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My best discoveries of 2010
Lori
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North Carolina
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I wrote this list 11 months ago, but apparently was too absent-minded to actually post it. So here it is now, because why not.

This list was inspired by Grimwold's excellent series of "best new game you've played this month" geeklists. Here's a highlight reel of my personal best finds of the past year.

Since this is in a best-of-each-month format, these won't necessarily be the same games as if I'd picked my 12 favorites from the whole year overall. Some months the competition was close and I played several new games that I really liked; other months I only played a single new game and it wins by default. But I think this method does result in a nice history of my month-by-month gaming discoveries. These are the winners I picked at the end of each month, though I'm commenting on them now from an end-of-the-year perspective and have played some of them additional times.

My past best-finds-of-the-year lists: 2009 | 2008 | 2007
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1. Board Game: Alhambra [Average Rating:7.05 Overall Rank:248]
Lori
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Durham
North Carolina
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January: Alhambra (2003)

The competition: Mutiny.

I played this at an anniversary event for one of my game groups. We were looking back to 2006 (the year the group started); this was a game that had gotten played a lot back then, but that somehow I’d missed out on ever getting to play. So I gave it a try and found Alhambra a pretty enjoyable tile-laying game. I like the mechanic of the money tableau, and the way you can either take money or buy things. But the dueling color schemes are a little confusing--this was the first game I thought I might've understood better if I were colorblind. I haven’t played again since, so my memory of the game is fading. But it’s in the "probably wouldn’t request, but don’t mind playing at any time" category for me. Although not an outstanding hit, Alhambra won this month because the only other new game I played was one I actively disliked.
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Marko D
Croatia
Zagreb
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It is a good game that becomes great with expansions. I have all 5 of them.
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  • Posted Mon Dec 5, 2011 5:10 pm
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Mal Content
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Not sure how many years I've had this sitting unplayed on the shelf. Suppose I'll have to get it out and give it a try.
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  • Posted Tue Dec 6, 2011 9:21 pm
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2. Board Game: Martian Rails [Average Rating:7.25 Overall Rank:1451]
Lori
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February: Martian Rails (2009)

The competition: Witch of Salem.

Amazing that I only played two new games this month despite going to a gaming convention. I guess this just goes to show how Roborally-focused I am at Prezcon (now alternatively known to us as Robocon). The winning game was not even one I learned at the con; I went out and bought it as sort of a birthday present for myself, and played it with my mom. We are both huge fans of the crayon rail series, so there was no doubt we were going to love it, and we did. Though I still recall being mocked by my family when, after reading about the game before buying it, I excitedly reported that the board featured real Martian cities (they are taken from various SF literature about Mars).
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A Paula G
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Houston
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I haven't played the game, but I appreciate your comment about "real Martian cities." SF often feels more real to me than the so-called real world.
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  • Posted Tue Dec 6, 2011 1:25 pm
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3. Board Game: Through the Ages: A Story of Civilization [Average Rating:8.29 Overall Rank:4]
Lori
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March: Through the Ages (2006)

The competition: Goa, Jotto, Roll Through the Ages, Space Alert, Telepathy, Torres, Gloom: Unwelcome Guests.

This really blew me away. I played a LOT of the computer game Civilization back in the day, and was amazed at how similar this felt. I also really like the direction this takes the civilization-building genre. It has been rightly said that if you’re going to have a civ game that does not have an epic-length playtime, some element has to be sacrificed. In the case of Through the Ages, the element to go was the map. While I can understand how that might ruin everything for some civ-game fans, it suited me perfectly, because the Risk-y side of these games was the part I was a bit tired of anyway. This game is just a boxful of awesome.

At the end of the year, I was on the fence about which game to pick as my best new discovery of 2010, torn between Through the Ages and the one I ultimately did pick. By chance, those were also the first two games I played in 2011. One was my best experience ever with that game, and the other was the worst yet; after that, the decision was made. I didn’t downgrade Through the Ages just because I got crushed that one time, but rather because that experience brought out what I consider to be the weaknesses of the game. I don’t find everyone piling on to the player in last place to be a desirable game dynamic, but that’s what Through the Ages can encourage. Since it’s almost impossible to get back on your feet after a certain point, the only thing discouraging this vulture swarm is the prospect of honorable withdrawal. However, that takes it straight into metagame territory. I’m not a quitter and my gaming buddies know it. Even when it’s entirely within the rules, as here, I don’t fancy the idea. So they were able to pile on, knowing that I’d choose to spend four hours getting smacked with fresh aggressions every turn rather than quit. In some games, you may be a zillion points behind the leader, but you can still keep doing your thing. In TtA, if you’re trailing, your rivals are constantly plundering you and destroying your stuff, so it’s really like you’re down and can’t get up. Not an especially enjoyable experience.

But I don’t mean to sound all negative about what probably was my second favorite game of the year. I still like Through the Ages a lot, but I think the game is at its best when the military is played as cold war rather than hot. That is, more deterrence than actual combat. The balance of the game lies in keeping your military strong enough that you don’t become a target, while developing in other ways to make your civilization the greatest. There are many strategic possibilities, and the cards provide enough randomness to make each game different. The length is a factor in carving out time to play, but the game is too full of adventure to ever feel long. And its complexities are amazingly intuitive.

Honorable Mention: Although the epic awesomeness of Through the Ages made it my pick of the month, I have to say a word for Telepathy. This is an addictively delightful deduction game. I’ve played it 16 times this year, probably more than any other game on this list. A two-player game at heart, it works with three and very nicely with four. I never get tired of it.
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Alex P
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Just remember, the rules contain a "bowing out" mechanism - use it. If you have no chance of winning, the person with the next strongest military is going to regret picking on you because he'll be the new target. The next game, people will think more strategically about who to attack.
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  • Posted Sun Dec 4, 2011 7:04 am
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Henrik Lantz
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Wow Lori, totally missed that you are a fan of this game too. You still feel as good about this game, or did it cool off a bit for you?
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  • Edited Mon Dec 5, 2011 7:39 am
  • Posted Mon Dec 5, 2011 7:39 am
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Lori
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I'm still strong on it, though with the reservations expressed above.
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  • Posted Tue Dec 6, 2011 3:46 am
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4. Board Game: Inkognito: The Card Game [Average Rating:5.35 Overall Rank:7239]
Lori
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April: Inkognito (1997)

The competition: Ark of the Covenant, Goldland, Shear Panic.

I’m always interested in new deduction games, and got to learn this one from one of my gaming buddies who’s also a fan of the genre. Unfortunately it’s one of those games doomed to get played less because it’s for exactly 4 players only; I’ve played it one other time since. I like the Venetian setting, the interesting twists on deduction (partnership game where you have to figure out who your partner is; information exchange where you always tell one truth and one lie), and the thematic mechanics (you play location tiles to exchange info at secret rendezvous, but you won’t learn anything if no one shows up to meet you, or if you can’t talk freely because someone else is there observing you). This card game is a re-implementation of an Inkognito board game which I’ve never seen, but have heard is not as good as the card game version.
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John Bandettini
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Lori

I would say it's the other way round. The board game is much better, bu that's just my opinion.
 
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  • Posted Wed Dec 7, 2011 7:07 pm
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I've since acquired the board game and played it (just once so far though). Not sure which I think is better, but certainly enjoyed both.
 
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  • Posted Mon Dec 12, 2011 9:01 am
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5. Board Game: Himalaya [Average Rating:7.08 Overall Rank:385]
Lori
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May: Himalaya (2002)

The competition: Factory Manager, Mystery Express, Dominion: Alchemy, Ticket to Ride: Europa 1912.

Himalaya is a game that has elements in common with many other games, and seems to frequently inspire comparisons. But it has a definite character of its own, and never feels like a derivative Frankengame cobbled together out of borrowed pieces. I find the whole idea of programmed yak movement pretty endearing, though I was sad to find that my yak didn’t have a laser. The cube mechanics are clever, and inspire interestingly thwarty interactions. All in all I just liked the look and feel of this game. If I had the choice to make over again, though, I’d be torn between Himalaya and Mystery Express for this month’s best game.
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**MOSHIN' JOSH** [Here to have fun!]
Canada
Cambridge
Ontario
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"Sometimes game rulebooks are meant to be used as a guide - not chiseled into stone tablets as scripture. If using a specific rule makes a game more fun for you, then it is not only your right - but it is your duty to change it." --Rob Bell
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“My opinion is that a game has its own life when published, and is really alive when players want to add their own house rules!” --Bruno Cathala
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Quote:
never feels like a derivative Frankengame cobbled together out of borrowed pieces


laugh laugh laugh laugh laugh

I can't believe you said this doesn't feel like a "Frankengame", since that's the EXACT word I thought I had invented to describe Himalaya:

http://www.boardgamegeek.com/collection/user/squash?rated=1&...
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  • Posted Mon Dec 5, 2011 12:48 am
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Lori
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Unfortunately I don't think that's too likely. Himalaya is out of print; I have a friend who's been trying to buy a copy for some time without success. soblue
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  • Posted Wed Dec 7, 2011 4:53 am
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Rick Carnagey
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ellephai wrote:
Unfortunately I don't think that's too likely. Himalaya is out of print; I have a friend who's been trying to buy a copy for some time without success. soblue


Your friend just scored Big time finding this at a very attractive price Lori. She worked very hard to find it though! She was a lucky lucky girl.

I can't wait to play it at the next 3rd Friday game night!!
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  • Posted Thu Jan 5, 2012 10:42 am
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Lori
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Great news! I'm looking forward to it.
 
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  • Posted Fri Jan 6, 2012 6:20 am
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Gina Humphrey

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Yep, thanks to Harri in Finland I now have my very own copy! And I got it (price + shipping) still shrink-wrapped for less than half the price of $100 that someone else has it listed on here!
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  • Posted Mon Jan 9, 2012 4:24 pm
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6. Board Game: Macao [Average Rating:7.48 Overall Rank:132]
Lori
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June: Macao (2009)

The competition: None.

Although Macao wins by default this month, it would’ve been a contender in any month. I really like the original use of dice in this game. The theme is pretty typical Euro fare, but the game has an interesting rhythm; it tends to seem really uphill at first, and then things start to blossom. I also like the way nothing is wasted; you can always use any extra cubes on the turn-order wall or to sail your ship. I’ve played four times now and enjoy it every time.
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David Debien
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Top of my "Hot" list right now.
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  • Posted Sun Dec 4, 2011 3:16 am
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Henrik Lantz
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It is really good. Haven't played it much since I got The Castles of Burgundy, but I would really love to.
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  • Posted Mon Dec 5, 2011 7:41 am
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Don D.
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Bolger wrote:
It is really good. Haven't played it much since I got The Castles of Burgundy, but I would really love to.


How do you equate this to die burgund? Thanks in advance!
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  • Posted Mon Dec 5, 2011 8:00 am
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Canadian Dave
England
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One of my favorite games that I acquired this year.
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  • Posted Mon Dec 5, 2011 5:12 pm
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Henrik Lantz
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dond80 wrote:
Bolger wrote:
It is really good. Haven't played it much since I got The Castles of Burgundy, but I would really love to.


How do you equate this to die burgund? Thanks in advance!


Both are great games, and both play extremely well with two players, which is a real strength in my book. The element of forward planning, or strategy if you will, is bigger in Macao. You can of course be screwed by the dice, but you at least have to try to set up things for future rounds as well as possible. Burgen is almost completely tactical. Your choices very much depend on what tiles are available each round, and you can never count on a tile still being there for your next turn as the other players might have taken it. Burgen just felt more fun to me, and I also greatly enjoy building up my own little landscape. Both use dice in an interesting way and there are small touches like turn order which are determined very similarly. It is no surprise that they have the same designer.

I love to evangelize about Burgen, so keep the questions coming if you have them!
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  • Posted Wed Dec 7, 2011 10:35 am
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7. Board Game: 10 Days in the Americas [Average Rating:6.80 Overall Rank:1521]
Lori
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July: 10 Days in the Americas (2010)

The competition: Mexican Train, Plaplak, Scandaroon.

As in February and October, this month my choice was the latest entry in a known and loved series of games. 10 Days in the Americas is a fun little game, fully up to the standard of the 10 Days series. It also allowed us to expand the combination game to Around the World in 50 Days, which was seriously awesome.
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8. Board Game: Parade [Average Rating:6.85 Overall Rank:704]
Lori
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August: Parade (2007)

The competition: Incan Gold, Puerto Rico, San Juan.

I was drawn to this game by the Alice in Wonderland theme/art, though admittedly it has no relevance to the gameplay. Still lovely, though. Parade plays quickly, comes in a small box, is easy to teach, and is flexible on number of players (though probably at its strategic best with 2)--all good filler game qualities. I like the way you use cards from your hand at the end of the game, to give it a final unexpected twist.
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Martin G
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This has become a filler fave at London on Board, along with 6 Nimmt and Pinguin Party.
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  • Posted Wed Dec 7, 2011 3:34 pm
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9. Board Game: Shipyard [Average Rating:7.34 Overall Rank:249]
Lori
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Durham
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September: Shipyard (2009)

The competition: If Wishes Were Fishes, Innovation, Mutton, Ubongo Duel.

Dull theme, delightful game. There’s a lot going on here, which is one of the things I like about it. Another is the hybrid scoring; I like games where some things are scored as you go (so you have some idea of how you’re doing), but then others are secret until a burst of scoring at the end (so you can’t be sure how it’s going to turn out). I also like the way you have until halfway through the game before you have to commit to which contracts you’re choosing. This gives you the flexibility to plan, but also be ready to adapt to whatever happens.

I don’t like it when you end a game with a bunch of extra resources that you’ve sunk game energy into getting, but can’t use. So I like games that avoid this in different clever ways--like Macao, where there are actions that can be fueled by any cubes you’ve got; or Louis XIV, where practically everything you might have left can be traded in for something that gives victory points. Shipyard fits this category in a different way; everyone gets a final turn (in which you can take any action you want, even if someone else has taken it) and a final ship piece, so you get a chance to freely wrap up your final project, which is very satisfying.
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Don D.
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Do you agree with those who say the game is broken Lori?
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  • Posted Mon Dec 5, 2011 6:39 am
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Lori
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Not at all. On what basis? Complaining that some of the contracts are better than others?
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  • Posted Mon Dec 5, 2011 2:06 pm
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Don D.
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Yes, the complaints I had read say that some end game vps (i guess they are called contracts?) are unbalanced because doing what you need to satisfy them will also earn you points in game but not true of the others. I've never played .
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  • Posted Tue Dec 6, 2011 1:17 am
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Lori
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Hmm, that's not quite what I expected to hear. I still don't think I agree--I don't own the game so I can't look over the contracts before saying this, but to my recollection they all benefit you in-game. This is a game with many ways to prosper, and the different contracts just require you to do different combinations of stuff that it would have been beneficial to do anyway.

But don't take my word for it, Don--put it on your list for next summer! Carlee and I will be happy to help you put this to the test.
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  • Posted Tue Dec 6, 2011 1:19 pm
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Carlee Dise
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I just looked at them. They all have you collecting stuff that will help you during the game.

The biggest complaint I've heard is about one specific contract maxing out higher than the other but I am not 100% convinced that is always the case. Maybe if you are playing against someone unfamiliar with the game.

But I would love to "test" it out some more
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  • Posted Tue Dec 6, 2011 10:37 pm
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Don D.
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geekgirl1001000 wrote:
I just looked at them. They all have you collecting stuff that will help you during the game.

The biggest complaint I've heard is about one specific contract maxing out higher than the other but I am not 100% convinced that is always the case. Maybe if you are playing against someone unfamiliar with the game.

But I would love to "test" it out some more


I'd love to! I'd had shipyard on my "interested in" list for a while but got turned off by some of the threads decrying it broken. Let's put it on the list for when Im back in June
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  • Posted Tue Dec 6, 2011 11:21 pm
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10. Board Game: Dominion: Prosperity [Average Rating:8.55 Unranked] [Average Rating:8.55 Unranked]
Lori
United States
Durham
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October: Dominion: Prosperity (2010)

The competition: Glory to Rome, Hera & Zeus, Last Night on Earth, Solaris.

I was impressed with Prosperity right away, and probably like it better than anything except maybe Seaside. Once again Vaccarino has managed to take the game in a new and exciting direction, this time by doing interesting things with treasure.
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This is the only expansion I like more than 5 cards in. Though I'm also a player to go straight for the money.
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  • Posted Tue Dec 6, 2011 1:56 am
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11. Board Game: Merchant of Venus [Average Rating:7.21 Overall Rank:288]
Lori
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Durham
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November: Merchant of Venus (1988)

The competition: Condottière, Forbidden Island.

I consider it a strong indicator of awesomeness in a game when you find yourself still talking about it for some time afterward. Practically every game of Merchant of Venus we’ve played has inspired a lengthy postgame analysis/discussion. I’ve played seven times now in less than two months, which also says something about the impression this game has made on my circle.

This is a pickup-and-deliver game in space. There’s also a layer of exploration, because when the game starts, you have no idea where anyone or anything is. There are 14 intelligent races you can find and trade with, but their distribution about the universe is random and different every time. So you begin by going around discovering cultures and opening trade relations with them, and segue into trying to develop the most efficient trade routes, amassing wealth, and investing some of it in building things. There are also special gizmos strewn about that you can go find, so more exploration there. You can upgrade to different kinds of ships, and add different equipment to improve your ship.
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Kent Reuber
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This was going to be my pick too. I was recently introduced to this game by a friend.
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  • Posted Sun Dec 4, 2011 4:49 am
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Mary Weisbeck
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As a fellow crayon rail fan (especially Martian Rails), can you tell me how this compares?
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  • Posted Sun Dec 4, 2011 3:56 pm
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Lori
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sodaklady wrote:
As a fellow crayon rail fan (especially Martian Rails), can you tell me how this compares?


There are definitely some points of similarity, but they feel really different to me.

Things in common:
-- Pickup and deliver.
-- Importance of planning which routes and commodities will be most worthwhile to do.
-- Ability to upgrade vehicle. (Difference: in crayon rails it's pretty much a straight upward path. In MoV it's more of a tradeoff--the fast ship with less cargo space or the slow ship with more?--and there's not one obviously best choice that everyone will usually end up with by the end of the game.)

Differences:
-- Movement. Crayon rails, movement is straightforward, just a function of terrain and money to build track, and then once you've got track, totally straightforward. MoV is a roll-and-move, which just varies the number of turns it could take you to get somewhere. MoV movement is also complicated by the dice gates--points where you must have a certain number on one of your dice to go in a certain direction. In rails, even if you're going clear to the other side of the board, it's predictable (barring floods, etc.) that you can get there and how long it takes. In MoV, you're a lot less certain of being able to get where you want to go.
-- Interaction level. Crayon rails are pretty high on the "multiplayer solitaire" spectrum. MoV has optional combat rules which I haven't tried, but even in the base game, there's more interference with each other. Other people go where you were going and buy the commodity you wanted (leaving none for you), they build the things you were about to build, they reap the bonuses you were trying to reap, and they find and grab the unique special equipment you wanted. Of course there's a little of that in rails, but not nearly as much. Though my view may be colored by the fact that I usually play crayon rails with fewer people than I do MoV.
-- Different pace and dynamic. You can look at crayon rails as having two phases: one where you're building your network (and perpetually broke), and one where you have it mostly built and are just trying to use it efficiently to amass dough. You could sort of look at MoV that way, because there is a progression from broke to having enough for whatever you want to do, but it's not nearly as clear-cut; you always have to be thinking about your cash. And there's not that "building up the network" phase; there's the exploration and finding where all the races are, but part of that's random and part of it is done for you by other people and part of it may not get done at all, so that's pretty different.
-- Both games have random elements, but the randomness comes into play differently. In rails the main randomness is how good your commodity cards are, and when disasters happen. In MoV there's randomness in movement, in how the universe is laid out, in whether at the beginning of the game (when you have no idea where anything is and blindly pick a direction to start out in) you happen to discover systems that are most useful to you, and in the availability and discovery of relics that give you special powers.
-- The length of time to play can be in the same ballpark, but the number of turns and number of transactions in MoV is likely much much fewer.
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  • Posted Sun Dec 4, 2011 4:44 pm
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Mary Weisbeck
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Thanks for the great comparison, Lori. That's good enough for an article on each game page!

One last question: how is it with different number of players? Hubby and I love Rails with just two in 60-90 minutes, but each additional player really adds to the down time. Is MoV the same in that respect?
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  • Posted Sun Dec 4, 2011 7:02 pm
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Lori
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I'm a huge fan of 2-player crayon rails, but I don't think MoV would be as good. I haven't really played it much 2p--I think just one time when I was teaching someone how to play. It plays up to 6, and more players definitely make it longer, plus slow players can really make it agonizing. I kinda think the sweet spot is probably somewhere in the middle, like maybe 4p.

The reason I say MoV wouldn't be as great for 2 as the crayon rails is mainly because of the whole exploration dimension. In MoV you're relying on the other players to help explore the universe and uncover where stuff is. The time you'd gain by having fewer people taking turns might be lost again in the time you'd have to spend blundering around the universe doing everything yourself.
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  • Posted Mon Dec 5, 2011 5:46 am
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12. Board Game: Nuns on the Run [Average Rating:6.76 Overall Rank:618]
Lori
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December: Nuns on the Run (2010)

The competition: Mines of Zavandor, Reef Encounter.

The silly, lighthearted theme of this game is a pleasant departure from the crime and espionage that are the usual setting for deduction games. It’s an all-against-one game, but unusual in that the one is the hunter and not the prey. Some of the mechanics reminded me of Scotland Yard and Mr. Jack, both of which I like. Since this was my December pick, I’ve only played it the one (unfinished) time, but it was a fun experience and I’m looking forward to more.
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13. Board Game: Game of the Year [Average Rating:4.57 Overall Rank:7600]
Lori
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My best new discovery of 2010 was Merchant of Venus.
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Lacombe
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Ha. The way you've been going on about it in our GCL lists and seemingly playing it so often, I figured it was a game you'd been playing and enjoying for years. Nice to see an old game can still capture the modern gamer's imagination.
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  • Edited Sun Dec 4, 2011 2:40 pm
  • Posted Sun Dec 4, 2011 2:40 pm
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Lori
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I know, right? I thought it was really cool to find something that old that was great. Of course, from another angle, it's maddening, because then you think about all the time you could've been enjoying this game if only you'd known.
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  • Posted Sun Dec 4, 2011 3:16 pm
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Niclas Willberg
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Vaasa
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The planet Arrakis, known as Dune.
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ellephai wrote:
I know, right? I thought it was really cool to find something that old that was great. Of course, from another angle, it's maddening, because then you think about all the time you could've been enjoying this game if only you'd known.


I had the exact same feeling when I played Dune, and before that, Cosmic Encounter
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  • Posted Mon Dec 5, 2011 9:34 am
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Guido Gloor
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Ostermundigen
Bern
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Great idea for a GeekList, I might make one just like it myself, too

Looks like I really have to check out Nuns on the Run some time.
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  • Posted Sun Dec 4, 2011 1:54 am
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Lori
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Thanks, Guido! You should really check out Grimwold's New-to-you lists if you aren't following them already. As for Nuns on the Run, I have played it once more since last year and really liked it. I'm hoping to try playing as the nuns next time (have only been one of the novices).
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  • Posted Sun Dec 4, 2011 1:59 am
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Don D.
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Can't wait to see the 2011 list!
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  • Posted Mon Dec 5, 2011 6:40 am
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Jon Enns
Canada
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Good list, Lori. I will be checking out your previous ones as well. And yes, Grimwold's "New to You" lists are an excellent source in finding out about other games of interest.
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  • Posted Tue Dec 6, 2011 1:14 pm
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Pascal Taillaert
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absent-minded or Absynthe Minded?

Look at http://www.absyntheminded.be/site/ and on YouTube

http://www.youtube.com/watch?v=Hg8QaesDFvI

Enjoy it!!!
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  • Posted Tue Dec 6, 2011 6:35 pm
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