following suit, you take a trick by following type. For example, a personality card like the Diplomat must be followed by other personality cards.

The scoring system differs from Gasp! only superficially. In Gasp, you start with no tokens and want to collect them. In Shed, you start with tokens and want to get rid of them. If you substitute 'absence of a token' for 'presence of a token', the two are basically equivalent.
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29. Board Game: Terrapin [Average Rating:6.20 Unranked]
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zefquaavius wrote:

This is one of the more interesting uses of the six suits.


The game was originally called Turtlebutt, which means a hand of cards with every suit in it. A Turtlebutt hand is worth nothing.

In this gambling game, you try to put together scoring combinations. You always have the option to take more cards, potentially increasing your score but also risking Turtlebutt.

There are several variants in the book.
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30. Board Game: Thricewise [Average Rating:6.83 Unranked]
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Juliusan wrote:

Quite a fun game. It is interesting that every card has several suites, so it can make different combinations...


This is a game of recognizing and exploiting patterns to make three in a row: either sets, suits, or straights.
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31. Board Game: Varg Bid [Average Rating:6.50 Unranked]
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dbucak wrote:

An Auction game stripped down to it's bare essentials. Interesting decisions on whether to auction a card or use it to bid. The usual auction game decisions about whether to bid now or scoop up bargins at the end of a round. A fun and tense game.


This game was originally designed by FNH and appeared in the original Decktet Book. The version in the Revised and Expanded edition is revised to fix a degeneracy in the end game.

In the game players put up cards for auction and bid to win cards. The currency in the auctions is also cards from players hands. So there is a balancing act involved: When to spend cards? When to save them?
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32. Board Game: Frogger [Average Rating:7.12 Unranked]
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Xing

newuser wrote:

Quick and enjoyable. Theme is well suited to the jumping action, although connection to the video game of the same name might be slightly overstated. Be sure to try the movement variant where frogs stop on the first space that matches either suit of the card played - not sure it's an improvement, but it is interesting and strategic.


This race game by José Carlos de Diego Guerrero uses a dozen of the cards to form a game board. The remainder of the deck provides the resources to get guys across the board, and you want to do it for your guys before your opponents do it for theirs.

With his permission, I retitled the game in the book to avoid trademark issues. In Xing the frogs are trying to climb to a fountain during a party at an arid estate, except that the wolf hound keeps fetching them back to the dry festivities.
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Spencer C
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Seems I always buy my decktet things at the wrong time. If I had just waited a year I could've gotten the lovely deco deck and the expanded book instead of the furrysexual deck and the old book. Ah well, such is the way of it. Maybe I'll just have to get second copies... devil
 
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  • Posted Sun Nov 6, 2011 6:32 pm
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Jared Frandson
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Great selection of games in the book. Ok, now what I want is an area control game that uses the decktet, and tokens and a pretty map.

Ready go.

whistle

 
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  • Posted Thu Mar 22, 2012 5:13 pm
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jfrands wrote:
Great selection of games in the book. Ok, now what I want is an area control game that uses the decktet, and tokens and a pretty map.


I have a friend who has written a stock holding, pick up an deliver gaming that uses two copies of the Decktet. Is that close enough?
 
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  • Posted Fri Apr 6, 2012 5:54 am
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pmagnus wrote:
jfrands wrote:
Great selection of games in the book. Ok, now what I want is an area control game that uses the decktet, and tokens and a pretty map.


I have a friend who has written a stock holding, pick up an deliver gaming that uses two copies of the Decktet. Is that close enough?


Where is this? whistle
 
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  • Posted Thu Apr 19, 2012 8:18 pm
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