Really impressed with my one play. Seems like a fantastic blend of wargame realities with euro mechanics. Sort of like We The People (1994!) for the 21st century. Reading some strategy & rules questions on BGG makes me worried that eurogame strategists can min/max the game to its detriment. Not really a problem for me, but takes away that 5th star until I know more. Really hopeful about this system!
A numbers sequence game that instantly draws comparisons to Geschenkt/No Thanks. But where that game is elegant simplicity (some would say boring), this one is more complex (some might say more strategic). I'm holding out hope that a good translation and a play with a sharp gamer (Dave Arnott, Chris Johnson) will reveal worthwhile depths, but for now I much prefer No Thanks.
Lehmann's experiment with RftG-lite, using a typically euro theme (city building/economic engine). I liked it ok, but seemed a bit samey after just a few plays. However, my semi-gamer brother really enjoyed it over Thanksgiving, insisted his wife play with us, too, and she liked it as well! Needs an English edition.
(as mentioned in the podcast) Highly themed for those fans of the books - but theme was nice to those non-familiar and knowledge of the theme was not needed.
10 possible end conditions - each player drawing 1. Once you've played a few times, you'll be able to more easily deduce what other players might be doing. Our first play, one of the players snuck in a quick win.
Played this a couple times at SCB. While I resist fantasy theming, mythology is a-ok! Norse mythology is even better. Not only that, but the co-op mechanics work well, and I remember enough about norse myth to know that they fit the theme.
I have only one play, and as a two player (which it does well), so I'll reserve a higher rank till further play.
Quite enjoyed my first play and will echo that the theming is quite good (despite my lack of deep knowledge of norse mythology that many fellow gamers seem to have so much more of.)
As comparison to Pandemic (which they do in the podcast) there is two basic differences. The podcast mentions the Pandemic rolls more drastically chance your roll in the game. The difference I'll note is that Yggdrasil has many more actions a player can make on his turn, so perhaps a slightly larger startup instructionally. Bending the other direction: Pandemic requires one game expert to set up the decks and drive the play, Yggdrasil does not require any such expertise (other than not including the 12 tougher play cards until you're more experienced in the game).
If I understand correctly, the new FFG version will be rethemed to be set in the Twilight Imperium universe. For me, this will have a detrimental effect on my enjoyment of the game.
this is an interesting one for me... i've played a bit of it and found it unplayable/uninteresting at 4, a little better at 3 player, but pretty good as a 2 player game. So i'm curious as to what the player counts were in your games.
Something my wife and i have played a good bit of, over the last few weeks. I suspect it might be something you like Mark. Plays fast 15minutes with some angst.
granted the small dice are an issue for my myopic eyes.
Dallas
Texas
Houston
Texas
I too am not a bit tamed-- I too am untranslatable;
I sound my barbaric YAWP over the roofs of the world.
--Walt Whitman