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BGTG 118 - Post BGG.con 2011 (with Greg Pettit)
Mark Johnson
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Listener follow-along and note-taking geeklist for the BGTG podcast episode with Greg Pettit after his trip to BGG.con in 2011.

http://www.boardgamestogo.com/2011/12/bgtg-118-post-bggcon-2...



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1. Board Game: A Few Acres of Snow [Average Rating:7.81 Overall Rank:58]
Mark Johnson
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Wallace, French & Indian War, Deckbuilding

Really impressed with my one play. Seems like a fantastic blend of wargame realities with euro mechanics. Sort of like We The People (1994!) for the 21st century. Reading some strategy & rules questions on BGG makes me worried that eurogame strategists can min/max the game to its detriment. Not really a problem for me, but takes away that 5th star until I know more. Really hopeful about this system!
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I got half of a learning game in the other day. I see the potential, and I'm eager to delve into it more deeply.
 
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  • Posted Fri Dec 2, 2011 4:25 pm
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Rick Byrens
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Yorba Linda
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I love this game - I think of it as much more of a civ-building game then a wargame
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  • Posted Wed Dec 7, 2011 6:16 pm
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Mark Johnson
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Civ-building? Rick, you're nuts.
 
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  • Posted Sat Dec 10, 2011 7:33 am
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Rick Byrens
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Yorba Linda
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Haha probably! You are defintely doing more expanding and gaining technology (cards) than anything else. Whatever it is, I like it!
 
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  • Posted Sun Dec 11, 2011 1:50 am
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2. Board Game: 23 [Average Rating:6.53 Overall Rank:2589]
Mark Johnson
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A numbers sequence game that instantly draws comparisons to Geschenkt/No Thanks. But where that game is elegant simplicity (some would say boring), this one is more complex (some might say more strategic). I'm holding out hope that a good translation and a play with a sharp gamer (Dave Arnott, Chris Johnson) will reveal worthwhile depths, but for now I much prefer No Thanks.
 
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Doug Garrett
United States
Mountain View
California
This week's podcast - Best of 2011
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Mark,

I know that a number of people were teaching this one wrong. Here's what makes the game interesting for me, though I'm not sure it's good with 2:

1) Each person discards 3 cards from the 15 dealt to them.

2) You can PASS by taking a penalty chip, but you're still in for the round.

3) You can take TWO chips to pass AND force the next person to play.

2 & 3 are the parts of the game that work great. I have seen people pass for their first turn.

I really like this filler more than No Thanks at this point.

Doug
www.garrettsgames.com
 
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  • Posted Wed Dec 7, 2011 10:40 pm
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3. Board Game: The City [Average Rating:6.72 Overall Rank:1203]
Mark Johnson
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Lehmann's experiment with RftG-lite, using a typically euro theme (city building/economic engine). I liked it ok, but seemed a bit samey after just a few plays. However, my semi-gamer brother really enjoyed it over Thanksgiving, insisted his wife play with us, too, and she liked it as well! Needs an English edition.
 
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J Rachfal
United States
Rochester
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Mark,

You said in the podcast that you were going to play this again in the immediate future. How'd it go? Does your initial impression still hold?
 
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  • Posted Thu Dec 8, 2011 4:42 am
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Mark Johnson
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We didn't play it, so I can't answer. One thing I forgot to say is that this simpler game doesn't have th role selections of RftG or San Juan.
 
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  • Posted Sat Dec 10, 2011 7:36 am
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4. Board Game: Discworld: Ankh-Morpork [Average Rating:7.16 Overall Rank:311]
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Lighter and quicker than you expect from Wallace. Hidden, variable victory conditions.
 
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Bill Shirley
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(as mentioned in the podcast) Highly themed for those fans of the books - but theme was nice to those non-familiar and knowledge of the theme was not needed.

10 possible end conditions - each player drawing 1. Once you've played a few times, you'll be able to more easily deduce what other players might be doing. Our first play, one of the players snuck in a quick win.
 
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  • Posted Tue Dec 6, 2011 5:59 am
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I sure wish I could remember who that player was, Bill!
 
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  • Posted Tue Dec 6, 2011 2:44 pm
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5. Board Game: The Road to Canterbury [Average Rating:7.11 Overall Rank:1219]
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A neat two or three player game with delightful artwork and a dastardly theme.
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Rick Byrens
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Yorba Linda
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Hmmm .....you've peaked my interest!
 
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  • Posted Wed Dec 7, 2011 6:16 pm
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6. Board Game: Panic Station [Average Rating:6.44 Overall Rank:1128]
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Hidden traitor co-op with potential, but a very flawed rulebook.
 
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7. Board Game: Norenberc [Average Rating:6.98 Overall Rank:745]
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Economic game with worker placement.
 
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8. Board Game: Alcatraz: The Scapegoat [Average Rating:7.07 Overall Rank:1169]
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Quick, brutal, reverse co-op.
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9. Board Game: Yggdrasil [Average Rating:7.33 Overall Rank:329]
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Another co-op, but with more choices. Great artwork and theming.
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Mark Johnson
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Played this a couple times at SCB. While I resist fantasy theming, mythology is a-ok! Norse mythology is even better. Not only that, but the co-op mechanics work well, and I remember enough about norse myth to know that they fit the theme.
 
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  • Posted Fri Dec 2, 2011 2:34 am
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Bill Shirley
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I have only one play, and as a two player (which it does well), so I'll reserve a higher rank till further play.

Quite enjoyed my first play and will echo that the theming is quite good (despite my lack of deep knowledge of norse mythology that many fellow gamers seem to have so much more of.)

As comparison to Pandemic (which they do in the podcast) there is two basic differences. The podcast mentions the Pandemic rolls more drastically chance your roll in the game. The difference I'll note is that Yggdrasil has many more actions a player can make on his turn, so perhaps a slightly larger startup instructionally. Bending the other direction: Pandemic requires one game expert to set up the decks and drive the play, Yggdrasil does not require any such expertise (other than not including the 12 tougher play cards until you're more experienced in the game).
 
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  • Posted Tue Dec 6, 2011 6:21 am
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10. Board Game: Dune [Average Rating:7.63 Overall Rank:91]
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An epic classic with beautiful new designs.

For an awesome, home-made version of Dune, contact:
Andrew Tullsen
United States
Tigard
Oregon
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You can see his full line of items here:
(This link goes directly to Dune)
Print & Play Products - Game List

Occasionally, Andrew will produce a few copies of a game simultaneously. These can be pre-ordered at a discount:
Print & Play Productions- P10
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J Rachfal
United States
Rochester
New York
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I was surprised by your discussion of this game. It seemed that you were both blissfully unaware of the upcoming FFG version.
 
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  • Posted Thu Dec 8, 2011 4:43 am
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If I understand correctly, the new FFG version will be rethemed to be set in the Twilight Imperium universe. For me, this will have a detrimental effect on my enjoyment of the game.
 
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  • Posted Thu Dec 8, 2011 2:48 pm
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Nick Drochak
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Issaquah
Washington
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You mentioned it, on the podcast, but who did you go through to get your copy made? I'm interested in doing the same.

Thanks,
Nick D
 
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  • Posted Sat Dec 10, 2011 5:22 pm
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I've updated the item with links.
 
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  • Posted Sat Dec 10, 2011 6:42 pm
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11. Board Game: Quarriors! [Average Rating:7.14 Overall Rank:253]
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A deck-building game with dice, which means more chaos and less strategy.
 
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marc magner
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webster
New York
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hi guys

this is an interesting one for me... i've played a bit of it and found it unplayable/uninteresting at 4, a little better at 3 player, but pretty good as a 2 player game. So i'm curious as to what the player counts were in your games.

Something my wife and i have played a good bit of, over the last few weeks. I suspect it might be something you like Mark. Plays fast 15minutes with some angst.

granted the small dice are an issue for my myopic eyes.
 
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  • Posted Sat Dec 10, 2011 3:19 pm
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I played it with four, and I can see how it might be improved with fewer players. It's certainly quick enough that I'll give it another try.
 
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  • Posted Sun Dec 11, 2011 12:00 am
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12. Board Game: Ab in die Tonne [Average Rating:6.12 Overall Rank:4497]
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Similar to FITS, but with a garbage theme and more dexterity.
 
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13. Board Game: Walnut Grove [Average Rating:7.01 Overall Rank:748]
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Houston
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A lighter "resource engine" economic game set in the Western frontier.
 
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14. Board Game: Tournay [Average Rating:7.40 Overall Rank:514]
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Build your village, place workers, yours and others.
 
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15. Board Game: Hawaii [Average Rating:7.46 Overall Rank:367]
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YAWP. Interesting resources, neat theme, nice artwork.
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16. Board Game: Last Will [Average Rating:7.37 Overall Rank:284]
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Card game of a reverse economic engine.
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17. Board Game: Belfort [Average Rating:7.52 Overall Rank:268]
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YAWP. Multiple paths to victory, cute but clear artwork.
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18. Board Game: Upon a Salty Ocean [Average Rating:6.87 Overall Rank:1456]
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Build your economic engine in Rouen in the Middle Ages.
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Kevin Marshall
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Newbury Park
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Captain Bleu flooded the market with salt foiling my plans for victory!
 
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  • Posted Sun Dec 11, 2011 8:54 am
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19. Board Game: Nefarious [Average Rating:6.58 Overall Rank:1485]
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Quick, silly, race for world domination.
 
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Kevin Marshall
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Newbury Park
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This one hit my sweet-spot as well. I had a lot of fun with it and I think it was my most-played game at the con.
 
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  • Edited Sun Dec 11, 2011 8:56 am
  • Posted Sun Dec 11, 2011 8:55 am
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20. Board Game: Stalag 17 [Average Rating:6.56 Overall Rank:3999]
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Quick card game about escaping a German prison camp.
 
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Rick Byrens
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Yorba Linda
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I don't know why, but that description makes me laugh. Kind of like "Hogan's Heroes, a light comedy about a Nazi prison camp"!
 
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  • Posted Wed Dec 7, 2011 7:18 pm
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Scott Alden
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Where's the episode?
 
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  • Posted Fri Dec 2, 2011 11:28 pm
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We just finished recording it!


I too am not a bit tamed-- I too am untranslatable;
I sound my barbaric YAWP over the roofs of the world.
--Walt Whitman
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  • Posted Sat Dec 3, 2011 1:47 am
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